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author | Sebastian Park <SebPark03@gmail.com> | 2024-05-10 04:09:10 -0400 |
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committer | Sebastian Park <SebPark03@gmail.com> | 2024-05-10 04:09:10 -0400 |
commit | 487b0874e1fbb891e5ecf5721bd05814b0c0572d (patch) | |
tree | 99f394d3776f3094294097e262d711cd1a5acc89 /CMakeLists.txt | |
parent | ee06bfd66ebc0d0d9d88bb9cb69b7cb350e3cfe2 (diff) | |
parent | b4ca8b708587c540233284beae8d42ff43092580 (diff) |
Merge branch 'main' of https://github.com/Seb-Park/ocean-simulation
Diffstat (limited to 'CMakeLists.txt')
-rw-r--r-- | CMakeLists.txt | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt index b72cde6..b7bd5ff 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -61,6 +61,8 @@ add_executable(${PROJECT_NAME} src/ocean/halftone.h src/ocean/halftone.cpp src/skybox.h src/skybox.cpp + + src/particlesystem.h src/particlesystem.cpp ) # GLEW: this creates its library and allows you to `#include "GL/glew.h"` @@ -131,6 +133,9 @@ qt6_add_resources(${PROJECT_NAME} "Resources" resources/shaders/caustics.vert resources/shaders/caustics.frag + + resources/shaders/particles.vert + resources/shaders/particles.frag ) # GLEW: this provides support for Windows (including 64-bit) |