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authorSebastian Park <SebPark03@gmail.com>2024-05-10 04:09:10 -0400
committerSebastian Park <SebPark03@gmail.com>2024-05-10 04:09:10 -0400
commit487b0874e1fbb891e5ecf5721bd05814b0c0572d (patch)
tree99f394d3776f3094294097e262d711cd1a5acc89 /CMakeLists.txt
parentee06bfd66ebc0d0d9d88bb9cb69b7cb350e3cfe2 (diff)
parentb4ca8b708587c540233284beae8d42ff43092580 (diff)
Merge branch 'main' of https://github.com/Seb-Park/ocean-simulation
Diffstat (limited to 'CMakeLists.txt')
-rw-r--r--CMakeLists.txt5
1 files changed, 5 insertions, 0 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt
index b72cde6..b7bd5ff 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -61,6 +61,8 @@ add_executable(${PROJECT_NAME}
src/ocean/halftone.h src/ocean/halftone.cpp
src/skybox.h src/skybox.cpp
+
+ src/particlesystem.h src/particlesystem.cpp
)
# GLEW: this creates its library and allows you to `#include "GL/glew.h"`
@@ -131,6 +133,9 @@ qt6_add_resources(${PROJECT_NAME} "Resources"
resources/shaders/caustics.vert
resources/shaders/caustics.frag
+
+ resources/shaders/particles.vert
+ resources/shaders/particles.frag
)
# GLEW: this provides support for Windows (including 64-bit)