diff options
author | jjesswan <jessica_wan@brown.edu> | 2024-04-22 21:56:26 -0400 |
---|---|---|
committer | jjesswan <jessica_wan@brown.edu> | 2024-04-22 21:56:26 -0400 |
commit | a556b45abf18f1bd509daaf63b66b7d55e9fd291 (patch) | |
tree | bc9b8a2d184c12aee236e7f9f276a34b84ca552d /engine-ocean/External/glew/src/glewinfo.c | |
parent | cd7c76017a12bb548036571c1ff13e551369d06d (diff) |
add engine version
Diffstat (limited to 'engine-ocean/External/glew/src/glewinfo.c')
-rw-r--r-- | engine-ocean/External/glew/src/glewinfo.c | 19392 |
1 files changed, 19392 insertions, 0 deletions
diff --git a/engine-ocean/External/glew/src/glewinfo.c b/engine-ocean/External/glew/src/glewinfo.c new file mode 100644 index 0000000..2122e26 --- /dev/null +++ b/engine-ocean/External/glew/src/glewinfo.c @@ -0,0 +1,19392 @@ +/* +** The OpenGL Extension Wrangler Library +** Copyright (C) 2008-2019, Nigel Stewart <nigels[]users sourceforge net> +** Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org> +** Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org> +** Copyright (C) 2002, Lev Povalahev +** All rights reserved. +** +** Redistribution and use in source and binary forms, with or without +** modification, are permitted provided that the following conditions are met: +** +** * Redistributions of source code must retain the above copyright notice, +** this list of conditions and the following disclaimer. +** * Redistributions in binary form must reproduce the above copyright notice, +** this list of conditions and the following disclaimer in the documentation +** and/or other materials provided with the distribution. +** * The name of the author may be used to endorse or promote products +** derived from this software without specific prior written permission. +** +** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" +** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE +** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE +** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE +** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR +** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF +** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS +** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN +** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) +** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF +** THE POSSIBILITY OF SUCH DAMAGE. +*/ + +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <GL/glew.h> +#if defined(GLEW_EGL) +#include <GL/eglew.h> +#elif defined(GLEW_OSMESA) +#define GLAPI extern +#include <GL/osmesa.h> +#elif defined(_WIN32) +#include <GL/wglew.h> +#elif !defined(__APPLE__) && !defined(__HAIKU__) || defined(GLEW_APPLE_GLX) +#include <GL/glxew.h> +#endif + +#if defined(__APPLE__) +#include <AvailabilityMacros.h> +#endif + +#ifdef GLEW_REGAL +#include <GL/Regal.h> +#endif + +static FILE* f; + +/* Command-line parameters for GL context creation */ + +struct createParams +{ +#if defined(GLEW_OSMESA) +#elif defined(GLEW_EGL) +#elif defined(_WIN32) + int pixelformat; +#elif !defined(__APPLE__) && !defined(__HAIKU__) || defined(GLEW_APPLE_GLX) + const char* display; + int visual; +#endif + int major, minor; /* GL context version number */ + + /* https://www.opengl.org/registry/specs/ARB/glx_create_context.txt */ + int profile; /* core = 1, compatibility = 2 */ + int flags; /* debug = 1, forward compatible = 2 */ + + /* GLEW experimental mode */ + int experimental; +}; + +GLboolean glewCreateContext (struct createParams *params); + +GLboolean glewParseArgs (int argc, char** argv, struct createParams *); + +void glewDestroyContext (); + +/* ------------------------------------------------------------------------- */ + +static GLboolean glewPrintExt (const char* name, GLboolean def1, GLboolean def2, GLboolean def3) +{ + unsigned int i; + fprintf(f, "\n%s:", name); + for (i=0; i<62-strlen(name); i++) fprintf(f, " "); + fprintf(f, "%s ", def1 ? "OK" : "MISSING"); + if (def1 != def2) + fprintf(f, "[%s] ", def2 ? "OK" : "MISSING"); + if (def1 != def3) + fprintf(f, "[%s]\n", def3 ? "OK" : "MISSING"); + else + fprintf(f, "\n"); + for (i=0; i<strlen(name)+1; i++) fprintf(f, "-"); + fprintf(f, "\n"); + fflush(f); + return def1 || def2 || def3 || glewExperimental; /* Enable per-function info too? */ +} + +static void glewInfoFunc (GLboolean fi, const char* name, GLint undefined) +{ + unsigned int i; + if (fi) + { + fprintf(f, " %s:", name); + for (i=0; i<60-strlen(name); i++) fprintf(f, " "); + fprintf(f, "%s\n", undefined ? "MISSING" : "OK"); + fflush(f); + } +} + +/* ----------------------------- GL_VERSION_1_1 ---------------------------- */ + +#ifdef GL_VERSION_1_1 + +static void _glewInfo_GL_VERSION_1_1 (void) +{ + glewPrintExt("GL_VERSION_1_1", GLEW_VERSION_1_1, GLEW_VERSION_1_1, GLEW_VERSION_1_1); +} + +#endif /* GL_VERSION_1_1 */ + +#ifdef GL_VERSION_1_2 + +static void _glewInfo_GL_VERSION_1_2 (void) +{ + GLboolean fi = glewPrintExt("GL_VERSION_1_2", GLEW_VERSION_1_2, GLEW_VERSION_1_2, GLEW_VERSION_1_2); + + glewInfoFunc(fi, "glCopyTexSubImage3D", glCopyTexSubImage3D == NULL); + glewInfoFunc(fi, "glDrawRangeElements", glDrawRangeElements == NULL); + glewInfoFunc(fi, "glTexImage3D", glTexImage3D == NULL); + glewInfoFunc(fi, "glTexSubImage3D", glTexSubImage3D == NULL); +} + +#endif /* GL_VERSION_1_2 */ + +#ifdef GL_VERSION_1_2_1 + +static void _glewInfo_GL_VERSION_1_2_1 (void) +{ + glewPrintExt("GL_VERSION_1_2_1", GLEW_VERSION_1_2_1, GLEW_VERSION_1_2_1, GLEW_VERSION_1_2_1); +} + +#endif /* GL_VERSION_1_2_1 */ + +#ifdef GL_VERSION_1_3 + +static void _glewInfo_GL_VERSION_1_3 (void) +{ + GLboolean fi = glewPrintExt("GL_VERSION_1_3", GLEW_VERSION_1_3, GLEW_VERSION_1_3, GLEW_VERSION_1_3); + + glewInfoFunc(fi, "glActiveTexture", glActiveTexture == NULL); + glewInfoFunc(fi, "glClientActiveTexture", glClientActiveTexture == NULL); + glewInfoFunc(fi, "glCompressedTexImage1D", glCompressedTexImage1D == NULL); + glewInfoFunc(fi, "glCompressedTexImage2D", glCompressedTexImage2D == NULL); + glewInfoFunc(fi, "glCompressedTexImage3D", glCompressedTexImage3D == NULL); + glewInfoFunc(fi, "glCompressedTexSubImage1D", glCompressedTexSubImage1D == NULL); + glewInfoFunc(fi, "glCompressedTexSubImage2D", glCompressedTexSubImage2D == NULL); + glewInfoFunc(fi, "glCompressedTexSubImage3D", glCompressedTexSubImage3D == NULL); + glewInfoFunc(fi, "glGetCompressedTexImage", glGetCompressedTexImage == NULL); + glewInfoFunc(fi, "glLoadTransposeMatrixd", glLoadTransposeMatrixd == NULL); + glewInfoFunc(fi, "glLoadTransposeMatrixf", glLoadTransposeMatrixf == NULL); + glewInfoFunc(fi, "glMultTransposeMatrixd", glMultTransposeMatrixd == NULL); + glewInfoFunc(fi, "glMultTransposeMatrixf", glMultTransposeMatrixf == NULL); + glewInfoFunc(fi, "glMultiTexCoord1d", glMultiTexCoord1d == NULL); + glewInfoFunc(fi, "glMultiTexCoord1dv", glMultiTexCoord1dv == NULL); + glewInfoFunc(fi, "glMultiTexCoord1f", glMultiTexCoord1f == NULL); + glewInfoFunc(fi, "glMultiTexCoord1fv", glMultiTexCoord1fv == NULL); + glewInfoFunc(fi, "glMultiTexCoord1i", glMultiTexCoord1i == NULL); + glewInfoFunc(fi, "glMultiTexCoord1iv", glMultiTexCoord1iv == NULL); + glewInfoFunc(fi, "glMultiTexCoord1s", glMultiTexCoord1s == NULL); + glewInfoFunc(fi, "glMultiTexCoord1sv", glMultiTexCoord1sv == NULL); + glewInfoFunc(fi, "glMultiTexCoord2d", glMultiTexCoord2d == NULL); + glewInfoFunc(fi, "glMultiTexCoord2dv", glMultiTexCoord2dv == NULL); + glewInfoFunc(fi, "glMultiTexCoord2f", glMultiTexCoord2f == NULL); + glewInfoFunc(fi, "glMultiTexCoord2fv", glMultiTexCoord2fv == NULL); + glewInfoFunc(fi, "glMultiTexCoord2i", glMultiTexCoord2i == NULL); + glewInfoFunc(fi, "glMultiTexCoord2iv", glMultiTexCoord2iv == NULL); + glewInfoFunc(fi, "glMultiTexCoord2s", glMultiTexCoord2s == NULL); + glewInfoFunc(fi, "glMultiTexCoord2sv", glMultiTexCoord2sv == NULL); + glewInfoFunc(fi, "glMultiTexCoord3d", glMultiTexCoord3d == NULL); + glewInfoFunc(fi, "glMultiTexCoord3dv", glMultiTexCoord3dv == NULL); + glewInfoFunc(fi, "glMultiTexCoord3f", glMultiTexCoord3f == NULL); + glewInfoFunc(fi, "glMultiTexCoord3fv", glMultiTexCoord3fv == NULL); + glewInfoFunc(fi, "glMultiTexCoord3i", glMultiTexCoord3i == NULL); + glewInfoFunc(fi, "glMultiTexCoord3iv", glMultiTexCoord3iv == NULL); + glewInfoFunc(fi, "glMultiTexCoord3s", glMultiTexCoord3s == NULL); + glewInfoFunc(fi, "glMultiTexCoord3sv", glMultiTexCoord3sv == NULL); + glewInfoFunc(fi, "glMultiTexCoord4d", glMultiTexCoord4d == NULL); + glewInfoFunc(fi, "glMultiTexCoord4dv", glMultiTexCoord4dv == NULL); + glewInfoFunc(fi, "glMultiTexCoord4f", glMultiTexCoord4f == NULL); + glewInfoFunc(fi, "glMultiTexCoord4fv", glMultiTexCoord4fv == NULL); + glewInfoFunc(fi, "glMultiTexCoord4i", glMultiTexCoord4i == NULL); + glewInfoFunc(fi, "glMultiTexCoord4iv", glMultiTexCoord4iv == NULL); + glewInfoFunc(fi, "glMultiTexCoord4s", glMultiTexCoord4s == NULL); + glewInfoFunc(fi, "glMultiTexCoord4sv", glMultiTexCoord4sv == NULL); + glewInfoFunc(fi, "glSampleCoverage", glSampleCoverage == NULL); +} + +#endif /* GL_VERSION_1_3 */ + +#ifdef GL_VERSION_1_4 + +static void _glewInfo_GL_VERSION_1_4 (void) +{ + GLboolean fi = glewPrintExt("GL_VERSION_1_4", GLEW_VERSION_1_4, GLEW_VERSION_1_4, GLEW_VERSION_1_4); + + glewInfoFunc(fi, "glBlendColor", glBlendColor == NULL); + glewInfoFunc(fi, "glBlendEquation", glBlendEquation == NULL); + glewInfoFunc(fi, "glBlendFuncSeparate", glBlendFuncSeparate == NULL); + glewInfoFunc(fi, "glFogCoordPointer", glFogCoordPointer == NULL); + glewInfoFunc(fi, "glFogCoordd", glFogCoordd == NULL); + glewInfoFunc(fi, "glFogCoorddv", glFogCoorddv == NULL); + glewInfoFunc(fi, "glFogCoordf", glFogCoordf == NULL); + glewInfoFunc(fi, "glFogCoordfv", glFogCoordfv == NULL); + glewInfoFunc(fi, "glMultiDrawArrays", glMultiDrawArrays == NULL); + glewInfoFunc(fi, "glMultiDrawElements", glMultiDrawElements == NULL); + glewInfoFunc(fi, "glPointParameterf", glPointParameterf == NULL); + glewInfoFunc(fi, "glPointParameterfv", glPointParameterfv == NULL); + glewInfoFunc(fi, "glPointParameteri", glPointParameteri == NULL); + glewInfoFunc(fi, "glPointParameteriv", glPointParameteriv == NULL); + glewInfoFunc(fi, "glSecondaryColor3b", glSecondaryColor3b == NULL); + glewInfoFunc(fi, "glSecondaryColor3bv", glSecondaryColor3bv == NULL); + glewInfoFunc(fi, "glSecondaryColor3d", glSecondaryColor3d == NULL); + glewInfoFunc(fi, "glSecondaryColor3dv", glSecondaryColor3dv == NULL); + glewInfoFunc(fi, "glSecondaryColor3f", glSecondaryColor3f == NULL); + glewInfoFunc(fi, "glSecondaryColor3fv", glSecondaryColor3fv == NULL); + glewInfoFunc(fi, "glSecondaryColor3i", glSecondaryColor3i == NULL); + glewInfoFunc(fi, "glSecondaryColor3iv", glSecondaryColor3iv == NULL); + glewInfoFunc(fi, "glSecondaryColor3s", glSecondaryColor3s == NULL); + glewInfoFunc(fi, "glSecondaryColor3sv", glSecondaryColor3sv == NULL); + glewInfoFunc(fi, "glSecondaryColor3ub", glSecondaryColor3ub == NULL); + glewInfoFunc(fi, "glSecondaryColor3ubv", glSecondaryColor3ubv == NULL); + glewInfoFunc(fi, "glSecondaryColor3ui", glSecondaryColor3ui == NULL); + glewInfoFunc(fi, "glSecondaryColor3uiv", glSecondaryColor3uiv == NULL); + glewInfoFunc(fi, "glSecondaryColor3us", glSecondaryColor3us == NULL); + glewInfoFunc(fi, "glSecondaryColor3usv", glSecondaryColor3usv == NULL); + glewInfoFunc(fi, "glSecondaryColorPointer", glSecondaryColorPointer == NULL); + glewInfoFunc(fi, "glWindowPos2d", glWindowPos2d == NULL); + glewInfoFunc(fi, "glWindowPos2dv", glWindowPos2dv == NULL); + glewInfoFunc(fi, "glWindowPos2f", glWindowPos2f == NULL); + glewInfoFunc(fi, "glWindowPos2fv", glWindowPos2fv == NULL); + glewInfoFunc(fi, "glWindowPos2i", glWindowPos2i == NULL); + glewInfoFunc(fi, "glWindowPos2iv", glWindowPos2iv == NULL); + glewInfoFunc(fi, "glWindowPos2s", glWindowPos2s == NULL); + glewInfoFunc(fi, "glWindowPos2sv", glWindowPos2sv == NULL); + glewInfoFunc(fi, "glWindowPos3d", glWindowPos3d == NULL); + glewInfoFunc(fi, "glWindowPos3dv", glWindowPos3dv == NULL); + glewInfoFunc(fi, "glWindowPos3f", glWindowPos3f == NULL); + glewInfoFunc(fi, "glWindowPos3fv", glWindowPos3fv == NULL); + glewInfoFunc(fi, "glWindowPos3i", glWindowPos3i == NULL); + glewInfoFunc(fi, "glWindowPos3iv", glWindowPos3iv == NULL); + glewInfoFunc(fi, "glWindowPos3s", glWindowPos3s == NULL); + glewInfoFunc(fi, "glWindowPos3sv", glWindowPos3sv == NULL); +} + +#endif /* GL_VERSION_1_4 */ + +#ifdef GL_VERSION_1_5 + +static void _glewInfo_GL_VERSION_1_5 (void) +{ + GLboolean fi = glewPrintExt("GL_VERSION_1_5", GLEW_VERSION_1_5, GLEW_VERSION_1_5, GLEW_VERSION_1_5); + + glewInfoFunc(fi, "glBeginQuery", glBeginQuery == NULL); + glewInfoFunc(fi, "glBindBuffer", glBindBuffer == NULL); + glewInfoFunc(fi, "glBufferData", glBufferData == NULL); + glewInfoFunc(fi, "glBufferSubData", glBufferSubData == NULL); + glewInfoFunc(fi, "glDeleteBuffers", glDeleteBuffers == NULL); + glewInfoFunc(fi, "glDeleteQueries", glDeleteQueries == NULL); + glewInfoFunc(fi, "glEndQuery", glEndQuery == NULL); + glewInfoFunc(fi, "glGenBuffers", glGenBuffers == NULL); + glewInfoFunc(fi, "glGenQueries", glGenQueries == NULL); + glewInfoFunc(fi, "glGetBufferParameteriv", glGetBufferParameteriv == NULL); + glewInfoFunc(fi, "glGetBufferPointerv", glGetBufferPointerv == NULL); + glewInfoFunc(fi, "glGetBufferSubData", glGetBufferSubData == NULL); + glewInfoFunc(fi, "glGetQueryObjectiv", glGetQueryObjectiv == NULL); + glewInfoFunc(fi, "glGetQueryObjectuiv", glGetQueryObjectuiv == NULL); + glewInfoFunc(fi, "glGetQueryiv", glGetQueryiv == NULL); + glewInfoFunc(fi, "glIsBuffer", glIsBuffer == NULL); + glewInfoFunc(fi, "glIsQuery", glIsQuery == NULL); + glewInfoFunc(fi, "glMapBuffer", glMapBuffer == NULL); + glewInfoFunc(fi, "glUnmapBuffer", glUnmapBuffer == NULL); +} + +#endif /* GL_VERSION_1_5 */ + +#ifdef GL_VERSION_2_0 + +static void _glewInfo_GL_VERSION_2_0 (void) +{ + GLboolean fi = glewPrintExt("GL_VERSION_2_0", GLEW_VERSION_2_0, GLEW_VERSION_2_0, GLEW_VERSION_2_0); + + glewInfoFunc(fi, "glAttachShader", glAttachShader == NULL); + glewInfoFunc(fi, "glBindAttribLocation", glBindAttribLocation == NULL); + glewInfoFunc(fi, "glBlendEquationSeparate", glBlendEquationSeparate == NULL); + glewInfoFunc(fi, "glCompileShader", glCompileShader == NULL); + glewInfoFunc(fi, "glCreateProgram", glCreateProgram == NULL); + glewInfoFunc(fi, "glCreateShader", glCreateShader == NULL); + glewInfoFunc(fi, "glDeleteProgram", glDeleteProgram == NULL); + glewInfoFunc(fi, "glDeleteShader", glDeleteShader == NULL); + glewInfoFunc(fi, "glDetachShader", glDetachShader == NULL); + glewInfoFunc(fi, "glDisableVertexAttribArray", glDisableVertexAttribArray == NULL); + glewInfoFunc(fi, "glDrawBuffers", glDrawBuffers == NULL); + glewInfoFunc(fi, "glEnableVertexAttribArray", glEnableVertexAttribArray == NULL); + glewInfoFunc(fi, "glGetActiveAttrib", glGetActiveAttrib == NULL); + glewInfoFunc(fi, "glGetActiveUniform", glGetActiveUniform == NULL); + glewInfoFunc(fi, "glGetAttachedShaders", glGetAttachedShaders == NULL); + glewInfoFunc(fi, "glGetAttribLocation", glGetAttribLocation == NULL); + glewInfoFunc(fi, "glGetProgramInfoLog", glGetProgramInfoLog == NULL); + glewInfoFunc(fi, "glGetProgramiv", glGetProgramiv == NULL); + glewInfoFunc(fi, "glGetShaderInfoLog", glGetShaderInfoLog == NULL); + glewInfoFunc(fi, "glGetShaderSource", glGetShaderSource == NULL); + glewInfoFunc(fi, "glGetShaderiv", glGetShaderiv == NULL); + glewInfoFunc(fi, "glGetUniformLocation", glGetUniformLocation == NULL); + glewInfoFunc(fi, "glGetUniformfv", glGetUniformfv == NULL); + glewInfoFunc(fi, "glGetUniformiv", glGetUniformiv == NULL); + glewInfoFunc(fi, "glGetVertexAttribPointerv", glGetVertexAttribPointerv == NULL); + glewInfoFunc(fi, "glGetVertexAttribdv", glGetVertexAttribdv == NULL); + glewInfoFunc(fi, "glGetVertexAttribfv", glGetVertexAttribfv == NULL); + glewInfoFunc(fi, "glGetVertexAttribiv", glGetVertexAttribiv == NULL); + glewInfoFunc(fi, "glIsProgram", glIsProgram == NULL); + glewInfoFunc(fi, "glIsShader", glIsShader == NULL); + glewInfoFunc(fi, "glLinkProgram", glLinkProgram == NULL); + glewInfoFunc(fi, "glShaderSource", glShaderSource == NULL); + glewInfoFunc(fi, "glStencilFuncSeparate", glStencilFuncSeparate == NULL); + glewInfoFunc(fi, "glStencilMaskSeparate", glStencilMaskSeparate == NULL); + glewInfoFunc(fi, "glStencilOpSeparate", glStencilOpSeparate == NULL); + glewInfoFunc(fi, "glUniform1f", glUniform1f == NULL); + glewInfoFunc(fi, "glUniform1fv", glUniform1fv == NULL); + glewInfoFunc(fi, "glUniform1i", glUniform1i == NULL); + glewInfoFunc(fi, "glUniform1iv", glUniform1iv == NULL); + glewInfoFunc(fi, "glUniform2f", glUniform2f == NULL); + glewInfoFunc(fi, "glUniform2fv", glUniform2fv == NULL); + glewInfoFunc(fi, "glUniform2i", glUniform2i == NULL); + glewInfoFunc(fi, "glUniform2iv", glUniform2iv == NULL); + glewInfoFunc(fi, "glUniform3f", glUniform3f == NULL); + glewInfoFunc(fi, "glUniform3fv", glUniform3fv == NULL); + glewInfoFunc(fi, "glUniform3i", glUniform3i == NULL); + glewInfoFunc(fi, "glUniform3iv", glUniform3iv == NULL); + glewInfoFunc(fi, "glUniform4f", glUniform4f == NULL); + glewInfoFunc(fi, "glUniform4fv", glUniform4fv == NULL); + glewInfoFunc(fi, "glUniform4i", glUniform4i == NULL); + glewInfoFunc(fi, "glUniform4iv", glUniform4iv == NULL); + glewInfoFunc(fi, "glUniformMatrix2fv", glUniformMatrix2fv == NULL); + glewInfoFunc(fi, "glUniformMatrix3fv", glUniformMatrix3fv == NULL); + glewInfoFunc(fi, "glUniformMatrix4fv", glUniformMatrix4fv == NULL); + glewInfoFunc(fi, "glUseProgram", glUseProgram == NULL); + glewInfoFunc(fi, "glValidateProgram", glValidateProgram == NULL); + glewInfoFunc(fi, "glVertexAttrib1d", glVertexAttrib1d == NULL); + glewInfoFunc(fi, "glVertexAttrib1dv", glVertexAttrib1dv == NULL); + glewInfoFunc(fi, "glVertexAttrib1f", glVertexAttrib1f == NULL); + glewInfoFunc(fi, "glVertexAttrib1fv", glVertexAttrib1fv == NULL); + glewInfoFunc(fi, "glVertexAttrib1s", glVertexAttrib1s == NULL); + glewInfoFunc(fi, "glVertexAttrib1sv", glVertexAttrib1sv == NULL); + glewInfoFunc(fi, "glVertexAttrib2d", glVertexAttrib2d == NULL); + glewInfoFunc(fi, "glVertexAttrib2dv", glVertexAttrib2dv == NULL); + glewInfoFunc(fi, "glVertexAttrib2f", glVertexAttrib2f == NULL); + glewInfoFunc(fi, "glVertexAttrib2fv", glVertexAttrib2fv == NULL); + glewInfoFunc(fi, "glVertexAttrib2s", glVertexAttrib2s == NULL); + glewInfoFunc(fi, "glVertexAttrib2sv", glVertexAttrib2sv == NULL); + glewInfoFunc(fi, "glVertexAttrib3d", glVertexAttrib3d == NULL); + glewInfoFunc(fi, "glVertexAttrib3dv", glVertexAttrib3dv == NULL); + glewInfoFunc(fi, "glVertexAttrib3f", glVertexAttrib3f == NULL); + glewInfoFunc(fi, "glVertexAttrib3fv", glVertexAttrib3fv == NULL); + glewInfoFunc(fi, "glVertexAttrib3s", glVertexAttrib3s == NULL); + glewInfoFunc(fi, "glVertexAttrib3sv", glVertexAttrib3sv == NULL); + glewInfoFunc(fi, "glVertexAttrib4Nbv", glVertexAttrib4Nbv == NULL); + glewInfoFunc(fi, "glVertexAttrib4Niv", glVertexAttrib4Niv == NULL); + glewInfoFunc(fi, "glVertexAttrib4Nsv", glVertexAttrib4Nsv == NULL); + glewInfoFunc(fi, "glVertexAttrib4Nub", glVertexAttrib4Nub == NULL); + glewInfoFunc(fi, "glVertexAttrib4Nubv", glVertexAttrib4Nubv == NULL); + glewInfoFunc(fi, "glVertexAttrib4Nuiv", glVertexAttrib4Nuiv == NULL); + glewInfoFunc(fi, "glVertexAttrib4Nusv", glVertexAttrib4Nusv == NULL); + glewInfoFunc(fi, "glVertexAttrib4bv", glVertexAttrib4bv == NULL); + glewInfoFunc(fi, "glVertexAttrib4d", glVertexAttrib4d == NULL); + glewInfoFunc(fi, "glVertexAttrib4dv", glVertexAttrib4dv == NULL); + glewInfoFunc(fi, "glVertexAttrib4f", glVertexAttrib4f == NULL); + glewInfoFunc(fi, "glVertexAttrib4fv", glVertexAttrib4fv == NULL); + glewInfoFunc(fi, "glVertexAttrib4iv", glVertexAttrib4iv == NULL); + glewInfoFunc(fi, "glVertexAttrib4s", glVertexAttrib4s == NULL); + glewInfoFunc(fi, "glVertexAttrib4sv", glVertexAttrib4sv == NULL); + glewInfoFunc(fi, "glVertexAttrib4ubv", glVertexAttrib4ubv == NULL); + glewInfoFunc(fi, "glVertexAttrib4uiv", glVertexAttrib4uiv == NULL); + glewInfoFunc(fi, "glVertexAttrib4usv", glVertexAttrib4usv == NULL); + glewInfoFunc(fi, "glVertexAttribPointer", glVertexAttribPointer == NULL); +} + +#endif /* GL_VERSION_2_0 */ + +#ifdef GL_VERSION_2_1 + +static void _glewInfo_GL_VERSION_2_1 (void) +{ + GLboolean fi = glewPrintExt("GL_VERSION_2_1", GLEW_VERSION_2_1, GLEW_VERSION_2_1, GLEW_VERSION_2_1); + + glewInfoFunc(fi, "glUniformMatrix2x3fv", glUniformMatrix2x3fv == NULL); + glewInfoFunc(fi, "glUniformMatrix2x4fv", glUniformMatrix2x4fv == NULL); + glewInfoFunc(fi, "glUniformMatrix3x2fv", glUniformMatrix3x2fv == NULL); + glewInfoFunc(fi, "glUniformMatrix3x4fv", glUniformMatrix3x4fv == NULL); + glewInfoFunc(fi, "glUniformMatrix4x2fv", glUniformMatrix4x2fv == NULL); + glewInfoFunc(fi, "glUniformMatrix4x3fv", glUniformMatrix4x3fv == NULL); +} + +#endif /* GL_VERSION_2_1 */ + +#ifdef GL_VERSION_3_0 + +static void _glewInfo_GL_VERSION_3_0 (void) +{ + GLboolean fi = glewPrintExt("GL_VERSION_3_0", GLEW_VERSION_3_0, GLEW_VERSION_3_0, GLEW_VERSION_3_0); + + glewInfoFunc(fi, "glBeginConditionalRender", glBeginConditionalRender == NULL); + glewInfoFunc(fi, "glBeginTransformFeedback", glBeginTransformFeedback == NULL); + glewInfoFunc(fi, "glBindFragDataLocation", glBindFragDataLocation == NULL); + glewInfoFunc(fi, "glClampColor", glClampColor == NULL); + glewInfoFunc(fi, "glClearBufferfi", glClearBufferfi == NULL); + glewInfoFunc(fi, "glClearBufferfv", glClearBufferfv == NULL); + glewInfoFunc(fi, "glClearBufferiv", glClearBufferiv == NULL); + glewInfoFunc(fi, "glClearBufferuiv", glClearBufferuiv == NULL); + glewInfoFunc(fi, "glColorMaski", glColorMaski == NULL); + glewInfoFunc(fi, "glDisablei", glDisablei == NULL); + glewInfoFunc(fi, "glEnablei", glEnablei == NULL); + glewInfoFunc(fi, "glEndConditionalRender", glEndConditionalRender == NULL); + glewInfoFunc(fi, "glEndTransformFeedback", glEndTransformFeedback == NULL); + glewInfoFunc(fi, "glGetBooleani_v", glGetBooleani_v == NULL); + glewInfoFunc(fi, "glGetFragDataLocation", glGetFragDataLocation == NULL); + glewInfoFunc(fi, "glGetStringi", glGetStringi == NULL); + glewInfoFunc(fi, "glGetTexParameterIiv", glGetTexParameterIiv == NULL); + glewInfoFunc(fi, "glGetTexParameterIuiv", glGetTexParameterIuiv == NULL); + glewInfoFunc(fi, "glGetTransformFeedbackVarying", glGetTransformFeedbackVarying == NULL); + glewInfoFunc(fi, "glGetUniformuiv", glGetUniformuiv == NULL); + glewInfoFunc(fi, "glGetVertexAttribIiv", glGetVertexAttribIiv == NULL); + glewInfoFunc(fi, "glGetVertexAttribIuiv", glGetVertexAttribIuiv == NULL); + glewInfoFunc(fi, "glIsEnabledi", glIsEnabledi == NULL); + glewInfoFunc(fi, "glTexParameterIiv", glTexParameterIiv == NULL); + glewInfoFunc(fi, "glTexParameterIuiv", glTexParameterIuiv == NULL); + glewInfoFunc(fi, "glTransformFeedbackVaryings", glTransformFeedbackVaryings == NULL); + glewInfoFunc(fi, "glUniform1ui", glUniform1ui == NULL); + glewInfoFunc(fi, "glUniform1uiv", glUniform1uiv == NULL); + glewInfoFunc(fi, "glUniform2ui", glUniform2ui == NULL); + glewInfoFunc(fi, "glUniform2uiv", glUniform2uiv == NULL); + glewInfoFunc(fi, "glUniform3ui", glUniform3ui == NULL); + glewInfoFunc(fi, "glUniform3uiv", glUniform3uiv == NULL); + glewInfoFunc(fi, "glUniform4ui", glUniform4ui == NULL); + glewInfoFunc(fi, "glUniform4uiv", glUniform4uiv == NULL); + glewInfoFunc(fi, "glVertexAttribI1i", glVertexAttribI1i == NULL); + glewInfoFunc(fi, "glVertexAttribI1iv", glVertexAttribI1iv == NULL); + glewInfoFunc(fi, "glVertexAttribI1ui", glVertexAttribI1ui == NULL); + glewInfoFunc(fi, "glVertexAttribI1uiv", glVertexAttribI1uiv == NULL); + glewInfoFunc(fi, "glVertexAttribI2i", glVertexAttribI2i == NULL); + glewInfoFunc(fi, "glVertexAttribI2iv", glVertexAttribI2iv == NULL); + glewInfoFunc(fi, "glVertexAttribI2ui", glVertexAttribI2ui == NULL); + glewInfoFunc(fi, "glVertexAttribI2uiv", glVertexAttribI2uiv == NULL); + glewInfoFunc(fi, "glVertexAttribI3i", glVertexAttribI3i == NULL); + glewInfoFunc(fi, "glVertexAttribI3iv", glVertexAttribI3iv == NULL); + glewInfoFunc(fi, "glVertexAttribI3ui", glVertexAttribI3ui == NULL); + glewInfoFunc(fi, "glVertexAttribI3uiv", glVertexAttribI3uiv == NULL); + glewInfoFunc(fi, "glVertexAttribI4bv", glVertexAttribI4bv == NULL); + glewInfoFunc(fi, "glVertexAttribI4i", glVertexAttribI4i == NULL); + glewInfoFunc(fi, "glVertexAttribI4iv", glVertexAttribI4iv == NULL); + glewInfoFunc(fi, "glVertexAttribI4sv", glVertexAttribI4sv == NULL); + glewInfoFunc(fi, "glVertexAttribI4ubv", glVertexAttribI4ubv == NULL); + glewInfoFunc(fi, "glVertexAttribI4ui", glVertexAttribI4ui == NULL); + glewInfoFunc(fi, "glVertexAttribI4uiv", glVertexAttribI4uiv == NULL); + glewInfoFunc(fi, "glVertexAttribI4usv", glVertexAttribI4usv == NULL); + glewInfoFunc(fi, "glVertexAttribIPointer", glVertexAttribIPointer == NULL); +} + +#endif /* GL_VERSION_3_0 */ + +#ifdef GL_VERSION_3_1 + +static void _glewInfo_GL_VERSION_3_1 (void) +{ + GLboolean fi = glewPrintExt("GL_VERSION_3_1", GLEW_VERSION_3_1, GLEW_VERSION_3_1, GLEW_VERSION_3_1); + + glewInfoFunc(fi, "glDrawArraysInstanced", glDrawArraysInstanced == NULL); + glewInfoFunc(fi, "glDrawElementsInstanced", glDrawElementsInstanced == NULL); + glewInfoFunc(fi, "glPrimitiveRestartIndex", glPrimitiveRestartIndex == NULL); + glewInfoFunc(fi, "glTexBuffer", glTexBuffer == NULL); +} + +#endif /* GL_VERSION_3_1 */ + +#ifdef GL_VERSION_3_2 + +static void _glewInfo_GL_VERSION_3_2 (void) +{ + GLboolean fi = glewPrintExt("GL_VERSION_3_2", GLEW_VERSION_3_2, GLEW_VERSION_3_2, GLEW_VERSION_3_2); + + glewInfoFunc(fi, "glFramebufferTexture", glFramebufferTexture == NULL); + glewInfoFunc(fi, "glGetBufferParameteri64v", glGetBufferParameteri64v == NULL); + glewInfoFunc(fi, "glGetInteger64i_v", glGetInteger64i_v == NULL); +} + +#endif /* GL_VERSION_3_2 */ + +#ifdef GL_VERSION_3_3 + +static void _glewInfo_GL_VERSION_3_3 (void) +{ + GLboolean fi = glewPrintExt("GL_VERSION_3_3", GLEW_VERSION_3_3, GLEW_VERSION_3_3, GLEW_VERSION_3_3); + + glewInfoFunc(fi, "glVertexAttribDivisor", glVertexAttribDivisor == NULL); +} + +#endif /* GL_VERSION_3_3 */ + +#ifdef GL_VERSION_4_0 + +static void _glewInfo_GL_VERSION_4_0 (void) +{ + GLboolean fi = glewPrintExt("GL_VERSION_4_0", GLEW_VERSION_4_0, GLEW_VERSION_4_0, GLEW_VERSION_4_0); + + glewInfoFunc(fi, "glBlendEquationSeparatei", glBlendEquationSeparatei == NULL); + glewInfoFunc(fi, "glBlendEquationi", glBlendEquationi == NULL); + glewInfoFunc(fi, "glBlendFuncSeparatei", glBlendFuncSeparatei == NULL); + glewInfoFunc(fi, "glBlendFunci", glBlendFunci == NULL); + glewInfoFunc(fi, "glMinSampleShading", glMinSampleShading == NULL); +} + +#endif /* GL_VERSION_4_0 */ + +#ifdef GL_VERSION_4_1 + +static void _glewInfo_GL_VERSION_4_1 (void) +{ + glewPrintExt("GL_VERSION_4_1", GLEW_VERSION_4_1, GLEW_VERSION_4_1, GLEW_VERSION_4_1); +} + +#endif /* GL_VERSION_4_1 */ + +#ifdef GL_VERSION_4_2 + +static void _glewInfo_GL_VERSION_4_2 (void) +{ + glewPrintExt("GL_VERSION_4_2", GLEW_VERSION_4_2, GLEW_VERSION_4_2, GLEW_VERSION_4_2); +} + +#endif /* GL_VERSION_4_2 */ + +#ifdef GL_VERSION_4_3 + +static void _glewInfo_GL_VERSION_4_3 (void) +{ + glewPrintExt("GL_VERSION_4_3", GLEW_VERSION_4_3, GLEW_VERSION_4_3, GLEW_VERSION_4_3); +} + +#endif /* GL_VERSION_4_3 */ + +#ifdef GL_VERSION_4_4 + +static void _glewInfo_GL_VERSION_4_4 (void) +{ + glewPrintExt("GL_VERSION_4_4", GLEW_VERSION_4_4, GLEW_VERSION_4_4, GLEW_VERSION_4_4); +} + +#endif /* GL_VERSION_4_4 */ + +#ifdef GL_VERSION_4_5 + +static void _glewInfo_GL_VERSION_4_5 (void) +{ + GLboolean fi = glewPrintExt("GL_VERSION_4_5", GLEW_VERSION_4_5, GLEW_VERSION_4_5, GLEW_VERSION_4_5); + + glewInfoFunc(fi, "glGetGraphicsResetStatus", glGetGraphicsResetStatus == NULL); + glewInfoFunc(fi, "glGetnCompressedTexImage", glGetnCompressedTexImage == NULL); + glewInfoFunc(fi, "glGetnTexImage", glGetnTexImage == NULL); + glewInfoFunc(fi, "glGetnUniformdv", glGetnUniformdv == NULL); +} + +#endif /* GL_VERSION_4_5 */ + +#ifdef GL_VERSION_4_6 + +static void _glewInfo_GL_VERSION_4_6 (void) +{ + GLboolean fi = glewPrintExt("GL_VERSION_4_6", GLEW_VERSION_4_6, GLEW_VERSION_4_6, GLEW_VERSION_4_6); + + glewInfoFunc(fi, "glMultiDrawArraysIndirectCount", glMultiDrawArraysIndirectCount == NULL); + glewInfoFunc(fi, "glMultiDrawElementsIndirectCount", glMultiDrawElementsIndirectCount == NULL); + glewInfoFunc(fi, "glSpecializeShader", glSpecializeShader == NULL); +} + +#endif /* GL_VERSION_4_6 */ + +#ifdef GL_3DFX_multisample + +static void _glewInfo_GL_3DFX_multisample (void) +{ + glewPrintExt("GL_3DFX_multisample", GLEW_3DFX_multisample, glewIsSupported("GL_3DFX_multisample"), glewGetExtension("GL_3DFX_multisample")); +} + +#endif /* GL_3DFX_multisample */ + +#ifdef GL_3DFX_tbuffer + +static void _glewInfo_GL_3DFX_tbuffer (void) +{ + GLboolean fi = glewPrintExt("GL_3DFX_tbuffer", GLEW_3DFX_tbuffer, glewIsSupported("GL_3DFX_tbuffer"), glewGetExtension("GL_3DFX_tbuffer")); + + glewInfoFunc(fi, "glTbufferMask3DFX", glTbufferMask3DFX == NULL); +} + +#endif /* GL_3DFX_tbuffer */ + +#ifdef GL_3DFX_texture_compression_FXT1 + +static void _glewInfo_GL_3DFX_texture_compression_FXT1 (void) +{ + glewPrintExt("GL_3DFX_texture_compression_FXT1", GLEW_3DFX_texture_compression_FXT1, glewIsSupported("GL_3DFX_texture_compression_FXT1"), glewGetExtension("GL_3DFX_texture_compression_FXT1")); +} + +#endif /* GL_3DFX_texture_compression_FXT1 */ + +#ifdef GL_AMD_blend_minmax_factor + +static void _glewInfo_GL_AMD_blend_minmax_factor (void) +{ + glewPrintExt("GL_AMD_blend_minmax_factor", GLEW_AMD_blend_minmax_factor, glewIsSupported("GL_AMD_blend_minmax_factor"), glewGetExtension("GL_AMD_blend_minmax_factor")); +} + +#endif /* GL_AMD_blend_minmax_factor */ + +#ifdef GL_AMD_compressed_3DC_texture + +static void _glewInfo_GL_AMD_compressed_3DC_texture (void) +{ + glewPrintExt("GL_AMD_compressed_3DC_texture", GLEW_AMD_compressed_3DC_texture, glewIsSupported("GL_AMD_compressed_3DC_texture"), glewGetExtension("GL_AMD_compressed_3DC_texture")); +} + +#endif /* GL_AMD_compressed_3DC_texture */ + +#ifdef GL_AMD_compressed_ATC_texture + +static void _glewInfo_GL_AMD_compressed_ATC_texture (void) +{ + glewPrintExt("GL_AMD_compressed_ATC_texture", GLEW_AMD_compressed_ATC_texture, glewIsSupported("GL_AMD_compressed_ATC_texture"), glewGetExtension("GL_AMD_compressed_ATC_texture")); +} + +#endif /* GL_AMD_compressed_ATC_texture */ + +#ifdef GL_AMD_conservative_depth + +static void _glewInfo_GL_AMD_conservative_depth (void) +{ + glewPrintExt("GL_AMD_conservative_depth", GLEW_AMD_conservative_depth, glewIsSupported("GL_AMD_conservative_depth"), glewGetExtension("GL_AMD_conservative_depth")); +} + +#endif /* GL_AMD_conservative_depth */ + +#ifdef GL_AMD_debug_output + +static void _glewInfo_GL_AMD_debug_output (void) +{ + GLboolean fi = glewPrintExt("GL_AMD_debug_output", GLEW_AMD_debug_output, glewIsSupported("GL_AMD_debug_output"), glewGetExtension("GL_AMD_debug_output")); + + glewInfoFunc(fi, "glDebugMessageCallbackAMD", glDebugMessageCallbackAMD == NULL); + glewInfoFunc(fi, "glDebugMessageEnableAMD", glDebugMessageEnableAMD == NULL); + glewInfoFunc(fi, "glDebugMessageInsertAMD", glDebugMessageInsertAMD == NULL); + glewInfoFunc(fi, "glGetDebugMessageLogAMD", glGetDebugMessageLogAMD == NULL); +} + +#endif /* GL_AMD_debug_output */ + +#ifdef GL_AMD_depth_clamp_separate + +static void _glewInfo_GL_AMD_depth_clamp_separate (void) +{ + glewPrintExt("GL_AMD_depth_clamp_separate", GLEW_AMD_depth_clamp_separate, glewIsSupported("GL_AMD_depth_clamp_separate"), glewGetExtension("GL_AMD_depth_clamp_separate")); +} + +#endif /* GL_AMD_depth_clamp_separate */ + +#ifdef GL_AMD_draw_buffers_blend + +static void _glewInfo_GL_AMD_draw_buffers_blend (void) +{ + GLboolean fi = glewPrintExt("GL_AMD_draw_buffers_blend", GLEW_AMD_draw_buffers_blend, glewIsSupported("GL_AMD_draw_buffers_blend"), glewGetExtension("GL_AMD_draw_buffers_blend")); + + glewInfoFunc(fi, "glBlendEquationIndexedAMD", glBlendEquationIndexedAMD == NULL); + glewInfoFunc(fi, "glBlendEquationSeparateIndexedAMD", glBlendEquationSeparateIndexedAMD == NULL); + glewInfoFunc(fi, "glBlendFuncIndexedAMD", glBlendFuncIndexedAMD == NULL); + glewInfoFunc(fi, "glBlendFuncSeparateIndexedAMD", glBlendFuncSeparateIndexedAMD == NULL); +} + +#endif /* GL_AMD_draw_buffers_blend */ + +#ifdef GL_AMD_framebuffer_multisample_advanced + +static void _glewInfo_GL_AMD_framebuffer_multisample_advanced (void) +{ + GLboolean fi = glewPrintExt("GL_AMD_framebuffer_multisample_advanced", GLEW_AMD_framebuffer_multisample_advanced, glewIsSupported("GL_AMD_framebuffer_multisample_advanced"), glewGetExtension("GL_AMD_framebuffer_multisample_advanced")); + + glewInfoFunc(fi, "glNamedRenderbufferStorageMultisampleAdvancedAMD", glNamedRenderbufferStorageMultisampleAdvancedAMD == NULL); + glewInfoFunc(fi, "glRenderbufferStorageMultisampleAdvancedAMD", glRenderbufferStorageMultisampleAdvancedAMD == NULL); +} + +#endif /* GL_AMD_framebuffer_multisample_advanced */ + +#ifdef GL_AMD_framebuffer_sample_positions + +static void _glewInfo_GL_AMD_framebuffer_sample_positions (void) +{ + GLboolean fi = glewPrintExt("GL_AMD_framebuffer_sample_positions", GLEW_AMD_framebuffer_sample_positions, glewIsSupported("GL_AMD_framebuffer_sample_positions"), glewGetExtension("GL_AMD_framebuffer_sample_positions")); + + glewInfoFunc(fi, "glFramebufferSamplePositionsfvAMD", glFramebufferSamplePositionsfvAMD == NULL); + glewInfoFunc(fi, "glGetFramebufferParameterfvAMD", glGetFramebufferParameterfvAMD == NULL); + glewInfoFunc(fi, "glGetNamedFramebufferParameterfvAMD", glGetNamedFramebufferParameterfvAMD == NULL); + glewInfoFunc(fi, "glNamedFramebufferSamplePositionsfvAMD", glNamedFramebufferSamplePositionsfvAMD == NULL); +} + +#endif /* GL_AMD_framebuffer_sample_positions */ + +#ifdef GL_AMD_gcn_shader + +static void _glewInfo_GL_AMD_gcn_shader (void) +{ + glewPrintExt("GL_AMD_gcn_shader", GLEW_AMD_gcn_shader, glewIsSupported("GL_AMD_gcn_shader"), glewGetExtension("GL_AMD_gcn_shader")); +} + +#endif /* GL_AMD_gcn_shader */ + +#ifdef GL_AMD_gpu_shader_half_float + +static void _glewInfo_GL_AMD_gpu_shader_half_float (void) +{ + glewPrintExt("GL_AMD_gpu_shader_half_float", GLEW_AMD_gpu_shader_half_float, glewIsSupported("GL_AMD_gpu_shader_half_float"), glewGetExtension("GL_AMD_gpu_shader_half_float")); +} + +#endif /* GL_AMD_gpu_shader_half_float */ + +#ifdef GL_AMD_gpu_shader_half_float_fetch + +static void _glewInfo_GL_AMD_gpu_shader_half_float_fetch (void) +{ + glewPrintExt("GL_AMD_gpu_shader_half_float_fetch", GLEW_AMD_gpu_shader_half_float_fetch, glewIsSupported("GL_AMD_gpu_shader_half_float_fetch"), glewGetExtension("GL_AMD_gpu_shader_half_float_fetch")); +} + +#endif /* GL_AMD_gpu_shader_half_float_fetch */ + +#ifdef GL_AMD_gpu_shader_int16 + +static void _glewInfo_GL_AMD_gpu_shader_int16 (void) +{ + glewPrintExt("GL_AMD_gpu_shader_int16", GLEW_AMD_gpu_shader_int16, glewIsSupported("GL_AMD_gpu_shader_int16"), glewGetExtension("GL_AMD_gpu_shader_int16")); +} + +#endif /* GL_AMD_gpu_shader_int16 */ + +#ifdef GL_AMD_gpu_shader_int64 + +static void _glewInfo_GL_AMD_gpu_shader_int64 (void) +{ + glewPrintExt("GL_AMD_gpu_shader_int64", GLEW_AMD_gpu_shader_int64, glewIsSupported("GL_AMD_gpu_shader_int64"), glewGetExtension("GL_AMD_gpu_shader_int64")); +} + +#endif /* GL_AMD_gpu_shader_int64 */ + +#ifdef GL_AMD_interleaved_elements + +static void _glewInfo_GL_AMD_interleaved_elements (void) +{ + GLboolean fi = glewPrintExt("GL_AMD_interleaved_elements", GLEW_AMD_interleaved_elements, glewIsSupported("GL_AMD_interleaved_elements"), glewGetExtension("GL_AMD_interleaved_elements")); + + glewInfoFunc(fi, "glVertexAttribParameteriAMD", glVertexAttribParameteriAMD == NULL); +} + +#endif /* GL_AMD_interleaved_elements */ + +#ifdef GL_AMD_multi_draw_indirect + +static void _glewInfo_GL_AMD_multi_draw_indirect (void) +{ + GLboolean fi = glewPrintExt("GL_AMD_multi_draw_indirect", GLEW_AMD_multi_draw_indirect, glewIsSupported("GL_AMD_multi_draw_indirect"), glewGetExtension("GL_AMD_multi_draw_indirect")); + + glewInfoFunc(fi, "glMultiDrawArraysIndirectAMD", glMultiDrawArraysIndirectAMD == NULL); + glewInfoFunc(fi, "glMultiDrawElementsIndirectAMD", glMultiDrawElementsIndirectAMD == NULL); +} + +#endif /* GL_AMD_multi_draw_indirect */ + +#ifdef GL_AMD_name_gen_delete + +static void _glewInfo_GL_AMD_name_gen_delete (void) +{ + GLboolean fi = glewPrintExt("GL_AMD_name_gen_delete", GLEW_AMD_name_gen_delete, glewIsSupported("GL_AMD_name_gen_delete"), glewGetExtension("GL_AMD_name_gen_delete")); + + glewInfoFunc(fi, "glDeleteNamesAMD", glDeleteNamesAMD == NULL); + glewInfoFunc(fi, "glGenNamesAMD", glGenNamesAMD == NULL); + glewInfoFunc(fi, "glIsNameAMD", glIsNameAMD == NULL); +} + +#endif /* GL_AMD_name_gen_delete */ + +#ifdef GL_AMD_occlusion_query_event + +static void _glewInfo_GL_AMD_occlusion_query_event (void) +{ + GLboolean fi = glewPrintExt("GL_AMD_occlusion_query_event", GLEW_AMD_occlusion_query_event, glewIsSupported("GL_AMD_occlusion_query_event"), glewGetExtension("GL_AMD_occlusion_query_event")); + + glewInfoFunc(fi, "glQueryObjectParameteruiAMD", glQueryObjectParameteruiAMD == NULL); +} + +#endif /* GL_AMD_occlusion_query_event */ + +#ifdef GL_AMD_performance_monitor + +static void _glewInfo_GL_AMD_performance_monitor (void) +{ + GLboolean fi = glewPrintExt("GL_AMD_performance_monitor", GLEW_AMD_performance_monitor, glewIsSupported("GL_AMD_performance_monitor"), glewGetExtension("GL_AMD_performance_monitor")); + + glewInfoFunc(fi, "glBeginPerfMonitorAMD", glBeginPerfMonitorAMD == NULL); + glewInfoFunc(fi, "glDeletePerfMonitorsAMD", glDeletePerfMonitorsAMD == NULL); + glewInfoFunc(fi, "glEndPerfMonitorAMD", glEndPerfMonitorAMD == NULL); + glewInfoFunc(fi, "glGenPerfMonitorsAMD", glGenPerfMonitorsAMD == NULL); + glewInfoFunc(fi, "glGetPerfMonitorCounterDataAMD", glGetPerfMonitorCounterDataAMD == NULL); + glewInfoFunc(fi, "glGetPerfMonitorCounterInfoAMD", glGetPerfMonitorCounterInfoAMD == NULL); + glewInfoFunc(fi, "glGetPerfMonitorCounterStringAMD", glGetPerfMonitorCounterStringAMD == NULL); + glewInfoFunc(fi, "glGetPerfMonitorCountersAMD", glGetPerfMonitorCountersAMD == NULL); + glewInfoFunc(fi, "glGetPerfMonitorGroupStringAMD", glGetPerfMonitorGroupStringAMD == NULL); + glewInfoFunc(fi, "glGetPerfMonitorGroupsAMD", glGetPerfMonitorGroupsAMD == NULL); + glewInfoFunc(fi, "glSelectPerfMonitorCountersAMD", glSelectPerfMonitorCountersAMD == NULL); +} + +#endif /* GL_AMD_performance_monitor */ + +#ifdef GL_AMD_pinned_memory + +static void _glewInfo_GL_AMD_pinned_memory (void) +{ + glewPrintExt("GL_AMD_pinned_memory", GLEW_AMD_pinned_memory, glewIsSupported("GL_AMD_pinned_memory"), glewGetExtension("GL_AMD_pinned_memory")); +} + +#endif /* GL_AMD_pinned_memory */ + +#ifdef GL_AMD_program_binary_Z400 + +static void _glewInfo_GL_AMD_program_binary_Z400 (void) +{ + glewPrintExt("GL_AMD_program_binary_Z400", GLEW_AMD_program_binary_Z400, glewIsSupported("GL_AMD_program_binary_Z400"), glewGetExtension("GL_AMD_program_binary_Z400")); +} + +#endif /* GL_AMD_program_binary_Z400 */ + +#ifdef GL_AMD_query_buffer_object + +static void _glewInfo_GL_AMD_query_buffer_object (void) +{ + glewPrintExt("GL_AMD_query_buffer_object", GLEW_AMD_query_buffer_object, glewIsSupported("GL_AMD_query_buffer_object"), glewGetExtension("GL_AMD_query_buffer_object")); +} + +#endif /* GL_AMD_query_buffer_object */ + +#ifdef GL_AMD_sample_positions + +static void _glewInfo_GL_AMD_sample_positions (void) +{ + GLboolean fi = glewPrintExt("GL_AMD_sample_positions", GLEW_AMD_sample_positions, glewIsSupported("GL_AMD_sample_positions"), glewGetExtension("GL_AMD_sample_positions")); + + glewInfoFunc(fi, "glSetMultisamplefvAMD", glSetMultisamplefvAMD == NULL); +} + +#endif /* GL_AMD_sample_positions */ + +#ifdef GL_AMD_seamless_cubemap_per_texture + +static void _glewInfo_GL_AMD_seamless_cubemap_per_texture (void) +{ + glewPrintExt("GL_AMD_seamless_cubemap_per_texture", GLEW_AMD_seamless_cubemap_per_texture, glewIsSupported("GL_AMD_seamless_cubemap_per_texture"), glewGetExtension("GL_AMD_seamless_cubemap_per_texture")); +} + +#endif /* GL_AMD_seamless_cubemap_per_texture */ + +#ifdef GL_AMD_shader_atomic_counter_ops + +static void _glewInfo_GL_AMD_shader_atomic_counter_ops (void) +{ + glewPrintExt("GL_AMD_shader_atomic_counter_ops", GLEW_AMD_shader_atomic_counter_ops, glewIsSupported("GL_AMD_shader_atomic_counter_ops"), glewGetExtension("GL_AMD_shader_atomic_counter_ops")); +} + +#endif /* GL_AMD_shader_atomic_counter_ops */ + +#ifdef GL_AMD_shader_ballot + +static void _glewInfo_GL_AMD_shader_ballot (void) +{ + glewPrintExt("GL_AMD_shader_ballot", GLEW_AMD_shader_ballot, glewIsSupported("GL_AMD_shader_ballot"), glewGetExtension("GL_AMD_shader_ballot")); +} + +#endif /* GL_AMD_shader_ballot */ + +#ifdef GL_AMD_shader_explicit_vertex_parameter + +static void _glewInfo_GL_AMD_shader_explicit_vertex_parameter (void) +{ + glewPrintExt("GL_AMD_shader_explicit_vertex_parameter", GLEW_AMD_shader_explicit_vertex_parameter, glewIsSupported("GL_AMD_shader_explicit_vertex_parameter"), glewGetExtension("GL_AMD_shader_explicit_vertex_parameter")); +} + +#endif /* GL_AMD_shader_explicit_vertex_parameter */ + +#ifdef GL_AMD_shader_image_load_store_lod + +static void _glewInfo_GL_AMD_shader_image_load_store_lod (void) +{ + glewPrintExt("GL_AMD_shader_image_load_store_lod", GLEW_AMD_shader_image_load_store_lod, glewIsSupported("GL_AMD_shader_image_load_store_lod"), glewGetExtension("GL_AMD_shader_image_load_store_lod")); +} + +#endif /* GL_AMD_shader_image_load_store_lod */ + +#ifdef GL_AMD_shader_stencil_export + +static void _glewInfo_GL_AMD_shader_stencil_export (void) +{ + glewPrintExt("GL_AMD_shader_stencil_export", GLEW_AMD_shader_stencil_export, glewIsSupported("GL_AMD_shader_stencil_export"), glewGetExtension("GL_AMD_shader_stencil_export")); +} + +#endif /* GL_AMD_shader_stencil_export */ + +#ifdef GL_AMD_shader_stencil_value_export + +static void _glewInfo_GL_AMD_shader_stencil_value_export (void) +{ + glewPrintExt("GL_AMD_shader_stencil_value_export", GLEW_AMD_shader_stencil_value_export, glewIsSupported("GL_AMD_shader_stencil_value_export"), glewGetExtension("GL_AMD_shader_stencil_value_export")); +} + +#endif /* GL_AMD_shader_stencil_value_export */ + +#ifdef GL_AMD_shader_trinary_minmax + +static void _glewInfo_GL_AMD_shader_trinary_minmax (void) +{ + glewPrintExt("GL_AMD_shader_trinary_minmax", GLEW_AMD_shader_trinary_minmax, glewIsSupported("GL_AMD_shader_trinary_minmax"), glewGetExtension("GL_AMD_shader_trinary_minmax")); +} + +#endif /* GL_AMD_shader_trinary_minmax */ + +#ifdef GL_AMD_sparse_texture + +static void _glewInfo_GL_AMD_sparse_texture (void) +{ + GLboolean fi = glewPrintExt("GL_AMD_sparse_texture", GLEW_AMD_sparse_texture, glewIsSupported("GL_AMD_sparse_texture"), glewGetExtension("GL_AMD_sparse_texture")); + + glewInfoFunc(fi, "glTexStorageSparseAMD", glTexStorageSparseAMD == NULL); + glewInfoFunc(fi, "glTextureStorageSparseAMD", glTextureStorageSparseAMD == NULL); +} + +#endif /* GL_AMD_sparse_texture */ + +#ifdef GL_AMD_stencil_operation_extended + +static void _glewInfo_GL_AMD_stencil_operation_extended (void) +{ + GLboolean fi = glewPrintExt("GL_AMD_stencil_operation_extended", GLEW_AMD_stencil_operation_extended, glewIsSupported("GL_AMD_stencil_operation_extended"), glewGetExtension("GL_AMD_stencil_operation_extended")); + + glewInfoFunc(fi, "glStencilOpValueAMD", glStencilOpValueAMD == NULL); +} + +#endif /* GL_AMD_stencil_operation_extended */ + +#ifdef GL_AMD_texture_gather_bias_lod + +static void _glewInfo_GL_AMD_texture_gather_bias_lod (void) +{ + glewPrintExt("GL_AMD_texture_gather_bias_lod", GLEW_AMD_texture_gather_bias_lod, glewIsSupported("GL_AMD_texture_gather_bias_lod"), glewGetExtension("GL_AMD_texture_gather_bias_lod")); +} + +#endif /* GL_AMD_texture_gather_bias_lod */ + +#ifdef GL_AMD_texture_texture4 + +static void _glewInfo_GL_AMD_texture_texture4 (void) +{ + glewPrintExt("GL_AMD_texture_texture4", GLEW_AMD_texture_texture4, glewIsSupported("GL_AMD_texture_texture4"), glewGetExtension("GL_AMD_texture_texture4")); +} + +#endif /* GL_AMD_texture_texture4 */ + +#ifdef GL_AMD_transform_feedback3_lines_triangles + +static void _glewInfo_GL_AMD_transform_feedback3_lines_triangles (void) +{ + glewPrintExt("GL_AMD_transform_feedback3_lines_triangles", GLEW_AMD_transform_feedback3_lines_triangles, glewIsSupported("GL_AMD_transform_feedback3_lines_triangles"), glewGetExtension("GL_AMD_transform_feedback3_lines_triangles")); +} + +#endif /* GL_AMD_transform_feedback3_lines_triangles */ + +#ifdef GL_AMD_transform_feedback4 + +static void _glewInfo_GL_AMD_transform_feedback4 (void) +{ + glewPrintExt("GL_AMD_transform_feedback4", GLEW_AMD_transform_feedback4, glewIsSupported("GL_AMD_transform_feedback4"), glewGetExtension("GL_AMD_transform_feedback4")); +} + +#endif /* GL_AMD_transform_feedback4 */ + +#ifdef GL_AMD_vertex_shader_layer + +static void _glewInfo_GL_AMD_vertex_shader_layer (void) +{ + glewPrintExt("GL_AMD_vertex_shader_layer", GLEW_AMD_vertex_shader_layer, glewIsSupported("GL_AMD_vertex_shader_layer"), glewGetExtension("GL_AMD_vertex_shader_layer")); +} + +#endif /* GL_AMD_vertex_shader_layer */ + +#ifdef GL_AMD_vertex_shader_tessellator + +static void _glewInfo_GL_AMD_vertex_shader_tessellator (void) +{ + GLboolean fi = glewPrintExt("GL_AMD_vertex_shader_tessellator", GLEW_AMD_vertex_shader_tessellator, glewIsSupported("GL_AMD_vertex_shader_tessellator"), glewGetExtension("GL_AMD_vertex_shader_tessellator")); + + glewInfoFunc(fi, "glTessellationFactorAMD", glTessellationFactorAMD == NULL); + glewInfoFunc(fi, "glTessellationModeAMD", glTessellationModeAMD == NULL); +} + +#endif /* GL_AMD_vertex_shader_tessellator */ + +#ifdef GL_AMD_vertex_shader_viewport_index + +static void _glewInfo_GL_AMD_vertex_shader_viewport_index (void) +{ + glewPrintExt("GL_AMD_vertex_shader_viewport_index", GLEW_AMD_vertex_shader_viewport_index, glewIsSupported("GL_AMD_vertex_shader_viewport_index"), glewGetExtension("GL_AMD_vertex_shader_viewport_index")); +} + +#endif /* GL_AMD_vertex_shader_viewport_index */ + +#ifdef GL_ANDROID_extension_pack_es31a + +static void _glewInfo_GL_ANDROID_extension_pack_es31a (void) +{ + glewPrintExt("GL_ANDROID_extension_pack_es31a", GLEW_ANDROID_extension_pack_es31a, glewIsSupported("GL_ANDROID_extension_pack_es31a"), glewGetExtension("GL_ANDROID_extension_pack_es31a")); +} + +#endif /* GL_ANDROID_extension_pack_es31a */ + +#ifdef GL_ANGLE_depth_texture + +static void _glewInfo_GL_ANGLE_depth_texture (void) +{ + glewPrintExt("GL_ANGLE_depth_texture", GLEW_ANGLE_depth_texture, glewIsSupported("GL_ANGLE_depth_texture"), glewGetExtension("GL_ANGLE_depth_texture")); +} + +#endif /* GL_ANGLE_depth_texture */ + +#ifdef GL_ANGLE_framebuffer_blit + +static void _glewInfo_GL_ANGLE_framebuffer_blit (void) +{ + GLboolean fi = glewPrintExt("GL_ANGLE_framebuffer_blit", GLEW_ANGLE_framebuffer_blit, glewIsSupported("GL_ANGLE_framebuffer_blit"), glewGetExtension("GL_ANGLE_framebuffer_blit")); + + glewInfoFunc(fi, "glBlitFramebufferANGLE", glBlitFramebufferANGLE == NULL); +} + +#endif /* GL_ANGLE_framebuffer_blit */ + +#ifdef GL_ANGLE_framebuffer_multisample + +static void _glewInfo_GL_ANGLE_framebuffer_multisample (void) +{ + GLboolean fi = glewPrintExt("GL_ANGLE_framebuffer_multisample", GLEW_ANGLE_framebuffer_multisample, glewIsSupported("GL_ANGLE_framebuffer_multisample"), glewGetExtension("GL_ANGLE_framebuffer_multisample")); + + glewInfoFunc(fi, "glRenderbufferStorageMultisampleANGLE", glRenderbufferStorageMultisampleANGLE == NULL); +} + +#endif /* GL_ANGLE_framebuffer_multisample */ + +#ifdef GL_ANGLE_instanced_arrays + +static void _glewInfo_GL_ANGLE_instanced_arrays (void) +{ + GLboolean fi = glewPrintExt("GL_ANGLE_instanced_arrays", GLEW_ANGLE_instanced_arrays, glewIsSupported("GL_ANGLE_instanced_arrays"), glewGetExtension("GL_ANGLE_instanced_arrays")); + + glewInfoFunc(fi, "glDrawArraysInstancedANGLE", glDrawArraysInstancedANGLE == NULL); + glewInfoFunc(fi, "glDrawElementsInstancedANGLE", glDrawElementsInstancedANGLE == NULL); + glewInfoFunc(fi, "glVertexAttribDivisorANGLE", glVertexAttribDivisorANGLE == NULL); +} + +#endif /* GL_ANGLE_instanced_arrays */ + +#ifdef GL_ANGLE_pack_reverse_row_order + +static void _glewInfo_GL_ANGLE_pack_reverse_row_order (void) +{ + glewPrintExt("GL_ANGLE_pack_reverse_row_order", GLEW_ANGLE_pack_reverse_row_order, glewIsSupported("GL_ANGLE_pack_reverse_row_order"), glewGetExtension("GL_ANGLE_pack_reverse_row_order")); +} + +#endif /* GL_ANGLE_pack_reverse_row_order */ + +#ifdef GL_ANGLE_program_binary + +static void _glewInfo_GL_ANGLE_program_binary (void) +{ + glewPrintExt("GL_ANGLE_program_binary", GLEW_ANGLE_program_binary, glewIsSupported("GL_ANGLE_program_binary"), glewGetExtension("GL_ANGLE_program_binary")); +} + +#endif /* GL_ANGLE_program_binary */ + +#ifdef GL_ANGLE_texture_compression_dxt1 + +static void _glewInfo_GL_ANGLE_texture_compression_dxt1 (void) +{ + glewPrintExt("GL_ANGLE_texture_compression_dxt1", GLEW_ANGLE_texture_compression_dxt1, glewIsSupported("GL_ANGLE_texture_compression_dxt1"), glewGetExtension("GL_ANGLE_texture_compression_dxt1")); +} + +#endif /* GL_ANGLE_texture_compression_dxt1 */ + +#ifdef GL_ANGLE_texture_compression_dxt3 + +static void _glewInfo_GL_ANGLE_texture_compression_dxt3 (void) +{ + glewPrintExt("GL_ANGLE_texture_compression_dxt3", GLEW_ANGLE_texture_compression_dxt3, glewIsSupported("GL_ANGLE_texture_compression_dxt3"), glewGetExtension("GL_ANGLE_texture_compression_dxt3")); +} + +#endif /* GL_ANGLE_texture_compression_dxt3 */ + +#ifdef GL_ANGLE_texture_compression_dxt5 + +static void _glewInfo_GL_ANGLE_texture_compression_dxt5 (void) +{ + glewPrintExt("GL_ANGLE_texture_compression_dxt5", GLEW_ANGLE_texture_compression_dxt5, glewIsSupported("GL_ANGLE_texture_compression_dxt5"), glewGetExtension("GL_ANGLE_texture_compression_dxt5")); +} + +#endif /* GL_ANGLE_texture_compression_dxt5 */ + +#ifdef GL_ANGLE_texture_usage + +static void _glewInfo_GL_ANGLE_texture_usage (void) +{ + glewPrintExt("GL_ANGLE_texture_usage", GLEW_ANGLE_texture_usage, glewIsSupported("GL_ANGLE_texture_usage"), glewGetExtension("GL_ANGLE_texture_usage")); +} + +#endif /* GL_ANGLE_texture_usage */ + +#ifdef GL_ANGLE_timer_query + +static void _glewInfo_GL_ANGLE_timer_query (void) +{ + GLboolean fi = glewPrintExt("GL_ANGLE_timer_query", GLEW_ANGLE_timer_query, glewIsSupported("GL_ANGLE_timer_query"), glewGetExtension("GL_ANGLE_timer_query")); + + glewInfoFunc(fi, "glBeginQueryANGLE", glBeginQueryANGLE == NULL); + glewInfoFunc(fi, "glDeleteQueriesANGLE", glDeleteQueriesANGLE == NULL); + glewInfoFunc(fi, "glEndQueryANGLE", glEndQueryANGLE == NULL); + glewInfoFunc(fi, "glGenQueriesANGLE", glGenQueriesANGLE == NULL); + glewInfoFunc(fi, "glGetQueryObjecti64vANGLE", glGetQueryObjecti64vANGLE == NULL); + glewInfoFunc(fi, "glGetQueryObjectivANGLE", glGetQueryObjectivANGLE == NULL); + glewInfoFunc(fi, "glGetQueryObjectui64vANGLE", glGetQueryObjectui64vANGLE == NULL); + glewInfoFunc(fi, "glGetQueryObjectuivANGLE", glGetQueryObjectuivANGLE == NULL); + glewInfoFunc(fi, "glGetQueryivANGLE", glGetQueryivANGLE == NULL); + glewInfoFunc(fi, "glIsQueryANGLE", glIsQueryANGLE == NULL); + glewInfoFunc(fi, "glQueryCounterANGLE", glQueryCounterANGLE == NULL); +} + +#endif /* GL_ANGLE_timer_query */ + +#ifdef GL_ANGLE_translated_shader_source + +static void _glewInfo_GL_ANGLE_translated_shader_source (void) +{ + GLboolean fi = glewPrintExt("GL_ANGLE_translated_shader_source", GLEW_ANGLE_translated_shader_source, glewIsSupported("GL_ANGLE_translated_shader_source"), glewGetExtension("GL_ANGLE_translated_shader_source")); + + glewInfoFunc(fi, "glGetTranslatedShaderSourceANGLE", glGetTranslatedShaderSourceANGLE == NULL); +} + +#endif /* GL_ANGLE_translated_shader_source */ + +#ifdef GL_APPLE_aux_depth_stencil + +static void _glewInfo_GL_APPLE_aux_depth_stencil (void) +{ + glewPrintExt("GL_APPLE_aux_depth_stencil", GLEW_APPLE_aux_depth_stencil, glewIsSupported("GL_APPLE_aux_depth_stencil"), glewGetExtension("GL_APPLE_aux_depth_stencil")); +} + +#endif /* GL_APPLE_aux_depth_stencil */ + +#ifdef GL_APPLE_client_storage + +static void _glewInfo_GL_APPLE_client_storage (void) +{ + glewPrintExt("GL_APPLE_client_storage", GLEW_APPLE_client_storage, glewIsSupported("GL_APPLE_client_storage"), glewGetExtension("GL_APPLE_client_storage")); +} + +#endif /* GL_APPLE_client_storage */ + +#ifdef GL_APPLE_clip_distance + +static void _glewInfo_GL_APPLE_clip_distance (void) +{ + glewPrintExt("GL_APPLE_clip_distance", GLEW_APPLE_clip_distance, glewIsSupported("GL_APPLE_clip_distance"), glewGetExtension("GL_APPLE_clip_distance")); +} + +#endif /* GL_APPLE_clip_distance */ + +#ifdef GL_APPLE_color_buffer_packed_float + +static void _glewInfo_GL_APPLE_color_buffer_packed_float (void) +{ + glewPrintExt("GL_APPLE_color_buffer_packed_float", GLEW_APPLE_color_buffer_packed_float, glewIsSupported("GL_APPLE_color_buffer_packed_float"), glewGetExtension("GL_APPLE_color_buffer_packed_float")); +} + +#endif /* GL_APPLE_color_buffer_packed_float */ + +#ifdef GL_APPLE_copy_texture_levels + +static void _glewInfo_GL_APPLE_copy_texture_levels (void) +{ + GLboolean fi = glewPrintExt("GL_APPLE_copy_texture_levels", GLEW_APPLE_copy_texture_levels, glewIsSupported("GL_APPLE_copy_texture_levels"), glewGetExtension("GL_APPLE_copy_texture_levels")); + + glewInfoFunc(fi, "glCopyTextureLevelsAPPLE", glCopyTextureLevelsAPPLE == NULL); +} + +#endif /* GL_APPLE_copy_texture_levels */ + +#ifdef GL_APPLE_element_array + +static void _glewInfo_GL_APPLE_element_array (void) +{ + GLboolean fi = glewPrintExt("GL_APPLE_element_array", GLEW_APPLE_element_array, glewIsSupported("GL_APPLE_element_array"), glewGetExtension("GL_APPLE_element_array")); + + glewInfoFunc(fi, "glDrawElementArrayAPPLE", glDrawElementArrayAPPLE == NULL); + glewInfoFunc(fi, "glDrawRangeElementArrayAPPLE", glDrawRangeElementArrayAPPLE == NULL); + glewInfoFunc(fi, "glElementPointerAPPLE", glElementPointerAPPLE == NULL); + glewInfoFunc(fi, "glMultiDrawElementArrayAPPLE", glMultiDrawElementArrayAPPLE == NULL); + glewInfoFunc(fi, "glMultiDrawRangeElementArrayAPPLE", glMultiDrawRangeElementArrayAPPLE == NULL); +} + +#endif /* GL_APPLE_element_array */ + +#ifdef GL_APPLE_fence + +static void _glewInfo_GL_APPLE_fence (void) +{ + GLboolean fi = glewPrintExt("GL_APPLE_fence", GLEW_APPLE_fence, glewIsSupported("GL_APPLE_fence"), glewGetExtension("GL_APPLE_fence")); + + glewInfoFunc(fi, "glDeleteFencesAPPLE", glDeleteFencesAPPLE == NULL); + glewInfoFunc(fi, "glFinishFenceAPPLE", glFinishFenceAPPLE == NULL); + glewInfoFunc(fi, "glFinishObjectAPPLE", glFinishObjectAPPLE == NULL); + glewInfoFunc(fi, "glGenFencesAPPLE", glGenFencesAPPLE == NULL); + glewInfoFunc(fi, "glIsFenceAPPLE", glIsFenceAPPLE == NULL); + glewInfoFunc(fi, "glSetFenceAPPLE", glSetFenceAPPLE == NULL); + glewInfoFunc(fi, "glTestFenceAPPLE", glTestFenceAPPLE == NULL); + glewInfoFunc(fi, "glTestObjectAPPLE", glTestObjectAPPLE == NULL); +} + +#endif /* GL_APPLE_fence */ + +#ifdef GL_APPLE_float_pixels + +static void _glewInfo_GL_APPLE_float_pixels (void) +{ + glewPrintExt("GL_APPLE_float_pixels", GLEW_APPLE_float_pixels, glewIsSupported("GL_APPLE_float_pixels"), glewGetExtension("GL_APPLE_float_pixels")); +} + +#endif /* GL_APPLE_float_pixels */ + +#ifdef GL_APPLE_flush_buffer_range + +static void _glewInfo_GL_APPLE_flush_buffer_range (void) +{ + GLboolean fi = glewPrintExt("GL_APPLE_flush_buffer_range", GLEW_APPLE_flush_buffer_range, glewIsSupported("GL_APPLE_flush_buffer_range"), glewGetExtension("GL_APPLE_flush_buffer_range")); + + glewInfoFunc(fi, "glBufferParameteriAPPLE", glBufferParameteriAPPLE == NULL); + glewInfoFunc(fi, "glFlushMappedBufferRangeAPPLE", glFlushMappedBufferRangeAPPLE == NULL); +} + +#endif /* GL_APPLE_flush_buffer_range */ + +#ifdef GL_APPLE_framebuffer_multisample + +static void _glewInfo_GL_APPLE_framebuffer_multisample (void) +{ + GLboolean fi = glewPrintExt("GL_APPLE_framebuffer_multisample", GLEW_APPLE_framebuffer_multisample, glewIsSupported("GL_APPLE_framebuffer_multisample"), glewGetExtension("GL_APPLE_framebuffer_multisample")); + + glewInfoFunc(fi, "glRenderbufferStorageMultisampleAPPLE", glRenderbufferStorageMultisampleAPPLE == NULL); + glewInfoFunc(fi, "glResolveMultisampleFramebufferAPPLE", glResolveMultisampleFramebufferAPPLE == NULL); +} + +#endif /* GL_APPLE_framebuffer_multisample */ + +#ifdef GL_APPLE_object_purgeable + +static void _glewInfo_GL_APPLE_object_purgeable (void) +{ + GLboolean fi = glewPrintExt("GL_APPLE_object_purgeable", GLEW_APPLE_object_purgeable, glewIsSupported("GL_APPLE_object_purgeable"), glewGetExtension("GL_APPLE_object_purgeable")); + + glewInfoFunc(fi, "glGetObjectParameterivAPPLE", glGetObjectParameterivAPPLE == NULL); + glewInfoFunc(fi, "glObjectPurgeableAPPLE", glObjectPurgeableAPPLE == NULL); + glewInfoFunc(fi, "glObjectUnpurgeableAPPLE", glObjectUnpurgeableAPPLE == NULL); +} + +#endif /* GL_APPLE_object_purgeable */ + +#ifdef GL_APPLE_pixel_buffer + +static void _glewInfo_GL_APPLE_pixel_buffer (void) +{ + glewPrintExt("GL_APPLE_pixel_buffer", GLEW_APPLE_pixel_buffer, glewIsSupported("GL_APPLE_pixel_buffer"), glewGetExtension("GL_APPLE_pixel_buffer")); +} + +#endif /* GL_APPLE_pixel_buffer */ + +#ifdef GL_APPLE_rgb_422 + +static void _glewInfo_GL_APPLE_rgb_422 (void) +{ + glewPrintExt("GL_APPLE_rgb_422", GLEW_APPLE_rgb_422, glewIsSupported("GL_APPLE_rgb_422"), glewGetExtension("GL_APPLE_rgb_422")); +} + +#endif /* GL_APPLE_rgb_422 */ + +#ifdef GL_APPLE_row_bytes + +static void _glewInfo_GL_APPLE_row_bytes (void) +{ + glewPrintExt("GL_APPLE_row_bytes", GLEW_APPLE_row_bytes, glewIsSupported("GL_APPLE_row_bytes"), glewGetExtension("GL_APPLE_row_bytes")); +} + +#endif /* GL_APPLE_row_bytes */ + +#ifdef GL_APPLE_specular_vector + +static void _glewInfo_GL_APPLE_specular_vector (void) +{ + glewPrintExt("GL_APPLE_specular_vector", GLEW_APPLE_specular_vector, glewIsSupported("GL_APPLE_specular_vector"), glewGetExtension("GL_APPLE_specular_vector")); +} + +#endif /* GL_APPLE_specular_vector */ + +#ifdef GL_APPLE_sync + +static void _glewInfo_GL_APPLE_sync (void) +{ + GLboolean fi = glewPrintExt("GL_APPLE_sync", GLEW_APPLE_sync, glewIsSupported("GL_APPLE_sync"), glewGetExtension("GL_APPLE_sync")); + + glewInfoFunc(fi, "glClientWaitSyncAPPLE", glClientWaitSyncAPPLE == NULL); + glewInfoFunc(fi, "glDeleteSyncAPPLE", glDeleteSyncAPPLE == NULL); + glewInfoFunc(fi, "glFenceSyncAPPLE", glFenceSyncAPPLE == NULL); + glewInfoFunc(fi, "glGetInteger64vAPPLE", glGetInteger64vAPPLE == NULL); + glewInfoFunc(fi, "glGetSyncivAPPLE", glGetSyncivAPPLE == NULL); + glewInfoFunc(fi, "glIsSyncAPPLE", glIsSyncAPPLE == NULL); + glewInfoFunc(fi, "glWaitSyncAPPLE", glWaitSyncAPPLE == NULL); +} + +#endif /* GL_APPLE_sync */ + +#ifdef GL_APPLE_texture_2D_limited_npot + +static void _glewInfo_GL_APPLE_texture_2D_limited_npot (void) +{ + glewPrintExt("GL_APPLE_texture_2D_limited_npot", GLEW_APPLE_texture_2D_limited_npot, glewIsSupported("GL_APPLE_texture_2D_limited_npot"), glewGetExtension("GL_APPLE_texture_2D_limited_npot")); +} + +#endif /* GL_APPLE_texture_2D_limited_npot */ + +#ifdef GL_APPLE_texture_format_BGRA8888 + +static void _glewInfo_GL_APPLE_texture_format_BGRA8888 (void) +{ + glewPrintExt("GL_APPLE_texture_format_BGRA8888", GLEW_APPLE_texture_format_BGRA8888, glewIsSupported("GL_APPLE_texture_format_BGRA8888"), glewGetExtension("GL_APPLE_texture_format_BGRA8888")); +} + +#endif /* GL_APPLE_texture_format_BGRA8888 */ + +#ifdef GL_APPLE_texture_max_level + +static void _glewInfo_GL_APPLE_texture_max_level (void) +{ + glewPrintExt("GL_APPLE_texture_max_level", GLEW_APPLE_texture_max_level, glewIsSupported("GL_APPLE_texture_max_level"), glewGetExtension("GL_APPLE_texture_max_level")); +} + +#endif /* GL_APPLE_texture_max_level */ + +#ifdef GL_APPLE_texture_packed_float + +static void _glewInfo_GL_APPLE_texture_packed_float (void) +{ + glewPrintExt("GL_APPLE_texture_packed_float", GLEW_APPLE_texture_packed_float, glewIsSupported("GL_APPLE_texture_packed_float"), glewGetExtension("GL_APPLE_texture_packed_float")); +} + +#endif /* GL_APPLE_texture_packed_float */ + +#ifdef GL_APPLE_texture_range + +static void _glewInfo_GL_APPLE_texture_range (void) +{ + GLboolean fi = glewPrintExt("GL_APPLE_texture_range", GLEW_APPLE_texture_range, glewIsSupported("GL_APPLE_texture_range"), glewGetExtension("GL_APPLE_texture_range")); + + glewInfoFunc(fi, "glGetTexParameterPointervAPPLE", glGetTexParameterPointervAPPLE == NULL); + glewInfoFunc(fi, "glTextureRangeAPPLE", glTextureRangeAPPLE == NULL); +} + +#endif /* GL_APPLE_texture_range */ + +#ifdef GL_APPLE_transform_hint + +static void _glewInfo_GL_APPLE_transform_hint (void) +{ + glewPrintExt("GL_APPLE_transform_hint", GLEW_APPLE_transform_hint, glewIsSupported("GL_APPLE_transform_hint"), glewGetExtension("GL_APPLE_transform_hint")); +} + +#endif /* GL_APPLE_transform_hint */ + +#ifdef GL_APPLE_vertex_array_object + +static void _glewInfo_GL_APPLE_vertex_array_object (void) +{ + GLboolean fi = glewPrintExt("GL_APPLE_vertex_array_object", GLEW_APPLE_vertex_array_object, glewIsSupported("GL_APPLE_vertex_array_object"), glewGetExtension("GL_APPLE_vertex_array_object")); + + glewInfoFunc(fi, "glBindVertexArrayAPPLE", glBindVertexArrayAPPLE == NULL); + glewInfoFunc(fi, "glDeleteVertexArraysAPPLE", glDeleteVertexArraysAPPLE == NULL); + glewInfoFunc(fi, "glGenVertexArraysAPPLE", glGenVertexArraysAPPLE == NULL); + glewInfoFunc(fi, "glIsVertexArrayAPPLE", glIsVertexArrayAPPLE == NULL); +} + +#endif /* GL_APPLE_vertex_array_object */ + +#ifdef GL_APPLE_vertex_array_range + +static void _glewInfo_GL_APPLE_vertex_array_range (void) +{ + GLboolean fi = glewPrintExt("GL_APPLE_vertex_array_range", GLEW_APPLE_vertex_array_range, glewIsSupported("GL_APPLE_vertex_array_range"), glewGetExtension("GL_APPLE_vertex_array_range")); + + glewInfoFunc(fi, "glFlushVertexArrayRangeAPPLE", glFlushVertexArrayRangeAPPLE == NULL); + glewInfoFunc(fi, "glVertexArrayParameteriAPPLE", glVertexArrayParameteriAPPLE == NULL); + glewInfoFunc(fi, "glVertexArrayRangeAPPLE", glVertexArrayRangeAPPLE == NULL); +} + +#endif /* GL_APPLE_vertex_array_range */ + +#ifdef GL_APPLE_vertex_program_evaluators + +static void _glewInfo_GL_APPLE_vertex_program_evaluators (void) +{ + GLboolean fi = glewPrintExt("GL_APPLE_vertex_program_evaluators", GLEW_APPLE_vertex_program_evaluators, glewIsSupported("GL_APPLE_vertex_program_evaluators"), glewGetExtension("GL_APPLE_vertex_program_evaluators")); + + glewInfoFunc(fi, "glDisableVertexAttribAPPLE", glDisableVertexAttribAPPLE == NULL); + glewInfoFunc(fi, "glEnableVertexAttribAPPLE", glEnableVertexAttribAPPLE == NULL); + glewInfoFunc(fi, "glIsVertexAttribEnabledAPPLE", glIsVertexAttribEnabledAPPLE == NULL); + glewInfoFunc(fi, "glMapVertexAttrib1dAPPLE", glMapVertexAttrib1dAPPLE == NULL); + glewInfoFunc(fi, "glMapVertexAttrib1fAPPLE", glMapVertexAttrib1fAPPLE == NULL); + glewInfoFunc(fi, "glMapVertexAttrib2dAPPLE", glMapVertexAttrib2dAPPLE == NULL); + glewInfoFunc(fi, "glMapVertexAttrib2fAPPLE", glMapVertexAttrib2fAPPLE == NULL); +} + +#endif /* GL_APPLE_vertex_program_evaluators */ + +#ifdef GL_APPLE_ycbcr_422 + +static void _glewInfo_GL_APPLE_ycbcr_422 (void) +{ + glewPrintExt("GL_APPLE_ycbcr_422", GLEW_APPLE_ycbcr_422, glewIsSupported("GL_APPLE_ycbcr_422"), glewGetExtension("GL_APPLE_ycbcr_422")); +} + +#endif /* GL_APPLE_ycbcr_422 */ + +#ifdef GL_ARB_ES2_compatibility + +static void _glewInfo_GL_ARB_ES2_compatibility (void) +{ + GLboolean fi = glewPrintExt("GL_ARB_ES2_compatibility", GLEW_ARB_ES2_compatibility, glewIsSupported("GL_ARB_ES2_compatibility"), glewGetExtension("GL_ARB_ES2_compatibility")); + + glewInfoFunc(fi, "glClearDepthf", glClearDepthf == NULL); + glewInfoFunc(fi, "glDepthRangef", glDepthRangef == NULL); + glewInfoFunc(fi, "glGetShaderPrecisionFormat", glGetShaderPrecisionFormat == NULL); + glewInfoFunc(fi, "glReleaseShaderCompiler", glReleaseShaderCompiler == NULL); + glewInfoFunc(fi, "glShaderBinary", glShaderBinary == NULL); +} + +#endif /* GL_ARB_ES2_compatibility */ + +#ifdef GL_ARB_ES3_1_compatibility + +static void _glewInfo_GL_ARB_ES3_1_compatibility (void) +{ + GLboolean fi = glewPrintExt("GL_ARB_ES3_1_compatibility", GLEW_ARB_ES3_1_compatibility, glewIsSupported("GL_ARB_ES3_1_compatibility"), glewGetExtension("GL_ARB_ES3_1_compatibility")); + + glewInfoFunc(fi, "glMemoryBarrierByRegion", glMemoryBarrierByRegion == NULL); +} + +#endif /* GL_ARB_ES3_1_compatibility */ + +#ifdef GL_ARB_ES3_2_compatibility + +static void _glewInfo_GL_ARB_ES3_2_compatibility (void) +{ + GLboolean fi = glewPrintExt("GL_ARB_ES3_2_compatibility", GLEW_ARB_ES3_2_compatibility, glewIsSupported("GL_ARB_ES3_2_compatibility"), glewGetExtension("GL_ARB_ES3_2_compatibility")); + + glewInfoFunc(fi, "glPrimitiveBoundingBoxARB", glPrimitiveBoundingBoxARB == NULL); +} + +#endif /* GL_ARB_ES3_2_compatibility */ + +#ifdef GL_ARB_ES3_compatibility + +static void _glewInfo_GL_ARB_ES3_compatibility (void) +{ + glewPrintExt("GL_ARB_ES3_compatibility", GLEW_ARB_ES3_compatibility, glewIsSupported("GL_ARB_ES3_compatibility"), glewGetExtension("GL_ARB_ES3_compatibility")); +} + +#endif /* GL_ARB_ES3_compatibility */ + +#ifdef GL_ARB_arrays_of_arrays + +static void _glewInfo_GL_ARB_arrays_of_arrays (void) +{ + glewPrintExt("GL_ARB_arrays_of_arrays", GLEW_ARB_arrays_of_arrays, glewIsSupported("GL_ARB_arrays_of_arrays"), glewGetExtension("GL_ARB_arrays_of_arrays")); +} + +#endif /* GL_ARB_arrays_of_arrays */ + +#ifdef GL_ARB_base_instance + +static void _glewInfo_GL_ARB_base_instance (void) +{ + GLboolean fi = glewPrintExt("GL_ARB_base_instance", GLEW_ARB_base_instance, glewIsSupported("GL_ARB_base_instance"), glewGetExtension("GL_ARB_base_instance")); + + glewInfoFunc(fi, "glDrawArraysInstancedBaseInstance", glDrawArraysInstancedBaseInstance == NULL); + glewInfoFunc(fi, "glDrawElementsInstancedBaseInstance", glDrawElementsInstancedBaseInstance == NULL); + glewInfoFunc(fi, "glDrawElementsInstancedBaseVertexBaseInstance", glDrawElementsInstancedBaseVertexBaseInstance == NULL); +} + +#endif /* GL_ARB_base_instance */ + +#ifdef GL_ARB_bindless_texture + +static void _glewInfo_GL_ARB_bindless_texture (void) +{ + GLboolean fi = glewPrintExt("GL_ARB_bindless_texture", GLEW_ARB_bindless_texture, glewIsSupported("GL_ARB_bindless_texture"), glewGetExtension("GL_ARB_bindless_texture")); + + glewInfoFunc(fi, "glGetImageHandleARB", glGetImageHandleARB == NULL); + glewInfoFunc(fi, "glGetTextureHandleARB", glGetTextureHandleARB == NULL); + glewInfoFunc(fi, "glGetTextureSamplerHandleARB", glGetTextureSamplerHandleARB == NULL); + glewInfoFunc(fi, "glGetVertexAttribLui64vARB", glGetVertexAttribLui64vARB == NULL); + glewInfoFunc(fi, "glIsImageHandleResidentARB", glIsImageHandleResidentARB == NULL); + glewInfoFunc(fi, "glIsTextureHandleResidentARB", glIsTextureHandleResidentARB == NULL); + glewInfoFunc(fi, "glMakeImageHandleNonResidentARB", glMakeImageHandleNonResidentARB == NULL); + glewInfoFunc(fi, "glMakeImageHandleResidentARB", glMakeImageHandleResidentARB == NULL); + glewInfoFunc(fi, "glMakeTextureHandleNonResidentARB", glMakeTextureHandleNonResidentARB == NULL); + glewInfoFunc(fi, "glMakeTextureHandleResidentARB", glMakeTextureHandleResidentARB == NULL); + glewInfoFunc(fi, "glProgramUniformHandleui64ARB", glProgramUniformHandleui64ARB == NULL); + glewInfoFunc(fi, "glProgramUniformHandleui64vARB", glProgramUniformHandleui64vARB == NULL); + glewInfoFunc(fi, "glUniformHandleui64ARB", glUniformHandleui64ARB == NULL); + glewInfoFunc(fi, "glUniformHandleui64vARB", glUniformHandleui64vARB == NULL); + glewInfoFunc(fi, "glVertexAttribL1ui64ARB", glVertexAttribL1ui64ARB == NULL); + glewInfoFunc(fi, "glVertexAttribL1ui64vARB", glVertexAttribL1ui64vARB == NULL); +} + +#endif /* GL_ARB_bindless_texture */ + +#ifdef GL_ARB_blend_func_extended + +static void _glewInfo_GL_ARB_blend_func_extended (void) +{ + GLboolean fi = glewPrintExt("GL_ARB_blend_func_extended", GLEW_ARB_blend_func_extended, glewIsSupported("GL_ARB_blend_func_extended"), glewGetExtension("GL_ARB_blend_func_extended")); + + glewInfoFunc(fi, "glBindFragDataLocationIndexed", glBindFragDataLocationIndexed == NULL); + glewInfoFunc(fi, "glGetFragDataIndex", glGetFragDataIndex == NULL); +} + +#endif /* GL_ARB_blend_func_extended */ + +#ifdef GL_ARB_buffer_storage + +static void _glewInfo_GL_ARB_buffer_storage (void) +{ + GLboolean fi = glewPrintExt("GL_ARB_buffer_storage", GLEW_ARB_buffer_storage, glewIsSupported("GL_ARB_buffer_storage"), glewGetExtension("GL_ARB_buffer_storage")); + + glewInfoFunc(fi, "glBufferStorage", glBufferStorage == NULL); +} + +#endif /* GL_ARB_buffer_storage */ + +#ifdef GL_ARB_cl_event + +static void _glewInfo_GL_ARB_cl_event (void) +{ + GLboolean fi = glewPrintExt("GL_ARB_cl_event", GLEW_ARB_cl_event, glewIsSupported("GL_ARB_cl_event"), glewGetExtension("GL_ARB_cl_event")); + + glewInfoFunc(fi, "glCreateSyncFromCLeventARB", glCreateSyncFromCLeventARB == NULL); +} + +#endif /* GL_ARB_cl_event */ + +#ifdef GL_ARB_clear_buffer_object + +static void _glewInfo_GL_ARB_clear_buffer_object (void) +{ + GLboolean fi = glewPrintExt("GL_ARB_clear_buffer_object", GLEW_ARB_clear_buffer_object, glewIsSupported("GL_ARB_clear_buffer_object"), glewGetExtension("GL_ARB_clear_buffer_object")); + + glewInfoFunc(fi, "glClearBufferData", glClearBufferData == NULL); + glewInfoFunc(fi, "glClearBufferSubData", glClearBufferSubData == NULL); + glewInfoFunc(fi, "glClearNamedBufferDataEXT", glClearNamedBufferDataEXT == NULL); + glewInfoFunc(fi, "glClearNamedBufferSubDataEXT", glClearNamedBufferSubDataEXT == NULL); +} + +#endif /* GL_ARB_clear_buffer_object */ + +#ifdef GL_ARB_clear_texture + +static void _glewInfo_GL_ARB_clear_texture (void) +{ + GLboolean fi = glewPrintExt("GL_ARB_clear_texture", GLEW_ARB_clear_texture, glewIsSupported("GL_ARB_clear_texture"), glewGetExtension("GL_ARB_clear_texture")); + + glewInfoFunc(fi, "glClearTexImage", glClearTexImage == NULL); + glewInfoFunc(fi, "glClearTexSubImage", glClearTexSubImage == NULL); +} + +#endif /* GL_ARB_clear_texture */ + +#ifdef GL_ARB_clip_control + +static void _glewInfo_GL_ARB_clip_control (void) +{ + GLboolean fi = glewPrintExt("GL_ARB_clip_control", GLEW_ARB_clip_control, glewIsSupported("GL_ARB_clip_control"), glewGetExtension("GL_ARB_clip_control")); + + glewInfoFunc(fi, "glClipControl", glClipControl == NULL); +} + +#endif /* GL_ARB_clip_control */ + +#ifdef GL_ARB_color_buffer_float + +static void _glewInfo_GL_ARB_color_buffer_float (void) +{ + GLboolean fi = glewPrintExt("GL_ARB_color_buffer_float", GLEW_ARB_color_buffer_float, glewIsSupported("GL_ARB_color_buffer_float"), glewGetExtension("GL_ARB_color_buffer_float")); + + glewInfoFunc(fi, "glClampColorARB", glClampColorARB == NULL); +} + +#endif /* GL_ARB_color_buffer_float */ + +#ifdef GL_ARB_compatibility + +static void _glewInfo_GL_ARB_compatibility (void) +{ + glewPrintExt("GL_ARB_compatibility", GLEW_ARB_compatibility, glewIsSupported("GL_ARB_compatibility"), glewGetExtension("GL_ARB_compatibility")); +} + +#endif /* GL_ARB_compatibility */ + +#ifdef GL_ARB_compressed_texture_pixel_storage + +static void _glewInfo_GL_ARB_compressed_texture_pixel_storage (void) +{ + glewPrintExt("GL_ARB_compressed_texture_pixel_storage", GLEW_ARB_compressed_texture_pixel_storage, glewIsSupported("GL_ARB_compressed_texture_pixel_storage"), glewGetExtension("GL_ARB_compressed_texture_pixel_storage")); +} + +#endif /* GL_ARB_compressed_texture_pixel_storage */ + +#ifdef GL_ARB_compute_shader + +static void _glewInfo_GL_ARB_compute_shader (void) +{ + GLboolean fi = glewPrintExt("GL_ARB_compute_shader", GLEW_ARB_compute_shader, glewIsSupported("GL_ARB_compute_shader"), glewGetExtension("GL_ARB_compute_shader")); + + glewInfoFunc(fi, "glDispatchCompute", glDispatchCompute == NULL); + glewInfoFunc(fi, "glDispatchComputeIndirect", glDispatchComputeIndirect == NULL); +} + +#endif /* GL_ARB_compute_shader */ + +#ifdef GL_ARB_compute_variable_group_size + +static void _glewInfo_GL_ARB_compute_variable_group_size (void) +{ + GLboolean fi = glewPrintExt("GL_ARB_compute_variable_group_size", GLEW_ARB_compute_variable_group_size, glewIsSupported("GL_ARB_compute_variable_group_size"), glewGetExtension("GL_ARB_compute_variable_group_size")); + + glewInfoFunc(fi, "glDispatchComputeGroupSizeARB", glDispatchComputeGroupSizeARB == NULL); +} + +#endif /* GL_ARB_compute_variable_group_size */ + +#ifdef GL_ARB_conditional_render_inverted + +static void _glewInfo_GL_ARB_conditional_render_inverted (void) +{ + glewPrintExt("GL_ARB_conditional_render_inverted", GLEW_ARB_conditional_render_inverted, glewIsSupported("GL_ARB_conditional_render_inverted"), glewGetExtension("GL_ARB_conditional_render_inverted")); +} + +#endif /* GL_ARB_conditional_render_inverted */ + +#ifdef GL_ARB_conservative_depth + +static void _glewInfo_GL_ARB_conservative_depth (void) +{ + glewPrintExt("GL_ARB_conservative_depth", GLEW_ARB_conservative_depth, glewIsSupported("GL_ARB_conservative_depth"), glewGetExtension("GL_ARB_conservative_depth")); +} + +#endif /* GL_ARB_conservative_depth */ + +#ifdef GL_ARB_copy_buffer + +static void _glewInfo_GL_ARB_copy_buffer (void) +{ + GLboolean fi = glewPrintExt("GL_ARB_copy_buffer", GLEW_ARB_copy_buffer, glewIsSupported("GL_ARB_copy_buffer"), glewGetExtension("GL_ARB_copy_buffer")); + + glewInfoFunc(fi, "glCopyBufferSubData", glCopyBufferSubData == NULL); +} + +#endif /* GL_ARB_copy_buffer */ + +#ifdef GL_ARB_copy_image + +static void _glewInfo_GL_ARB_copy_image (void) +{ + GLboolean fi = glewPrintExt("GL_ARB_copy_image", GLEW_ARB_copy_image, glewIsSupported("GL_ARB_copy_image"), glewGetExtension("GL_ARB_copy_image")); + + glewInfoFunc(fi, "glCopyImageSubData", glCopyImageSubData == NULL); +} + +#endif /* GL_ARB_copy_image */ + +#ifdef GL_ARB_cull_distance + +static void _glewInfo_GL_ARB_cull_distance (void) +{ + glewPrintExt("GL_ARB_cull_distance", GLEW_ARB_cull_distance, glewIsSupported("GL_ARB_cull_distance"), glewGetExtension("GL_ARB_cull_distance")); +} + +#endif /* GL_ARB_cull_distance */ + +#ifdef GL_ARB_debug_output + +static void _glewInfo_GL_ARB_debug_output (void) +{ + GLboolean fi = glewPrintExt("GL_ARB_debug_output", GLEW_ARB_debug_output, glewIsSupported("GL_ARB_debug_output"), glewGetExtension("GL_ARB_debug_output")); + + glewInfoFunc(fi, "glDebugMessageCallbackARB", glDebugMessageCallbackARB == NULL); + glewInfoFunc(fi, "glDebugMessageControlARB", glDebugMessageControlARB == NULL); + glewInfoFunc(fi, "glDebugMessageInsertARB", glDebugMessageInsertARB == NULL); + glewInfoFunc(fi, "glGetDebugMessageLogARB", glGetDebugMessageLogARB == NULL); +} + +#endif /* GL_ARB_debug_output */ + +#ifdef GL_ARB_depth_buffer_float + +static void _glewInfo_GL_ARB_depth_buffer_float (void) +{ + glewPrintExt("GL_ARB_depth_buffer_float", GLEW_ARB_depth_buffer_float, glewIsSupported("GL_ARB_depth_buffer_float"), glewGetExtension("GL_ARB_depth_buffer_float")); +} + +#endif /* GL_ARB_depth_buffer_float */ + +#ifdef GL_ARB_depth_clamp + +static void _glewInfo_GL_ARB_depth_clamp (void) +{ + glewPrintExt("GL_ARB_depth_clamp", GLEW_ARB_depth_clamp, glewIsSupported("GL_ARB_depth_clamp"), glewGetExtension("GL_ARB_depth_clamp")); +} + +#endif /* GL_ARB_depth_clamp */ + +#ifdef GL_ARB_depth_texture + +static void _glewInfo_GL_ARB_depth_texture (void) +{ + glewPrintExt("GL_ARB_depth_texture", GLEW_ARB_depth_texture, glewIsSupported("GL_ARB_depth_texture"), glewGetExtension("GL_ARB_depth_texture")); +} + +#endif /* GL_ARB_depth_texture */ + +#ifdef GL_ARB_derivative_control + +static void _glewInfo_GL_ARB_derivative_control (void) +{ + glewPrintExt("GL_ARB_derivative_control", GLEW_ARB_derivative_control, glewIsSupported("GL_ARB_derivative_control"), glewGetExtension("GL_ARB_derivative_control")); +} + +#endif /* GL_ARB_derivative_control */ + +#ifdef GL_ARB_direct_state_access + +static void _glewInfo_GL_ARB_direct_state_access (void) +{ + GLboolean fi = glewPrintExt("GL_ARB_direct_state_access", GLEW_ARB_direct_state_access, glewIsSupported("GL_ARB_direct_state_access"), glewGetExtension("GL_ARB_direct_state_access")); + + glewInfoFunc(fi, "glBindTextureUnit", glBindTextureUnit == NULL); + glewInfoFunc(fi, "glBlitNamedFramebuffer", glBlitNamedFramebuffer == NULL); + glewInfoFunc(fi, "glCheckNamedFramebufferStatus", glCheckNamedFramebufferStatus == NULL); + glewInfoFunc(fi, "glClearNamedBufferData", glClearNamedBufferData == NULL); + glewInfoFunc(fi, "glClearNamedBufferSubData", glClearNamedBufferSubData == NULL); + glewInfoFunc(fi, "glClearNamedFramebufferfi", glClearNamedFramebufferfi == NULL); + glewInfoFunc(fi, "glClearNamedFramebufferfv", glClearNamedFramebufferfv == NULL); + glewInfoFunc(fi, "glClearNamedFramebufferiv", glClearNamedFramebufferiv == NULL); + glewInfoFunc(fi, "glClearNamedFramebufferuiv", glClearNamedFramebufferuiv == NULL); + glewInfoFunc(fi, "glCompressedTextureSubImage1D", glCompressedTextureSubImage1D == NULL); + glewInfoFunc(fi, "glCompressedTextureSubImage2D", glCompressedTextureSubImage2D == NULL); + glewInfoFunc(fi, "glCompressedTextureSubImage3D", glCompressedTextureSubImage3D == NULL); + glewInfoFunc(fi, "glCopyNamedBufferSubData", glCopyNamedBufferSubData == NULL); + glewInfoFunc(fi, "glCopyTextureSubImage1D", glCopyTextureSubImage1D == NULL); + glewInfoFunc(fi, "glCopyTextureSubImage2D", glCopyTextureSubImage2D == NULL); + glewInfoFunc(fi, "glCopyTextureSubImage3D", glCopyTextureSubImage3D == NULL); + glewInfoFunc(fi, "glCreateBuffers", glCreateBuffers == NULL); + glewInfoFunc(fi, "glCreateFramebuffers", glCreateFramebuffers == NULL); + glewInfoFunc(fi, "glCreateProgramPipelines", glCreateProgramPipelines == NULL); + glewInfoFunc(fi, "glCreateQueries", glCreateQueries == NULL); + glewInfoFunc(fi, "glCreateRenderbuffers", glCreateRenderbuffers == NULL); + glewInfoFunc(fi, "glCreateSamplers", glCreateSamplers == NULL); + glewInfoFunc(fi, "glCreateTextures", glCreateTextures == NULL); + glewInfoFunc(fi, "glCreateTransformFeedbacks", glCreateTransformFeedbacks == NULL); + glewInfoFunc(fi, "glCreateVertexArrays", glCreateVertexArrays == NULL); + glewInfoFunc(fi, "glDisableVertexArrayAttrib", glDisableVertexArrayAttrib == NULL); + glewInfoFunc(fi, "glEnableVertexArrayAttrib", glEnableVertexArrayAttrib == NULL); + glewInfoFunc(fi, "glFlushMappedNamedBufferRange", glFlushMappedNamedBufferRange == NULL); + glewInfoFunc(fi, "glGenerateTextureMipmap", glGenerateTextureMipmap == NULL); + glewInfoFunc(fi, "glGetCompressedTextureImage", glGetCompressedTextureImage == NULL); + glewInfoFunc(fi, "glGetNamedBufferParameteri64v", glGetNamedBufferParameteri64v == NULL); + glewInfoFunc(fi, "glGetNamedBufferParameteriv", glGetNamedBufferParameteriv == NULL); + glewInfoFunc(fi, "glGetNamedBufferPointerv", glGetNamedBufferPointerv == NULL); + glewInfoFunc(fi, "glGetNamedBufferSubData", glGetNamedBufferSubData == NULL); + glewInfoFunc(fi, "glGetNamedFramebufferAttachmentParameteriv", glGetNamedFramebufferAttachmentParameteriv == NULL); + glewInfoFunc(fi, "glGetNamedFramebufferParameteriv", glGetNamedFramebufferParameteriv == NULL); + glewInfoFunc(fi, "glGetNamedRenderbufferParameteriv", glGetNamedRenderbufferParameteriv == NULL); + glewInfoFunc(fi, "glGetQueryBufferObjecti64v", glGetQueryBufferObjecti64v == NULL); + glewInfoFunc(fi, "glGetQueryBufferObjectiv", glGetQueryBufferObjectiv == NULL); + glewInfoFunc(fi, "glGetQueryBufferObjectui64v", glGetQueryBufferObjectui64v == NULL); + glewInfoFunc(fi, "glGetQueryBufferObjectuiv", glGetQueryBufferObjectuiv == NULL); + glewInfoFunc(fi, "glGetTextureImage", glGetTextureImage == NULL); + glewInfoFunc(fi, "glGetTextureLevelParameterfv", glGetTextureLevelParameterfv == NULL); + glewInfoFunc(fi, "glGetTextureLevelParameteriv", glGetTextureLevelParameteriv == NULL); + glewInfoFunc(fi, "glGetTextureParameterIiv", glGetTextureParameterIiv == NULL); + glewInfoFunc(fi, "glGetTextureParameterIuiv", glGetTextureParameterIuiv == NULL); + glewInfoFunc(fi, "glGetTextureParameterfv", glGetTextureParameterfv == NULL); + glewInfoFunc(fi, "glGetTextureParameteriv", glGetTextureParameteriv == NULL); + glewInfoFunc(fi, "glGetTransformFeedbacki64_v", glGetTransformFeedbacki64_v == NULL); + glewInfoFunc(fi, "glGetTransformFeedbacki_v", glGetTransformFeedbacki_v == NULL); + glewInfoFunc(fi, "glGetTransformFeedbackiv", glGetTransformFeedbackiv == NULL); + glewInfoFunc(fi, "glGetVertexArrayIndexed64iv", glGetVertexArrayIndexed64iv == NULL); + glewInfoFunc(fi, "glGetVertexArrayIndexediv", glGetVertexArrayIndexediv == NULL); + glewInfoFunc(fi, "glGetVertexArrayiv", glGetVertexArrayiv == NULL); + glewInfoFunc(fi, "glInvalidateNamedFramebufferData", glInvalidateNamedFramebufferData == NULL); + glewInfoFunc(fi, "glInvalidateNamedFramebufferSubData", glInvalidateNamedFramebufferSubData == NULL); + glewInfoFunc(fi, "glMapNamedBuffer", glMapNamedBuffer == NULL); + glewInfoFunc(fi, "glMapNamedBufferRange", glMapNamedBufferRange == NULL); + glewInfoFunc(fi, "glNamedBufferData", glNamedBufferData == NULL); + glewInfoFunc(fi, "glNamedBufferStorage", glNamedBufferStorage == NULL); + glewInfoFunc(fi, "glNamedBufferSubData", glNamedBufferSubData == NULL); + glewInfoFunc(fi, "glNamedFramebufferDrawBuffer", glNamedFramebufferDrawBuffer == NULL); + glewInfoFunc(fi, "glNamedFramebufferDrawBuffers", glNamedFramebufferDrawBuffers == NULL); + glewInfoFunc(fi, "glNamedFramebufferParameteri", glNamedFramebufferParameteri == NULL); + glewInfoFunc(fi, "glNamedFramebufferReadBuffer", glNamedFramebufferReadBuffer == NULL); + glewInfoFunc(fi, "glNamedFramebufferRenderbuffer", glNamedFramebufferRenderbuffer == NULL); + glewInfoFunc(fi, "glNamedFramebufferTexture", glNamedFramebufferTexture == NULL); + glewInfoFunc(fi, "glNamedFramebufferTextureLayer", glNamedFramebufferTextureLayer == NULL); + glewInfoFunc(fi, "glNamedRenderbufferStorage", glNamedRenderbufferStorage == NULL); + glewInfoFunc(fi, "glNamedRenderbufferStorageMultisample", glNamedRenderbufferStorageMultisample == NULL); + glewInfoFunc(fi, "glTextureBuffer", glTextureBuffer == NULL); + glewInfoFunc(fi, "glTextureBufferRange", glTextureBufferRange == NULL); + glewInfoFunc(fi, "glTextureParameterIiv", glTextureParameterIiv == NULL); + glewInfoFunc(fi, "glTextureParameterIuiv", glTextureParameterIuiv == NULL); + glewInfoFunc(fi, "glTextureParameterf", glTextureParameterf == NULL); + glewInfoFunc(fi, "glTextureParameterfv", glTextureParameterfv == NULL); + glewInfoFunc(fi, "glTextureParameteri", glTextureParameteri == NULL); + glewInfoFunc(fi, "glTextureParameteriv", glTextureParameteriv == NULL); + glewInfoFunc(fi, "glTextureStorage1D", glTextureStorage1D == NULL); + glewInfoFunc(fi, "glTextureStorage2D", glTextureStorage2D == NULL); + glewInfoFunc(fi, "glTextureStorage2DMultisample", glTextureStorage2DMultisample == NULL); + glewInfoFunc(fi, "glTextureStorage3D", glTextureStorage3D == NULL); + glewInfoFunc(fi, "glTextureStorage3DMultisample", glTextureStorage3DMultisample == NULL); + glewInfoFunc(fi, "glTextureSubImage1D", glTextureSubImage1D == NULL); + glewInfoFunc(fi, "glTextureSubImage2D", glTextureSubImage2D == NULL); + glewInfoFunc(fi, "glTextureSubImage3D", glTextureSubImage3D == NULL); + glewInfoFunc(fi, "glTransformFeedbackBufferBase", glTransformFeedbackBufferBase == NULL); + glewInfoFunc(fi, "glTransformFeedbackBufferRange", glTransformFeedbackBufferRange == NULL); + glewInfoFunc(fi, "glUnmapNamedBuffer", glUnmapNamedBuffer == NULL); + glewInfoFunc(fi, "glVertexArrayAttribBinding", glVertexArrayAttribBinding == NULL); + glewInfoFunc(fi, "glVertexArrayAttribFormat", glVertexArrayAttribFormat == NULL); + glewInfoFunc(fi, "glVertexArrayAttribIFormat", glVertexArrayAttribIFormat == NULL); + glewInfoFunc(fi, "glVertexArrayAttribLFormat", glVertexArrayAttribLFormat == NULL); + glewInfoFunc(fi, "glVertexArrayBindingDivisor", glVertexArrayBindingDivisor == NULL); + glewInfoFunc(fi, "glVertexArrayElementBuffer", glVertexArrayElementBuffer == NULL); + glewInfoFunc(fi, "glVertexArrayVertexBuffer", glVertexArrayVertexBuffer == NULL); + glewInfoFunc(fi, "glVertexArrayVertexBuffers", glVertexArrayVertexBuffers == NULL); +} + +#endif /* GL_ARB_direct_state_access */ + +#ifdef GL_ARB_draw_buffers + +static void _glewInfo_GL_ARB_draw_buffers (void) +{ + GLboolean fi = glewPrintExt("GL_ARB_draw_buffers", GLEW_ARB_draw_buffers, glewIsSupported("GL_ARB_draw_buffers"), glewGetExtension("GL_ARB_draw_buffers")); + + glewInfoFunc(fi, "glDrawBuffersARB", glDrawBuffersARB == NULL); +} + +#endif /* GL_ARB_draw_buffers */ + +#ifdef GL_ARB_draw_buffers_blend + +static void _glewInfo_GL_ARB_draw_buffers_blend (void) +{ + GLboolean fi = glewPrintExt("GL_ARB_draw_buffers_blend", GLEW_ARB_draw_buffers_blend, glewIsSupported("GL_ARB_draw_buffers_blend"), glewGetExtension("GL_ARB_draw_buffers_blend")); + + glewInfoFunc(fi, "glBlendEquationSeparateiARB", glBlendEquationSeparateiARB == NULL); + glewInfoFunc(fi, "glBlendEquationiARB", glBlendEquationiARB == NULL); + glewInfoFunc(fi, "glBlendFuncSeparateiARB", glBlendFuncSeparateiARB == NULL); + glewInfoFunc(fi, "glBlendFunciARB", glBlendFunciARB == NULL); +} + +#endif /* GL_ARB_draw_buffers_blend */ + +#ifdef GL_ARB_draw_elements_base_vertex + +static void _glewInfo_GL_ARB_draw_elements_base_vertex (void) +{ + GLboolean fi = glewPrintExt("GL_ARB_draw_elements_base_vertex", GLEW_ARB_draw_elements_base_vertex, glewIsSupported("GL_ARB_draw_elements_base_vertex"), glewGetExtension("GL_ARB_draw_elements_base_vertex")); + + glewInfoFunc(fi, "glDrawElementsBaseVertex", glDrawElementsBaseVertex == NULL); + glewInfoFunc(fi, "glDrawElementsInstancedBaseVertex", glDrawElementsInstancedBaseVertex == NULL); + glewInfoFunc(fi, "glDrawRangeElementsBaseVertex", glDrawRangeElementsBaseVertex == NULL); + glewInfoFunc(fi, "glMultiDrawElementsBaseVertex", glMultiDrawElementsBaseVertex == NULL); +} + +#endif /* GL_ARB_draw_elements_base_vertex */ + +#ifdef GL_ARB_draw_indirect + +static void _glewInfo_GL_ARB_draw_indirect (void) +{ + GLboolean fi = glewPrintExt("GL_ARB_draw_indirect", GLEW_ARB_draw_indirect, glewIsSupported("GL_ARB_draw_indirect"), glewGetExtension("GL_ARB_draw_indirect")); + + glewInfoFunc(fi, "glDrawArraysIndirect", glDrawArraysIndirect == NULL); + glewInfoFunc(fi, "glDrawElementsIndirect", glDrawElementsIndirect == NULL); +} + +#endif /* GL_ARB_draw_indirect */ + +#ifdef GL_ARB_draw_instanced + +static void _glewInfo_GL_ARB_draw_instanced (void) +{ + glewPrintExt("GL_ARB_draw_instanced", GLEW_ARB_draw_instanced, glewIsSupported("GL_ARB_draw_instanced"), glewGetExtension("GL_ARB_draw_instanced")); +} + +#endif /* GL_ARB_draw_instanced */ + +#ifdef GL_ARB_enhanced_layouts + +static void _glewInfo_GL_ARB_enhanced_layouts (void) +{ + glewPrintExt("GL_ARB_enhanced_layouts", GLEW_ARB_enhanced_layouts, glewIsSupported("GL_ARB_enhanced_layouts"), glewGetExtension("GL_ARB_enhanced_layouts")); +} + +#endif /* GL_ARB_enhanced_layouts */ + +#ifdef GL_ARB_explicit_attrib_location + +static void _glewInfo_GL_ARB_explicit_attrib_location (void) +{ + glewPrintExt("GL_ARB_explicit_attrib_location", GLEW_ARB_explicit_attrib_location, glewIsSupported("GL_ARB_explicit_attrib_location"), glewGetExtension("GL_ARB_explicit_attrib_location")); +} + +#endif /* GL_ARB_explicit_attrib_location */ + +#ifdef GL_ARB_explicit_uniform_location + +static void _glewInfo_GL_ARB_explicit_uniform_location (void) +{ + glewPrintExt("GL_ARB_explicit_uniform_location", GLEW_ARB_explicit_uniform_location, glewIsSupported("GL_ARB_explicit_uniform_location"), glewGetExtension("GL_ARB_explicit_uniform_location")); +} + +#endif /* GL_ARB_explicit_uniform_location */ + +#ifdef GL_ARB_fragment_coord_conventions + +static void _glewInfo_GL_ARB_fragment_coord_conventions (void) +{ + glewPrintExt("GL_ARB_fragment_coord_conventions", GLEW_ARB_fragment_coord_conventions, glewIsSupported("GL_ARB_fragment_coord_conventions"), glewGetExtension("GL_ARB_fragment_coord_conventions")); +} + +#endif /* GL_ARB_fragment_coord_conventions */ + +#ifdef GL_ARB_fragment_layer_viewport + +static void _glewInfo_GL_ARB_fragment_layer_viewport (void) +{ + glewPrintExt("GL_ARB_fragment_layer_viewport", GLEW_ARB_fragment_layer_viewport, glewIsSupported("GL_ARB_fragment_layer_viewport"), glewGetExtension("GL_ARB_fragment_layer_viewport")); +} + +#endif /* GL_ARB_fragment_layer_viewport */ + +#ifdef GL_ARB_fragment_program + +static void _glewInfo_GL_ARB_fragment_program (void) +{ + glewPrintExt("GL_ARB_fragment_program", GLEW_ARB_fragment_program, glewIsSupported("GL_ARB_fragment_program"), glewGetExtension("GL_ARB_fragment_program")); +} + +#endif /* GL_ARB_fragment_program */ + +#ifdef GL_ARB_fragment_program_shadow + +static void _glewInfo_GL_ARB_fragment_program_shadow (void) +{ + glewPrintExt("GL_ARB_fragment_program_shadow", GLEW_ARB_fragment_program_shadow, glewIsSupported("GL_ARB_fragment_program_shadow"), glewGetExtension("GL_ARB_fragment_program_shadow")); +} + +#endif /* GL_ARB_fragment_program_shadow */ + +#ifdef GL_ARB_fragment_shader + +static void _glewInfo_GL_ARB_fragment_shader (void) +{ + glewPrintExt("GL_ARB_fragment_shader", GLEW_ARB_fragment_shader, glewIsSupported("GL_ARB_fragment_shader"), glewGetExtension("GL_ARB_fragment_shader")); +} + +#endif /* GL_ARB_fragment_shader */ + +#ifdef GL_ARB_fragment_shader_interlock + +static void _glewInfo_GL_ARB_fragment_shader_interlock (void) +{ + glewPrintExt("GL_ARB_fragment_shader_interlock", GLEW_ARB_fragment_shader_interlock, glewIsSupported("GL_ARB_fragment_shader_interlock"), glewGetExtension("GL_ARB_fragment_shader_interlock")); +} + +#endif /* GL_ARB_fragment_shader_interlock */ + +#ifdef GL_ARB_framebuffer_no_attachments + +static void _glewInfo_GL_ARB_framebuffer_no_attachments (void) +{ + GLboolean fi = glewPrintExt("GL_ARB_framebuffer_no_attachments", GLEW_ARB_framebuffer_no_attachments, glewIsSupported("GL_ARB_framebuffer_no_attachments"), glewGetExtension("GL_ARB_framebuffer_no_attachments")); + + glewInfoFunc(fi, "glFramebufferParameteri", glFramebufferParameteri == NULL); + glewInfoFunc(fi, "glGetFramebufferParameteriv", glGetFramebufferParameteriv == NULL); + glewInfoFunc(fi, "glGetNamedFramebufferParameterivEXT", glGetNamedFramebufferParameterivEXT == NULL); + glewInfoFunc(fi, "glNamedFramebufferParameteriEXT", glNamedFramebufferParameteriEXT == NULL); +} + +#endif /* GL_ARB_framebuffer_no_attachments */ + +#ifdef GL_ARB_framebuffer_object + +static void _glewInfo_GL_ARB_framebuffer_object (void) +{ + GLboolean fi = glewPrintExt("GL_ARB_framebuffer_object", GLEW_ARB_framebuffer_object, glewIsSupported("GL_ARB_framebuffer_object"), glewGetExtension("GL_ARB_framebuffer_object")); + + glewInfoFunc(fi, "glBindFramebuffer", glBindFramebuffer == NULL); + glewInfoFunc(fi, "glBindRenderbuffer", glBindRenderbuffer == NULL); + glewInfoFunc(fi, "glBlitFramebuffer", glBlitFramebuffer == NULL); + glewInfoFunc(fi, "glCheckFramebufferStatus", glCheckFramebufferStatus == NULL); + glewInfoFunc(fi, "glDeleteFramebuffers", glDeleteFramebuffers == NULL); + glewInfoFunc(fi, "glDeleteRenderbuffers", glDeleteRenderbuffers == NULL); + glewInfoFunc(fi, "glFramebufferRenderbuffer", glFramebufferRenderbuffer == NULL); + glewInfoFunc(fi, "glFramebufferTexture1D", glFramebufferTexture1D == NULL); + glewInfoFunc(fi, "glFramebufferTexture2D", glFramebufferTexture2D == NULL); + glewInfoFunc(fi, "glFramebufferTexture3D", glFramebufferTexture3D == NULL); + glewInfoFunc(fi, "glFramebufferTextureLayer", glFramebufferTextureLayer == NULL); + glewInfoFunc(fi, "glGenFramebuffers", glGenFramebuffers == NULL); + glewInfoFunc(fi, "glGenRenderbuffers", glGenRenderbuffers == NULL); + glewInfoFunc(fi, "glGenerateMipmap", glGenerateMipmap == NULL); + glewInfoFunc(fi, "glGetFramebufferAttachmentParameteriv", glGetFramebufferAttachmentParameteriv == NULL); + glewInfoFunc(fi, "glGetRenderbufferParameteriv", glGetRenderbufferParameteriv == NULL); + glewInfoFunc(fi, "glIsFramebuffer", glIsFramebuffer == NULL); + glewInfoFunc(fi, "glIsRenderbuffer", glIsRenderbuffer == NULL); + glewInfoFunc(fi, "glRenderbufferStorage", glRenderbufferStorage == NULL); + glewInfoFunc(fi, "glRenderbufferStorageMultisample", glRenderbufferStorageMultisample == NULL); +} + +#endif /* GL_ARB_framebuffer_object */ + +#ifdef GL_ARB_framebuffer_sRGB + +static void _glewInfo_GL_ARB_framebuffer_sRGB (void) +{ + glewPrintExt("GL_ARB_framebuffer_sRGB", GLEW_ARB_framebuffer_sRGB, glewIsSupported("GL_ARB_framebuffer_sRGB"), glewGetExtension("GL_ARB_framebuffer_sRGB")); +} + +#endif /* GL_ARB_framebuffer_sRGB */ + +#ifdef GL_ARB_geometry_shader4 + +static void _glewInfo_GL_ARB_geometry_shader4 (void) +{ + GLboolean fi = glewPrintExt("GL_ARB_geometry_shader4", GLEW_ARB_geometry_shader4, glewIsSupported("GL_ARB_geometry_shader4"), glewGetExtension("GL_ARB_geometry_shader4")); + + glewInfoFunc(fi, "glFramebufferTextureARB", glFramebufferTextureARB == NULL); + glewInfoFunc(fi, "glFramebufferTextureFaceARB", glFramebufferTextureFaceARB == NULL); + glewInfoFunc(fi, "glFramebufferTextureLayerARB", glFramebufferTextureLayerARB == NULL); + glewInfoFunc(fi, "glProgramParameteriARB", glProgramParameteriARB == NULL); +} + +#endif /* GL_ARB_geometry_shader4 */ + +#ifdef GL_ARB_get_program_binary + +static void _glewInfo_GL_ARB_get_program_binary (void) +{ + GLboolean fi = glewPrintExt("GL_ARB_get_program_binary", GLEW_ARB_get_program_binary, glewIsSupported("GL_ARB_get_program_binary"), glewGetExtension("GL_ARB_get_program_binary")); + + glewInfoFunc(fi, "glGetProgramBinary", glGetProgramBinary == NULL); + glewInfoFunc(fi, "glProgramBinary", glProgramBinary == NULL); + glewInfoFunc(fi, "glProgramParameteri", glProgramParameteri == NULL); +} + +#endif /* GL_ARB_get_program_binary */ + +#ifdef GL_ARB_get_texture_sub_image + +static void _glewInfo_GL_ARB_get_texture_sub_image (void) +{ + GLboolean fi = glewPrintExt("GL_ARB_get_texture_sub_image", GLEW_ARB_get_texture_sub_image, glewIsSupported("GL_ARB_get_texture_sub_image"), glewGetExtension("GL_ARB_get_texture_sub_image")); + + glewInfoFunc(fi, "glGetCompressedTextureSubImage", glGetCompressedTextureSubImage == NULL); + glewInfoFunc(fi, "glGetTextureSubImage", glGetTextureSubImage == NULL); +} + +#endif /* GL_ARB_get_texture_sub_image */ + +#ifdef GL_ARB_gl_spirv + +static void _glewInfo_GL_ARB_gl_spirv (void) +{ + GLboolean fi = glewPrintExt("GL_ARB_gl_spirv", GLEW_ARB_gl_spirv, glewIsSupported("GL_ARB_gl_spirv"), glewGetExtension("GL_ARB_gl_spirv")); + + glewInfoFunc(fi, "glSpecializeShaderARB", glSpecializeShaderARB == NULL); +} + +#endif /* GL_ARB_gl_spirv */ + +#ifdef GL_ARB_gpu_shader5 + +static void _glewInfo_GL_ARB_gpu_shader5 (void) +{ + glewPrintExt("GL_ARB_gpu_shader5", GLEW_ARB_gpu_shader5, glewIsSupported("GL_ARB_gpu_shader5"), glewGetExtension("GL_ARB_gpu_shader5")); +} + +#endif /* GL_ARB_gpu_shader5 */ + +#ifdef GL_ARB_gpu_shader_fp64 + +static void _glewInfo_GL_ARB_gpu_shader_fp64 (void) +{ + GLboolean fi = glewPrintExt("GL_ARB_gpu_shader_fp64", GLEW_ARB_gpu_shader_fp64, glewIsSupported("GL_ARB_gpu_shader_fp64"), glewGetExtension("GL_ARB_gpu_shader_fp64")); + + glewInfoFunc(fi, "glGetUniformdv", glGetUniformdv == NULL); + glewInfoFunc(fi, "glUniform1d", glUniform1d == NULL); + glewInfoFunc(fi, "glUniform1dv", glUniform1dv == NULL); + glewInfoFunc(fi, "glUniform2d", glUniform2d == NULL); + glewInfoFunc(fi, "glUniform2dv", glUniform2dv == NULL); + glewInfoFunc(fi, "glUniform3d", glUniform3d == NULL); + glewInfoFunc(fi, "glUniform3dv", glUniform3dv == NULL); + glewInfoFunc(fi, "glUniform4d", glUniform4d == NULL); + glewInfoFunc(fi, "glUniform4dv", glUniform4dv == NULL); + glewInfoFunc(fi, "glUniformMatrix2dv", glUniformMatrix2dv == NULL); + glewInfoFunc(fi, "glUniformMatrix2x3dv", glUniformMatrix2x3dv == NULL); + glewInfoFunc(fi, "glUniformMatrix2x4dv", glUniformMatrix2x4dv == NULL); + glewInfoFunc(fi, "glUniformMatrix3dv", glUniformMatrix3dv == NULL); + glewInfoFunc(fi, "glUniformMatrix3x2dv", glUniformMatrix3x2dv == NULL); + glewInfoFunc(fi, "glUniformMatrix3x4dv", glUniformMatrix3x4dv == NULL); + glewInfoFunc(fi, "glUniformMatrix4dv", glUniformMatrix4dv == NULL); + glewInfoFunc(fi, "glUniformMatrix4x2dv", glUniformMatrix4x2dv == NULL); + glewInfoFunc(fi, "glUniformMatrix4x3dv", glUniformMatrix4x3dv == NULL); +} + +#endif /* GL_ARB_gpu_shader_fp64 */ + +#ifdef GL_ARB_gpu_shader_int64 + +static void _glewInfo_GL_ARB_gpu_shader_int64 (void) +{ + GLboolean fi = glewPrintExt("GL_ARB_gpu_shader_int64", GLEW_ARB_gpu_shader_int64, glewIsSupported("GL_ARB_gpu_shader_int64"), glewGetExtension("GL_ARB_gpu_shader_int64")); + + glewInfoFunc(fi, "glGetUniformi64vARB", glGetUniformi64vARB == NULL); + glewInfoFunc(fi, "glGetUniformui64vARB", glGetUniformui64vARB == NULL); + glewInfoFunc(fi, "glGetnUniformi64vARB", glGetnUniformi64vARB == NULL); + glewInfoFunc(fi, "glGetnUniformui64vARB", glGetnUniformui64vARB == NULL); + glewInfoFunc(fi, "glProgramUniform1i64ARB", glProgramUniform1i64ARB == NULL); + glewInfoFunc(fi, "glProgramUniform1i64vARB", glProgramUniform1i64vARB == NULL); + glewInfoFunc(fi, "glProgramUniform1ui64ARB", glProgramUniform1ui64ARB == NULL); + glewInfoFunc(fi, "glProgramUniform1ui64vARB", glProgramUniform1ui64vARB == NULL); + glewInfoFunc(fi, "glProgramUniform2i64ARB", glProgramUniform2i64ARB == NULL); + glewInfoFunc(fi, "glProgramUniform2i64vARB", glProgramUniform2i64vARB == NULL); + glewInfoFunc(fi, "glProgramUniform2ui64ARB", glProgramUniform2ui64ARB == NULL); + glewInfoFunc(fi, "glProgramUniform2ui64vARB", glProgramUniform2ui64vARB == NULL); + glewInfoFunc(fi, "glProgramUniform3i64ARB", glProgramUniform3i64ARB == NULL); + glewInfoFunc(fi, "glProgramUniform3i64vARB", glProgramUniform3i64vARB == NULL); + glewInfoFunc(fi, "glProgramUniform3ui64ARB", glProgramUniform3ui64ARB == NULL); + glewInfoFunc(fi, "glProgramUniform3ui64vARB", glProgramUniform3ui64vARB == NULL); + glewInfoFunc(fi, "glProgramUniform4i64ARB", glProgramUniform4i64ARB == NULL); + glewInfoFunc(fi, "glProgramUniform4i64vARB", glProgramUniform4i64vARB == NULL); + glewInfoFunc(fi, "glProgramUniform4ui64ARB", glProgramUniform4ui64ARB == NULL); + glewInfoFunc(fi, "glProgramUniform4ui64vARB", glProgramUniform4ui64vARB == NULL); + glewInfoFunc(fi, "glUniform1i64ARB", glUniform1i64ARB == NULL); + glewInfoFunc(fi, "glUniform1i64vARB", glUniform1i64vARB == NULL); + glewInfoFunc(fi, "glUniform1ui64ARB", glUniform1ui64ARB == NULL); + glewInfoFunc(fi, "glUniform1ui64vARB", glUniform1ui64vARB == NULL); + glewInfoFunc(fi, "glUniform2i64ARB", glUniform2i64ARB == NULL); + glewInfoFunc(fi, "glUniform2i64vARB", glUniform2i64vARB == NULL); + glewInfoFunc(fi, "glUniform2ui64ARB", glUniform2ui64ARB == NULL); + glewInfoFunc(fi, "glUniform2ui64vARB", glUniform2ui64vARB == NULL); + glewInfoFunc(fi, "glUniform3i64ARB", glUniform3i64ARB == NULL); + glewInfoFunc(fi, "glUniform3i64vARB", glUniform3i64vARB == NULL); + glewInfoFunc(fi, "glUniform3ui64ARB", glUniform3ui64ARB == NULL); + glewInfoFunc(fi, "glUniform3ui64vARB", glUniform3ui64vARB == NULL); + glewInfoFunc(fi, "glUniform4i64ARB", glUniform4i64ARB == NULL); + glewInfoFunc(fi, "glUniform4i64vARB", glUniform4i64vARB == NULL); + glewInfoFunc(fi, "glUniform4ui64ARB", glUniform4ui64ARB == NULL); + glewInfoFunc(fi, "glUniform4ui64vARB", glUniform4ui64vARB == NULL); +} + +#endif /* GL_ARB_gpu_shader_int64 */ + +#ifdef GL_ARB_half_float_pixel + +static void _glewInfo_GL_ARB_half_float_pixel (void) +{ + glewPrintExt("GL_ARB_half_float_pixel", GLEW_ARB_half_float_pixel, glewIsSupported("GL_ARB_half_float_pixel"), glewGetExtension("GL_ARB_half_float_pixel")); +} + +#endif /* GL_ARB_half_float_pixel */ + +#ifdef GL_ARB_half_float_vertex + +static void _glewInfo_GL_ARB_half_float_vertex (void) +{ + glewPrintExt("GL_ARB_half_float_vertex", GLEW_ARB_half_float_vertex, glewIsSupported("GL_ARB_half_float_vertex"), glewGetExtension("GL_ARB_half_float_vertex")); +} + +#endif /* GL_ARB_half_float_vertex */ + +#ifdef GL_ARB_imaging + +static void _glewInfo_GL_ARB_imaging (void) +{ + GLboolean fi = glewPrintExt("GL_ARB_imaging", GLEW_ARB_imaging, glewIsSupported("GL_ARB_imaging"), glewGetExtension("GL_ARB_imaging")); + + glewInfoFunc(fi, "glBlendEquation", glBlendEquation == NULL); + glewInfoFunc(fi, "glColorSubTable", glColorSubTable == NULL); + glewInfoFunc(fi, "glColorTable", glColorTable == NULL); + glewInfoFunc(fi, "glColorTableParameterfv", glColorTableParameterfv == NULL); + glewInfoFunc(fi, "glColorTableParameteriv", glColorTableParameteriv == NULL); + glewInfoFunc(fi, "glConvolutionFilter1D", glConvolutionFilter1D == NULL); + glewInfoFunc(fi, "glConvolutionFilter2D", glConvolutionFilter2D == NULL); + glewInfoFunc(fi, "glConvolutionParameterf", glConvolutionParameterf == NULL); + glewInfoFunc(fi, "glConvolutionParameterfv", glConvolutionParameterfv == NULL); + glewInfoFunc(fi, "glConvolutionParameteri", glConvolutionParameteri == NULL); + glewInfoFunc(fi, "glConvolutionParameteriv", glConvolutionParameteriv == NULL); + glewInfoFunc(fi, "glCopyColorSubTable", glCopyColorSubTable == NULL); + glewInfoFunc(fi, "glCopyColorTable", glCopyColorTable == NULL); + glewInfoFunc(fi, "glCopyConvolutionFilter1D", glCopyConvolutionFilter1D == NULL); + glewInfoFunc(fi, "glCopyConvolutionFilter2D", glCopyConvolutionFilter2D == NULL); + glewInfoFunc(fi, "glGetColorTable", glGetColorTable == NULL); + glewInfoFunc(fi, "glGetColorTableParameterfv", glGetColorTableParameterfv == NULL); + glewInfoFunc(fi, "glGetColorTableParameteriv", glGetColorTableParameteriv == NULL); + glewInfoFunc(fi, "glGetConvolutionFilter", glGetConvolutionFilter == NULL); + glewInfoFunc(fi, "glGetConvolutionParameterfv", glGetConvolutionParameterfv == NULL); + glewInfoFunc(fi, "glGetConvolutionParameteriv", glGetConvolutionParameteriv == NULL); + glewInfoFunc(fi, "glGetHistogram", glGetHistogram == NULL); + glewInfoFunc(fi, "glGetHistogramParameterfv", glGetHistogramParameterfv == NULL); + glewInfoFunc(fi, "glGetHistogramParameteriv", glGetHistogramParameteriv == NULL); + glewInfoFunc(fi, "glGetMinmax", glGetMinmax == NULL); + glewInfoFunc(fi, "glGetMinmaxParameterfv", glGetMinmaxParameterfv == NULL); + glewInfoFunc(fi, "glGetMinmaxParameteriv", glGetMinmaxParameteriv == NULL); + glewInfoFunc(fi, "glGetSeparableFilter", glGetSeparableFilter == NULL); + glewInfoFunc(fi, "glHistogram", glHistogram == NULL); + glewInfoFunc(fi, "glMinmax", glMinmax == NULL); + glewInfoFunc(fi, "glResetHistogram", glResetHistogram == NULL); + glewInfoFunc(fi, "glResetMinmax", glResetMinmax == NULL); + glewInfoFunc(fi, "glSeparableFilter2D", glSeparableFilter2D == NULL); +} + +#endif /* GL_ARB_imaging */ + +#ifdef GL_ARB_indirect_parameters + +static void _glewInfo_GL_ARB_indirect_parameters (void) +{ + GLboolean fi = glewPrintExt("GL_ARB_indirect_parameters", GLEW_ARB_indirect_parameters, glewIsSupported("GL_ARB_indirect_parameters"), glewGetExtension("GL_ARB_indirect_parameters")); + + glewInfoFunc(fi, "glMultiDrawArraysIndirectCountARB", glMultiDrawArraysIndirectCountARB == NULL); + glewInfoFunc(fi, "glMultiDrawElementsIndirectCountARB", glMultiDrawElementsIndirectCountARB == NULL); +} + +#endif /* GL_ARB_indirect_parameters */ + +#ifdef GL_ARB_instanced_arrays + +static void _glewInfo_GL_ARB_instanced_arrays (void) +{ + GLboolean fi = glewPrintExt("GL_ARB_instanced_arrays", GLEW_ARB_instanced_arrays, glewIsSupported("GL_ARB_instanced_arrays"), glewGetExtension("GL_ARB_instanced_arrays")); + + glewInfoFunc(fi, "glDrawArraysInstancedARB", glDrawArraysInstancedARB == NULL); + glewInfoFunc(fi, "glDrawElementsInstancedARB", glDrawElementsInstancedARB == NULL); + glewInfoFunc(fi, "glVertexAttribDivisorARB", glVertexAttribDivisorARB == NULL); +} + +#endif /* GL_ARB_instanced_arrays */ + +#ifdef GL_ARB_internalformat_query + +static void _glewInfo_GL_ARB_internalformat_query (void) +{ + GLboolean fi = glewPrintExt("GL_ARB_internalformat_query", GLEW_ARB_internalformat_query, glewIsSupported("GL_ARB_internalformat_query"), glewGetExtension("GL_ARB_internalformat_query")); + + glewInfoFunc(fi, "glGetInternalformativ", glGetInternalformativ == NULL); +} + +#endif /* GL_ARB_internalformat_query */ + +#ifdef GL_ARB_internalformat_query2 + +static void _glewInfo_GL_ARB_internalformat_query2 (void) +{ + GLboolean fi = glewPrintExt("GL_ARB_internalformat_query2", GLEW_ARB_internalformat_query2, glewIsSupported("GL_ARB_internalformat_query2"), glewGetExtension("GL_ARB_internalformat_query2")); + + glewInfoFunc(fi, "glGetInternalformati64v", glGetInternalformati64v == NULL); +} + +#endif /* GL_ARB_internalformat_query2 */ + +#ifdef GL_ARB_invalidate_subdata + +static void _glewInfo_GL_ARB_invalidate_subdata (void) +{ + GLboolean fi = glewPrintExt("GL_ARB_invalidate_subdata", GLEW_ARB_invalidate_subdata, glewIsSupported("GL_ARB_invalidate_subdata"), glewGetExtension("GL_ARB_invalidate_subdata")); + + glewInfoFunc(fi, "glInvalidateBufferData", glInvalidateBufferData == NULL); + glewInfoFunc(fi, "glInvalidateBufferSubData", glInvalidateBufferSubData == NULL); + glewInfoFunc(fi, "glInvalidateFramebuffer", glInvalidateFramebuffer == NULL); + glewInfoFunc(fi, "glInvalidateSubFramebuffer", glInvalidateSubFramebuffer == NULL); + glewInfoFunc(fi, "glInvalidateTexImage", glInvalidateTexImage == NULL); + glewInfoFunc(fi, "glInvalidateTexSubImage", glInvalidateTexSubImage == NULL); +} + +#endif /* GL_ARB_invalidate_subdata */ + +#ifdef GL_ARB_map_buffer_alignment + +static void _glewInfo_GL_ARB_map_buffer_alignment (void) +{ + glewPrintExt("GL_ARB_map_buffer_alignment", GLEW_ARB_map_buffer_alignment, glewIsSupported("GL_ARB_map_buffer_alignment"), glewGetExtension("GL_ARB_map_buffer_alignment")); +} + +#endif /* GL_ARB_map_buffer_alignment */ + +#ifdef GL_ARB_map_buffer_range + +static void _glewInfo_GL_ARB_map_buffer_range (void) +{ + GLboolean fi = glewPrintExt("GL_ARB_map_buffer_range", GLEW_ARB_map_buffer_range, glewIsSupported("GL_ARB_map_buffer_range"), glewGetExtension("GL_ARB_map_buffer_range")); + + glewInfoFunc(fi, "glFlushMappedBufferRange", glFlushMappedBufferRange == NULL); + glewInfoFunc(fi, "glMapBufferRange", glMapBufferRange == NULL); +} + +#endif /* GL_ARB_map_buffer_range */ + +#ifdef GL_ARB_matrix_palette + +static void _glewInfo_GL_ARB_matrix_palette (void) +{ + GLboolean fi = glewPrintExt("GL_ARB_matrix_palette", GLEW_ARB_matrix_palette, glewIsSupported("GL_ARB_matrix_palette"), glewGetExtension("GL_ARB_matrix_palette")); + + glewInfoFunc(fi, "glCurrentPaletteMatrixARB", glCurrentPaletteMatrixARB == NULL); + glewInfoFunc(fi, "glMatrixIndexPointerARB", glMatrixIndexPointerARB == NULL); + glewInfoFunc(fi, "glMatrixIndexubvARB", glMatrixIndexubvARB == NULL); + glewInfoFunc(fi, "glMatrixIndexuivARB", glMatrixIndexuivARB == NULL); + glewInfoFunc(fi, "glMatrixIndexusvARB", glMatrixIndexusvARB == NULL); +} + +#endif /* GL_ARB_matrix_palette */ + +#ifdef GL_ARB_multi_bind + +static void _glewInfo_GL_ARB_multi_bind (void) +{ + GLboolean fi = glewPrintExt("GL_ARB_multi_bind", GLEW_ARB_multi_bind, glewIsSupported("GL_ARB_multi_bind"), glewGetExtension("GL_ARB_multi_bind")); + + glewInfoFunc(fi, "glBindBuffersBase", glBindBuffersBase == NULL); + glewInfoFunc(fi, "glBindBuffersRange", glBindBuffersRange == NULL); + glewInfoFunc(fi, "glBindImageTextures", glBindImageTextures == NULL); + glewInfoFunc(fi, "glBindSamplers", glBindSamplers == NULL); + glewInfoFunc(fi, "glBindTextures", glBindTextures == NULL); + glewInfoFunc(fi, "glBindVertexBuffers", glBindVertexBuffers == NULL); +} + +#endif /* GL_ARB_multi_bind */ + +#ifdef GL_ARB_multi_draw_indirect + +static void _glewInfo_GL_ARB_multi_draw_indirect (void) +{ + GLboolean fi = glewPrintExt("GL_ARB_multi_draw_indirect", GLEW_ARB_multi_draw_indirect, glewIsSupported("GL_ARB_multi_draw_indirect"), glewGetExtension("GL_ARB_multi_draw_indirect")); + + glewInfoFunc(fi, "glMultiDrawArraysIndirect", glMultiDrawArraysIndirect == NULL); + glewInfoFunc(fi, "glMultiDrawElementsIndirect", glMultiDrawElementsIndirect == NULL); +} + +#endif /* GL_ARB_multi_draw_indirect */ + +#ifdef GL_ARB_multisample + +static void _glewInfo_GL_ARB_multisample (void) +{ + GLboolean fi = glewPrintExt("GL_ARB_multisample", GLEW_ARB_multisample, glewIsSupported("GL_ARB_multisample"), glewGetExtension("GL_ARB_multisample")); + + glewInfoFunc(fi, "glSampleCoverageARB", glSampleCoverageARB == NULL); +} + +#endif /* GL_ARB_multisample */ + +#ifdef GL_ARB_multitexture + +static void _glewInfo_GL_ARB_multitexture (void) +{ + GLboolean fi = glewPrintExt("GL_ARB_multitexture", GLEW_ARB_multitexture, glewIsSupported("GL_ARB_multitexture"), glewGetExtension("GL_ARB_multitexture")); + + glewInfoFunc(fi, "glActiveTextureARB", glActiveTextureARB == NULL); + glewInfoFunc(fi, "glClientActiveTextureARB", glClientActiveTextureARB == NULL); + glewInfoFunc(fi, "glMultiTexCoord1dARB", glMultiTexCoord1dARB == NULL); + glewInfoFunc(fi, "glMultiTexCoord1dvARB", glMultiTexCoord1dvARB == NULL); + glewInfoFunc(fi, "glMultiTexCoord1fARB", glMultiTexCoord1fARB == NULL); + glewInfoFunc(fi, "glMultiTexCoord1fvARB", glMultiTexCoord1fvARB == NULL); + glewInfoFunc(fi, "glMultiTexCoord1iARB", glMultiTexCoord1iARB == NULL); + glewInfoFunc(fi, "glMultiTexCoord1ivARB", glMultiTexCoord1ivARB == NULL); + glewInfoFunc(fi, "glMultiTexCoord1sARB", glMultiTexCoord1sARB == NULL); + glewInfoFunc(fi, "glMultiTexCoord1svARB", glMultiTexCoord1svARB == NULL); + glewInfoFunc(fi, "glMultiTexCoord2dARB", glMultiTexCoord2dARB == NULL); + glewInfoFunc(fi, "glMultiTexCoord2dvARB", glMultiTexCoord2dvARB == NULL); + glewInfoFunc(fi, "glMultiTexCoord2fARB", glMultiTexCoord2fARB == NULL); + glewInfoFunc(fi, "glMultiTexCoord2fvARB", glMultiTexCoord2fvARB == NULL); + glewInfoFunc(fi, "glMultiTexCoord2iARB", glMultiTexCoord2iARB == NULL); + glewInfoFunc(fi, "glMultiTexCoord2ivARB", glMultiTexCoord2ivARB == NULL); + glewInfoFunc(fi, "glMultiTexCoord2sARB", glMultiTexCoord2sARB == NULL); + glewInfoFunc(fi, "glMultiTexCoord2svARB", glMultiTexCoord2svARB == NULL); + glewInfoFunc(fi, "glMultiTexCoord3dARB", glMultiTexCoord3dARB == NULL); + glewInfoFunc(fi, "glMultiTexCoord3dvARB", glMultiTexCoord3dvARB == NULL); + glewInfoFunc(fi, "glMultiTexCoord3fARB", glMultiTexCoord3fARB == NULL); + glewInfoFunc(fi, "glMultiTexCoord3fvARB", glMultiTexCoord3fvARB == NULL); + glewInfoFunc(fi, "glMultiTexCoord3iARB", glMultiTexCoord3iARB == NULL); + glewInfoFunc(fi, "glMultiTexCoord3ivARB", glMultiTexCoord3ivARB == NULL); + glewInfoFunc(fi, "glMultiTexCoord3sARB", glMultiTexCoord3sARB == NULL); + glewInfoFunc(fi, "glMultiTexCoord3svARB", glMultiTexCoord3svARB == NULL); + glewInfoFunc(fi, "glMultiTexCoord4dARB", glMultiTexCoord4dARB == NULL); + glewInfoFunc(fi, "glMultiTexCoord4dvARB", glMultiTexCoord4dvARB == NULL); + glewInfoFunc(fi, "glMultiTexCoord4fARB", glMultiTexCoord4fARB == NULL); + glewInfoFunc(fi, "glMultiTexCoord4fvARB", glMultiTexCoord4fvARB == NULL); + glewInfoFunc(fi, "glMultiTexCoord4iARB", glMultiTexCoord4iARB == NULL); + glewInfoFunc(fi, "glMultiTexCoord4ivARB", glMultiTexCoord4ivARB == NULL); + glewInfoFunc(fi, "glMultiTexCoord4sARB", glMultiTexCoord4sARB == NULL); + glewInfoFunc(fi, "glMultiTexCoord4svARB", glMultiTexCoord4svARB == NULL); +} + +#endif /* GL_ARB_multitexture */ + +#ifdef GL_ARB_occlusion_query + +static void _glewInfo_GL_ARB_occlusion_query (void) +{ + GLboolean fi = glewPrintExt("GL_ARB_occlusion_query", GLEW_ARB_occlusion_query, glewIsSupported("GL_ARB_occlusion_query"), glewGetExtension("GL_ARB_occlusion_query")); + + glewInfoFunc(fi, "glBeginQueryARB", glBeginQueryARB == NULL); + glewInfoFunc(fi, "glDeleteQueriesARB", glDeleteQueriesARB == NULL); + glewInfoFunc(fi, "glEndQueryARB", glEndQueryARB == NULL); + glewInfoFunc(fi, "glGenQueriesARB", glGenQueriesARB == NULL); + glewInfoFunc(fi, "glGetQueryObjectivARB", glGetQueryObjectivARB == NULL); + glewInfoFunc(fi, "glGetQueryObjectuivARB", glGetQueryObjectuivARB == NULL); + glewInfoFunc(fi, "glGetQueryivARB", glGetQueryivARB == NULL); + glewInfoFunc(fi, "glIsQueryARB", glIsQueryARB == NULL); +} + +#endif /* GL_ARB_occlusion_query */ + +#ifdef GL_ARB_occlusion_query2 + +static void _glewInfo_GL_ARB_occlusion_query2 (void) +{ + glewPrintExt("GL_ARB_occlusion_query2", GLEW_ARB_occlusion_query2, glewIsSupported("GL_ARB_occlusion_query2"), glewGetExtension("GL_ARB_occlusion_query2")); +} + +#endif /* GL_ARB_occlusion_query2 */ + +#ifdef GL_ARB_parallel_shader_compile + +static void _glewInfo_GL_ARB_parallel_shader_compile (void) +{ + GLboolean fi = glewPrintExt("GL_ARB_parallel_shader_compile", GLEW_ARB_parallel_shader_compile, glewIsSupported("GL_ARB_parallel_shader_compile"), glewGetExtension("GL_ARB_parallel_shader_compile")); + + glewInfoFunc(fi, "glMaxShaderCompilerThreadsARB", glMaxShaderCompilerThreadsARB == NULL); +} + +#endif /* GL_ARB_parallel_shader_compile */ + +#ifdef GL_ARB_pipeline_statistics_query + +static void _glewInfo_GL_ARB_pipeline_statistics_query (void) +{ + glewPrintExt("GL_ARB_pipeline_statistics_query", GLEW_ARB_pipeline_statistics_query, glewIsSupported("GL_ARB_pipeline_statistics_query"), glewGetExtension("GL_ARB_pipeline_statistics_query")); +} + +#endif /* GL_ARB_pipeline_statistics_query */ + +#ifdef GL_ARB_pixel_buffer_object + +static void _glewInfo_GL_ARB_pixel_buffer_object (void) +{ + glewPrintExt("GL_ARB_pixel_buffer_object", GLEW_ARB_pixel_buffer_object, glewIsSupported("GL_ARB_pixel_buffer_object"), glewGetExtension("GL_ARB_pixel_buffer_object")); +} + +#endif /* GL_ARB_pixel_buffer_object */ + +#ifdef GL_ARB_point_parameters + +static void _glewInfo_GL_ARB_point_parameters (void) +{ + GLboolean fi = glewPrintExt("GL_ARB_point_parameters", GLEW_ARB_point_parameters, glewIsSupported("GL_ARB_point_parameters"), glewGetExtension("GL_ARB_point_parameters")); + + glewInfoFunc(fi, "glPointParameterfARB", glPointParameterfARB == NULL); + glewInfoFunc(fi, "glPointParameterfvARB", glPointParameterfvARB == NULL); +} + +#endif /* GL_ARB_point_parameters */ + +#ifdef GL_ARB_point_sprite + +static void _glewInfo_GL_ARB_point_sprite (void) +{ + glewPrintExt("GL_ARB_point_sprite", GLEW_ARB_point_sprite, glewIsSupported("GL_ARB_point_sprite"), glewGetExtension("GL_ARB_point_sprite")); +} + +#endif /* GL_ARB_point_sprite */ + +#ifdef GL_ARB_polygon_offset_clamp + +static void _glewInfo_GL_ARB_polygon_offset_clamp (void) +{ + GLboolean fi = glewPrintExt("GL_ARB_polygon_offset_clamp", GLEW_ARB_polygon_offset_clamp, glewIsSupported("GL_ARB_polygon_offset_clamp"), glewGetExtension("GL_ARB_polygon_offset_clamp")); + + glewInfoFunc(fi, "glPolygonOffsetClamp", glPolygonOffsetClamp == NULL); +} + +#endif /* GL_ARB_polygon_offset_clamp */ + +#ifdef GL_ARB_post_depth_coverage + +static void _glewInfo_GL_ARB_post_depth_coverage (void) +{ + glewPrintExt("GL_ARB_post_depth_coverage", GLEW_ARB_post_depth_coverage, glewIsSupported("GL_ARB_post_depth_coverage"), glewGetExtension("GL_ARB_post_depth_coverage")); +} + +#endif /* GL_ARB_post_depth_coverage */ + +#ifdef GL_ARB_program_interface_query + +static void _glewInfo_GL_ARB_program_interface_query (void) +{ + GLboolean fi = glewPrintExt("GL_ARB_program_interface_query", GLEW_ARB_program_interface_query, glewIsSupported("GL_ARB_program_interface_query"), glewGetExtension("GL_ARB_program_interface_query")); + + glewInfoFunc(fi, "glGetProgramInterfaceiv", glGetProgramInterfaceiv == NULL); + glewInfoFunc(fi, "glGetProgramResourceIndex", glGetProgramResourceIndex == NULL); + glewInfoFunc(fi, "glGetProgramResourceLocation", glGetProgramResourceLocation == NULL); + glewInfoFunc(fi, "glGetProgramResourceLocationIndex", glGetProgramResourceLocationIndex == NULL); + glewInfoFunc(fi, "glGetProgramResourceName", glGetProgramResourceName == NULL); + glewInfoFunc(fi, "glGetProgramResourceiv", glGetProgramResourceiv == NULL); +} + +#endif /* GL_ARB_program_interface_query */ + +#ifdef GL_ARB_provoking_vertex + +static void _glewInfo_GL_ARB_provoking_vertex (void) +{ + GLboolean fi = glewPrintExt("GL_ARB_provoking_vertex", GLEW_ARB_provoking_vertex, glewIsSupported("GL_ARB_provoking_vertex"), glewGetExtension("GL_ARB_provoking_vertex")); + + glewInfoFunc(fi, "glProvokingVertex", glProvokingVertex == NULL); +} + +#endif /* GL_ARB_provoking_vertex */ + +#ifdef GL_ARB_query_buffer_object + +static void _glewInfo_GL_ARB_query_buffer_object (void) +{ + glewPrintExt("GL_ARB_query_buffer_object", GLEW_ARB_query_buffer_object, glewIsSupported("GL_ARB_query_buffer_object"), glewGetExtension("GL_ARB_query_buffer_object")); +} + +#endif /* GL_ARB_query_buffer_object */ + +#ifdef GL_ARB_robust_buffer_access_behavior + +static void _glewInfo_GL_ARB_robust_buffer_access_behavior (void) +{ + glewPrintExt("GL_ARB_robust_buffer_access_behavior", GLEW_ARB_robust_buffer_access_behavior, glewIsSupported("GL_ARB_robust_buffer_access_behavior"), glewGetExtension("GL_ARB_robust_buffer_access_behavior")); +} + +#endif /* GL_ARB_robust_buffer_access_behavior */ + +#ifdef GL_ARB_robustness + +static void _glewInfo_GL_ARB_robustness (void) +{ + GLboolean fi = glewPrintExt("GL_ARB_robustness", GLEW_ARB_robustness, glewIsSupported("GL_ARB_robustness"), glewGetExtension("GL_ARB_robustness")); + + glewInfoFunc(fi, "glGetGraphicsResetStatusARB", glGetGraphicsResetStatusARB == NULL); + glewInfoFunc(fi, "glGetnColorTableARB", glGetnColorTableARB == NULL); + glewInfoFunc(fi, "glGetnCompressedTexImageARB", glGetnCompressedTexImageARB == NULL); + glewInfoFunc(fi, "glGetnConvolutionFilterARB", glGetnConvolutionFilterARB == NULL); + glewInfoFunc(fi, "glGetnHistogramARB", glGetnHistogramARB == NULL); + glewInfoFunc(fi, "glGetnMapdvARB", glGetnMapdvARB == NULL); + glewInfoFunc(fi, "glGetnMapfvARB", glGetnMapfvARB == NULL); + glewInfoFunc(fi, "glGetnMapivARB", glGetnMapivARB == NULL); + glewInfoFunc(fi, "glGetnMinmaxARB", glGetnMinmaxARB == NULL); + glewInfoFunc(fi, "glGetnPixelMapfvARB", glGetnPixelMapfvARB == NULL); + glewInfoFunc(fi, "glGetnPixelMapuivARB", glGetnPixelMapuivARB == NULL); + glewInfoFunc(fi, "glGetnPixelMapusvARB", glGetnPixelMapusvARB == NULL); + glewInfoFunc(fi, "glGetnPolygonStippleARB", glGetnPolygonStippleARB == NULL); + glewInfoFunc(fi, "glGetnSeparableFilterARB", glGetnSeparableFilterARB == NULL); + glewInfoFunc(fi, "glGetnTexImageARB", glGetnTexImageARB == NULL); + glewInfoFunc(fi, "glGetnUniformdvARB", glGetnUniformdvARB == NULL); + glewInfoFunc(fi, "glGetnUniformfvARB", glGetnUniformfvARB == NULL); + glewInfoFunc(fi, "glGetnUniformivARB", glGetnUniformivARB == NULL); + glewInfoFunc(fi, "glGetnUniformuivARB", glGetnUniformuivARB == NULL); + glewInfoFunc(fi, "glReadnPixelsARB", glReadnPixelsARB == NULL); +} + +#endif /* GL_ARB_robustness */ + +#ifdef GL_ARB_robustness_application_isolation + +static void _glewInfo_GL_ARB_robustness_application_isolation (void) +{ + glewPrintExt("GL_ARB_robustness_application_isolation", GLEW_ARB_robustness_application_isolation, glewIsSupported("GL_ARB_robustness_application_isolation"), glewGetExtension("GL_ARB_robustness_application_isolation")); +} + +#endif /* GL_ARB_robustness_application_isolation */ + +#ifdef GL_ARB_robustness_share_group_isolation + +static void _glewInfo_GL_ARB_robustness_share_group_isolation (void) +{ + glewPrintExt("GL_ARB_robustness_share_group_isolation", GLEW_ARB_robustness_share_group_isolation, glewIsSupported("GL_ARB_robustness_share_group_isolation"), glewGetExtension("GL_ARB_robustness_share_group_isolation")); +} + +#endif /* GL_ARB_robustness_share_group_isolation */ + +#ifdef GL_ARB_sample_locations + +static void _glewInfo_GL_ARB_sample_locations (void) +{ + GLboolean fi = glewPrintExt("GL_ARB_sample_locations", GLEW_ARB_sample_locations, glewIsSupported("GL_ARB_sample_locations"), glewGetExtension("GL_ARB_sample_locations")); + + glewInfoFunc(fi, "glEvaluateDepthValuesARB", glEvaluateDepthValuesARB == NULL); + glewInfoFunc(fi, "glFramebufferSampleLocationsfvARB", glFramebufferSampleLocationsfvARB == NULL); + glewInfoFunc(fi, "glNamedFramebufferSampleLocationsfvARB", glNamedFramebufferSampleLocationsfvARB == NULL); +} + +#endif /* GL_ARB_sample_locations */ + +#ifdef GL_ARB_sample_shading + +static void _glewInfo_GL_ARB_sample_shading (void) +{ + GLboolean fi = glewPrintExt("GL_ARB_sample_shading", GLEW_ARB_sample_shading, glewIsSupported("GL_ARB_sample_shading"), glewGetExtension("GL_ARB_sample_shading")); + + glewInfoFunc(fi, "glMinSampleShadingARB", glMinSampleShadingARB == NULL); +} + +#endif /* GL_ARB_sample_shading */ + +#ifdef GL_ARB_sampler_objects + +static void _glewInfo_GL_ARB_sampler_objects (void) +{ + GLboolean fi = glewPrintExt("GL_ARB_sampler_objects", GLEW_ARB_sampler_objects, glewIsSupported("GL_ARB_sampler_objects"), glewGetExtension("GL_ARB_sampler_objects")); + + glewInfoFunc(fi, "glBindSampler", glBindSampler == NULL); + glewInfoFunc(fi, "glDeleteSamplers", glDeleteSamplers == NULL); + glewInfoFunc(fi, "glGenSamplers", glGenSamplers == NULL); + glewInfoFunc(fi, "glGetSamplerParameterIiv", glGetSamplerParameterIiv == NULL); + glewInfoFunc(fi, "glGetSamplerParameterIuiv", glGetSamplerParameterIuiv == NULL); + glewInfoFunc(fi, "glGetSamplerParameterfv", glGetSamplerParameterfv == NULL); + glewInfoFunc(fi, "glGetSamplerParameteriv", glGetSamplerParameteriv == NULL); + glewInfoFunc(fi, "glIsSampler", glIsSampler == NULL); + glewInfoFunc(fi, "glSamplerParameterIiv", glSamplerParameterIiv == NULL); + glewInfoFunc(fi, "glSamplerParameterIuiv", glSamplerParameterIuiv == NULL); + glewInfoFunc(fi, "glSamplerParameterf", glSamplerParameterf == NULL); + glewInfoFunc(fi, "glSamplerParameterfv", glSamplerParameterfv == NULL); + glewInfoFunc(fi, "glSamplerParameteri", glSamplerParameteri == NULL); + glewInfoFunc(fi, "glSamplerParameteriv", glSamplerParameteriv == NULL); +} + +#endif /* GL_ARB_sampler_objects */ + +#ifdef GL_ARB_seamless_cube_map + +static void _glewInfo_GL_ARB_seamless_cube_map (void) +{ + glewPrintExt("GL_ARB_seamless_cube_map", GLEW_ARB_seamless_cube_map, glewIsSupported("GL_ARB_seamless_cube_map"), glewGetExtension("GL_ARB_seamless_cube_map")); +} + +#endif /* GL_ARB_seamless_cube_map */ + +#ifdef GL_ARB_seamless_cubemap_per_texture + +static void _glewInfo_GL_ARB_seamless_cubemap_per_texture (void) +{ + glewPrintExt("GL_ARB_seamless_cubemap_per_texture", GLEW_ARB_seamless_cubemap_per_texture, glewIsSupported("GL_ARB_seamless_cubemap_per_texture"), glewGetExtension("GL_ARB_seamless_cubemap_per_texture")); +} + +#endif /* GL_ARB_seamless_cubemap_per_texture */ + +#ifdef GL_ARB_separate_shader_objects + +static void _glewInfo_GL_ARB_separate_shader_objects (void) +{ + GLboolean fi = glewPrintExt("GL_ARB_separate_shader_objects", GLEW_ARB_separate_shader_objects, glewIsSupported("GL_ARB_separate_shader_objects"), glewGetExtension("GL_ARB_separate_shader_objects")); + + glewInfoFunc(fi, "glActiveShaderProgram", glActiveShaderProgram == NULL); + glewInfoFunc(fi, "glBindProgramPipeline", glBindProgramPipeline == NULL); + glewInfoFunc(fi, "glCreateShaderProgramv", glCreateShaderProgramv == NULL); + glewInfoFunc(fi, "glDeleteProgramPipelines", glDeleteProgramPipelines == NULL); + glewInfoFunc(fi, "glGenProgramPipelines", glGenProgramPipelines == NULL); + glewInfoFunc(fi, "glGetProgramPipelineInfoLog", glGetProgramPipelineInfoLog == NULL); + glewInfoFunc(fi, "glGetProgramPipelineiv", glGetProgramPipelineiv == NULL); + glewInfoFunc(fi, "glIsProgramPipeline", glIsProgramPipeline == NULL); + glewInfoFunc(fi, "glProgramUniform1d", glProgramUniform1d == NULL); + glewInfoFunc(fi, "glProgramUniform1dv", glProgramUniform1dv == NULL); + glewInfoFunc(fi, "glProgramUniform1f", glProgramUniform1f == NULL); + glewInfoFunc(fi, "glProgramUniform1fv", glProgramUniform1fv == NULL); + glewInfoFunc(fi, "glProgramUniform1i", glProgramUniform1i == NULL); + glewInfoFunc(fi, "glProgramUniform1iv", glProgramUniform1iv == NULL); + glewInfoFunc(fi, "glProgramUniform1ui", glProgramUniform1ui == NULL); + glewInfoFunc(fi, "glProgramUniform1uiv", glProgramUniform1uiv == NULL); + glewInfoFunc(fi, "glProgramUniform2d", glProgramUniform2d == NULL); + glewInfoFunc(fi, "glProgramUniform2dv", glProgramUniform2dv == NULL); + glewInfoFunc(fi, "glProgramUniform2f", glProgramUniform2f == NULL); + glewInfoFunc(fi, "glProgramUniform2fv", glProgramUniform2fv == NULL); + glewInfoFunc(fi, "glProgramUniform2i", glProgramUniform2i == NULL); + glewInfoFunc(fi, "glProgramUniform2iv", glProgramUniform2iv == NULL); + glewInfoFunc(fi, "glProgramUniform2ui", glProgramUniform2ui == NULL); + glewInfoFunc(fi, "glProgramUniform2uiv", glProgramUniform2uiv == NULL); + glewInfoFunc(fi, "glProgramUniform3d", glProgramUniform3d == NULL); + glewInfoFunc(fi, "glProgramUniform3dv", glProgramUniform3dv == NULL); + glewInfoFunc(fi, "glProgramUniform3f", glProgramUniform3f == NULL); + glewInfoFunc(fi, "glProgramUniform3fv", glProgramUniform3fv == NULL); + glewInfoFunc(fi, "glProgramUniform3i", glProgramUniform3i == NULL); + glewInfoFunc(fi, "glProgramUniform3iv", glProgramUniform3iv == NULL); + glewInfoFunc(fi, "glProgramUniform3ui", glProgramUniform3ui == NULL); + glewInfoFunc(fi, "glProgramUniform3uiv", glProgramUniform3uiv == NULL); + glewInfoFunc(fi, "glProgramUniform4d", glProgramUniform4d == NULL); + glewInfoFunc(fi, "glProgramUniform4dv", glProgramUniform4dv == NULL); + glewInfoFunc(fi, "glProgramUniform4f", glProgramUniform4f == NULL); + glewInfoFunc(fi, "glProgramUniform4fv", glProgramUniform4fv == NULL); + glewInfoFunc(fi, "glProgramUniform4i", glProgramUniform4i == NULL); + glewInfoFunc(fi, "glProgramUniform4iv", glProgramUniform4iv == NULL); + glewInfoFunc(fi, "glProgramUniform4ui", glProgramUniform4ui == NULL); + glewInfoFunc(fi, "glProgramUniform4uiv", glProgramUniform4uiv == NULL); + glewInfoFunc(fi, "glProgramUniformMatrix2dv", glProgramUniformMatrix2dv == NULL); + glewInfoFunc(fi, "glProgramUniformMatrix2fv", glProgramUniformMatrix2fv == NULL); + glewInfoFunc(fi, "glProgramUniformMatrix2x3dv", glProgramUniformMatrix2x3dv == NULL); + glewInfoFunc(fi, "glProgramUniformMatrix2x3fv", glProgramUniformMatrix2x3fv == NULL); + glewInfoFunc(fi, "glProgramUniformMatrix2x4dv", glProgramUniformMatrix2x4dv == NULL); + glewInfoFunc(fi, "glProgramUniformMatrix2x4fv", glProgramUniformMatrix2x4fv == NULL); + glewInfoFunc(fi, "glProgramUniformMatrix3dv", glProgramUniformMatrix3dv == NULL); + glewInfoFunc(fi, "glProgramUniformMatrix3fv", glProgramUniformMatrix3fv == NULL); + glewInfoFunc(fi, "glProgramUniformMatrix3x2dv", glProgramUniformMatrix3x2dv == NULL); + glewInfoFunc(fi, "glProgramUniformMatrix3x2fv", glProgramUniformMatrix3x2fv == NULL); + glewInfoFunc(fi, "glProgramUniformMatrix3x4dv", glProgramUniformMatrix3x4dv == NULL); + glewInfoFunc(fi, "glProgramUniformMatrix3x4fv", glProgramUniformMatrix3x4fv == NULL); + glewInfoFunc(fi, "glProgramUniformMatrix4dv", glProgramUniformMatrix4dv == NULL); + glewInfoFunc(fi, "glProgramUniformMatrix4fv", glProgramUniformMatrix4fv == NULL); + glewInfoFunc(fi, "glProgramUniformMatrix4x2dv", glProgramUniformMatrix4x2dv == NULL); + glewInfoFunc(fi, "glProgramUniformMatrix4x2fv", glProgramUniformMatrix4x2fv == NULL); + glewInfoFunc(fi, "glProgramUniformMatrix4x3dv", glProgramUniformMatrix4x3dv == NULL); + glewInfoFunc(fi, "glProgramUniformMatrix4x3fv", glProgramUniformMatrix4x3fv == NULL); + glewInfoFunc(fi, "glUseProgramStages", glUseProgramStages == NULL); + glewInfoFunc(fi, "glValidateProgramPipeline", glValidateProgramPipeline == NULL); +} + +#endif /* GL_ARB_separate_shader_objects */ + +#ifdef GL_ARB_shader_atomic_counter_ops + +static void _glewInfo_GL_ARB_shader_atomic_counter_ops (void) +{ + glewPrintExt("GL_ARB_shader_atomic_counter_ops", GLEW_ARB_shader_atomic_counter_ops, glewIsSupported("GL_ARB_shader_atomic_counter_ops"), glewGetExtension("GL_ARB_shader_atomic_counter_ops")); +} + +#endif /* GL_ARB_shader_atomic_counter_ops */ + +#ifdef GL_ARB_shader_atomic_counters + +static void _glewInfo_GL_ARB_shader_atomic_counters (void) +{ + GLboolean fi = glewPrintExt("GL_ARB_shader_atomic_counters", GLEW_ARB_shader_atomic_counters, glewIsSupported("GL_ARB_shader_atomic_counters"), glewGetExtension("GL_ARB_shader_atomic_counters")); + + glewInfoFunc(fi, "glGetActiveAtomicCounterBufferiv", glGetActiveAtomicCounterBufferiv == NULL); +} + +#endif /* GL_ARB_shader_atomic_counters */ + +#ifdef GL_ARB_shader_ballot + +static void _glewInfo_GL_ARB_shader_ballot (void) +{ + glewPrintExt("GL_ARB_shader_ballot", GLEW_ARB_shader_ballot, glewIsSupported("GL_ARB_shader_ballot"), glewGetExtension("GL_ARB_shader_ballot")); +} + +#endif /* GL_ARB_shader_ballot */ + +#ifdef GL_ARB_shader_bit_encoding + +static void _glewInfo_GL_ARB_shader_bit_encoding (void) +{ + glewPrintExt("GL_ARB_shader_bit_encoding", GLEW_ARB_shader_bit_encoding, glewIsSupported("GL_ARB_shader_bit_encoding"), glewGetExtension("GL_ARB_shader_bit_encoding")); +} + +#endif /* GL_ARB_shader_bit_encoding */ + +#ifdef GL_ARB_shader_clock + +static void _glewInfo_GL_ARB_shader_clock (void) +{ + glewPrintExt("GL_ARB_shader_clock", GLEW_ARB_shader_clock, glewIsSupported("GL_ARB_shader_clock"), glewGetExtension("GL_ARB_shader_clock")); +} + +#endif /* GL_ARB_shader_clock */ + +#ifdef GL_ARB_shader_draw_parameters + +static void _glewInfo_GL_ARB_shader_draw_parameters (void) +{ + glewPrintExt("GL_ARB_shader_draw_parameters", GLEW_ARB_shader_draw_parameters, glewIsSupported("GL_ARB_shader_draw_parameters"), glewGetExtension("GL_ARB_shader_draw_parameters")); +} + +#endif /* GL_ARB_shader_draw_parameters */ + +#ifdef GL_ARB_shader_group_vote + +static void _glewInfo_GL_ARB_shader_group_vote (void) +{ + glewPrintExt("GL_ARB_shader_group_vote", GLEW_ARB_shader_group_vote, glewIsSupported("GL_ARB_shader_group_vote"), glewGetExtension("GL_ARB_shader_group_vote")); +} + +#endif /* GL_ARB_shader_group_vote */ + +#ifdef GL_ARB_shader_image_load_store + +static void _glewInfo_GL_ARB_shader_image_load_store (void) +{ + GLboolean fi = glewPrintExt("GL_ARB_shader_image_load_store", GLEW_ARB_shader_image_load_store, glewIsSupported("GL_ARB_shader_image_load_store"), glewGetExtension("GL_ARB_shader_image_load_store")); + + glewInfoFunc(fi, "glBindImageTexture", glBindImageTexture == NULL); + glewInfoFunc(fi, "glMemoryBarrier", glMemoryBarrier == NULL); +} + +#endif /* GL_ARB_shader_image_load_store */ + +#ifdef GL_ARB_shader_image_size + +static void _glewInfo_GL_ARB_shader_image_size (void) +{ + glewPrintExt("GL_ARB_shader_image_size", GLEW_ARB_shader_image_size, glewIsSupported("GL_ARB_shader_image_size"), glewGetExtension("GL_ARB_shader_image_size")); +} + +#endif /* GL_ARB_shader_image_size */ + +#ifdef GL_ARB_shader_objects + +static void _glewInfo_GL_ARB_shader_objects (void) +{ + GLboolean fi = glewPrintExt("GL_ARB_shader_objects", GLEW_ARB_shader_objects, glewIsSupported("GL_ARB_shader_objects"), glewGetExtension("GL_ARB_shader_objects")); + + glewInfoFunc(fi, "glAttachObjectARB", glAttachObjectARB == NULL); + glewInfoFunc(fi, "glCompileShaderARB", glCompileShaderARB == NULL); + glewInfoFunc(fi, "glCreateProgramObjectARB", glCreateProgramObjectARB == NULL); + glewInfoFunc(fi, "glCreateShaderObjectARB", glCreateShaderObjectARB == NULL); + glewInfoFunc(fi, "glDeleteObjectARB", glDeleteObjectARB == NULL); + glewInfoFunc(fi, "glDetachObjectARB", glDetachObjectARB == NULL); + glewInfoFunc(fi, "glGetActiveUniformARB", glGetActiveUniformARB == NULL); + glewInfoFunc(fi, "glGetAttachedObjectsARB", glGetAttachedObjectsARB == NULL); + glewInfoFunc(fi, "glGetHandleARB", glGetHandleARB == NULL); + glewInfoFunc(fi, "glGetInfoLogARB", glGetInfoLogARB == NULL); + glewInfoFunc(fi, "glGetObjectParameterfvARB", glGetObjectParameterfvARB == NULL); + glewInfoFunc(fi, "glGetObjectParameterivARB", glGetObjectParameterivARB == NULL); + glewInfoFunc(fi, "glGetShaderSourceARB", glGetShaderSourceARB == NULL); + glewInfoFunc(fi, "glGetUniformLocationARB", glGetUniformLocationARB == NULL); + glewInfoFunc(fi, "glGetUniformfvARB", glGetUniformfvARB == NULL); + glewInfoFunc(fi, "glGetUniformivARB", glGetUniformivARB == NULL); + glewInfoFunc(fi, "glLinkProgramARB", glLinkProgramARB == NULL); + glewInfoFunc(fi, "glShaderSourceARB", glShaderSourceARB == NULL); + glewInfoFunc(fi, "glUniform1fARB", glUniform1fARB == NULL); + glewInfoFunc(fi, "glUniform1fvARB", glUniform1fvARB == NULL); + glewInfoFunc(fi, "glUniform1iARB", glUniform1iARB == NULL); + glewInfoFunc(fi, "glUniform1ivARB", glUniform1ivARB == NULL); + glewInfoFunc(fi, "glUniform2fARB", glUniform2fARB == NULL); + glewInfoFunc(fi, "glUniform2fvARB", glUniform2fvARB == NULL); + glewInfoFunc(fi, "glUniform2iARB", glUniform2iARB == NULL); + glewInfoFunc(fi, "glUniform2ivARB", glUniform2ivARB == NULL); + glewInfoFunc(fi, "glUniform3fARB", glUniform3fARB == NULL); + glewInfoFunc(fi, "glUniform3fvARB", glUniform3fvARB == NULL); + glewInfoFunc(fi, "glUniform3iARB", glUniform3iARB == NULL); + glewInfoFunc(fi, "glUniform3ivARB", glUniform3ivARB == NULL); + glewInfoFunc(fi, "glUniform4fARB", glUniform4fARB == NULL); + glewInfoFunc(fi, "glUniform4fvARB", glUniform4fvARB == NULL); + glewInfoFunc(fi, "glUniform4iARB", glUniform4iARB == NULL); + glewInfoFunc(fi, "glUniform4ivARB", glUniform4ivARB == NULL); + glewInfoFunc(fi, "glUniformMatrix2fvARB", glUniformMatrix2fvARB == NULL); + glewInfoFunc(fi, "glUniformMatrix3fvARB", glUniformMatrix3fvARB == NULL); + glewInfoFunc(fi, "glUniformMatrix4fvARB", glUniformMatrix4fvARB == NULL); + glewInfoFunc(fi, "glUseProgramObjectARB", glUseProgramObjectARB == NULL); + glewInfoFunc(fi, "glValidateProgramARB", glValidateProgramARB == NULL); +} + +#endif /* GL_ARB_shader_objects */ + +#ifdef GL_ARB_shader_precision + +static void _glewInfo_GL_ARB_shader_precision (void) +{ + glewPrintExt("GL_ARB_shader_precision", GLEW_ARB_shader_precision, glewIsSupported("GL_ARB_shader_precision"), glewGetExtension("GL_ARB_shader_precision")); +} + +#endif /* GL_ARB_shader_precision */ + +#ifdef GL_ARB_shader_stencil_export + +static void _glewInfo_GL_ARB_shader_stencil_export (void) +{ + glewPrintExt("GL_ARB_shader_stencil_export", GLEW_ARB_shader_stencil_export, glewIsSupported("GL_ARB_shader_stencil_export"), glewGetExtension("GL_ARB_shader_stencil_export")); +} + +#endif /* GL_ARB_shader_stencil_export */ + +#ifdef GL_ARB_shader_storage_buffer_object + +static void _glewInfo_GL_ARB_shader_storage_buffer_object (void) +{ + GLboolean fi = glewPrintExt("GL_ARB_shader_storage_buffer_object", GLEW_ARB_shader_storage_buffer_object, glewIsSupported("GL_ARB_shader_storage_buffer_object"), glewGetExtension("GL_ARB_shader_storage_buffer_object")); + + glewInfoFunc(fi, "glShaderStorageBlockBinding", glShaderStorageBlockBinding == NULL); +} + +#endif /* GL_ARB_shader_storage_buffer_object */ + +#ifdef GL_ARB_shader_subroutine + +static void _glewInfo_GL_ARB_shader_subroutine (void) +{ + GLboolean fi = glewPrintExt("GL_ARB_shader_subroutine", GLEW_ARB_shader_subroutine, glewIsSupported("GL_ARB_shader_subroutine"), glewGetExtension("GL_ARB_shader_subroutine")); + + glewInfoFunc(fi, "glGetActiveSubroutineName", glGetActiveSubroutineName == NULL); + glewInfoFunc(fi, "glGetActiveSubroutineUniformName", glGetActiveSubroutineUniformName == NULL); + glewInfoFunc(fi, "glGetActiveSubroutineUniformiv", glGetActiveSubroutineUniformiv == NULL); + glewInfoFunc(fi, "glGetProgramStageiv", glGetProgramStageiv == NULL); + glewInfoFunc(fi, "glGetSubroutineIndex", glGetSubroutineIndex == NULL); + glewInfoFunc(fi, "glGetSubroutineUniformLocation", glGetSubroutineUniformLocation == NULL); + glewInfoFunc(fi, "glGetUniformSubroutineuiv", glGetUniformSubroutineuiv == NULL); + glewInfoFunc(fi, "glUniformSubroutinesuiv", glUniformSubroutinesuiv == NULL); +} + +#endif /* GL_ARB_shader_subroutine */ + +#ifdef GL_ARB_shader_texture_image_samples + +static void _glewInfo_GL_ARB_shader_texture_image_samples (void) +{ + glewPrintExt("GL_ARB_shader_texture_image_samples", GLEW_ARB_shader_texture_image_samples, glewIsSupported("GL_ARB_shader_texture_image_samples"), glewGetExtension("GL_ARB_shader_texture_image_samples")); +} + +#endif /* GL_ARB_shader_texture_image_samples */ + +#ifdef GL_ARB_shader_texture_lod + +static void _glewInfo_GL_ARB_shader_texture_lod (void) +{ + glewPrintExt("GL_ARB_shader_texture_lod", GLEW_ARB_shader_texture_lod, glewIsSupported("GL_ARB_shader_texture_lod"), glewGetExtension("GL_ARB_shader_texture_lod")); +} + +#endif /* GL_ARB_shader_texture_lod */ + +#ifdef GL_ARB_shader_viewport_layer_array + +static void _glewInfo_GL_ARB_shader_viewport_layer_array (void) +{ + glewPrintExt("GL_ARB_shader_viewport_layer_array", GLEW_ARB_shader_viewport_layer_array, glewIsSupported("GL_ARB_shader_viewport_layer_array"), glewGetExtension("GL_ARB_shader_viewport_layer_array")); +} + +#endif /* GL_ARB_shader_viewport_layer_array */ + +#ifdef GL_ARB_shading_language_100 + +static void _glewInfo_GL_ARB_shading_language_100 (void) +{ + glewPrintExt("GL_ARB_shading_language_100", GLEW_ARB_shading_language_100, glewIsSupported("GL_ARB_shading_language_100"), glewGetExtension("GL_ARB_shading_language_100")); +} + +#endif /* GL_ARB_shading_language_100 */ + +#ifdef GL_ARB_shading_language_420pack + +static void _glewInfo_GL_ARB_shading_language_420pack (void) +{ + glewPrintExt("GL_ARB_shading_language_420pack", GLEW_ARB_shading_language_420pack, glewIsSupported("GL_ARB_shading_language_420pack"), glewGetExtension("GL_ARB_shading_language_420pack")); +} + +#endif /* GL_ARB_shading_language_420pack */ + +#ifdef GL_ARB_shading_language_include + +static void _glewInfo_GL_ARB_shading_language_include (void) +{ + GLboolean fi = glewPrintExt("GL_ARB_shading_language_include", GLEW_ARB_shading_language_include, glewIsSupported("GL_ARB_shading_language_include"), glewGetExtension("GL_ARB_shading_language_include")); + + glewInfoFunc(fi, "glCompileShaderIncludeARB", glCompileShaderIncludeARB == NULL); + glewInfoFunc(fi, "glDeleteNamedStringARB", glDeleteNamedStringARB == NULL); + glewInfoFunc(fi, "glGetNamedStringARB", glGetNamedStringARB == NULL); + glewInfoFunc(fi, "glGetNamedStringivARB", glGetNamedStringivARB == NULL); + glewInfoFunc(fi, "glIsNamedStringARB", glIsNamedStringARB == NULL); + glewInfoFunc(fi, "glNamedStringARB", glNamedStringARB == NULL); +} + +#endif /* GL_ARB_shading_language_include */ + +#ifdef GL_ARB_shading_language_packing + +static void _glewInfo_GL_ARB_shading_language_packing (void) +{ + glewPrintExt("GL_ARB_shading_language_packing", GLEW_ARB_shading_language_packing, glewIsSupported("GL_ARB_shading_language_packing"), glewGetExtension("GL_ARB_shading_language_packing")); +} + +#endif /* GL_ARB_shading_language_packing */ + +#ifdef GL_ARB_shadow + +static void _glewInfo_GL_ARB_shadow (void) +{ + glewPrintExt("GL_ARB_shadow", GLEW_ARB_shadow, glewIsSupported("GL_ARB_shadow"), glewGetExtension("GL_ARB_shadow")); +} + +#endif /* GL_ARB_shadow */ + +#ifdef GL_ARB_shadow_ambient + +static void _glewInfo_GL_ARB_shadow_ambient (void) +{ + glewPrintExt("GL_ARB_shadow_ambient", GLEW_ARB_shadow_ambient, glewIsSupported("GL_ARB_shadow_ambient"), glewGetExtension("GL_ARB_shadow_ambient")); +} + +#endif /* GL_ARB_shadow_ambient */ + +#ifdef GL_ARB_sparse_buffer + +static void _glewInfo_GL_ARB_sparse_buffer (void) +{ + GLboolean fi = glewPrintExt("GL_ARB_sparse_buffer", GLEW_ARB_sparse_buffer, glewIsSupported("GL_ARB_sparse_buffer"), glewGetExtension("GL_ARB_sparse_buffer")); + + glewInfoFunc(fi, "glBufferPageCommitmentARB", glBufferPageCommitmentARB == NULL); +} + +#endif /* GL_ARB_sparse_buffer */ + +#ifdef GL_ARB_sparse_texture + +static void _glewInfo_GL_ARB_sparse_texture (void) +{ + GLboolean fi = glewPrintExt("GL_ARB_sparse_texture", GLEW_ARB_sparse_texture, glewIsSupported("GL_ARB_sparse_texture"), glewGetExtension("GL_ARB_sparse_texture")); + + glewInfoFunc(fi, "glTexPageCommitmentARB", glTexPageCommitmentARB == NULL); +} + +#endif /* GL_ARB_sparse_texture */ + +#ifdef GL_ARB_sparse_texture2 + +static void _glewInfo_GL_ARB_sparse_texture2 (void) +{ + glewPrintExt("GL_ARB_sparse_texture2", GLEW_ARB_sparse_texture2, glewIsSupported("GL_ARB_sparse_texture2"), glewGetExtension("GL_ARB_sparse_texture2")); +} + +#endif /* GL_ARB_sparse_texture2 */ + +#ifdef GL_ARB_sparse_texture_clamp + +static void _glewInfo_GL_ARB_sparse_texture_clamp (void) +{ + glewPrintExt("GL_ARB_sparse_texture_clamp", GLEW_ARB_sparse_texture_clamp, glewIsSupported("GL_ARB_sparse_texture_clamp"), glewGetExtension("GL_ARB_sparse_texture_clamp")); +} + +#endif /* GL_ARB_sparse_texture_clamp */ + +#ifdef GL_ARB_spirv_extensions + +static void _glewInfo_GL_ARB_spirv_extensions (void) +{ + glewPrintExt("GL_ARB_spirv_extensions", GLEW_ARB_spirv_extensions, glewIsSupported("GL_ARB_spirv_extensions"), glewGetExtension("GL_ARB_spirv_extensions")); +} + +#endif /* GL_ARB_spirv_extensions */ + +#ifdef GL_ARB_stencil_texturing + +static void _glewInfo_GL_ARB_stencil_texturing (void) +{ + glewPrintExt("GL_ARB_stencil_texturing", GLEW_ARB_stencil_texturing, glewIsSupported("GL_ARB_stencil_texturing"), glewGetExtension("GL_ARB_stencil_texturing")); +} + +#endif /* GL_ARB_stencil_texturing */ + +#ifdef GL_ARB_sync + +static void _glewInfo_GL_ARB_sync (void) +{ + GLboolean fi = glewPrintExt("GL_ARB_sync", GLEW_ARB_sync, glewIsSupported("GL_ARB_sync"), glewGetExtension("GL_ARB_sync")); + + glewInfoFunc(fi, "glClientWaitSync", glClientWaitSync == NULL); + glewInfoFunc(fi, "glDeleteSync", glDeleteSync == NULL); + glewInfoFunc(fi, "glFenceSync", glFenceSync == NULL); + glewInfoFunc(fi, "glGetInteger64v", glGetInteger64v == NULL); + glewInfoFunc(fi, "glGetSynciv", glGetSynciv == NULL); + glewInfoFunc(fi, "glIsSync", glIsSync == NULL); + glewInfoFunc(fi, "glWaitSync", glWaitSync == NULL); +} + +#endif /* GL_ARB_sync */ + +#ifdef GL_ARB_tessellation_shader + +static void _glewInfo_GL_ARB_tessellation_shader (void) +{ + GLboolean fi = glewPrintExt("GL_ARB_tessellation_shader", GLEW_ARB_tessellation_shader, glewIsSupported("GL_ARB_tessellation_shader"), glewGetExtension("GL_ARB_tessellation_shader")); + + glewInfoFunc(fi, "glPatchParameterfv", glPatchParameterfv == NULL); + glewInfoFunc(fi, "glPatchParameteri", glPatchParameteri == NULL); +} + +#endif /* GL_ARB_tessellation_shader */ + +#ifdef GL_ARB_texture_barrier + +static void _glewInfo_GL_ARB_texture_barrier (void) +{ + GLboolean fi = glewPrintExt("GL_ARB_texture_barrier", GLEW_ARB_texture_barrier, glewIsSupported("GL_ARB_texture_barrier"), glewGetExtension("GL_ARB_texture_barrier")); + + glewInfoFunc(fi, "glTextureBarrier", glTextureBarrier == NULL); +} + +#endif /* GL_ARB_texture_barrier */ + +#ifdef GL_ARB_texture_border_clamp + +static void _glewInfo_GL_ARB_texture_border_clamp (void) +{ + glewPrintExt("GL_ARB_texture_border_clamp", GLEW_ARB_texture_border_clamp, glewIsSupported("GL_ARB_texture_border_clamp"), glewGetExtension("GL_ARB_texture_border_clamp")); +} + +#endif /* GL_ARB_texture_border_clamp */ + +#ifdef GL_ARB_texture_buffer_object + +static void _glewInfo_GL_ARB_texture_buffer_object (void) +{ + GLboolean fi = glewPrintExt("GL_ARB_texture_buffer_object", GLEW_ARB_texture_buffer_object, glewIsSupported("GL_ARB_texture_buffer_object"), glewGetExtension("GL_ARB_texture_buffer_object")); + + glewInfoFunc(fi, "glTexBufferARB", glTexBufferARB == NULL); +} + +#endif /* GL_ARB_texture_buffer_object */ + +#ifdef GL_ARB_texture_buffer_object_rgb32 + +static void _glewInfo_GL_ARB_texture_buffer_object_rgb32 (void) +{ + glewPrintExt("GL_ARB_texture_buffer_object_rgb32", GLEW_ARB_texture_buffer_object_rgb32, glewIsSupported("GL_ARB_texture_buffer_object_rgb32"), glewGetExtension("GL_ARB_texture_buffer_object_rgb32")); +} + +#endif /* GL_ARB_texture_buffer_object_rgb32 */ + +#ifdef GL_ARB_texture_buffer_range + +static void _glewInfo_GL_ARB_texture_buffer_range (void) +{ + GLboolean fi = glewPrintExt("GL_ARB_texture_buffer_range", GLEW_ARB_texture_buffer_range, glewIsSupported("GL_ARB_texture_buffer_range"), glewGetExtension("GL_ARB_texture_buffer_range")); + + glewInfoFunc(fi, "glTexBufferRange", glTexBufferRange == NULL); + glewInfoFunc(fi, "glTextureBufferRangeEXT", glTextureBufferRangeEXT == NULL); +} + +#endif /* GL_ARB_texture_buffer_range */ + +#ifdef GL_ARB_texture_compression + +static void _glewInfo_GL_ARB_texture_compression (void) +{ + GLboolean fi = glewPrintExt("GL_ARB_texture_compression", GLEW_ARB_texture_compression, glewIsSupported("GL_ARB_texture_compression"), glewGetExtension("GL_ARB_texture_compression")); + + glewInfoFunc(fi, "glCompressedTexImage1DARB", glCompressedTexImage1DARB == NULL); + glewInfoFunc(fi, "glCompressedTexImage2DARB", glCompressedTexImage2DARB == NULL); + glewInfoFunc(fi, "glCompressedTexImage3DARB", glCompressedTexImage3DARB == NULL); + glewInfoFunc(fi, "glCompressedTexSubImage1DARB", glCompressedTexSubImage1DARB == NULL); + glewInfoFunc(fi, "glCompressedTexSubImage2DARB", glCompressedTexSubImage2DARB == NULL); + glewInfoFunc(fi, "glCompressedTexSubImage3DARB", glCompressedTexSubImage3DARB == NULL); + glewInfoFunc(fi, "glGetCompressedTexImageARB", glGetCompressedTexImageARB == NULL); +} + +#endif /* GL_ARB_texture_compression */ + +#ifdef GL_ARB_texture_compression_bptc + +static void _glewInfo_GL_ARB_texture_compression_bptc (void) +{ + glewPrintExt("GL_ARB_texture_compression_bptc", GLEW_ARB_texture_compression_bptc, glewIsSupported("GL_ARB_texture_compression_bptc"), glewGetExtension("GL_ARB_texture_compression_bptc")); +} + +#endif /* GL_ARB_texture_compression_bptc */ + +#ifdef GL_ARB_texture_compression_rgtc + +static void _glewInfo_GL_ARB_texture_compression_rgtc (void) +{ + glewPrintExt("GL_ARB_texture_compression_rgtc", GLEW_ARB_texture_compression_rgtc, glewIsSupported("GL_ARB_texture_compression_rgtc"), glewGetExtension("GL_ARB_texture_compression_rgtc")); +} + +#endif /* GL_ARB_texture_compression_rgtc */ + +#ifdef GL_ARB_texture_cube_map + +static void _glewInfo_GL_ARB_texture_cube_map (void) +{ + glewPrintExt("GL_ARB_texture_cube_map", GLEW_ARB_texture_cube_map, glewIsSupported("GL_ARB_texture_cube_map"), glewGetExtension("GL_ARB_texture_cube_map")); +} + +#endif /* GL_ARB_texture_cube_map */ + +#ifdef GL_ARB_texture_cube_map_array + +static void _glewInfo_GL_ARB_texture_cube_map_array (void) +{ + glewPrintExt("GL_ARB_texture_cube_map_array", GLEW_ARB_texture_cube_map_array, glewIsSupported("GL_ARB_texture_cube_map_array"), glewGetExtension("GL_ARB_texture_cube_map_array")); +} + +#endif /* GL_ARB_texture_cube_map_array */ + +#ifdef GL_ARB_texture_env_add + +static void _glewInfo_GL_ARB_texture_env_add (void) +{ + glewPrintExt("GL_ARB_texture_env_add", GLEW_ARB_texture_env_add, glewIsSupported("GL_ARB_texture_env_add"), glewGetExtension("GL_ARB_texture_env_add")); +} + +#endif /* GL_ARB_texture_env_add */ + +#ifdef GL_ARB_texture_env_combine + +static void _glewInfo_GL_ARB_texture_env_combine (void) +{ + glewPrintExt("GL_ARB_texture_env_combine", GLEW_ARB_texture_env_combine, glewIsSupported("GL_ARB_texture_env_combine"), glewGetExtension("GL_ARB_texture_env_combine")); +} + +#endif /* GL_ARB_texture_env_combine */ + +#ifdef GL_ARB_texture_env_crossbar + +static void _glewInfo_GL_ARB_texture_env_crossbar (void) +{ + glewPrintExt("GL_ARB_texture_env_crossbar", GLEW_ARB_texture_env_crossbar, glewIsSupported("GL_ARB_texture_env_crossbar"), glewGetExtension("GL_ARB_texture_env_crossbar")); +} + +#endif /* GL_ARB_texture_env_crossbar */ + +#ifdef GL_ARB_texture_env_dot3 + +static void _glewInfo_GL_ARB_texture_env_dot3 (void) +{ + glewPrintExt("GL_ARB_texture_env_dot3", GLEW_ARB_texture_env_dot3, glewIsSupported("GL_ARB_texture_env_dot3"), glewGetExtension("GL_ARB_texture_env_dot3")); +} + +#endif /* GL_ARB_texture_env_dot3 */ + +#ifdef GL_ARB_texture_filter_anisotropic + +static void _glewInfo_GL_ARB_texture_filter_anisotropic (void) +{ + glewPrintExt("GL_ARB_texture_filter_anisotropic", GLEW_ARB_texture_filter_anisotropic, glewIsSupported("GL_ARB_texture_filter_anisotropic"), glewGetExtension("GL_ARB_texture_filter_anisotropic")); +} + +#endif /* GL_ARB_texture_filter_anisotropic */ + +#ifdef GL_ARB_texture_filter_minmax + +static void _glewInfo_GL_ARB_texture_filter_minmax (void) +{ + glewPrintExt("GL_ARB_texture_filter_minmax", GLEW_ARB_texture_filter_minmax, glewIsSupported("GL_ARB_texture_filter_minmax"), glewGetExtension("GL_ARB_texture_filter_minmax")); +} + +#endif /* GL_ARB_texture_filter_minmax */ + +#ifdef GL_ARB_texture_float + +static void _glewInfo_GL_ARB_texture_float (void) +{ + glewPrintExt("GL_ARB_texture_float", GLEW_ARB_texture_float, glewIsSupported("GL_ARB_texture_float"), glewGetExtension("GL_ARB_texture_float")); +} + +#endif /* GL_ARB_texture_float */ + +#ifdef GL_ARB_texture_gather + +static void _glewInfo_GL_ARB_texture_gather (void) +{ + glewPrintExt("GL_ARB_texture_gather", GLEW_ARB_texture_gather, glewIsSupported("GL_ARB_texture_gather"), glewGetExtension("GL_ARB_texture_gather")); +} + +#endif /* GL_ARB_texture_gather */ + +#ifdef GL_ARB_texture_mirror_clamp_to_edge + +static void _glewInfo_GL_ARB_texture_mirror_clamp_to_edge (void) +{ + glewPrintExt("GL_ARB_texture_mirror_clamp_to_edge", GLEW_ARB_texture_mirror_clamp_to_edge, glewIsSupported("GL_ARB_texture_mirror_clamp_to_edge"), glewGetExtension("GL_ARB_texture_mirror_clamp_to_edge")); +} + +#endif /* GL_ARB_texture_mirror_clamp_to_edge */ + +#ifdef GL_ARB_texture_mirrored_repeat + +static void _glewInfo_GL_ARB_texture_mirrored_repeat (void) +{ + glewPrintExt("GL_ARB_texture_mirrored_repeat", GLEW_ARB_texture_mirrored_repeat, glewIsSupported("GL_ARB_texture_mirrored_repeat"), glewGetExtension("GL_ARB_texture_mirrored_repeat")); +} + +#endif /* GL_ARB_texture_mirrored_repeat */ + +#ifdef GL_ARB_texture_multisample + +static void _glewInfo_GL_ARB_texture_multisample (void) +{ + GLboolean fi = glewPrintExt("GL_ARB_texture_multisample", GLEW_ARB_texture_multisample, glewIsSupported("GL_ARB_texture_multisample"), glewGetExtension("GL_ARB_texture_multisample")); + + glewInfoFunc(fi, "glGetMultisamplefv", glGetMultisamplefv == NULL); + glewInfoFunc(fi, "glSampleMaski", glSampleMaski == NULL); + glewInfoFunc(fi, "glTexImage2DMultisample", glTexImage2DMultisample == NULL); + glewInfoFunc(fi, "glTexImage3DMultisample", glTexImage3DMultisample == NULL); +} + +#endif /* GL_ARB_texture_multisample */ + +#ifdef GL_ARB_texture_non_power_of_two + +static void _glewInfo_GL_ARB_texture_non_power_of_two (void) +{ + glewPrintExt("GL_ARB_texture_non_power_of_two", GLEW_ARB_texture_non_power_of_two, glewIsSupported("GL_ARB_texture_non_power_of_two"), glewGetExtension("GL_ARB_texture_non_power_of_two")); +} + +#endif /* GL_ARB_texture_non_power_of_two */ + +#ifdef GL_ARB_texture_query_levels + +static void _glewInfo_GL_ARB_texture_query_levels (void) +{ + glewPrintExt("GL_ARB_texture_query_levels", GLEW_ARB_texture_query_levels, glewIsSupported("GL_ARB_texture_query_levels"), glewGetExtension("GL_ARB_texture_query_levels")); +} + +#endif /* GL_ARB_texture_query_levels */ + +#ifdef GL_ARB_texture_query_lod + +static void _glewInfo_GL_ARB_texture_query_lod (void) +{ + glewPrintExt("GL_ARB_texture_query_lod", GLEW_ARB_texture_query_lod, glewIsSupported("GL_ARB_texture_query_lod"), glewGetExtension("GL_ARB_texture_query_lod")); +} + +#endif /* GL_ARB_texture_query_lod */ + +#ifdef GL_ARB_texture_rectangle + +static void _glewInfo_GL_ARB_texture_rectangle (void) +{ + glewPrintExt("GL_ARB_texture_rectangle", GLEW_ARB_texture_rectangle, glewIsSupported("GL_ARB_texture_rectangle"), glewGetExtension("GL_ARB_texture_rectangle")); +} + +#endif /* GL_ARB_texture_rectangle */ + +#ifdef GL_ARB_texture_rg + +static void _glewInfo_GL_ARB_texture_rg (void) +{ + glewPrintExt("GL_ARB_texture_rg", GLEW_ARB_texture_rg, glewIsSupported("GL_ARB_texture_rg"), glewGetExtension("GL_ARB_texture_rg")); +} + +#endif /* GL_ARB_texture_rg */ + +#ifdef GL_ARB_texture_rgb10_a2ui + +static void _glewInfo_GL_ARB_texture_rgb10_a2ui (void) +{ + glewPrintExt("GL_ARB_texture_rgb10_a2ui", GLEW_ARB_texture_rgb10_a2ui, glewIsSupported("GL_ARB_texture_rgb10_a2ui"), glewGetExtension("GL_ARB_texture_rgb10_a2ui")); +} + +#endif /* GL_ARB_texture_rgb10_a2ui */ + +#ifdef GL_ARB_texture_stencil8 + +static void _glewInfo_GL_ARB_texture_stencil8 (void) +{ + glewPrintExt("GL_ARB_texture_stencil8", GLEW_ARB_texture_stencil8, glewIsSupported("GL_ARB_texture_stencil8"), glewGetExtension("GL_ARB_texture_stencil8")); +} + +#endif /* GL_ARB_texture_stencil8 */ + +#ifdef GL_ARB_texture_storage + +static void _glewInfo_GL_ARB_texture_storage (void) +{ + GLboolean fi = glewPrintExt("GL_ARB_texture_storage", GLEW_ARB_texture_storage, glewIsSupported("GL_ARB_texture_storage"), glewGetExtension("GL_ARB_texture_storage")); + + glewInfoFunc(fi, "glTexStorage1D", glTexStorage1D == NULL); + glewInfoFunc(fi, "glTexStorage2D", glTexStorage2D == NULL); + glewInfoFunc(fi, "glTexStorage3D", glTexStorage3D == NULL); +} + +#endif /* GL_ARB_texture_storage */ + +#ifdef GL_ARB_texture_storage_multisample + +static void _glewInfo_GL_ARB_texture_storage_multisample (void) +{ + GLboolean fi = glewPrintExt("GL_ARB_texture_storage_multisample", GLEW_ARB_texture_storage_multisample, glewIsSupported("GL_ARB_texture_storage_multisample"), glewGetExtension("GL_ARB_texture_storage_multisample")); + + glewInfoFunc(fi, "glTexStorage2DMultisample", glTexStorage2DMultisample == NULL); + glewInfoFunc(fi, "glTexStorage3DMultisample", glTexStorage3DMultisample == NULL); + glewInfoFunc(fi, "glTextureStorage2DMultisampleEXT", glTextureStorage2DMultisampleEXT == NULL); + glewInfoFunc(fi, "glTextureStorage3DMultisampleEXT", glTextureStorage3DMultisampleEXT == NULL); +} + +#endif /* GL_ARB_texture_storage_multisample */ + +#ifdef GL_ARB_texture_swizzle + +static void _glewInfo_GL_ARB_texture_swizzle (void) +{ + glewPrintExt("GL_ARB_texture_swizzle", GLEW_ARB_texture_swizzle, glewIsSupported("GL_ARB_texture_swizzle"), glewGetExtension("GL_ARB_texture_swizzle")); +} + +#endif /* GL_ARB_texture_swizzle */ + +#ifdef GL_ARB_texture_view + +static void _glewInfo_GL_ARB_texture_view (void) +{ + GLboolean fi = glewPrintExt("GL_ARB_texture_view", GLEW_ARB_texture_view, glewIsSupported("GL_ARB_texture_view"), glewGetExtension("GL_ARB_texture_view")); + + glewInfoFunc(fi, "glTextureView", glTextureView == NULL); +} + +#endif /* GL_ARB_texture_view */ + +#ifdef GL_ARB_timer_query + +static void _glewInfo_GL_ARB_timer_query (void) +{ + GLboolean fi = glewPrintExt("GL_ARB_timer_query", GLEW_ARB_timer_query, glewIsSupported("GL_ARB_timer_query"), glewGetExtension("GL_ARB_timer_query")); + + glewInfoFunc(fi, "glGetQueryObjecti64v", glGetQueryObjecti64v == NULL); + glewInfoFunc(fi, "glGetQueryObjectui64v", glGetQueryObjectui64v == NULL); + glewInfoFunc(fi, "glQueryCounter", glQueryCounter == NULL); +} + +#endif /* GL_ARB_timer_query */ + +#ifdef GL_ARB_transform_feedback2 + +static void _glewInfo_GL_ARB_transform_feedback2 (void) +{ + GLboolean fi = glewPrintExt("GL_ARB_transform_feedback2", GLEW_ARB_transform_feedback2, glewIsSupported("GL_ARB_transform_feedback2"), glewGetExtension("GL_ARB_transform_feedback2")); + + glewInfoFunc(fi, "glBindTransformFeedback", glBindTransformFeedback == NULL); + glewInfoFunc(fi, "glDeleteTransformFeedbacks", glDeleteTransformFeedbacks == NULL); + glewInfoFunc(fi, "glDrawTransformFeedback", glDrawTransformFeedback == NULL); + glewInfoFunc(fi, "glGenTransformFeedbacks", glGenTransformFeedbacks == NULL); + glewInfoFunc(fi, "glIsTransformFeedback", glIsTransformFeedback == NULL); + glewInfoFunc(fi, "glPauseTransformFeedback", glPauseTransformFeedback == NULL); + glewInfoFunc(fi, "glResumeTransformFeedback", glResumeTransformFeedback == NULL); +} + +#endif /* GL_ARB_transform_feedback2 */ + +#ifdef GL_ARB_transform_feedback3 + +static void _glewInfo_GL_ARB_transform_feedback3 (void) +{ + GLboolean fi = glewPrintExt("GL_ARB_transform_feedback3", GLEW_ARB_transform_feedback3, glewIsSupported("GL_ARB_transform_feedback3"), glewGetExtension("GL_ARB_transform_feedback3")); + + glewInfoFunc(fi, "glBeginQueryIndexed", glBeginQueryIndexed == NULL); + glewInfoFunc(fi, "glDrawTransformFeedbackStream", glDrawTransformFeedbackStream == NULL); + glewInfoFunc(fi, "glEndQueryIndexed", glEndQueryIndexed == NULL); + glewInfoFunc(fi, "glGetQueryIndexediv", glGetQueryIndexediv == NULL); +} + +#endif /* GL_ARB_transform_feedback3 */ + +#ifdef GL_ARB_transform_feedback_instanced + +static void _glewInfo_GL_ARB_transform_feedback_instanced (void) +{ + GLboolean fi = glewPrintExt("GL_ARB_transform_feedback_instanced", GLEW_ARB_transform_feedback_instanced, glewIsSupported("GL_ARB_transform_feedback_instanced"), glewGetExtension("GL_ARB_transform_feedback_instanced")); + + glewInfoFunc(fi, "glDrawTransformFeedbackInstanced", glDrawTransformFeedbackInstanced == NULL); + glewInfoFunc(fi, "glDrawTransformFeedbackStreamInstanced", glDrawTransformFeedbackStreamInstanced == NULL); +} + +#endif /* GL_ARB_transform_feedback_instanced */ + +#ifdef GL_ARB_transform_feedback_overflow_query + +static void _glewInfo_GL_ARB_transform_feedback_overflow_query (void) +{ + glewPrintExt("GL_ARB_transform_feedback_overflow_query", GLEW_ARB_transform_feedback_overflow_query, glewIsSupported("GL_ARB_transform_feedback_overflow_query"), glewGetExtension("GL_ARB_transform_feedback_overflow_query")); +} + +#endif /* GL_ARB_transform_feedback_overflow_query */ + +#ifdef GL_ARB_transpose_matrix + +static void _glewInfo_GL_ARB_transpose_matrix (void) +{ + GLboolean fi = glewPrintExt("GL_ARB_transpose_matrix", GLEW_ARB_transpose_matrix, glewIsSupported("GL_ARB_transpose_matrix"), glewGetExtension("GL_ARB_transpose_matrix")); + + glewInfoFunc(fi, "glLoadTransposeMatrixdARB", glLoadTransposeMatrixdARB == NULL); + glewInfoFunc(fi, "glLoadTransposeMatrixfARB", glLoadTransposeMatrixfARB == NULL); + glewInfoFunc(fi, "glMultTransposeMatrixdARB", glMultTransposeMatrixdARB == NULL); + glewInfoFunc(fi, "glMultTransposeMatrixfARB", glMultTransposeMatrixfARB == NULL); +} + +#endif /* GL_ARB_transpose_matrix */ + +#ifdef GL_ARB_uniform_buffer_object + +static void _glewInfo_GL_ARB_uniform_buffer_object (void) +{ + GLboolean fi = glewPrintExt("GL_ARB_uniform_buffer_object", GLEW_ARB_uniform_buffer_object, glewIsSupported("GL_ARB_uniform_buffer_object"), glewGetExtension("GL_ARB_uniform_buffer_object")); + + glewInfoFunc(fi, "glBindBufferBase", glBindBufferBase == NULL); + glewInfoFunc(fi, "glBindBufferRange", glBindBufferRange == NULL); + glewInfoFunc(fi, "glGetActiveUniformBlockName", glGetActiveUniformBlockName == NULL); + glewInfoFunc(fi, "glGetActiveUniformBlockiv", glGetActiveUniformBlockiv == NULL); + glewInfoFunc(fi, "glGetActiveUniformName", glGetActiveUniformName == NULL); + glewInfoFunc(fi, "glGetActiveUniformsiv", glGetActiveUniformsiv == NULL); + glewInfoFunc(fi, "glGetIntegeri_v", glGetIntegeri_v == NULL); + glewInfoFunc(fi, "glGetUniformBlockIndex", glGetUniformBlockIndex == NULL); + glewInfoFunc(fi, "glGetUniformIndices", glGetUniformIndices == NULL); + glewInfoFunc(fi, "glUniformBlockBinding", glUniformBlockBinding == NULL); +} + +#endif /* GL_ARB_uniform_buffer_object */ + +#ifdef GL_ARB_vertex_array_bgra + +static void _glewInfo_GL_ARB_vertex_array_bgra (void) +{ + glewPrintExt("GL_ARB_vertex_array_bgra", GLEW_ARB_vertex_array_bgra, glewIsSupported("GL_ARB_vertex_array_bgra"), glewGetExtension("GL_ARB_vertex_array_bgra")); +} + +#endif /* GL_ARB_vertex_array_bgra */ + +#ifdef GL_ARB_vertex_array_object + +static void _glewInfo_GL_ARB_vertex_array_object (void) +{ + GLboolean fi = glewPrintExt("GL_ARB_vertex_array_object", GLEW_ARB_vertex_array_object, glewIsSupported("GL_ARB_vertex_array_object"), glewGetExtension("GL_ARB_vertex_array_object")); + + glewInfoFunc(fi, "glBindVertexArray", glBindVertexArray == NULL); + glewInfoFunc(fi, "glDeleteVertexArrays", glDeleteVertexArrays == NULL); + glewInfoFunc(fi, "glGenVertexArrays", glGenVertexArrays == NULL); + glewInfoFunc(fi, "glIsVertexArray", glIsVertexArray == NULL); +} + +#endif /* GL_ARB_vertex_array_object */ + +#ifdef GL_ARB_vertex_attrib_64bit + +static void _glewInfo_GL_ARB_vertex_attrib_64bit (void) +{ + GLboolean fi = glewPrintExt("GL_ARB_vertex_attrib_64bit", GLEW_ARB_vertex_attrib_64bit, glewIsSupported("GL_ARB_vertex_attrib_64bit"), glewGetExtension("GL_ARB_vertex_attrib_64bit")); + + glewInfoFunc(fi, "glGetVertexAttribLdv", glGetVertexAttribLdv == NULL); + glewInfoFunc(fi, "glVertexAttribL1d", glVertexAttribL1d == NULL); + glewInfoFunc(fi, "glVertexAttribL1dv", glVertexAttribL1dv == NULL); + glewInfoFunc(fi, "glVertexAttribL2d", glVertexAttribL2d == NULL); + glewInfoFunc(fi, "glVertexAttribL2dv", glVertexAttribL2dv == NULL); + glewInfoFunc(fi, "glVertexAttribL3d", glVertexAttribL3d == NULL); + glewInfoFunc(fi, "glVertexAttribL3dv", glVertexAttribL3dv == NULL); + glewInfoFunc(fi, "glVertexAttribL4d", glVertexAttribL4d == NULL); + glewInfoFunc(fi, "glVertexAttribL4dv", glVertexAttribL4dv == NULL); + glewInfoFunc(fi, "glVertexAttribLPointer", glVertexAttribLPointer == NULL); +} + +#endif /* GL_ARB_vertex_attrib_64bit */ + +#ifdef GL_ARB_vertex_attrib_binding + +static void _glewInfo_GL_ARB_vertex_attrib_binding (void) +{ + GLboolean fi = glewPrintExt("GL_ARB_vertex_attrib_binding", GLEW_ARB_vertex_attrib_binding, glewIsSupported("GL_ARB_vertex_attrib_binding"), glewGetExtension("GL_ARB_vertex_attrib_binding")); + + glewInfoFunc(fi, "glBindVertexBuffer", glBindVertexBuffer == NULL); + glewInfoFunc(fi, "glVertexArrayBindVertexBufferEXT", glVertexArrayBindVertexBufferEXT == NULL); + glewInfoFunc(fi, "glVertexArrayVertexAttribBindingEXT", glVertexArrayVertexAttribBindingEXT == NULL); + glewInfoFunc(fi, "glVertexArrayVertexAttribFormatEXT", glVertexArrayVertexAttribFormatEXT == NULL); + glewInfoFunc(fi, "glVertexArrayVertexAttribIFormatEXT", glVertexArrayVertexAttribIFormatEXT == NULL); + glewInfoFunc(fi, "glVertexArrayVertexAttribLFormatEXT", glVertexArrayVertexAttribLFormatEXT == NULL); + glewInfoFunc(fi, "glVertexArrayVertexBindingDivisorEXT", glVertexArrayVertexBindingDivisorEXT == NULL); + glewInfoFunc(fi, "glVertexAttribBinding", glVertexAttribBinding == NULL); + glewInfoFunc(fi, "glVertexAttribFormat", glVertexAttribFormat == NULL); + glewInfoFunc(fi, "glVertexAttribIFormat", glVertexAttribIFormat == NULL); + glewInfoFunc(fi, "glVertexAttribLFormat", glVertexAttribLFormat == NULL); + glewInfoFunc(fi, "glVertexBindingDivisor", glVertexBindingDivisor == NULL); +} + +#endif /* GL_ARB_vertex_attrib_binding */ + +#ifdef GL_ARB_vertex_blend + +static void _glewInfo_GL_ARB_vertex_blend (void) +{ + GLboolean fi = glewPrintExt("GL_ARB_vertex_blend", GLEW_ARB_vertex_blend, glewIsSupported("GL_ARB_vertex_blend"), glewGetExtension("GL_ARB_vertex_blend")); + + glewInfoFunc(fi, "glVertexBlendARB", glVertexBlendARB == NULL); + glewInfoFunc(fi, "glWeightPointerARB", glWeightPointerARB == NULL); + glewInfoFunc(fi, "glWeightbvARB", glWeightbvARB == NULL); + glewInfoFunc(fi, "glWeightdvARB", glWeightdvARB == NULL); + glewInfoFunc(fi, "glWeightfvARB", glWeightfvARB == NULL); + glewInfoFunc(fi, "glWeightivARB", glWeightivARB == NULL); + glewInfoFunc(fi, "glWeightsvARB", glWeightsvARB == NULL); + glewInfoFunc(fi, "glWeightubvARB", glWeightubvARB == NULL); + glewInfoFunc(fi, "glWeightuivARB", glWeightuivARB == NULL); + glewInfoFunc(fi, "glWeightusvARB", glWeightusvARB == NULL); +} + +#endif /* GL_ARB_vertex_blend */ + +#ifdef GL_ARB_vertex_buffer_object + +static void _glewInfo_GL_ARB_vertex_buffer_object (void) +{ + GLboolean fi = glewPrintExt("GL_ARB_vertex_buffer_object", GLEW_ARB_vertex_buffer_object, glewIsSupported("GL_ARB_vertex_buffer_object"), glewGetExtension("GL_ARB_vertex_buffer_object")); + + glewInfoFunc(fi, "glBindBufferARB", glBindBufferARB == NULL); + glewInfoFunc(fi, "glBufferDataARB", glBufferDataARB == NULL); + glewInfoFunc(fi, "glBufferSubDataARB", glBufferSubDataARB == NULL); + glewInfoFunc(fi, "glDeleteBuffersARB", glDeleteBuffersARB == NULL); + glewInfoFunc(fi, "glGenBuffersARB", glGenBuffersARB == NULL); + glewInfoFunc(fi, "glGetBufferParameterivARB", glGetBufferParameterivARB == NULL); + glewInfoFunc(fi, "glGetBufferPointervARB", glGetBufferPointervARB == NULL); + glewInfoFunc(fi, "glGetBufferSubDataARB", glGetBufferSubDataARB == NULL); + glewInfoFunc(fi, "glIsBufferARB", glIsBufferARB == NULL); + glewInfoFunc(fi, "glMapBufferARB", glMapBufferARB == NULL); + glewInfoFunc(fi, "glUnmapBufferARB", glUnmapBufferARB == NULL); +} + +#endif /* GL_ARB_vertex_buffer_object */ + +#ifdef GL_ARB_vertex_program + +static void _glewInfo_GL_ARB_vertex_program (void) +{ + GLboolean fi = glewPrintExt("GL_ARB_vertex_program", GLEW_ARB_vertex_program, glewIsSupported("GL_ARB_vertex_program"), glewGetExtension("GL_ARB_vertex_program")); + + glewInfoFunc(fi, "glBindProgramARB", glBindProgramARB == NULL); + glewInfoFunc(fi, "glDeleteProgramsARB", glDeleteProgramsARB == NULL); + glewInfoFunc(fi, "glDisableVertexAttribArrayARB", glDisableVertexAttribArrayARB == NULL); + glewInfoFunc(fi, "glEnableVertexAttribArrayARB", glEnableVertexAttribArrayARB == NULL); + glewInfoFunc(fi, "glGenProgramsARB", glGenProgramsARB == NULL); + glewInfoFunc(fi, "glGetProgramEnvParameterdvARB", glGetProgramEnvParameterdvARB == NULL); + glewInfoFunc(fi, "glGetProgramEnvParameterfvARB", glGetProgramEnvParameterfvARB == NULL); + glewInfoFunc(fi, "glGetProgramLocalParameterdvARB", glGetProgramLocalParameterdvARB == NULL); + glewInfoFunc(fi, "glGetProgramLocalParameterfvARB", glGetProgramLocalParameterfvARB == NULL); + glewInfoFunc(fi, "glGetProgramStringARB", glGetProgramStringARB == NULL); + glewInfoFunc(fi, "glGetProgramivARB", glGetProgramivARB == NULL); + glewInfoFunc(fi, "glGetVertexAttribPointervARB", glGetVertexAttribPointervARB == NULL); + glewInfoFunc(fi, "glGetVertexAttribdvARB", glGetVertexAttribdvARB == NULL); + glewInfoFunc(fi, "glGetVertexAttribfvARB", glGetVertexAttribfvARB == NULL); + glewInfoFunc(fi, "glGetVertexAttribivARB", glGetVertexAttribivARB == NULL); + glewInfoFunc(fi, "glIsProgramARB", glIsProgramARB == NULL); + glewInfoFunc(fi, "glProgramEnvParameter4dARB", glProgramEnvParameter4dARB == NULL); + glewInfoFunc(fi, "glProgramEnvParameter4dvARB", glProgramEnvParameter4dvARB == NULL); + glewInfoFunc(fi, "glProgramEnvParameter4fARB", glProgramEnvParameter4fARB == NULL); + glewInfoFunc(fi, "glProgramEnvParameter4fvARB", glProgramEnvParameter4fvARB == NULL); + glewInfoFunc(fi, "glProgramLocalParameter4dARB", glProgramLocalParameter4dARB == NULL); + glewInfoFunc(fi, "glProgramLocalParameter4dvARB", glProgramLocalParameter4dvARB == NULL); + glewInfoFunc(fi, "glProgramLocalParameter4fARB", glProgramLocalParameter4fARB == NULL); + glewInfoFunc(fi, "glProgramLocalParameter4fvARB", glProgramLocalParameter4fvARB == NULL); + glewInfoFunc(fi, "glProgramStringARB", glProgramStringARB == NULL); + glewInfoFunc(fi, "glVertexAttrib1dARB", glVertexAttrib1dARB == NULL); + glewInfoFunc(fi, "glVertexAttrib1dvARB", glVertexAttrib1dvARB == NULL); + glewInfoFunc(fi, "glVertexAttrib1fARB", glVertexAttrib1fARB == NULL); + glewInfoFunc(fi, "glVertexAttrib1fvARB", glVertexAttrib1fvARB == NULL); + glewInfoFunc(fi, "glVertexAttrib1sARB", glVertexAttrib1sARB == NULL); + glewInfoFunc(fi, "glVertexAttrib1svARB", glVertexAttrib1svARB == NULL); + glewInfoFunc(fi, "glVertexAttrib2dARB", glVertexAttrib2dARB == NULL); + glewInfoFunc(fi, "glVertexAttrib2dvARB", glVertexAttrib2dvARB == NULL); + glewInfoFunc(fi, "glVertexAttrib2fARB", glVertexAttrib2fARB == NULL); + glewInfoFunc(fi, "glVertexAttrib2fvARB", glVertexAttrib2fvARB == NULL); + glewInfoFunc(fi, "glVertexAttrib2sARB", glVertexAttrib2sARB == NULL); + glewInfoFunc(fi, "glVertexAttrib2svARB", glVertexAttrib2svARB == NULL); + glewInfoFunc(fi, "glVertexAttrib3dARB", glVertexAttrib3dARB == NULL); + glewInfoFunc(fi, "glVertexAttrib3dvARB", glVertexAttrib3dvARB == NULL); + glewInfoFunc(fi, "glVertexAttrib3fARB", glVertexAttrib3fARB == NULL); + glewInfoFunc(fi, "glVertexAttrib3fvARB", glVertexAttrib3fvARB == NULL); + glewInfoFunc(fi, "glVertexAttrib3sARB", glVertexAttrib3sARB == NULL); + glewInfoFunc(fi, "glVertexAttrib3svARB", glVertexAttrib3svARB == NULL); + glewInfoFunc(fi, "glVertexAttrib4NbvARB", glVertexAttrib4NbvARB == NULL); + glewInfoFunc(fi, "glVertexAttrib4NivARB", glVertexAttrib4NivARB == NULL); + glewInfoFunc(fi, "glVertexAttrib4NsvARB", glVertexAttrib4NsvARB == NULL); + glewInfoFunc(fi, "glVertexAttrib4NubARB", glVertexAttrib4NubARB == NULL); + glewInfoFunc(fi, "glVertexAttrib4NubvARB", glVertexAttrib4NubvARB == NULL); + glewInfoFunc(fi, "glVertexAttrib4NuivARB", glVertexAttrib4NuivARB == NULL); + glewInfoFunc(fi, "glVertexAttrib4NusvARB", glVertexAttrib4NusvARB == NULL); + glewInfoFunc(fi, "glVertexAttrib4bvARB", glVertexAttrib4bvARB == NULL); + glewInfoFunc(fi, "glVertexAttrib4dARB", glVertexAttrib4dARB == NULL); + glewInfoFunc(fi, "glVertexAttrib4dvARB", glVertexAttrib4dvARB == NULL); + glewInfoFunc(fi, "glVertexAttrib4fARB", glVertexAttrib4fARB == NULL); + glewInfoFunc(fi, "glVertexAttrib4fvARB", glVertexAttrib4fvARB == NULL); + glewInfoFunc(fi, "glVertexAttrib4ivARB", glVertexAttrib4ivARB == NULL); + glewInfoFunc(fi, "glVertexAttrib4sARB", glVertexAttrib4sARB == NULL); + glewInfoFunc(fi, "glVertexAttrib4svARB", glVertexAttrib4svARB == NULL); + glewInfoFunc(fi, "glVertexAttrib4ubvARB", glVertexAttrib4ubvARB == NULL); + glewInfoFunc(fi, "glVertexAttrib4uivARB", glVertexAttrib4uivARB == NULL); + glewInfoFunc(fi, "glVertexAttrib4usvARB", glVertexAttrib4usvARB == NULL); + glewInfoFunc(fi, "glVertexAttribPointerARB", glVertexAttribPointerARB == NULL); +} + +#endif /* GL_ARB_vertex_program */ + +#ifdef GL_ARB_vertex_shader + +static void _glewInfo_GL_ARB_vertex_shader (void) +{ + GLboolean fi = glewPrintExt("GL_ARB_vertex_shader", GLEW_ARB_vertex_shader, glewIsSupported("GL_ARB_vertex_shader"), glewGetExtension("GL_ARB_vertex_shader")); + + glewInfoFunc(fi, "glBindAttribLocationARB", glBindAttribLocationARB == NULL); + glewInfoFunc(fi, "glGetActiveAttribARB", glGetActiveAttribARB == NULL); + glewInfoFunc(fi, "glGetAttribLocationARB", glGetAttribLocationARB == NULL); +} + +#endif /* GL_ARB_vertex_shader */ + +#ifdef GL_ARB_vertex_type_10f_11f_11f_rev + +static void _glewInfo_GL_ARB_vertex_type_10f_11f_11f_rev (void) +{ + glewPrintExt("GL_ARB_vertex_type_10f_11f_11f_rev", GLEW_ARB_vertex_type_10f_11f_11f_rev, glewIsSupported("GL_ARB_vertex_type_10f_11f_11f_rev"), glewGetExtension("GL_ARB_vertex_type_10f_11f_11f_rev")); +} + +#endif /* GL_ARB_vertex_type_10f_11f_11f_rev */ + +#ifdef GL_ARB_vertex_type_2_10_10_10_rev + +static void _glewInfo_GL_ARB_vertex_type_2_10_10_10_rev (void) +{ + GLboolean fi = glewPrintExt("GL_ARB_vertex_type_2_10_10_10_rev", GLEW_ARB_vertex_type_2_10_10_10_rev, glewIsSupported("GL_ARB_vertex_type_2_10_10_10_rev"), glewGetExtension("GL_ARB_vertex_type_2_10_10_10_rev")); + + glewInfoFunc(fi, "glColorP3ui", glColorP3ui == NULL); + glewInfoFunc(fi, "glColorP3uiv", glColorP3uiv == NULL); + glewInfoFunc(fi, "glColorP4ui", glColorP4ui == NULL); + glewInfoFunc(fi, "glColorP4uiv", glColorP4uiv == NULL); + glewInfoFunc(fi, "glMultiTexCoordP1ui", glMultiTexCoordP1ui == NULL); + glewInfoFunc(fi, "glMultiTexCoordP1uiv", glMultiTexCoordP1uiv == NULL); + glewInfoFunc(fi, "glMultiTexCoordP2ui", glMultiTexCoordP2ui == NULL); + glewInfoFunc(fi, "glMultiTexCoordP2uiv", glMultiTexCoordP2uiv == NULL); + glewInfoFunc(fi, "glMultiTexCoordP3ui", glMultiTexCoordP3ui == NULL); + glewInfoFunc(fi, "glMultiTexCoordP3uiv", glMultiTexCoordP3uiv == NULL); + glewInfoFunc(fi, "glMultiTexCoordP4ui", glMultiTexCoordP4ui == NULL); + glewInfoFunc(fi, "glMultiTexCoordP4uiv", glMultiTexCoordP4uiv == NULL); + glewInfoFunc(fi, "glNormalP3ui", glNormalP3ui == NULL); + glewInfoFunc(fi, "glNormalP3uiv", glNormalP3uiv == NULL); + glewInfoFunc(fi, "glSecondaryColorP3ui", glSecondaryColorP3ui == NULL); + glewInfoFunc(fi, "glSecondaryColorP3uiv", glSecondaryColorP3uiv == NULL); + glewInfoFunc(fi, "glTexCoordP1ui", glTexCoordP1ui == NULL); + glewInfoFunc(fi, "glTexCoordP1uiv", glTexCoordP1uiv == NULL); + glewInfoFunc(fi, "glTexCoordP2ui", glTexCoordP2ui == NULL); + glewInfoFunc(fi, "glTexCoordP2uiv", glTexCoordP2uiv == NULL); + glewInfoFunc(fi, "glTexCoordP3ui", glTexCoordP3ui == NULL); + glewInfoFunc(fi, "glTexCoordP3uiv", glTexCoordP3uiv == NULL); + glewInfoFunc(fi, "glTexCoordP4ui", glTexCoordP4ui == NULL); + glewInfoFunc(fi, "glTexCoordP4uiv", glTexCoordP4uiv == NULL); + glewInfoFunc(fi, "glVertexAttribP1ui", glVertexAttribP1ui == NULL); + glewInfoFunc(fi, "glVertexAttribP1uiv", glVertexAttribP1uiv == NULL); + glewInfoFunc(fi, "glVertexAttribP2ui", glVertexAttribP2ui == NULL); + glewInfoFunc(fi, "glVertexAttribP2uiv", glVertexAttribP2uiv == NULL); + glewInfoFunc(fi, "glVertexAttribP3ui", glVertexAttribP3ui == NULL); + glewInfoFunc(fi, "glVertexAttribP3uiv", glVertexAttribP3uiv == NULL); + glewInfoFunc(fi, "glVertexAttribP4ui", glVertexAttribP4ui == NULL); + glewInfoFunc(fi, "glVertexAttribP4uiv", glVertexAttribP4uiv == NULL); + glewInfoFunc(fi, "glVertexP2ui", glVertexP2ui == NULL); + glewInfoFunc(fi, "glVertexP2uiv", glVertexP2uiv == NULL); + glewInfoFunc(fi, "glVertexP3ui", glVertexP3ui == NULL); + glewInfoFunc(fi, "glVertexP3uiv", glVertexP3uiv == NULL); + glewInfoFunc(fi, "glVertexP4ui", glVertexP4ui == NULL); + glewInfoFunc(fi, "glVertexP4uiv", glVertexP4uiv == NULL); +} + +#endif /* GL_ARB_vertex_type_2_10_10_10_rev */ + +#ifdef GL_ARB_viewport_array + +static void _glewInfo_GL_ARB_viewport_array (void) +{ + GLboolean fi = glewPrintExt("GL_ARB_viewport_array", GLEW_ARB_viewport_array, glewIsSupported("GL_ARB_viewport_array"), glewGetExtension("GL_ARB_viewport_array")); + + glewInfoFunc(fi, "glDepthRangeArrayv", glDepthRangeArrayv == NULL); + glewInfoFunc(fi, "glDepthRangeIndexed", glDepthRangeIndexed == NULL); + glewInfoFunc(fi, "glGetDoublei_v", glGetDoublei_v == NULL); + glewInfoFunc(fi, "glGetFloati_v", glGetFloati_v == NULL); + glewInfoFunc(fi, "glScissorArrayv", glScissorArrayv == NULL); + glewInfoFunc(fi, "glScissorIndexed", glScissorIndexed == NULL); + glewInfoFunc(fi, "glScissorIndexedv", glScissorIndexedv == NULL); + glewInfoFunc(fi, "glViewportArrayv", glViewportArrayv == NULL); + glewInfoFunc(fi, "glViewportIndexedf", glViewportIndexedf == NULL); + glewInfoFunc(fi, "glViewportIndexedfv", glViewportIndexedfv == NULL); +} + +#endif /* GL_ARB_viewport_array */ + +#ifdef GL_ARB_window_pos + +static void _glewInfo_GL_ARB_window_pos (void) +{ + GLboolean fi = glewPrintExt("GL_ARB_window_pos", GLEW_ARB_window_pos, glewIsSupported("GL_ARB_window_pos"), glewGetExtension("GL_ARB_window_pos")); + + glewInfoFunc(fi, "glWindowPos2dARB", glWindowPos2dARB == NULL); + glewInfoFunc(fi, "glWindowPos2dvARB", glWindowPos2dvARB == NULL); + glewInfoFunc(fi, "glWindowPos2fARB", glWindowPos2fARB == NULL); + glewInfoFunc(fi, "glWindowPos2fvARB", glWindowPos2fvARB == NULL); + glewInfoFunc(fi, "glWindowPos2iARB", glWindowPos2iARB == NULL); + glewInfoFunc(fi, "glWindowPos2ivARB", glWindowPos2ivARB == NULL); + glewInfoFunc(fi, "glWindowPos2sARB", glWindowPos2sARB == NULL); + glewInfoFunc(fi, "glWindowPos2svARB", glWindowPos2svARB == NULL); + glewInfoFunc(fi, "glWindowPos3dARB", glWindowPos3dARB == NULL); + glewInfoFunc(fi, "glWindowPos3dvARB", glWindowPos3dvARB == NULL); + glewInfoFunc(fi, "glWindowPos3fARB", glWindowPos3fARB == NULL); + glewInfoFunc(fi, "glWindowPos3fvARB", glWindowPos3fvARB == NULL); + glewInfoFunc(fi, "glWindowPos3iARB", glWindowPos3iARB == NULL); + glewInfoFunc(fi, "glWindowPos3ivARB", glWindowPos3ivARB == NULL); + glewInfoFunc(fi, "glWindowPos3sARB", glWindowPos3sARB == NULL); + glewInfoFunc(fi, "glWindowPos3svARB", glWindowPos3svARB == NULL); +} + +#endif /* GL_ARB_window_pos */ + +#ifdef GL_ARM_mali_program_binary + +static void _glewInfo_GL_ARM_mali_program_binary (void) +{ + glewPrintExt("GL_ARM_mali_program_binary", GLEW_ARM_mali_program_binary, glewIsSupported("GL_ARM_mali_program_binary"), glewGetExtension("GL_ARM_mali_program_binary")); +} + +#endif /* GL_ARM_mali_program_binary */ + +#ifdef GL_ARM_mali_shader_binary + +static void _glewInfo_GL_ARM_mali_shader_binary (void) +{ + glewPrintExt("GL_ARM_mali_shader_binary", GLEW_ARM_mali_shader_binary, glewIsSupported("GL_ARM_mali_shader_binary"), glewGetExtension("GL_ARM_mali_shader_binary")); +} + +#endif /* GL_ARM_mali_shader_binary */ + +#ifdef GL_ARM_rgba8 + +static void _glewInfo_GL_ARM_rgba8 (void) +{ + glewPrintExt("GL_ARM_rgba8", GLEW_ARM_rgba8, glewIsSupported("GL_ARM_rgba8"), glewGetExtension("GL_ARM_rgba8")); +} + +#endif /* GL_ARM_rgba8 */ + +#ifdef GL_ARM_shader_framebuffer_fetch + +static void _glewInfo_GL_ARM_shader_framebuffer_fetch (void) +{ + glewPrintExt("GL_ARM_shader_framebuffer_fetch", GLEW_ARM_shader_framebuffer_fetch, glewIsSupported("GL_ARM_shader_framebuffer_fetch"), glewGetExtension("GL_ARM_shader_framebuffer_fetch")); +} + +#endif /* GL_ARM_shader_framebuffer_fetch */ + +#ifdef GL_ARM_shader_framebuffer_fetch_depth_stencil + +static void _glewInfo_GL_ARM_shader_framebuffer_fetch_depth_stencil (void) +{ + glewPrintExt("GL_ARM_shader_framebuffer_fetch_depth_stencil", GLEW_ARM_shader_framebuffer_fetch_depth_stencil, glewIsSupported("GL_ARM_shader_framebuffer_fetch_depth_stencil"), glewGetExtension("GL_ARM_shader_framebuffer_fetch_depth_stencil")); +} + +#endif /* GL_ARM_shader_framebuffer_fetch_depth_stencil */ + +#ifdef GL_ARM_texture_unnormalized_coordinates + +static void _glewInfo_GL_ARM_texture_unnormalized_coordinates (void) +{ + glewPrintExt("GL_ARM_texture_unnormalized_coordinates", GLEW_ARM_texture_unnormalized_coordinates, glewIsSupported("GL_ARM_texture_unnormalized_coordinates"), glewGetExtension("GL_ARM_texture_unnormalized_coordinates")); +} + +#endif /* GL_ARM_texture_unnormalized_coordinates */ + +#ifdef GL_ATIX_point_sprites + +static void _glewInfo_GL_ATIX_point_sprites (void) +{ + glewPrintExt("GL_ATIX_point_sprites", GLEW_ATIX_point_sprites, glewIsSupported("GL_ATIX_point_sprites"), glewGetExtension("GL_ATIX_point_sprites")); +} + +#endif /* GL_ATIX_point_sprites */ + +#ifdef GL_ATIX_texture_env_combine3 + +static void _glewInfo_GL_ATIX_texture_env_combine3 (void) +{ + glewPrintExt("GL_ATIX_texture_env_combine3", GLEW_ATIX_texture_env_combine3, glewIsSupported("GL_ATIX_texture_env_combine3"), glewGetExtension("GL_ATIX_texture_env_combine3")); +} + +#endif /* GL_ATIX_texture_env_combine3 */ + +#ifdef GL_ATIX_texture_env_route + +static void _glewInfo_GL_ATIX_texture_env_route (void) +{ + glewPrintExt("GL_ATIX_texture_env_route", GLEW_ATIX_texture_env_route, glewIsSupported("GL_ATIX_texture_env_route"), glewGetExtension("GL_ATIX_texture_env_route")); +} + +#endif /* GL_ATIX_texture_env_route */ + +#ifdef GL_ATIX_vertex_shader_output_point_size + +static void _glewInfo_GL_ATIX_vertex_shader_output_point_size (void) +{ + glewPrintExt("GL_ATIX_vertex_shader_output_point_size", GLEW_ATIX_vertex_shader_output_point_size, glewIsSupported("GL_ATIX_vertex_shader_output_point_size"), glewGetExtension("GL_ATIX_vertex_shader_output_point_size")); +} + +#endif /* GL_ATIX_vertex_shader_output_point_size */ + +#ifdef GL_ATI_draw_buffers + +static void _glewInfo_GL_ATI_draw_buffers (void) +{ + GLboolean fi = glewPrintExt("GL_ATI_draw_buffers", GLEW_ATI_draw_buffers, glewIsSupported("GL_ATI_draw_buffers"), glewGetExtension("GL_ATI_draw_buffers")); + + glewInfoFunc(fi, "glDrawBuffersATI", glDrawBuffersATI == NULL); +} + +#endif /* GL_ATI_draw_buffers */ + +#ifdef GL_ATI_element_array + +static void _glewInfo_GL_ATI_element_array (void) +{ + GLboolean fi = glewPrintExt("GL_ATI_element_array", GLEW_ATI_element_array, glewIsSupported("GL_ATI_element_array"), glewGetExtension("GL_ATI_element_array")); + + glewInfoFunc(fi, "glDrawElementArrayATI", glDrawElementArrayATI == NULL); + glewInfoFunc(fi, "glDrawRangeElementArrayATI", glDrawRangeElementArrayATI == NULL); + glewInfoFunc(fi, "glElementPointerATI", glElementPointerATI == NULL); +} + +#endif /* GL_ATI_element_array */ + +#ifdef GL_ATI_envmap_bumpmap + +static void _glewInfo_GL_ATI_envmap_bumpmap (void) +{ + GLboolean fi = glewPrintExt("GL_ATI_envmap_bumpmap", GLEW_ATI_envmap_bumpmap, glewIsSupported("GL_ATI_envmap_bumpmap"), glewGetExtension("GL_ATI_envmap_bumpmap")); + + glewInfoFunc(fi, "glGetTexBumpParameterfvATI", glGetTexBumpParameterfvATI == NULL); + glewInfoFunc(fi, "glGetTexBumpParameterivATI", glGetTexBumpParameterivATI == NULL); + glewInfoFunc(fi, "glTexBumpParameterfvATI", glTexBumpParameterfvATI == NULL); + glewInfoFunc(fi, "glTexBumpParameterivATI", glTexBumpParameterivATI == NULL); +} + +#endif /* GL_ATI_envmap_bumpmap */ + +#ifdef GL_ATI_fragment_shader + +static void _glewInfo_GL_ATI_fragment_shader (void) +{ + GLboolean fi = glewPrintExt("GL_ATI_fragment_shader", GLEW_ATI_fragment_shader, glewIsSupported("GL_ATI_fragment_shader"), glewGetExtension("GL_ATI_fragment_shader")); + + glewInfoFunc(fi, "glAlphaFragmentOp1ATI", glAlphaFragmentOp1ATI == NULL); + glewInfoFunc(fi, "glAlphaFragmentOp2ATI", glAlphaFragmentOp2ATI == NULL); + glewInfoFunc(fi, "glAlphaFragmentOp3ATI", glAlphaFragmentOp3ATI == NULL); + glewInfoFunc(fi, "glBeginFragmentShaderATI", glBeginFragmentShaderATI == NULL); + glewInfoFunc(fi, "glBindFragmentShaderATI", glBindFragmentShaderATI == NULL); + glewInfoFunc(fi, "glColorFragmentOp1ATI", glColorFragmentOp1ATI == NULL); + glewInfoFunc(fi, "glColorFragmentOp2ATI", glColorFragmentOp2ATI == NULL); + glewInfoFunc(fi, "glColorFragmentOp3ATI", glColorFragmentOp3ATI == NULL); + glewInfoFunc(fi, "glDeleteFragmentShaderATI", glDeleteFragmentShaderATI == NULL); + glewInfoFunc(fi, "glEndFragmentShaderATI", glEndFragmentShaderATI == NULL); + glewInfoFunc(fi, "glGenFragmentShadersATI", glGenFragmentShadersATI == NULL); + glewInfoFunc(fi, "glPassTexCoordATI", glPassTexCoordATI == NULL); + glewInfoFunc(fi, "glSampleMapATI", glSampleMapATI == NULL); + glewInfoFunc(fi, "glSetFragmentShaderConstantATI", glSetFragmentShaderConstantATI == NULL); +} + +#endif /* GL_ATI_fragment_shader */ + +#ifdef GL_ATI_map_object_buffer + +static void _glewInfo_GL_ATI_map_object_buffer (void) +{ + GLboolean fi = glewPrintExt("GL_ATI_map_object_buffer", GLEW_ATI_map_object_buffer, glewIsSupported("GL_ATI_map_object_buffer"), glewGetExtension("GL_ATI_map_object_buffer")); + + glewInfoFunc(fi, "glMapObjectBufferATI", glMapObjectBufferATI == NULL); + glewInfoFunc(fi, "glUnmapObjectBufferATI", glUnmapObjectBufferATI == NULL); +} + +#endif /* GL_ATI_map_object_buffer */ + +#ifdef GL_ATI_meminfo + +static void _glewInfo_GL_ATI_meminfo (void) +{ + glewPrintExt("GL_ATI_meminfo", GLEW_ATI_meminfo, glewIsSupported("GL_ATI_meminfo"), glewGetExtension("GL_ATI_meminfo")); +} + +#endif /* GL_ATI_meminfo */ + +#ifdef GL_ATI_pn_triangles + +static void _glewInfo_GL_ATI_pn_triangles (void) +{ + GLboolean fi = glewPrintExt("GL_ATI_pn_triangles", GLEW_ATI_pn_triangles, glewIsSupported("GL_ATI_pn_triangles"), glewGetExtension("GL_ATI_pn_triangles")); + + glewInfoFunc(fi, "glPNTrianglesfATI", glPNTrianglesfATI == NULL); + glewInfoFunc(fi, "glPNTrianglesiATI", glPNTrianglesiATI == NULL); +} + +#endif /* GL_ATI_pn_triangles */ + +#ifdef GL_ATI_separate_stencil + +static void _glewInfo_GL_ATI_separate_stencil (void) +{ + GLboolean fi = glewPrintExt("GL_ATI_separate_stencil", GLEW_ATI_separate_stencil, glewIsSupported("GL_ATI_separate_stencil"), glewGetExtension("GL_ATI_separate_stencil")); + + glewInfoFunc(fi, "glStencilFuncSeparateATI", glStencilFuncSeparateATI == NULL); + glewInfoFunc(fi, "glStencilOpSeparateATI", glStencilOpSeparateATI == NULL); +} + +#endif /* GL_ATI_separate_stencil */ + +#ifdef GL_ATI_shader_texture_lod + +static void _glewInfo_GL_ATI_shader_texture_lod (void) +{ + glewPrintExt("GL_ATI_shader_texture_lod", GLEW_ATI_shader_texture_lod, glewIsSupported("GL_ATI_shader_texture_lod"), glewGetExtension("GL_ATI_shader_texture_lod")); +} + +#endif /* GL_ATI_shader_texture_lod */ + +#ifdef GL_ATI_text_fragment_shader + +static void _glewInfo_GL_ATI_text_fragment_shader (void) +{ + glewPrintExt("GL_ATI_text_fragment_shader", GLEW_ATI_text_fragment_shader, glewIsSupported("GL_ATI_text_fragment_shader"), glewGetExtension("GL_ATI_text_fragment_shader")); +} + +#endif /* GL_ATI_text_fragment_shader */ + +#ifdef GL_ATI_texture_compression_3dc + +static void _glewInfo_GL_ATI_texture_compression_3dc (void) +{ + glewPrintExt("GL_ATI_texture_compression_3dc", GLEW_ATI_texture_compression_3dc, glewIsSupported("GL_ATI_texture_compression_3dc"), glewGetExtension("GL_ATI_texture_compression_3dc")); +} + +#endif /* GL_ATI_texture_compression_3dc */ + +#ifdef GL_ATI_texture_env_combine3 + +static void _glewInfo_GL_ATI_texture_env_combine3 (void) +{ + glewPrintExt("GL_ATI_texture_env_combine3", GLEW_ATI_texture_env_combine3, glewIsSupported("GL_ATI_texture_env_combine3"), glewGetExtension("GL_ATI_texture_env_combine3")); +} + +#endif /* GL_ATI_texture_env_combine3 */ + +#ifdef GL_ATI_texture_float + +static void _glewInfo_GL_ATI_texture_float (void) +{ + glewPrintExt("GL_ATI_texture_float", GLEW_ATI_texture_float, glewIsSupported("GL_ATI_texture_float"), glewGetExtension("GL_ATI_texture_float")); +} + +#endif /* GL_ATI_texture_float */ + +#ifdef GL_ATI_texture_mirror_once + +static void _glewInfo_GL_ATI_texture_mirror_once (void) +{ + glewPrintExt("GL_ATI_texture_mirror_once", GLEW_ATI_texture_mirror_once, glewIsSupported("GL_ATI_texture_mirror_once"), glewGetExtension("GL_ATI_texture_mirror_once")); +} + +#endif /* GL_ATI_texture_mirror_once */ + +#ifdef GL_ATI_vertex_array_object + +static void _glewInfo_GL_ATI_vertex_array_object (void) +{ + GLboolean fi = glewPrintExt("GL_ATI_vertex_array_object", GLEW_ATI_vertex_array_object, glewIsSupported("GL_ATI_vertex_array_object"), glewGetExtension("GL_ATI_vertex_array_object")); + + glewInfoFunc(fi, "glArrayObjectATI", glArrayObjectATI == NULL); + glewInfoFunc(fi, "glFreeObjectBufferATI", glFreeObjectBufferATI == NULL); + glewInfoFunc(fi, "glGetArrayObjectfvATI", glGetArrayObjectfvATI == NULL); + glewInfoFunc(fi, "glGetArrayObjectivATI", glGetArrayObjectivATI == NULL); + glewInfoFunc(fi, "glGetObjectBufferfvATI", glGetObjectBufferfvATI == NULL); + glewInfoFunc(fi, "glGetObjectBufferivATI", glGetObjectBufferivATI == NULL); + glewInfoFunc(fi, "glGetVariantArrayObjectfvATI", glGetVariantArrayObjectfvATI == NULL); + glewInfoFunc(fi, "glGetVariantArrayObjectivATI", glGetVariantArrayObjectivATI == NULL); + glewInfoFunc(fi, "glIsObjectBufferATI", glIsObjectBufferATI == NULL); + glewInfoFunc(fi, "glNewObjectBufferATI", glNewObjectBufferATI == NULL); + glewInfoFunc(fi, "glUpdateObjectBufferATI", glUpdateObjectBufferATI == NULL); + glewInfoFunc(fi, "glVariantArrayObjectATI", glVariantArrayObjectATI == NULL); +} + +#endif /* GL_ATI_vertex_array_object */ + +#ifdef GL_ATI_vertex_attrib_array_object + +static void _glewInfo_GL_ATI_vertex_attrib_array_object (void) +{ + GLboolean fi = glewPrintExt("GL_ATI_vertex_attrib_array_object", GLEW_ATI_vertex_attrib_array_object, glewIsSupported("GL_ATI_vertex_attrib_array_object"), glewGetExtension("GL_ATI_vertex_attrib_array_object")); + + glewInfoFunc(fi, "glGetVertexAttribArrayObjectfvATI", glGetVertexAttribArrayObjectfvATI == NULL); + glewInfoFunc(fi, "glGetVertexAttribArrayObjectivATI", glGetVertexAttribArrayObjectivATI == NULL); + glewInfoFunc(fi, "glVertexAttribArrayObjectATI", glVertexAttribArrayObjectATI == NULL); +} + +#endif /* GL_ATI_vertex_attrib_array_object */ + +#ifdef GL_ATI_vertex_streams + +static void _glewInfo_GL_ATI_vertex_streams (void) +{ + GLboolean fi = glewPrintExt("GL_ATI_vertex_streams", GLEW_ATI_vertex_streams, glewIsSupported("GL_ATI_vertex_streams"), glewGetExtension("GL_ATI_vertex_streams")); + + glewInfoFunc(fi, "glClientActiveVertexStreamATI", glClientActiveVertexStreamATI == NULL); + glewInfoFunc(fi, "glNormalStream3bATI", glNormalStream3bATI == NULL); + glewInfoFunc(fi, "glNormalStream3bvATI", glNormalStream3bvATI == NULL); + glewInfoFunc(fi, "glNormalStream3dATI", glNormalStream3dATI == NULL); + glewInfoFunc(fi, "glNormalStream3dvATI", glNormalStream3dvATI == NULL); + glewInfoFunc(fi, "glNormalStream3fATI", glNormalStream3fATI == NULL); + glewInfoFunc(fi, "glNormalStream3fvATI", glNormalStream3fvATI == NULL); + glewInfoFunc(fi, "glNormalStream3iATI", glNormalStream3iATI == NULL); + glewInfoFunc(fi, "glNormalStream3ivATI", glNormalStream3ivATI == NULL); + glewInfoFunc(fi, "glNormalStream3sATI", glNormalStream3sATI == NULL); + glewInfoFunc(fi, "glNormalStream3svATI", glNormalStream3svATI == NULL); + glewInfoFunc(fi, "glVertexBlendEnvfATI", glVertexBlendEnvfATI == NULL); + glewInfoFunc(fi, "glVertexBlendEnviATI", glVertexBlendEnviATI == NULL); + glewInfoFunc(fi, "glVertexStream1dATI", glVertexStream1dATI == NULL); + glewInfoFunc(fi, "glVertexStream1dvATI", glVertexStream1dvATI == NULL); + glewInfoFunc(fi, "glVertexStream1fATI", glVertexStream1fATI == NULL); + glewInfoFunc(fi, "glVertexStream1fvATI", glVertexStream1fvATI == NULL); + glewInfoFunc(fi, "glVertexStream1iATI", glVertexStream1iATI == NULL); + glewInfoFunc(fi, "glVertexStream1ivATI", glVertexStream1ivATI == NULL); + glewInfoFunc(fi, "glVertexStream1sATI", glVertexStream1sATI == NULL); + glewInfoFunc(fi, "glVertexStream1svATI", glVertexStream1svATI == NULL); + glewInfoFunc(fi, "glVertexStream2dATI", glVertexStream2dATI == NULL); + glewInfoFunc(fi, "glVertexStream2dvATI", glVertexStream2dvATI == NULL); + glewInfoFunc(fi, "glVertexStream2fATI", glVertexStream2fATI == NULL); + glewInfoFunc(fi, "glVertexStream2fvATI", glVertexStream2fvATI == NULL); + glewInfoFunc(fi, "glVertexStream2iATI", glVertexStream2iATI == NULL); + glewInfoFunc(fi, "glVertexStream2ivATI", glVertexStream2ivATI == NULL); + glewInfoFunc(fi, "glVertexStream2sATI", glVertexStream2sATI == NULL); + glewInfoFunc(fi, "glVertexStream2svATI", glVertexStream2svATI == NULL); + glewInfoFunc(fi, "glVertexStream3dATI", glVertexStream3dATI == NULL); + glewInfoFunc(fi, "glVertexStream3dvATI", glVertexStream3dvATI == NULL); + glewInfoFunc(fi, "glVertexStream3fATI", glVertexStream3fATI == NULL); + glewInfoFunc(fi, "glVertexStream3fvATI", glVertexStream3fvATI == NULL); + glewInfoFunc(fi, "glVertexStream3iATI", glVertexStream3iATI == NULL); + glewInfoFunc(fi, "glVertexStream3ivATI", glVertexStream3ivATI == NULL); + glewInfoFunc(fi, "glVertexStream3sATI", glVertexStream3sATI == NULL); + glewInfoFunc(fi, "glVertexStream3svATI", glVertexStream3svATI == NULL); + glewInfoFunc(fi, "glVertexStream4dATI", glVertexStream4dATI == NULL); + glewInfoFunc(fi, "glVertexStream4dvATI", glVertexStream4dvATI == NULL); + glewInfoFunc(fi, "glVertexStream4fATI", glVertexStream4fATI == NULL); + glewInfoFunc(fi, "glVertexStream4fvATI", glVertexStream4fvATI == NULL); + glewInfoFunc(fi, "glVertexStream4iATI", glVertexStream4iATI == NULL); + glewInfoFunc(fi, "glVertexStream4ivATI", glVertexStream4ivATI == NULL); + glewInfoFunc(fi, "glVertexStream4sATI", glVertexStream4sATI == NULL); + glewInfoFunc(fi, "glVertexStream4svATI", glVertexStream4svATI == NULL); +} + +#endif /* GL_ATI_vertex_streams */ + +#ifdef GL_DMP_program_binary + +static void _glewInfo_GL_DMP_program_binary (void) +{ + glewPrintExt("GL_DMP_program_binary", GLEW_DMP_program_binary, glewIsSupported("GL_DMP_program_binary"), glewGetExtension("GL_DMP_program_binary")); +} + +#endif /* GL_DMP_program_binary */ + +#ifdef GL_DMP_shader_binary + +static void _glewInfo_GL_DMP_shader_binary (void) +{ + glewPrintExt("GL_DMP_shader_binary", GLEW_DMP_shader_binary, glewIsSupported("GL_DMP_shader_binary"), glewGetExtension("GL_DMP_shader_binary")); +} + +#endif /* GL_DMP_shader_binary */ + +#ifdef GL_EXT_422_pixels + +static void _glewInfo_GL_EXT_422_pixels (void) +{ + glewPrintExt("GL_EXT_422_pixels", GLEW_EXT_422_pixels, glewIsSupported("GL_EXT_422_pixels"), glewGetExtension("GL_EXT_422_pixels")); +} + +#endif /* GL_EXT_422_pixels */ + +#ifdef GL_EXT_Cg_shader + +static void _glewInfo_GL_EXT_Cg_shader (void) +{ + glewPrintExt("GL_EXT_Cg_shader", GLEW_EXT_Cg_shader, glewIsSupported("GL_EXT_Cg_shader"), glewGetExtension("GL_EXT_Cg_shader")); +} + +#endif /* GL_EXT_Cg_shader */ + +#ifdef GL_EXT_EGL_image_array + +static void _glewInfo_GL_EXT_EGL_image_array (void) +{ + glewPrintExt("GL_EXT_EGL_image_array", GLEW_EXT_EGL_image_array, glewIsSupported("GL_EXT_EGL_image_array"), glewGetExtension("GL_EXT_EGL_image_array")); +} + +#endif /* GL_EXT_EGL_image_array */ + +#ifdef GL_EXT_EGL_image_external_wrap_modes + +static void _glewInfo_GL_EXT_EGL_image_external_wrap_modes (void) +{ + glewPrintExt("GL_EXT_EGL_image_external_wrap_modes", GLEW_EXT_EGL_image_external_wrap_modes, glewIsSupported("GL_EXT_EGL_image_external_wrap_modes"), glewGetExtension("GL_EXT_EGL_image_external_wrap_modes")); +} + +#endif /* GL_EXT_EGL_image_external_wrap_modes */ + +#ifdef GL_EXT_EGL_image_storage + +static void _glewInfo_GL_EXT_EGL_image_storage (void) +{ + GLboolean fi = glewPrintExt("GL_EXT_EGL_image_storage", GLEW_EXT_EGL_image_storage, glewIsSupported("GL_EXT_EGL_image_storage"), glewGetExtension("GL_EXT_EGL_image_storage")); + + glewInfoFunc(fi, "glEGLImageTargetTexStorageEXT", glEGLImageTargetTexStorageEXT == NULL); + glewInfoFunc(fi, "glEGLImageTargetTextureStorageEXT", glEGLImageTargetTextureStorageEXT == NULL); +} + +#endif /* GL_EXT_EGL_image_storage */ + +#ifdef GL_EXT_EGL_image_storage_compression + +static void _glewInfo_GL_EXT_EGL_image_storage_compression (void) +{ + glewPrintExt("GL_EXT_EGL_image_storage_compression", GLEW_EXT_EGL_image_storage_compression, glewIsSupported("GL_EXT_EGL_image_storage_compression"), glewGetExtension("GL_EXT_EGL_image_storage_compression")); +} + +#endif /* GL_EXT_EGL_image_storage_compression */ + +#ifdef GL_EXT_EGL_sync + +static void _glewInfo_GL_EXT_EGL_sync (void) +{ + glewPrintExt("GL_EXT_EGL_sync", GLEW_EXT_EGL_sync, glewIsSupported("GL_EXT_EGL_sync"), glewGetExtension("GL_EXT_EGL_sync")); +} + +#endif /* GL_EXT_EGL_sync */ + +#ifdef GL_EXT_YUV_target + +static void _glewInfo_GL_EXT_YUV_target (void) +{ + glewPrintExt("GL_EXT_YUV_target", GLEW_EXT_YUV_target, glewIsSupported("GL_EXT_YUV_target"), glewGetExtension("GL_EXT_YUV_target")); +} + +#endif /* GL_EXT_YUV_target */ + +#ifdef GL_EXT_abgr + +static void _glewInfo_GL_EXT_abgr (void) +{ + glewPrintExt("GL_EXT_abgr", GLEW_EXT_abgr, glewIsSupported("GL_EXT_abgr"), glewGetExtension("GL_EXT_abgr")); +} + +#endif /* GL_EXT_abgr */ + +#ifdef GL_EXT_base_instance + +static void _glewInfo_GL_EXT_base_instance (void) +{ + GLboolean fi = glewPrintExt("GL_EXT_base_instance", GLEW_EXT_base_instance, glewIsSupported("GL_EXT_base_instance"), glewGetExtension("GL_EXT_base_instance")); + + glewInfoFunc(fi, "glDrawArraysInstancedBaseInstanceEXT", glDrawArraysInstancedBaseInstanceEXT == NULL); + glewInfoFunc(fi, "glDrawElementsInstancedBaseInstanceEXT", glDrawElementsInstancedBaseInstanceEXT == NULL); + glewInfoFunc(fi, "glDrawElementsInstancedBaseVertexBaseInstanceEXT", glDrawElementsInstancedBaseVertexBaseInstanceEXT == NULL); +} + +#endif /* GL_EXT_base_instance */ + +#ifdef GL_EXT_bgra + +static void _glewInfo_GL_EXT_bgra (void) +{ + glewPrintExt("GL_EXT_bgra", GLEW_EXT_bgra, glewIsSupported("GL_EXT_bgra"), glewGetExtension("GL_EXT_bgra")); +} + +#endif /* GL_EXT_bgra */ + +#ifdef GL_EXT_bindable_uniform + +static void _glewInfo_GL_EXT_bindable_uniform (void) +{ + GLboolean fi = glewPrintExt("GL_EXT_bindable_uniform", GLEW_EXT_bindable_uniform, glewIsSupported("GL_EXT_bindable_uniform"), glewGetExtension("GL_EXT_bindable_uniform")); + + glewInfoFunc(fi, "glGetUniformBufferSizeEXT", glGetUniformBufferSizeEXT == NULL); + glewInfoFunc(fi, "glGetUniformOffsetEXT", glGetUniformOffsetEXT == NULL); + glewInfoFunc(fi, "glUniformBufferEXT", glUniformBufferEXT == NULL); +} + +#endif /* GL_EXT_bindable_uniform */ + +#ifdef GL_EXT_blend_color + +static void _glewInfo_GL_EXT_blend_color (void) +{ + GLboolean fi = glewPrintExt("GL_EXT_blend_color", GLEW_EXT_blend_color, glewIsSupported("GL_EXT_blend_color"), glewGetExtension("GL_EXT_blend_color")); + + glewInfoFunc(fi, "glBlendColorEXT", glBlendColorEXT == NULL); +} + +#endif /* GL_EXT_blend_color */ + +#ifdef GL_EXT_blend_equation_separate + +static void _glewInfo_GL_EXT_blend_equation_separate (void) +{ + GLboolean fi = glewPrintExt("GL_EXT_blend_equation_separate", GLEW_EXT_blend_equation_separate, glewIsSupported("GL_EXT_blend_equation_separate"), glewGetExtension("GL_EXT_blend_equation_separate")); + + glewInfoFunc(fi, "glBlendEquationSeparateEXT", glBlendEquationSeparateEXT == NULL); +} + +#endif /* GL_EXT_blend_equation_separate */ + +#ifdef GL_EXT_blend_func_extended + +static void _glewInfo_GL_EXT_blend_func_extended (void) +{ + GLboolean fi = glewPrintExt("GL_EXT_blend_func_extended", GLEW_EXT_blend_func_extended, glewIsSupported("GL_EXT_blend_func_extended"), glewGetExtension("GL_EXT_blend_func_extended")); + + glewInfoFunc(fi, "glBindFragDataLocationIndexedEXT", glBindFragDataLocationIndexedEXT == NULL); + glewInfoFunc(fi, "glGetFragDataIndexEXT", glGetFragDataIndexEXT == NULL); + glewInfoFunc(fi, "glGetProgramResourceLocationIndexEXT", glGetProgramResourceLocationIndexEXT == NULL); +} + +#endif /* GL_EXT_blend_func_extended */ + +#ifdef GL_EXT_blend_func_separate + +static void _glewInfo_GL_EXT_blend_func_separate (void) +{ + GLboolean fi = glewPrintExt("GL_EXT_blend_func_separate", GLEW_EXT_blend_func_separate, glewIsSupported("GL_EXT_blend_func_separate"), glewGetExtension("GL_EXT_blend_func_separate")); + + glewInfoFunc(fi, "glBlendFuncSeparateEXT", glBlendFuncSeparateEXT == NULL); +} + +#endif /* GL_EXT_blend_func_separate */ + +#ifdef GL_EXT_blend_logic_op + +static void _glewInfo_GL_EXT_blend_logic_op (void) +{ + glewPrintExt("GL_EXT_blend_logic_op", GLEW_EXT_blend_logic_op, glewIsSupported("GL_EXT_blend_logic_op"), glewGetExtension("GL_EXT_blend_logic_op")); +} + +#endif /* GL_EXT_blend_logic_op */ + +#ifdef GL_EXT_blend_minmax + +static void _glewInfo_GL_EXT_blend_minmax (void) +{ + GLboolean fi = glewPrintExt("GL_EXT_blend_minmax", GLEW_EXT_blend_minmax, glewIsSupported("GL_EXT_blend_minmax"), glewGetExtension("GL_EXT_blend_minmax")); + + glewInfoFunc(fi, "glBlendEquationEXT", glBlendEquationEXT == NULL); +} + +#endif /* GL_EXT_blend_minmax */ + +#ifdef GL_EXT_blend_subtract + +static void _glewInfo_GL_EXT_blend_subtract (void) +{ + glewPrintExt("GL_EXT_blend_subtract", GLEW_EXT_blend_subtract, glewIsSupported("GL_EXT_blend_subtract"), glewGetExtension("GL_EXT_blend_subtract")); +} + +#endif /* GL_EXT_blend_subtract */ + +#ifdef GL_EXT_buffer_storage + +static void _glewInfo_GL_EXT_buffer_storage (void) +{ + GLboolean fi = glewPrintExt("GL_EXT_buffer_storage", GLEW_EXT_buffer_storage, glewIsSupported("GL_EXT_buffer_storage"), glewGetExtension("GL_EXT_buffer_storage")); + + glewInfoFunc(fi, "glBufferStorageEXT", glBufferStorageEXT == NULL); + glewInfoFunc(fi, "glNamedBufferStorageEXT", glNamedBufferStorageEXT == NULL); +} + +#endif /* GL_EXT_buffer_storage */ + +#ifdef GL_EXT_clear_texture + +static void _glewInfo_GL_EXT_clear_texture (void) +{ + GLboolean fi = glewPrintExt("GL_EXT_clear_texture", GLEW_EXT_clear_texture, glewIsSupported("GL_EXT_clear_texture"), glewGetExtension("GL_EXT_clear_texture")); + + glewInfoFunc(fi, "glClearTexImageEXT", glClearTexImageEXT == NULL); + glewInfoFunc(fi, "glClearTexSubImageEXT", glClearTexSubImageEXT == NULL); +} + +#endif /* GL_EXT_clear_texture */ + +#ifdef GL_EXT_clip_control + +static void _glewInfo_GL_EXT_clip_control (void) +{ + GLboolean fi = glewPrintExt("GL_EXT_clip_control", GLEW_EXT_clip_control, glewIsSupported("GL_EXT_clip_control"), glewGetExtension("GL_EXT_clip_control")); + + glewInfoFunc(fi, "glClipControlEXT", glClipControlEXT == NULL); +} + +#endif /* GL_EXT_clip_control */ + +#ifdef GL_EXT_clip_cull_distance + +static void _glewInfo_GL_EXT_clip_cull_distance (void) +{ + glewPrintExt("GL_EXT_clip_cull_distance", GLEW_EXT_clip_cull_distance, glewIsSupported("GL_EXT_clip_cull_distance"), glewGetExtension("GL_EXT_clip_cull_distance")); +} + +#endif /* GL_EXT_clip_cull_distance */ + +#ifdef GL_EXT_clip_volume_hint + +static void _glewInfo_GL_EXT_clip_volume_hint (void) +{ + glewPrintExt("GL_EXT_clip_volume_hint", GLEW_EXT_clip_volume_hint, glewIsSupported("GL_EXT_clip_volume_hint"), glewGetExtension("GL_EXT_clip_volume_hint")); +} + +#endif /* GL_EXT_clip_volume_hint */ + +#ifdef GL_EXT_cmyka + +static void _glewInfo_GL_EXT_cmyka (void) +{ + glewPrintExt("GL_EXT_cmyka", GLEW_EXT_cmyka, glewIsSupported("GL_EXT_cmyka"), glewGetExtension("GL_EXT_cmyka")); +} + +#endif /* GL_EXT_cmyka */ + +#ifdef GL_EXT_color_buffer_float + +static void _glewInfo_GL_EXT_color_buffer_float (void) +{ + glewPrintExt("GL_EXT_color_buffer_float", GLEW_EXT_color_buffer_float, glewIsSupported("GL_EXT_color_buffer_float"), glewGetExtension("GL_EXT_color_buffer_float")); +} + +#endif /* GL_EXT_color_buffer_float */ + +#ifdef GL_EXT_color_buffer_half_float + +static void _glewInfo_GL_EXT_color_buffer_half_float (void) +{ + glewPrintExt("GL_EXT_color_buffer_half_float", GLEW_EXT_color_buffer_half_float, glewIsSupported("GL_EXT_color_buffer_half_float"), glewGetExtension("GL_EXT_color_buffer_half_float")); +} + +#endif /* GL_EXT_color_buffer_half_float */ + +#ifdef GL_EXT_color_subtable + +static void _glewInfo_GL_EXT_color_subtable (void) +{ + GLboolean fi = glewPrintExt("GL_EXT_color_subtable", GLEW_EXT_color_subtable, glewIsSupported("GL_EXT_color_subtable"), glewGetExtension("GL_EXT_color_subtable")); + + glewInfoFunc(fi, "glColorSubTableEXT", glColorSubTableEXT == NULL); + glewInfoFunc(fi, "glCopyColorSubTableEXT", glCopyColorSubTableEXT == NULL); +} + +#endif /* GL_EXT_color_subtable */ + +#ifdef GL_EXT_compiled_vertex_array + +static void _glewInfo_GL_EXT_compiled_vertex_array (void) +{ + GLboolean fi = glewPrintExt("GL_EXT_compiled_vertex_array", GLEW_EXT_compiled_vertex_array, glewIsSupported("GL_EXT_compiled_vertex_array"), glewGetExtension("GL_EXT_compiled_vertex_array")); + + glewInfoFunc(fi, "glLockArraysEXT", glLockArraysEXT == NULL); + glewInfoFunc(fi, "glUnlockArraysEXT", glUnlockArraysEXT == NULL); +} + +#endif /* GL_EXT_compiled_vertex_array */ + +#ifdef GL_EXT_compressed_ETC1_RGB8_sub_texture + +static void _glewInfo_GL_EXT_compressed_ETC1_RGB8_sub_texture (void) +{ + glewPrintExt("GL_EXT_compressed_ETC1_RGB8_sub_texture", GLEW_EXT_compressed_ETC1_RGB8_sub_texture, glewIsSupported("GL_EXT_compressed_ETC1_RGB8_sub_texture"), glewGetExtension("GL_EXT_compressed_ETC1_RGB8_sub_texture")); +} + +#endif /* GL_EXT_compressed_ETC1_RGB8_sub_texture */ + +#ifdef GL_EXT_conservative_depth + +static void _glewInfo_GL_EXT_conservative_depth (void) +{ + glewPrintExt("GL_EXT_conservative_depth", GLEW_EXT_conservative_depth, glewIsSupported("GL_EXT_conservative_depth"), glewGetExtension("GL_EXT_conservative_depth")); +} + +#endif /* GL_EXT_conservative_depth */ + +#ifdef GL_EXT_convolution + +static void _glewInfo_GL_EXT_convolution (void) +{ + GLboolean fi = glewPrintExt("GL_EXT_convolution", GLEW_EXT_convolution, glewIsSupported("GL_EXT_convolution"), glewGetExtension("GL_EXT_convolution")); + + glewInfoFunc(fi, "glConvolutionFilter1DEXT", glConvolutionFilter1DEXT == NULL); + glewInfoFunc(fi, "glConvolutionFilter2DEXT", glConvolutionFilter2DEXT == NULL); + glewInfoFunc(fi, "glConvolutionParameterfEXT", glConvolutionParameterfEXT == NULL); + glewInfoFunc(fi, "glConvolutionParameterfvEXT", glConvolutionParameterfvEXT == NULL); + glewInfoFunc(fi, "glConvolutionParameteriEXT", glConvolutionParameteriEXT == NULL); + glewInfoFunc(fi, "glConvolutionParameterivEXT", glConvolutionParameterivEXT == NULL); + glewInfoFunc(fi, "glCopyConvolutionFilter1DEXT", glCopyConvolutionFilter1DEXT == NULL); + glewInfoFunc(fi, "glCopyConvolutionFilter2DEXT", glCopyConvolutionFilter2DEXT == NULL); + glewInfoFunc(fi, "glGetConvolutionFilterEXT", glGetConvolutionFilterEXT == NULL); + glewInfoFunc(fi, "glGetConvolutionParameterfvEXT", glGetConvolutionParameterfvEXT == NULL); + glewInfoFunc(fi, "glGetConvolutionParameterivEXT", glGetConvolutionParameterivEXT == NULL); + glewInfoFunc(fi, "glGetSeparableFilterEXT", glGetSeparableFilterEXT == NULL); + glewInfoFunc(fi, "glSeparableFilter2DEXT", glSeparableFilter2DEXT == NULL); +} + +#endif /* GL_EXT_convolution */ + +#ifdef GL_EXT_coordinate_frame + +static void _glewInfo_GL_EXT_coordinate_frame (void) +{ + GLboolean fi = glewPrintExt("GL_EXT_coordinate_frame", GLEW_EXT_coordinate_frame, glewIsSupported("GL_EXT_coordinate_frame"), glewGetExtension("GL_EXT_coordinate_frame")); + + glewInfoFunc(fi, "glBinormalPointerEXT", glBinormalPointerEXT == NULL); + glewInfoFunc(fi, "glTangentPointerEXT", glTangentPointerEXT == NULL); +} + +#endif /* GL_EXT_coordinate_frame */ + +#ifdef GL_EXT_copy_image + +static void _glewInfo_GL_EXT_copy_image (void) +{ + GLboolean fi = glewPrintExt("GL_EXT_copy_image", GLEW_EXT_copy_image, glewIsSupported("GL_EXT_copy_image"), glewGetExtension("GL_EXT_copy_image")); + + glewInfoFunc(fi, "glCopyImageSubDataEXT", glCopyImageSubDataEXT == NULL); +} + +#endif /* GL_EXT_copy_image */ + +#ifdef GL_EXT_copy_texture + +static void _glewInfo_GL_EXT_copy_texture (void) +{ + GLboolean fi = glewPrintExt("GL_EXT_copy_texture", GLEW_EXT_copy_texture, glewIsSupported("GL_EXT_copy_texture"), glewGetExtension("GL_EXT_copy_texture")); + + glewInfoFunc(fi, "glCopyTexImage1DEXT", glCopyTexImage1DEXT == NULL); + glewInfoFunc(fi, "glCopyTexImage2DEXT", glCopyTexImage2DEXT == NULL); + glewInfoFunc(fi, "glCopyTexSubImage1DEXT", glCopyTexSubImage1DEXT == NULL); + glewInfoFunc(fi, "glCopyTexSubImage2DEXT", glCopyTexSubImage2DEXT == NULL); + glewInfoFunc(fi, "glCopyTexSubImage3DEXT", glCopyTexSubImage3DEXT == NULL); +} + +#endif /* GL_EXT_copy_texture */ + +#ifdef GL_EXT_cull_vertex + +static void _glewInfo_GL_EXT_cull_vertex (void) +{ + GLboolean fi = glewPrintExt("GL_EXT_cull_vertex", GLEW_EXT_cull_vertex, glewIsSupported("GL_EXT_cull_vertex"), glewGetExtension("GL_EXT_cull_vertex")); + + glewInfoFunc(fi, "glCullParameterdvEXT", glCullParameterdvEXT == NULL); + glewInfoFunc(fi, "glCullParameterfvEXT", glCullParameterfvEXT == NULL); +} + +#endif /* GL_EXT_cull_vertex */ + +#ifdef GL_EXT_debug_label + +static void _glewInfo_GL_EXT_debug_label (void) +{ + GLboolean fi = glewPrintExt("GL_EXT_debug_label", GLEW_EXT_debug_label, glewIsSupported("GL_EXT_debug_label"), glewGetExtension("GL_EXT_debug_label")); + + glewInfoFunc(fi, "glGetObjectLabelEXT", glGetObjectLabelEXT == NULL); + glewInfoFunc(fi, "glLabelObjectEXT", glLabelObjectEXT == NULL); +} + +#endif /* GL_EXT_debug_label */ + +#ifdef GL_EXT_debug_marker + +static void _glewInfo_GL_EXT_debug_marker (void) +{ + GLboolean fi = glewPrintExt("GL_EXT_debug_marker", GLEW_EXT_debug_marker, glewIsSupported("GL_EXT_debug_marker"), glewGetExtension("GL_EXT_debug_marker")); + + glewInfoFunc(fi, "glInsertEventMarkerEXT", glInsertEventMarkerEXT == NULL); + glewInfoFunc(fi, "glPopGroupMarkerEXT", glPopGroupMarkerEXT == NULL); + glewInfoFunc(fi, "glPushGroupMarkerEXT", glPushGroupMarkerEXT == NULL); +} + +#endif /* GL_EXT_debug_marker */ + +#ifdef GL_EXT_depth_bounds_test + +static void _glewInfo_GL_EXT_depth_bounds_test (void) +{ + GLboolean fi = glewPrintExt("GL_EXT_depth_bounds_test", GLEW_EXT_depth_bounds_test, glewIsSupported("GL_EXT_depth_bounds_test"), glewGetExtension("GL_EXT_depth_bounds_test")); + + glewInfoFunc(fi, "glDepthBoundsEXT", glDepthBoundsEXT == NULL); +} + +#endif /* GL_EXT_depth_bounds_test */ + +#ifdef GL_EXT_depth_clamp + +static void _glewInfo_GL_EXT_depth_clamp (void) +{ + glewPrintExt("GL_EXT_depth_clamp", GLEW_EXT_depth_clamp, glewIsSupported("GL_EXT_depth_clamp"), glewGetExtension("GL_EXT_depth_clamp")); +} + +#endif /* GL_EXT_depth_clamp */ + +#ifdef GL_EXT_direct_state_access + +static void _glewInfo_GL_EXT_direct_state_access (void) +{ + GLboolean fi = glewPrintExt("GL_EXT_direct_state_access", GLEW_EXT_direct_state_access, glewIsSupported("GL_EXT_direct_state_access"), glewGetExtension("GL_EXT_direct_state_access")); + + glewInfoFunc(fi, "glBindMultiTextureEXT", glBindMultiTextureEXT == NULL); + glewInfoFunc(fi, "glCheckNamedFramebufferStatusEXT", glCheckNamedFramebufferStatusEXT == NULL); + glewInfoFunc(fi, "glClientAttribDefaultEXT", glClientAttribDefaultEXT == NULL); + glewInfoFunc(fi, "glCompressedMultiTexImage1DEXT", glCompressedMultiTexImage1DEXT == NULL); + glewInfoFunc(fi, "glCompressedMultiTexImage2DEXT", glCompressedMultiTexImage2DEXT == NULL); + glewInfoFunc(fi, "glCompressedMultiTexImage3DEXT", glCompressedMultiTexImage3DEXT == NULL); + glewInfoFunc(fi, "glCompressedMultiTexSubImage1DEXT", glCompressedMultiTexSubImage1DEXT == NULL); + glewInfoFunc(fi, "glCompressedMultiTexSubImage2DEXT", glCompressedMultiTexSubImage2DEXT == NULL); + glewInfoFunc(fi, "glCompressedMultiTexSubImage3DEXT", glCompressedMultiTexSubImage3DEXT == NULL); + glewInfoFunc(fi, "glCompressedTextureImage1DEXT", glCompressedTextureImage1DEXT == NULL); + glewInfoFunc(fi, "glCompressedTextureImage2DEXT", glCompressedTextureImage2DEXT == NULL); + glewInfoFunc(fi, "glCompressedTextureImage3DEXT", glCompressedTextureImage3DEXT == NULL); + glewInfoFunc(fi, "glCompressedTextureSubImage1DEXT", glCompressedTextureSubImage1DEXT == NULL); + glewInfoFunc(fi, "glCompressedTextureSubImage2DEXT", glCompressedTextureSubImage2DEXT == NULL); + glewInfoFunc(fi, "glCompressedTextureSubImage3DEXT", glCompressedTextureSubImage3DEXT == NULL); + glewInfoFunc(fi, "glCopyMultiTexImage1DEXT", glCopyMultiTexImage1DEXT == NULL); + glewInfoFunc(fi, "glCopyMultiTexImage2DEXT", glCopyMultiTexImage2DEXT == NULL); + glewInfoFunc(fi, "glCopyMultiTexSubImage1DEXT", glCopyMultiTexSubImage1DEXT == NULL); + glewInfoFunc(fi, "glCopyMultiTexSubImage2DEXT", glCopyMultiTexSubImage2DEXT == NULL); + glewInfoFunc(fi, "glCopyMultiTexSubImage3DEXT", glCopyMultiTexSubImage3DEXT == NULL); + glewInfoFunc(fi, "glCopyTextureImage1DEXT", glCopyTextureImage1DEXT == NULL); + glewInfoFunc(fi, "glCopyTextureImage2DEXT", glCopyTextureImage2DEXT == NULL); + glewInfoFunc(fi, "glCopyTextureSubImage1DEXT", glCopyTextureSubImage1DEXT == NULL); + glewInfoFunc(fi, "glCopyTextureSubImage2DEXT", glCopyTextureSubImage2DEXT == NULL); + glewInfoFunc(fi, "glCopyTextureSubImage3DEXT", glCopyTextureSubImage3DEXT == NULL); + glewInfoFunc(fi, "glDisableClientStateIndexedEXT", glDisableClientStateIndexedEXT == NULL); + glewInfoFunc(fi, "glDisableClientStateiEXT", glDisableClientStateiEXT == NULL); + glewInfoFunc(fi, "glDisableVertexArrayAttribEXT", glDisableVertexArrayAttribEXT == NULL); + glewInfoFunc(fi, "glDisableVertexArrayEXT", glDisableVertexArrayEXT == NULL); + glewInfoFunc(fi, "glEnableClientStateIndexedEXT", glEnableClientStateIndexedEXT == NULL); + glewInfoFunc(fi, "glEnableClientStateiEXT", glEnableClientStateiEXT == NULL); + glewInfoFunc(fi, "glEnableVertexArrayAttribEXT", glEnableVertexArrayAttribEXT == NULL); + glewInfoFunc(fi, "glEnableVertexArrayEXT", glEnableVertexArrayEXT == NULL); + glewInfoFunc(fi, "glFlushMappedNamedBufferRangeEXT", glFlushMappedNamedBufferRangeEXT == NULL); + glewInfoFunc(fi, "glFramebufferDrawBufferEXT", glFramebufferDrawBufferEXT == NULL); + glewInfoFunc(fi, "glFramebufferDrawBuffersEXT", glFramebufferDrawBuffersEXT == NULL); + glewInfoFunc(fi, "glFramebufferReadBufferEXT", glFramebufferReadBufferEXT == NULL); + glewInfoFunc(fi, "glGenerateMultiTexMipmapEXT", glGenerateMultiTexMipmapEXT == NULL); + glewInfoFunc(fi, "glGenerateTextureMipmapEXT", glGenerateTextureMipmapEXT == NULL); + glewInfoFunc(fi, "glGetCompressedMultiTexImageEXT", glGetCompressedMultiTexImageEXT == NULL); + glewInfoFunc(fi, "glGetCompressedTextureImageEXT", glGetCompressedTextureImageEXT == NULL); + glewInfoFunc(fi, "glGetDoubleIndexedvEXT", glGetDoubleIndexedvEXT == NULL); + glewInfoFunc(fi, "glGetDoublei_vEXT", glGetDoublei_vEXT == NULL); + glewInfoFunc(fi, "glGetFloatIndexedvEXT", glGetFloatIndexedvEXT == NULL); + glewInfoFunc(fi, "glGetFloati_vEXT", glGetFloati_vEXT == NULL); + glewInfoFunc(fi, "glGetFramebufferParameterivEXT", glGetFramebufferParameterivEXT == NULL); + glewInfoFunc(fi, "glGetMultiTexEnvfvEXT", glGetMultiTexEnvfvEXT == NULL); + glewInfoFunc(fi, "glGetMultiTexEnvivEXT", glGetMultiTexEnvivEXT == NULL); + glewInfoFunc(fi, "glGetMultiTexGendvEXT", glGetMultiTexGendvEXT == NULL); + glewInfoFunc(fi, "glGetMultiTexGenfvEXT", glGetMultiTexGenfvEXT == NULL); + glewInfoFunc(fi, "glGetMultiTexGenivEXT", glGetMultiTexGenivEXT == NULL); + glewInfoFunc(fi, "glGetMultiTexImageEXT", glGetMultiTexImageEXT == NULL); + glewInfoFunc(fi, "glGetMultiTexLevelParameterfvEXT", glGetMultiTexLevelParameterfvEXT == NULL); + glewInfoFunc(fi, "glGetMultiTexLevelParameterivEXT", glGetMultiTexLevelParameterivEXT == NULL); + glewInfoFunc(fi, "glGetMultiTexParameterIivEXT", glGetMultiTexParameterIivEXT == NULL); + glewInfoFunc(fi, "glGetMultiTexParameterIuivEXT", glGetMultiTexParameterIuivEXT == NULL); + glewInfoFunc(fi, "glGetMultiTexParameterfvEXT", glGetMultiTexParameterfvEXT == NULL); + glewInfoFunc(fi, "glGetMultiTexParameterivEXT", glGetMultiTexParameterivEXT == NULL); + glewInfoFunc(fi, "glGetNamedBufferParameterivEXT", glGetNamedBufferParameterivEXT == NULL); + glewInfoFunc(fi, "glGetNamedBufferPointervEXT", glGetNamedBufferPointervEXT == NULL); + glewInfoFunc(fi, "glGetNamedBufferSubDataEXT", glGetNamedBufferSubDataEXT == NULL); + glewInfoFunc(fi, "glGetNamedFramebufferAttachmentParameterivEXT", glGetNamedFramebufferAttachmentParameterivEXT == NULL); + glewInfoFunc(fi, "glGetNamedProgramLocalParameterIivEXT", glGetNamedProgramLocalParameterIivEXT == NULL); + glewInfoFunc(fi, "glGetNamedProgramLocalParameterIuivEXT", glGetNamedProgramLocalParameterIuivEXT == NULL); + glewInfoFunc(fi, "glGetNamedProgramLocalParameterdvEXT", glGetNamedProgramLocalParameterdvEXT == NULL); + glewInfoFunc(fi, "glGetNamedProgramLocalParameterfvEXT", glGetNamedProgramLocalParameterfvEXT == NULL); + glewInfoFunc(fi, "glGetNamedProgramStringEXT", glGetNamedProgramStringEXT == NULL); + glewInfoFunc(fi, "glGetNamedProgramivEXT", glGetNamedProgramivEXT == NULL); + glewInfoFunc(fi, "glGetNamedRenderbufferParameterivEXT", glGetNamedRenderbufferParameterivEXT == NULL); + glewInfoFunc(fi, "glGetPointerIndexedvEXT", glGetPointerIndexedvEXT == NULL); + glewInfoFunc(fi, "glGetPointeri_vEXT", glGetPointeri_vEXT == NULL); + glewInfoFunc(fi, "glGetTextureImageEXT", glGetTextureImageEXT == NULL); + glewInfoFunc(fi, "glGetTextureLevelParameterfvEXT", glGetTextureLevelParameterfvEXT == NULL); + glewInfoFunc(fi, "glGetTextureLevelParameterivEXT", glGetTextureLevelParameterivEXT == NULL); + glewInfoFunc(fi, "glGetTextureParameterIivEXT", glGetTextureParameterIivEXT == NULL); + glewInfoFunc(fi, "glGetTextureParameterIuivEXT", glGetTextureParameterIuivEXT == NULL); + glewInfoFunc(fi, "glGetTextureParameterfvEXT", glGetTextureParameterfvEXT == NULL); + glewInfoFunc(fi, "glGetTextureParameterivEXT", glGetTextureParameterivEXT == NULL); + glewInfoFunc(fi, "glGetVertexArrayIntegeri_vEXT", glGetVertexArrayIntegeri_vEXT == NULL); + glewInfoFunc(fi, "glGetVertexArrayIntegervEXT", glGetVertexArrayIntegervEXT == NULL); + glewInfoFunc(fi, "glGetVertexArrayPointeri_vEXT", glGetVertexArrayPointeri_vEXT == NULL); + glewInfoFunc(fi, "glGetVertexArrayPointervEXT", glGetVertexArrayPointervEXT == NULL); + glewInfoFunc(fi, "glMapNamedBufferEXT", glMapNamedBufferEXT == NULL); + glewInfoFunc(fi, "glMapNamedBufferRangeEXT", glMapNamedBufferRangeEXT == NULL); + glewInfoFunc(fi, "glMatrixFrustumEXT", glMatrixFrustumEXT == NULL); + glewInfoFunc(fi, "glMatrixLoadIdentityEXT", glMatrixLoadIdentityEXT == NULL); + glewInfoFunc(fi, "glMatrixLoadTransposedEXT", glMatrixLoadTransposedEXT == NULL); + glewInfoFunc(fi, "glMatrixLoadTransposefEXT", glMatrixLoadTransposefEXT == NULL); + glewInfoFunc(fi, "glMatrixLoaddEXT", glMatrixLoaddEXT == NULL); + glewInfoFunc(fi, "glMatrixLoadfEXT", glMatrixLoadfEXT == NULL); + glewInfoFunc(fi, "glMatrixMultTransposedEXT", glMatrixMultTransposedEXT == NULL); + glewInfoFunc(fi, "glMatrixMultTransposefEXT", glMatrixMultTransposefEXT == NULL); + glewInfoFunc(fi, "glMatrixMultdEXT", glMatrixMultdEXT == NULL); + glewInfoFunc(fi, "glMatrixMultfEXT", glMatrixMultfEXT == NULL); + glewInfoFunc(fi, "glMatrixOrthoEXT", glMatrixOrthoEXT == NULL); + glewInfoFunc(fi, "glMatrixPopEXT", glMatrixPopEXT == NULL); + glewInfoFunc(fi, "glMatrixPushEXT", glMatrixPushEXT == NULL); + glewInfoFunc(fi, "glMatrixRotatedEXT", glMatrixRotatedEXT == NULL); + glewInfoFunc(fi, "glMatrixRotatefEXT", glMatrixRotatefEXT == NULL); + glewInfoFunc(fi, "glMatrixScaledEXT", glMatrixScaledEXT == NULL); + glewInfoFunc(fi, "glMatrixScalefEXT", glMatrixScalefEXT == NULL); + glewInfoFunc(fi, "glMatrixTranslatedEXT", glMatrixTranslatedEXT == NULL); + glewInfoFunc(fi, "glMatrixTranslatefEXT", glMatrixTranslatefEXT == NULL); + glewInfoFunc(fi, "glMultiTexBufferEXT", glMultiTexBufferEXT == NULL); + glewInfoFunc(fi, "glMultiTexCoordPointerEXT", glMultiTexCoordPointerEXT == NULL); + glewInfoFunc(fi, "glMultiTexEnvfEXT", glMultiTexEnvfEXT == NULL); + glewInfoFunc(fi, "glMultiTexEnvfvEXT", glMultiTexEnvfvEXT == NULL); + glewInfoFunc(fi, "glMultiTexEnviEXT", glMultiTexEnviEXT == NULL); + glewInfoFunc(fi, "glMultiTexEnvivEXT", glMultiTexEnvivEXT == NULL); + glewInfoFunc(fi, "glMultiTexGendEXT", glMultiTexGendEXT == NULL); + glewInfoFunc(fi, "glMultiTexGendvEXT", glMultiTexGendvEXT == NULL); + glewInfoFunc(fi, "glMultiTexGenfEXT", glMultiTexGenfEXT == NULL); + glewInfoFunc(fi, "glMultiTexGenfvEXT", glMultiTexGenfvEXT == NULL); + glewInfoFunc(fi, "glMultiTexGeniEXT", glMultiTexGeniEXT == NULL); + glewInfoFunc(fi, "glMultiTexGenivEXT", glMultiTexGenivEXT == NULL); + glewInfoFunc(fi, "glMultiTexImage1DEXT", glMultiTexImage1DEXT == NULL); + glewInfoFunc(fi, "glMultiTexImage2DEXT", glMultiTexImage2DEXT == NULL); + glewInfoFunc(fi, "glMultiTexImage3DEXT", glMultiTexImage3DEXT == NULL); + glewInfoFunc(fi, "glMultiTexParameterIivEXT", glMultiTexParameterIivEXT == NULL); + glewInfoFunc(fi, "glMultiTexParameterIuivEXT", glMultiTexParameterIuivEXT == NULL); + glewInfoFunc(fi, "glMultiTexParameterfEXT", glMultiTexParameterfEXT == NULL); + glewInfoFunc(fi, "glMultiTexParameterfvEXT", glMultiTexParameterfvEXT == NULL); + glewInfoFunc(fi, "glMultiTexParameteriEXT", glMultiTexParameteriEXT == NULL); + glewInfoFunc(fi, "glMultiTexParameterivEXT", glMultiTexParameterivEXT == NULL); + glewInfoFunc(fi, "glMultiTexRenderbufferEXT", glMultiTexRenderbufferEXT == NULL); + glewInfoFunc(fi, "glMultiTexSubImage1DEXT", glMultiTexSubImage1DEXT == NULL); + glewInfoFunc(fi, "glMultiTexSubImage2DEXT", glMultiTexSubImage2DEXT == NULL); + glewInfoFunc(fi, "glMultiTexSubImage3DEXT", glMultiTexSubImage3DEXT == NULL); + glewInfoFunc(fi, "glNamedBufferDataEXT", glNamedBufferDataEXT == NULL); + glewInfoFunc(fi, "glNamedBufferSubDataEXT", glNamedBufferSubDataEXT == NULL); + glewInfoFunc(fi, "glNamedCopyBufferSubDataEXT", glNamedCopyBufferSubDataEXT == NULL); + glewInfoFunc(fi, "glNamedFramebufferRenderbufferEXT", glNamedFramebufferRenderbufferEXT == NULL); + glewInfoFunc(fi, "glNamedFramebufferTexture1DEXT", glNamedFramebufferTexture1DEXT == NULL); + glewInfoFunc(fi, "glNamedFramebufferTexture2DEXT", glNamedFramebufferTexture2DEXT == NULL); + glewInfoFunc(fi, "glNamedFramebufferTexture3DEXT", glNamedFramebufferTexture3DEXT == NULL); + glewInfoFunc(fi, "glNamedFramebufferTextureEXT", glNamedFramebufferTextureEXT == NULL); + glewInfoFunc(fi, "glNamedFramebufferTextureFaceEXT", glNamedFramebufferTextureFaceEXT == NULL); + glewInfoFunc(fi, "glNamedFramebufferTextureLayerEXT", glNamedFramebufferTextureLayerEXT == NULL); + glewInfoFunc(fi, "glNamedProgramLocalParameter4dEXT", glNamedProgramLocalParameter4dEXT == NULL); + glewInfoFunc(fi, "glNamedProgramLocalParameter4dvEXT", glNamedProgramLocalParameter4dvEXT == NULL); + glewInfoFunc(fi, "glNamedProgramLocalParameter4fEXT", glNamedProgramLocalParameter4fEXT == NULL); + glewInfoFunc(fi, "glNamedProgramLocalParameter4fvEXT", glNamedProgramLocalParameter4fvEXT == NULL); + glewInfoFunc(fi, "glNamedProgramLocalParameterI4iEXT", glNamedProgramLocalParameterI4iEXT == NULL); + glewInfoFunc(fi, "glNamedProgramLocalParameterI4ivEXT", glNamedProgramLocalParameterI4ivEXT == NULL); + glewInfoFunc(fi, "glNamedProgramLocalParameterI4uiEXT", glNamedProgramLocalParameterI4uiEXT == NULL); + glewInfoFunc(fi, "glNamedProgramLocalParameterI4uivEXT", glNamedProgramLocalParameterI4uivEXT == NULL); + glewInfoFunc(fi, "glNamedProgramLocalParameters4fvEXT", glNamedProgramLocalParameters4fvEXT == NULL); + glewInfoFunc(fi, "glNamedProgramLocalParametersI4ivEXT", glNamedProgramLocalParametersI4ivEXT == NULL); + glewInfoFunc(fi, "glNamedProgramLocalParametersI4uivEXT", glNamedProgramLocalParametersI4uivEXT == NULL); + glewInfoFunc(fi, "glNamedProgramStringEXT", glNamedProgramStringEXT == NULL); + glewInfoFunc(fi, "glNamedRenderbufferStorageEXT", glNamedRenderbufferStorageEXT == NULL); + glewInfoFunc(fi, "glNamedRenderbufferStorageMultisampleCoverageEXT", glNamedRenderbufferStorageMultisampleCoverageEXT == NULL); + glewInfoFunc(fi, "glNamedRenderbufferStorageMultisampleEXT", glNamedRenderbufferStorageMultisampleEXT == NULL); + glewInfoFunc(fi, "glProgramUniform1fEXT", glProgramUniform1fEXT == NULL); + glewInfoFunc(fi, "glProgramUniform1fvEXT", glProgramUniform1fvEXT == NULL); + glewInfoFunc(fi, "glProgramUniform1iEXT", glProgramUniform1iEXT == NULL); + glewInfoFunc(fi, "glProgramUniform1ivEXT", glProgramUniform1ivEXT == NULL); + glewInfoFunc(fi, "glProgramUniform1uiEXT", glProgramUniform1uiEXT == NULL); + glewInfoFunc(fi, "glProgramUniform1uivEXT", glProgramUniform1uivEXT == NULL); + glewInfoFunc(fi, "glProgramUniform2fEXT", glProgramUniform2fEXT == NULL); + glewInfoFunc(fi, "glProgramUniform2fvEXT", glProgramUniform2fvEXT == NULL); + glewInfoFunc(fi, "glProgramUniform2iEXT", glProgramUniform2iEXT == NULL); + glewInfoFunc(fi, "glProgramUniform2ivEXT", glProgramUniform2ivEXT == NULL); + glewInfoFunc(fi, "glProgramUniform2uiEXT", glProgramUniform2uiEXT == NULL); + glewInfoFunc(fi, "glProgramUniform2uivEXT", glProgramUniform2uivEXT == NULL); + glewInfoFunc(fi, "glProgramUniform3fEXT", glProgramUniform3fEXT == NULL); + glewInfoFunc(fi, "glProgramUniform3fvEXT", glProgramUniform3fvEXT == NULL); + glewInfoFunc(fi, "glProgramUniform3iEXT", glProgramUniform3iEXT == NULL); + glewInfoFunc(fi, "glProgramUniform3ivEXT", glProgramUniform3ivEXT == NULL); + glewInfoFunc(fi, "glProgramUniform3uiEXT", glProgramUniform3uiEXT == NULL); + glewInfoFunc(fi, "glProgramUniform3uivEXT", glProgramUniform3uivEXT == NULL); + glewInfoFunc(fi, "glProgramUniform4fEXT", glProgramUniform4fEXT == NULL); + glewInfoFunc(fi, "glProgramUniform4fvEXT", glProgramUniform4fvEXT == NULL); + glewInfoFunc(fi, "glProgramUniform4iEXT", glProgramUniform4iEXT == NULL); + glewInfoFunc(fi, "glProgramUniform4ivEXT", glProgramUniform4ivEXT == NULL); + glewInfoFunc(fi, "glProgramUniform4uiEXT", glProgramUniform4uiEXT == NULL); + glewInfoFunc(fi, "glProgramUniform4uivEXT", glProgramUniform4uivEXT == NULL); + glewInfoFunc(fi, "glProgramUniformMatrix2fvEXT", glProgramUniformMatrix2fvEXT == NULL); + glewInfoFunc(fi, "glProgramUniformMatrix2x3fvEXT", glProgramUniformMatrix2x3fvEXT == NULL); + glewInfoFunc(fi, "glProgramUniformMatrix2x4fvEXT", glProgramUniformMatrix2x4fvEXT == NULL); + glewInfoFunc(fi, "glProgramUniformMatrix3fvEXT", glProgramUniformMatrix3fvEXT == NULL); + glewInfoFunc(fi, "glProgramUniformMatrix3x2fvEXT", glProgramUniformMatrix3x2fvEXT == NULL); + glewInfoFunc(fi, "glProgramUniformMatrix3x4fvEXT", glProgramUniformMatrix3x4fvEXT == NULL); + glewInfoFunc(fi, "glProgramUniformMatrix4fvEXT", glProgramUniformMatrix4fvEXT == NULL); + glewInfoFunc(fi, "glProgramUniformMatrix4x2fvEXT", glProgramUniformMatrix4x2fvEXT == NULL); + glewInfoFunc(fi, "glProgramUniformMatrix4x3fvEXT", glProgramUniformMatrix4x3fvEXT == NULL); + glewInfoFunc(fi, "glPushClientAttribDefaultEXT", glPushClientAttribDefaultEXT == NULL); + glewInfoFunc(fi, "glTextureBufferEXT", glTextureBufferEXT == NULL); + glewInfoFunc(fi, "glTextureImage1DEXT", glTextureImage1DEXT == NULL); + glewInfoFunc(fi, "glTextureImage2DEXT", glTextureImage2DEXT == NULL); + glewInfoFunc(fi, "glTextureImage3DEXT", glTextureImage3DEXT == NULL); + glewInfoFunc(fi, "glTextureParameterIivEXT", glTextureParameterIivEXT == NULL); + glewInfoFunc(fi, "glTextureParameterIuivEXT", glTextureParameterIuivEXT == NULL); + glewInfoFunc(fi, "glTextureParameterfEXT", glTextureParameterfEXT == NULL); + glewInfoFunc(fi, "glTextureParameterfvEXT", glTextureParameterfvEXT == NULL); + glewInfoFunc(fi, "glTextureParameteriEXT", glTextureParameteriEXT == NULL); + glewInfoFunc(fi, "glTextureParameterivEXT", glTextureParameterivEXT == NULL); + glewInfoFunc(fi, "glTextureRenderbufferEXT", glTextureRenderbufferEXT == NULL); + glewInfoFunc(fi, "glTextureSubImage1DEXT", glTextureSubImage1DEXT == NULL); + glewInfoFunc(fi, "glTextureSubImage2DEXT", glTextureSubImage2DEXT == NULL); + glewInfoFunc(fi, "glTextureSubImage3DEXT", glTextureSubImage3DEXT == NULL); + glewInfoFunc(fi, "glUnmapNamedBufferEXT", glUnmapNamedBufferEXT == NULL); + glewInfoFunc(fi, "glVertexArrayColorOffsetEXT", glVertexArrayColorOffsetEXT == NULL); + glewInfoFunc(fi, "glVertexArrayEdgeFlagOffsetEXT", glVertexArrayEdgeFlagOffsetEXT == NULL); + glewInfoFunc(fi, "glVertexArrayFogCoordOffsetEXT", glVertexArrayFogCoordOffsetEXT == NULL); + glewInfoFunc(fi, "glVertexArrayIndexOffsetEXT", glVertexArrayIndexOffsetEXT == NULL); + glewInfoFunc(fi, "glVertexArrayMultiTexCoordOffsetEXT", glVertexArrayMultiTexCoordOffsetEXT == NULL); + glewInfoFunc(fi, "glVertexArrayNormalOffsetEXT", glVertexArrayNormalOffsetEXT == NULL); + glewInfoFunc(fi, "glVertexArraySecondaryColorOffsetEXT", glVertexArraySecondaryColorOffsetEXT == NULL); + glewInfoFunc(fi, "glVertexArrayTexCoordOffsetEXT", glVertexArrayTexCoordOffsetEXT == NULL); + glewInfoFunc(fi, "glVertexArrayVertexAttribDivisorEXT", glVertexArrayVertexAttribDivisorEXT == NULL); + glewInfoFunc(fi, "glVertexArrayVertexAttribIOffsetEXT", glVertexArrayVertexAttribIOffsetEXT == NULL); + glewInfoFunc(fi, "glVertexArrayVertexAttribOffsetEXT", glVertexArrayVertexAttribOffsetEXT == NULL); + glewInfoFunc(fi, "glVertexArrayVertexOffsetEXT", glVertexArrayVertexOffsetEXT == NULL); +} + +#endif /* GL_EXT_direct_state_access */ + +#ifdef GL_EXT_discard_framebuffer + +static void _glewInfo_GL_EXT_discard_framebuffer (void) +{ + GLboolean fi = glewPrintExt("GL_EXT_discard_framebuffer", GLEW_EXT_discard_framebuffer, glewIsSupported("GL_EXT_discard_framebuffer"), glewGetExtension("GL_EXT_discard_framebuffer")); + + glewInfoFunc(fi, "glDiscardFramebufferEXT", glDiscardFramebufferEXT == NULL); +} + +#endif /* GL_EXT_discard_framebuffer */ + +#ifdef GL_EXT_disjoint_timer_query + +static void _glewInfo_GL_EXT_disjoint_timer_query (void) +{ + GLboolean fi = glewPrintExt("GL_EXT_disjoint_timer_query", GLEW_EXT_disjoint_timer_query, glewIsSupported("GL_EXT_disjoint_timer_query"), glewGetExtension("GL_EXT_disjoint_timer_query")); + + glewInfoFunc(fi, "glBeginQueryEXT", glBeginQueryEXT == NULL); + glewInfoFunc(fi, "glDeleteQueriesEXT", glDeleteQueriesEXT == NULL); + glewInfoFunc(fi, "glEndQueryEXT", glEndQueryEXT == NULL); + glewInfoFunc(fi, "glGenQueriesEXT", glGenQueriesEXT == NULL); + glewInfoFunc(fi, "glGetInteger64vEXT", glGetInteger64vEXT == NULL); + glewInfoFunc(fi, "glGetQueryObjectivEXT", glGetQueryObjectivEXT == NULL); + glewInfoFunc(fi, "glGetQueryObjectuivEXT", glGetQueryObjectuivEXT == NULL); + glewInfoFunc(fi, "glGetQueryivEXT", glGetQueryivEXT == NULL); + glewInfoFunc(fi, "glIsQueryEXT", glIsQueryEXT == NULL); + glewInfoFunc(fi, "glQueryCounterEXT", glQueryCounterEXT == NULL); +} + +#endif /* GL_EXT_disjoint_timer_query */ + +#ifdef GL_EXT_draw_buffers + +static void _glewInfo_GL_EXT_draw_buffers (void) +{ + GLboolean fi = glewPrintExt("GL_EXT_draw_buffers", GLEW_EXT_draw_buffers, glewIsSupported("GL_EXT_draw_buffers"), glewGetExtension("GL_EXT_draw_buffers")); + + glewInfoFunc(fi, "glDrawBuffersEXT", glDrawBuffersEXT == NULL); +} + +#endif /* GL_EXT_draw_buffers */ + +#ifdef GL_EXT_draw_buffers2 + +static void _glewInfo_GL_EXT_draw_buffers2 (void) +{ + GLboolean fi = glewPrintExt("GL_EXT_draw_buffers2", GLEW_EXT_draw_buffers2, glewIsSupported("GL_EXT_draw_buffers2"), glewGetExtension("GL_EXT_draw_buffers2")); + + glewInfoFunc(fi, "glColorMaskIndexedEXT", glColorMaskIndexedEXT == NULL); + glewInfoFunc(fi, "glDisableIndexedEXT", glDisableIndexedEXT == NULL); + glewInfoFunc(fi, "glEnableIndexedEXT", glEnableIndexedEXT == NULL); + glewInfoFunc(fi, "glGetBooleanIndexedvEXT", glGetBooleanIndexedvEXT == NULL); + glewInfoFunc(fi, "glGetIntegerIndexedvEXT", glGetIntegerIndexedvEXT == NULL); + glewInfoFunc(fi, "glIsEnabledIndexedEXT", glIsEnabledIndexedEXT == NULL); +} + +#endif /* GL_EXT_draw_buffers2 */ + +#ifdef GL_EXT_draw_buffers_indexed + +static void _glewInfo_GL_EXT_draw_buffers_indexed (void) +{ + GLboolean fi = glewPrintExt("GL_EXT_draw_buffers_indexed", GLEW_EXT_draw_buffers_indexed, glewIsSupported("GL_EXT_draw_buffers_indexed"), glewGetExtension("GL_EXT_draw_buffers_indexed")); + + glewInfoFunc(fi, "glBlendEquationSeparateiEXT", glBlendEquationSeparateiEXT == NULL); + glewInfoFunc(fi, "glBlendEquationiEXT", glBlendEquationiEXT == NULL); + glewInfoFunc(fi, "glBlendFuncSeparateiEXT", glBlendFuncSeparateiEXT == NULL); + glewInfoFunc(fi, "glBlendFunciEXT", glBlendFunciEXT == NULL); + glewInfoFunc(fi, "glColorMaskiEXT", glColorMaskiEXT == NULL); + glewInfoFunc(fi, "glDisableiEXT", glDisableiEXT == NULL); + glewInfoFunc(fi, "glEnableiEXT", glEnableiEXT == NULL); + glewInfoFunc(fi, "glIsEnablediEXT", glIsEnablediEXT == NULL); +} + +#endif /* GL_EXT_draw_buffers_indexed */ + +#ifdef GL_EXT_draw_elements_base_vertex + +static void _glewInfo_GL_EXT_draw_elements_base_vertex (void) +{ + GLboolean fi = glewPrintExt("GL_EXT_draw_elements_base_vertex", GLEW_EXT_draw_elements_base_vertex, glewIsSupported("GL_EXT_draw_elements_base_vertex"), glewGetExtension("GL_EXT_draw_elements_base_vertex")); + + glewInfoFunc(fi, "glDrawElementsBaseVertexEXT", glDrawElementsBaseVertexEXT == NULL); + glewInfoFunc(fi, "glDrawElementsInstancedBaseVertexEXT", glDrawElementsInstancedBaseVertexEXT == NULL); + glewInfoFunc(fi, "glDrawRangeElementsBaseVertexEXT", glDrawRangeElementsBaseVertexEXT == NULL); + glewInfoFunc(fi, "glMultiDrawElementsBaseVertexEXT", glMultiDrawElementsBaseVertexEXT == NULL); +} + +#endif /* GL_EXT_draw_elements_base_vertex */ + +#ifdef GL_EXT_draw_instanced + +static void _glewInfo_GL_EXT_draw_instanced (void) +{ + GLboolean fi = glewPrintExt("GL_EXT_draw_instanced", GLEW_EXT_draw_instanced, glewIsSupported("GL_EXT_draw_instanced"), glewGetExtension("GL_EXT_draw_instanced")); + + glewInfoFunc(fi, "glDrawArraysInstancedEXT", glDrawArraysInstancedEXT == NULL); + glewInfoFunc(fi, "glDrawElementsInstancedEXT", glDrawElementsInstancedEXT == NULL); +} + +#endif /* GL_EXT_draw_instanced */ + +#ifdef GL_EXT_draw_range_elements + +static void _glewInfo_GL_EXT_draw_range_elements (void) +{ + GLboolean fi = glewPrintExt("GL_EXT_draw_range_elements", GLEW_EXT_draw_range_elements, glewIsSupported("GL_EXT_draw_range_elements"), glewGetExtension("GL_EXT_draw_range_elements")); + + glewInfoFunc(fi, "glDrawRangeElementsEXT", glDrawRangeElementsEXT == NULL); +} + +#endif /* GL_EXT_draw_range_elements */ + +#ifdef GL_EXT_draw_transform_feedback + +static void _glewInfo_GL_EXT_draw_transform_feedback (void) +{ + GLboolean fi = glewPrintExt("GL_EXT_draw_transform_feedback", GLEW_EXT_draw_transform_feedback, glewIsSupported("GL_EXT_draw_transform_feedback"), glewGetExtension("GL_EXT_draw_transform_feedback")); + + glewInfoFunc(fi, "glDrawTransformFeedbackEXT", glDrawTransformFeedbackEXT == NULL); + glewInfoFunc(fi, "glDrawTransformFeedbackInstancedEXT", glDrawTransformFeedbackInstancedEXT == NULL); +} + +#endif /* GL_EXT_draw_transform_feedback */ + +#ifdef GL_EXT_external_buffer + +static void _glewInfo_GL_EXT_external_buffer (void) +{ + GLboolean fi = glewPrintExt("GL_EXT_external_buffer", GLEW_EXT_external_buffer, glewIsSupported("GL_EXT_external_buffer"), glewGetExtension("GL_EXT_external_buffer")); + + glewInfoFunc(fi, "glBufferStorageExternalEXT", glBufferStorageExternalEXT == NULL); + glewInfoFunc(fi, "glNamedBufferStorageExternalEXT", glNamedBufferStorageExternalEXT == NULL); +} + +#endif /* GL_EXT_external_buffer */ + +#ifdef GL_EXT_float_blend + +static void _glewInfo_GL_EXT_float_blend (void) +{ + glewPrintExt("GL_EXT_float_blend", GLEW_EXT_float_blend, glewIsSupported("GL_EXT_float_blend"), glewGetExtension("GL_EXT_float_blend")); +} + +#endif /* GL_EXT_float_blend */ + +#ifdef GL_EXT_fog_coord + +static void _glewInfo_GL_EXT_fog_coord (void) +{ + GLboolean fi = glewPrintExt("GL_EXT_fog_coord", GLEW_EXT_fog_coord, glewIsSupported("GL_EXT_fog_coord"), glewGetExtension("GL_EXT_fog_coord")); + + glewInfoFunc(fi, "glFogCoordPointerEXT", glFogCoordPointerEXT == NULL); + glewInfoFunc(fi, "glFogCoorddEXT", glFogCoorddEXT == NULL); + glewInfoFunc(fi, "glFogCoorddvEXT", glFogCoorddvEXT == NULL); + glewInfoFunc(fi, "glFogCoordfEXT", glFogCoordfEXT == NULL); + glewInfoFunc(fi, "glFogCoordfvEXT", glFogCoordfvEXT == NULL); +} + +#endif /* GL_EXT_fog_coord */ + +#ifdef GL_EXT_frag_depth + +static void _glewInfo_GL_EXT_frag_depth (void) +{ + glewPrintExt("GL_EXT_frag_depth", GLEW_EXT_frag_depth, glewIsSupported("GL_EXT_frag_depth"), glewGetExtension("GL_EXT_frag_depth")); +} + +#endif /* GL_EXT_frag_depth */ + +#ifdef GL_EXT_fragment_lighting + +static void _glewInfo_GL_EXT_fragment_lighting (void) +{ + GLboolean fi = glewPrintExt("GL_EXT_fragment_lighting", GLEW_EXT_fragment_lighting, glewIsSupported("GL_EXT_fragment_lighting"), glewGetExtension("GL_EXT_fragment_lighting")); + + glewInfoFunc(fi, "glFragmentColorMaterialEXT", glFragmentColorMaterialEXT == NULL); + glewInfoFunc(fi, "glFragmentLightModelfEXT", glFragmentLightModelfEXT == NULL); + glewInfoFunc(fi, "glFragmentLightModelfvEXT", glFragmentLightModelfvEXT == NULL); + glewInfoFunc(fi, "glFragmentLightModeliEXT", glFragmentLightModeliEXT == NULL); + glewInfoFunc(fi, "glFragmentLightModelivEXT", glFragmentLightModelivEXT == NULL); + glewInfoFunc(fi, "glFragmentLightfEXT", glFragmentLightfEXT == NULL); + glewInfoFunc(fi, "glFragmentLightfvEXT", glFragmentLightfvEXT == NULL); + glewInfoFunc(fi, "glFragmentLightiEXT", glFragmentLightiEXT == NULL); + glewInfoFunc(fi, "glFragmentLightivEXT", glFragmentLightivEXT == NULL); + glewInfoFunc(fi, "glFragmentMaterialfEXT", glFragmentMaterialfEXT == NULL); + glewInfoFunc(fi, "glFragmentMaterialfvEXT", glFragmentMaterialfvEXT == NULL); + glewInfoFunc(fi, "glFragmentMaterialiEXT", glFragmentMaterialiEXT == NULL); + glewInfoFunc(fi, "glFragmentMaterialivEXT", glFragmentMaterialivEXT == NULL); + glewInfoFunc(fi, "glGetFragmentLightfvEXT", glGetFragmentLightfvEXT == NULL); + glewInfoFunc(fi, "glGetFragmentLightivEXT", glGetFragmentLightivEXT == NULL); + glewInfoFunc(fi, "glGetFragmentMaterialfvEXT", glGetFragmentMaterialfvEXT == NULL); + glewInfoFunc(fi, "glGetFragmentMaterialivEXT", glGetFragmentMaterialivEXT == NULL); + glewInfoFunc(fi, "glLightEnviEXT", glLightEnviEXT == NULL); +} + +#endif /* GL_EXT_fragment_lighting */ + +#ifdef GL_EXT_framebuffer_blit + +static void _glewInfo_GL_EXT_framebuffer_blit (void) +{ + GLboolean fi = glewPrintExt("GL_EXT_framebuffer_blit", GLEW_EXT_framebuffer_blit, glewIsSupported("GL_EXT_framebuffer_blit"), glewGetExtension("GL_EXT_framebuffer_blit")); + + glewInfoFunc(fi, "glBlitFramebufferEXT", glBlitFramebufferEXT == NULL); +} + +#endif /* GL_EXT_framebuffer_blit */ + +#ifdef GL_EXT_framebuffer_multisample + +static void _glewInfo_GL_EXT_framebuffer_multisample (void) +{ + GLboolean fi = glewPrintExt("GL_EXT_framebuffer_multisample", GLEW_EXT_framebuffer_multisample, glewIsSupported("GL_EXT_framebuffer_multisample"), glewGetExtension("GL_EXT_framebuffer_multisample")); + + glewInfoFunc(fi, "glRenderbufferStorageMultisampleEXT", glRenderbufferStorageMultisampleEXT == NULL); +} + +#endif /* GL_EXT_framebuffer_multisample */ + +#ifdef GL_EXT_framebuffer_multisample_blit_scaled + +static void _glewInfo_GL_EXT_framebuffer_multisample_blit_scaled (void) +{ + glewPrintExt("GL_EXT_framebuffer_multisample_blit_scaled", GLEW_EXT_framebuffer_multisample_blit_scaled, glewIsSupported("GL_EXT_framebuffer_multisample_blit_scaled"), glewGetExtension("GL_EXT_framebuffer_multisample_blit_scaled")); +} + +#endif /* GL_EXT_framebuffer_multisample_blit_scaled */ + +#ifdef GL_EXT_framebuffer_object + +static void _glewInfo_GL_EXT_framebuffer_object (void) +{ + GLboolean fi = glewPrintExt("GL_EXT_framebuffer_object", GLEW_EXT_framebuffer_object, glewIsSupported("GL_EXT_framebuffer_object"), glewGetExtension("GL_EXT_framebuffer_object")); + + glewInfoFunc(fi, "glBindFramebufferEXT", glBindFramebufferEXT == NULL); + glewInfoFunc(fi, "glBindRenderbufferEXT", glBindRenderbufferEXT == NULL); + glewInfoFunc(fi, "glCheckFramebufferStatusEXT", glCheckFramebufferStatusEXT == NULL); + glewInfoFunc(fi, "glDeleteFramebuffersEXT", glDeleteFramebuffersEXT == NULL); + glewInfoFunc(fi, "glDeleteRenderbuffersEXT", glDeleteRenderbuffersEXT == NULL); + glewInfoFunc(fi, "glFramebufferRenderbufferEXT", glFramebufferRenderbufferEXT == NULL); + glewInfoFunc(fi, "glFramebufferTexture1DEXT", glFramebufferTexture1DEXT == NULL); + glewInfoFunc(fi, "glFramebufferTexture2DEXT", glFramebufferTexture2DEXT == NULL); + glewInfoFunc(fi, "glFramebufferTexture3DEXT", glFramebufferTexture3DEXT == NULL); + glewInfoFunc(fi, "glGenFramebuffersEXT", glGenFramebuffersEXT == NULL); + glewInfoFunc(fi, "glGenRenderbuffersEXT", glGenRenderbuffersEXT == NULL); + glewInfoFunc(fi, "glGenerateMipmapEXT", glGenerateMipmapEXT == NULL); + glewInfoFunc(fi, "glGetFramebufferAttachmentParameterivEXT", glGetFramebufferAttachmentParameterivEXT == NULL); + glewInfoFunc(fi, "glGetRenderbufferParameterivEXT", glGetRenderbufferParameterivEXT == NULL); + glewInfoFunc(fi, "glIsFramebufferEXT", glIsFramebufferEXT == NULL); + glewInfoFunc(fi, "glIsRenderbufferEXT", glIsRenderbufferEXT == NULL); + glewInfoFunc(fi, "glRenderbufferStorageEXT", glRenderbufferStorageEXT == NULL); +} + +#endif /* GL_EXT_framebuffer_object */ + +#ifdef GL_EXT_framebuffer_sRGB + +static void _glewInfo_GL_EXT_framebuffer_sRGB (void) +{ + glewPrintExt("GL_EXT_framebuffer_sRGB", GLEW_EXT_framebuffer_sRGB, glewIsSupported("GL_EXT_framebuffer_sRGB"), glewGetExtension("GL_EXT_framebuffer_sRGB")); +} + +#endif /* GL_EXT_framebuffer_sRGB */ + +#ifdef GL_EXT_geometry_point_size + +static void _glewInfo_GL_EXT_geometry_point_size (void) +{ + glewPrintExt("GL_EXT_geometry_point_size", GLEW_EXT_geometry_point_size, glewIsSupported("GL_EXT_geometry_point_size"), glewGetExtension("GL_EXT_geometry_point_size")); +} + +#endif /* GL_EXT_geometry_point_size */ + +#ifdef GL_EXT_geometry_shader + +static void _glewInfo_GL_EXT_geometry_shader (void) +{ + glewPrintExt("GL_EXT_geometry_shader", GLEW_EXT_geometry_shader, glewIsSupported("GL_EXT_geometry_shader"), glewGetExtension("GL_EXT_geometry_shader")); +} + +#endif /* GL_EXT_geometry_shader */ + +#ifdef GL_EXT_geometry_shader4 + +static void _glewInfo_GL_EXT_geometry_shader4 (void) +{ + GLboolean fi = glewPrintExt("GL_EXT_geometry_shader4", GLEW_EXT_geometry_shader4, glewIsSupported("GL_EXT_geometry_shader4"), glewGetExtension("GL_EXT_geometry_shader4")); + + glewInfoFunc(fi, "glFramebufferTextureEXT", glFramebufferTextureEXT == NULL); + glewInfoFunc(fi, "glFramebufferTextureFaceEXT", glFramebufferTextureFaceEXT == NULL); + glewInfoFunc(fi, "glProgramParameteriEXT", glProgramParameteriEXT == NULL); +} + +#endif /* GL_EXT_geometry_shader4 */ + +#ifdef GL_EXT_gpu_program_parameters + +static void _glewInfo_GL_EXT_gpu_program_parameters (void) +{ + GLboolean fi = glewPrintExt("GL_EXT_gpu_program_parameters", GLEW_EXT_gpu_program_parameters, glewIsSupported("GL_EXT_gpu_program_parameters"), glewGetExtension("GL_EXT_gpu_program_parameters")); + + glewInfoFunc(fi, "glProgramEnvParameters4fvEXT", glProgramEnvParameters4fvEXT == NULL); + glewInfoFunc(fi, "glProgramLocalParameters4fvEXT", glProgramLocalParameters4fvEXT == NULL); +} + +#endif /* GL_EXT_gpu_program_parameters */ + +#ifdef GL_EXT_gpu_shader4 + +static void _glewInfo_GL_EXT_gpu_shader4 (void) +{ + GLboolean fi = glewPrintExt("GL_EXT_gpu_shader4", GLEW_EXT_gpu_shader4, glewIsSupported("GL_EXT_gpu_shader4"), glewGetExtension("GL_EXT_gpu_shader4")); + + glewInfoFunc(fi, "glBindFragDataLocationEXT", glBindFragDataLocationEXT == NULL); + glewInfoFunc(fi, "glGetFragDataLocationEXT", glGetFragDataLocationEXT == NULL); + glewInfoFunc(fi, "glGetUniformuivEXT", glGetUniformuivEXT == NULL); + glewInfoFunc(fi, "glGetVertexAttribIivEXT", glGetVertexAttribIivEXT == NULL); + glewInfoFunc(fi, "glGetVertexAttribIuivEXT", glGetVertexAttribIuivEXT == NULL); + glewInfoFunc(fi, "glUniform1uiEXT", glUniform1uiEXT == NULL); + glewInfoFunc(fi, "glUniform1uivEXT", glUniform1uivEXT == NULL); + glewInfoFunc(fi, "glUniform2uiEXT", glUniform2uiEXT == NULL); + glewInfoFunc(fi, "glUniform2uivEXT", glUniform2uivEXT == NULL); + glewInfoFunc(fi, "glUniform3uiEXT", glUniform3uiEXT == NULL); + glewInfoFunc(fi, "glUniform3uivEXT", glUniform3uivEXT == NULL); + glewInfoFunc(fi, "glUniform4uiEXT", glUniform4uiEXT == NULL); + glewInfoFunc(fi, "glUniform4uivEXT", glUniform4uivEXT == NULL); + glewInfoFunc(fi, "glVertexAttribI1iEXT", glVertexAttribI1iEXT == NULL); + glewInfoFunc(fi, "glVertexAttribI1ivEXT", glVertexAttribI1ivEXT == NULL); + glewInfoFunc(fi, "glVertexAttribI1uiEXT", glVertexAttribI1uiEXT == NULL); + glewInfoFunc(fi, "glVertexAttribI1uivEXT", glVertexAttribI1uivEXT == NULL); + glewInfoFunc(fi, "glVertexAttribI2iEXT", glVertexAttribI2iEXT == NULL); + glewInfoFunc(fi, "glVertexAttribI2ivEXT", glVertexAttribI2ivEXT == NULL); + glewInfoFunc(fi, "glVertexAttribI2uiEXT", glVertexAttribI2uiEXT == NULL); + glewInfoFunc(fi, "glVertexAttribI2uivEXT", glVertexAttribI2uivEXT == NULL); + glewInfoFunc(fi, "glVertexAttribI3iEXT", glVertexAttribI3iEXT == NULL); + glewInfoFunc(fi, "glVertexAttribI3ivEXT", glVertexAttribI3ivEXT == NULL); + glewInfoFunc(fi, "glVertexAttribI3uiEXT", glVertexAttribI3uiEXT == NULL); + glewInfoFunc(fi, "glVertexAttribI3uivEXT", glVertexAttribI3uivEXT == NULL); + glewInfoFunc(fi, "glVertexAttribI4bvEXT", glVertexAttribI4bvEXT == NULL); + glewInfoFunc(fi, "glVertexAttribI4iEXT", glVertexAttribI4iEXT == NULL); + glewInfoFunc(fi, "glVertexAttribI4ivEXT", glVertexAttribI4ivEXT == NULL); + glewInfoFunc(fi, "glVertexAttribI4svEXT", glVertexAttribI4svEXT == NULL); + glewInfoFunc(fi, "glVertexAttribI4ubvEXT", glVertexAttribI4ubvEXT == NULL); + glewInfoFunc(fi, "glVertexAttribI4uiEXT", glVertexAttribI4uiEXT == NULL); + glewInfoFunc(fi, "glVertexAttribI4uivEXT", glVertexAttribI4uivEXT == NULL); + glewInfoFunc(fi, "glVertexAttribI4usvEXT", glVertexAttribI4usvEXT == NULL); + glewInfoFunc(fi, "glVertexAttribIPointerEXT", glVertexAttribIPointerEXT == NULL); +} + +#endif /* GL_EXT_gpu_shader4 */ + +#ifdef GL_EXT_gpu_shader5 + +static void _glewInfo_GL_EXT_gpu_shader5 (void) +{ + glewPrintExt("GL_EXT_gpu_shader5", GLEW_EXT_gpu_shader5, glewIsSupported("GL_EXT_gpu_shader5"), glewGetExtension("GL_EXT_gpu_shader5")); +} + +#endif /* GL_EXT_gpu_shader5 */ + +#ifdef GL_EXT_histogram + +static void _glewInfo_GL_EXT_histogram (void) +{ + GLboolean fi = glewPrintExt("GL_EXT_histogram", GLEW_EXT_histogram, glewIsSupported("GL_EXT_histogram"), glewGetExtension("GL_EXT_histogram")); + + glewInfoFunc(fi, "glGetHistogramEXT", glGetHistogramEXT == NULL); + glewInfoFunc(fi, "glGetHistogramParameterfvEXT", glGetHistogramParameterfvEXT == NULL); + glewInfoFunc(fi, "glGetHistogramParameterivEXT", glGetHistogramParameterivEXT == NULL); + glewInfoFunc(fi, "glGetMinmaxEXT", glGetMinmaxEXT == NULL); + glewInfoFunc(fi, "glGetMinmaxParameterfvEXT", glGetMinmaxParameterfvEXT == NULL); + glewInfoFunc(fi, "glGetMinmaxParameterivEXT", glGetMinmaxParameterivEXT == NULL); + glewInfoFunc(fi, "glHistogramEXT", glHistogramEXT == NULL); + glewInfoFunc(fi, "glMinmaxEXT", glMinmaxEXT == NULL); + glewInfoFunc(fi, "glResetHistogramEXT", glResetHistogramEXT == NULL); + glewInfoFunc(fi, "glResetMinmaxEXT", glResetMinmaxEXT == NULL); +} + +#endif /* GL_EXT_histogram */ + +#ifdef GL_EXT_index_array_formats + +static void _glewInfo_GL_EXT_index_array_formats (void) +{ + glewPrintExt("GL_EXT_index_array_formats", GLEW_EXT_index_array_formats, glewIsSupported("GL_EXT_index_array_formats"), glewGetExtension("GL_EXT_index_array_formats")); +} + +#endif /* GL_EXT_index_array_formats */ + +#ifdef GL_EXT_index_func + +static void _glewInfo_GL_EXT_index_func (void) +{ + GLboolean fi = glewPrintExt("GL_EXT_index_func", GLEW_EXT_index_func, glewIsSupported("GL_EXT_index_func"), glewGetExtension("GL_EXT_index_func")); + + glewInfoFunc(fi, "glIndexFuncEXT", glIndexFuncEXT == NULL); +} + +#endif /* GL_EXT_index_func */ + +#ifdef GL_EXT_index_material + +static void _glewInfo_GL_EXT_index_material (void) +{ + GLboolean fi = glewPrintExt("GL_EXT_index_material", GLEW_EXT_index_material, glewIsSupported("GL_EXT_index_material"), glewGetExtension("GL_EXT_index_material")); + + glewInfoFunc(fi, "glIndexMaterialEXT", glIndexMaterialEXT == NULL); +} + +#endif /* GL_EXT_index_material */ + +#ifdef GL_EXT_index_texture + +static void _glewInfo_GL_EXT_index_texture (void) +{ + glewPrintExt("GL_EXT_index_texture", GLEW_EXT_index_texture, glewIsSupported("GL_EXT_index_texture"), glewGetExtension("GL_EXT_index_texture")); +} + +#endif /* GL_EXT_index_texture */ + +#ifdef GL_EXT_instanced_arrays + +static void _glewInfo_GL_EXT_instanced_arrays (void) +{ + GLboolean fi = glewPrintExt("GL_EXT_instanced_arrays", GLEW_EXT_instanced_arrays, glewIsSupported("GL_EXT_instanced_arrays"), glewGetExtension("GL_EXT_instanced_arrays")); + + glewInfoFunc(fi, "glVertexAttribDivisorEXT", glVertexAttribDivisorEXT == NULL); +} + +#endif /* GL_EXT_instanced_arrays */ + +#ifdef GL_EXT_light_texture + +static void _glewInfo_GL_EXT_light_texture (void) +{ + GLboolean fi = glewPrintExt("GL_EXT_light_texture", GLEW_EXT_light_texture, glewIsSupported("GL_EXT_light_texture"), glewGetExtension("GL_EXT_light_texture")); + + glewInfoFunc(fi, "glApplyTextureEXT", glApplyTextureEXT == NULL); + glewInfoFunc(fi, "glTextureLightEXT", glTextureLightEXT == NULL); + glewInfoFunc(fi, "glTextureMaterialEXT", glTextureMaterialEXT == NULL); +} + +#endif /* GL_EXT_light_texture */ + +#ifdef GL_EXT_map_buffer_range + +static void _glewInfo_GL_EXT_map_buffer_range (void) +{ + GLboolean fi = glewPrintExt("GL_EXT_map_buffer_range", GLEW_EXT_map_buffer_range, glewIsSupported("GL_EXT_map_buffer_range"), glewGetExtension("GL_EXT_map_buffer_range")); + + glewInfoFunc(fi, "glFlushMappedBufferRangeEXT", glFlushMappedBufferRangeEXT == NULL); + glewInfoFunc(fi, "glMapBufferRangeEXT", glMapBufferRangeEXT == NULL); +} + +#endif /* GL_EXT_map_buffer_range */ + +#ifdef GL_EXT_memory_object + +static void _glewInfo_GL_EXT_memory_object (void) +{ + GLboolean fi = glewPrintExt("GL_EXT_memory_object", GLEW_EXT_memory_object, glewIsSupported("GL_EXT_memory_object"), glewGetExtension("GL_EXT_memory_object")); + + glewInfoFunc(fi, "glBufferStorageMemEXT", glBufferStorageMemEXT == NULL); + glewInfoFunc(fi, "glCreateMemoryObjectsEXT", glCreateMemoryObjectsEXT == NULL); + glewInfoFunc(fi, "glDeleteMemoryObjectsEXT", glDeleteMemoryObjectsEXT == NULL); + glewInfoFunc(fi, "glGetMemoryObjectParameterivEXT", glGetMemoryObjectParameterivEXT == NULL); + glewInfoFunc(fi, "glGetUnsignedBytei_vEXT", glGetUnsignedBytei_vEXT == NULL); + glewInfoFunc(fi, "glGetUnsignedBytevEXT", glGetUnsignedBytevEXT == NULL); + glewInfoFunc(fi, "glIsMemoryObjectEXT", glIsMemoryObjectEXT == NULL); + glewInfoFunc(fi, "glMemoryObjectParameterivEXT", glMemoryObjectParameterivEXT == NULL); + glewInfoFunc(fi, "glNamedBufferStorageMemEXT", glNamedBufferStorageMemEXT == NULL); + glewInfoFunc(fi, "glTexStorageMem1DEXT", glTexStorageMem1DEXT == NULL); + glewInfoFunc(fi, "glTexStorageMem2DEXT", glTexStorageMem2DEXT == NULL); + glewInfoFunc(fi, "glTexStorageMem2DMultisampleEXT", glTexStorageMem2DMultisampleEXT == NULL); + glewInfoFunc(fi, "glTexStorageMem3DEXT", glTexStorageMem3DEXT == NULL); + glewInfoFunc(fi, "glTexStorageMem3DMultisampleEXT", glTexStorageMem3DMultisampleEXT == NULL); + glewInfoFunc(fi, "glTextureStorageMem1DEXT", glTextureStorageMem1DEXT == NULL); + glewInfoFunc(fi, "glTextureStorageMem2DEXT", glTextureStorageMem2DEXT == NULL); + glewInfoFunc(fi, "glTextureStorageMem2DMultisampleEXT", glTextureStorageMem2DMultisampleEXT == NULL); + glewInfoFunc(fi, "glTextureStorageMem3DEXT", glTextureStorageMem3DEXT == NULL); + glewInfoFunc(fi, "glTextureStorageMem3DMultisampleEXT", glTextureStorageMem3DMultisampleEXT == NULL); +} + +#endif /* GL_EXT_memory_object */ + +#ifdef GL_EXT_memory_object_fd + +static void _glewInfo_GL_EXT_memory_object_fd (void) +{ + GLboolean fi = glewPrintExt("GL_EXT_memory_object_fd", GLEW_EXT_memory_object_fd, glewIsSupported("GL_EXT_memory_object_fd"), glewGetExtension("GL_EXT_memory_object_fd")); + + glewInfoFunc(fi, "glImportMemoryFdEXT", glImportMemoryFdEXT == NULL); +} + +#endif /* GL_EXT_memory_object_fd */ + +#ifdef GL_EXT_memory_object_win32 + +static void _glewInfo_GL_EXT_memory_object_win32 (void) +{ + GLboolean fi = glewPrintExt("GL_EXT_memory_object_win32", GLEW_EXT_memory_object_win32, glewIsSupported("GL_EXT_memory_object_win32"), glewGetExtension("GL_EXT_memory_object_win32")); + + glewInfoFunc(fi, "glImportMemoryWin32HandleEXT", glImportMemoryWin32HandleEXT == NULL); + glewInfoFunc(fi, "glImportMemoryWin32NameEXT", glImportMemoryWin32NameEXT == NULL); +} + +#endif /* GL_EXT_memory_object_win32 */ + +#ifdef GL_EXT_misc_attribute + +static void _glewInfo_GL_EXT_misc_attribute (void) +{ + glewPrintExt("GL_EXT_misc_attribute", GLEW_EXT_misc_attribute, glewIsSupported("GL_EXT_misc_attribute"), glewGetExtension("GL_EXT_misc_attribute")); +} + +#endif /* GL_EXT_misc_attribute */ + +#ifdef GL_EXT_multi_draw_arrays + +static void _glewInfo_GL_EXT_multi_draw_arrays (void) +{ + GLboolean fi = glewPrintExt("GL_EXT_multi_draw_arrays", GLEW_EXT_multi_draw_arrays, glewIsSupported("GL_EXT_multi_draw_arrays"), glewGetExtension("GL_EXT_multi_draw_arrays")); + + glewInfoFunc(fi, "glMultiDrawArraysEXT", glMultiDrawArraysEXT == NULL); + glewInfoFunc(fi, "glMultiDrawElementsEXT", glMultiDrawElementsEXT == NULL); +} + +#endif /* GL_EXT_multi_draw_arrays */ + +#ifdef GL_EXT_multi_draw_indirect + +static void _glewInfo_GL_EXT_multi_draw_indirect (void) +{ + GLboolean fi = glewPrintExt("GL_EXT_multi_draw_indirect", GLEW_EXT_multi_draw_indirect, glewIsSupported("GL_EXT_multi_draw_indirect"), glewGetExtension("GL_EXT_multi_draw_indirect")); + + glewInfoFunc(fi, "glMultiDrawArraysIndirectEXT", glMultiDrawArraysIndirectEXT == NULL); + glewInfoFunc(fi, "glMultiDrawElementsIndirectEXT", glMultiDrawElementsIndirectEXT == NULL); +} + +#endif /* GL_EXT_multi_draw_indirect */ + +#ifdef GL_EXT_multiple_textures + +static void _glewInfo_GL_EXT_multiple_textures (void) +{ + glewPrintExt("GL_EXT_multiple_textures", GLEW_EXT_multiple_textures, glewIsSupported("GL_EXT_multiple_textures"), glewGetExtension("GL_EXT_multiple_textures")); +} + +#endif /* GL_EXT_multiple_textures */ + +#ifdef GL_EXT_multisample + +static void _glewInfo_GL_EXT_multisample (void) +{ + GLboolean fi = glewPrintExt("GL_EXT_multisample", GLEW_EXT_multisample, glewIsSupported("GL_EXT_multisample"), glewGetExtension("GL_EXT_multisample")); + + glewInfoFunc(fi, "glSampleMaskEXT", glSampleMaskEXT == NULL); + glewInfoFunc(fi, "glSamplePatternEXT", glSamplePatternEXT == NULL); +} + +#endif /* GL_EXT_multisample */ + +#ifdef GL_EXT_multisample_compatibility + +static void _glewInfo_GL_EXT_multisample_compatibility (void) +{ + glewPrintExt("GL_EXT_multisample_compatibility", GLEW_EXT_multisample_compatibility, glewIsSupported("GL_EXT_multisample_compatibility"), glewGetExtension("GL_EXT_multisample_compatibility")); +} + +#endif /* GL_EXT_multisample_compatibility */ + +#ifdef GL_EXT_multisampled_render_to_texture + +static void _glewInfo_GL_EXT_multisampled_render_to_texture (void) +{ + GLboolean fi = glewPrintExt("GL_EXT_multisampled_render_to_texture", GLEW_EXT_multisampled_render_to_texture, glewIsSupported("GL_EXT_multisampled_render_to_texture"), glewGetExtension("GL_EXT_multisampled_render_to_texture")); + + glewInfoFunc(fi, "glFramebufferTexture2DMultisampleEXT", glFramebufferTexture2DMultisampleEXT == NULL); +} + +#endif /* GL_EXT_multisampled_render_to_texture */ + +#ifdef GL_EXT_multisampled_render_to_texture2 + +static void _glewInfo_GL_EXT_multisampled_render_to_texture2 (void) +{ + glewPrintExt("GL_EXT_multisampled_render_to_texture2", GLEW_EXT_multisampled_render_to_texture2, glewIsSupported("GL_EXT_multisampled_render_to_texture2"), glewGetExtension("GL_EXT_multisampled_render_to_texture2")); +} + +#endif /* GL_EXT_multisampled_render_to_texture2 */ + +#ifdef GL_EXT_multiview_draw_buffers + +static void _glewInfo_GL_EXT_multiview_draw_buffers (void) +{ + GLboolean fi = glewPrintExt("GL_EXT_multiview_draw_buffers", GLEW_EXT_multiview_draw_buffers, glewIsSupported("GL_EXT_multiview_draw_buffers"), glewGetExtension("GL_EXT_multiview_draw_buffers")); + + glewInfoFunc(fi, "glDrawBuffersIndexedEXT", glDrawBuffersIndexedEXT == NULL); + glewInfoFunc(fi, "glGetIntegeri_vEXT", glGetIntegeri_vEXT == NULL); + glewInfoFunc(fi, "glReadBufferIndexedEXT", glReadBufferIndexedEXT == NULL); +} + +#endif /* GL_EXT_multiview_draw_buffers */ + +#ifdef GL_EXT_multiview_tessellation_geometry_shader + +static void _glewInfo_GL_EXT_multiview_tessellation_geometry_shader (void) +{ + glewPrintExt("GL_EXT_multiview_tessellation_geometry_shader", GLEW_EXT_multiview_tessellation_geometry_shader, glewIsSupported("GL_EXT_multiview_tessellation_geometry_shader"), glewGetExtension("GL_EXT_multiview_tessellation_geometry_shader")); +} + +#endif /* GL_EXT_multiview_tessellation_geometry_shader */ + +#ifdef GL_EXT_multiview_texture_multisample + +static void _glewInfo_GL_EXT_multiview_texture_multisample (void) +{ + glewPrintExt("GL_EXT_multiview_texture_multisample", GLEW_EXT_multiview_texture_multisample, glewIsSupported("GL_EXT_multiview_texture_multisample"), glewGetExtension("GL_EXT_multiview_texture_multisample")); +} + +#endif /* GL_EXT_multiview_texture_multisample */ + +#ifdef GL_EXT_multiview_timer_query + +static void _glewInfo_GL_EXT_multiview_timer_query (void) +{ + glewPrintExt("GL_EXT_multiview_timer_query", GLEW_EXT_multiview_timer_query, glewIsSupported("GL_EXT_multiview_timer_query"), glewGetExtension("GL_EXT_multiview_timer_query")); +} + +#endif /* GL_EXT_multiview_timer_query */ + +#ifdef GL_EXT_occlusion_query_boolean + +static void _glewInfo_GL_EXT_occlusion_query_boolean (void) +{ + glewPrintExt("GL_EXT_occlusion_query_boolean", GLEW_EXT_occlusion_query_boolean, glewIsSupported("GL_EXT_occlusion_query_boolean"), glewGetExtension("GL_EXT_occlusion_query_boolean")); +} + +#endif /* GL_EXT_occlusion_query_boolean */ + +#ifdef GL_EXT_packed_depth_stencil + +static void _glewInfo_GL_EXT_packed_depth_stencil (void) +{ + glewPrintExt("GL_EXT_packed_depth_stencil", GLEW_EXT_packed_depth_stencil, glewIsSupported("GL_EXT_packed_depth_stencil"), glewGetExtension("GL_EXT_packed_depth_stencil")); +} + +#endif /* GL_EXT_packed_depth_stencil */ + +#ifdef GL_EXT_packed_float + +static void _glewInfo_GL_EXT_packed_float (void) +{ + glewPrintExt("GL_EXT_packed_float", GLEW_EXT_packed_float, glewIsSupported("GL_EXT_packed_float"), glewGetExtension("GL_EXT_packed_float")); +} + +#endif /* GL_EXT_packed_float */ + +#ifdef GL_EXT_packed_pixels + +static void _glewInfo_GL_EXT_packed_pixels (void) +{ + glewPrintExt("GL_EXT_packed_pixels", GLEW_EXT_packed_pixels, glewIsSupported("GL_EXT_packed_pixels"), glewGetExtension("GL_EXT_packed_pixels")); +} + +#endif /* GL_EXT_packed_pixels */ + +#ifdef GL_EXT_paletted_texture + +static void _glewInfo_GL_EXT_paletted_texture (void) +{ + GLboolean fi = glewPrintExt("GL_EXT_paletted_texture", GLEW_EXT_paletted_texture, glewIsSupported("GL_EXT_paletted_texture"), glewGetExtension("GL_EXT_paletted_texture")); + + glewInfoFunc(fi, "glColorTableEXT", glColorTableEXT == NULL); + glewInfoFunc(fi, "glGetColorTableEXT", glGetColorTableEXT == NULL); + glewInfoFunc(fi, "glGetColorTableParameterfvEXT", glGetColorTableParameterfvEXT == NULL); + glewInfoFunc(fi, "glGetColorTableParameterivEXT", glGetColorTableParameterivEXT == NULL); +} + +#endif /* GL_EXT_paletted_texture */ + +#ifdef GL_EXT_pixel_buffer_object + +static void _glewInfo_GL_EXT_pixel_buffer_object (void) +{ + glewPrintExt("GL_EXT_pixel_buffer_object", GLEW_EXT_pixel_buffer_object, glewIsSupported("GL_EXT_pixel_buffer_object"), glewGetExtension("GL_EXT_pixel_buffer_object")); +} + +#endif /* GL_EXT_pixel_buffer_object */ + +#ifdef GL_EXT_pixel_transform + +static void _glewInfo_GL_EXT_pixel_transform (void) +{ + GLboolean fi = glewPrintExt("GL_EXT_pixel_transform", GLEW_EXT_pixel_transform, glewIsSupported("GL_EXT_pixel_transform"), glewGetExtension("GL_EXT_pixel_transform")); + + glewInfoFunc(fi, "glGetPixelTransformParameterfvEXT", glGetPixelTransformParameterfvEXT == NULL); + glewInfoFunc(fi, "glGetPixelTransformParameterivEXT", glGetPixelTransformParameterivEXT == NULL); + glewInfoFunc(fi, "glPixelTransformParameterfEXT", glPixelTransformParameterfEXT == NULL); + glewInfoFunc(fi, "glPixelTransformParameterfvEXT", glPixelTransformParameterfvEXT == NULL); + glewInfoFunc(fi, "glPixelTransformParameteriEXT", glPixelTransformParameteriEXT == NULL); + glewInfoFunc(fi, "glPixelTransformParameterivEXT", glPixelTransformParameterivEXT == NULL); +} + +#endif /* GL_EXT_pixel_transform */ + +#ifdef GL_EXT_pixel_transform_color_table + +static void _glewInfo_GL_EXT_pixel_transform_color_table (void) +{ + glewPrintExt("GL_EXT_pixel_transform_color_table", GLEW_EXT_pixel_transform_color_table, glewIsSupported("GL_EXT_pixel_transform_color_table"), glewGetExtension("GL_EXT_pixel_transform_color_table")); +} + +#endif /* GL_EXT_pixel_transform_color_table */ + +#ifdef GL_EXT_point_parameters + +static void _glewInfo_GL_EXT_point_parameters (void) +{ + GLboolean fi = glewPrintExt("GL_EXT_point_parameters", GLEW_EXT_point_parameters, glewIsSupported("GL_EXT_point_parameters"), glewGetExtension("GL_EXT_point_parameters")); + + glewInfoFunc(fi, "glPointParameterfEXT", glPointParameterfEXT == NULL); + glewInfoFunc(fi, "glPointParameterfvEXT", glPointParameterfvEXT == NULL); +} + +#endif /* GL_EXT_point_parameters */ + +#ifdef GL_EXT_polygon_offset + +static void _glewInfo_GL_EXT_polygon_offset (void) +{ + GLboolean fi = glewPrintExt("GL_EXT_polygon_offset", GLEW_EXT_polygon_offset, glewIsSupported("GL_EXT_polygon_offset"), glewGetExtension("GL_EXT_polygon_offset")); + + glewInfoFunc(fi, "glPolygonOffsetEXT", glPolygonOffsetEXT == NULL); +} + +#endif /* GL_EXT_polygon_offset */ + +#ifdef GL_EXT_polygon_offset_clamp + +static void _glewInfo_GL_EXT_polygon_offset_clamp (void) +{ + GLboolean fi = glewPrintExt("GL_EXT_polygon_offset_clamp", GLEW_EXT_polygon_offset_clamp, glewIsSupported("GL_EXT_polygon_offset_clamp"), glewGetExtension("GL_EXT_polygon_offset_clamp")); + + glewInfoFunc(fi, "glPolygonOffsetClampEXT", glPolygonOffsetClampEXT == NULL); +} + +#endif /* GL_EXT_polygon_offset_clamp */ + +#ifdef GL_EXT_post_depth_coverage + +static void _glewInfo_GL_EXT_post_depth_coverage (void) +{ + glewPrintExt("GL_EXT_post_depth_coverage", GLEW_EXT_post_depth_coverage, glewIsSupported("GL_EXT_post_depth_coverage"), glewGetExtension("GL_EXT_post_depth_coverage")); +} + +#endif /* GL_EXT_post_depth_coverage */ + +#ifdef GL_EXT_primitive_bounding_box + +static void _glewInfo_GL_EXT_primitive_bounding_box (void) +{ + GLboolean fi = glewPrintExt("GL_EXT_primitive_bounding_box", GLEW_EXT_primitive_bounding_box, glewIsSupported("GL_EXT_primitive_bounding_box"), glewGetExtension("GL_EXT_primitive_bounding_box")); + + glewInfoFunc(fi, "glPrimitiveBoundingBoxEXT", glPrimitiveBoundingBoxEXT == NULL); +} + +#endif /* GL_EXT_primitive_bounding_box */ + +#ifdef GL_EXT_protected_textures + +static void _glewInfo_GL_EXT_protected_textures (void) +{ + glewPrintExt("GL_EXT_protected_textures", GLEW_EXT_protected_textures, glewIsSupported("GL_EXT_protected_textures"), glewGetExtension("GL_EXT_protected_textures")); +} + +#endif /* GL_EXT_protected_textures */ + +#ifdef GL_EXT_provoking_vertex + +static void _glewInfo_GL_EXT_provoking_vertex (void) +{ + GLboolean fi = glewPrintExt("GL_EXT_provoking_vertex", GLEW_EXT_provoking_vertex, glewIsSupported("GL_EXT_provoking_vertex"), glewGetExtension("GL_EXT_provoking_vertex")); + + glewInfoFunc(fi, "glProvokingVertexEXT", glProvokingVertexEXT == NULL); +} + +#endif /* GL_EXT_provoking_vertex */ + +#ifdef GL_EXT_pvrtc_sRGB + +static void _glewInfo_GL_EXT_pvrtc_sRGB (void) +{ + glewPrintExt("GL_EXT_pvrtc_sRGB", GLEW_EXT_pvrtc_sRGB, glewIsSupported("GL_EXT_pvrtc_sRGB"), glewGetExtension("GL_EXT_pvrtc_sRGB")); +} + +#endif /* GL_EXT_pvrtc_sRGB */ + +#ifdef GL_EXT_raster_multisample + +static void _glewInfo_GL_EXT_raster_multisample (void) +{ + GLboolean fi = glewPrintExt("GL_EXT_raster_multisample", GLEW_EXT_raster_multisample, glewIsSupported("GL_EXT_raster_multisample"), glewGetExtension("GL_EXT_raster_multisample")); + + glewInfoFunc(fi, "glCoverageModulationNV", glCoverageModulationNV == NULL); + glewInfoFunc(fi, "glCoverageModulationTableNV", glCoverageModulationTableNV == NULL); + glewInfoFunc(fi, "glGetCoverageModulationTableNV", glGetCoverageModulationTableNV == NULL); + glewInfoFunc(fi, "glRasterSamplesEXT", glRasterSamplesEXT == NULL); +} + +#endif /* GL_EXT_raster_multisample */ + +#ifdef GL_EXT_read_format_bgra + +static void _glewInfo_GL_EXT_read_format_bgra (void) +{ + glewPrintExt("GL_EXT_read_format_bgra", GLEW_EXT_read_format_bgra, glewIsSupported("GL_EXT_read_format_bgra"), glewGetExtension("GL_EXT_read_format_bgra")); +} + +#endif /* GL_EXT_read_format_bgra */ + +#ifdef GL_EXT_render_snorm + +static void _glewInfo_GL_EXT_render_snorm (void) +{ + glewPrintExt("GL_EXT_render_snorm", GLEW_EXT_render_snorm, glewIsSupported("GL_EXT_render_snorm"), glewGetExtension("GL_EXT_render_snorm")); +} + +#endif /* GL_EXT_render_snorm */ + +#ifdef GL_EXT_rescale_normal + +static void _glewInfo_GL_EXT_rescale_normal (void) +{ + glewPrintExt("GL_EXT_rescale_normal", GLEW_EXT_rescale_normal, glewIsSupported("GL_EXT_rescale_normal"), glewGetExtension("GL_EXT_rescale_normal")); +} + +#endif /* GL_EXT_rescale_normal */ + +#ifdef GL_EXT_robustness + +static void _glewInfo_GL_EXT_robustness (void) +{ + GLboolean fi = glewPrintExt("GL_EXT_robustness", GLEW_EXT_robustness, glewIsSupported("GL_EXT_robustness"), glewGetExtension("GL_EXT_robustness")); + + glewInfoFunc(fi, "glGetGraphicsResetStatusEXT", glGetGraphicsResetStatusEXT == NULL); + glewInfoFunc(fi, "glGetnUniformfvEXT", glGetnUniformfvEXT == NULL); + glewInfoFunc(fi, "glGetnUniformivEXT", glGetnUniformivEXT == NULL); + glewInfoFunc(fi, "glReadnPixelsEXT", glReadnPixelsEXT == NULL); +} + +#endif /* GL_EXT_robustness */ + +#ifdef GL_EXT_sRGB + +static void _glewInfo_GL_EXT_sRGB (void) +{ + glewPrintExt("GL_EXT_sRGB", GLEW_EXT_sRGB, glewIsSupported("GL_EXT_sRGB"), glewGetExtension("GL_EXT_sRGB")); +} + +#endif /* GL_EXT_sRGB */ + +#ifdef GL_EXT_sRGB_write_control + +static void _glewInfo_GL_EXT_sRGB_write_control (void) +{ + glewPrintExt("GL_EXT_sRGB_write_control", GLEW_EXT_sRGB_write_control, glewIsSupported("GL_EXT_sRGB_write_control"), glewGetExtension("GL_EXT_sRGB_write_control")); +} + +#endif /* GL_EXT_sRGB_write_control */ + +#ifdef GL_EXT_scene_marker + +static void _glewInfo_GL_EXT_scene_marker (void) +{ + GLboolean fi = glewPrintExt("GL_EXT_scene_marker", GLEW_EXT_scene_marker, glewIsSupported("GL_EXT_scene_marker"), glewGetExtension("GL_EXT_scene_marker")); + + glewInfoFunc(fi, "glBeginSceneEXT", glBeginSceneEXT == NULL); + glewInfoFunc(fi, "glEndSceneEXT", glEndSceneEXT == NULL); +} + +#endif /* GL_EXT_scene_marker */ + +#ifdef GL_EXT_secondary_color + +static void _glewInfo_GL_EXT_secondary_color (void) +{ + GLboolean fi = glewPrintExt("GL_EXT_secondary_color", GLEW_EXT_secondary_color, glewIsSupported("GL_EXT_secondary_color"), glewGetExtension("GL_EXT_secondary_color")); + + glewInfoFunc(fi, "glSecondaryColor3bEXT", glSecondaryColor3bEXT == NULL); + glewInfoFunc(fi, "glSecondaryColor3bvEXT", glSecondaryColor3bvEXT == NULL); + glewInfoFunc(fi, "glSecondaryColor3dEXT", glSecondaryColor3dEXT == NULL); + glewInfoFunc(fi, "glSecondaryColor3dvEXT", glSecondaryColor3dvEXT == NULL); + glewInfoFunc(fi, "glSecondaryColor3fEXT", glSecondaryColor3fEXT == NULL); + glewInfoFunc(fi, "glSecondaryColor3fvEXT", glSecondaryColor3fvEXT == NULL); + glewInfoFunc(fi, "glSecondaryColor3iEXT", glSecondaryColor3iEXT == NULL); + glewInfoFunc(fi, "glSecondaryColor3ivEXT", glSecondaryColor3ivEXT == NULL); + glewInfoFunc(fi, "glSecondaryColor3sEXT", glSecondaryColor3sEXT == NULL); + glewInfoFunc(fi, "glSecondaryColor3svEXT", glSecondaryColor3svEXT == NULL); + glewInfoFunc(fi, "glSecondaryColor3ubEXT", glSecondaryColor3ubEXT == NULL); + glewInfoFunc(fi, "glSecondaryColor3ubvEXT", glSecondaryColor3ubvEXT == NULL); + glewInfoFunc(fi, "glSecondaryColor3uiEXT", glSecondaryColor3uiEXT == NULL); + glewInfoFunc(fi, "glSecondaryColor3uivEXT", glSecondaryColor3uivEXT == NULL); + glewInfoFunc(fi, "glSecondaryColor3usEXT", glSecondaryColor3usEXT == NULL); + glewInfoFunc(fi, "glSecondaryColor3usvEXT", glSecondaryColor3usvEXT == NULL); + glewInfoFunc(fi, "glSecondaryColorPointerEXT", glSecondaryColorPointerEXT == NULL); +} + +#endif /* GL_EXT_secondary_color */ + +#ifdef GL_EXT_semaphore + +static void _glewInfo_GL_EXT_semaphore (void) +{ + GLboolean fi = glewPrintExt("GL_EXT_semaphore", GLEW_EXT_semaphore, glewIsSupported("GL_EXT_semaphore"), glewGetExtension("GL_EXT_semaphore")); + + glewInfoFunc(fi, "glDeleteSemaphoresEXT", glDeleteSemaphoresEXT == NULL); + glewInfoFunc(fi, "glGenSemaphoresEXT", glGenSemaphoresEXT == NULL); + glewInfoFunc(fi, "glGetSemaphoreParameterui64vEXT", glGetSemaphoreParameterui64vEXT == NULL); + glewInfoFunc(fi, "glIsSemaphoreEXT", glIsSemaphoreEXT == NULL); + glewInfoFunc(fi, "glSemaphoreParameterui64vEXT", glSemaphoreParameterui64vEXT == NULL); + glewInfoFunc(fi, "glSignalSemaphoreEXT", glSignalSemaphoreEXT == NULL); + glewInfoFunc(fi, "glWaitSemaphoreEXT", glWaitSemaphoreEXT == NULL); +} + +#endif /* GL_EXT_semaphore */ + +#ifdef GL_EXT_semaphore_fd + +static void _glewInfo_GL_EXT_semaphore_fd (void) +{ + GLboolean fi = glewPrintExt("GL_EXT_semaphore_fd", GLEW_EXT_semaphore_fd, glewIsSupported("GL_EXT_semaphore_fd"), glewGetExtension("GL_EXT_semaphore_fd")); + + glewInfoFunc(fi, "glImportSemaphoreFdEXT", glImportSemaphoreFdEXT == NULL); +} + +#endif /* GL_EXT_semaphore_fd */ + +#ifdef GL_EXT_semaphore_win32 + +static void _glewInfo_GL_EXT_semaphore_win32 (void) +{ + GLboolean fi = glewPrintExt("GL_EXT_semaphore_win32", GLEW_EXT_semaphore_win32, glewIsSupported("GL_EXT_semaphore_win32"), glewGetExtension("GL_EXT_semaphore_win32")); + + glewInfoFunc(fi, "glImportSemaphoreWin32HandleEXT", glImportSemaphoreWin32HandleEXT == NULL); + glewInfoFunc(fi, "glImportSemaphoreWin32NameEXT", glImportSemaphoreWin32NameEXT == NULL); +} + +#endif /* GL_EXT_semaphore_win32 */ + +#ifdef GL_EXT_separate_depth_stencil + +static void _glewInfo_GL_EXT_separate_depth_stencil (void) +{ + glewPrintExt("GL_EXT_separate_depth_stencil", GLEW_EXT_separate_depth_stencil, glewIsSupported("GL_EXT_separate_depth_stencil"), glewGetExtension("GL_EXT_separate_depth_stencil")); +} + +#endif /* GL_EXT_separate_depth_stencil */ + +#ifdef GL_EXT_separate_shader_objects + +static void _glewInfo_GL_EXT_separate_shader_objects (void) +{ + GLboolean fi = glewPrintExt("GL_EXT_separate_shader_objects", GLEW_EXT_separate_shader_objects, glewIsSupported("GL_EXT_separate_shader_objects"), glewGetExtension("GL_EXT_separate_shader_objects")); + + glewInfoFunc(fi, "glActiveProgramEXT", glActiveProgramEXT == NULL); + glewInfoFunc(fi, "glCreateShaderProgramEXT", glCreateShaderProgramEXT == NULL); + glewInfoFunc(fi, "glUseShaderProgramEXT", glUseShaderProgramEXT == NULL); +} + +#endif /* GL_EXT_separate_shader_objects */ + +#ifdef GL_EXT_separate_specular_color + +static void _glewInfo_GL_EXT_separate_specular_color (void) +{ + glewPrintExt("GL_EXT_separate_specular_color", GLEW_EXT_separate_specular_color, glewIsSupported("GL_EXT_separate_specular_color"), glewGetExtension("GL_EXT_separate_specular_color")); +} + +#endif /* GL_EXT_separate_specular_color */ + +#ifdef GL_EXT_shader_framebuffer_fetch + +static void _glewInfo_GL_EXT_shader_framebuffer_fetch (void) +{ + GLboolean fi = glewPrintExt("GL_EXT_shader_framebuffer_fetch", GLEW_EXT_shader_framebuffer_fetch, glewIsSupported("GL_EXT_shader_framebuffer_fetch"), glewGetExtension("GL_EXT_shader_framebuffer_fetch")); + + glewInfoFunc(fi, "glFramebufferFetchBarrierEXT", glFramebufferFetchBarrierEXT == NULL); +} + +#endif /* GL_EXT_shader_framebuffer_fetch */ + +#ifdef GL_EXT_shader_framebuffer_fetch_non_coherent + +static void _glewInfo_GL_EXT_shader_framebuffer_fetch_non_coherent (void) +{ + glewPrintExt("GL_EXT_shader_framebuffer_fetch_non_coherent", GLEW_EXT_shader_framebuffer_fetch_non_coherent, glewIsSupported("GL_EXT_shader_framebuffer_fetch_non_coherent"), glewGetExtension("GL_EXT_shader_framebuffer_fetch_non_coherent")); +} + +#endif /* GL_EXT_shader_framebuffer_fetch_non_coherent */ + +#ifdef GL_EXT_shader_group_vote + +static void _glewInfo_GL_EXT_shader_group_vote (void) +{ + glewPrintExt("GL_EXT_shader_group_vote", GLEW_EXT_shader_group_vote, glewIsSupported("GL_EXT_shader_group_vote"), glewGetExtension("GL_EXT_shader_group_vote")); +} + +#endif /* GL_EXT_shader_group_vote */ + +#ifdef GL_EXT_shader_image_load_formatted + +static void _glewInfo_GL_EXT_shader_image_load_formatted (void) +{ + glewPrintExt("GL_EXT_shader_image_load_formatted", GLEW_EXT_shader_image_load_formatted, glewIsSupported("GL_EXT_shader_image_load_formatted"), glewGetExtension("GL_EXT_shader_image_load_formatted")); +} + +#endif /* GL_EXT_shader_image_load_formatted */ + +#ifdef GL_EXT_shader_image_load_store + +static void _glewInfo_GL_EXT_shader_image_load_store (void) +{ + GLboolean fi = glewPrintExt("GL_EXT_shader_image_load_store", GLEW_EXT_shader_image_load_store, glewIsSupported("GL_EXT_shader_image_load_store"), glewGetExtension("GL_EXT_shader_image_load_store")); + + glewInfoFunc(fi, "glBindImageTextureEXT", glBindImageTextureEXT == NULL); + glewInfoFunc(fi, "glMemoryBarrierEXT", glMemoryBarrierEXT == NULL); +} + +#endif /* GL_EXT_shader_image_load_store */ + +#ifdef GL_EXT_shader_implicit_conversions + +static void _glewInfo_GL_EXT_shader_implicit_conversions (void) +{ + glewPrintExt("GL_EXT_shader_implicit_conversions", GLEW_EXT_shader_implicit_conversions, glewIsSupported("GL_EXT_shader_implicit_conversions"), glewGetExtension("GL_EXT_shader_implicit_conversions")); +} + +#endif /* GL_EXT_shader_implicit_conversions */ + +#ifdef GL_EXT_shader_integer_mix + +static void _glewInfo_GL_EXT_shader_integer_mix (void) +{ + glewPrintExt("GL_EXT_shader_integer_mix", GLEW_EXT_shader_integer_mix, glewIsSupported("GL_EXT_shader_integer_mix"), glewGetExtension("GL_EXT_shader_integer_mix")); +} + +#endif /* GL_EXT_shader_integer_mix */ + +#ifdef GL_EXT_shader_io_blocks + +static void _glewInfo_GL_EXT_shader_io_blocks (void) +{ + glewPrintExt("GL_EXT_shader_io_blocks", GLEW_EXT_shader_io_blocks, glewIsSupported("GL_EXT_shader_io_blocks"), glewGetExtension("GL_EXT_shader_io_blocks")); +} + +#endif /* GL_EXT_shader_io_blocks */ + +#ifdef GL_EXT_shader_non_constant_global_initializers + +static void _glewInfo_GL_EXT_shader_non_constant_global_initializers (void) +{ + glewPrintExt("GL_EXT_shader_non_constant_global_initializers", GLEW_EXT_shader_non_constant_global_initializers, glewIsSupported("GL_EXT_shader_non_constant_global_initializers"), glewGetExtension("GL_EXT_shader_non_constant_global_initializers")); +} + +#endif /* GL_EXT_shader_non_constant_global_initializers */ + +#ifdef GL_EXT_shader_pixel_local_storage + +static void _glewInfo_GL_EXT_shader_pixel_local_storage (void) +{ + glewPrintExt("GL_EXT_shader_pixel_local_storage", GLEW_EXT_shader_pixel_local_storage, glewIsSupported("GL_EXT_shader_pixel_local_storage"), glewGetExtension("GL_EXT_shader_pixel_local_storage")); +} + +#endif /* GL_EXT_shader_pixel_local_storage */ + +#ifdef GL_EXT_shader_pixel_local_storage2 + +static void _glewInfo_GL_EXT_shader_pixel_local_storage2 (void) +{ + GLboolean fi = glewPrintExt("GL_EXT_shader_pixel_local_storage2", GLEW_EXT_shader_pixel_local_storage2, glewIsSupported("GL_EXT_shader_pixel_local_storage2"), glewGetExtension("GL_EXT_shader_pixel_local_storage2")); + + glewInfoFunc(fi, "glClearPixelLocalStorageuiEXT", glClearPixelLocalStorageuiEXT == NULL); + glewInfoFunc(fi, "glFramebufferPixelLocalStorageSizeEXT", glFramebufferPixelLocalStorageSizeEXT == NULL); + glewInfoFunc(fi, "glGetFramebufferPixelLocalStorageSizeEXT", glGetFramebufferPixelLocalStorageSizeEXT == NULL); +} + +#endif /* GL_EXT_shader_pixel_local_storage2 */ + +#ifdef GL_EXT_shader_samples_identical + +static void _glewInfo_GL_EXT_shader_samples_identical (void) +{ + glewPrintExt("GL_EXT_shader_samples_identical", GLEW_EXT_shader_samples_identical, glewIsSupported("GL_EXT_shader_samples_identical"), glewGetExtension("GL_EXT_shader_samples_identical")); +} + +#endif /* GL_EXT_shader_samples_identical */ + +#ifdef GL_EXT_shader_texture_lod + +static void _glewInfo_GL_EXT_shader_texture_lod (void) +{ + glewPrintExt("GL_EXT_shader_texture_lod", GLEW_EXT_shader_texture_lod, glewIsSupported("GL_EXT_shader_texture_lod"), glewGetExtension("GL_EXT_shader_texture_lod")); +} + +#endif /* GL_EXT_shader_texture_lod */ + +#ifdef GL_EXT_shadow_funcs + +static void _glewInfo_GL_EXT_shadow_funcs (void) +{ + glewPrintExt("GL_EXT_shadow_funcs", GLEW_EXT_shadow_funcs, glewIsSupported("GL_EXT_shadow_funcs"), glewGetExtension("GL_EXT_shadow_funcs")); +} + +#endif /* GL_EXT_shadow_funcs */ + +#ifdef GL_EXT_shadow_samplers + +static void _glewInfo_GL_EXT_shadow_samplers (void) +{ + glewPrintExt("GL_EXT_shadow_samplers", GLEW_EXT_shadow_samplers, glewIsSupported("GL_EXT_shadow_samplers"), glewGetExtension("GL_EXT_shadow_samplers")); +} + +#endif /* GL_EXT_shadow_samplers */ + +#ifdef GL_EXT_shared_texture_palette + +static void _glewInfo_GL_EXT_shared_texture_palette (void) +{ + glewPrintExt("GL_EXT_shared_texture_palette", GLEW_EXT_shared_texture_palette, glewIsSupported("GL_EXT_shared_texture_palette"), glewGetExtension("GL_EXT_shared_texture_palette")); +} + +#endif /* GL_EXT_shared_texture_palette */ + +#ifdef GL_EXT_sparse_texture + +static void _glewInfo_GL_EXT_sparse_texture (void) +{ + GLboolean fi = glewPrintExt("GL_EXT_sparse_texture", GLEW_EXT_sparse_texture, glewIsSupported("GL_EXT_sparse_texture"), glewGetExtension("GL_EXT_sparse_texture")); + + glewInfoFunc(fi, "glTexPageCommitmentEXT", glTexPageCommitmentEXT == NULL); + glewInfoFunc(fi, "glTexturePageCommitmentEXT", glTexturePageCommitmentEXT == NULL); +} + +#endif /* GL_EXT_sparse_texture */ + +#ifdef GL_EXT_sparse_texture2 + +static void _glewInfo_GL_EXT_sparse_texture2 (void) +{ + glewPrintExt("GL_EXT_sparse_texture2", GLEW_EXT_sparse_texture2, glewIsSupported("GL_EXT_sparse_texture2"), glewGetExtension("GL_EXT_sparse_texture2")); +} + +#endif /* GL_EXT_sparse_texture2 */ + +#ifdef GL_EXT_static_vertex_array + +static void _glewInfo_GL_EXT_static_vertex_array (void) +{ + glewPrintExt("GL_EXT_static_vertex_array", GLEW_EXT_static_vertex_array, glewIsSupported("GL_EXT_static_vertex_array"), glewGetExtension("GL_EXT_static_vertex_array")); +} + +#endif /* GL_EXT_static_vertex_array */ + +#ifdef GL_EXT_stencil_clear_tag + +static void _glewInfo_GL_EXT_stencil_clear_tag (void) +{ + glewPrintExt("GL_EXT_stencil_clear_tag", GLEW_EXT_stencil_clear_tag, glewIsSupported("GL_EXT_stencil_clear_tag"), glewGetExtension("GL_EXT_stencil_clear_tag")); +} + +#endif /* GL_EXT_stencil_clear_tag */ + +#ifdef GL_EXT_stencil_two_side + +static void _glewInfo_GL_EXT_stencil_two_side (void) +{ + GLboolean fi = glewPrintExt("GL_EXT_stencil_two_side", GLEW_EXT_stencil_two_side, glewIsSupported("GL_EXT_stencil_two_side"), glewGetExtension("GL_EXT_stencil_two_side")); + + glewInfoFunc(fi, "glActiveStencilFaceEXT", glActiveStencilFaceEXT == NULL); +} + +#endif /* GL_EXT_stencil_two_side */ + +#ifdef GL_EXT_stencil_wrap + +static void _glewInfo_GL_EXT_stencil_wrap (void) +{ + glewPrintExt("GL_EXT_stencil_wrap", GLEW_EXT_stencil_wrap, glewIsSupported("GL_EXT_stencil_wrap"), glewGetExtension("GL_EXT_stencil_wrap")); +} + +#endif /* GL_EXT_stencil_wrap */ + +#ifdef GL_EXT_subtexture + +static void _glewInfo_GL_EXT_subtexture (void) +{ + GLboolean fi = glewPrintExt("GL_EXT_subtexture", GLEW_EXT_subtexture, glewIsSupported("GL_EXT_subtexture"), glewGetExtension("GL_EXT_subtexture")); + + glewInfoFunc(fi, "glTexSubImage1DEXT", glTexSubImage1DEXT == NULL); + glewInfoFunc(fi, "glTexSubImage2DEXT", glTexSubImage2DEXT == NULL); + glewInfoFunc(fi, "glTexSubImage3DEXT", glTexSubImage3DEXT == NULL); +} + +#endif /* GL_EXT_subtexture */ + +#ifdef GL_EXT_tessellation_point_size + +static void _glewInfo_GL_EXT_tessellation_point_size (void) +{ + GLboolean fi = glewPrintExt("GL_EXT_tessellation_point_size", GLEW_EXT_tessellation_point_size, glewIsSupported("GL_EXT_tessellation_point_size"), glewGetExtension("GL_EXT_tessellation_point_size")); + + glewInfoFunc(fi, "glPatchParameteriEXT", glPatchParameteriEXT == NULL); +} + +#endif /* GL_EXT_tessellation_point_size */ + +#ifdef GL_EXT_tessellation_shader + +static void _glewInfo_GL_EXT_tessellation_shader (void) +{ + glewPrintExt("GL_EXT_tessellation_shader", GLEW_EXT_tessellation_shader, glewIsSupported("GL_EXT_tessellation_shader"), glewGetExtension("GL_EXT_tessellation_shader")); +} + +#endif /* GL_EXT_tessellation_shader */ + +#ifdef GL_EXT_texture + +static void _glewInfo_GL_EXT_texture (void) +{ + glewPrintExt("GL_EXT_texture", GLEW_EXT_texture, glewIsSupported("GL_EXT_texture"), glewGetExtension("GL_EXT_texture")); +} + +#endif /* GL_EXT_texture */ + +#ifdef GL_EXT_texture3D + +static void _glewInfo_GL_EXT_texture3D (void) +{ + GLboolean fi = glewPrintExt("GL_EXT_texture3D", GLEW_EXT_texture3D, glewIsSupported("GL_EXT_texture3D"), glewGetExtension("GL_EXT_texture3D")); + + glewInfoFunc(fi, "glTexImage3DEXT", glTexImage3DEXT == NULL); +} + +#endif /* GL_EXT_texture3D */ + +#ifdef GL_EXT_texture_array + +static void _glewInfo_GL_EXT_texture_array (void) +{ + GLboolean fi = glewPrintExt("GL_EXT_texture_array", GLEW_EXT_texture_array, glewIsSupported("GL_EXT_texture_array"), glewGetExtension("GL_EXT_texture_array")); + + glewInfoFunc(fi, "glFramebufferTextureLayerEXT", glFramebufferTextureLayerEXT == NULL); +} + +#endif /* GL_EXT_texture_array */ + +#ifdef GL_EXT_texture_border_clamp + +static void _glewInfo_GL_EXT_texture_border_clamp (void) +{ + GLboolean fi = glewPrintExt("GL_EXT_texture_border_clamp", GLEW_EXT_texture_border_clamp, glewIsSupported("GL_EXT_texture_border_clamp"), glewGetExtension("GL_EXT_texture_border_clamp")); + + glewInfoFunc(fi, "glGetSamplerParameterIivEXT", glGetSamplerParameterIivEXT == NULL); + glewInfoFunc(fi, "glGetSamplerParameterIuivEXT", glGetSamplerParameterIuivEXT == NULL); + glewInfoFunc(fi, "glSamplerParameterIivEXT", glSamplerParameterIivEXT == NULL); + glewInfoFunc(fi, "glSamplerParameterIuivEXT", glSamplerParameterIuivEXT == NULL); +} + +#endif /* GL_EXT_texture_border_clamp */ + +#ifdef GL_EXT_texture_buffer + +static void _glewInfo_GL_EXT_texture_buffer (void) +{ + glewPrintExt("GL_EXT_texture_buffer", GLEW_EXT_texture_buffer, glewIsSupported("GL_EXT_texture_buffer"), glewGetExtension("GL_EXT_texture_buffer")); +} + +#endif /* GL_EXT_texture_buffer */ + +#ifdef GL_EXT_texture_buffer_object + +static void _glewInfo_GL_EXT_texture_buffer_object (void) +{ + GLboolean fi = glewPrintExt("GL_EXT_texture_buffer_object", GLEW_EXT_texture_buffer_object, glewIsSupported("GL_EXT_texture_buffer_object"), glewGetExtension("GL_EXT_texture_buffer_object")); + + glewInfoFunc(fi, "glTexBufferEXT", glTexBufferEXT == NULL); +} + +#endif /* GL_EXT_texture_buffer_object */ + +#ifdef GL_EXT_texture_compression_astc_decode_mode + +static void _glewInfo_GL_EXT_texture_compression_astc_decode_mode (void) +{ + glewPrintExt("GL_EXT_texture_compression_astc_decode_mode", GLEW_EXT_texture_compression_astc_decode_mode, glewIsSupported("GL_EXT_texture_compression_astc_decode_mode"), glewGetExtension("GL_EXT_texture_compression_astc_decode_mode")); +} + +#endif /* GL_EXT_texture_compression_astc_decode_mode */ + +#ifdef GL_EXT_texture_compression_astc_decode_mode_rgb9e5 + +static void _glewInfo_GL_EXT_texture_compression_astc_decode_mode_rgb9e5 (void) +{ + glewPrintExt("GL_EXT_texture_compression_astc_decode_mode_rgb9e5", GLEW_EXT_texture_compression_astc_decode_mode_rgb9e5, glewIsSupported("GL_EXT_texture_compression_astc_decode_mode_rgb9e5"), glewGetExtension("GL_EXT_texture_compression_astc_decode_mode_rgb9e5")); +} + +#endif /* GL_EXT_texture_compression_astc_decode_mode_rgb9e5 */ + +#ifdef GL_EXT_texture_compression_bptc + +static void _glewInfo_GL_EXT_texture_compression_bptc (void) +{ + glewPrintExt("GL_EXT_texture_compression_bptc", GLEW_EXT_texture_compression_bptc, glewIsSupported("GL_EXT_texture_compression_bptc"), glewGetExtension("GL_EXT_texture_compression_bptc")); +} + +#endif /* GL_EXT_texture_compression_bptc */ + +#ifdef GL_EXT_texture_compression_dxt1 + +static void _glewInfo_GL_EXT_texture_compression_dxt1 (void) +{ + glewPrintExt("GL_EXT_texture_compression_dxt1", GLEW_EXT_texture_compression_dxt1, glewIsSupported("GL_EXT_texture_compression_dxt1"), glewGetExtension("GL_EXT_texture_compression_dxt1")); +} + +#endif /* GL_EXT_texture_compression_dxt1 */ + +#ifdef GL_EXT_texture_compression_latc + +static void _glewInfo_GL_EXT_texture_compression_latc (void) +{ + glewPrintExt("GL_EXT_texture_compression_latc", GLEW_EXT_texture_compression_latc, glewIsSupported("GL_EXT_texture_compression_latc"), glewGetExtension("GL_EXT_texture_compression_latc")); +} + +#endif /* GL_EXT_texture_compression_latc */ + +#ifdef GL_EXT_texture_compression_rgtc + +static void _glewInfo_GL_EXT_texture_compression_rgtc (void) +{ + glewPrintExt("GL_EXT_texture_compression_rgtc", GLEW_EXT_texture_compression_rgtc, glewIsSupported("GL_EXT_texture_compression_rgtc"), glewGetExtension("GL_EXT_texture_compression_rgtc")); +} + +#endif /* GL_EXT_texture_compression_rgtc */ + +#ifdef GL_EXT_texture_compression_s3tc + +static void _glewInfo_GL_EXT_texture_compression_s3tc (void) +{ + glewPrintExt("GL_EXT_texture_compression_s3tc", GLEW_EXT_texture_compression_s3tc, glewIsSupported("GL_EXT_texture_compression_s3tc"), glewGetExtension("GL_EXT_texture_compression_s3tc")); +} + +#endif /* GL_EXT_texture_compression_s3tc */ + +#ifdef GL_EXT_texture_compression_s3tc_srgb + +static void _glewInfo_GL_EXT_texture_compression_s3tc_srgb (void) +{ + glewPrintExt("GL_EXT_texture_compression_s3tc_srgb", GLEW_EXT_texture_compression_s3tc_srgb, glewIsSupported("GL_EXT_texture_compression_s3tc_srgb"), glewGetExtension("GL_EXT_texture_compression_s3tc_srgb")); +} + +#endif /* GL_EXT_texture_compression_s3tc_srgb */ + +#ifdef GL_EXT_texture_cube_map + +static void _glewInfo_GL_EXT_texture_cube_map (void) +{ + glewPrintExt("GL_EXT_texture_cube_map", GLEW_EXT_texture_cube_map, glewIsSupported("GL_EXT_texture_cube_map"), glewGetExtension("GL_EXT_texture_cube_map")); +} + +#endif /* GL_EXT_texture_cube_map */ + +#ifdef GL_EXT_texture_cube_map_array + +static void _glewInfo_GL_EXT_texture_cube_map_array (void) +{ + glewPrintExt("GL_EXT_texture_cube_map_array", GLEW_EXT_texture_cube_map_array, glewIsSupported("GL_EXT_texture_cube_map_array"), glewGetExtension("GL_EXT_texture_cube_map_array")); +} + +#endif /* GL_EXT_texture_cube_map_array */ + +#ifdef GL_EXT_texture_edge_clamp + +static void _glewInfo_GL_EXT_texture_edge_clamp (void) +{ + glewPrintExt("GL_EXT_texture_edge_clamp", GLEW_EXT_texture_edge_clamp, glewIsSupported("GL_EXT_texture_edge_clamp"), glewGetExtension("GL_EXT_texture_edge_clamp")); +} + +#endif /* GL_EXT_texture_edge_clamp */ + +#ifdef GL_EXT_texture_env + +static void _glewInfo_GL_EXT_texture_env (void) +{ + glewPrintExt("GL_EXT_texture_env", GLEW_EXT_texture_env, glewIsSupported("GL_EXT_texture_env"), glewGetExtension("GL_EXT_texture_env")); +} + +#endif /* GL_EXT_texture_env */ + +#ifdef GL_EXT_texture_env_add + +static void _glewInfo_GL_EXT_texture_env_add (void) +{ + glewPrintExt("GL_EXT_texture_env_add", GLEW_EXT_texture_env_add, glewIsSupported("GL_EXT_texture_env_add"), glewGetExtension("GL_EXT_texture_env_add")); +} + +#endif /* GL_EXT_texture_env_add */ + +#ifdef GL_EXT_texture_env_combine + +static void _glewInfo_GL_EXT_texture_env_combine (void) +{ + glewPrintExt("GL_EXT_texture_env_combine", GLEW_EXT_texture_env_combine, glewIsSupported("GL_EXT_texture_env_combine"), glewGetExtension("GL_EXT_texture_env_combine")); +} + +#endif /* GL_EXT_texture_env_combine */ + +#ifdef GL_EXT_texture_env_dot3 + +static void _glewInfo_GL_EXT_texture_env_dot3 (void) +{ + glewPrintExt("GL_EXT_texture_env_dot3", GLEW_EXT_texture_env_dot3, glewIsSupported("GL_EXT_texture_env_dot3"), glewGetExtension("GL_EXT_texture_env_dot3")); +} + +#endif /* GL_EXT_texture_env_dot3 */ + +#ifdef GL_EXT_texture_filter_anisotropic + +static void _glewInfo_GL_EXT_texture_filter_anisotropic (void) +{ + glewPrintExt("GL_EXT_texture_filter_anisotropic", GLEW_EXT_texture_filter_anisotropic, glewIsSupported("GL_EXT_texture_filter_anisotropic"), glewGetExtension("GL_EXT_texture_filter_anisotropic")); +} + +#endif /* GL_EXT_texture_filter_anisotropic */ + +#ifdef GL_EXT_texture_filter_minmax + +static void _glewInfo_GL_EXT_texture_filter_minmax (void) +{ + glewPrintExt("GL_EXT_texture_filter_minmax", GLEW_EXT_texture_filter_minmax, glewIsSupported("GL_EXT_texture_filter_minmax"), glewGetExtension("GL_EXT_texture_filter_minmax")); +} + +#endif /* GL_EXT_texture_filter_minmax */ + +#ifdef GL_EXT_texture_format_BGRA8888 + +static void _glewInfo_GL_EXT_texture_format_BGRA8888 (void) +{ + glewPrintExt("GL_EXT_texture_format_BGRA8888", GLEW_EXT_texture_format_BGRA8888, glewIsSupported("GL_EXT_texture_format_BGRA8888"), glewGetExtension("GL_EXT_texture_format_BGRA8888")); +} + +#endif /* GL_EXT_texture_format_BGRA8888 */ + +#ifdef GL_EXT_texture_format_sRGB_override + +static void _glewInfo_GL_EXT_texture_format_sRGB_override (void) +{ + glewPrintExt("GL_EXT_texture_format_sRGB_override", GLEW_EXT_texture_format_sRGB_override, glewIsSupported("GL_EXT_texture_format_sRGB_override"), glewGetExtension("GL_EXT_texture_format_sRGB_override")); +} + +#endif /* GL_EXT_texture_format_sRGB_override */ + +#ifdef GL_EXT_texture_integer + +static void _glewInfo_GL_EXT_texture_integer (void) +{ + GLboolean fi = glewPrintExt("GL_EXT_texture_integer", GLEW_EXT_texture_integer, glewIsSupported("GL_EXT_texture_integer"), glewGetExtension("GL_EXT_texture_integer")); + + glewInfoFunc(fi, "glClearColorIiEXT", glClearColorIiEXT == NULL); + glewInfoFunc(fi, "glClearColorIuiEXT", glClearColorIuiEXT == NULL); + glewInfoFunc(fi, "glGetTexParameterIivEXT", glGetTexParameterIivEXT == NULL); + glewInfoFunc(fi, "glGetTexParameterIuivEXT", glGetTexParameterIuivEXT == NULL); + glewInfoFunc(fi, "glTexParameterIivEXT", glTexParameterIivEXT == NULL); + glewInfoFunc(fi, "glTexParameterIuivEXT", glTexParameterIuivEXT == NULL); +} + +#endif /* GL_EXT_texture_integer */ + +#ifdef GL_EXT_texture_lod_bias + +static void _glewInfo_GL_EXT_texture_lod_bias (void) +{ + glewPrintExt("GL_EXT_texture_lod_bias", GLEW_EXT_texture_lod_bias, glewIsSupported("GL_EXT_texture_lod_bias"), glewGetExtension("GL_EXT_texture_lod_bias")); +} + +#endif /* GL_EXT_texture_lod_bias */ + +#ifdef GL_EXT_texture_mirror_clamp + +static void _glewInfo_GL_EXT_texture_mirror_clamp (void) +{ + glewPrintExt("GL_EXT_texture_mirror_clamp", GLEW_EXT_texture_mirror_clamp, glewIsSupported("GL_EXT_texture_mirror_clamp"), glewGetExtension("GL_EXT_texture_mirror_clamp")); +} + +#endif /* GL_EXT_texture_mirror_clamp */ + +#ifdef GL_EXT_texture_mirror_clamp_to_edge + +static void _glewInfo_GL_EXT_texture_mirror_clamp_to_edge (void) +{ + glewPrintExt("GL_EXT_texture_mirror_clamp_to_edge", GLEW_EXT_texture_mirror_clamp_to_edge, glewIsSupported("GL_EXT_texture_mirror_clamp_to_edge"), glewGetExtension("GL_EXT_texture_mirror_clamp_to_edge")); +} + +#endif /* GL_EXT_texture_mirror_clamp_to_edge */ + +#ifdef GL_EXT_texture_norm16 + +static void _glewInfo_GL_EXT_texture_norm16 (void) +{ + glewPrintExt("GL_EXT_texture_norm16", GLEW_EXT_texture_norm16, glewIsSupported("GL_EXT_texture_norm16"), glewGetExtension("GL_EXT_texture_norm16")); +} + +#endif /* GL_EXT_texture_norm16 */ + +#ifdef GL_EXT_texture_object + +static void _glewInfo_GL_EXT_texture_object (void) +{ + GLboolean fi = glewPrintExt("GL_EXT_texture_object", GLEW_EXT_texture_object, glewIsSupported("GL_EXT_texture_object"), glewGetExtension("GL_EXT_texture_object")); + + glewInfoFunc(fi, "glAreTexturesResidentEXT", glAreTexturesResidentEXT == NULL); + glewInfoFunc(fi, "glBindTextureEXT", glBindTextureEXT == NULL); + glewInfoFunc(fi, "glDeleteTexturesEXT", glDeleteTexturesEXT == NULL); + glewInfoFunc(fi, "glGenTexturesEXT", glGenTexturesEXT == NULL); + glewInfoFunc(fi, "glIsTextureEXT", glIsTextureEXT == NULL); + glewInfoFunc(fi, "glPrioritizeTexturesEXT", glPrioritizeTexturesEXT == NULL); +} + +#endif /* GL_EXT_texture_object */ + +#ifdef GL_EXT_texture_perturb_normal + +static void _glewInfo_GL_EXT_texture_perturb_normal (void) +{ + GLboolean fi = glewPrintExt("GL_EXT_texture_perturb_normal", GLEW_EXT_texture_perturb_normal, glewIsSupported("GL_EXT_texture_perturb_normal"), glewGetExtension("GL_EXT_texture_perturb_normal")); + + glewInfoFunc(fi, "glTextureNormalEXT", glTextureNormalEXT == NULL); +} + +#endif /* GL_EXT_texture_perturb_normal */ + +#ifdef GL_EXT_texture_query_lod + +static void _glewInfo_GL_EXT_texture_query_lod (void) +{ + glewPrintExt("GL_EXT_texture_query_lod", GLEW_EXT_texture_query_lod, glewIsSupported("GL_EXT_texture_query_lod"), glewGetExtension("GL_EXT_texture_query_lod")); +} + +#endif /* GL_EXT_texture_query_lod */ + +#ifdef GL_EXT_texture_rectangle + +static void _glewInfo_GL_EXT_texture_rectangle (void) +{ + glewPrintExt("GL_EXT_texture_rectangle", GLEW_EXT_texture_rectangle, glewIsSupported("GL_EXT_texture_rectangle"), glewGetExtension("GL_EXT_texture_rectangle")); +} + +#endif /* GL_EXT_texture_rectangle */ + +#ifdef GL_EXT_texture_rg + +static void _glewInfo_GL_EXT_texture_rg (void) +{ + glewPrintExt("GL_EXT_texture_rg", GLEW_EXT_texture_rg, glewIsSupported("GL_EXT_texture_rg"), glewGetExtension("GL_EXT_texture_rg")); +} + +#endif /* GL_EXT_texture_rg */ + +#ifdef GL_EXT_texture_sRGB + +static void _glewInfo_GL_EXT_texture_sRGB (void) +{ + glewPrintExt("GL_EXT_texture_sRGB", GLEW_EXT_texture_sRGB, glewIsSupported("GL_EXT_texture_sRGB"), glewGetExtension("GL_EXT_texture_sRGB")); +} + +#endif /* GL_EXT_texture_sRGB */ + +#ifdef GL_EXT_texture_sRGB_R8 + +static void _glewInfo_GL_EXT_texture_sRGB_R8 (void) +{ + glewPrintExt("GL_EXT_texture_sRGB_R8", GLEW_EXT_texture_sRGB_R8, glewIsSupported("GL_EXT_texture_sRGB_R8"), glewGetExtension("GL_EXT_texture_sRGB_R8")); +} + +#endif /* GL_EXT_texture_sRGB_R8 */ + +#ifdef GL_EXT_texture_sRGB_RG8 + +static void _glewInfo_GL_EXT_texture_sRGB_RG8 (void) +{ + glewPrintExt("GL_EXT_texture_sRGB_RG8", GLEW_EXT_texture_sRGB_RG8, glewIsSupported("GL_EXT_texture_sRGB_RG8"), glewGetExtension("GL_EXT_texture_sRGB_RG8")); +} + +#endif /* GL_EXT_texture_sRGB_RG8 */ + +#ifdef GL_EXT_texture_sRGB_decode + +static void _glewInfo_GL_EXT_texture_sRGB_decode (void) +{ + glewPrintExt("GL_EXT_texture_sRGB_decode", GLEW_EXT_texture_sRGB_decode, glewIsSupported("GL_EXT_texture_sRGB_decode"), glewGetExtension("GL_EXT_texture_sRGB_decode")); +} + +#endif /* GL_EXT_texture_sRGB_decode */ + +#ifdef GL_EXT_texture_shadow_lod + +static void _glewInfo_GL_EXT_texture_shadow_lod (void) +{ + glewPrintExt("GL_EXT_texture_shadow_lod", GLEW_EXT_texture_shadow_lod, glewIsSupported("GL_EXT_texture_shadow_lod"), glewGetExtension("GL_EXT_texture_shadow_lod")); +} + +#endif /* GL_EXT_texture_shadow_lod */ + +#ifdef GL_EXT_texture_shared_exponent + +static void _glewInfo_GL_EXT_texture_shared_exponent (void) +{ + glewPrintExt("GL_EXT_texture_shared_exponent", GLEW_EXT_texture_shared_exponent, glewIsSupported("GL_EXT_texture_shared_exponent"), glewGetExtension("GL_EXT_texture_shared_exponent")); +} + +#endif /* GL_EXT_texture_shared_exponent */ + +#ifdef GL_EXT_texture_snorm + +static void _glewInfo_GL_EXT_texture_snorm (void) +{ + glewPrintExt("GL_EXT_texture_snorm", GLEW_EXT_texture_snorm, glewIsSupported("GL_EXT_texture_snorm"), glewGetExtension("GL_EXT_texture_snorm")); +} + +#endif /* GL_EXT_texture_snorm */ + +#ifdef GL_EXT_texture_storage + +static void _glewInfo_GL_EXT_texture_storage (void) +{ + GLboolean fi = glewPrintExt("GL_EXT_texture_storage", GLEW_EXT_texture_storage, glewIsSupported("GL_EXT_texture_storage"), glewGetExtension("GL_EXT_texture_storage")); + + glewInfoFunc(fi, "glTexStorage1DEXT", glTexStorage1DEXT == NULL); + glewInfoFunc(fi, "glTexStorage2DEXT", glTexStorage2DEXT == NULL); + glewInfoFunc(fi, "glTexStorage3DEXT", glTexStorage3DEXT == NULL); + glewInfoFunc(fi, "glTextureStorage1DEXT", glTextureStorage1DEXT == NULL); + glewInfoFunc(fi, "glTextureStorage2DEXT", glTextureStorage2DEXT == NULL); + glewInfoFunc(fi, "glTextureStorage3DEXT", glTextureStorage3DEXT == NULL); +} + +#endif /* GL_EXT_texture_storage */ + +#ifdef GL_EXT_texture_storage_compression + +static void _glewInfo_GL_EXT_texture_storage_compression (void) +{ + GLboolean fi = glewPrintExt("GL_EXT_texture_storage_compression", GLEW_EXT_texture_storage_compression, glewIsSupported("GL_EXT_texture_storage_compression"), glewGetExtension("GL_EXT_texture_storage_compression")); + + glewInfoFunc(fi, "glTexStorageAttribs2DEXT", glTexStorageAttribs2DEXT == NULL); + glewInfoFunc(fi, "glTexStorageAttribs3DEXT", glTexStorageAttribs3DEXT == NULL); +} + +#endif /* GL_EXT_texture_storage_compression */ + +#ifdef GL_EXT_texture_swizzle + +static void _glewInfo_GL_EXT_texture_swizzle (void) +{ + glewPrintExt("GL_EXT_texture_swizzle", GLEW_EXT_texture_swizzle, glewIsSupported("GL_EXT_texture_swizzle"), glewGetExtension("GL_EXT_texture_swizzle")); +} + +#endif /* GL_EXT_texture_swizzle */ + +#ifdef GL_EXT_texture_type_2_10_10_10_REV + +static void _glewInfo_GL_EXT_texture_type_2_10_10_10_REV (void) +{ + glewPrintExt("GL_EXT_texture_type_2_10_10_10_REV", GLEW_EXT_texture_type_2_10_10_10_REV, glewIsSupported("GL_EXT_texture_type_2_10_10_10_REV"), glewGetExtension("GL_EXT_texture_type_2_10_10_10_REV")); +} + +#endif /* GL_EXT_texture_type_2_10_10_10_REV */ + +#ifdef GL_EXT_texture_view + +static void _glewInfo_GL_EXT_texture_view (void) +{ + GLboolean fi = glewPrintExt("GL_EXT_texture_view", GLEW_EXT_texture_view, glewIsSupported("GL_EXT_texture_view"), glewGetExtension("GL_EXT_texture_view")); + + glewInfoFunc(fi, "glTextureViewEXT", glTextureViewEXT == NULL); +} + +#endif /* GL_EXT_texture_view */ + +#ifdef GL_EXT_timer_query + +static void _glewInfo_GL_EXT_timer_query (void) +{ + GLboolean fi = glewPrintExt("GL_EXT_timer_query", GLEW_EXT_timer_query, glewIsSupported("GL_EXT_timer_query"), glewGetExtension("GL_EXT_timer_query")); + + glewInfoFunc(fi, "glGetQueryObjecti64vEXT", glGetQueryObjecti64vEXT == NULL); + glewInfoFunc(fi, "glGetQueryObjectui64vEXT", glGetQueryObjectui64vEXT == NULL); +} + +#endif /* GL_EXT_timer_query */ + +#ifdef GL_EXT_transform_feedback + +static void _glewInfo_GL_EXT_transform_feedback (void) +{ + GLboolean fi = glewPrintExt("GL_EXT_transform_feedback", GLEW_EXT_transform_feedback, glewIsSupported("GL_EXT_transform_feedback"), glewGetExtension("GL_EXT_transform_feedback")); + + glewInfoFunc(fi, "glBeginTransformFeedbackEXT", glBeginTransformFeedbackEXT == NULL); + glewInfoFunc(fi, "glBindBufferBaseEXT", glBindBufferBaseEXT == NULL); + glewInfoFunc(fi, "glBindBufferOffsetEXT", glBindBufferOffsetEXT == NULL); + glewInfoFunc(fi, "glBindBufferRangeEXT", glBindBufferRangeEXT == NULL); + glewInfoFunc(fi, "glEndTransformFeedbackEXT", glEndTransformFeedbackEXT == NULL); + glewInfoFunc(fi, "glGetTransformFeedbackVaryingEXT", glGetTransformFeedbackVaryingEXT == NULL); + glewInfoFunc(fi, "glTransformFeedbackVaryingsEXT", glTransformFeedbackVaryingsEXT == NULL); +} + +#endif /* GL_EXT_transform_feedback */ + +#ifdef GL_EXT_unpack_subimage + +static void _glewInfo_GL_EXT_unpack_subimage (void) +{ + glewPrintExt("GL_EXT_unpack_subimage", GLEW_EXT_unpack_subimage, glewIsSupported("GL_EXT_unpack_subimage"), glewGetExtension("GL_EXT_unpack_subimage")); +} + +#endif /* GL_EXT_unpack_subimage */ + +#ifdef GL_EXT_vertex_array + +static void _glewInfo_GL_EXT_vertex_array (void) +{ + GLboolean fi = glewPrintExt("GL_EXT_vertex_array", GLEW_EXT_vertex_array, glewIsSupported("GL_EXT_vertex_array"), glewGetExtension("GL_EXT_vertex_array")); + + glewInfoFunc(fi, "glArrayElementEXT", glArrayElementEXT == NULL); + glewInfoFunc(fi, "glColorPointerEXT", glColorPointerEXT == NULL); + glewInfoFunc(fi, "glDrawArraysEXT", glDrawArraysEXT == NULL); + glewInfoFunc(fi, "glEdgeFlagPointerEXT", glEdgeFlagPointerEXT == NULL); + glewInfoFunc(fi, "glIndexPointerEXT", glIndexPointerEXT == NULL); + glewInfoFunc(fi, "glNormalPointerEXT", glNormalPointerEXT == NULL); + glewInfoFunc(fi, "glTexCoordPointerEXT", glTexCoordPointerEXT == NULL); + glewInfoFunc(fi, "glVertexPointerEXT", glVertexPointerEXT == NULL); +} + +#endif /* GL_EXT_vertex_array */ + +#ifdef GL_EXT_vertex_array_bgra + +static void _glewInfo_GL_EXT_vertex_array_bgra (void) +{ + glewPrintExt("GL_EXT_vertex_array_bgra", GLEW_EXT_vertex_array_bgra, glewIsSupported("GL_EXT_vertex_array_bgra"), glewGetExtension("GL_EXT_vertex_array_bgra")); +} + +#endif /* GL_EXT_vertex_array_bgra */ + +#ifdef GL_EXT_vertex_array_setXXX + +static void _glewInfo_GL_EXT_vertex_array_setXXX (void) +{ + GLboolean fi = glewPrintExt("GL_EXT_vertex_array_setXXX", GLEW_EXT_vertex_array_setXXX, glewIsSupported("GL_EXT_vertex_array_setXXX"), glewGetExtension("GL_EXT_vertex_array_setXXX")); + + glewInfoFunc(fi, "glBindArraySetEXT", glBindArraySetEXT == NULL); + glewInfoFunc(fi, "glCreateArraySetExt", glCreateArraySetExt == NULL); + glewInfoFunc(fi, "glDeleteArraySetsEXT", glDeleteArraySetsEXT == NULL); +} + +#endif /* GL_EXT_vertex_array_setXXX */ + +#ifdef GL_EXT_vertex_attrib_64bit + +static void _glewInfo_GL_EXT_vertex_attrib_64bit (void) +{ + GLboolean fi = glewPrintExt("GL_EXT_vertex_attrib_64bit", GLEW_EXT_vertex_attrib_64bit, glewIsSupported("GL_EXT_vertex_attrib_64bit"), glewGetExtension("GL_EXT_vertex_attrib_64bit")); + + glewInfoFunc(fi, "glGetVertexAttribLdvEXT", glGetVertexAttribLdvEXT == NULL); + glewInfoFunc(fi, "glVertexArrayVertexAttribLOffsetEXT", glVertexArrayVertexAttribLOffsetEXT == NULL); + glewInfoFunc(fi, "glVertexAttribL1dEXT", glVertexAttribL1dEXT == NULL); + glewInfoFunc(fi, "glVertexAttribL1dvEXT", glVertexAttribL1dvEXT == NULL); + glewInfoFunc(fi, "glVertexAttribL2dEXT", glVertexAttribL2dEXT == NULL); + glewInfoFunc(fi, "glVertexAttribL2dvEXT", glVertexAttribL2dvEXT == NULL); + glewInfoFunc(fi, "glVertexAttribL3dEXT", glVertexAttribL3dEXT == NULL); + glewInfoFunc(fi, "glVertexAttribL3dvEXT", glVertexAttribL3dvEXT == NULL); + glewInfoFunc(fi, "glVertexAttribL4dEXT", glVertexAttribL4dEXT == NULL); + glewInfoFunc(fi, "glVertexAttribL4dvEXT", glVertexAttribL4dvEXT == NULL); + glewInfoFunc(fi, "glVertexAttribLPointerEXT", glVertexAttribLPointerEXT == NULL); +} + +#endif /* GL_EXT_vertex_attrib_64bit */ + +#ifdef GL_EXT_vertex_shader + +static void _glewInfo_GL_EXT_vertex_shader (void) +{ + GLboolean fi = glewPrintExt("GL_EXT_vertex_shader", GLEW_EXT_vertex_shader, glewIsSupported("GL_EXT_vertex_shader"), glewGetExtension("GL_EXT_vertex_shader")); + + glewInfoFunc(fi, "glBeginVertexShaderEXT", glBeginVertexShaderEXT == NULL); + glewInfoFunc(fi, "glBindLightParameterEXT", glBindLightParameterEXT == NULL); + glewInfoFunc(fi, "glBindMaterialParameterEXT", glBindMaterialParameterEXT == NULL); + glewInfoFunc(fi, "glBindParameterEXT", glBindParameterEXT == NULL); + glewInfoFunc(fi, "glBindTexGenParameterEXT", glBindTexGenParameterEXT == NULL); + glewInfoFunc(fi, "glBindTextureUnitParameterEXT", glBindTextureUnitParameterEXT == NULL); + glewInfoFunc(fi, "glBindVertexShaderEXT", glBindVertexShaderEXT == NULL); + glewInfoFunc(fi, "glDeleteVertexShaderEXT", glDeleteVertexShaderEXT == NULL); + glewInfoFunc(fi, "glDisableVariantClientStateEXT", glDisableVariantClientStateEXT == NULL); + glewInfoFunc(fi, "glEnableVariantClientStateEXT", glEnableVariantClientStateEXT == NULL); + glewInfoFunc(fi, "glEndVertexShaderEXT", glEndVertexShaderEXT == NULL); + glewInfoFunc(fi, "glExtractComponentEXT", glExtractComponentEXT == NULL); + glewInfoFunc(fi, "glGenSymbolsEXT", glGenSymbolsEXT == NULL); + glewInfoFunc(fi, "glGenVertexShadersEXT", glGenVertexShadersEXT == NULL); + glewInfoFunc(fi, "glGetInvariantBooleanvEXT", glGetInvariantBooleanvEXT == NULL); + glewInfoFunc(fi, "glGetInvariantFloatvEXT", glGetInvariantFloatvEXT == NULL); + glewInfoFunc(fi, "glGetInvariantIntegervEXT", glGetInvariantIntegervEXT == NULL); + glewInfoFunc(fi, "glGetLocalConstantBooleanvEXT", glGetLocalConstantBooleanvEXT == NULL); + glewInfoFunc(fi, "glGetLocalConstantFloatvEXT", glGetLocalConstantFloatvEXT == NULL); + glewInfoFunc(fi, "glGetLocalConstantIntegervEXT", glGetLocalConstantIntegervEXT == NULL); + glewInfoFunc(fi, "glGetVariantBooleanvEXT", glGetVariantBooleanvEXT == NULL); + glewInfoFunc(fi, "glGetVariantFloatvEXT", glGetVariantFloatvEXT == NULL); + glewInfoFunc(fi, "glGetVariantIntegervEXT", glGetVariantIntegervEXT == NULL); + glewInfoFunc(fi, "glGetVariantPointervEXT", glGetVariantPointervEXT == NULL); + glewInfoFunc(fi, "glInsertComponentEXT", glInsertComponentEXT == NULL); + glewInfoFunc(fi, "glIsVariantEnabledEXT", glIsVariantEnabledEXT == NULL); + glewInfoFunc(fi, "glSetInvariantEXT", glSetInvariantEXT == NULL); + glewInfoFunc(fi, "glSetLocalConstantEXT", glSetLocalConstantEXT == NULL); + glewInfoFunc(fi, "glShaderOp1EXT", glShaderOp1EXT == NULL); + glewInfoFunc(fi, "glShaderOp2EXT", glShaderOp2EXT == NULL); + glewInfoFunc(fi, "glShaderOp3EXT", glShaderOp3EXT == NULL); + glewInfoFunc(fi, "glSwizzleEXT", glSwizzleEXT == NULL); + glewInfoFunc(fi, "glVariantPointerEXT", glVariantPointerEXT == NULL); + glewInfoFunc(fi, "glVariantbvEXT", glVariantbvEXT == NULL); + glewInfoFunc(fi, "glVariantdvEXT", glVariantdvEXT == NULL); + glewInfoFunc(fi, "glVariantfvEXT", glVariantfvEXT == NULL); + glewInfoFunc(fi, "glVariantivEXT", glVariantivEXT == NULL); + glewInfoFunc(fi, "glVariantsvEXT", glVariantsvEXT == NULL); + glewInfoFunc(fi, "glVariantubvEXT", glVariantubvEXT == NULL); + glewInfoFunc(fi, "glVariantuivEXT", glVariantuivEXT == NULL); + glewInfoFunc(fi, "glVariantusvEXT", glVariantusvEXT == NULL); + glewInfoFunc(fi, "glWriteMaskEXT", glWriteMaskEXT == NULL); +} + +#endif /* GL_EXT_vertex_shader */ + +#ifdef GL_EXT_vertex_weighting + +static void _glewInfo_GL_EXT_vertex_weighting (void) +{ + GLboolean fi = glewPrintExt("GL_EXT_vertex_weighting", GLEW_EXT_vertex_weighting, glewIsSupported("GL_EXT_vertex_weighting"), glewGetExtension("GL_EXT_vertex_weighting")); + + glewInfoFunc(fi, "glVertexWeightPointerEXT", glVertexWeightPointerEXT == NULL); + glewInfoFunc(fi, "glVertexWeightfEXT", glVertexWeightfEXT == NULL); + glewInfoFunc(fi, "glVertexWeightfvEXT", glVertexWeightfvEXT == NULL); +} + +#endif /* GL_EXT_vertex_weighting */ + +#ifdef GL_EXT_win32_keyed_mutex + +static void _glewInfo_GL_EXT_win32_keyed_mutex (void) +{ + GLboolean fi = glewPrintExt("GL_EXT_win32_keyed_mutex", GLEW_EXT_win32_keyed_mutex, glewIsSupported("GL_EXT_win32_keyed_mutex"), glewGetExtension("GL_EXT_win32_keyed_mutex")); + + glewInfoFunc(fi, "glAcquireKeyedMutexWin32EXT", glAcquireKeyedMutexWin32EXT == NULL); + glewInfoFunc(fi, "glReleaseKeyedMutexWin32EXT", glReleaseKeyedMutexWin32EXT == NULL); +} + +#endif /* GL_EXT_win32_keyed_mutex */ + +#ifdef GL_EXT_window_rectangles + +static void _glewInfo_GL_EXT_window_rectangles (void) +{ + GLboolean fi = glewPrintExt("GL_EXT_window_rectangles", GLEW_EXT_window_rectangles, glewIsSupported("GL_EXT_window_rectangles"), glewGetExtension("GL_EXT_window_rectangles")); + + glewInfoFunc(fi, "glWindowRectanglesEXT", glWindowRectanglesEXT == NULL); +} + +#endif /* GL_EXT_window_rectangles */ + +#ifdef GL_EXT_x11_sync_object + +static void _glewInfo_GL_EXT_x11_sync_object (void) +{ + GLboolean fi = glewPrintExt("GL_EXT_x11_sync_object", GLEW_EXT_x11_sync_object, glewIsSupported("GL_EXT_x11_sync_object"), glewGetExtension("GL_EXT_x11_sync_object")); + + glewInfoFunc(fi, "glImportSyncEXT", glImportSyncEXT == NULL); +} + +#endif /* GL_EXT_x11_sync_object */ + +#ifdef GL_FJ_shader_binary_GCCSO + +static void _glewInfo_GL_FJ_shader_binary_GCCSO (void) +{ + glewPrintExt("GL_FJ_shader_binary_GCCSO", GLEW_FJ_shader_binary_GCCSO, glewIsSupported("GL_FJ_shader_binary_GCCSO"), glewGetExtension("GL_FJ_shader_binary_GCCSO")); +} + +#endif /* GL_FJ_shader_binary_GCCSO */ + +#ifdef GL_GREMEDY_frame_terminator + +static void _glewInfo_GL_GREMEDY_frame_terminator (void) +{ + GLboolean fi = glewPrintExt("GL_GREMEDY_frame_terminator", GLEW_GREMEDY_frame_terminator, glewIsSupported("GL_GREMEDY_frame_terminator"), glewGetExtension("GL_GREMEDY_frame_terminator")); + + glewInfoFunc(fi, "glFrameTerminatorGREMEDY", glFrameTerminatorGREMEDY == NULL); +} + +#endif /* GL_GREMEDY_frame_terminator */ + +#ifdef GL_GREMEDY_string_marker + +static void _glewInfo_GL_GREMEDY_string_marker (void) +{ + GLboolean fi = glewPrintExt("GL_GREMEDY_string_marker", GLEW_GREMEDY_string_marker, glewIsSupported("GL_GREMEDY_string_marker"), glewGetExtension("GL_GREMEDY_string_marker")); + + glewInfoFunc(fi, "glStringMarkerGREMEDY", glStringMarkerGREMEDY == NULL); +} + +#endif /* GL_GREMEDY_string_marker */ + +#ifdef GL_HP_convolution_border_modes + +static void _glewInfo_GL_HP_convolution_border_modes (void) +{ + glewPrintExt("GL_HP_convolution_border_modes", GLEW_HP_convolution_border_modes, glewIsSupported("GL_HP_convolution_border_modes"), glewGetExtension("GL_HP_convolution_border_modes")); +} + +#endif /* GL_HP_convolution_border_modes */ + +#ifdef GL_HP_image_transform + +static void _glewInfo_GL_HP_image_transform (void) +{ + GLboolean fi = glewPrintExt("GL_HP_image_transform", GLEW_HP_image_transform, glewIsSupported("GL_HP_image_transform"), glewGetExtension("GL_HP_image_transform")); + + glewInfoFunc(fi, "glGetImageTransformParameterfvHP", glGetImageTransformParameterfvHP == NULL); + glewInfoFunc(fi, "glGetImageTransformParameterivHP", glGetImageTransformParameterivHP == NULL); + glewInfoFunc(fi, "glImageTransformParameterfHP", glImageTransformParameterfHP == NULL); + glewInfoFunc(fi, "glImageTransformParameterfvHP", glImageTransformParameterfvHP == NULL); + glewInfoFunc(fi, "glImageTransformParameteriHP", glImageTransformParameteriHP == NULL); + glewInfoFunc(fi, "glImageTransformParameterivHP", glImageTransformParameterivHP == NULL); +} + +#endif /* GL_HP_image_transform */ + +#ifdef GL_HP_occlusion_test + +static void _glewInfo_GL_HP_occlusion_test (void) +{ + glewPrintExt("GL_HP_occlusion_test", GLEW_HP_occlusion_test, glewIsSupported("GL_HP_occlusion_test"), glewGetExtension("GL_HP_occlusion_test")); +} + +#endif /* GL_HP_occlusion_test */ + +#ifdef GL_HP_texture_lighting + +static void _glewInfo_GL_HP_texture_lighting (void) +{ + glewPrintExt("GL_HP_texture_lighting", GLEW_HP_texture_lighting, glewIsSupported("GL_HP_texture_lighting"), glewGetExtension("GL_HP_texture_lighting")); +} + +#endif /* GL_HP_texture_lighting */ + +#ifdef GL_IBM_cull_vertex + +static void _glewInfo_GL_IBM_cull_vertex (void) +{ + glewPrintExt("GL_IBM_cull_vertex", GLEW_IBM_cull_vertex, glewIsSupported("GL_IBM_cull_vertex"), glewGetExtension("GL_IBM_cull_vertex")); +} + +#endif /* GL_IBM_cull_vertex */ + +#ifdef GL_IBM_multimode_draw_arrays + +static void _glewInfo_GL_IBM_multimode_draw_arrays (void) +{ + GLboolean fi = glewPrintExt("GL_IBM_multimode_draw_arrays", GLEW_IBM_multimode_draw_arrays, glewIsSupported("GL_IBM_multimode_draw_arrays"), glewGetExtension("GL_IBM_multimode_draw_arrays")); + + glewInfoFunc(fi, "glMultiModeDrawArraysIBM", glMultiModeDrawArraysIBM == NULL); + glewInfoFunc(fi, "glMultiModeDrawElementsIBM", glMultiModeDrawElementsIBM == NULL); +} + +#endif /* GL_IBM_multimode_draw_arrays */ + +#ifdef GL_IBM_rasterpos_clip + +static void _glewInfo_GL_IBM_rasterpos_clip (void) +{ + glewPrintExt("GL_IBM_rasterpos_clip", GLEW_IBM_rasterpos_clip, glewIsSupported("GL_IBM_rasterpos_clip"), glewGetExtension("GL_IBM_rasterpos_clip")); +} + +#endif /* GL_IBM_rasterpos_clip */ + +#ifdef GL_IBM_static_data + +static void _glewInfo_GL_IBM_static_data (void) +{ + glewPrintExt("GL_IBM_static_data", GLEW_IBM_static_data, glewIsSupported("GL_IBM_static_data"), glewGetExtension("GL_IBM_static_data")); +} + +#endif /* GL_IBM_static_data */ + +#ifdef GL_IBM_texture_mirrored_repeat + +static void _glewInfo_GL_IBM_texture_mirrored_repeat (void) +{ + glewPrintExt("GL_IBM_texture_mirrored_repeat", GLEW_IBM_texture_mirrored_repeat, glewIsSupported("GL_IBM_texture_mirrored_repeat"), glewGetExtension("GL_IBM_texture_mirrored_repeat")); +} + +#endif /* GL_IBM_texture_mirrored_repeat */ + +#ifdef GL_IBM_vertex_array_lists + +static void _glewInfo_GL_IBM_vertex_array_lists (void) +{ + GLboolean fi = glewPrintExt("GL_IBM_vertex_array_lists", GLEW_IBM_vertex_array_lists, glewIsSupported("GL_IBM_vertex_array_lists"), glewGetExtension("GL_IBM_vertex_array_lists")); + + glewInfoFunc(fi, "glColorPointerListIBM", glColorPointerListIBM == NULL); + glewInfoFunc(fi, "glEdgeFlagPointerListIBM", glEdgeFlagPointerListIBM == NULL); + glewInfoFunc(fi, "glFogCoordPointerListIBM", glFogCoordPointerListIBM == NULL); + glewInfoFunc(fi, "glIndexPointerListIBM", glIndexPointerListIBM == NULL); + glewInfoFunc(fi, "glNormalPointerListIBM", glNormalPointerListIBM == NULL); + glewInfoFunc(fi, "glSecondaryColorPointerListIBM", glSecondaryColorPointerListIBM == NULL); + glewInfoFunc(fi, "glTexCoordPointerListIBM", glTexCoordPointerListIBM == NULL); + glewInfoFunc(fi, "glVertexPointerListIBM", glVertexPointerListIBM == NULL); +} + +#endif /* GL_IBM_vertex_array_lists */ + +#ifdef GL_IMG_bindless_texture + +static void _glewInfo_GL_IMG_bindless_texture (void) +{ + GLboolean fi = glewPrintExt("GL_IMG_bindless_texture", GLEW_IMG_bindless_texture, glewIsSupported("GL_IMG_bindless_texture"), glewGetExtension("GL_IMG_bindless_texture")); + + glewInfoFunc(fi, "glGetTextureHandleIMG", glGetTextureHandleIMG == NULL); + glewInfoFunc(fi, "glGetTextureSamplerHandleIMG", glGetTextureSamplerHandleIMG == NULL); + glewInfoFunc(fi, "glProgramUniformHandleui64IMG", glProgramUniformHandleui64IMG == NULL); + glewInfoFunc(fi, "glProgramUniformHandleui64vIMG", glProgramUniformHandleui64vIMG == NULL); + glewInfoFunc(fi, "glUniformHandleui64IMG", glUniformHandleui64IMG == NULL); + glewInfoFunc(fi, "glUniformHandleui64vIMG", glUniformHandleui64vIMG == NULL); +} + +#endif /* GL_IMG_bindless_texture */ + +#ifdef GL_IMG_framebuffer_downsample + +static void _glewInfo_GL_IMG_framebuffer_downsample (void) +{ + GLboolean fi = glewPrintExt("GL_IMG_framebuffer_downsample", GLEW_IMG_framebuffer_downsample, glewIsSupported("GL_IMG_framebuffer_downsample"), glewGetExtension("GL_IMG_framebuffer_downsample")); + + glewInfoFunc(fi, "glFramebufferTexture2DDownsampleIMG", glFramebufferTexture2DDownsampleIMG == NULL); + glewInfoFunc(fi, "glFramebufferTextureLayerDownsampleIMG", glFramebufferTextureLayerDownsampleIMG == NULL); +} + +#endif /* GL_IMG_framebuffer_downsample */ + +#ifdef GL_IMG_multisampled_render_to_texture + +static void _glewInfo_GL_IMG_multisampled_render_to_texture (void) +{ + GLboolean fi = glewPrintExt("GL_IMG_multisampled_render_to_texture", GLEW_IMG_multisampled_render_to_texture, glewIsSupported("GL_IMG_multisampled_render_to_texture"), glewGetExtension("GL_IMG_multisampled_render_to_texture")); + + glewInfoFunc(fi, "glFramebufferTexture2DMultisampleIMG", glFramebufferTexture2DMultisampleIMG == NULL); + glewInfoFunc(fi, "glRenderbufferStorageMultisampleIMG", glRenderbufferStorageMultisampleIMG == NULL); +} + +#endif /* GL_IMG_multisampled_render_to_texture */ + +#ifdef GL_IMG_program_binary + +static void _glewInfo_GL_IMG_program_binary (void) +{ + glewPrintExt("GL_IMG_program_binary", GLEW_IMG_program_binary, glewIsSupported("GL_IMG_program_binary"), glewGetExtension("GL_IMG_program_binary")); +} + +#endif /* GL_IMG_program_binary */ + +#ifdef GL_IMG_read_format + +static void _glewInfo_GL_IMG_read_format (void) +{ + glewPrintExt("GL_IMG_read_format", GLEW_IMG_read_format, glewIsSupported("GL_IMG_read_format"), glewGetExtension("GL_IMG_read_format")); +} + +#endif /* GL_IMG_read_format */ + +#ifdef GL_IMG_shader_binary + +static void _glewInfo_GL_IMG_shader_binary (void) +{ + glewPrintExt("GL_IMG_shader_binary", GLEW_IMG_shader_binary, glewIsSupported("GL_IMG_shader_binary"), glewGetExtension("GL_IMG_shader_binary")); +} + +#endif /* GL_IMG_shader_binary */ + +#ifdef GL_IMG_texture_compression_pvrtc + +static void _glewInfo_GL_IMG_texture_compression_pvrtc (void) +{ + glewPrintExt("GL_IMG_texture_compression_pvrtc", GLEW_IMG_texture_compression_pvrtc, glewIsSupported("GL_IMG_texture_compression_pvrtc"), glewGetExtension("GL_IMG_texture_compression_pvrtc")); +} + +#endif /* GL_IMG_texture_compression_pvrtc */ + +#ifdef GL_IMG_texture_compression_pvrtc2 + +static void _glewInfo_GL_IMG_texture_compression_pvrtc2 (void) +{ + glewPrintExt("GL_IMG_texture_compression_pvrtc2", GLEW_IMG_texture_compression_pvrtc2, glewIsSupported("GL_IMG_texture_compression_pvrtc2"), glewGetExtension("GL_IMG_texture_compression_pvrtc2")); +} + +#endif /* GL_IMG_texture_compression_pvrtc2 */ + +#ifdef GL_IMG_texture_env_enhanced_fixed_function + +static void _glewInfo_GL_IMG_texture_env_enhanced_fixed_function (void) +{ + glewPrintExt("GL_IMG_texture_env_enhanced_fixed_function", GLEW_IMG_texture_env_enhanced_fixed_function, glewIsSupported("GL_IMG_texture_env_enhanced_fixed_function"), glewGetExtension("GL_IMG_texture_env_enhanced_fixed_function")); +} + +#endif /* GL_IMG_texture_env_enhanced_fixed_function */ + +#ifdef GL_IMG_texture_filter_cubic + +static void _glewInfo_GL_IMG_texture_filter_cubic (void) +{ + glewPrintExt("GL_IMG_texture_filter_cubic", GLEW_IMG_texture_filter_cubic, glewIsSupported("GL_IMG_texture_filter_cubic"), glewGetExtension("GL_IMG_texture_filter_cubic")); +} + +#endif /* GL_IMG_texture_filter_cubic */ + +#ifdef GL_IMG_tile_region_protection + +static void _glewInfo_GL_IMG_tile_region_protection (void) +{ + glewPrintExt("GL_IMG_tile_region_protection", GLEW_IMG_tile_region_protection, glewIsSupported("GL_IMG_tile_region_protection"), glewGetExtension("GL_IMG_tile_region_protection")); +} + +#endif /* GL_IMG_tile_region_protection */ + +#ifdef GL_INGR_color_clamp + +static void _glewInfo_GL_INGR_color_clamp (void) +{ + glewPrintExt("GL_INGR_color_clamp", GLEW_INGR_color_clamp, glewIsSupported("GL_INGR_color_clamp"), glewGetExtension("GL_INGR_color_clamp")); +} + +#endif /* GL_INGR_color_clamp */ + +#ifdef GL_INGR_interlace_read + +static void _glewInfo_GL_INGR_interlace_read (void) +{ + glewPrintExt("GL_INGR_interlace_read", GLEW_INGR_interlace_read, glewIsSupported("GL_INGR_interlace_read"), glewGetExtension("GL_INGR_interlace_read")); +} + +#endif /* GL_INGR_interlace_read */ + +#ifdef GL_INTEL_blackhole_render + +static void _glewInfo_GL_INTEL_blackhole_render (void) +{ + glewPrintExt("GL_INTEL_blackhole_render", GLEW_INTEL_blackhole_render, glewIsSupported("GL_INTEL_blackhole_render"), glewGetExtension("GL_INTEL_blackhole_render")); +} + +#endif /* GL_INTEL_blackhole_render */ + +#ifdef GL_INTEL_conservative_rasterization + +static void _glewInfo_GL_INTEL_conservative_rasterization (void) +{ + glewPrintExt("GL_INTEL_conservative_rasterization", GLEW_INTEL_conservative_rasterization, glewIsSupported("GL_INTEL_conservative_rasterization"), glewGetExtension("GL_INTEL_conservative_rasterization")); +} + +#endif /* GL_INTEL_conservative_rasterization */ + +#ifdef GL_INTEL_fragment_shader_ordering + +static void _glewInfo_GL_INTEL_fragment_shader_ordering (void) +{ + glewPrintExt("GL_INTEL_fragment_shader_ordering", GLEW_INTEL_fragment_shader_ordering, glewIsSupported("GL_INTEL_fragment_shader_ordering"), glewGetExtension("GL_INTEL_fragment_shader_ordering")); +} + +#endif /* GL_INTEL_fragment_shader_ordering */ + +#ifdef GL_INTEL_framebuffer_CMAA + +static void _glewInfo_GL_INTEL_framebuffer_CMAA (void) +{ + GLboolean fi = glewPrintExt("GL_INTEL_framebuffer_CMAA", GLEW_INTEL_framebuffer_CMAA, glewIsSupported("GL_INTEL_framebuffer_CMAA"), glewGetExtension("GL_INTEL_framebuffer_CMAA")); + + glewInfoFunc(fi, "glApplyFramebufferAttachmentCMAAINTEL", glApplyFramebufferAttachmentCMAAINTEL == NULL); +} + +#endif /* GL_INTEL_framebuffer_CMAA */ + +#ifdef GL_INTEL_map_texture + +static void _glewInfo_GL_INTEL_map_texture (void) +{ + GLboolean fi = glewPrintExt("GL_INTEL_map_texture", GLEW_INTEL_map_texture, glewIsSupported("GL_INTEL_map_texture"), glewGetExtension("GL_INTEL_map_texture")); + + glewInfoFunc(fi, "glMapTexture2DINTEL", glMapTexture2DINTEL == NULL); + glewInfoFunc(fi, "glSyncTextureINTEL", glSyncTextureINTEL == NULL); + glewInfoFunc(fi, "glUnmapTexture2DINTEL", glUnmapTexture2DINTEL == NULL); +} + +#endif /* GL_INTEL_map_texture */ + +#ifdef GL_INTEL_parallel_arrays + +static void _glewInfo_GL_INTEL_parallel_arrays (void) +{ + GLboolean fi = glewPrintExt("GL_INTEL_parallel_arrays", GLEW_INTEL_parallel_arrays, glewIsSupported("GL_INTEL_parallel_arrays"), glewGetExtension("GL_INTEL_parallel_arrays")); + + glewInfoFunc(fi, "glColorPointervINTEL", glColorPointervINTEL == NULL); + glewInfoFunc(fi, "glNormalPointervINTEL", glNormalPointervINTEL == NULL); + glewInfoFunc(fi, "glTexCoordPointervINTEL", glTexCoordPointervINTEL == NULL); + glewInfoFunc(fi, "glVertexPointervINTEL", glVertexPointervINTEL == NULL); +} + +#endif /* GL_INTEL_parallel_arrays */ + +#ifdef GL_INTEL_performance_query + +static void _glewInfo_GL_INTEL_performance_query (void) +{ + GLboolean fi = glewPrintExt("GL_INTEL_performance_query", GLEW_INTEL_performance_query, glewIsSupported("GL_INTEL_performance_query"), glewGetExtension("GL_INTEL_performance_query")); + + glewInfoFunc(fi, "glBeginPerfQueryINTEL", glBeginPerfQueryINTEL == NULL); + glewInfoFunc(fi, "glCreatePerfQueryINTEL", glCreatePerfQueryINTEL == NULL); + glewInfoFunc(fi, "glDeletePerfQueryINTEL", glDeletePerfQueryINTEL == NULL); + glewInfoFunc(fi, "glEndPerfQueryINTEL", glEndPerfQueryINTEL == NULL); + glewInfoFunc(fi, "glGetFirstPerfQueryIdINTEL", glGetFirstPerfQueryIdINTEL == NULL); + glewInfoFunc(fi, "glGetNextPerfQueryIdINTEL", glGetNextPerfQueryIdINTEL == NULL); + glewInfoFunc(fi, "glGetPerfCounterInfoINTEL", glGetPerfCounterInfoINTEL == NULL); + glewInfoFunc(fi, "glGetPerfQueryDataINTEL", glGetPerfQueryDataINTEL == NULL); + glewInfoFunc(fi, "glGetPerfQueryIdByNameINTEL", glGetPerfQueryIdByNameINTEL == NULL); + glewInfoFunc(fi, "glGetPerfQueryInfoINTEL", glGetPerfQueryInfoINTEL == NULL); +} + +#endif /* GL_INTEL_performance_query */ + +#ifdef GL_INTEL_shader_integer_functions2 + +static void _glewInfo_GL_INTEL_shader_integer_functions2 (void) +{ + glewPrintExt("GL_INTEL_shader_integer_functions2", GLEW_INTEL_shader_integer_functions2, glewIsSupported("GL_INTEL_shader_integer_functions2"), glewGetExtension("GL_INTEL_shader_integer_functions2")); +} + +#endif /* GL_INTEL_shader_integer_functions2 */ + +#ifdef GL_INTEL_texture_scissor + +static void _glewInfo_GL_INTEL_texture_scissor (void) +{ + GLboolean fi = glewPrintExt("GL_INTEL_texture_scissor", GLEW_INTEL_texture_scissor, glewIsSupported("GL_INTEL_texture_scissor"), glewGetExtension("GL_INTEL_texture_scissor")); + + glewInfoFunc(fi, "glTexScissorFuncINTEL", glTexScissorFuncINTEL == NULL); + glewInfoFunc(fi, "glTexScissorINTEL", glTexScissorINTEL == NULL); +} + +#endif /* GL_INTEL_texture_scissor */ + +#ifdef GL_KHR_blend_equation_advanced + +static void _glewInfo_GL_KHR_blend_equation_advanced (void) +{ + GLboolean fi = glewPrintExt("GL_KHR_blend_equation_advanced", GLEW_KHR_blend_equation_advanced, glewIsSupported("GL_KHR_blend_equation_advanced"), glewGetExtension("GL_KHR_blend_equation_advanced")); + + glewInfoFunc(fi, "glBlendBarrierKHR", glBlendBarrierKHR == NULL); +} + +#endif /* GL_KHR_blend_equation_advanced */ + +#ifdef GL_KHR_blend_equation_advanced_coherent + +static void _glewInfo_GL_KHR_blend_equation_advanced_coherent (void) +{ + glewPrintExt("GL_KHR_blend_equation_advanced_coherent", GLEW_KHR_blend_equation_advanced_coherent, glewIsSupported("GL_KHR_blend_equation_advanced_coherent"), glewGetExtension("GL_KHR_blend_equation_advanced_coherent")); +} + +#endif /* GL_KHR_blend_equation_advanced_coherent */ + +#ifdef GL_KHR_context_flush_control + +static void _glewInfo_GL_KHR_context_flush_control (void) +{ + glewPrintExt("GL_KHR_context_flush_control", GLEW_KHR_context_flush_control, glewIsSupported("GL_KHR_context_flush_control"), glewGetExtension("GL_KHR_context_flush_control")); +} + +#endif /* GL_KHR_context_flush_control */ + +#ifdef GL_KHR_debug + +static void _glewInfo_GL_KHR_debug (void) +{ + GLboolean fi = glewPrintExt("GL_KHR_debug", GLEW_KHR_debug, glewIsSupported("GL_KHR_debug"), glewGetExtension("GL_KHR_debug")); + + glewInfoFunc(fi, "glDebugMessageCallback", glDebugMessageCallback == NULL); + glewInfoFunc(fi, "glDebugMessageControl", glDebugMessageControl == NULL); + glewInfoFunc(fi, "glDebugMessageInsert", glDebugMessageInsert == NULL); + glewInfoFunc(fi, "glGetDebugMessageLog", glGetDebugMessageLog == NULL); + glewInfoFunc(fi, "glGetObjectLabel", glGetObjectLabel == NULL); + glewInfoFunc(fi, "glGetObjectPtrLabel", glGetObjectPtrLabel == NULL); + glewInfoFunc(fi, "glObjectLabel", glObjectLabel == NULL); + glewInfoFunc(fi, "glObjectPtrLabel", glObjectPtrLabel == NULL); + glewInfoFunc(fi, "glPopDebugGroup", glPopDebugGroup == NULL); + glewInfoFunc(fi, "glPushDebugGroup", glPushDebugGroup == NULL); +} + +#endif /* GL_KHR_debug */ + +#ifdef GL_KHR_no_error + +static void _glewInfo_GL_KHR_no_error (void) +{ + glewPrintExt("GL_KHR_no_error", GLEW_KHR_no_error, glewIsSupported("GL_KHR_no_error"), glewGetExtension("GL_KHR_no_error")); +} + +#endif /* GL_KHR_no_error */ + +#ifdef GL_KHR_parallel_shader_compile + +static void _glewInfo_GL_KHR_parallel_shader_compile (void) +{ + GLboolean fi = glewPrintExt("GL_KHR_parallel_shader_compile", GLEW_KHR_parallel_shader_compile, glewIsSupported("GL_KHR_parallel_shader_compile"), glewGetExtension("GL_KHR_parallel_shader_compile")); + + glewInfoFunc(fi, "glMaxShaderCompilerThreadsKHR", glMaxShaderCompilerThreadsKHR == NULL); +} + +#endif /* GL_KHR_parallel_shader_compile */ + +#ifdef GL_KHR_robust_buffer_access_behavior + +static void _glewInfo_GL_KHR_robust_buffer_access_behavior (void) +{ + glewPrintExt("GL_KHR_robust_buffer_access_behavior", GLEW_KHR_robust_buffer_access_behavior, glewIsSupported("GL_KHR_robust_buffer_access_behavior"), glewGetExtension("GL_KHR_robust_buffer_access_behavior")); +} + +#endif /* GL_KHR_robust_buffer_access_behavior */ + +#ifdef GL_KHR_robustness + +static void _glewInfo_GL_KHR_robustness (void) +{ + GLboolean fi = glewPrintExt("GL_KHR_robustness", GLEW_KHR_robustness, glewIsSupported("GL_KHR_robustness"), glewGetExtension("GL_KHR_robustness")); + + glewInfoFunc(fi, "glGetnUniformfv", glGetnUniformfv == NULL); + glewInfoFunc(fi, "glGetnUniformiv", glGetnUniformiv == NULL); + glewInfoFunc(fi, "glGetnUniformuiv", glGetnUniformuiv == NULL); + glewInfoFunc(fi, "glReadnPixels", glReadnPixels == NULL); +} + +#endif /* GL_KHR_robustness */ + +#ifdef GL_KHR_shader_subgroup + +static void _glewInfo_GL_KHR_shader_subgroup (void) +{ + glewPrintExt("GL_KHR_shader_subgroup", GLEW_KHR_shader_subgroup, glewIsSupported("GL_KHR_shader_subgroup"), glewGetExtension("GL_KHR_shader_subgroup")); +} + +#endif /* GL_KHR_shader_subgroup */ + +#ifdef GL_KHR_texture_compression_astc_hdr + +static void _glewInfo_GL_KHR_texture_compression_astc_hdr (void) +{ + glewPrintExt("GL_KHR_texture_compression_astc_hdr", GLEW_KHR_texture_compression_astc_hdr, glewIsSupported("GL_KHR_texture_compression_astc_hdr"), glewGetExtension("GL_KHR_texture_compression_astc_hdr")); +} + +#endif /* GL_KHR_texture_compression_astc_hdr */ + +#ifdef GL_KHR_texture_compression_astc_ldr + +static void _glewInfo_GL_KHR_texture_compression_astc_ldr (void) +{ + glewPrintExt("GL_KHR_texture_compression_astc_ldr", GLEW_KHR_texture_compression_astc_ldr, glewIsSupported("GL_KHR_texture_compression_astc_ldr"), glewGetExtension("GL_KHR_texture_compression_astc_ldr")); +} + +#endif /* GL_KHR_texture_compression_astc_ldr */ + +#ifdef GL_KHR_texture_compression_astc_sliced_3d + +static void _glewInfo_GL_KHR_texture_compression_astc_sliced_3d (void) +{ + glewPrintExt("GL_KHR_texture_compression_astc_sliced_3d", GLEW_KHR_texture_compression_astc_sliced_3d, glewIsSupported("GL_KHR_texture_compression_astc_sliced_3d"), glewGetExtension("GL_KHR_texture_compression_astc_sliced_3d")); +} + +#endif /* GL_KHR_texture_compression_astc_sliced_3d */ + +#ifdef GL_KTX_buffer_region + +static void _glewInfo_GL_KTX_buffer_region (void) +{ + GLboolean fi = glewPrintExt("GL_KTX_buffer_region", GLEW_KTX_buffer_region, glewIsSupported("GL_KTX_buffer_region"), glewGetExtension("GL_KTX_buffer_region")); + + glewInfoFunc(fi, "glBufferRegionEnabled", glBufferRegionEnabled == NULL); + glewInfoFunc(fi, "glDeleteBufferRegion", glDeleteBufferRegion == NULL); + glewInfoFunc(fi, "glDrawBufferRegion", glDrawBufferRegion == NULL); + glewInfoFunc(fi, "glNewBufferRegion", glNewBufferRegion == NULL); + glewInfoFunc(fi, "glReadBufferRegion", glReadBufferRegion == NULL); +} + +#endif /* GL_KTX_buffer_region */ + +#ifdef GL_MESAX_texture_stack + +static void _glewInfo_GL_MESAX_texture_stack (void) +{ + glewPrintExt("GL_MESAX_texture_stack", GLEW_MESAX_texture_stack, glewIsSupported("GL_MESAX_texture_stack"), glewGetExtension("GL_MESAX_texture_stack")); +} + +#endif /* GL_MESAX_texture_stack */ + +#ifdef GL_MESA_bgra + +static void _glewInfo_GL_MESA_bgra (void) +{ + glewPrintExt("GL_MESA_bgra", GLEW_MESA_bgra, glewIsSupported("GL_MESA_bgra"), glewGetExtension("GL_MESA_bgra")); +} + +#endif /* GL_MESA_bgra */ + +#ifdef GL_MESA_framebuffer_flip_x + +static void _glewInfo_GL_MESA_framebuffer_flip_x (void) +{ + glewPrintExt("GL_MESA_framebuffer_flip_x", GLEW_MESA_framebuffer_flip_x, glewIsSupported("GL_MESA_framebuffer_flip_x"), glewGetExtension("GL_MESA_framebuffer_flip_x")); +} + +#endif /* GL_MESA_framebuffer_flip_x */ + +#ifdef GL_MESA_framebuffer_flip_y + +static void _glewInfo_GL_MESA_framebuffer_flip_y (void) +{ + GLboolean fi = glewPrintExt("GL_MESA_framebuffer_flip_y", GLEW_MESA_framebuffer_flip_y, glewIsSupported("GL_MESA_framebuffer_flip_y"), glewGetExtension("GL_MESA_framebuffer_flip_y")); + + glewInfoFunc(fi, "glFramebufferParameteriMESA", glFramebufferParameteriMESA == NULL); + glewInfoFunc(fi, "glGetFramebufferParameterivMESA", glGetFramebufferParameterivMESA == NULL); +} + +#endif /* GL_MESA_framebuffer_flip_y */ + +#ifdef GL_MESA_framebuffer_swap_xy + +static void _glewInfo_GL_MESA_framebuffer_swap_xy (void) +{ + glewPrintExt("GL_MESA_framebuffer_swap_xy", GLEW_MESA_framebuffer_swap_xy, glewIsSupported("GL_MESA_framebuffer_swap_xy"), glewGetExtension("GL_MESA_framebuffer_swap_xy")); +} + +#endif /* GL_MESA_framebuffer_swap_xy */ + +#ifdef GL_MESA_pack_invert + +static void _glewInfo_GL_MESA_pack_invert (void) +{ + glewPrintExt("GL_MESA_pack_invert", GLEW_MESA_pack_invert, glewIsSupported("GL_MESA_pack_invert"), glewGetExtension("GL_MESA_pack_invert")); +} + +#endif /* GL_MESA_pack_invert */ + +#ifdef GL_MESA_program_binary_formats + +static void _glewInfo_GL_MESA_program_binary_formats (void) +{ + glewPrintExt("GL_MESA_program_binary_formats", GLEW_MESA_program_binary_formats, glewIsSupported("GL_MESA_program_binary_formats"), glewGetExtension("GL_MESA_program_binary_formats")); +} + +#endif /* GL_MESA_program_binary_formats */ + +#ifdef GL_MESA_resize_buffers + +static void _glewInfo_GL_MESA_resize_buffers (void) +{ + GLboolean fi = glewPrintExt("GL_MESA_resize_buffers", GLEW_MESA_resize_buffers, glewIsSupported("GL_MESA_resize_buffers"), glewGetExtension("GL_MESA_resize_buffers")); + + glewInfoFunc(fi, "glResizeBuffersMESA", glResizeBuffersMESA == NULL); +} + +#endif /* GL_MESA_resize_buffers */ + +#ifdef GL_MESA_shader_integer_functions + +static void _glewInfo_GL_MESA_shader_integer_functions (void) +{ + glewPrintExt("GL_MESA_shader_integer_functions", GLEW_MESA_shader_integer_functions, glewIsSupported("GL_MESA_shader_integer_functions"), glewGetExtension("GL_MESA_shader_integer_functions")); +} + +#endif /* GL_MESA_shader_integer_functions */ + +#ifdef GL_MESA_tile_raster_order + +static void _glewInfo_GL_MESA_tile_raster_order (void) +{ + glewPrintExt("GL_MESA_tile_raster_order", GLEW_MESA_tile_raster_order, glewIsSupported("GL_MESA_tile_raster_order"), glewGetExtension("GL_MESA_tile_raster_order")); +} + +#endif /* GL_MESA_tile_raster_order */ + +#ifdef GL_MESA_window_pos + +static void _glewInfo_GL_MESA_window_pos (void) +{ + GLboolean fi = glewPrintExt("GL_MESA_window_pos", GLEW_MESA_window_pos, glewIsSupported("GL_MESA_window_pos"), glewGetExtension("GL_MESA_window_pos")); + + glewInfoFunc(fi, "glWindowPos2dMESA", glWindowPos2dMESA == NULL); + glewInfoFunc(fi, "glWindowPos2dvMESA", glWindowPos2dvMESA == NULL); + glewInfoFunc(fi, "glWindowPos2fMESA", glWindowPos2fMESA == NULL); + glewInfoFunc(fi, "glWindowPos2fvMESA", glWindowPos2fvMESA == NULL); + glewInfoFunc(fi, "glWindowPos2iMESA", glWindowPos2iMESA == NULL); + glewInfoFunc(fi, "glWindowPos2ivMESA", glWindowPos2ivMESA == NULL); + glewInfoFunc(fi, "glWindowPos2sMESA", glWindowPos2sMESA == NULL); + glewInfoFunc(fi, "glWindowPos2svMESA", glWindowPos2svMESA == NULL); + glewInfoFunc(fi, "glWindowPos3dMESA", glWindowPos3dMESA == NULL); + glewInfoFunc(fi, "glWindowPos3dvMESA", glWindowPos3dvMESA == NULL); + glewInfoFunc(fi, "glWindowPos3fMESA", glWindowPos3fMESA == NULL); + glewInfoFunc(fi, "glWindowPos3fvMESA", glWindowPos3fvMESA == NULL); + glewInfoFunc(fi, "glWindowPos3iMESA", glWindowPos3iMESA == NULL); + glewInfoFunc(fi, "glWindowPos3ivMESA", glWindowPos3ivMESA == NULL); + glewInfoFunc(fi, "glWindowPos3sMESA", glWindowPos3sMESA == NULL); + glewInfoFunc(fi, "glWindowPos3svMESA", glWindowPos3svMESA == NULL); + glewInfoFunc(fi, "glWindowPos4dMESA", glWindowPos4dMESA == NULL); + glewInfoFunc(fi, "glWindowPos4dvMESA", glWindowPos4dvMESA == NULL); + glewInfoFunc(fi, "glWindowPos4fMESA", glWindowPos4fMESA == NULL); + glewInfoFunc(fi, "glWindowPos4fvMESA", glWindowPos4fvMESA == NULL); + glewInfoFunc(fi, "glWindowPos4iMESA", glWindowPos4iMESA == NULL); + glewInfoFunc(fi, "glWindowPos4ivMESA", glWindowPos4ivMESA == NULL); + glewInfoFunc(fi, "glWindowPos4sMESA", glWindowPos4sMESA == NULL); + glewInfoFunc(fi, "glWindowPos4svMESA", glWindowPos4svMESA == NULL); +} + +#endif /* GL_MESA_window_pos */ + +#ifdef GL_MESA_ycbcr_texture + +static void _glewInfo_GL_MESA_ycbcr_texture (void) +{ + glewPrintExt("GL_MESA_ycbcr_texture", GLEW_MESA_ycbcr_texture, glewIsSupported("GL_MESA_ycbcr_texture"), glewGetExtension("GL_MESA_ycbcr_texture")); +} + +#endif /* GL_MESA_ycbcr_texture */ + +#ifdef GL_NVX_blend_equation_advanced_multi_draw_buffers + +static void _glewInfo_GL_NVX_blend_equation_advanced_multi_draw_buffers (void) +{ + glewPrintExt("GL_NVX_blend_equation_advanced_multi_draw_buffers", GLEW_NVX_blend_equation_advanced_multi_draw_buffers, glewIsSupported("GL_NVX_blend_equation_advanced_multi_draw_buffers"), glewGetExtension("GL_NVX_blend_equation_advanced_multi_draw_buffers")); +} + +#endif /* GL_NVX_blend_equation_advanced_multi_draw_buffers */ + +#ifdef GL_NVX_conditional_render + +static void _glewInfo_GL_NVX_conditional_render (void) +{ + GLboolean fi = glewPrintExt("GL_NVX_conditional_render", GLEW_NVX_conditional_render, glewIsSupported("GL_NVX_conditional_render"), glewGetExtension("GL_NVX_conditional_render")); + + glewInfoFunc(fi, "glBeginConditionalRenderNVX", glBeginConditionalRenderNVX == NULL); + glewInfoFunc(fi, "glEndConditionalRenderNVX", glEndConditionalRenderNVX == NULL); +} + +#endif /* GL_NVX_conditional_render */ + +#ifdef GL_NVX_gpu_memory_info + +static void _glewInfo_GL_NVX_gpu_memory_info (void) +{ + glewPrintExt("GL_NVX_gpu_memory_info", GLEW_NVX_gpu_memory_info, glewIsSupported("GL_NVX_gpu_memory_info"), glewGetExtension("GL_NVX_gpu_memory_info")); +} + +#endif /* GL_NVX_gpu_memory_info */ + +#ifdef GL_NVX_gpu_multicast2 + +static void _glewInfo_GL_NVX_gpu_multicast2 (void) +{ + GLboolean fi = glewPrintExt("GL_NVX_gpu_multicast2", GLEW_NVX_gpu_multicast2, glewIsSupported("GL_NVX_gpu_multicast2"), glewGetExtension("GL_NVX_gpu_multicast2")); + + glewInfoFunc(fi, "glAsyncCopyBufferSubDataNVX", glAsyncCopyBufferSubDataNVX == NULL); + glewInfoFunc(fi, "glAsyncCopyImageSubDataNVX", glAsyncCopyImageSubDataNVX == NULL); + glewInfoFunc(fi, "glMulticastScissorArrayvNVX", glMulticastScissorArrayvNVX == NULL); + glewInfoFunc(fi, "glMulticastViewportArrayvNVX", glMulticastViewportArrayvNVX == NULL); + glewInfoFunc(fi, "glMulticastViewportPositionWScaleNVX", glMulticastViewportPositionWScaleNVX == NULL); + glewInfoFunc(fi, "glUploadGpuMaskNVX", glUploadGpuMaskNVX == NULL); +} + +#endif /* GL_NVX_gpu_multicast2 */ + +#ifdef GL_NVX_linked_gpu_multicast + +static void _glewInfo_GL_NVX_linked_gpu_multicast (void) +{ + GLboolean fi = glewPrintExt("GL_NVX_linked_gpu_multicast", GLEW_NVX_linked_gpu_multicast, glewIsSupported("GL_NVX_linked_gpu_multicast"), glewGetExtension("GL_NVX_linked_gpu_multicast")); + + glewInfoFunc(fi, "glLGPUCopyImageSubDataNVX", glLGPUCopyImageSubDataNVX == NULL); + glewInfoFunc(fi, "glLGPUInterlockNVX", glLGPUInterlockNVX == NULL); + glewInfoFunc(fi, "glLGPUNamedBufferSubDataNVX", glLGPUNamedBufferSubDataNVX == NULL); +} + +#endif /* GL_NVX_linked_gpu_multicast */ + +#ifdef GL_NVX_progress_fence + +static void _glewInfo_GL_NVX_progress_fence (void) +{ + GLboolean fi = glewPrintExt("GL_NVX_progress_fence", GLEW_NVX_progress_fence, glewIsSupported("GL_NVX_progress_fence"), glewGetExtension("GL_NVX_progress_fence")); + + glewInfoFunc(fi, "glClientWaitSemaphoreui64NVX", glClientWaitSemaphoreui64NVX == NULL); + glewInfoFunc(fi, "glCreateProgressFenceNVX", glCreateProgressFenceNVX == NULL); + glewInfoFunc(fi, "glSignalSemaphoreui64NVX", glSignalSemaphoreui64NVX == NULL); + glewInfoFunc(fi, "glWaitSemaphoreui64NVX", glWaitSemaphoreui64NVX == NULL); +} + +#endif /* GL_NVX_progress_fence */ + +#ifdef GL_NV_3dvision_settings + +static void _glewInfo_GL_NV_3dvision_settings (void) +{ + GLboolean fi = glewPrintExt("GL_NV_3dvision_settings", GLEW_NV_3dvision_settings, glewIsSupported("GL_NV_3dvision_settings"), glewGetExtension("GL_NV_3dvision_settings")); + + glewInfoFunc(fi, "glStereoParameterfNV", glStereoParameterfNV == NULL); + glewInfoFunc(fi, "glStereoParameteriNV", glStereoParameteriNV == NULL); +} + +#endif /* GL_NV_3dvision_settings */ + +#ifdef GL_NV_EGL_stream_consumer_external + +static void _glewInfo_GL_NV_EGL_stream_consumer_external (void) +{ + glewPrintExt("GL_NV_EGL_stream_consumer_external", GLEW_NV_EGL_stream_consumer_external, glewIsSupported("GL_NV_EGL_stream_consumer_external"), glewGetExtension("GL_NV_EGL_stream_consumer_external")); +} + +#endif /* GL_NV_EGL_stream_consumer_external */ + +#ifdef GL_NV_alpha_to_coverage_dither_control + +static void _glewInfo_GL_NV_alpha_to_coverage_dither_control (void) +{ + GLboolean fi = glewPrintExt("GL_NV_alpha_to_coverage_dither_control", GLEW_NV_alpha_to_coverage_dither_control, glewIsSupported("GL_NV_alpha_to_coverage_dither_control"), glewGetExtension("GL_NV_alpha_to_coverage_dither_control")); + + glewInfoFunc(fi, "glAlphaToCoverageDitherControlNV", glAlphaToCoverageDitherControlNV == NULL); +} + +#endif /* GL_NV_alpha_to_coverage_dither_control */ + +#ifdef GL_NV_bgr + +static void _glewInfo_GL_NV_bgr (void) +{ + glewPrintExt("GL_NV_bgr", GLEW_NV_bgr, glewIsSupported("GL_NV_bgr"), glewGetExtension("GL_NV_bgr")); +} + +#endif /* GL_NV_bgr */ + +#ifdef GL_NV_bindless_multi_draw_indirect + +static void _glewInfo_GL_NV_bindless_multi_draw_indirect (void) +{ + GLboolean fi = glewPrintExt("GL_NV_bindless_multi_draw_indirect", GLEW_NV_bindless_multi_draw_indirect, glewIsSupported("GL_NV_bindless_multi_draw_indirect"), glewGetExtension("GL_NV_bindless_multi_draw_indirect")); + + glewInfoFunc(fi, "glMultiDrawArraysIndirectBindlessNV", glMultiDrawArraysIndirectBindlessNV == NULL); + glewInfoFunc(fi, "glMultiDrawElementsIndirectBindlessNV", glMultiDrawElementsIndirectBindlessNV == NULL); +} + +#endif /* GL_NV_bindless_multi_draw_indirect */ + +#ifdef GL_NV_bindless_multi_draw_indirect_count + +static void _glewInfo_GL_NV_bindless_multi_draw_indirect_count (void) +{ + GLboolean fi = glewPrintExt("GL_NV_bindless_multi_draw_indirect_count", GLEW_NV_bindless_multi_draw_indirect_count, glewIsSupported("GL_NV_bindless_multi_draw_indirect_count"), glewGetExtension("GL_NV_bindless_multi_draw_indirect_count")); + + glewInfoFunc(fi, "glMultiDrawArraysIndirectBindlessCountNV", glMultiDrawArraysIndirectBindlessCountNV == NULL); + glewInfoFunc(fi, "glMultiDrawElementsIndirectBindlessCountNV", glMultiDrawElementsIndirectBindlessCountNV == NULL); +} + +#endif /* GL_NV_bindless_multi_draw_indirect_count */ + +#ifdef GL_NV_bindless_texture + +static void _glewInfo_GL_NV_bindless_texture (void) +{ + GLboolean fi = glewPrintExt("GL_NV_bindless_texture", GLEW_NV_bindless_texture, glewIsSupported("GL_NV_bindless_texture"), glewGetExtension("GL_NV_bindless_texture")); + + glewInfoFunc(fi, "glGetImageHandleNV", glGetImageHandleNV == NULL); + glewInfoFunc(fi, "glGetTextureHandleNV", glGetTextureHandleNV == NULL); + glewInfoFunc(fi, "glGetTextureSamplerHandleNV", glGetTextureSamplerHandleNV == NULL); + glewInfoFunc(fi, "glIsImageHandleResidentNV", glIsImageHandleResidentNV == NULL); + glewInfoFunc(fi, "glIsTextureHandleResidentNV", glIsTextureHandleResidentNV == NULL); + glewInfoFunc(fi, "glMakeImageHandleNonResidentNV", glMakeImageHandleNonResidentNV == NULL); + glewInfoFunc(fi, "glMakeImageHandleResidentNV", glMakeImageHandleResidentNV == NULL); + glewInfoFunc(fi, "glMakeTextureHandleNonResidentNV", glMakeTextureHandleNonResidentNV == NULL); + glewInfoFunc(fi, "glMakeTextureHandleResidentNV", glMakeTextureHandleResidentNV == NULL); + glewInfoFunc(fi, "glProgramUniformHandleui64NV", glProgramUniformHandleui64NV == NULL); + glewInfoFunc(fi, "glProgramUniformHandleui64vNV", glProgramUniformHandleui64vNV == NULL); + glewInfoFunc(fi, "glUniformHandleui64NV", glUniformHandleui64NV == NULL); + glewInfoFunc(fi, "glUniformHandleui64vNV", glUniformHandleui64vNV == NULL); +} + +#endif /* GL_NV_bindless_texture */ + +#ifdef GL_NV_blend_equation_advanced + +static void _glewInfo_GL_NV_blend_equation_advanced (void) +{ + GLboolean fi = glewPrintExt("GL_NV_blend_equation_advanced", GLEW_NV_blend_equation_advanced, glewIsSupported("GL_NV_blend_equation_advanced"), glewGetExtension("GL_NV_blend_equation_advanced")); + + glewInfoFunc(fi, "glBlendBarrierNV", glBlendBarrierNV == NULL); + glewInfoFunc(fi, "glBlendParameteriNV", glBlendParameteriNV == NULL); +} + +#endif /* GL_NV_blend_equation_advanced */ + +#ifdef GL_NV_blend_equation_advanced_coherent + +static void _glewInfo_GL_NV_blend_equation_advanced_coherent (void) +{ + glewPrintExt("GL_NV_blend_equation_advanced_coherent", GLEW_NV_blend_equation_advanced_coherent, glewIsSupported("GL_NV_blend_equation_advanced_coherent"), glewGetExtension("GL_NV_blend_equation_advanced_coherent")); +} + +#endif /* GL_NV_blend_equation_advanced_coherent */ + +#ifdef GL_NV_blend_minmax_factor + +static void _glewInfo_GL_NV_blend_minmax_factor (void) +{ + glewPrintExt("GL_NV_blend_minmax_factor", GLEW_NV_blend_minmax_factor, glewIsSupported("GL_NV_blend_minmax_factor"), glewGetExtension("GL_NV_blend_minmax_factor")); +} + +#endif /* GL_NV_blend_minmax_factor */ + +#ifdef GL_NV_blend_square + +static void _glewInfo_GL_NV_blend_square (void) +{ + glewPrintExt("GL_NV_blend_square", GLEW_NV_blend_square, glewIsSupported("GL_NV_blend_square"), glewGetExtension("GL_NV_blend_square")); +} + +#endif /* GL_NV_blend_square */ + +#ifdef GL_NV_clip_space_w_scaling + +static void _glewInfo_GL_NV_clip_space_w_scaling (void) +{ + GLboolean fi = glewPrintExt("GL_NV_clip_space_w_scaling", GLEW_NV_clip_space_w_scaling, glewIsSupported("GL_NV_clip_space_w_scaling"), glewGetExtension("GL_NV_clip_space_w_scaling")); + + glewInfoFunc(fi, "glViewportPositionWScaleNV", glViewportPositionWScaleNV == NULL); +} + +#endif /* GL_NV_clip_space_w_scaling */ + +#ifdef GL_NV_command_list + +static void _glewInfo_GL_NV_command_list (void) +{ + GLboolean fi = glewPrintExt("GL_NV_command_list", GLEW_NV_command_list, glewIsSupported("GL_NV_command_list"), glewGetExtension("GL_NV_command_list")); + + glewInfoFunc(fi, "glCallCommandListNV", glCallCommandListNV == NULL); + glewInfoFunc(fi, "glCommandListSegmentsNV", glCommandListSegmentsNV == NULL); + glewInfoFunc(fi, "glCompileCommandListNV", glCompileCommandListNV == NULL); + glewInfoFunc(fi, "glCreateCommandListsNV", glCreateCommandListsNV == NULL); + glewInfoFunc(fi, "glCreateStatesNV", glCreateStatesNV == NULL); + glewInfoFunc(fi, "glDeleteCommandListsNV", glDeleteCommandListsNV == NULL); + glewInfoFunc(fi, "glDeleteStatesNV", glDeleteStatesNV == NULL); + glewInfoFunc(fi, "glDrawCommandsAddressNV", glDrawCommandsAddressNV == NULL); + glewInfoFunc(fi, "glDrawCommandsNV", glDrawCommandsNV == NULL); + glewInfoFunc(fi, "glDrawCommandsStatesAddressNV", glDrawCommandsStatesAddressNV == NULL); + glewInfoFunc(fi, "glDrawCommandsStatesNV", glDrawCommandsStatesNV == NULL); + glewInfoFunc(fi, "glGetCommandHeaderNV", glGetCommandHeaderNV == NULL); + glewInfoFunc(fi, "glGetStageIndexNV", glGetStageIndexNV == NULL); + glewInfoFunc(fi, "glIsCommandListNV", glIsCommandListNV == NULL); + glewInfoFunc(fi, "glIsStateNV", glIsStateNV == NULL); + glewInfoFunc(fi, "glListDrawCommandsStatesClientNV", glListDrawCommandsStatesClientNV == NULL); + glewInfoFunc(fi, "glStateCaptureNV", glStateCaptureNV == NULL); +} + +#endif /* GL_NV_command_list */ + +#ifdef GL_NV_compute_program5 + +static void _glewInfo_GL_NV_compute_program5 (void) +{ + glewPrintExt("GL_NV_compute_program5", GLEW_NV_compute_program5, glewIsSupported("GL_NV_compute_program5"), glewGetExtension("GL_NV_compute_program5")); +} + +#endif /* GL_NV_compute_program5 */ + +#ifdef GL_NV_compute_shader_derivatives + +static void _glewInfo_GL_NV_compute_shader_derivatives (void) +{ + glewPrintExt("GL_NV_compute_shader_derivatives", GLEW_NV_compute_shader_derivatives, glewIsSupported("GL_NV_compute_shader_derivatives"), glewGetExtension("GL_NV_compute_shader_derivatives")); +} + +#endif /* GL_NV_compute_shader_derivatives */ + +#ifdef GL_NV_conditional_render + +static void _glewInfo_GL_NV_conditional_render (void) +{ + GLboolean fi = glewPrintExt("GL_NV_conditional_render", GLEW_NV_conditional_render, glewIsSupported("GL_NV_conditional_render"), glewGetExtension("GL_NV_conditional_render")); + + glewInfoFunc(fi, "glBeginConditionalRenderNV", glBeginConditionalRenderNV == NULL); + glewInfoFunc(fi, "glEndConditionalRenderNV", glEndConditionalRenderNV == NULL); +} + +#endif /* GL_NV_conditional_render */ + +#ifdef GL_NV_conservative_raster + +static void _glewInfo_GL_NV_conservative_raster (void) +{ + GLboolean fi = glewPrintExt("GL_NV_conservative_raster", GLEW_NV_conservative_raster, glewIsSupported("GL_NV_conservative_raster"), glewGetExtension("GL_NV_conservative_raster")); + + glewInfoFunc(fi, "glSubpixelPrecisionBiasNV", glSubpixelPrecisionBiasNV == NULL); +} + +#endif /* GL_NV_conservative_raster */ + +#ifdef GL_NV_conservative_raster_dilate + +static void _glewInfo_GL_NV_conservative_raster_dilate (void) +{ + GLboolean fi = glewPrintExt("GL_NV_conservative_raster_dilate", GLEW_NV_conservative_raster_dilate, glewIsSupported("GL_NV_conservative_raster_dilate"), glewGetExtension("GL_NV_conservative_raster_dilate")); + + glewInfoFunc(fi, "glConservativeRasterParameterfNV", glConservativeRasterParameterfNV == NULL); +} + +#endif /* GL_NV_conservative_raster_dilate */ + +#ifdef GL_NV_conservative_raster_pre_snap + +static void _glewInfo_GL_NV_conservative_raster_pre_snap (void) +{ + glewPrintExt("GL_NV_conservative_raster_pre_snap", GLEW_NV_conservative_raster_pre_snap, glewIsSupported("GL_NV_conservative_raster_pre_snap"), glewGetExtension("GL_NV_conservative_raster_pre_snap")); +} + +#endif /* GL_NV_conservative_raster_pre_snap */ + +#ifdef GL_NV_conservative_raster_pre_snap_triangles + +static void _glewInfo_GL_NV_conservative_raster_pre_snap_triangles (void) +{ + GLboolean fi = glewPrintExt("GL_NV_conservative_raster_pre_snap_triangles", GLEW_NV_conservative_raster_pre_snap_triangles, glewIsSupported("GL_NV_conservative_raster_pre_snap_triangles"), glewGetExtension("GL_NV_conservative_raster_pre_snap_triangles")); + + glewInfoFunc(fi, "glConservativeRasterParameteriNV", glConservativeRasterParameteriNV == NULL); +} + +#endif /* GL_NV_conservative_raster_pre_snap_triangles */ + +#ifdef GL_NV_conservative_raster_underestimation + +static void _glewInfo_GL_NV_conservative_raster_underestimation (void) +{ + glewPrintExt("GL_NV_conservative_raster_underestimation", GLEW_NV_conservative_raster_underestimation, glewIsSupported("GL_NV_conservative_raster_underestimation"), glewGetExtension("GL_NV_conservative_raster_underestimation")); +} + +#endif /* GL_NV_conservative_raster_underestimation */ + +#ifdef GL_NV_copy_buffer + +static void _glewInfo_GL_NV_copy_buffer (void) +{ + GLboolean fi = glewPrintExt("GL_NV_copy_buffer", GLEW_NV_copy_buffer, glewIsSupported("GL_NV_copy_buffer"), glewGetExtension("GL_NV_copy_buffer")); + + glewInfoFunc(fi, "glCopyBufferSubDataNV", glCopyBufferSubDataNV == NULL); +} + +#endif /* GL_NV_copy_buffer */ + +#ifdef GL_NV_copy_depth_to_color + +static void _glewInfo_GL_NV_copy_depth_to_color (void) +{ + glewPrintExt("GL_NV_copy_depth_to_color", GLEW_NV_copy_depth_to_color, glewIsSupported("GL_NV_copy_depth_to_color"), glewGetExtension("GL_NV_copy_depth_to_color")); +} + +#endif /* GL_NV_copy_depth_to_color */ + +#ifdef GL_NV_copy_image + +static void _glewInfo_GL_NV_copy_image (void) +{ + GLboolean fi = glewPrintExt("GL_NV_copy_image", GLEW_NV_copy_image, glewIsSupported("GL_NV_copy_image"), glewGetExtension("GL_NV_copy_image")); + + glewInfoFunc(fi, "glCopyImageSubDataNV", glCopyImageSubDataNV == NULL); +} + +#endif /* GL_NV_copy_image */ + +#ifdef GL_NV_deep_texture3D + +static void _glewInfo_GL_NV_deep_texture3D (void) +{ + glewPrintExt("GL_NV_deep_texture3D", GLEW_NV_deep_texture3D, glewIsSupported("GL_NV_deep_texture3D"), glewGetExtension("GL_NV_deep_texture3D")); +} + +#endif /* GL_NV_deep_texture3D */ + +#ifdef GL_NV_depth_buffer_float + +static void _glewInfo_GL_NV_depth_buffer_float (void) +{ + GLboolean fi = glewPrintExt("GL_NV_depth_buffer_float", GLEW_NV_depth_buffer_float, glewIsSupported("GL_NV_depth_buffer_float"), glewGetExtension("GL_NV_depth_buffer_float")); + + glewInfoFunc(fi, "glClearDepthdNV", glClearDepthdNV == NULL); + glewInfoFunc(fi, "glDepthBoundsdNV", glDepthBoundsdNV == NULL); + glewInfoFunc(fi, "glDepthRangedNV", glDepthRangedNV == NULL); +} + +#endif /* GL_NV_depth_buffer_float */ + +#ifdef GL_NV_depth_clamp + +static void _glewInfo_GL_NV_depth_clamp (void) +{ + glewPrintExt("GL_NV_depth_clamp", GLEW_NV_depth_clamp, glewIsSupported("GL_NV_depth_clamp"), glewGetExtension("GL_NV_depth_clamp")); +} + +#endif /* GL_NV_depth_clamp */ + +#ifdef GL_NV_depth_nonlinear + +static void _glewInfo_GL_NV_depth_nonlinear (void) +{ + glewPrintExt("GL_NV_depth_nonlinear", GLEW_NV_depth_nonlinear, glewIsSupported("GL_NV_depth_nonlinear"), glewGetExtension("GL_NV_depth_nonlinear")); +} + +#endif /* GL_NV_depth_nonlinear */ + +#ifdef GL_NV_depth_range_unclamped + +static void _glewInfo_GL_NV_depth_range_unclamped (void) +{ + glewPrintExt("GL_NV_depth_range_unclamped", GLEW_NV_depth_range_unclamped, glewIsSupported("GL_NV_depth_range_unclamped"), glewGetExtension("GL_NV_depth_range_unclamped")); +} + +#endif /* GL_NV_depth_range_unclamped */ + +#ifdef GL_NV_draw_buffers + +static void _glewInfo_GL_NV_draw_buffers (void) +{ + GLboolean fi = glewPrintExt("GL_NV_draw_buffers", GLEW_NV_draw_buffers, glewIsSupported("GL_NV_draw_buffers"), glewGetExtension("GL_NV_draw_buffers")); + + glewInfoFunc(fi, "glDrawBuffersNV", glDrawBuffersNV == NULL); +} + +#endif /* GL_NV_draw_buffers */ + +#ifdef GL_NV_draw_instanced + +static void _glewInfo_GL_NV_draw_instanced (void) +{ + GLboolean fi = glewPrintExt("GL_NV_draw_instanced", GLEW_NV_draw_instanced, glewIsSupported("GL_NV_draw_instanced"), glewGetExtension("GL_NV_draw_instanced")); + + glewInfoFunc(fi, "glDrawArraysInstancedNV", glDrawArraysInstancedNV == NULL); + glewInfoFunc(fi, "glDrawElementsInstancedNV", glDrawElementsInstancedNV == NULL); +} + +#endif /* GL_NV_draw_instanced */ + +#ifdef GL_NV_draw_texture + +static void _glewInfo_GL_NV_draw_texture (void) +{ + GLboolean fi = glewPrintExt("GL_NV_draw_texture", GLEW_NV_draw_texture, glewIsSupported("GL_NV_draw_texture"), glewGetExtension("GL_NV_draw_texture")); + + glewInfoFunc(fi, "glDrawTextureNV", glDrawTextureNV == NULL); +} + +#endif /* GL_NV_draw_texture */ + +#ifdef GL_NV_draw_vulkan_image + +static void _glewInfo_GL_NV_draw_vulkan_image (void) +{ + GLboolean fi = glewPrintExt("GL_NV_draw_vulkan_image", GLEW_NV_draw_vulkan_image, glewIsSupported("GL_NV_draw_vulkan_image"), glewGetExtension("GL_NV_draw_vulkan_image")); + + glewInfoFunc(fi, "glDrawVkImageNV", glDrawVkImageNV == NULL); + glewInfoFunc(fi, "glGetVkProcAddrNV", glGetVkProcAddrNV == NULL); + glewInfoFunc(fi, "glSignalVkFenceNV", glSignalVkFenceNV == NULL); + glewInfoFunc(fi, "glSignalVkSemaphoreNV", glSignalVkSemaphoreNV == NULL); + glewInfoFunc(fi, "glWaitVkSemaphoreNV", glWaitVkSemaphoreNV == NULL); +} + +#endif /* GL_NV_draw_vulkan_image */ + +#ifdef GL_NV_evaluators + +static void _glewInfo_GL_NV_evaluators (void) +{ + GLboolean fi = glewPrintExt("GL_NV_evaluators", GLEW_NV_evaluators, glewIsSupported("GL_NV_evaluators"), glewGetExtension("GL_NV_evaluators")); + + glewInfoFunc(fi, "glEvalMapsNV", glEvalMapsNV == NULL); + glewInfoFunc(fi, "glGetMapAttribParameterfvNV", glGetMapAttribParameterfvNV == NULL); + glewInfoFunc(fi, "glGetMapAttribParameterivNV", glGetMapAttribParameterivNV == NULL); + glewInfoFunc(fi, "glGetMapControlPointsNV", glGetMapControlPointsNV == NULL); + glewInfoFunc(fi, "glGetMapParameterfvNV", glGetMapParameterfvNV == NULL); + glewInfoFunc(fi, "glGetMapParameterivNV", glGetMapParameterivNV == NULL); + glewInfoFunc(fi, "glMapControlPointsNV", glMapControlPointsNV == NULL); + glewInfoFunc(fi, "glMapParameterfvNV", glMapParameterfvNV == NULL); + glewInfoFunc(fi, "glMapParameterivNV", glMapParameterivNV == NULL); +} + +#endif /* GL_NV_evaluators */ + +#ifdef GL_NV_explicit_attrib_location + +static void _glewInfo_GL_NV_explicit_attrib_location (void) +{ + glewPrintExt("GL_NV_explicit_attrib_location", GLEW_NV_explicit_attrib_location, glewIsSupported("GL_NV_explicit_attrib_location"), glewGetExtension("GL_NV_explicit_attrib_location")); +} + +#endif /* GL_NV_explicit_attrib_location */ + +#ifdef GL_NV_explicit_multisample + +static void _glewInfo_GL_NV_explicit_multisample (void) +{ + GLboolean fi = glewPrintExt("GL_NV_explicit_multisample", GLEW_NV_explicit_multisample, glewIsSupported("GL_NV_explicit_multisample"), glewGetExtension("GL_NV_explicit_multisample")); + + glewInfoFunc(fi, "glGetMultisamplefvNV", glGetMultisamplefvNV == NULL); + glewInfoFunc(fi, "glSampleMaskIndexedNV", glSampleMaskIndexedNV == NULL); + glewInfoFunc(fi, "glTexRenderbufferNV", glTexRenderbufferNV == NULL); +} + +#endif /* GL_NV_explicit_multisample */ + +#ifdef GL_NV_fbo_color_attachments + +static void _glewInfo_GL_NV_fbo_color_attachments (void) +{ + glewPrintExt("GL_NV_fbo_color_attachments", GLEW_NV_fbo_color_attachments, glewIsSupported("GL_NV_fbo_color_attachments"), glewGetExtension("GL_NV_fbo_color_attachments")); +} + +#endif /* GL_NV_fbo_color_attachments */ + +#ifdef GL_NV_fence + +static void _glewInfo_GL_NV_fence (void) +{ + GLboolean fi = glewPrintExt("GL_NV_fence", GLEW_NV_fence, glewIsSupported("GL_NV_fence"), glewGetExtension("GL_NV_fence")); + + glewInfoFunc(fi, "glDeleteFencesNV", glDeleteFencesNV == NULL); + glewInfoFunc(fi, "glFinishFenceNV", glFinishFenceNV == NULL); + glewInfoFunc(fi, "glGenFencesNV", glGenFencesNV == NULL); + glewInfoFunc(fi, "glGetFenceivNV", glGetFenceivNV == NULL); + glewInfoFunc(fi, "glIsFenceNV", glIsFenceNV == NULL); + glewInfoFunc(fi, "glSetFenceNV", glSetFenceNV == NULL); + glewInfoFunc(fi, "glTestFenceNV", glTestFenceNV == NULL); +} + +#endif /* GL_NV_fence */ + +#ifdef GL_NV_fill_rectangle + +static void _glewInfo_GL_NV_fill_rectangle (void) +{ + glewPrintExt("GL_NV_fill_rectangle", GLEW_NV_fill_rectangle, glewIsSupported("GL_NV_fill_rectangle"), glewGetExtension("GL_NV_fill_rectangle")); +} + +#endif /* GL_NV_fill_rectangle */ + +#ifdef GL_NV_float_buffer + +static void _glewInfo_GL_NV_float_buffer (void) +{ + glewPrintExt("GL_NV_float_buffer", GLEW_NV_float_buffer, glewIsSupported("GL_NV_float_buffer"), glewGetExtension("GL_NV_float_buffer")); +} + +#endif /* GL_NV_float_buffer */ + +#ifdef GL_NV_fog_distance + +static void _glewInfo_GL_NV_fog_distance (void) +{ + glewPrintExt("GL_NV_fog_distance", GLEW_NV_fog_distance, glewIsSupported("GL_NV_fog_distance"), glewGetExtension("GL_NV_fog_distance")); +} + +#endif /* GL_NV_fog_distance */ + +#ifdef GL_NV_fragment_coverage_to_color + +static void _glewInfo_GL_NV_fragment_coverage_to_color (void) +{ + GLboolean fi = glewPrintExt("GL_NV_fragment_coverage_to_color", GLEW_NV_fragment_coverage_to_color, glewIsSupported("GL_NV_fragment_coverage_to_color"), glewGetExtension("GL_NV_fragment_coverage_to_color")); + + glewInfoFunc(fi, "glFragmentCoverageColorNV", glFragmentCoverageColorNV == NULL); +} + +#endif /* GL_NV_fragment_coverage_to_color */ + +#ifdef GL_NV_fragment_program + +static void _glewInfo_GL_NV_fragment_program (void) +{ + GLboolean fi = glewPrintExt("GL_NV_fragment_program", GLEW_NV_fragment_program, glewIsSupported("GL_NV_fragment_program"), glewGetExtension("GL_NV_fragment_program")); + + glewInfoFunc(fi, "glGetProgramNamedParameterdvNV", glGetProgramNamedParameterdvNV == NULL); + glewInfoFunc(fi, "glGetProgramNamedParameterfvNV", glGetProgramNamedParameterfvNV == NULL); + glewInfoFunc(fi, "glProgramNamedParameter4dNV", glProgramNamedParameter4dNV == NULL); + glewInfoFunc(fi, "glProgramNamedParameter4dvNV", glProgramNamedParameter4dvNV == NULL); + glewInfoFunc(fi, "glProgramNamedParameter4fNV", glProgramNamedParameter4fNV == NULL); + glewInfoFunc(fi, "glProgramNamedParameter4fvNV", glProgramNamedParameter4fvNV == NULL); +} + +#endif /* GL_NV_fragment_program */ + +#ifdef GL_NV_fragment_program2 + +static void _glewInfo_GL_NV_fragment_program2 (void) +{ + glewPrintExt("GL_NV_fragment_program2", GLEW_NV_fragment_program2, glewIsSupported("GL_NV_fragment_program2"), glewGetExtension("GL_NV_fragment_program2")); +} + +#endif /* GL_NV_fragment_program2 */ + +#ifdef GL_NV_fragment_program4 + +static void _glewInfo_GL_NV_fragment_program4 (void) +{ + glewPrintExt("GL_NV_fragment_program4", GLEW_NV_fragment_program4, glewIsSupported("GL_NV_fragment_program4"), glewGetExtension("GL_NV_gpu_program4")); +} + +#endif /* GL_NV_fragment_program4 */ + +#ifdef GL_NV_fragment_program_option + +static void _glewInfo_GL_NV_fragment_program_option (void) +{ + glewPrintExt("GL_NV_fragment_program_option", GLEW_NV_fragment_program_option, glewIsSupported("GL_NV_fragment_program_option"), glewGetExtension("GL_NV_fragment_program_option")); +} + +#endif /* GL_NV_fragment_program_option */ + +#ifdef GL_NV_fragment_shader_barycentric + +static void _glewInfo_GL_NV_fragment_shader_barycentric (void) +{ + glewPrintExt("GL_NV_fragment_shader_barycentric", GLEW_NV_fragment_shader_barycentric, glewIsSupported("GL_NV_fragment_shader_barycentric"), glewGetExtension("GL_NV_fragment_shader_barycentric")); +} + +#endif /* GL_NV_fragment_shader_barycentric */ + +#ifdef GL_NV_fragment_shader_interlock + +static void _glewInfo_GL_NV_fragment_shader_interlock (void) +{ + glewPrintExt("GL_NV_fragment_shader_interlock", GLEW_NV_fragment_shader_interlock, glewIsSupported("GL_NV_fragment_shader_interlock"), glewGetExtension("GL_NV_fragment_shader_interlock")); +} + +#endif /* GL_NV_fragment_shader_interlock */ + +#ifdef GL_NV_framebuffer_blit + +static void _glewInfo_GL_NV_framebuffer_blit (void) +{ + GLboolean fi = glewPrintExt("GL_NV_framebuffer_blit", GLEW_NV_framebuffer_blit, glewIsSupported("GL_NV_framebuffer_blit"), glewGetExtension("GL_NV_framebuffer_blit")); + + glewInfoFunc(fi, "glBlitFramebufferNV", glBlitFramebufferNV == NULL); +} + +#endif /* GL_NV_framebuffer_blit */ + +#ifdef GL_NV_framebuffer_mixed_samples + +static void _glewInfo_GL_NV_framebuffer_mixed_samples (void) +{ + glewPrintExt("GL_NV_framebuffer_mixed_samples", GLEW_NV_framebuffer_mixed_samples, glewIsSupported("GL_NV_framebuffer_mixed_samples"), glewGetExtension("GL_NV_framebuffer_mixed_samples")); +} + +#endif /* GL_NV_framebuffer_mixed_samples */ + +#ifdef GL_NV_framebuffer_multisample + +static void _glewInfo_GL_NV_framebuffer_multisample (void) +{ + GLboolean fi = glewPrintExt("GL_NV_framebuffer_multisample", GLEW_NV_framebuffer_multisample, glewIsSupported("GL_NV_framebuffer_multisample"), glewGetExtension("GL_NV_framebuffer_multisample")); + + glewInfoFunc(fi, "glRenderbufferStorageMultisampleNV", glRenderbufferStorageMultisampleNV == NULL); +} + +#endif /* GL_NV_framebuffer_multisample */ + +#ifdef GL_NV_framebuffer_multisample_coverage + +static void _glewInfo_GL_NV_framebuffer_multisample_coverage (void) +{ + GLboolean fi = glewPrintExt("GL_NV_framebuffer_multisample_coverage", GLEW_NV_framebuffer_multisample_coverage, glewIsSupported("GL_NV_framebuffer_multisample_coverage"), glewGetExtension("GL_NV_framebuffer_multisample_coverage")); + + glewInfoFunc(fi, "glRenderbufferStorageMultisampleCoverageNV", glRenderbufferStorageMultisampleCoverageNV == NULL); +} + +#endif /* GL_NV_framebuffer_multisample_coverage */ + +#ifdef GL_NV_generate_mipmap_sRGB + +static void _glewInfo_GL_NV_generate_mipmap_sRGB (void) +{ + glewPrintExt("GL_NV_generate_mipmap_sRGB", GLEW_NV_generate_mipmap_sRGB, glewIsSupported("GL_NV_generate_mipmap_sRGB"), glewGetExtension("GL_NV_generate_mipmap_sRGB")); +} + +#endif /* GL_NV_generate_mipmap_sRGB */ + +#ifdef GL_NV_geometry_program4 + +static void _glewInfo_GL_NV_geometry_program4 (void) +{ + GLboolean fi = glewPrintExt("GL_NV_geometry_program4", GLEW_NV_geometry_program4, glewIsSupported("GL_NV_geometry_program4"), glewGetExtension("GL_NV_gpu_program4")); + + glewInfoFunc(fi, "glProgramVertexLimitNV", glProgramVertexLimitNV == NULL); +} + +#endif /* GL_NV_geometry_program4 */ + +#ifdef GL_NV_geometry_shader4 + +static void _glewInfo_GL_NV_geometry_shader4 (void) +{ + glewPrintExt("GL_NV_geometry_shader4", GLEW_NV_geometry_shader4, glewIsSupported("GL_NV_geometry_shader4"), glewGetExtension("GL_NV_geometry_shader4")); +} + +#endif /* GL_NV_geometry_shader4 */ + +#ifdef GL_NV_geometry_shader_passthrough + +static void _glewInfo_GL_NV_geometry_shader_passthrough (void) +{ + glewPrintExt("GL_NV_geometry_shader_passthrough", GLEW_NV_geometry_shader_passthrough, glewIsSupported("GL_NV_geometry_shader_passthrough"), glewGetExtension("GL_NV_geometry_shader_passthrough")); +} + +#endif /* GL_NV_geometry_shader_passthrough */ + +#ifdef GL_NV_gpu_multicast + +static void _glewInfo_GL_NV_gpu_multicast (void) +{ + GLboolean fi = glewPrintExt("GL_NV_gpu_multicast", GLEW_NV_gpu_multicast, glewIsSupported("GL_NV_gpu_multicast"), glewGetExtension("GL_NV_gpu_multicast")); + + glewInfoFunc(fi, "glMulticastBarrierNV", glMulticastBarrierNV == NULL); + glewInfoFunc(fi, "glMulticastBlitFramebufferNV", glMulticastBlitFramebufferNV == NULL); + glewInfoFunc(fi, "glMulticastBufferSubDataNV", glMulticastBufferSubDataNV == NULL); + glewInfoFunc(fi, "glMulticastCopyBufferSubDataNV", glMulticastCopyBufferSubDataNV == NULL); + glewInfoFunc(fi, "glMulticastCopyImageSubDataNV", glMulticastCopyImageSubDataNV == NULL); + glewInfoFunc(fi, "glMulticastFramebufferSampleLocationsfvNV", glMulticastFramebufferSampleLocationsfvNV == NULL); + glewInfoFunc(fi, "glMulticastGetQueryObjecti64vNV", glMulticastGetQueryObjecti64vNV == NULL); + glewInfoFunc(fi, "glMulticastGetQueryObjectivNV", glMulticastGetQueryObjectivNV == NULL); + glewInfoFunc(fi, "glMulticastGetQueryObjectui64vNV", glMulticastGetQueryObjectui64vNV == NULL); + glewInfoFunc(fi, "glMulticastGetQueryObjectuivNV", glMulticastGetQueryObjectuivNV == NULL); + glewInfoFunc(fi, "glMulticastWaitSyncNV", glMulticastWaitSyncNV == NULL); + glewInfoFunc(fi, "glRenderGpuMaskNV", glRenderGpuMaskNV == NULL); +} + +#endif /* GL_NV_gpu_multicast */ + +#ifdef GL_NV_gpu_program4 + +static void _glewInfo_GL_NV_gpu_program4 (void) +{ + GLboolean fi = glewPrintExt("GL_NV_gpu_program4", GLEW_NV_gpu_program4, glewIsSupported("GL_NV_gpu_program4"), glewGetExtension("GL_NV_gpu_program4")); + + glewInfoFunc(fi, "glProgramEnvParameterI4iNV", glProgramEnvParameterI4iNV == NULL); + glewInfoFunc(fi, "glProgramEnvParameterI4ivNV", glProgramEnvParameterI4ivNV == NULL); + glewInfoFunc(fi, "glProgramEnvParameterI4uiNV", glProgramEnvParameterI4uiNV == NULL); + glewInfoFunc(fi, "glProgramEnvParameterI4uivNV", glProgramEnvParameterI4uivNV == NULL); + glewInfoFunc(fi, "glProgramEnvParametersI4ivNV", glProgramEnvParametersI4ivNV == NULL); + glewInfoFunc(fi, "glProgramEnvParametersI4uivNV", glProgramEnvParametersI4uivNV == NULL); + glewInfoFunc(fi, "glProgramLocalParameterI4iNV", glProgramLocalParameterI4iNV == NULL); + glewInfoFunc(fi, "glProgramLocalParameterI4ivNV", glProgramLocalParameterI4ivNV == NULL); + glewInfoFunc(fi, "glProgramLocalParameterI4uiNV", glProgramLocalParameterI4uiNV == NULL); + glewInfoFunc(fi, "glProgramLocalParameterI4uivNV", glProgramLocalParameterI4uivNV == NULL); + glewInfoFunc(fi, "glProgramLocalParametersI4ivNV", glProgramLocalParametersI4ivNV == NULL); + glewInfoFunc(fi, "glProgramLocalParametersI4uivNV", glProgramLocalParametersI4uivNV == NULL); +} + +#endif /* GL_NV_gpu_program4 */ + +#ifdef GL_NV_gpu_program5 + +static void _glewInfo_GL_NV_gpu_program5 (void) +{ + glewPrintExt("GL_NV_gpu_program5", GLEW_NV_gpu_program5, glewIsSupported("GL_NV_gpu_program5"), glewGetExtension("GL_NV_gpu_program5")); +} + +#endif /* GL_NV_gpu_program5 */ + +#ifdef GL_NV_gpu_program5_mem_extended + +static void _glewInfo_GL_NV_gpu_program5_mem_extended (void) +{ + glewPrintExt("GL_NV_gpu_program5_mem_extended", GLEW_NV_gpu_program5_mem_extended, glewIsSupported("GL_NV_gpu_program5_mem_extended"), glewGetExtension("GL_NV_gpu_program5_mem_extended")); +} + +#endif /* GL_NV_gpu_program5_mem_extended */ + +#ifdef GL_NV_gpu_program_fp64 + +static void _glewInfo_GL_NV_gpu_program_fp64 (void) +{ + glewPrintExt("GL_NV_gpu_program_fp64", GLEW_NV_gpu_program_fp64, glewIsSupported("GL_NV_gpu_program_fp64"), glewGetExtension("GL_NV_gpu_program_fp64")); +} + +#endif /* GL_NV_gpu_program_fp64 */ + +#ifdef GL_NV_gpu_shader5 + +static void _glewInfo_GL_NV_gpu_shader5 (void) +{ + GLboolean fi = glewPrintExt("GL_NV_gpu_shader5", GLEW_NV_gpu_shader5, glewIsSupported("GL_NV_gpu_shader5"), glewGetExtension("GL_NV_gpu_shader5")); + + glewInfoFunc(fi, "glGetUniformi64vNV", glGetUniformi64vNV == NULL); + glewInfoFunc(fi, "glGetUniformui64vNV", glGetUniformui64vNV == NULL); + glewInfoFunc(fi, "glProgramUniform1i64NV", glProgramUniform1i64NV == NULL); + glewInfoFunc(fi, "glProgramUniform1i64vNV", glProgramUniform1i64vNV == NULL); + glewInfoFunc(fi, "glProgramUniform1ui64NV", glProgramUniform1ui64NV == NULL); + glewInfoFunc(fi, "glProgramUniform1ui64vNV", glProgramUniform1ui64vNV == NULL); + glewInfoFunc(fi, "glProgramUniform2i64NV", glProgramUniform2i64NV == NULL); + glewInfoFunc(fi, "glProgramUniform2i64vNV", glProgramUniform2i64vNV == NULL); + glewInfoFunc(fi, "glProgramUniform2ui64NV", glProgramUniform2ui64NV == NULL); + glewInfoFunc(fi, "glProgramUniform2ui64vNV", glProgramUniform2ui64vNV == NULL); + glewInfoFunc(fi, "glProgramUniform3i64NV", glProgramUniform3i64NV == NULL); + glewInfoFunc(fi, "glProgramUniform3i64vNV", glProgramUniform3i64vNV == NULL); + glewInfoFunc(fi, "glProgramUniform3ui64NV", glProgramUniform3ui64NV == NULL); + glewInfoFunc(fi, "glProgramUniform3ui64vNV", glProgramUniform3ui64vNV == NULL); + glewInfoFunc(fi, "glProgramUniform4i64NV", glProgramUniform4i64NV == NULL); + glewInfoFunc(fi, "glProgramUniform4i64vNV", glProgramUniform4i64vNV == NULL); + glewInfoFunc(fi, "glProgramUniform4ui64NV", glProgramUniform4ui64NV == NULL); + glewInfoFunc(fi, "glProgramUniform4ui64vNV", glProgramUniform4ui64vNV == NULL); + glewInfoFunc(fi, "glUniform1i64NV", glUniform1i64NV == NULL); + glewInfoFunc(fi, "glUniform1i64vNV", glUniform1i64vNV == NULL); + glewInfoFunc(fi, "glUniform1ui64NV", glUniform1ui64NV == NULL); + glewInfoFunc(fi, "glUniform1ui64vNV", glUniform1ui64vNV == NULL); + glewInfoFunc(fi, "glUniform2i64NV", glUniform2i64NV == NULL); + glewInfoFunc(fi, "glUniform2i64vNV", glUniform2i64vNV == NULL); + glewInfoFunc(fi, "glUniform2ui64NV", glUniform2ui64NV == NULL); + glewInfoFunc(fi, "glUniform2ui64vNV", glUniform2ui64vNV == NULL); + glewInfoFunc(fi, "glUniform3i64NV", glUniform3i64NV == NULL); + glewInfoFunc(fi, "glUniform3i64vNV", glUniform3i64vNV == NULL); + glewInfoFunc(fi, "glUniform3ui64NV", glUniform3ui64NV == NULL); + glewInfoFunc(fi, "glUniform3ui64vNV", glUniform3ui64vNV == NULL); + glewInfoFunc(fi, "glUniform4i64NV", glUniform4i64NV == NULL); + glewInfoFunc(fi, "glUniform4i64vNV", glUniform4i64vNV == NULL); + glewInfoFunc(fi, "glUniform4ui64NV", glUniform4ui64NV == NULL); + glewInfoFunc(fi, "glUniform4ui64vNV", glUniform4ui64vNV == NULL); +} + +#endif /* GL_NV_gpu_shader5 */ + +#ifdef GL_NV_half_float + +static void _glewInfo_GL_NV_half_float (void) +{ + GLboolean fi = glewPrintExt("GL_NV_half_float", GLEW_NV_half_float, glewIsSupported("GL_NV_half_float"), glewGetExtension("GL_NV_half_float")); + + glewInfoFunc(fi, "glColor3hNV", glColor3hNV == NULL); + glewInfoFunc(fi, "glColor3hvNV", glColor3hvNV == NULL); + glewInfoFunc(fi, "glColor4hNV", glColor4hNV == NULL); + glewInfoFunc(fi, "glColor4hvNV", glColor4hvNV == NULL); + glewInfoFunc(fi, "glFogCoordhNV", glFogCoordhNV == NULL); + glewInfoFunc(fi, "glFogCoordhvNV", glFogCoordhvNV == NULL); + glewInfoFunc(fi, "glMultiTexCoord1hNV", glMultiTexCoord1hNV == NULL); + glewInfoFunc(fi, "glMultiTexCoord1hvNV", glMultiTexCoord1hvNV == NULL); + glewInfoFunc(fi, "glMultiTexCoord2hNV", glMultiTexCoord2hNV == NULL); + glewInfoFunc(fi, "glMultiTexCoord2hvNV", glMultiTexCoord2hvNV == NULL); + glewInfoFunc(fi, "glMultiTexCoord3hNV", glMultiTexCoord3hNV == NULL); + glewInfoFunc(fi, "glMultiTexCoord3hvNV", glMultiTexCoord3hvNV == NULL); + glewInfoFunc(fi, "glMultiTexCoord4hNV", glMultiTexCoord4hNV == NULL); + glewInfoFunc(fi, "glMultiTexCoord4hvNV", glMultiTexCoord4hvNV == NULL); + glewInfoFunc(fi, "glNormal3hNV", glNormal3hNV == NULL); + glewInfoFunc(fi, "glNormal3hvNV", glNormal3hvNV == NULL); + glewInfoFunc(fi, "glSecondaryColor3hNV", glSecondaryColor3hNV == NULL); + glewInfoFunc(fi, "glSecondaryColor3hvNV", glSecondaryColor3hvNV == NULL); + glewInfoFunc(fi, "glTexCoord1hNV", glTexCoord1hNV == NULL); + glewInfoFunc(fi, "glTexCoord1hvNV", glTexCoord1hvNV == NULL); + glewInfoFunc(fi, "glTexCoord2hNV", glTexCoord2hNV == NULL); + glewInfoFunc(fi, "glTexCoord2hvNV", glTexCoord2hvNV == NULL); + glewInfoFunc(fi, "glTexCoord3hNV", glTexCoord3hNV == NULL); + glewInfoFunc(fi, "glTexCoord3hvNV", glTexCoord3hvNV == NULL); + glewInfoFunc(fi, "glTexCoord4hNV", glTexCoord4hNV == NULL); + glewInfoFunc(fi, "glTexCoord4hvNV", glTexCoord4hvNV == NULL); + glewInfoFunc(fi, "glVertex2hNV", glVertex2hNV == NULL); + glewInfoFunc(fi, "glVertex2hvNV", glVertex2hvNV == NULL); + glewInfoFunc(fi, "glVertex3hNV", glVertex3hNV == NULL); + glewInfoFunc(fi, "glVertex3hvNV", glVertex3hvNV == NULL); + glewInfoFunc(fi, "glVertex4hNV", glVertex4hNV == NULL); + glewInfoFunc(fi, "glVertex4hvNV", glVertex4hvNV == NULL); + glewInfoFunc(fi, "glVertexAttrib1hNV", glVertexAttrib1hNV == NULL); + glewInfoFunc(fi, "glVertexAttrib1hvNV", glVertexAttrib1hvNV == NULL); + glewInfoFunc(fi, "glVertexAttrib2hNV", glVertexAttrib2hNV == NULL); + glewInfoFunc(fi, "glVertexAttrib2hvNV", glVertexAttrib2hvNV == NULL); + glewInfoFunc(fi, "glVertexAttrib3hNV", glVertexAttrib3hNV == NULL); + glewInfoFunc(fi, "glVertexAttrib3hvNV", glVertexAttrib3hvNV == NULL); + glewInfoFunc(fi, "glVertexAttrib4hNV", glVertexAttrib4hNV == NULL); + glewInfoFunc(fi, "glVertexAttrib4hvNV", glVertexAttrib4hvNV == NULL); + glewInfoFunc(fi, "glVertexAttribs1hvNV", glVertexAttribs1hvNV == NULL); + glewInfoFunc(fi, "glVertexAttribs2hvNV", glVertexAttribs2hvNV == NULL); + glewInfoFunc(fi, "glVertexAttribs3hvNV", glVertexAttribs3hvNV == NULL); + glewInfoFunc(fi, "glVertexAttribs4hvNV", glVertexAttribs4hvNV == NULL); + glewInfoFunc(fi, "glVertexWeighthNV", glVertexWeighthNV == NULL); + glewInfoFunc(fi, "glVertexWeighthvNV", glVertexWeighthvNV == NULL); +} + +#endif /* GL_NV_half_float */ + +#ifdef GL_NV_image_formats + +static void _glewInfo_GL_NV_image_formats (void) +{ + glewPrintExt("GL_NV_image_formats", GLEW_NV_image_formats, glewIsSupported("GL_NV_image_formats"), glewGetExtension("GL_NV_image_formats")); +} + +#endif /* GL_NV_image_formats */ + +#ifdef GL_NV_instanced_arrays + +static void _glewInfo_GL_NV_instanced_arrays (void) +{ + GLboolean fi = glewPrintExt("GL_NV_instanced_arrays", GLEW_NV_instanced_arrays, glewIsSupported("GL_NV_instanced_arrays"), glewGetExtension("GL_NV_instanced_arrays")); + + glewInfoFunc(fi, "glVertexAttribDivisorNV", glVertexAttribDivisorNV == NULL); +} + +#endif /* GL_NV_instanced_arrays */ + +#ifdef GL_NV_internalformat_sample_query + +static void _glewInfo_GL_NV_internalformat_sample_query (void) +{ + GLboolean fi = glewPrintExt("GL_NV_internalformat_sample_query", GLEW_NV_internalformat_sample_query, glewIsSupported("GL_NV_internalformat_sample_query"), glewGetExtension("GL_NV_internalformat_sample_query")); + + glewInfoFunc(fi, "glGetInternalformatSampleivNV", glGetInternalformatSampleivNV == NULL); +} + +#endif /* GL_NV_internalformat_sample_query */ + +#ifdef GL_NV_light_max_exponent + +static void _glewInfo_GL_NV_light_max_exponent (void) +{ + glewPrintExt("GL_NV_light_max_exponent", GLEW_NV_light_max_exponent, glewIsSupported("GL_NV_light_max_exponent"), glewGetExtension("GL_NV_light_max_exponent")); +} + +#endif /* GL_NV_light_max_exponent */ + +#ifdef GL_NV_memory_attachment + +static void _glewInfo_GL_NV_memory_attachment (void) +{ + GLboolean fi = glewPrintExt("GL_NV_memory_attachment", GLEW_NV_memory_attachment, glewIsSupported("GL_NV_memory_attachment"), glewGetExtension("GL_NV_memory_attachment")); + + glewInfoFunc(fi, "glBufferAttachMemoryNV", glBufferAttachMemoryNV == NULL); + glewInfoFunc(fi, "glGetMemoryObjectDetachedResourcesuivNV", glGetMemoryObjectDetachedResourcesuivNV == NULL); + glewInfoFunc(fi, "glNamedBufferAttachMemoryNV", glNamedBufferAttachMemoryNV == NULL); + glewInfoFunc(fi, "glResetMemoryObjectParameterNV", glResetMemoryObjectParameterNV == NULL); + glewInfoFunc(fi, "glTexAttachMemoryNV", glTexAttachMemoryNV == NULL); + glewInfoFunc(fi, "glTextureAttachMemoryNV", glTextureAttachMemoryNV == NULL); +} + +#endif /* GL_NV_memory_attachment */ + +#ifdef GL_NV_memory_object_sparse + +static void _glewInfo_GL_NV_memory_object_sparse (void) +{ + GLboolean fi = glewPrintExt("GL_NV_memory_object_sparse", GLEW_NV_memory_object_sparse, glewIsSupported("GL_NV_memory_object_sparse"), glewGetExtension("GL_NV_memory_object_sparse")); + + glewInfoFunc(fi, "glBufferPageCommitmentMemNV", glBufferPageCommitmentMemNV == NULL); + glewInfoFunc(fi, "glNamedBufferPageCommitmentMemNV", glNamedBufferPageCommitmentMemNV == NULL); + glewInfoFunc(fi, "glTexPageCommitmentMemNV", glTexPageCommitmentMemNV == NULL); + glewInfoFunc(fi, "glTexturePageCommitmentMemNV", glTexturePageCommitmentMemNV == NULL); +} + +#endif /* GL_NV_memory_object_sparse */ + +#ifdef GL_NV_mesh_shader + +static void _glewInfo_GL_NV_mesh_shader (void) +{ + GLboolean fi = glewPrintExt("GL_NV_mesh_shader", GLEW_NV_mesh_shader, glewIsSupported("GL_NV_mesh_shader"), glewGetExtension("GL_NV_mesh_shader")); + + glewInfoFunc(fi, "glDrawMeshTasksIndirectNV", glDrawMeshTasksIndirectNV == NULL); + glewInfoFunc(fi, "glDrawMeshTasksNV", glDrawMeshTasksNV == NULL); + glewInfoFunc(fi, "glMultiDrawMeshTasksIndirectCountNV", glMultiDrawMeshTasksIndirectCountNV == NULL); + glewInfoFunc(fi, "glMultiDrawMeshTasksIndirectNV", glMultiDrawMeshTasksIndirectNV == NULL); +} + +#endif /* GL_NV_mesh_shader */ + +#ifdef GL_NV_multisample_coverage + +static void _glewInfo_GL_NV_multisample_coverage (void) +{ + glewPrintExt("GL_NV_multisample_coverage", GLEW_NV_multisample_coverage, glewIsSupported("GL_NV_multisample_coverage"), glewGetExtension("GL_NV_multisample_coverage")); +} + +#endif /* GL_NV_multisample_coverage */ + +#ifdef GL_NV_multisample_filter_hint + +static void _glewInfo_GL_NV_multisample_filter_hint (void) +{ + glewPrintExt("GL_NV_multisample_filter_hint", GLEW_NV_multisample_filter_hint, glewIsSupported("GL_NV_multisample_filter_hint"), glewGetExtension("GL_NV_multisample_filter_hint")); +} + +#endif /* GL_NV_multisample_filter_hint */ + +#ifdef GL_NV_non_square_matrices + +static void _glewInfo_GL_NV_non_square_matrices (void) +{ + GLboolean fi = glewPrintExt("GL_NV_non_square_matrices", GLEW_NV_non_square_matrices, glewIsSupported("GL_NV_non_square_matrices"), glewGetExtension("GL_NV_non_square_matrices")); + + glewInfoFunc(fi, "glUniformMatrix2x3fvNV", glUniformMatrix2x3fvNV == NULL); + glewInfoFunc(fi, "glUniformMatrix2x4fvNV", glUniformMatrix2x4fvNV == NULL); + glewInfoFunc(fi, "glUniformMatrix3x2fvNV", glUniformMatrix3x2fvNV == NULL); + glewInfoFunc(fi, "glUniformMatrix3x4fvNV", glUniformMatrix3x4fvNV == NULL); + glewInfoFunc(fi, "glUniformMatrix4x2fvNV", glUniformMatrix4x2fvNV == NULL); + glewInfoFunc(fi, "glUniformMatrix4x3fvNV", glUniformMatrix4x3fvNV == NULL); +} + +#endif /* GL_NV_non_square_matrices */ + +#ifdef GL_NV_occlusion_query + +static void _glewInfo_GL_NV_occlusion_query (void) +{ + GLboolean fi = glewPrintExt("GL_NV_occlusion_query", GLEW_NV_occlusion_query, glewIsSupported("GL_NV_occlusion_query"), glewGetExtension("GL_NV_occlusion_query")); + + glewInfoFunc(fi, "glBeginOcclusionQueryNV", glBeginOcclusionQueryNV == NULL); + glewInfoFunc(fi, "glDeleteOcclusionQueriesNV", glDeleteOcclusionQueriesNV == NULL); + glewInfoFunc(fi, "glEndOcclusionQueryNV", glEndOcclusionQueryNV == NULL); + glewInfoFunc(fi, "glGenOcclusionQueriesNV", glGenOcclusionQueriesNV == NULL); + glewInfoFunc(fi, "glGetOcclusionQueryivNV", glGetOcclusionQueryivNV == NULL); + glewInfoFunc(fi, "glGetOcclusionQueryuivNV", glGetOcclusionQueryuivNV == NULL); + glewInfoFunc(fi, "glIsOcclusionQueryNV", glIsOcclusionQueryNV == NULL); +} + +#endif /* GL_NV_occlusion_query */ + +#ifdef GL_NV_pack_subimage + +static void _glewInfo_GL_NV_pack_subimage (void) +{ + glewPrintExt("GL_NV_pack_subimage", GLEW_NV_pack_subimage, glewIsSupported("GL_NV_pack_subimage"), glewGetExtension("GL_NV_pack_subimage")); +} + +#endif /* GL_NV_pack_subimage */ + +#ifdef GL_NV_packed_depth_stencil + +static void _glewInfo_GL_NV_packed_depth_stencil (void) +{ + glewPrintExt("GL_NV_packed_depth_stencil", GLEW_NV_packed_depth_stencil, glewIsSupported("GL_NV_packed_depth_stencil"), glewGetExtension("GL_NV_packed_depth_stencil")); +} + +#endif /* GL_NV_packed_depth_stencil */ + +#ifdef GL_NV_packed_float + +static void _glewInfo_GL_NV_packed_float (void) +{ + glewPrintExt("GL_NV_packed_float", GLEW_NV_packed_float, glewIsSupported("GL_NV_packed_float"), glewGetExtension("GL_NV_packed_float")); +} + +#endif /* GL_NV_packed_float */ + +#ifdef GL_NV_packed_float_linear + +static void _glewInfo_GL_NV_packed_float_linear (void) +{ + glewPrintExt("GL_NV_packed_float_linear", GLEW_NV_packed_float_linear, glewIsSupported("GL_NV_packed_float_linear"), glewGetExtension("GL_NV_packed_float_linear")); +} + +#endif /* GL_NV_packed_float_linear */ + +#ifdef GL_NV_parameter_buffer_object + +static void _glewInfo_GL_NV_parameter_buffer_object (void) +{ + GLboolean fi = glewPrintExt("GL_NV_parameter_buffer_object", GLEW_NV_parameter_buffer_object, glewIsSupported("GL_NV_parameter_buffer_object"), glewGetExtension("GL_NV_parameter_buffer_object")); + + glewInfoFunc(fi, "glProgramBufferParametersIivNV", glProgramBufferParametersIivNV == NULL); + glewInfoFunc(fi, "glProgramBufferParametersIuivNV", glProgramBufferParametersIuivNV == NULL); + glewInfoFunc(fi, "glProgramBufferParametersfvNV", glProgramBufferParametersfvNV == NULL); +} + +#endif /* GL_NV_parameter_buffer_object */ + +#ifdef GL_NV_parameter_buffer_object2 + +static void _glewInfo_GL_NV_parameter_buffer_object2 (void) +{ + glewPrintExt("GL_NV_parameter_buffer_object2", GLEW_NV_parameter_buffer_object2, glewIsSupported("GL_NV_parameter_buffer_object2"), glewGetExtension("GL_NV_parameter_buffer_object2")); +} + +#endif /* GL_NV_parameter_buffer_object2 */ + +#ifdef GL_NV_path_rendering + +static void _glewInfo_GL_NV_path_rendering (void) +{ + GLboolean fi = glewPrintExt("GL_NV_path_rendering", GLEW_NV_path_rendering, glewIsSupported("GL_NV_path_rendering"), glewGetExtension("GL_NV_path_rendering")); + + glewInfoFunc(fi, "glCopyPathNV", glCopyPathNV == NULL); + glewInfoFunc(fi, "glCoverFillPathInstancedNV", glCoverFillPathInstancedNV == NULL); + glewInfoFunc(fi, "glCoverFillPathNV", glCoverFillPathNV == NULL); + glewInfoFunc(fi, "glCoverStrokePathInstancedNV", glCoverStrokePathInstancedNV == NULL); + glewInfoFunc(fi, "glCoverStrokePathNV", glCoverStrokePathNV == NULL); + glewInfoFunc(fi, "glDeletePathsNV", glDeletePathsNV == NULL); + glewInfoFunc(fi, "glGenPathsNV", glGenPathsNV == NULL); + glewInfoFunc(fi, "glGetPathColorGenfvNV", glGetPathColorGenfvNV == NULL); + glewInfoFunc(fi, "glGetPathColorGenivNV", glGetPathColorGenivNV == NULL); + glewInfoFunc(fi, "glGetPathCommandsNV", glGetPathCommandsNV == NULL); + glewInfoFunc(fi, "glGetPathCoordsNV", glGetPathCoordsNV == NULL); + glewInfoFunc(fi, "glGetPathDashArrayNV", glGetPathDashArrayNV == NULL); + glewInfoFunc(fi, "glGetPathLengthNV", glGetPathLengthNV == NULL); + glewInfoFunc(fi, "glGetPathMetricRangeNV", glGetPathMetricRangeNV == NULL); + glewInfoFunc(fi, "glGetPathMetricsNV", glGetPathMetricsNV == NULL); + glewInfoFunc(fi, "glGetPathParameterfvNV", glGetPathParameterfvNV == NULL); + glewInfoFunc(fi, "glGetPathParameterivNV", glGetPathParameterivNV == NULL); + glewInfoFunc(fi, "glGetPathSpacingNV", glGetPathSpacingNV == NULL); + glewInfoFunc(fi, "glGetPathTexGenfvNV", glGetPathTexGenfvNV == NULL); + glewInfoFunc(fi, "glGetPathTexGenivNV", glGetPathTexGenivNV == NULL); + glewInfoFunc(fi, "glGetProgramResourcefvNV", glGetProgramResourcefvNV == NULL); + glewInfoFunc(fi, "glInterpolatePathsNV", glInterpolatePathsNV == NULL); + glewInfoFunc(fi, "glIsPathNV", glIsPathNV == NULL); + glewInfoFunc(fi, "glIsPointInFillPathNV", glIsPointInFillPathNV == NULL); + glewInfoFunc(fi, "glIsPointInStrokePathNV", glIsPointInStrokePathNV == NULL); + glewInfoFunc(fi, "glMatrixLoad3x2fNV", glMatrixLoad3x2fNV == NULL); + glewInfoFunc(fi, "glMatrixLoad3x3fNV", glMatrixLoad3x3fNV == NULL); + glewInfoFunc(fi, "glMatrixLoadTranspose3x3fNV", glMatrixLoadTranspose3x3fNV == NULL); + glewInfoFunc(fi, "glMatrixMult3x2fNV", glMatrixMult3x2fNV == NULL); + glewInfoFunc(fi, "glMatrixMult3x3fNV", glMatrixMult3x3fNV == NULL); + glewInfoFunc(fi, "glMatrixMultTranspose3x3fNV", glMatrixMultTranspose3x3fNV == NULL); + glewInfoFunc(fi, "glPathColorGenNV", glPathColorGenNV == NULL); + glewInfoFunc(fi, "glPathCommandsNV", glPathCommandsNV == NULL); + glewInfoFunc(fi, "glPathCoordsNV", glPathCoordsNV == NULL); + glewInfoFunc(fi, "glPathCoverDepthFuncNV", glPathCoverDepthFuncNV == NULL); + glewInfoFunc(fi, "glPathDashArrayNV", glPathDashArrayNV == NULL); + glewInfoFunc(fi, "glPathFogGenNV", glPathFogGenNV == NULL); + glewInfoFunc(fi, "glPathGlyphIndexArrayNV", glPathGlyphIndexArrayNV == NULL); + glewInfoFunc(fi, "glPathGlyphIndexRangeNV", glPathGlyphIndexRangeNV == NULL); + glewInfoFunc(fi, "glPathGlyphRangeNV", glPathGlyphRangeNV == NULL); + glewInfoFunc(fi, "glPathGlyphsNV", glPathGlyphsNV == NULL); + glewInfoFunc(fi, "glPathMemoryGlyphIndexArrayNV", glPathMemoryGlyphIndexArrayNV == NULL); + glewInfoFunc(fi, "glPathParameterfNV", glPathParameterfNV == NULL); + glewInfoFunc(fi, "glPathParameterfvNV", glPathParameterfvNV == NULL); + glewInfoFunc(fi, "glPathParameteriNV", glPathParameteriNV == NULL); + glewInfoFunc(fi, "glPathParameterivNV", glPathParameterivNV == NULL); + glewInfoFunc(fi, "glPathStencilDepthOffsetNV", glPathStencilDepthOffsetNV == NULL); + glewInfoFunc(fi, "glPathStencilFuncNV", glPathStencilFuncNV == NULL); + glewInfoFunc(fi, "glPathStringNV", glPathStringNV == NULL); + glewInfoFunc(fi, "glPathSubCommandsNV", glPathSubCommandsNV == NULL); + glewInfoFunc(fi, "glPathSubCoordsNV", glPathSubCoordsNV == NULL); + glewInfoFunc(fi, "glPathTexGenNV", glPathTexGenNV == NULL); + glewInfoFunc(fi, "glPointAlongPathNV", glPointAlongPathNV == NULL); + glewInfoFunc(fi, "glProgramPathFragmentInputGenNV", glProgramPathFragmentInputGenNV == NULL); + glewInfoFunc(fi, "glStencilFillPathInstancedNV", glStencilFillPathInstancedNV == NULL); + glewInfoFunc(fi, "glStencilFillPathNV", glStencilFillPathNV == NULL); + glewInfoFunc(fi, "glStencilStrokePathInstancedNV", glStencilStrokePathInstancedNV == NULL); + glewInfoFunc(fi, "glStencilStrokePathNV", glStencilStrokePathNV == NULL); + glewInfoFunc(fi, "glStencilThenCoverFillPathInstancedNV", glStencilThenCoverFillPathInstancedNV == NULL); + glewInfoFunc(fi, "glStencilThenCoverFillPathNV", glStencilThenCoverFillPathNV == NULL); + glewInfoFunc(fi, "glStencilThenCoverStrokePathInstancedNV", glStencilThenCoverStrokePathInstancedNV == NULL); + glewInfoFunc(fi, "glStencilThenCoverStrokePathNV", glStencilThenCoverStrokePathNV == NULL); + glewInfoFunc(fi, "glTransformPathNV", glTransformPathNV == NULL); + glewInfoFunc(fi, "glWeightPathsNV", glWeightPathsNV == NULL); +} + +#endif /* GL_NV_path_rendering */ + +#ifdef GL_NV_path_rendering_shared_edge + +static void _glewInfo_GL_NV_path_rendering_shared_edge (void) +{ + glewPrintExt("GL_NV_path_rendering_shared_edge", GLEW_NV_path_rendering_shared_edge, glewIsSupported("GL_NV_path_rendering_shared_edge"), glewGetExtension("GL_NV_path_rendering_shared_edge")); +} + +#endif /* GL_NV_path_rendering_shared_edge */ + +#ifdef GL_NV_pixel_buffer_object + +static void _glewInfo_GL_NV_pixel_buffer_object (void) +{ + glewPrintExt("GL_NV_pixel_buffer_object", GLEW_NV_pixel_buffer_object, glewIsSupported("GL_NV_pixel_buffer_object"), glewGetExtension("GL_NV_pixel_buffer_object")); +} + +#endif /* GL_NV_pixel_buffer_object */ + +#ifdef GL_NV_pixel_data_range + +static void _glewInfo_GL_NV_pixel_data_range (void) +{ + GLboolean fi = glewPrintExt("GL_NV_pixel_data_range", GLEW_NV_pixel_data_range, glewIsSupported("GL_NV_pixel_data_range"), glewGetExtension("GL_NV_pixel_data_range")); + + glewInfoFunc(fi, "glFlushPixelDataRangeNV", glFlushPixelDataRangeNV == NULL); + glewInfoFunc(fi, "glPixelDataRangeNV", glPixelDataRangeNV == NULL); +} + +#endif /* GL_NV_pixel_data_range */ + +#ifdef GL_NV_platform_binary + +static void _glewInfo_GL_NV_platform_binary (void) +{ + glewPrintExt("GL_NV_platform_binary", GLEW_NV_platform_binary, glewIsSupported("GL_NV_platform_binary"), glewGetExtension("GL_NV_platform_binary")); +} + +#endif /* GL_NV_platform_binary */ + +#ifdef GL_NV_point_sprite + +static void _glewInfo_GL_NV_point_sprite (void) +{ + GLboolean fi = glewPrintExt("GL_NV_point_sprite", GLEW_NV_point_sprite, glewIsSupported("GL_NV_point_sprite"), glewGetExtension("GL_NV_point_sprite")); + + glewInfoFunc(fi, "glPointParameteriNV", glPointParameteriNV == NULL); + glewInfoFunc(fi, "glPointParameterivNV", glPointParameterivNV == NULL); +} + +#endif /* GL_NV_point_sprite */ + +#ifdef GL_NV_polygon_mode + +static void _glewInfo_GL_NV_polygon_mode (void) +{ + GLboolean fi = glewPrintExt("GL_NV_polygon_mode", GLEW_NV_polygon_mode, glewIsSupported("GL_NV_polygon_mode"), glewGetExtension("GL_NV_polygon_mode")); + + glewInfoFunc(fi, "glPolygonModeNV", glPolygonModeNV == NULL); +} + +#endif /* GL_NV_polygon_mode */ + +#ifdef GL_NV_present_video + +static void _glewInfo_GL_NV_present_video (void) +{ + GLboolean fi = glewPrintExt("GL_NV_present_video", GLEW_NV_present_video, glewIsSupported("GL_NV_present_video"), glewGetExtension("GL_NV_present_video")); + + glewInfoFunc(fi, "glGetVideoi64vNV", glGetVideoi64vNV == NULL); + glewInfoFunc(fi, "glGetVideoivNV", glGetVideoivNV == NULL); + glewInfoFunc(fi, "glGetVideoui64vNV", glGetVideoui64vNV == NULL); + glewInfoFunc(fi, "glGetVideouivNV", glGetVideouivNV == NULL); + glewInfoFunc(fi, "glPresentFrameDualFillNV", glPresentFrameDualFillNV == NULL); + glewInfoFunc(fi, "glPresentFrameKeyedNV", glPresentFrameKeyedNV == NULL); +} + +#endif /* GL_NV_present_video */ + +#ifdef GL_NV_primitive_restart + +static void _glewInfo_GL_NV_primitive_restart (void) +{ + GLboolean fi = glewPrintExt("GL_NV_primitive_restart", GLEW_NV_primitive_restart, glewIsSupported("GL_NV_primitive_restart"), glewGetExtension("GL_NV_primitive_restart")); + + glewInfoFunc(fi, "glPrimitiveRestartIndexNV", glPrimitiveRestartIndexNV == NULL); + glewInfoFunc(fi, "glPrimitiveRestartNV", glPrimitiveRestartNV == NULL); +} + +#endif /* GL_NV_primitive_restart */ + +#ifdef GL_NV_primitive_shading_rate + +static void _glewInfo_GL_NV_primitive_shading_rate (void) +{ + glewPrintExt("GL_NV_primitive_shading_rate", GLEW_NV_primitive_shading_rate, glewIsSupported("GL_NV_primitive_shading_rate"), glewGetExtension("GL_NV_primitive_shading_rate")); +} + +#endif /* GL_NV_primitive_shading_rate */ + +#ifdef GL_NV_query_resource_tag + +static void _glewInfo_GL_NV_query_resource_tag (void) +{ + glewPrintExt("GL_NV_query_resource_tag", GLEW_NV_query_resource_tag, glewIsSupported("GL_NV_query_resource_tag"), glewGetExtension("GL_NV_query_resource_tag")); +} + +#endif /* GL_NV_query_resource_tag */ + +#ifdef GL_NV_read_buffer + +static void _glewInfo_GL_NV_read_buffer (void) +{ + GLboolean fi = glewPrintExt("GL_NV_read_buffer", GLEW_NV_read_buffer, glewIsSupported("GL_NV_read_buffer"), glewGetExtension("GL_NV_read_buffer")); + + glewInfoFunc(fi, "glReadBufferNV", glReadBufferNV == NULL); +} + +#endif /* GL_NV_read_buffer */ + +#ifdef GL_NV_read_buffer_front + +static void _glewInfo_GL_NV_read_buffer_front (void) +{ + glewPrintExt("GL_NV_read_buffer_front", GLEW_NV_read_buffer_front, glewIsSupported("GL_NV_read_buffer_front"), glewGetExtension("GL_NV_read_buffer_front")); +} + +#endif /* GL_NV_read_buffer_front */ + +#ifdef GL_NV_read_depth + +static void _glewInfo_GL_NV_read_depth (void) +{ + glewPrintExt("GL_NV_read_depth", GLEW_NV_read_depth, glewIsSupported("GL_NV_read_depth"), glewGetExtension("GL_NV_read_depth")); +} + +#endif /* GL_NV_read_depth */ + +#ifdef GL_NV_read_depth_stencil + +static void _glewInfo_GL_NV_read_depth_stencil (void) +{ + glewPrintExt("GL_NV_read_depth_stencil", GLEW_NV_read_depth_stencil, glewIsSupported("GL_NV_read_depth_stencil"), glewGetExtension("GL_NV_read_depth_stencil")); +} + +#endif /* GL_NV_read_depth_stencil */ + +#ifdef GL_NV_read_stencil + +static void _glewInfo_GL_NV_read_stencil (void) +{ + glewPrintExt("GL_NV_read_stencil", GLEW_NV_read_stencil, glewIsSupported("GL_NV_read_stencil"), glewGetExtension("GL_NV_read_stencil")); +} + +#endif /* GL_NV_read_stencil */ + +#ifdef GL_NV_register_combiners + +static void _glewInfo_GL_NV_register_combiners (void) +{ + GLboolean fi = glewPrintExt("GL_NV_register_combiners", GLEW_NV_register_combiners, glewIsSupported("GL_NV_register_combiners"), glewGetExtension("GL_NV_register_combiners")); + + glewInfoFunc(fi, "glCombinerInputNV", glCombinerInputNV == NULL); + glewInfoFunc(fi, "glCombinerOutputNV", glCombinerOutputNV == NULL); + glewInfoFunc(fi, "glCombinerParameterfNV", glCombinerParameterfNV == NULL); + glewInfoFunc(fi, "glCombinerParameterfvNV", glCombinerParameterfvNV == NULL); + glewInfoFunc(fi, "glCombinerParameteriNV", glCombinerParameteriNV == NULL); + glewInfoFunc(fi, "glCombinerParameterivNV", glCombinerParameterivNV == NULL); + glewInfoFunc(fi, "glFinalCombinerInputNV", glFinalCombinerInputNV == NULL); + glewInfoFunc(fi, "glGetCombinerInputParameterfvNV", glGetCombinerInputParameterfvNV == NULL); + glewInfoFunc(fi, "glGetCombinerInputParameterivNV", glGetCombinerInputParameterivNV == NULL); + glewInfoFunc(fi, "glGetCombinerOutputParameterfvNV", glGetCombinerOutputParameterfvNV == NULL); + glewInfoFunc(fi, "glGetCombinerOutputParameterivNV", glGetCombinerOutputParameterivNV == NULL); + glewInfoFunc(fi, "glGetFinalCombinerInputParameterfvNV", glGetFinalCombinerInputParameterfvNV == NULL); + glewInfoFunc(fi, "glGetFinalCombinerInputParameterivNV", glGetFinalCombinerInputParameterivNV == NULL); +} + +#endif /* GL_NV_register_combiners */ + +#ifdef GL_NV_register_combiners2 + +static void _glewInfo_GL_NV_register_combiners2 (void) +{ + GLboolean fi = glewPrintExt("GL_NV_register_combiners2", GLEW_NV_register_combiners2, glewIsSupported("GL_NV_register_combiners2"), glewGetExtension("GL_NV_register_combiners2")); + + glewInfoFunc(fi, "glCombinerStageParameterfvNV", glCombinerStageParameterfvNV == NULL); + glewInfoFunc(fi, "glGetCombinerStageParameterfvNV", glGetCombinerStageParameterfvNV == NULL); +} + +#endif /* GL_NV_register_combiners2 */ + +#ifdef GL_NV_representative_fragment_test + +static void _glewInfo_GL_NV_representative_fragment_test (void) +{ + glewPrintExt("GL_NV_representative_fragment_test", GLEW_NV_representative_fragment_test, glewIsSupported("GL_NV_representative_fragment_test"), glewGetExtension("GL_NV_representative_fragment_test")); +} + +#endif /* GL_NV_representative_fragment_test */ + +#ifdef GL_NV_robustness_video_memory_purge + +static void _glewInfo_GL_NV_robustness_video_memory_purge (void) +{ + glewPrintExt("GL_NV_robustness_video_memory_purge", GLEW_NV_robustness_video_memory_purge, glewIsSupported("GL_NV_robustness_video_memory_purge"), glewGetExtension("GL_NV_robustness_video_memory_purge")); +} + +#endif /* GL_NV_robustness_video_memory_purge */ + +#ifdef GL_NV_sRGB_formats + +static void _glewInfo_GL_NV_sRGB_formats (void) +{ + glewPrintExt("GL_NV_sRGB_formats", GLEW_NV_sRGB_formats, glewIsSupported("GL_NV_sRGB_formats"), glewGetExtension("GL_NV_sRGB_formats")); +} + +#endif /* GL_NV_sRGB_formats */ + +#ifdef GL_NV_sample_locations + +static void _glewInfo_GL_NV_sample_locations (void) +{ + GLboolean fi = glewPrintExt("GL_NV_sample_locations", GLEW_NV_sample_locations, glewIsSupported("GL_NV_sample_locations"), glewGetExtension("GL_NV_sample_locations")); + + glewInfoFunc(fi, "glFramebufferSampleLocationsfvNV", glFramebufferSampleLocationsfvNV == NULL); + glewInfoFunc(fi, "glNamedFramebufferSampleLocationsfvNV", glNamedFramebufferSampleLocationsfvNV == NULL); + glewInfoFunc(fi, "glResolveDepthValuesNV", glResolveDepthValuesNV == NULL); +} + +#endif /* GL_NV_sample_locations */ + +#ifdef GL_NV_sample_mask_override_coverage + +static void _glewInfo_GL_NV_sample_mask_override_coverage (void) +{ + glewPrintExt("GL_NV_sample_mask_override_coverage", GLEW_NV_sample_mask_override_coverage, glewIsSupported("GL_NV_sample_mask_override_coverage"), glewGetExtension("GL_NV_sample_mask_override_coverage")); +} + +#endif /* GL_NV_sample_mask_override_coverage */ + +#ifdef GL_NV_scissor_exclusive + +static void _glewInfo_GL_NV_scissor_exclusive (void) +{ + GLboolean fi = glewPrintExt("GL_NV_scissor_exclusive", GLEW_NV_scissor_exclusive, glewIsSupported("GL_NV_scissor_exclusive"), glewGetExtension("GL_NV_scissor_exclusive")); + + glewInfoFunc(fi, "glScissorExclusiveArrayvNV", glScissorExclusiveArrayvNV == NULL); + glewInfoFunc(fi, "glScissorExclusiveNV", glScissorExclusiveNV == NULL); +} + +#endif /* GL_NV_scissor_exclusive */ + +#ifdef GL_NV_shader_atomic_counters + +static void _glewInfo_GL_NV_shader_atomic_counters (void) +{ + glewPrintExt("GL_NV_shader_atomic_counters", GLEW_NV_shader_atomic_counters, glewIsSupported("GL_NV_shader_atomic_counters"), glewGetExtension("GL_NV_shader_atomic_counters")); +} + +#endif /* GL_NV_shader_atomic_counters */ + +#ifdef GL_NV_shader_atomic_float + +static void _glewInfo_GL_NV_shader_atomic_float (void) +{ + glewPrintExt("GL_NV_shader_atomic_float", GLEW_NV_shader_atomic_float, glewIsSupported("GL_NV_shader_atomic_float"), glewGetExtension("GL_NV_shader_atomic_float")); +} + +#endif /* GL_NV_shader_atomic_float */ + +#ifdef GL_NV_shader_atomic_float64 + +static void _glewInfo_GL_NV_shader_atomic_float64 (void) +{ + glewPrintExt("GL_NV_shader_atomic_float64", GLEW_NV_shader_atomic_float64, glewIsSupported("GL_NV_shader_atomic_float64"), glewGetExtension("GL_NV_shader_atomic_float64")); +} + +#endif /* GL_NV_shader_atomic_float64 */ + +#ifdef GL_NV_shader_atomic_fp16_vector + +static void _glewInfo_GL_NV_shader_atomic_fp16_vector (void) +{ + glewPrintExt("GL_NV_shader_atomic_fp16_vector", GLEW_NV_shader_atomic_fp16_vector, glewIsSupported("GL_NV_shader_atomic_fp16_vector"), glewGetExtension("GL_NV_shader_atomic_fp16_vector")); +} + +#endif /* GL_NV_shader_atomic_fp16_vector */ + +#ifdef GL_NV_shader_atomic_int64 + +static void _glewInfo_GL_NV_shader_atomic_int64 (void) +{ + glewPrintExt("GL_NV_shader_atomic_int64", GLEW_NV_shader_atomic_int64, glewIsSupported("GL_NV_shader_atomic_int64"), glewGetExtension("GL_NV_shader_atomic_int64")); +} + +#endif /* GL_NV_shader_atomic_int64 */ + +#ifdef GL_NV_shader_buffer_load + +static void _glewInfo_GL_NV_shader_buffer_load (void) +{ + GLboolean fi = glewPrintExt("GL_NV_shader_buffer_load", GLEW_NV_shader_buffer_load, glewIsSupported("GL_NV_shader_buffer_load"), glewGetExtension("GL_NV_shader_buffer_load")); + + glewInfoFunc(fi, "glGetBufferParameterui64vNV", glGetBufferParameterui64vNV == NULL); + glewInfoFunc(fi, "glGetIntegerui64vNV", glGetIntegerui64vNV == NULL); + glewInfoFunc(fi, "glGetNamedBufferParameterui64vNV", glGetNamedBufferParameterui64vNV == NULL); + glewInfoFunc(fi, "glIsBufferResidentNV", glIsBufferResidentNV == NULL); + glewInfoFunc(fi, "glIsNamedBufferResidentNV", glIsNamedBufferResidentNV == NULL); + glewInfoFunc(fi, "glMakeBufferNonResidentNV", glMakeBufferNonResidentNV == NULL); + glewInfoFunc(fi, "glMakeBufferResidentNV", glMakeBufferResidentNV == NULL); + glewInfoFunc(fi, "glMakeNamedBufferNonResidentNV", glMakeNamedBufferNonResidentNV == NULL); + glewInfoFunc(fi, "glMakeNamedBufferResidentNV", glMakeNamedBufferResidentNV == NULL); + glewInfoFunc(fi, "glProgramUniformui64NV", glProgramUniformui64NV == NULL); + glewInfoFunc(fi, "glProgramUniformui64vNV", glProgramUniformui64vNV == NULL); + glewInfoFunc(fi, "glUniformui64NV", glUniformui64NV == NULL); + glewInfoFunc(fi, "glUniformui64vNV", glUniformui64vNV == NULL); +} + +#endif /* GL_NV_shader_buffer_load */ + +#ifdef GL_NV_shader_noperspective_interpolation + +static void _glewInfo_GL_NV_shader_noperspective_interpolation (void) +{ + glewPrintExt("GL_NV_shader_noperspective_interpolation", GLEW_NV_shader_noperspective_interpolation, glewIsSupported("GL_NV_shader_noperspective_interpolation"), glewGetExtension("GL_NV_shader_noperspective_interpolation")); +} + +#endif /* GL_NV_shader_noperspective_interpolation */ + +#ifdef GL_NV_shader_storage_buffer_object + +static void _glewInfo_GL_NV_shader_storage_buffer_object (void) +{ + glewPrintExt("GL_NV_shader_storage_buffer_object", GLEW_NV_shader_storage_buffer_object, glewIsSupported("GL_NV_shader_storage_buffer_object"), glewGetExtension("GL_NV_shader_storage_buffer_object")); +} + +#endif /* GL_NV_shader_storage_buffer_object */ + +#ifdef GL_NV_shader_subgroup_partitioned + +static void _glewInfo_GL_NV_shader_subgroup_partitioned (void) +{ + glewPrintExt("GL_NV_shader_subgroup_partitioned", GLEW_NV_shader_subgroup_partitioned, glewIsSupported("GL_NV_shader_subgroup_partitioned"), glewGetExtension("GL_NV_shader_subgroup_partitioned")); +} + +#endif /* GL_NV_shader_subgroup_partitioned */ + +#ifdef GL_NV_shader_texture_footprint + +static void _glewInfo_GL_NV_shader_texture_footprint (void) +{ + glewPrintExt("GL_NV_shader_texture_footprint", GLEW_NV_shader_texture_footprint, glewIsSupported("GL_NV_shader_texture_footprint"), glewGetExtension("GL_NV_shader_texture_footprint")); +} + +#endif /* GL_NV_shader_texture_footprint */ + +#ifdef GL_NV_shader_thread_group + +static void _glewInfo_GL_NV_shader_thread_group (void) +{ + glewPrintExt("GL_NV_shader_thread_group", GLEW_NV_shader_thread_group, glewIsSupported("GL_NV_shader_thread_group"), glewGetExtension("GL_NV_shader_thread_group")); +} + +#endif /* GL_NV_shader_thread_group */ + +#ifdef GL_NV_shader_thread_shuffle + +static void _glewInfo_GL_NV_shader_thread_shuffle (void) +{ + glewPrintExt("GL_NV_shader_thread_shuffle", GLEW_NV_shader_thread_shuffle, glewIsSupported("GL_NV_shader_thread_shuffle"), glewGetExtension("GL_NV_shader_thread_shuffle")); +} + +#endif /* GL_NV_shader_thread_shuffle */ + +#ifdef GL_NV_shading_rate_image + +static void _glewInfo_GL_NV_shading_rate_image (void) +{ + GLboolean fi = glewPrintExt("GL_NV_shading_rate_image", GLEW_NV_shading_rate_image, glewIsSupported("GL_NV_shading_rate_image"), glewGetExtension("GL_NV_shading_rate_image")); + + glewInfoFunc(fi, "glBindShadingRateImageNV", glBindShadingRateImageNV == NULL); + glewInfoFunc(fi, "glGetShadingRateImagePaletteNV", glGetShadingRateImagePaletteNV == NULL); + glewInfoFunc(fi, "glGetShadingRateSampleLocationivNV", glGetShadingRateSampleLocationivNV == NULL); + glewInfoFunc(fi, "glShadingRateImageBarrierNV", glShadingRateImageBarrierNV == NULL); + glewInfoFunc(fi, "glShadingRateImagePaletteNV", glShadingRateImagePaletteNV == NULL); + glewInfoFunc(fi, "glShadingRateSampleOrderCustomNV", glShadingRateSampleOrderCustomNV == NULL); + glewInfoFunc(fi, "glShadingRateSampleOrderNV", glShadingRateSampleOrderNV == NULL); +} + +#endif /* GL_NV_shading_rate_image */ + +#ifdef GL_NV_shadow_samplers_array + +static void _glewInfo_GL_NV_shadow_samplers_array (void) +{ + glewPrintExt("GL_NV_shadow_samplers_array", GLEW_NV_shadow_samplers_array, glewIsSupported("GL_NV_shadow_samplers_array"), glewGetExtension("GL_NV_shadow_samplers_array")); +} + +#endif /* GL_NV_shadow_samplers_array */ + +#ifdef GL_NV_shadow_samplers_cube + +static void _glewInfo_GL_NV_shadow_samplers_cube (void) +{ + glewPrintExt("GL_NV_shadow_samplers_cube", GLEW_NV_shadow_samplers_cube, glewIsSupported("GL_NV_shadow_samplers_cube"), glewGetExtension("GL_NV_shadow_samplers_cube")); +} + +#endif /* GL_NV_shadow_samplers_cube */ + +#ifdef GL_NV_stereo_view_rendering + +static void _glewInfo_GL_NV_stereo_view_rendering (void) +{ + glewPrintExt("GL_NV_stereo_view_rendering", GLEW_NV_stereo_view_rendering, glewIsSupported("GL_NV_stereo_view_rendering"), glewGetExtension("GL_NV_stereo_view_rendering")); +} + +#endif /* GL_NV_stereo_view_rendering */ + +#ifdef GL_NV_tessellation_program5 + +static void _glewInfo_GL_NV_tessellation_program5 (void) +{ + glewPrintExt("GL_NV_tessellation_program5", GLEW_NV_tessellation_program5, glewIsSupported("GL_NV_tessellation_program5"), glewGetExtension("GL_NV_gpu_program5")); +} + +#endif /* GL_NV_tessellation_program5 */ + +#ifdef GL_NV_texgen_emboss + +static void _glewInfo_GL_NV_texgen_emboss (void) +{ + glewPrintExt("GL_NV_texgen_emboss", GLEW_NV_texgen_emboss, glewIsSupported("GL_NV_texgen_emboss"), glewGetExtension("GL_NV_texgen_emboss")); +} + +#endif /* GL_NV_texgen_emboss */ + +#ifdef GL_NV_texgen_reflection + +static void _glewInfo_GL_NV_texgen_reflection (void) +{ + glewPrintExt("GL_NV_texgen_reflection", GLEW_NV_texgen_reflection, glewIsSupported("GL_NV_texgen_reflection"), glewGetExtension("GL_NV_texgen_reflection")); +} + +#endif /* GL_NV_texgen_reflection */ + +#ifdef GL_NV_texture_array + +static void _glewInfo_GL_NV_texture_array (void) +{ + GLboolean fi = glewPrintExt("GL_NV_texture_array", GLEW_NV_texture_array, glewIsSupported("GL_NV_texture_array"), glewGetExtension("GL_NV_texture_array")); + + glewInfoFunc(fi, "glCompressedTexImage3DNV", glCompressedTexImage3DNV == NULL); + glewInfoFunc(fi, "glCompressedTexSubImage3DNV", glCompressedTexSubImage3DNV == NULL); + glewInfoFunc(fi, "glCopyTexSubImage3DNV", glCopyTexSubImage3DNV == NULL); + glewInfoFunc(fi, "glFramebufferTextureLayerNV", glFramebufferTextureLayerNV == NULL); + glewInfoFunc(fi, "glTexImage3DNV", glTexImage3DNV == NULL); + glewInfoFunc(fi, "glTexSubImage3DNV", glTexSubImage3DNV == NULL); +} + +#endif /* GL_NV_texture_array */ + +#ifdef GL_NV_texture_barrier + +static void _glewInfo_GL_NV_texture_barrier (void) +{ + GLboolean fi = glewPrintExt("GL_NV_texture_barrier", GLEW_NV_texture_barrier, glewIsSupported("GL_NV_texture_barrier"), glewGetExtension("GL_NV_texture_barrier")); + + glewInfoFunc(fi, "glTextureBarrierNV", glTextureBarrierNV == NULL); +} + +#endif /* GL_NV_texture_barrier */ + +#ifdef GL_NV_texture_border_clamp + +static void _glewInfo_GL_NV_texture_border_clamp (void) +{ + glewPrintExt("GL_NV_texture_border_clamp", GLEW_NV_texture_border_clamp, glewIsSupported("GL_NV_texture_border_clamp"), glewGetExtension("GL_NV_texture_border_clamp")); +} + +#endif /* GL_NV_texture_border_clamp */ + +#ifdef GL_NV_texture_compression_latc + +static void _glewInfo_GL_NV_texture_compression_latc (void) +{ + glewPrintExt("GL_NV_texture_compression_latc", GLEW_NV_texture_compression_latc, glewIsSupported("GL_NV_texture_compression_latc"), glewGetExtension("GL_NV_texture_compression_latc")); +} + +#endif /* GL_NV_texture_compression_latc */ + +#ifdef GL_NV_texture_compression_s3tc + +static void _glewInfo_GL_NV_texture_compression_s3tc (void) +{ + glewPrintExt("GL_NV_texture_compression_s3tc", GLEW_NV_texture_compression_s3tc, glewIsSupported("GL_NV_texture_compression_s3tc"), glewGetExtension("GL_NV_texture_compression_s3tc")); +} + +#endif /* GL_NV_texture_compression_s3tc */ + +#ifdef GL_NV_texture_compression_s3tc_update + +static void _glewInfo_GL_NV_texture_compression_s3tc_update (void) +{ + glewPrintExt("GL_NV_texture_compression_s3tc_update", GLEW_NV_texture_compression_s3tc_update, glewIsSupported("GL_NV_texture_compression_s3tc_update"), glewGetExtension("GL_NV_texture_compression_s3tc_update")); +} + +#endif /* GL_NV_texture_compression_s3tc_update */ + +#ifdef GL_NV_texture_compression_vtc + +static void _glewInfo_GL_NV_texture_compression_vtc (void) +{ + glewPrintExt("GL_NV_texture_compression_vtc", GLEW_NV_texture_compression_vtc, glewIsSupported("GL_NV_texture_compression_vtc"), glewGetExtension("GL_NV_texture_compression_vtc")); +} + +#endif /* GL_NV_texture_compression_vtc */ + +#ifdef GL_NV_texture_env_combine4 + +static void _glewInfo_GL_NV_texture_env_combine4 (void) +{ + glewPrintExt("GL_NV_texture_env_combine4", GLEW_NV_texture_env_combine4, glewIsSupported("GL_NV_texture_env_combine4"), glewGetExtension("GL_NV_texture_env_combine4")); +} + +#endif /* GL_NV_texture_env_combine4 */ + +#ifdef GL_NV_texture_expand_normal + +static void _glewInfo_GL_NV_texture_expand_normal (void) +{ + glewPrintExt("GL_NV_texture_expand_normal", GLEW_NV_texture_expand_normal, glewIsSupported("GL_NV_texture_expand_normal"), glewGetExtension("GL_NV_texture_expand_normal")); +} + +#endif /* GL_NV_texture_expand_normal */ + +#ifdef GL_NV_texture_multisample + +static void _glewInfo_GL_NV_texture_multisample (void) +{ + GLboolean fi = glewPrintExt("GL_NV_texture_multisample", GLEW_NV_texture_multisample, glewIsSupported("GL_NV_texture_multisample"), glewGetExtension("GL_NV_texture_multisample")); + + glewInfoFunc(fi, "glTexImage2DMultisampleCoverageNV", glTexImage2DMultisampleCoverageNV == NULL); + glewInfoFunc(fi, "glTexImage3DMultisampleCoverageNV", glTexImage3DMultisampleCoverageNV == NULL); + glewInfoFunc(fi, "glTextureImage2DMultisampleCoverageNV", glTextureImage2DMultisampleCoverageNV == NULL); + glewInfoFunc(fi, "glTextureImage2DMultisampleNV", glTextureImage2DMultisampleNV == NULL); + glewInfoFunc(fi, "glTextureImage3DMultisampleCoverageNV", glTextureImage3DMultisampleCoverageNV == NULL); + glewInfoFunc(fi, "glTextureImage3DMultisampleNV", glTextureImage3DMultisampleNV == NULL); +} + +#endif /* GL_NV_texture_multisample */ + +#ifdef GL_NV_texture_npot_2D_mipmap + +static void _glewInfo_GL_NV_texture_npot_2D_mipmap (void) +{ + glewPrintExt("GL_NV_texture_npot_2D_mipmap", GLEW_NV_texture_npot_2D_mipmap, glewIsSupported("GL_NV_texture_npot_2D_mipmap"), glewGetExtension("GL_NV_texture_npot_2D_mipmap")); +} + +#endif /* GL_NV_texture_npot_2D_mipmap */ + +#ifdef GL_NV_texture_rectangle + +static void _glewInfo_GL_NV_texture_rectangle (void) +{ + glewPrintExt("GL_NV_texture_rectangle", GLEW_NV_texture_rectangle, glewIsSupported("GL_NV_texture_rectangle"), glewGetExtension("GL_NV_texture_rectangle")); +} + +#endif /* GL_NV_texture_rectangle */ + +#ifdef GL_NV_texture_rectangle_compressed + +static void _glewInfo_GL_NV_texture_rectangle_compressed (void) +{ + glewPrintExt("GL_NV_texture_rectangle_compressed", GLEW_NV_texture_rectangle_compressed, glewIsSupported("GL_NV_texture_rectangle_compressed"), glewGetExtension("GL_NV_texture_rectangle_compressed")); +} + +#endif /* GL_NV_texture_rectangle_compressed */ + +#ifdef GL_NV_texture_shader + +static void _glewInfo_GL_NV_texture_shader (void) +{ + glewPrintExt("GL_NV_texture_shader", GLEW_NV_texture_shader, glewIsSupported("GL_NV_texture_shader"), glewGetExtension("GL_NV_texture_shader")); +} + +#endif /* GL_NV_texture_shader */ + +#ifdef GL_NV_texture_shader2 + +static void _glewInfo_GL_NV_texture_shader2 (void) +{ + glewPrintExt("GL_NV_texture_shader2", GLEW_NV_texture_shader2, glewIsSupported("GL_NV_texture_shader2"), glewGetExtension("GL_NV_texture_shader2")); +} + +#endif /* GL_NV_texture_shader2 */ + +#ifdef GL_NV_texture_shader3 + +static void _glewInfo_GL_NV_texture_shader3 (void) +{ + glewPrintExt("GL_NV_texture_shader3", GLEW_NV_texture_shader3, glewIsSupported("GL_NV_texture_shader3"), glewGetExtension("GL_NV_texture_shader3")); +} + +#endif /* GL_NV_texture_shader3 */ + +#ifdef GL_NV_timeline_semaphore + +static void _glewInfo_GL_NV_timeline_semaphore (void) +{ + GLboolean fi = glewPrintExt("GL_NV_timeline_semaphore", GLEW_NV_timeline_semaphore, glewIsSupported("GL_NV_timeline_semaphore"), glewGetExtension("GL_NV_timeline_semaphore")); + + glewInfoFunc(fi, "glCreateSemaphoresNV", glCreateSemaphoresNV == NULL); + glewInfoFunc(fi, "glGetSemaphoreParameterivNV", glGetSemaphoreParameterivNV == NULL); + glewInfoFunc(fi, "glSemaphoreParameterivNV", glSemaphoreParameterivNV == NULL); +} + +#endif /* GL_NV_timeline_semaphore */ + +#ifdef GL_NV_transform_feedback + +static void _glewInfo_GL_NV_transform_feedback (void) +{ + GLboolean fi = glewPrintExt("GL_NV_transform_feedback", GLEW_NV_transform_feedback, glewIsSupported("GL_NV_transform_feedback"), glewGetExtension("GL_NV_transform_feedback")); + + glewInfoFunc(fi, "glActiveVaryingNV", glActiveVaryingNV == NULL); + glewInfoFunc(fi, "glBeginTransformFeedbackNV", glBeginTransformFeedbackNV == NULL); + glewInfoFunc(fi, "glBindBufferBaseNV", glBindBufferBaseNV == NULL); + glewInfoFunc(fi, "glBindBufferOffsetNV", glBindBufferOffsetNV == NULL); + glewInfoFunc(fi, "glBindBufferRangeNV", glBindBufferRangeNV == NULL); + glewInfoFunc(fi, "glEndTransformFeedbackNV", glEndTransformFeedbackNV == NULL); + glewInfoFunc(fi, "glGetActiveVaryingNV", glGetActiveVaryingNV == NULL); + glewInfoFunc(fi, "glGetTransformFeedbackVaryingNV", glGetTransformFeedbackVaryingNV == NULL); + glewInfoFunc(fi, "glGetVaryingLocationNV", glGetVaryingLocationNV == NULL); + glewInfoFunc(fi, "glTransformFeedbackAttribsNV", glTransformFeedbackAttribsNV == NULL); + glewInfoFunc(fi, "glTransformFeedbackVaryingsNV", glTransformFeedbackVaryingsNV == NULL); +} + +#endif /* GL_NV_transform_feedback */ + +#ifdef GL_NV_transform_feedback2 + +static void _glewInfo_GL_NV_transform_feedback2 (void) +{ + GLboolean fi = glewPrintExt("GL_NV_transform_feedback2", GLEW_NV_transform_feedback2, glewIsSupported("GL_NV_transform_feedback2"), glewGetExtension("GL_NV_transform_feedback2")); + + glewInfoFunc(fi, "glBindTransformFeedbackNV", glBindTransformFeedbackNV == NULL); + glewInfoFunc(fi, "glDeleteTransformFeedbacksNV", glDeleteTransformFeedbacksNV == NULL); + glewInfoFunc(fi, "glDrawTransformFeedbackNV", glDrawTransformFeedbackNV == NULL); + glewInfoFunc(fi, "glGenTransformFeedbacksNV", glGenTransformFeedbacksNV == NULL); + glewInfoFunc(fi, "glIsTransformFeedbackNV", glIsTransformFeedbackNV == NULL); + glewInfoFunc(fi, "glPauseTransformFeedbackNV", glPauseTransformFeedbackNV == NULL); + glewInfoFunc(fi, "glResumeTransformFeedbackNV", glResumeTransformFeedbackNV == NULL); +} + +#endif /* GL_NV_transform_feedback2 */ + +#ifdef GL_NV_uniform_buffer_unified_memory + +static void _glewInfo_GL_NV_uniform_buffer_unified_memory (void) +{ + glewPrintExt("GL_NV_uniform_buffer_unified_memory", GLEW_NV_uniform_buffer_unified_memory, glewIsSupported("GL_NV_uniform_buffer_unified_memory"), glewGetExtension("GL_NV_uniform_buffer_unified_memory")); +} + +#endif /* GL_NV_uniform_buffer_unified_memory */ + +#ifdef GL_NV_vdpau_interop + +static void _glewInfo_GL_NV_vdpau_interop (void) +{ + GLboolean fi = glewPrintExt("GL_NV_vdpau_interop", GLEW_NV_vdpau_interop, glewIsSupported("GL_NV_vdpau_interop"), glewGetExtension("GL_NV_vdpau_interop")); + + glewInfoFunc(fi, "glVDPAUFiniNV", glVDPAUFiniNV == NULL); + glewInfoFunc(fi, "glVDPAUGetSurfaceivNV", glVDPAUGetSurfaceivNV == NULL); + glewInfoFunc(fi, "glVDPAUInitNV", glVDPAUInitNV == NULL); + glewInfoFunc(fi, "glVDPAUIsSurfaceNV", glVDPAUIsSurfaceNV == NULL); + glewInfoFunc(fi, "glVDPAUMapSurfacesNV", glVDPAUMapSurfacesNV == NULL); + glewInfoFunc(fi, "glVDPAURegisterOutputSurfaceNV", glVDPAURegisterOutputSurfaceNV == NULL); + glewInfoFunc(fi, "glVDPAURegisterVideoSurfaceNV", glVDPAURegisterVideoSurfaceNV == NULL); + glewInfoFunc(fi, "glVDPAUSurfaceAccessNV", glVDPAUSurfaceAccessNV == NULL); + glewInfoFunc(fi, "glVDPAUUnmapSurfacesNV", glVDPAUUnmapSurfacesNV == NULL); + glewInfoFunc(fi, "glVDPAUUnregisterSurfaceNV", glVDPAUUnregisterSurfaceNV == NULL); +} + +#endif /* GL_NV_vdpau_interop */ + +#ifdef GL_NV_vdpau_interop2 + +static void _glewInfo_GL_NV_vdpau_interop2 (void) +{ + GLboolean fi = glewPrintExt("GL_NV_vdpau_interop2", GLEW_NV_vdpau_interop2, glewIsSupported("GL_NV_vdpau_interop2"), glewGetExtension("GL_NV_vdpau_interop2")); + + glewInfoFunc(fi, "glVDPAURegisterVideoSurfaceWithPictureStructureNV", glVDPAURegisterVideoSurfaceWithPictureStructureNV == NULL); +} + +#endif /* GL_NV_vdpau_interop2 */ + +#ifdef GL_NV_vertex_array_range + +static void _glewInfo_GL_NV_vertex_array_range (void) +{ + GLboolean fi = glewPrintExt("GL_NV_vertex_array_range", GLEW_NV_vertex_array_range, glewIsSupported("GL_NV_vertex_array_range"), glewGetExtension("GL_NV_vertex_array_range")); + + glewInfoFunc(fi, "glFlushVertexArrayRangeNV", glFlushVertexArrayRangeNV == NULL); + glewInfoFunc(fi, "glVertexArrayRangeNV", glVertexArrayRangeNV == NULL); +} + +#endif /* GL_NV_vertex_array_range */ + +#ifdef GL_NV_vertex_array_range2 + +static void _glewInfo_GL_NV_vertex_array_range2 (void) +{ + glewPrintExt("GL_NV_vertex_array_range2", GLEW_NV_vertex_array_range2, glewIsSupported("GL_NV_vertex_array_range2"), glewGetExtension("GL_NV_vertex_array_range2")); +} + +#endif /* GL_NV_vertex_array_range2 */ + +#ifdef GL_NV_vertex_attrib_integer_64bit + +static void _glewInfo_GL_NV_vertex_attrib_integer_64bit (void) +{ + GLboolean fi = glewPrintExt("GL_NV_vertex_attrib_integer_64bit", GLEW_NV_vertex_attrib_integer_64bit, glewIsSupported("GL_NV_vertex_attrib_integer_64bit"), glewGetExtension("GL_NV_vertex_attrib_integer_64bit")); + + glewInfoFunc(fi, "glGetVertexAttribLi64vNV", glGetVertexAttribLi64vNV == NULL); + glewInfoFunc(fi, "glGetVertexAttribLui64vNV", glGetVertexAttribLui64vNV == NULL); + glewInfoFunc(fi, "glVertexAttribL1i64NV", glVertexAttribL1i64NV == NULL); + glewInfoFunc(fi, "glVertexAttribL1i64vNV", glVertexAttribL1i64vNV == NULL); + glewInfoFunc(fi, "glVertexAttribL1ui64NV", glVertexAttribL1ui64NV == NULL); + glewInfoFunc(fi, "glVertexAttribL1ui64vNV", glVertexAttribL1ui64vNV == NULL); + glewInfoFunc(fi, "glVertexAttribL2i64NV", glVertexAttribL2i64NV == NULL); + glewInfoFunc(fi, "glVertexAttribL2i64vNV", glVertexAttribL2i64vNV == NULL); + glewInfoFunc(fi, "glVertexAttribL2ui64NV", glVertexAttribL2ui64NV == NULL); + glewInfoFunc(fi, "glVertexAttribL2ui64vNV", glVertexAttribL2ui64vNV == NULL); + glewInfoFunc(fi, "glVertexAttribL3i64NV", glVertexAttribL3i64NV == NULL); + glewInfoFunc(fi, "glVertexAttribL3i64vNV", glVertexAttribL3i64vNV == NULL); + glewInfoFunc(fi, "glVertexAttribL3ui64NV", glVertexAttribL3ui64NV == NULL); + glewInfoFunc(fi, "glVertexAttribL3ui64vNV", glVertexAttribL3ui64vNV == NULL); + glewInfoFunc(fi, "glVertexAttribL4i64NV", glVertexAttribL4i64NV == NULL); + glewInfoFunc(fi, "glVertexAttribL4i64vNV", glVertexAttribL4i64vNV == NULL); + glewInfoFunc(fi, "glVertexAttribL4ui64NV", glVertexAttribL4ui64NV == NULL); + glewInfoFunc(fi, "glVertexAttribL4ui64vNV", glVertexAttribL4ui64vNV == NULL); + glewInfoFunc(fi, "glVertexAttribLFormatNV", glVertexAttribLFormatNV == NULL); +} + +#endif /* GL_NV_vertex_attrib_integer_64bit */ + +#ifdef GL_NV_vertex_buffer_unified_memory + +static void _glewInfo_GL_NV_vertex_buffer_unified_memory (void) +{ + GLboolean fi = glewPrintExt("GL_NV_vertex_buffer_unified_memory", GLEW_NV_vertex_buffer_unified_memory, glewIsSupported("GL_NV_vertex_buffer_unified_memory"), glewGetExtension("GL_NV_vertex_buffer_unified_memory")); + + glewInfoFunc(fi, "glBufferAddressRangeNV", glBufferAddressRangeNV == NULL); + glewInfoFunc(fi, "glColorFormatNV", glColorFormatNV == NULL); + glewInfoFunc(fi, "glEdgeFlagFormatNV", glEdgeFlagFormatNV == NULL); + glewInfoFunc(fi, "glFogCoordFormatNV", glFogCoordFormatNV == NULL); + glewInfoFunc(fi, "glGetIntegerui64i_vNV", glGetIntegerui64i_vNV == NULL); + glewInfoFunc(fi, "glIndexFormatNV", glIndexFormatNV == NULL); + glewInfoFunc(fi, "glNormalFormatNV", glNormalFormatNV == NULL); + glewInfoFunc(fi, "glSecondaryColorFormatNV", glSecondaryColorFormatNV == NULL); + glewInfoFunc(fi, "glTexCoordFormatNV", glTexCoordFormatNV == NULL); + glewInfoFunc(fi, "glVertexAttribFormatNV", glVertexAttribFormatNV == NULL); + glewInfoFunc(fi, "glVertexAttribIFormatNV", glVertexAttribIFormatNV == NULL); + glewInfoFunc(fi, "glVertexFormatNV", glVertexFormatNV == NULL); +} + +#endif /* GL_NV_vertex_buffer_unified_memory */ + +#ifdef GL_NV_vertex_program + +static void _glewInfo_GL_NV_vertex_program (void) +{ + GLboolean fi = glewPrintExt("GL_NV_vertex_program", GLEW_NV_vertex_program, glewIsSupported("GL_NV_vertex_program"), glewGetExtension("GL_NV_vertex_program")); + + glewInfoFunc(fi, "glAreProgramsResidentNV", glAreProgramsResidentNV == NULL); + glewInfoFunc(fi, "glBindProgramNV", glBindProgramNV == NULL); + glewInfoFunc(fi, "glDeleteProgramsNV", glDeleteProgramsNV == NULL); + glewInfoFunc(fi, "glExecuteProgramNV", glExecuteProgramNV == NULL); + glewInfoFunc(fi, "glGenProgramsNV", glGenProgramsNV == NULL); + glewInfoFunc(fi, "glGetProgramParameterdvNV", glGetProgramParameterdvNV == NULL); + glewInfoFunc(fi, "glGetProgramParameterfvNV", glGetProgramParameterfvNV == NULL); + glewInfoFunc(fi, "glGetProgramStringNV", glGetProgramStringNV == NULL); + glewInfoFunc(fi, "glGetProgramivNV", glGetProgramivNV == NULL); + glewInfoFunc(fi, "glGetTrackMatrixivNV", glGetTrackMatrixivNV == NULL); + glewInfoFunc(fi, "glGetVertexAttribPointervNV", glGetVertexAttribPointervNV == NULL); + glewInfoFunc(fi, "glGetVertexAttribdvNV", glGetVertexAttribdvNV == NULL); + glewInfoFunc(fi, "glGetVertexAttribfvNV", glGetVertexAttribfvNV == NULL); + glewInfoFunc(fi, "glGetVertexAttribivNV", glGetVertexAttribivNV == NULL); + glewInfoFunc(fi, "glIsProgramNV", glIsProgramNV == NULL); + glewInfoFunc(fi, "glLoadProgramNV", glLoadProgramNV == NULL); + glewInfoFunc(fi, "glProgramParameter4dNV", glProgramParameter4dNV == NULL); + glewInfoFunc(fi, "glProgramParameter4dvNV", glProgramParameter4dvNV == NULL); + glewInfoFunc(fi, "glProgramParameter4fNV", glProgramParameter4fNV == NULL); + glewInfoFunc(fi, "glProgramParameter4fvNV", glProgramParameter4fvNV == NULL); + glewInfoFunc(fi, "glProgramParameters4dvNV", glProgramParameters4dvNV == NULL); + glewInfoFunc(fi, "glProgramParameters4fvNV", glProgramParameters4fvNV == NULL); + glewInfoFunc(fi, "glRequestResidentProgramsNV", glRequestResidentProgramsNV == NULL); + glewInfoFunc(fi, "glTrackMatrixNV", glTrackMatrixNV == NULL); + glewInfoFunc(fi, "glVertexAttrib1dNV", glVertexAttrib1dNV == NULL); + glewInfoFunc(fi, "glVertexAttrib1dvNV", glVertexAttrib1dvNV == NULL); + glewInfoFunc(fi, "glVertexAttrib1fNV", glVertexAttrib1fNV == NULL); + glewInfoFunc(fi, "glVertexAttrib1fvNV", glVertexAttrib1fvNV == NULL); + glewInfoFunc(fi, "glVertexAttrib1sNV", glVertexAttrib1sNV == NULL); + glewInfoFunc(fi, "glVertexAttrib1svNV", glVertexAttrib1svNV == NULL); + glewInfoFunc(fi, "glVertexAttrib2dNV", glVertexAttrib2dNV == NULL); + glewInfoFunc(fi, "glVertexAttrib2dvNV", glVertexAttrib2dvNV == NULL); + glewInfoFunc(fi, "glVertexAttrib2fNV", glVertexAttrib2fNV == NULL); + glewInfoFunc(fi, "glVertexAttrib2fvNV", glVertexAttrib2fvNV == NULL); + glewInfoFunc(fi, "glVertexAttrib2sNV", glVertexAttrib2sNV == NULL); + glewInfoFunc(fi, "glVertexAttrib2svNV", glVertexAttrib2svNV == NULL); + glewInfoFunc(fi, "glVertexAttrib3dNV", glVertexAttrib3dNV == NULL); + glewInfoFunc(fi, "glVertexAttrib3dvNV", glVertexAttrib3dvNV == NULL); + glewInfoFunc(fi, "glVertexAttrib3fNV", glVertexAttrib3fNV == NULL); + glewInfoFunc(fi, "glVertexAttrib3fvNV", glVertexAttrib3fvNV == NULL); + glewInfoFunc(fi, "glVertexAttrib3sNV", glVertexAttrib3sNV == NULL); + glewInfoFunc(fi, "glVertexAttrib3svNV", glVertexAttrib3svNV == NULL); + glewInfoFunc(fi, "glVertexAttrib4dNV", glVertexAttrib4dNV == NULL); + glewInfoFunc(fi, "glVertexAttrib4dvNV", glVertexAttrib4dvNV == NULL); + glewInfoFunc(fi, "glVertexAttrib4fNV", glVertexAttrib4fNV == NULL); + glewInfoFunc(fi, "glVertexAttrib4fvNV", glVertexAttrib4fvNV == NULL); + glewInfoFunc(fi, "glVertexAttrib4sNV", glVertexAttrib4sNV == NULL); + glewInfoFunc(fi, "glVertexAttrib4svNV", glVertexAttrib4svNV == NULL); + glewInfoFunc(fi, "glVertexAttrib4ubNV", glVertexAttrib4ubNV == NULL); + glewInfoFunc(fi, "glVertexAttrib4ubvNV", glVertexAttrib4ubvNV == NULL); + glewInfoFunc(fi, "glVertexAttribPointerNV", glVertexAttribPointerNV == NULL); + glewInfoFunc(fi, "glVertexAttribs1dvNV", glVertexAttribs1dvNV == NULL); + glewInfoFunc(fi, "glVertexAttribs1fvNV", glVertexAttribs1fvNV == NULL); + glewInfoFunc(fi, "glVertexAttribs1svNV", glVertexAttribs1svNV == NULL); + glewInfoFunc(fi, "glVertexAttribs2dvNV", glVertexAttribs2dvNV == NULL); + glewInfoFunc(fi, "glVertexAttribs2fvNV", glVertexAttribs2fvNV == NULL); + glewInfoFunc(fi, "glVertexAttribs2svNV", glVertexAttribs2svNV == NULL); + glewInfoFunc(fi, "glVertexAttribs3dvNV", glVertexAttribs3dvNV == NULL); + glewInfoFunc(fi, "glVertexAttribs3fvNV", glVertexAttribs3fvNV == NULL); + glewInfoFunc(fi, "glVertexAttribs3svNV", glVertexAttribs3svNV == NULL); + glewInfoFunc(fi, "glVertexAttribs4dvNV", glVertexAttribs4dvNV == NULL); + glewInfoFunc(fi, "glVertexAttribs4fvNV", glVertexAttribs4fvNV == NULL); + glewInfoFunc(fi, "glVertexAttribs4svNV", glVertexAttribs4svNV == NULL); + glewInfoFunc(fi, "glVertexAttribs4ubvNV", glVertexAttribs4ubvNV == NULL); +} + +#endif /* GL_NV_vertex_program */ + +#ifdef GL_NV_vertex_program1_1 + +static void _glewInfo_GL_NV_vertex_program1_1 (void) +{ + glewPrintExt("GL_NV_vertex_program1_1", GLEW_NV_vertex_program1_1, glewIsSupported("GL_NV_vertex_program1_1"), glewGetExtension("GL_NV_vertex_program1_1")); +} + +#endif /* GL_NV_vertex_program1_1 */ + +#ifdef GL_NV_vertex_program2 + +static void _glewInfo_GL_NV_vertex_program2 (void) +{ + glewPrintExt("GL_NV_vertex_program2", GLEW_NV_vertex_program2, glewIsSupported("GL_NV_vertex_program2"), glewGetExtension("GL_NV_vertex_program2")); +} + +#endif /* GL_NV_vertex_program2 */ + +#ifdef GL_NV_vertex_program2_option + +static void _glewInfo_GL_NV_vertex_program2_option (void) +{ + glewPrintExt("GL_NV_vertex_program2_option", GLEW_NV_vertex_program2_option, glewIsSupported("GL_NV_vertex_program2_option"), glewGetExtension("GL_NV_vertex_program2_option")); +} + +#endif /* GL_NV_vertex_program2_option */ + +#ifdef GL_NV_vertex_program3 + +static void _glewInfo_GL_NV_vertex_program3 (void) +{ + glewPrintExt("GL_NV_vertex_program3", GLEW_NV_vertex_program3, glewIsSupported("GL_NV_vertex_program3"), glewGetExtension("GL_NV_vertex_program3")); +} + +#endif /* GL_NV_vertex_program3 */ + +#ifdef GL_NV_vertex_program4 + +static void _glewInfo_GL_NV_vertex_program4 (void) +{ + glewPrintExt("GL_NV_vertex_program4", GLEW_NV_vertex_program4, glewIsSupported("GL_NV_vertex_program4"), glewGetExtension("GL_NV_gpu_program4")); +} + +#endif /* GL_NV_vertex_program4 */ + +#ifdef GL_NV_video_capture + +static void _glewInfo_GL_NV_video_capture (void) +{ + GLboolean fi = glewPrintExt("GL_NV_video_capture", GLEW_NV_video_capture, glewIsSupported("GL_NV_video_capture"), glewGetExtension("GL_NV_video_capture")); + + glewInfoFunc(fi, "glBeginVideoCaptureNV", glBeginVideoCaptureNV == NULL); + glewInfoFunc(fi, "glBindVideoCaptureStreamBufferNV", glBindVideoCaptureStreamBufferNV == NULL); + glewInfoFunc(fi, "glBindVideoCaptureStreamTextureNV", glBindVideoCaptureStreamTextureNV == NULL); + glewInfoFunc(fi, "glEndVideoCaptureNV", glEndVideoCaptureNV == NULL); + glewInfoFunc(fi, "glGetVideoCaptureStreamdvNV", glGetVideoCaptureStreamdvNV == NULL); + glewInfoFunc(fi, "glGetVideoCaptureStreamfvNV", glGetVideoCaptureStreamfvNV == NULL); + glewInfoFunc(fi, "glGetVideoCaptureStreamivNV", glGetVideoCaptureStreamivNV == NULL); + glewInfoFunc(fi, "glGetVideoCaptureivNV", glGetVideoCaptureivNV == NULL); + glewInfoFunc(fi, "glVideoCaptureNV", glVideoCaptureNV == NULL); + glewInfoFunc(fi, "glVideoCaptureStreamParameterdvNV", glVideoCaptureStreamParameterdvNV == NULL); + glewInfoFunc(fi, "glVideoCaptureStreamParameterfvNV", glVideoCaptureStreamParameterfvNV == NULL); + glewInfoFunc(fi, "glVideoCaptureStreamParameterivNV", glVideoCaptureStreamParameterivNV == NULL); +} + +#endif /* GL_NV_video_capture */ + +#ifdef GL_NV_viewport_array + +static void _glewInfo_GL_NV_viewport_array (void) +{ + GLboolean fi = glewPrintExt("GL_NV_viewport_array", GLEW_NV_viewport_array, glewIsSupported("GL_NV_viewport_array"), glewGetExtension("GL_NV_viewport_array")); + + glewInfoFunc(fi, "glDepthRangeArrayfvNV", glDepthRangeArrayfvNV == NULL); + glewInfoFunc(fi, "glDepthRangeIndexedfNV", glDepthRangeIndexedfNV == NULL); + glewInfoFunc(fi, "glDisableiNV", glDisableiNV == NULL); + glewInfoFunc(fi, "glEnableiNV", glEnableiNV == NULL); + glewInfoFunc(fi, "glGetFloati_vNV", glGetFloati_vNV == NULL); + glewInfoFunc(fi, "glIsEnablediNV", glIsEnablediNV == NULL); + glewInfoFunc(fi, "glScissorArrayvNV", glScissorArrayvNV == NULL); + glewInfoFunc(fi, "glScissorIndexedNV", glScissorIndexedNV == NULL); + glewInfoFunc(fi, "glScissorIndexedvNV", glScissorIndexedvNV == NULL); + glewInfoFunc(fi, "glViewportArrayvNV", glViewportArrayvNV == NULL); + glewInfoFunc(fi, "glViewportIndexedfNV", glViewportIndexedfNV == NULL); + glewInfoFunc(fi, "glViewportIndexedfvNV", glViewportIndexedfvNV == NULL); +} + +#endif /* GL_NV_viewport_array */ + +#ifdef GL_NV_viewport_array2 + +static void _glewInfo_GL_NV_viewport_array2 (void) +{ + glewPrintExt("GL_NV_viewport_array2", GLEW_NV_viewport_array2, glewIsSupported("GL_NV_viewport_array2"), glewGetExtension("GL_NV_viewport_array2")); +} + +#endif /* GL_NV_viewport_array2 */ + +#ifdef GL_NV_viewport_swizzle + +static void _glewInfo_GL_NV_viewport_swizzle (void) +{ + GLboolean fi = glewPrintExt("GL_NV_viewport_swizzle", GLEW_NV_viewport_swizzle, glewIsSupported("GL_NV_viewport_swizzle"), glewGetExtension("GL_NV_viewport_swizzle")); + + glewInfoFunc(fi, "glViewportSwizzleNV", glViewportSwizzleNV == NULL); +} + +#endif /* GL_NV_viewport_swizzle */ + +#ifdef GL_OES_EGL_image + +static void _glewInfo_GL_OES_EGL_image (void) +{ + GLboolean fi = glewPrintExt("GL_OES_EGL_image", GLEW_OES_EGL_image, glewIsSupported("GL_OES_EGL_image"), glewGetExtension("GL_OES_EGL_image")); + + glewInfoFunc(fi, "glEGLImageTargetRenderbufferStorageOES", glEGLImageTargetRenderbufferStorageOES == NULL); + glewInfoFunc(fi, "glEGLImageTargetTexture2DOES", glEGLImageTargetTexture2DOES == NULL); +} + +#endif /* GL_OES_EGL_image */ + +#ifdef GL_OES_EGL_image_external + +static void _glewInfo_GL_OES_EGL_image_external (void) +{ + glewPrintExt("GL_OES_EGL_image_external", GLEW_OES_EGL_image_external, glewIsSupported("GL_OES_EGL_image_external"), glewGetExtension("GL_OES_EGL_image_external")); +} + +#endif /* GL_OES_EGL_image_external */ + +#ifdef GL_OES_EGL_image_external_essl3 + +static void _glewInfo_GL_OES_EGL_image_external_essl3 (void) +{ + glewPrintExt("GL_OES_EGL_image_external_essl3", GLEW_OES_EGL_image_external_essl3, glewIsSupported("GL_OES_EGL_image_external_essl3"), glewGetExtension("GL_OES_EGL_image_external_essl3")); +} + +#endif /* GL_OES_EGL_image_external_essl3 */ + +#ifdef GL_OES_blend_equation_separate + +static void _glewInfo_GL_OES_blend_equation_separate (void) +{ + GLboolean fi = glewPrintExt("GL_OES_blend_equation_separate", GLEW_OES_blend_equation_separate, glewIsSupported("GL_OES_blend_equation_separate"), glewGetExtension("GL_OES_blend_equation_separate")); + + glewInfoFunc(fi, "glBlendEquationSeparateOES", glBlendEquationSeparateOES == NULL); +} + +#endif /* GL_OES_blend_equation_separate */ + +#ifdef GL_OES_blend_func_separate + +static void _glewInfo_GL_OES_blend_func_separate (void) +{ + GLboolean fi = glewPrintExt("GL_OES_blend_func_separate", GLEW_OES_blend_func_separate, glewIsSupported("GL_OES_blend_func_separate"), glewGetExtension("GL_OES_blend_func_separate")); + + glewInfoFunc(fi, "glBlendFuncSeparateOES", glBlendFuncSeparateOES == NULL); +} + +#endif /* GL_OES_blend_func_separate */ + +#ifdef GL_OES_blend_subtract + +static void _glewInfo_GL_OES_blend_subtract (void) +{ + GLboolean fi = glewPrintExt("GL_OES_blend_subtract", GLEW_OES_blend_subtract, glewIsSupported("GL_OES_blend_subtract"), glewGetExtension("GL_OES_blend_subtract")); + + glewInfoFunc(fi, "glBlendEquationOES", glBlendEquationOES == NULL); +} + +#endif /* GL_OES_blend_subtract */ + +#ifdef GL_OES_byte_coordinates + +static void _glewInfo_GL_OES_byte_coordinates (void) +{ + glewPrintExt("GL_OES_byte_coordinates", GLEW_OES_byte_coordinates, glewIsSupported("GL_OES_byte_coordinates"), glewGetExtension("GL_OES_byte_coordinates")); +} + +#endif /* GL_OES_byte_coordinates */ + +#ifdef GL_OES_compressed_ETC1_RGB8_texture + +static void _glewInfo_GL_OES_compressed_ETC1_RGB8_texture (void) +{ + glewPrintExt("GL_OES_compressed_ETC1_RGB8_texture", GLEW_OES_compressed_ETC1_RGB8_texture, glewIsSupported("GL_OES_compressed_ETC1_RGB8_texture"), glewGetExtension("GL_OES_compressed_ETC1_RGB8_texture")); +} + +#endif /* GL_OES_compressed_ETC1_RGB8_texture */ + +#ifdef GL_OES_compressed_paletted_texture + +static void _glewInfo_GL_OES_compressed_paletted_texture (void) +{ + glewPrintExt("GL_OES_compressed_paletted_texture", GLEW_OES_compressed_paletted_texture, glewIsSupported("GL_OES_compressed_paletted_texture"), glewGetExtension("GL_OES_compressed_paletted_texture")); +} + +#endif /* GL_OES_compressed_paletted_texture */ + +#ifdef GL_OES_copy_image + +static void _glewInfo_GL_OES_copy_image (void) +{ + GLboolean fi = glewPrintExt("GL_OES_copy_image", GLEW_OES_copy_image, glewIsSupported("GL_OES_copy_image"), glewGetExtension("GL_OES_copy_image")); + + glewInfoFunc(fi, "glCopyImageSubDataOES", glCopyImageSubDataOES == NULL); +} + +#endif /* GL_OES_copy_image */ + +#ifdef GL_OES_depth24 + +static void _glewInfo_GL_OES_depth24 (void) +{ + glewPrintExt("GL_OES_depth24", GLEW_OES_depth24, glewIsSupported("GL_OES_depth24"), glewGetExtension("GL_OES_depth24")); +} + +#endif /* GL_OES_depth24 */ + +#ifdef GL_OES_depth32 + +static void _glewInfo_GL_OES_depth32 (void) +{ + glewPrintExt("GL_OES_depth32", GLEW_OES_depth32, glewIsSupported("GL_OES_depth32"), glewGetExtension("GL_OES_depth32")); +} + +#endif /* GL_OES_depth32 */ + +#ifdef GL_OES_depth_texture + +static void _glewInfo_GL_OES_depth_texture (void) +{ + glewPrintExt("GL_OES_depth_texture", GLEW_OES_depth_texture, glewIsSupported("GL_OES_depth_texture"), glewGetExtension("GL_OES_depth_texture")); +} + +#endif /* GL_OES_depth_texture */ + +#ifdef GL_OES_depth_texture_cube_map + +static void _glewInfo_GL_OES_depth_texture_cube_map (void) +{ + glewPrintExt("GL_OES_depth_texture_cube_map", GLEW_OES_depth_texture_cube_map, glewIsSupported("GL_OES_depth_texture_cube_map"), glewGetExtension("GL_OES_depth_texture_cube_map")); +} + +#endif /* GL_OES_depth_texture_cube_map */ + +#ifdef GL_OES_draw_buffers_indexed + +static void _glewInfo_GL_OES_draw_buffers_indexed (void) +{ + GLboolean fi = glewPrintExt("GL_OES_draw_buffers_indexed", GLEW_OES_draw_buffers_indexed, glewIsSupported("GL_OES_draw_buffers_indexed"), glewGetExtension("GL_OES_draw_buffers_indexed")); + + glewInfoFunc(fi, "glBlendEquationSeparateiOES", glBlendEquationSeparateiOES == NULL); + glewInfoFunc(fi, "glBlendEquationiOES", glBlendEquationiOES == NULL); + glewInfoFunc(fi, "glBlendFuncSeparateiOES", glBlendFuncSeparateiOES == NULL); + glewInfoFunc(fi, "glBlendFunciOES", glBlendFunciOES == NULL); + glewInfoFunc(fi, "glColorMaskiOES", glColorMaskiOES == NULL); + glewInfoFunc(fi, "glDisableiOES", glDisableiOES == NULL); + glewInfoFunc(fi, "glEnableiOES", glEnableiOES == NULL); + glewInfoFunc(fi, "glIsEnablediOES", glIsEnablediOES == NULL); +} + +#endif /* GL_OES_draw_buffers_indexed */ + +#ifdef GL_OES_draw_texture + +static void _glewInfo_GL_OES_draw_texture (void) +{ + glewPrintExt("GL_OES_draw_texture", GLEW_OES_draw_texture, glewIsSupported("GL_OES_draw_texture"), glewGetExtension("GL_OES_draw_texture")); +} + +#endif /* GL_OES_draw_texture */ + +#ifdef GL_OES_element_index_uint + +static void _glewInfo_GL_OES_element_index_uint (void) +{ + glewPrintExt("GL_OES_element_index_uint", GLEW_OES_element_index_uint, glewIsSupported("GL_OES_element_index_uint"), glewGetExtension("GL_OES_element_index_uint")); +} + +#endif /* GL_OES_element_index_uint */ + +#ifdef GL_OES_extended_matrix_palette + +static void _glewInfo_GL_OES_extended_matrix_palette (void) +{ + glewPrintExt("GL_OES_extended_matrix_palette", GLEW_OES_extended_matrix_palette, glewIsSupported("GL_OES_extended_matrix_palette"), glewGetExtension("GL_OES_extended_matrix_palette")); +} + +#endif /* GL_OES_extended_matrix_palette */ + +#ifdef GL_OES_fbo_render_mipmap + +static void _glewInfo_GL_OES_fbo_render_mipmap (void) +{ + glewPrintExt("GL_OES_fbo_render_mipmap", GLEW_OES_fbo_render_mipmap, glewIsSupported("GL_OES_fbo_render_mipmap"), glewGetExtension("GL_OES_fbo_render_mipmap")); +} + +#endif /* GL_OES_fbo_render_mipmap */ + +#ifdef GL_OES_fragment_precision_high + +static void _glewInfo_GL_OES_fragment_precision_high (void) +{ + glewPrintExt("GL_OES_fragment_precision_high", GLEW_OES_fragment_precision_high, glewIsSupported("GL_OES_fragment_precision_high"), glewGetExtension("GL_OES_fragment_precision_high")); +} + +#endif /* GL_OES_fragment_precision_high */ + +#ifdef GL_OES_framebuffer_object + +static void _glewInfo_GL_OES_framebuffer_object (void) +{ + GLboolean fi = glewPrintExt("GL_OES_framebuffer_object", GLEW_OES_framebuffer_object, glewIsSupported("GL_OES_framebuffer_object"), glewGetExtension("GL_OES_framebuffer_object")); + + glewInfoFunc(fi, "glBindFramebufferOES", glBindFramebufferOES == NULL); + glewInfoFunc(fi, "glBindRenderbufferOES", glBindRenderbufferOES == NULL); + glewInfoFunc(fi, "glCheckFramebufferStatusOES", glCheckFramebufferStatusOES == NULL); + glewInfoFunc(fi, "glDeleteFramebuffersOES", glDeleteFramebuffersOES == NULL); + glewInfoFunc(fi, "glDeleteRenderbuffersOES", glDeleteRenderbuffersOES == NULL); + glewInfoFunc(fi, "glFramebufferRenderbufferOES", glFramebufferRenderbufferOES == NULL); + glewInfoFunc(fi, "glFramebufferTexture2DOES", glFramebufferTexture2DOES == NULL); + glewInfoFunc(fi, "glGenFramebuffersOES", glGenFramebuffersOES == NULL); + glewInfoFunc(fi, "glGenRenderbuffersOES", glGenRenderbuffersOES == NULL); + glewInfoFunc(fi, "glGenerateMipmapOES", glGenerateMipmapOES == NULL); + glewInfoFunc(fi, "glGetFramebufferAttachmentParameterivOES", glGetFramebufferAttachmentParameterivOES == NULL); + glewInfoFunc(fi, "glGetRenderbufferParameterivOES", glGetRenderbufferParameterivOES == NULL); + glewInfoFunc(fi, "glIsFramebufferOES", glIsFramebufferOES == NULL); + glewInfoFunc(fi, "glIsRenderbufferOES", glIsRenderbufferOES == NULL); + glewInfoFunc(fi, "glRenderbufferStorageOES", glRenderbufferStorageOES == NULL); +} + +#endif /* GL_OES_framebuffer_object */ + +#ifdef GL_OES_geometry_point_size + +static void _glewInfo_GL_OES_geometry_point_size (void) +{ + glewPrintExt("GL_OES_geometry_point_size", GLEW_OES_geometry_point_size, glewIsSupported("GL_OES_geometry_point_size"), glewGetExtension("GL_OES_geometry_point_size")); +} + +#endif /* GL_OES_geometry_point_size */ + +#ifdef GL_OES_geometry_shader + +static void _glewInfo_GL_OES_geometry_shader (void) +{ + glewPrintExt("GL_OES_geometry_shader", GLEW_OES_geometry_shader, glewIsSupported("GL_OES_geometry_shader"), glewGetExtension("GL_OES_geometry_shader")); +} + +#endif /* GL_OES_geometry_shader */ + +#ifdef GL_OES_get_program_binary + +static void _glewInfo_GL_OES_get_program_binary (void) +{ + GLboolean fi = glewPrintExt("GL_OES_get_program_binary", GLEW_OES_get_program_binary, glewIsSupported("GL_OES_get_program_binary"), glewGetExtension("GL_OES_get_program_binary")); + + glewInfoFunc(fi, "glGetProgramBinaryOES", glGetProgramBinaryOES == NULL); + glewInfoFunc(fi, "glProgramBinaryOES", glProgramBinaryOES == NULL); +} + +#endif /* GL_OES_get_program_binary */ + +#ifdef GL_OES_gpu_shader5 + +static void _glewInfo_GL_OES_gpu_shader5 (void) +{ + glewPrintExt("GL_OES_gpu_shader5", GLEW_OES_gpu_shader5, glewIsSupported("GL_OES_gpu_shader5"), glewGetExtension("GL_OES_gpu_shader5")); +} + +#endif /* GL_OES_gpu_shader5 */ + +#ifdef GL_OES_mapbuffer + +static void _glewInfo_GL_OES_mapbuffer (void) +{ + GLboolean fi = glewPrintExt("GL_OES_mapbuffer", GLEW_OES_mapbuffer, glewIsSupported("GL_OES_mapbuffer"), glewGetExtension("GL_OES_mapbuffer")); + + glewInfoFunc(fi, "glGetBufferPointervOES", glGetBufferPointervOES == NULL); + glewInfoFunc(fi, "glMapBufferOES", glMapBufferOES == NULL); + glewInfoFunc(fi, "glUnmapBufferOES", glUnmapBufferOES == NULL); +} + +#endif /* GL_OES_mapbuffer */ + +#ifdef GL_OES_matrix_get + +static void _glewInfo_GL_OES_matrix_get (void) +{ + glewPrintExt("GL_OES_matrix_get", GLEW_OES_matrix_get, glewIsSupported("GL_OES_matrix_get"), glewGetExtension("GL_OES_matrix_get")); +} + +#endif /* GL_OES_matrix_get */ + +#ifdef GL_OES_matrix_palette + +static void _glewInfo_GL_OES_matrix_palette (void) +{ + GLboolean fi = glewPrintExt("GL_OES_matrix_palette", GLEW_OES_matrix_palette, glewIsSupported("GL_OES_matrix_palette"), glewGetExtension("GL_OES_matrix_palette")); + + glewInfoFunc(fi, "glCurrentPaletteMatrixOES", glCurrentPaletteMatrixOES == NULL); + glewInfoFunc(fi, "glLoadPaletteFromModelViewMatrixOES", glLoadPaletteFromModelViewMatrixOES == NULL); + glewInfoFunc(fi, "glMatrixIndexPointerOES", glMatrixIndexPointerOES == NULL); + glewInfoFunc(fi, "glWeightPointerOES", glWeightPointerOES == NULL); +} + +#endif /* GL_OES_matrix_palette */ + +#ifdef GL_OES_packed_depth_stencil + +static void _glewInfo_GL_OES_packed_depth_stencil (void) +{ + glewPrintExt("GL_OES_packed_depth_stencil", GLEW_OES_packed_depth_stencil, glewIsSupported("GL_OES_packed_depth_stencil"), glewGetExtension("GL_OES_packed_depth_stencil")); +} + +#endif /* GL_OES_packed_depth_stencil */ + +#ifdef GL_OES_point_size_array + +static void _glewInfo_GL_OES_point_size_array (void) +{ + glewPrintExt("GL_OES_point_size_array", GLEW_OES_point_size_array, glewIsSupported("GL_OES_point_size_array"), glewGetExtension("GL_OES_point_size_array")); +} + +#endif /* GL_OES_point_size_array */ + +#ifdef GL_OES_point_sprite + +static void _glewInfo_GL_OES_point_sprite (void) +{ + glewPrintExt("GL_OES_point_sprite", GLEW_OES_point_sprite, glewIsSupported("GL_OES_point_sprite"), glewGetExtension("GL_OES_point_sprite")); +} + +#endif /* GL_OES_point_sprite */ + +#ifdef GL_OES_read_format + +static void _glewInfo_GL_OES_read_format (void) +{ + glewPrintExt("GL_OES_read_format", GLEW_OES_read_format, glewIsSupported("GL_OES_read_format"), glewGetExtension("GL_OES_read_format")); +} + +#endif /* GL_OES_read_format */ + +#ifdef GL_OES_required_internalformat + +static void _glewInfo_GL_OES_required_internalformat (void) +{ + glewPrintExt("GL_OES_required_internalformat", GLEW_OES_required_internalformat, glewIsSupported("GL_OES_required_internalformat"), glewGetExtension("GL_OES_required_internalformat")); +} + +#endif /* GL_OES_required_internalformat */ + +#ifdef GL_OES_rgb8_rgba8 + +static void _glewInfo_GL_OES_rgb8_rgba8 (void) +{ + glewPrintExt("GL_OES_rgb8_rgba8", GLEW_OES_rgb8_rgba8, glewIsSupported("GL_OES_rgb8_rgba8"), glewGetExtension("GL_OES_rgb8_rgba8")); +} + +#endif /* GL_OES_rgb8_rgba8 */ + +#ifdef GL_OES_sample_shading + +static void _glewInfo_GL_OES_sample_shading (void) +{ + GLboolean fi = glewPrintExt("GL_OES_sample_shading", GLEW_OES_sample_shading, glewIsSupported("GL_OES_sample_shading"), glewGetExtension("GL_OES_sample_shading")); + + glewInfoFunc(fi, "glMinSampleShadingOES", glMinSampleShadingOES == NULL); +} + +#endif /* GL_OES_sample_shading */ + +#ifdef GL_OES_sample_variables + +static void _glewInfo_GL_OES_sample_variables (void) +{ + glewPrintExt("GL_OES_sample_variables", GLEW_OES_sample_variables, glewIsSupported("GL_OES_sample_variables"), glewGetExtension("GL_OES_sample_variables")); +} + +#endif /* GL_OES_sample_variables */ + +#ifdef GL_OES_shader_image_atomic + +static void _glewInfo_GL_OES_shader_image_atomic (void) +{ + glewPrintExt("GL_OES_shader_image_atomic", GLEW_OES_shader_image_atomic, glewIsSupported("GL_OES_shader_image_atomic"), glewGetExtension("GL_OES_shader_image_atomic")); +} + +#endif /* GL_OES_shader_image_atomic */ + +#ifdef GL_OES_shader_io_blocks + +static void _glewInfo_GL_OES_shader_io_blocks (void) +{ + glewPrintExt("GL_OES_shader_io_blocks", GLEW_OES_shader_io_blocks, glewIsSupported("GL_OES_shader_io_blocks"), glewGetExtension("GL_OES_shader_io_blocks")); +} + +#endif /* GL_OES_shader_io_blocks */ + +#ifdef GL_OES_shader_multisample_interpolation + +static void _glewInfo_GL_OES_shader_multisample_interpolation (void) +{ + glewPrintExt("GL_OES_shader_multisample_interpolation", GLEW_OES_shader_multisample_interpolation, glewIsSupported("GL_OES_shader_multisample_interpolation"), glewGetExtension("GL_OES_shader_multisample_interpolation")); +} + +#endif /* GL_OES_shader_multisample_interpolation */ + +#ifdef GL_OES_single_precision + +static void _glewInfo_GL_OES_single_precision (void) +{ + GLboolean fi = glewPrintExt("GL_OES_single_precision", GLEW_OES_single_precision, glewIsSupported("GL_OES_single_precision"), glewGetExtension("GL_OES_single_precision")); + + glewInfoFunc(fi, "glClearDepthfOES", glClearDepthfOES == NULL); + glewInfoFunc(fi, "glClipPlanefOES", glClipPlanefOES == NULL); + glewInfoFunc(fi, "glDepthRangefOES", glDepthRangefOES == NULL); + glewInfoFunc(fi, "glFrustumfOES", glFrustumfOES == NULL); + glewInfoFunc(fi, "glGetClipPlanefOES", glGetClipPlanefOES == NULL); + glewInfoFunc(fi, "glOrthofOES", glOrthofOES == NULL); +} + +#endif /* GL_OES_single_precision */ + +#ifdef GL_OES_standard_derivatives + +static void _glewInfo_GL_OES_standard_derivatives (void) +{ + glewPrintExt("GL_OES_standard_derivatives", GLEW_OES_standard_derivatives, glewIsSupported("GL_OES_standard_derivatives"), glewGetExtension("GL_OES_standard_derivatives")); +} + +#endif /* GL_OES_standard_derivatives */ + +#ifdef GL_OES_stencil1 + +static void _glewInfo_GL_OES_stencil1 (void) +{ + glewPrintExt("GL_OES_stencil1", GLEW_OES_stencil1, glewIsSupported("GL_OES_stencil1"), glewGetExtension("GL_OES_stencil1")); +} + +#endif /* GL_OES_stencil1 */ + +#ifdef GL_OES_stencil4 + +static void _glewInfo_GL_OES_stencil4 (void) +{ + glewPrintExt("GL_OES_stencil4", GLEW_OES_stencil4, glewIsSupported("GL_OES_stencil4"), glewGetExtension("GL_OES_stencil4")); +} + +#endif /* GL_OES_stencil4 */ + +#ifdef GL_OES_stencil8 + +static void _glewInfo_GL_OES_stencil8 (void) +{ + glewPrintExt("GL_OES_stencil8", GLEW_OES_stencil8, glewIsSupported("GL_OES_stencil8"), glewGetExtension("GL_OES_stencil8")); +} + +#endif /* GL_OES_stencil8 */ + +#ifdef GL_OES_surfaceless_context + +static void _glewInfo_GL_OES_surfaceless_context (void) +{ + glewPrintExt("GL_OES_surfaceless_context", GLEW_OES_surfaceless_context, glewIsSupported("GL_OES_surfaceless_context"), glewGetExtension("GL_OES_surfaceless_context")); +} + +#endif /* GL_OES_surfaceless_context */ + +#ifdef GL_OES_tessellation_point_size + +static void _glewInfo_GL_OES_tessellation_point_size (void) +{ + glewPrintExt("GL_OES_tessellation_point_size", GLEW_OES_tessellation_point_size, glewIsSupported("GL_OES_tessellation_point_size"), glewGetExtension("GL_OES_tessellation_point_size")); +} + +#endif /* GL_OES_tessellation_point_size */ + +#ifdef GL_OES_tessellation_shader + +static void _glewInfo_GL_OES_tessellation_shader (void) +{ + glewPrintExt("GL_OES_tessellation_shader", GLEW_OES_tessellation_shader, glewIsSupported("GL_OES_tessellation_shader"), glewGetExtension("GL_OES_tessellation_shader")); +} + +#endif /* GL_OES_tessellation_shader */ + +#ifdef GL_OES_texture_3D + +static void _glewInfo_GL_OES_texture_3D (void) +{ + GLboolean fi = glewPrintExt("GL_OES_texture_3D", GLEW_OES_texture_3D, glewIsSupported("GL_OES_texture_3D"), glewGetExtension("GL_OES_texture_3D")); + + glewInfoFunc(fi, "glCompressedTexImage3DOES", glCompressedTexImage3DOES == NULL); + glewInfoFunc(fi, "glCompressedTexSubImage3DOES", glCompressedTexSubImage3DOES == NULL); + glewInfoFunc(fi, "glCopyTexSubImage3DOES", glCopyTexSubImage3DOES == NULL); + glewInfoFunc(fi, "glFramebufferTexture3DOES", glFramebufferTexture3DOES == NULL); + glewInfoFunc(fi, "glTexImage3DOES", glTexImage3DOES == NULL); + glewInfoFunc(fi, "glTexSubImage3DOES", glTexSubImage3DOES == NULL); +} + +#endif /* GL_OES_texture_3D */ + +#ifdef GL_OES_texture_border_clamp + +static void _glewInfo_GL_OES_texture_border_clamp (void) +{ + GLboolean fi = glewPrintExt("GL_OES_texture_border_clamp", GLEW_OES_texture_border_clamp, glewIsSupported("GL_OES_texture_border_clamp"), glewGetExtension("GL_OES_texture_border_clamp")); + + glewInfoFunc(fi, "glGetSamplerParameterIivOES", glGetSamplerParameterIivOES == NULL); + glewInfoFunc(fi, "glGetSamplerParameterIuivOES", glGetSamplerParameterIuivOES == NULL); + glewInfoFunc(fi, "glGetTexParameterIivOES", glGetTexParameterIivOES == NULL); + glewInfoFunc(fi, "glGetTexParameterIuivOES", glGetTexParameterIuivOES == NULL); + glewInfoFunc(fi, "glSamplerParameterIivOES", glSamplerParameterIivOES == NULL); + glewInfoFunc(fi, "glSamplerParameterIuivOES", glSamplerParameterIuivOES == NULL); + glewInfoFunc(fi, "glTexParameterIivOES", glTexParameterIivOES == NULL); + glewInfoFunc(fi, "glTexParameterIuivOES", glTexParameterIuivOES == NULL); +} + +#endif /* GL_OES_texture_border_clamp */ + +#ifdef GL_OES_texture_buffer + +static void _glewInfo_GL_OES_texture_buffer (void) +{ + GLboolean fi = glewPrintExt("GL_OES_texture_buffer", GLEW_OES_texture_buffer, glewIsSupported("GL_OES_texture_buffer"), glewGetExtension("GL_OES_texture_buffer")); + + glewInfoFunc(fi, "glTexBufferOES", glTexBufferOES == NULL); + glewInfoFunc(fi, "glTexBufferRangeOES", glTexBufferRangeOES == NULL); +} + +#endif /* GL_OES_texture_buffer */ + +#ifdef GL_OES_texture_compression_astc + +static void _glewInfo_GL_OES_texture_compression_astc (void) +{ + glewPrintExt("GL_OES_texture_compression_astc", GLEW_OES_texture_compression_astc, glewIsSupported("GL_OES_texture_compression_astc"), glewGetExtension("GL_OES_texture_compression_astc")); +} + +#endif /* GL_OES_texture_compression_astc */ + +#ifdef GL_OES_texture_cube_map + +static void _glewInfo_GL_OES_texture_cube_map (void) +{ + GLboolean fi = glewPrintExt("GL_OES_texture_cube_map", GLEW_OES_texture_cube_map, glewIsSupported("GL_OES_texture_cube_map"), glewGetExtension("GL_OES_texture_cube_map")); + + glewInfoFunc(fi, "glGetTexGenfvOES", glGetTexGenfvOES == NULL); + glewInfoFunc(fi, "glGetTexGenivOES", glGetTexGenivOES == NULL); + glewInfoFunc(fi, "glGetTexGenxvOES", glGetTexGenxvOES == NULL); + glewInfoFunc(fi, "glTexGenfOES", glTexGenfOES == NULL); + glewInfoFunc(fi, "glTexGenfvOES", glTexGenfvOES == NULL); + glewInfoFunc(fi, "glTexGeniOES", glTexGeniOES == NULL); + glewInfoFunc(fi, "glTexGenivOES", glTexGenivOES == NULL); + glewInfoFunc(fi, "glTexGenxOES", glTexGenxOES == NULL); + glewInfoFunc(fi, "glTexGenxvOES", glTexGenxvOES == NULL); +} + +#endif /* GL_OES_texture_cube_map */ + +#ifdef GL_OES_texture_cube_map_array + +static void _glewInfo_GL_OES_texture_cube_map_array (void) +{ + glewPrintExt("GL_OES_texture_cube_map_array", GLEW_OES_texture_cube_map_array, glewIsSupported("GL_OES_texture_cube_map_array"), glewGetExtension("GL_OES_texture_cube_map_array")); +} + +#endif /* GL_OES_texture_cube_map_array */ + +#ifdef GL_OES_texture_env_crossbar + +static void _glewInfo_GL_OES_texture_env_crossbar (void) +{ + glewPrintExt("GL_OES_texture_env_crossbar", GLEW_OES_texture_env_crossbar, glewIsSupported("GL_OES_texture_env_crossbar"), glewGetExtension("GL_OES_texture_env_crossbar")); +} + +#endif /* GL_OES_texture_env_crossbar */ + +#ifdef GL_OES_texture_mirrored_repeat + +static void _glewInfo_GL_OES_texture_mirrored_repeat (void) +{ + glewPrintExt("GL_OES_texture_mirrored_repeat", GLEW_OES_texture_mirrored_repeat, glewIsSupported("GL_OES_texture_mirrored_repeat"), glewGetExtension("GL_OES_texture_mirrored_repeat")); +} + +#endif /* GL_OES_texture_mirrored_repeat */ + +#ifdef GL_OES_texture_npot + +static void _glewInfo_GL_OES_texture_npot (void) +{ + glewPrintExt("GL_OES_texture_npot", GLEW_OES_texture_npot, glewIsSupported("GL_OES_texture_npot"), glewGetExtension("GL_OES_texture_npot")); +} + +#endif /* GL_OES_texture_npot */ + +#ifdef GL_OES_texture_stencil8 + +static void _glewInfo_GL_OES_texture_stencil8 (void) +{ + glewPrintExt("GL_OES_texture_stencil8", GLEW_OES_texture_stencil8, glewIsSupported("GL_OES_texture_stencil8"), glewGetExtension("GL_OES_texture_stencil8")); +} + +#endif /* GL_OES_texture_stencil8 */ + +#ifdef GL_OES_texture_storage_multisample_2d_array + +static void _glewInfo_GL_OES_texture_storage_multisample_2d_array (void) +{ + GLboolean fi = glewPrintExt("GL_OES_texture_storage_multisample_2d_array", GLEW_OES_texture_storage_multisample_2d_array, glewIsSupported("GL_OES_texture_storage_multisample_2d_array"), glewGetExtension("GL_OES_texture_storage_multisample_2d_array")); + + glewInfoFunc(fi, "glTexStorage3DMultisampleOES", glTexStorage3DMultisampleOES == NULL); +} + +#endif /* GL_OES_texture_storage_multisample_2d_array */ + +#ifdef GL_OES_texture_view + +static void _glewInfo_GL_OES_texture_view (void) +{ + GLboolean fi = glewPrintExt("GL_OES_texture_view", GLEW_OES_texture_view, glewIsSupported("GL_OES_texture_view"), glewGetExtension("GL_OES_texture_view")); + + glewInfoFunc(fi, "glTextureViewOES", glTextureViewOES == NULL); +} + +#endif /* GL_OES_texture_view */ + +#ifdef GL_OES_vertex_array_object + +static void _glewInfo_GL_OES_vertex_array_object (void) +{ + GLboolean fi = glewPrintExt("GL_OES_vertex_array_object", GLEW_OES_vertex_array_object, glewIsSupported("GL_OES_vertex_array_object"), glewGetExtension("GL_OES_vertex_array_object")); + + glewInfoFunc(fi, "glBindVertexArrayOES", glBindVertexArrayOES == NULL); + glewInfoFunc(fi, "glDeleteVertexArraysOES", glDeleteVertexArraysOES == NULL); + glewInfoFunc(fi, "glGenVertexArraysOES", glGenVertexArraysOES == NULL); + glewInfoFunc(fi, "glIsVertexArrayOES", glIsVertexArrayOES == NULL); +} + +#endif /* GL_OES_vertex_array_object */ + +#ifdef GL_OES_vertex_half_float + +static void _glewInfo_GL_OES_vertex_half_float (void) +{ + glewPrintExt("GL_OES_vertex_half_float", GLEW_OES_vertex_half_float, glewIsSupported("GL_OES_vertex_half_float"), glewGetExtension("GL_OES_vertex_half_float")); +} + +#endif /* GL_OES_vertex_half_float */ + +#ifdef GL_OES_vertex_type_10_10_10_2 + +static void _glewInfo_GL_OES_vertex_type_10_10_10_2 (void) +{ + glewPrintExt("GL_OES_vertex_type_10_10_10_2", GLEW_OES_vertex_type_10_10_10_2, glewIsSupported("GL_OES_vertex_type_10_10_10_2"), glewGetExtension("GL_OES_vertex_type_10_10_10_2")); +} + +#endif /* GL_OES_vertex_type_10_10_10_2 */ + +#ifdef GL_OML_interlace + +static void _glewInfo_GL_OML_interlace (void) +{ + glewPrintExt("GL_OML_interlace", GLEW_OML_interlace, glewIsSupported("GL_OML_interlace"), glewGetExtension("GL_OML_interlace")); +} + +#endif /* GL_OML_interlace */ + +#ifdef GL_OML_resample + +static void _glewInfo_GL_OML_resample (void) +{ + glewPrintExt("GL_OML_resample", GLEW_OML_resample, glewIsSupported("GL_OML_resample"), glewGetExtension("GL_OML_resample")); +} + +#endif /* GL_OML_resample */ + +#ifdef GL_OML_subsample + +static void _glewInfo_GL_OML_subsample (void) +{ + glewPrintExt("GL_OML_subsample", GLEW_OML_subsample, glewIsSupported("GL_OML_subsample"), glewGetExtension("GL_OML_subsample")); +} + +#endif /* GL_OML_subsample */ + +#ifdef GL_OVR_multiview + +static void _glewInfo_GL_OVR_multiview (void) +{ + GLboolean fi = glewPrintExt("GL_OVR_multiview", GLEW_OVR_multiview, glewIsSupported("GL_OVR_multiview"), glewGetExtension("GL_OVR_multiview")); + + glewInfoFunc(fi, "glFramebufferTextureMultiviewOVR", glFramebufferTextureMultiviewOVR == NULL); + glewInfoFunc(fi, "glNamedFramebufferTextureMultiviewOVR", glNamedFramebufferTextureMultiviewOVR == NULL); +} + +#endif /* GL_OVR_multiview */ + +#ifdef GL_OVR_multiview2 + +static void _glewInfo_GL_OVR_multiview2 (void) +{ + glewPrintExt("GL_OVR_multiview2", GLEW_OVR_multiview2, glewIsSupported("GL_OVR_multiview2"), glewGetExtension("GL_OVR_multiview2")); +} + +#endif /* GL_OVR_multiview2 */ + +#ifdef GL_OVR_multiview_multisampled_render_to_texture + +static void _glewInfo_GL_OVR_multiview_multisampled_render_to_texture (void) +{ + GLboolean fi = glewPrintExt("GL_OVR_multiview_multisampled_render_to_texture", GLEW_OVR_multiview_multisampled_render_to_texture, glewIsSupported("GL_OVR_multiview_multisampled_render_to_texture"), glewGetExtension("GL_OVR_multiview_multisampled_render_to_texture")); + + glewInfoFunc(fi, "glFramebufferTextureMultisampleMultiviewOVR", glFramebufferTextureMultisampleMultiviewOVR == NULL); +} + +#endif /* GL_OVR_multiview_multisampled_render_to_texture */ + +#ifdef GL_PGI_misc_hints + +static void _glewInfo_GL_PGI_misc_hints (void) +{ + glewPrintExt("GL_PGI_misc_hints", GLEW_PGI_misc_hints, glewIsSupported("GL_PGI_misc_hints"), glewGetExtension("GL_PGI_misc_hints")); +} + +#endif /* GL_PGI_misc_hints */ + +#ifdef GL_PGI_vertex_hints + +static void _glewInfo_GL_PGI_vertex_hints (void) +{ + glewPrintExt("GL_PGI_vertex_hints", GLEW_PGI_vertex_hints, glewIsSupported("GL_PGI_vertex_hints"), glewGetExtension("GL_PGI_vertex_hints")); +} + +#endif /* GL_PGI_vertex_hints */ + +#ifdef GL_QCOM_YUV_texture_gather + +static void _glewInfo_GL_QCOM_YUV_texture_gather (void) +{ + glewPrintExt("GL_QCOM_YUV_texture_gather", GLEW_QCOM_YUV_texture_gather, glewIsSupported("GL_QCOM_YUV_texture_gather"), glewGetExtension("GL_QCOM_YUV_texture_gather")); +} + +#endif /* GL_QCOM_YUV_texture_gather */ + +#ifdef GL_QCOM_alpha_test + +static void _glewInfo_GL_QCOM_alpha_test (void) +{ + GLboolean fi = glewPrintExt("GL_QCOM_alpha_test", GLEW_QCOM_alpha_test, glewIsSupported("GL_QCOM_alpha_test"), glewGetExtension("GL_QCOM_alpha_test")); + + glewInfoFunc(fi, "glAlphaFuncQCOM", glAlphaFuncQCOM == NULL); +} + +#endif /* GL_QCOM_alpha_test */ + +#ifdef GL_QCOM_binning_control + +static void _glewInfo_GL_QCOM_binning_control (void) +{ + glewPrintExt("GL_QCOM_binning_control", GLEW_QCOM_binning_control, glewIsSupported("GL_QCOM_binning_control"), glewGetExtension("GL_QCOM_binning_control")); +} + +#endif /* GL_QCOM_binning_control */ + +#ifdef GL_QCOM_driver_control + +static void _glewInfo_GL_QCOM_driver_control (void) +{ + GLboolean fi = glewPrintExt("GL_QCOM_driver_control", GLEW_QCOM_driver_control, glewIsSupported("GL_QCOM_driver_control"), glewGetExtension("GL_QCOM_driver_control")); + + glewInfoFunc(fi, "glDisableDriverControlQCOM", glDisableDriverControlQCOM == NULL); + glewInfoFunc(fi, "glEnableDriverControlQCOM", glEnableDriverControlQCOM == NULL); + glewInfoFunc(fi, "glGetDriverControlStringQCOM", glGetDriverControlStringQCOM == NULL); + glewInfoFunc(fi, "glGetDriverControlsQCOM", glGetDriverControlsQCOM == NULL); +} + +#endif /* GL_QCOM_driver_control */ + +#ifdef GL_QCOM_extended_get + +static void _glewInfo_GL_QCOM_extended_get (void) +{ + GLboolean fi = glewPrintExt("GL_QCOM_extended_get", GLEW_QCOM_extended_get, glewIsSupported("GL_QCOM_extended_get"), glewGetExtension("GL_QCOM_extended_get")); + + glewInfoFunc(fi, "glExtGetBufferPointervQCOM", glExtGetBufferPointervQCOM == NULL); + glewInfoFunc(fi, "glExtGetBuffersQCOM", glExtGetBuffersQCOM == NULL); + glewInfoFunc(fi, "glExtGetFramebuffersQCOM", glExtGetFramebuffersQCOM == NULL); + glewInfoFunc(fi, "glExtGetRenderbuffersQCOM", glExtGetRenderbuffersQCOM == NULL); + glewInfoFunc(fi, "glExtGetTexLevelParameterivQCOM", glExtGetTexLevelParameterivQCOM == NULL); + glewInfoFunc(fi, "glExtGetTexSubImageQCOM", glExtGetTexSubImageQCOM == NULL); + glewInfoFunc(fi, "glExtGetTexturesQCOM", glExtGetTexturesQCOM == NULL); + glewInfoFunc(fi, "glExtTexObjectStateOverrideiQCOM", glExtTexObjectStateOverrideiQCOM == NULL); +} + +#endif /* GL_QCOM_extended_get */ + +#ifdef GL_QCOM_extended_get2 + +static void _glewInfo_GL_QCOM_extended_get2 (void) +{ + GLboolean fi = glewPrintExt("GL_QCOM_extended_get2", GLEW_QCOM_extended_get2, glewIsSupported("GL_QCOM_extended_get2"), glewGetExtension("GL_QCOM_extended_get2")); + + glewInfoFunc(fi, "glExtGetProgramBinarySourceQCOM", glExtGetProgramBinarySourceQCOM == NULL); + glewInfoFunc(fi, "glExtGetProgramsQCOM", glExtGetProgramsQCOM == NULL); + glewInfoFunc(fi, "glExtGetShadersQCOM", glExtGetShadersQCOM == NULL); + glewInfoFunc(fi, "glExtIsProgramBinaryQCOM", glExtIsProgramBinaryQCOM == NULL); +} + +#endif /* GL_QCOM_extended_get2 */ + +#ifdef GL_QCOM_frame_extrapolation + +static void _glewInfo_GL_QCOM_frame_extrapolation (void) +{ + GLboolean fi = glewPrintExt("GL_QCOM_frame_extrapolation", GLEW_QCOM_frame_extrapolation, glewIsSupported("GL_QCOM_frame_extrapolation"), glewGetExtension("GL_QCOM_frame_extrapolation")); + + glewInfoFunc(fi, "glExtrapolateTex2DQCOM", glExtrapolateTex2DQCOM == NULL); +} + +#endif /* GL_QCOM_frame_extrapolation */ + +#ifdef GL_QCOM_framebuffer_foveated + +static void _glewInfo_GL_QCOM_framebuffer_foveated (void) +{ + GLboolean fi = glewPrintExt("GL_QCOM_framebuffer_foveated", GLEW_QCOM_framebuffer_foveated, glewIsSupported("GL_QCOM_framebuffer_foveated"), glewGetExtension("GL_QCOM_framebuffer_foveated")); + + glewInfoFunc(fi, "glFramebufferFoveationConfigQCOM", glFramebufferFoveationConfigQCOM == NULL); + glewInfoFunc(fi, "glFramebufferFoveationParametersQCOM", glFramebufferFoveationParametersQCOM == NULL); +} + +#endif /* GL_QCOM_framebuffer_foveated */ + +#ifdef GL_QCOM_motion_estimation + +static void _glewInfo_GL_QCOM_motion_estimation (void) +{ + GLboolean fi = glewPrintExt("GL_QCOM_motion_estimation", GLEW_QCOM_motion_estimation, glewIsSupported("GL_QCOM_motion_estimation"), glewGetExtension("GL_QCOM_motion_estimation")); + + glewInfoFunc(fi, "glTexEstimateMotionQCOM", glTexEstimateMotionQCOM == NULL); + glewInfoFunc(fi, "glTexEstimateMotionRegionsQCOM", glTexEstimateMotionRegionsQCOM == NULL); +} + +#endif /* GL_QCOM_motion_estimation */ + +#ifdef GL_QCOM_perfmon_global_mode + +static void _glewInfo_GL_QCOM_perfmon_global_mode (void) +{ + glewPrintExt("GL_QCOM_perfmon_global_mode", GLEW_QCOM_perfmon_global_mode, glewIsSupported("GL_QCOM_perfmon_global_mode"), glewGetExtension("GL_QCOM_perfmon_global_mode")); +} + +#endif /* GL_QCOM_perfmon_global_mode */ + +#ifdef GL_QCOM_render_shared_exponent + +static void _glewInfo_GL_QCOM_render_shared_exponent (void) +{ + glewPrintExt("GL_QCOM_render_shared_exponent", GLEW_QCOM_render_shared_exponent, glewIsSupported("GL_QCOM_render_shared_exponent"), glewGetExtension("GL_QCOM_render_shared_exponent")); +} + +#endif /* GL_QCOM_render_shared_exponent */ + +#ifdef GL_QCOM_shader_framebuffer_fetch_noncoherent + +static void _glewInfo_GL_QCOM_shader_framebuffer_fetch_noncoherent (void) +{ + GLboolean fi = glewPrintExt("GL_QCOM_shader_framebuffer_fetch_noncoherent", GLEW_QCOM_shader_framebuffer_fetch_noncoherent, glewIsSupported("GL_QCOM_shader_framebuffer_fetch_noncoherent"), glewGetExtension("GL_QCOM_shader_framebuffer_fetch_noncoherent")); + + glewInfoFunc(fi, "glFramebufferFetchBarrierQCOM", glFramebufferFetchBarrierQCOM == NULL); +} + +#endif /* GL_QCOM_shader_framebuffer_fetch_noncoherent */ + +#ifdef GL_QCOM_shader_framebuffer_fetch_rate + +static void _glewInfo_GL_QCOM_shader_framebuffer_fetch_rate (void) +{ + glewPrintExt("GL_QCOM_shader_framebuffer_fetch_rate", GLEW_QCOM_shader_framebuffer_fetch_rate, glewIsSupported("GL_QCOM_shader_framebuffer_fetch_rate"), glewGetExtension("GL_QCOM_shader_framebuffer_fetch_rate")); +} + +#endif /* GL_QCOM_shader_framebuffer_fetch_rate */ + +#ifdef GL_QCOM_shading_rate + +static void _glewInfo_GL_QCOM_shading_rate (void) +{ + GLboolean fi = glewPrintExt("GL_QCOM_shading_rate", GLEW_QCOM_shading_rate, glewIsSupported("GL_QCOM_shading_rate"), glewGetExtension("GL_QCOM_shading_rate")); + + glewInfoFunc(fi, "glShadingRateQCOM", glShadingRateQCOM == NULL); +} + +#endif /* GL_QCOM_shading_rate */ + +#ifdef GL_QCOM_texture_foveated + +static void _glewInfo_GL_QCOM_texture_foveated (void) +{ + GLboolean fi = glewPrintExt("GL_QCOM_texture_foveated", GLEW_QCOM_texture_foveated, glewIsSupported("GL_QCOM_texture_foveated"), glewGetExtension("GL_QCOM_texture_foveated")); + + glewInfoFunc(fi, "glTextureFoveationParametersQCOM", glTextureFoveationParametersQCOM == NULL); +} + +#endif /* GL_QCOM_texture_foveated */ + +#ifdef GL_QCOM_texture_foveated2 + +static void _glewInfo_GL_QCOM_texture_foveated2 (void) +{ + glewPrintExt("GL_QCOM_texture_foveated2", GLEW_QCOM_texture_foveated2, glewIsSupported("GL_QCOM_texture_foveated2"), glewGetExtension("GL_QCOM_texture_foveated2")); +} + +#endif /* GL_QCOM_texture_foveated2 */ + +#ifdef GL_QCOM_texture_foveated_subsampled_layout + +static void _glewInfo_GL_QCOM_texture_foveated_subsampled_layout (void) +{ + glewPrintExt("GL_QCOM_texture_foveated_subsampled_layout", GLEW_QCOM_texture_foveated_subsampled_layout, glewIsSupported("GL_QCOM_texture_foveated_subsampled_layout"), glewGetExtension("GL_QCOM_texture_foveated_subsampled_layout")); +} + +#endif /* GL_QCOM_texture_foveated_subsampled_layout */ + +#ifdef GL_QCOM_tiled_rendering + +static void _glewInfo_GL_QCOM_tiled_rendering (void) +{ + GLboolean fi = glewPrintExt("GL_QCOM_tiled_rendering", GLEW_QCOM_tiled_rendering, glewIsSupported("GL_QCOM_tiled_rendering"), glewGetExtension("GL_QCOM_tiled_rendering")); + + glewInfoFunc(fi, "glEndTilingQCOM", glEndTilingQCOM == NULL); + glewInfoFunc(fi, "glStartTilingQCOM", glStartTilingQCOM == NULL); +} + +#endif /* GL_QCOM_tiled_rendering */ + +#ifdef GL_QCOM_writeonly_rendering + +static void _glewInfo_GL_QCOM_writeonly_rendering (void) +{ + glewPrintExt("GL_QCOM_writeonly_rendering", GLEW_QCOM_writeonly_rendering, glewIsSupported("GL_QCOM_writeonly_rendering"), glewGetExtension("GL_QCOM_writeonly_rendering")); +} + +#endif /* GL_QCOM_writeonly_rendering */ + +#ifdef GL_REGAL_ES1_0_compatibility + +static void _glewInfo_GL_REGAL_ES1_0_compatibility (void) +{ + GLboolean fi = glewPrintExt("GL_REGAL_ES1_0_compatibility", GLEW_REGAL_ES1_0_compatibility, glewIsSupported("GL_REGAL_ES1_0_compatibility"), glewGetExtension("GL_REGAL_ES1_0_compatibility")); + + glewInfoFunc(fi, "glAlphaFuncx", glAlphaFuncx == NULL); + glewInfoFunc(fi, "glClearColorx", glClearColorx == NULL); + glewInfoFunc(fi, "glClearDepthx", glClearDepthx == NULL); + glewInfoFunc(fi, "glColor4x", glColor4x == NULL); + glewInfoFunc(fi, "glDepthRangex", glDepthRangex == NULL); + glewInfoFunc(fi, "glFogx", glFogx == NULL); + glewInfoFunc(fi, "glFogxv", glFogxv == NULL); + glewInfoFunc(fi, "glFrustumf", glFrustumf == NULL); + glewInfoFunc(fi, "glFrustumx", glFrustumx == NULL); + glewInfoFunc(fi, "glLightModelx", glLightModelx == NULL); + glewInfoFunc(fi, "glLightModelxv", glLightModelxv == NULL); + glewInfoFunc(fi, "glLightx", glLightx == NULL); + glewInfoFunc(fi, "glLightxv", glLightxv == NULL); + glewInfoFunc(fi, "glLineWidthx", glLineWidthx == NULL); + glewInfoFunc(fi, "glLoadMatrixx", glLoadMatrixx == NULL); + glewInfoFunc(fi, "glMaterialx", glMaterialx == NULL); + glewInfoFunc(fi, "glMaterialxv", glMaterialxv == NULL); + glewInfoFunc(fi, "glMultMatrixx", glMultMatrixx == NULL); + glewInfoFunc(fi, "glMultiTexCoord4x", glMultiTexCoord4x == NULL); + glewInfoFunc(fi, "glNormal3x", glNormal3x == NULL); + glewInfoFunc(fi, "glOrthof", glOrthof == NULL); + glewInfoFunc(fi, "glOrthox", glOrthox == NULL); + glewInfoFunc(fi, "glPointSizex", glPointSizex == NULL); + glewInfoFunc(fi, "glPolygonOffsetx", glPolygonOffsetx == NULL); + glewInfoFunc(fi, "glRotatex", glRotatex == NULL); + glewInfoFunc(fi, "glSampleCoveragex", glSampleCoveragex == NULL); + glewInfoFunc(fi, "glScalex", glScalex == NULL); + glewInfoFunc(fi, "glTexEnvx", glTexEnvx == NULL); + glewInfoFunc(fi, "glTexEnvxv", glTexEnvxv == NULL); + glewInfoFunc(fi, "glTexParameterx", glTexParameterx == NULL); + glewInfoFunc(fi, "glTranslatex", glTranslatex == NULL); +} + +#endif /* GL_REGAL_ES1_0_compatibility */ + +#ifdef GL_REGAL_ES1_1_compatibility + +static void _glewInfo_GL_REGAL_ES1_1_compatibility (void) +{ + GLboolean fi = glewPrintExt("GL_REGAL_ES1_1_compatibility", GLEW_REGAL_ES1_1_compatibility, glewIsSupported("GL_REGAL_ES1_1_compatibility"), glewGetExtension("GL_REGAL_ES1_1_compatibility")); + + glewInfoFunc(fi, "glClipPlanef", glClipPlanef == NULL); + glewInfoFunc(fi, "glClipPlanex", glClipPlanex == NULL); + glewInfoFunc(fi, "glGetClipPlanef", glGetClipPlanef == NULL); + glewInfoFunc(fi, "glGetClipPlanex", glGetClipPlanex == NULL); + glewInfoFunc(fi, "glGetFixedv", glGetFixedv == NULL); + glewInfoFunc(fi, "glGetLightxv", glGetLightxv == NULL); + glewInfoFunc(fi, "glGetMaterialxv", glGetMaterialxv == NULL); + glewInfoFunc(fi, "glGetTexEnvxv", glGetTexEnvxv == NULL); + glewInfoFunc(fi, "glGetTexParameterxv", glGetTexParameterxv == NULL); + glewInfoFunc(fi, "glPointParameterx", glPointParameterx == NULL); + glewInfoFunc(fi, "glPointParameterxv", glPointParameterxv == NULL); + glewInfoFunc(fi, "glPointSizePointerOES", glPointSizePointerOES == NULL); + glewInfoFunc(fi, "glTexParameterxv", glTexParameterxv == NULL); +} + +#endif /* GL_REGAL_ES1_1_compatibility */ + +#ifdef GL_REGAL_enable + +static void _glewInfo_GL_REGAL_enable (void) +{ + glewPrintExt("GL_REGAL_enable", GLEW_REGAL_enable, glewIsSupported("GL_REGAL_enable"), glewGetExtension("GL_REGAL_enable")); +} + +#endif /* GL_REGAL_enable */ + +#ifdef GL_REGAL_error_string + +static void _glewInfo_GL_REGAL_error_string (void) +{ + GLboolean fi = glewPrintExt("GL_REGAL_error_string", GLEW_REGAL_error_string, glewIsSupported("GL_REGAL_error_string"), glewGetExtension("GL_REGAL_error_string")); + + glewInfoFunc(fi, "glErrorStringREGAL", glErrorStringREGAL == NULL); +} + +#endif /* GL_REGAL_error_string */ + +#ifdef GL_REGAL_extension_query + +static void _glewInfo_GL_REGAL_extension_query (void) +{ + GLboolean fi = glewPrintExt("GL_REGAL_extension_query", GLEW_REGAL_extension_query, glewIsSupported("GL_REGAL_extension_query"), glewGetExtension("GL_REGAL_extension_query")); + + glewInfoFunc(fi, "glGetExtensionREGAL", glGetExtensionREGAL == NULL); + glewInfoFunc(fi, "glIsSupportedREGAL", glIsSupportedREGAL == NULL); +} + +#endif /* GL_REGAL_extension_query */ + +#ifdef GL_REGAL_log + +static void _glewInfo_GL_REGAL_log (void) +{ + GLboolean fi = glewPrintExt("GL_REGAL_log", GLEW_REGAL_log, glewIsSupported("GL_REGAL_log"), glewGetExtension("GL_REGAL_log")); + + glewInfoFunc(fi, "glLogMessageCallbackREGAL", glLogMessageCallbackREGAL == NULL); +} + +#endif /* GL_REGAL_log */ + +#ifdef GL_REGAL_proc_address + +static void _glewInfo_GL_REGAL_proc_address (void) +{ + GLboolean fi = glewPrintExt("GL_REGAL_proc_address", GLEW_REGAL_proc_address, glewIsSupported("GL_REGAL_proc_address"), glewGetExtension("GL_REGAL_proc_address")); + + glewInfoFunc(fi, "glGetProcAddressREGAL", glGetProcAddressREGAL == NULL); +} + +#endif /* GL_REGAL_proc_address */ + +#ifdef GL_REND_screen_coordinates + +static void _glewInfo_GL_REND_screen_coordinates (void) +{ + glewPrintExt("GL_REND_screen_coordinates", GLEW_REND_screen_coordinates, glewIsSupported("GL_REND_screen_coordinates"), glewGetExtension("GL_REND_screen_coordinates")); +} + +#endif /* GL_REND_screen_coordinates */ + +#ifdef GL_S3_s3tc + +static void _glewInfo_GL_S3_s3tc (void) +{ + glewPrintExt("GL_S3_s3tc", GLEW_S3_s3tc, glewIsSupported("GL_S3_s3tc"), glewGetExtension("GL_S3_s3tc")); +} + +#endif /* GL_S3_s3tc */ + +#ifdef GL_SGIS_clip_band_hint + +static void _glewInfo_GL_SGIS_clip_band_hint (void) +{ + glewPrintExt("GL_SGIS_clip_band_hint", GLEW_SGIS_clip_band_hint, glewIsSupported("GL_SGIS_clip_band_hint"), glewGetExtension("GL_SGIS_clip_band_hint")); +} + +#endif /* GL_SGIS_clip_band_hint */ + +#ifdef GL_SGIS_color_range + +static void _glewInfo_GL_SGIS_color_range (void) +{ + glewPrintExt("GL_SGIS_color_range", GLEW_SGIS_color_range, glewIsSupported("GL_SGIS_color_range"), glewGetExtension("GL_SGIS_color_range")); +} + +#endif /* GL_SGIS_color_range */ + +#ifdef GL_SGIS_detail_texture + +static void _glewInfo_GL_SGIS_detail_texture (void) +{ + GLboolean fi = glewPrintExt("GL_SGIS_detail_texture", GLEW_SGIS_detail_texture, glewIsSupported("GL_SGIS_detail_texture"), glewGetExtension("GL_SGIS_detail_texture")); + + glewInfoFunc(fi, "glDetailTexFuncSGIS", glDetailTexFuncSGIS == NULL); + glewInfoFunc(fi, "glGetDetailTexFuncSGIS", glGetDetailTexFuncSGIS == NULL); +} + +#endif /* GL_SGIS_detail_texture */ + +#ifdef GL_SGIS_fog_function + +static void _glewInfo_GL_SGIS_fog_function (void) +{ + GLboolean fi = glewPrintExt("GL_SGIS_fog_function", GLEW_SGIS_fog_function, glewIsSupported("GL_SGIS_fog_function"), glewGetExtension("GL_SGIS_fog_function")); + + glewInfoFunc(fi, "glFogFuncSGIS", glFogFuncSGIS == NULL); + glewInfoFunc(fi, "glGetFogFuncSGIS", glGetFogFuncSGIS == NULL); +} + +#endif /* GL_SGIS_fog_function */ + +#ifdef GL_SGIS_generate_mipmap + +static void _glewInfo_GL_SGIS_generate_mipmap (void) +{ + glewPrintExt("GL_SGIS_generate_mipmap", GLEW_SGIS_generate_mipmap, glewIsSupported("GL_SGIS_generate_mipmap"), glewGetExtension("GL_SGIS_generate_mipmap")); +} + +#endif /* GL_SGIS_generate_mipmap */ + +#ifdef GL_SGIS_line_texgen + +static void _glewInfo_GL_SGIS_line_texgen (void) +{ + glewPrintExt("GL_SGIS_line_texgen", GLEW_SGIS_line_texgen, glewIsSupported("GL_SGIS_line_texgen"), glewGetExtension("GL_SGIS_line_texgen")); +} + +#endif /* GL_SGIS_line_texgen */ + +#ifdef GL_SGIS_multisample + +static void _glewInfo_GL_SGIS_multisample (void) +{ + GLboolean fi = glewPrintExt("GL_SGIS_multisample", GLEW_SGIS_multisample, glewIsSupported("GL_SGIS_multisample"), glewGetExtension("GL_SGIS_multisample")); + + glewInfoFunc(fi, "glSampleMaskSGIS", glSampleMaskSGIS == NULL); + glewInfoFunc(fi, "glSamplePatternSGIS", glSamplePatternSGIS == NULL); +} + +#endif /* GL_SGIS_multisample */ + +#ifdef GL_SGIS_multitexture + +static void _glewInfo_GL_SGIS_multitexture (void) +{ + GLboolean fi = glewPrintExt("GL_SGIS_multitexture", GLEW_SGIS_multitexture, glewIsSupported("GL_SGIS_multitexture"), glewGetExtension("GL_SGIS_multitexture")); + + glewInfoFunc(fi, "glInterleavedTextureCoordSetsSGIS", glInterleavedTextureCoordSetsSGIS == NULL); + glewInfoFunc(fi, "glSelectTextureCoordSetSGIS", glSelectTextureCoordSetSGIS == NULL); + glewInfoFunc(fi, "glSelectTextureSGIS", glSelectTextureSGIS == NULL); + glewInfoFunc(fi, "glSelectTextureTransformSGIS", glSelectTextureTransformSGIS == NULL); +} + +#endif /* GL_SGIS_multitexture */ + +#ifdef GL_SGIS_pixel_texture + +static void _glewInfo_GL_SGIS_pixel_texture (void) +{ + glewPrintExt("GL_SGIS_pixel_texture", GLEW_SGIS_pixel_texture, glewIsSupported("GL_SGIS_pixel_texture"), glewGetExtension("GL_SGIS_pixel_texture")); +} + +#endif /* GL_SGIS_pixel_texture */ + +#ifdef GL_SGIS_point_line_texgen + +static void _glewInfo_GL_SGIS_point_line_texgen (void) +{ + glewPrintExt("GL_SGIS_point_line_texgen", GLEW_SGIS_point_line_texgen, glewIsSupported("GL_SGIS_point_line_texgen"), glewGetExtension("GL_SGIS_point_line_texgen")); +} + +#endif /* GL_SGIS_point_line_texgen */ + +#ifdef GL_SGIS_shared_multisample + +static void _glewInfo_GL_SGIS_shared_multisample (void) +{ + GLboolean fi = glewPrintExt("GL_SGIS_shared_multisample", GLEW_SGIS_shared_multisample, glewIsSupported("GL_SGIS_shared_multisample"), glewGetExtension("GL_SGIS_shared_multisample")); + + glewInfoFunc(fi, "glMultisampleSubRectPosSGIS", glMultisampleSubRectPosSGIS == NULL); +} + +#endif /* GL_SGIS_shared_multisample */ + +#ifdef GL_SGIS_sharpen_texture + +static void _glewInfo_GL_SGIS_sharpen_texture (void) +{ + GLboolean fi = glewPrintExt("GL_SGIS_sharpen_texture", GLEW_SGIS_sharpen_texture, glewIsSupported("GL_SGIS_sharpen_texture"), glewGetExtension("GL_SGIS_sharpen_texture")); + + glewInfoFunc(fi, "glGetSharpenTexFuncSGIS", glGetSharpenTexFuncSGIS == NULL); + glewInfoFunc(fi, "glSharpenTexFuncSGIS", glSharpenTexFuncSGIS == NULL); +} + +#endif /* GL_SGIS_sharpen_texture */ + +#ifdef GL_SGIS_texture4D + +static void _glewInfo_GL_SGIS_texture4D (void) +{ + GLboolean fi = glewPrintExt("GL_SGIS_texture4D", GLEW_SGIS_texture4D, glewIsSupported("GL_SGIS_texture4D"), glewGetExtension("GL_SGIS_texture4D")); + + glewInfoFunc(fi, "glTexImage4DSGIS", glTexImage4DSGIS == NULL); + glewInfoFunc(fi, "glTexSubImage4DSGIS", glTexSubImage4DSGIS == NULL); +} + +#endif /* GL_SGIS_texture4D */ + +#ifdef GL_SGIS_texture_border_clamp + +static void _glewInfo_GL_SGIS_texture_border_clamp (void) +{ + glewPrintExt("GL_SGIS_texture_border_clamp", GLEW_SGIS_texture_border_clamp, glewIsSupported("GL_SGIS_texture_border_clamp"), glewGetExtension("GL_SGIS_texture_border_clamp")); +} + +#endif /* GL_SGIS_texture_border_clamp */ + +#ifdef GL_SGIS_texture_edge_clamp + +static void _glewInfo_GL_SGIS_texture_edge_clamp (void) +{ + glewPrintExt("GL_SGIS_texture_edge_clamp", GLEW_SGIS_texture_edge_clamp, glewIsSupported("GL_SGIS_texture_edge_clamp"), glewGetExtension("GL_SGIS_texture_edge_clamp")); +} + +#endif /* GL_SGIS_texture_edge_clamp */ + +#ifdef GL_SGIS_texture_filter4 + +static void _glewInfo_GL_SGIS_texture_filter4 (void) +{ + GLboolean fi = glewPrintExt("GL_SGIS_texture_filter4", GLEW_SGIS_texture_filter4, glewIsSupported("GL_SGIS_texture_filter4"), glewGetExtension("GL_SGIS_texture_filter4")); + + glewInfoFunc(fi, "glGetTexFilterFuncSGIS", glGetTexFilterFuncSGIS == NULL); + glewInfoFunc(fi, "glTexFilterFuncSGIS", glTexFilterFuncSGIS == NULL); +} + +#endif /* GL_SGIS_texture_filter4 */ + +#ifdef GL_SGIS_texture_lod + +static void _glewInfo_GL_SGIS_texture_lod (void) +{ + glewPrintExt("GL_SGIS_texture_lod", GLEW_SGIS_texture_lod, glewIsSupported("GL_SGIS_texture_lod"), glewGetExtension("GL_SGIS_texture_lod")); +} + +#endif /* GL_SGIS_texture_lod */ + +#ifdef GL_SGIS_texture_select + +static void _glewInfo_GL_SGIS_texture_select (void) +{ + glewPrintExt("GL_SGIS_texture_select", GLEW_SGIS_texture_select, glewIsSupported("GL_SGIS_texture_select"), glewGetExtension("GL_SGIS_texture_select")); +} + +#endif /* GL_SGIS_texture_select */ + +#ifdef GL_SGIX_async + +static void _glewInfo_GL_SGIX_async (void) +{ + GLboolean fi = glewPrintExt("GL_SGIX_async", GLEW_SGIX_async, glewIsSupported("GL_SGIX_async"), glewGetExtension("GL_SGIX_async")); + + glewInfoFunc(fi, "glAsyncMarkerSGIX", glAsyncMarkerSGIX == NULL); + glewInfoFunc(fi, "glDeleteAsyncMarkersSGIX", glDeleteAsyncMarkersSGIX == NULL); + glewInfoFunc(fi, "glFinishAsyncSGIX", glFinishAsyncSGIX == NULL); + glewInfoFunc(fi, "glGenAsyncMarkersSGIX", glGenAsyncMarkersSGIX == NULL); + glewInfoFunc(fi, "glIsAsyncMarkerSGIX", glIsAsyncMarkerSGIX == NULL); + glewInfoFunc(fi, "glPollAsyncSGIX", glPollAsyncSGIX == NULL); +} + +#endif /* GL_SGIX_async */ + +#ifdef GL_SGIX_async_histogram + +static void _glewInfo_GL_SGIX_async_histogram (void) +{ + glewPrintExt("GL_SGIX_async_histogram", GLEW_SGIX_async_histogram, glewIsSupported("GL_SGIX_async_histogram"), glewGetExtension("GL_SGIX_async_histogram")); +} + +#endif /* GL_SGIX_async_histogram */ + +#ifdef GL_SGIX_async_pixel + +static void _glewInfo_GL_SGIX_async_pixel (void) +{ + glewPrintExt("GL_SGIX_async_pixel", GLEW_SGIX_async_pixel, glewIsSupported("GL_SGIX_async_pixel"), glewGetExtension("GL_SGIX_async_pixel")); +} + +#endif /* GL_SGIX_async_pixel */ + +#ifdef GL_SGIX_bali_g_instruments + +static void _glewInfo_GL_SGIX_bali_g_instruments (void) +{ + glewPrintExt("GL_SGIX_bali_g_instruments", GLEW_SGIX_bali_g_instruments, glewIsSupported("GL_SGIX_bali_g_instruments"), glewGetExtension("GL_SGIX_bali_g_instruments")); +} + +#endif /* GL_SGIX_bali_g_instruments */ + +#ifdef GL_SGIX_bali_r_instruments + +static void _glewInfo_GL_SGIX_bali_r_instruments (void) +{ + glewPrintExt("GL_SGIX_bali_r_instruments", GLEW_SGIX_bali_r_instruments, glewIsSupported("GL_SGIX_bali_r_instruments"), glewGetExtension("GL_SGIX_bali_r_instruments")); +} + +#endif /* GL_SGIX_bali_r_instruments */ + +#ifdef GL_SGIX_bali_timer_instruments + +static void _glewInfo_GL_SGIX_bali_timer_instruments (void) +{ + glewPrintExt("GL_SGIX_bali_timer_instruments", GLEW_SGIX_bali_timer_instruments, glewIsSupported("GL_SGIX_bali_timer_instruments"), glewGetExtension("GL_SGIX_bali_timer_instruments")); +} + +#endif /* GL_SGIX_bali_timer_instruments */ + +#ifdef GL_SGIX_blend_alpha_minmax + +static void _glewInfo_GL_SGIX_blend_alpha_minmax (void) +{ + glewPrintExt("GL_SGIX_blend_alpha_minmax", GLEW_SGIX_blend_alpha_minmax, glewIsSupported("GL_SGIX_blend_alpha_minmax"), glewGetExtension("GL_SGIX_blend_alpha_minmax")); +} + +#endif /* GL_SGIX_blend_alpha_minmax */ + +#ifdef GL_SGIX_blend_cadd + +static void _glewInfo_GL_SGIX_blend_cadd (void) +{ + glewPrintExt("GL_SGIX_blend_cadd", GLEW_SGIX_blend_cadd, glewIsSupported("GL_SGIX_blend_cadd"), glewGetExtension("GL_SGIX_blend_cadd")); +} + +#endif /* GL_SGIX_blend_cadd */ + +#ifdef GL_SGIX_blend_cmultiply + +static void _glewInfo_GL_SGIX_blend_cmultiply (void) +{ + glewPrintExt("GL_SGIX_blend_cmultiply", GLEW_SGIX_blend_cmultiply, glewIsSupported("GL_SGIX_blend_cmultiply"), glewGetExtension("GL_SGIX_blend_cmultiply")); +} + +#endif /* GL_SGIX_blend_cmultiply */ + +#ifdef GL_SGIX_calligraphic_fragment + +static void _glewInfo_GL_SGIX_calligraphic_fragment (void) +{ + glewPrintExt("GL_SGIX_calligraphic_fragment", GLEW_SGIX_calligraphic_fragment, glewIsSupported("GL_SGIX_calligraphic_fragment"), glewGetExtension("GL_SGIX_calligraphic_fragment")); +} + +#endif /* GL_SGIX_calligraphic_fragment */ + +#ifdef GL_SGIX_clipmap + +static void _glewInfo_GL_SGIX_clipmap (void) +{ + glewPrintExt("GL_SGIX_clipmap", GLEW_SGIX_clipmap, glewIsSupported("GL_SGIX_clipmap"), glewGetExtension("GL_SGIX_clipmap")); +} + +#endif /* GL_SGIX_clipmap */ + +#ifdef GL_SGIX_color_matrix_accuracy + +static void _glewInfo_GL_SGIX_color_matrix_accuracy (void) +{ + glewPrintExt("GL_SGIX_color_matrix_accuracy", GLEW_SGIX_color_matrix_accuracy, glewIsSupported("GL_SGIX_color_matrix_accuracy"), glewGetExtension("GL_SGIX_color_matrix_accuracy")); +} + +#endif /* GL_SGIX_color_matrix_accuracy */ + +#ifdef GL_SGIX_color_table_index_mode + +static void _glewInfo_GL_SGIX_color_table_index_mode (void) +{ + glewPrintExt("GL_SGIX_color_table_index_mode", GLEW_SGIX_color_table_index_mode, glewIsSupported("GL_SGIX_color_table_index_mode"), glewGetExtension("GL_SGIX_color_table_index_mode")); +} + +#endif /* GL_SGIX_color_table_index_mode */ + +#ifdef GL_SGIX_complex_polar + +static void _glewInfo_GL_SGIX_complex_polar (void) +{ + glewPrintExt("GL_SGIX_complex_polar", GLEW_SGIX_complex_polar, glewIsSupported("GL_SGIX_complex_polar"), glewGetExtension("GL_SGIX_complex_polar")); +} + +#endif /* GL_SGIX_complex_polar */ + +#ifdef GL_SGIX_convolution_accuracy + +static void _glewInfo_GL_SGIX_convolution_accuracy (void) +{ + glewPrintExt("GL_SGIX_convolution_accuracy", GLEW_SGIX_convolution_accuracy, glewIsSupported("GL_SGIX_convolution_accuracy"), glewGetExtension("GL_SGIX_convolution_accuracy")); +} + +#endif /* GL_SGIX_convolution_accuracy */ + +#ifdef GL_SGIX_cube_map + +static void _glewInfo_GL_SGIX_cube_map (void) +{ + glewPrintExt("GL_SGIX_cube_map", GLEW_SGIX_cube_map, glewIsSupported("GL_SGIX_cube_map"), glewGetExtension("GL_SGIX_cube_map")); +} + +#endif /* GL_SGIX_cube_map */ + +#ifdef GL_SGIX_cylinder_texgen + +static void _glewInfo_GL_SGIX_cylinder_texgen (void) +{ + glewPrintExt("GL_SGIX_cylinder_texgen", GLEW_SGIX_cylinder_texgen, glewIsSupported("GL_SGIX_cylinder_texgen"), glewGetExtension("GL_SGIX_cylinder_texgen")); +} + +#endif /* GL_SGIX_cylinder_texgen */ + +#ifdef GL_SGIX_datapipe + +static void _glewInfo_GL_SGIX_datapipe (void) +{ + GLboolean fi = glewPrintExt("GL_SGIX_datapipe", GLEW_SGIX_datapipe, glewIsSupported("GL_SGIX_datapipe"), glewGetExtension("GL_SGIX_datapipe")); + + glewInfoFunc(fi, "glAddressSpace", glAddressSpace == NULL); + glewInfoFunc(fi, "glDataPipe", glDataPipe == NULL); +} + +#endif /* GL_SGIX_datapipe */ + +#ifdef GL_SGIX_decimation + +static void _glewInfo_GL_SGIX_decimation (void) +{ + glewPrintExt("GL_SGIX_decimation", GLEW_SGIX_decimation, glewIsSupported("GL_SGIX_decimation"), glewGetExtension("GL_SGIX_decimation")); +} + +#endif /* GL_SGIX_decimation */ + +#ifdef GL_SGIX_depth_pass_instrument + +static void _glewInfo_GL_SGIX_depth_pass_instrument (void) +{ + glewPrintExt("GL_SGIX_depth_pass_instrument", GLEW_SGIX_depth_pass_instrument, glewIsSupported("GL_SGIX_depth_pass_instrument"), glewGetExtension("GL_SGIX_depth_pass_instrument")); +} + +#endif /* GL_SGIX_depth_pass_instrument */ + +#ifdef GL_SGIX_depth_texture + +static void _glewInfo_GL_SGIX_depth_texture (void) +{ + glewPrintExt("GL_SGIX_depth_texture", GLEW_SGIX_depth_texture, glewIsSupported("GL_SGIX_depth_texture"), glewGetExtension("GL_SGIX_depth_texture")); +} + +#endif /* GL_SGIX_depth_texture */ + +#ifdef GL_SGIX_dvc + +static void _glewInfo_GL_SGIX_dvc (void) +{ + glewPrintExt("GL_SGIX_dvc", GLEW_SGIX_dvc, glewIsSupported("GL_SGIX_dvc"), glewGetExtension("GL_SGIX_dvc")); +} + +#endif /* GL_SGIX_dvc */ + +#ifdef GL_SGIX_flush_raster + +static void _glewInfo_GL_SGIX_flush_raster (void) +{ + GLboolean fi = glewPrintExt("GL_SGIX_flush_raster", GLEW_SGIX_flush_raster, glewIsSupported("GL_SGIX_flush_raster"), glewGetExtension("GL_SGIX_flush_raster")); + + glewInfoFunc(fi, "glFlushRasterSGIX", glFlushRasterSGIX == NULL); +} + +#endif /* GL_SGIX_flush_raster */ + +#ifdef GL_SGIX_fog_blend + +static void _glewInfo_GL_SGIX_fog_blend (void) +{ + glewPrintExt("GL_SGIX_fog_blend", GLEW_SGIX_fog_blend, glewIsSupported("GL_SGIX_fog_blend"), glewGetExtension("GL_SGIX_fog_blend")); +} + +#endif /* GL_SGIX_fog_blend */ + +#ifdef GL_SGIX_fog_factor_to_alpha + +static void _glewInfo_GL_SGIX_fog_factor_to_alpha (void) +{ + glewPrintExt("GL_SGIX_fog_factor_to_alpha", GLEW_SGIX_fog_factor_to_alpha, glewIsSupported("GL_SGIX_fog_factor_to_alpha"), glewGetExtension("GL_SGIX_fog_factor_to_alpha")); +} + +#endif /* GL_SGIX_fog_factor_to_alpha */ + +#ifdef GL_SGIX_fog_layers + +static void _glewInfo_GL_SGIX_fog_layers (void) +{ + GLboolean fi = glewPrintExt("GL_SGIX_fog_layers", GLEW_SGIX_fog_layers, glewIsSupported("GL_SGIX_fog_layers"), glewGetExtension("GL_SGIX_fog_layers")); + + glewInfoFunc(fi, "glFogLayersSGIX", glFogLayersSGIX == NULL); + glewInfoFunc(fi, "glGetFogLayersSGIX", glGetFogLayersSGIX == NULL); +} + +#endif /* GL_SGIX_fog_layers */ + +#ifdef GL_SGIX_fog_offset + +static void _glewInfo_GL_SGIX_fog_offset (void) +{ + glewPrintExt("GL_SGIX_fog_offset", GLEW_SGIX_fog_offset, glewIsSupported("GL_SGIX_fog_offset"), glewGetExtension("GL_SGIX_fog_offset")); +} + +#endif /* GL_SGIX_fog_offset */ + +#ifdef GL_SGIX_fog_patchy + +static void _glewInfo_GL_SGIX_fog_patchy (void) +{ + glewPrintExt("GL_SGIX_fog_patchy", GLEW_SGIX_fog_patchy, glewIsSupported("GL_SGIX_fog_patchy"), glewGetExtension("GL_SGIX_fog_patchy")); +} + +#endif /* GL_SGIX_fog_patchy */ + +#ifdef GL_SGIX_fog_scale + +static void _glewInfo_GL_SGIX_fog_scale (void) +{ + glewPrintExt("GL_SGIX_fog_scale", GLEW_SGIX_fog_scale, glewIsSupported("GL_SGIX_fog_scale"), glewGetExtension("GL_SGIX_fog_scale")); +} + +#endif /* GL_SGIX_fog_scale */ + +#ifdef GL_SGIX_fog_texture + +static void _glewInfo_GL_SGIX_fog_texture (void) +{ + GLboolean fi = glewPrintExt("GL_SGIX_fog_texture", GLEW_SGIX_fog_texture, glewIsSupported("GL_SGIX_fog_texture"), glewGetExtension("GL_SGIX_fog_texture")); + + glewInfoFunc(fi, "glTextureFogSGIX", glTextureFogSGIX == NULL); +} + +#endif /* GL_SGIX_fog_texture */ + +#ifdef GL_SGIX_fragment_lighting_space + +static void _glewInfo_GL_SGIX_fragment_lighting_space (void) +{ + glewPrintExt("GL_SGIX_fragment_lighting_space", GLEW_SGIX_fragment_lighting_space, glewIsSupported("GL_SGIX_fragment_lighting_space"), glewGetExtension("GL_SGIX_fragment_lighting_space")); +} + +#endif /* GL_SGIX_fragment_lighting_space */ + +#ifdef GL_SGIX_fragment_specular_lighting + +static void _glewInfo_GL_SGIX_fragment_specular_lighting (void) +{ + GLboolean fi = glewPrintExt("GL_SGIX_fragment_specular_lighting", GLEW_SGIX_fragment_specular_lighting, glewIsSupported("GL_SGIX_fragment_specular_lighting"), glewGetExtension("GL_SGIX_fragment_specular_lighting")); + + glewInfoFunc(fi, "glFragmentColorMaterialSGIX", glFragmentColorMaterialSGIX == NULL); + glewInfoFunc(fi, "glFragmentLightModelfSGIX", glFragmentLightModelfSGIX == NULL); + glewInfoFunc(fi, "glFragmentLightModelfvSGIX", glFragmentLightModelfvSGIX == NULL); + glewInfoFunc(fi, "glFragmentLightModeliSGIX", glFragmentLightModeliSGIX == NULL); + glewInfoFunc(fi, "glFragmentLightModelivSGIX", glFragmentLightModelivSGIX == NULL); + glewInfoFunc(fi, "glFragmentLightfSGIX", glFragmentLightfSGIX == NULL); + glewInfoFunc(fi, "glFragmentLightfvSGIX", glFragmentLightfvSGIX == NULL); + glewInfoFunc(fi, "glFragmentLightiSGIX", glFragmentLightiSGIX == NULL); + glewInfoFunc(fi, "glFragmentLightivSGIX", glFragmentLightivSGIX == NULL); + glewInfoFunc(fi, "glFragmentMaterialfSGIX", glFragmentMaterialfSGIX == NULL); + glewInfoFunc(fi, "glFragmentMaterialfvSGIX", glFragmentMaterialfvSGIX == NULL); + glewInfoFunc(fi, "glFragmentMaterialiSGIX", glFragmentMaterialiSGIX == NULL); + glewInfoFunc(fi, "glFragmentMaterialivSGIX", glFragmentMaterialivSGIX == NULL); + glewInfoFunc(fi, "glGetFragmentLightfvSGIX", glGetFragmentLightfvSGIX == NULL); + glewInfoFunc(fi, "glGetFragmentLightivSGIX", glGetFragmentLightivSGIX == NULL); + glewInfoFunc(fi, "glGetFragmentMaterialfvSGIX", glGetFragmentMaterialfvSGIX == NULL); + glewInfoFunc(fi, "glGetFragmentMaterialivSGIX", glGetFragmentMaterialivSGIX == NULL); +} + +#endif /* GL_SGIX_fragment_specular_lighting */ + +#ifdef GL_SGIX_fragments_instrument + +static void _glewInfo_GL_SGIX_fragments_instrument (void) +{ + glewPrintExt("GL_SGIX_fragments_instrument", GLEW_SGIX_fragments_instrument, glewIsSupported("GL_SGIX_fragments_instrument"), glewGetExtension("GL_SGIX_fragments_instrument")); +} + +#endif /* GL_SGIX_fragments_instrument */ + +#ifdef GL_SGIX_framezoom + +static void _glewInfo_GL_SGIX_framezoom (void) +{ + GLboolean fi = glewPrintExt("GL_SGIX_framezoom", GLEW_SGIX_framezoom, glewIsSupported("GL_SGIX_framezoom"), glewGetExtension("GL_SGIX_framezoom")); + + glewInfoFunc(fi, "glFrameZoomSGIX", glFrameZoomSGIX == NULL); +} + +#endif /* GL_SGIX_framezoom */ + +#ifdef GL_SGIX_icc_texture + +static void _glewInfo_GL_SGIX_icc_texture (void) +{ + glewPrintExt("GL_SGIX_icc_texture", GLEW_SGIX_icc_texture, glewIsSupported("GL_SGIX_icc_texture"), glewGetExtension("GL_SGIX_icc_texture")); +} + +#endif /* GL_SGIX_icc_texture */ + +#ifdef GL_SGIX_igloo_interface + +static void _glewInfo_GL_SGIX_igloo_interface (void) +{ + GLboolean fi = glewPrintExt("GL_SGIX_igloo_interface", GLEW_SGIX_igloo_interface, glewIsSupported("GL_SGIX_igloo_interface"), glewGetExtension("GL_SGIX_igloo_interface")); + + glewInfoFunc(fi, "glIglooInterfaceSGIX", glIglooInterfaceSGIX == NULL); +} + +#endif /* GL_SGIX_igloo_interface */ + +#ifdef GL_SGIX_image_compression + +static void _glewInfo_GL_SGIX_image_compression (void) +{ + glewPrintExt("GL_SGIX_image_compression", GLEW_SGIX_image_compression, glewIsSupported("GL_SGIX_image_compression"), glewGetExtension("GL_SGIX_image_compression")); +} + +#endif /* GL_SGIX_image_compression */ + +#ifdef GL_SGIX_impact_pixel_texture + +static void _glewInfo_GL_SGIX_impact_pixel_texture (void) +{ + glewPrintExt("GL_SGIX_impact_pixel_texture", GLEW_SGIX_impact_pixel_texture, glewIsSupported("GL_SGIX_impact_pixel_texture"), glewGetExtension("GL_SGIX_impact_pixel_texture")); +} + +#endif /* GL_SGIX_impact_pixel_texture */ + +#ifdef GL_SGIX_instrument_error + +static void _glewInfo_GL_SGIX_instrument_error (void) +{ + glewPrintExt("GL_SGIX_instrument_error", GLEW_SGIX_instrument_error, glewIsSupported("GL_SGIX_instrument_error"), glewGetExtension("GL_SGIX_instrument_error")); +} + +#endif /* GL_SGIX_instrument_error */ + +#ifdef GL_SGIX_interlace + +static void _glewInfo_GL_SGIX_interlace (void) +{ + glewPrintExt("GL_SGIX_interlace", GLEW_SGIX_interlace, glewIsSupported("GL_SGIX_interlace"), glewGetExtension("GL_SGIX_interlace")); +} + +#endif /* GL_SGIX_interlace */ + +#ifdef GL_SGIX_ir_instrument1 + +static void _glewInfo_GL_SGIX_ir_instrument1 (void) +{ + glewPrintExt("GL_SGIX_ir_instrument1", GLEW_SGIX_ir_instrument1, glewIsSupported("GL_SGIX_ir_instrument1"), glewGetExtension("GL_SGIX_ir_instrument1")); +} + +#endif /* GL_SGIX_ir_instrument1 */ + +#ifdef GL_SGIX_line_quality_hint + +static void _glewInfo_GL_SGIX_line_quality_hint (void) +{ + glewPrintExt("GL_SGIX_line_quality_hint", GLEW_SGIX_line_quality_hint, glewIsSupported("GL_SGIX_line_quality_hint"), glewGetExtension("GL_SGIX_line_quality_hint")); +} + +#endif /* GL_SGIX_line_quality_hint */ + +#ifdef GL_SGIX_list_priority + +static void _glewInfo_GL_SGIX_list_priority (void) +{ + glewPrintExt("GL_SGIX_list_priority", GLEW_SGIX_list_priority, glewIsSupported("GL_SGIX_list_priority"), glewGetExtension("GL_SGIX_list_priority")); +} + +#endif /* GL_SGIX_list_priority */ + +#ifdef GL_SGIX_mpeg1 + +static void _glewInfo_GL_SGIX_mpeg1 (void) +{ + GLboolean fi = glewPrintExt("GL_SGIX_mpeg1", GLEW_SGIX_mpeg1, glewIsSupported("GL_SGIX_mpeg1"), glewGetExtension("GL_SGIX_mpeg1")); + + glewInfoFunc(fi, "glAllocMPEGPredictorsSGIX", glAllocMPEGPredictorsSGIX == NULL); + glewInfoFunc(fi, "glDeleteMPEGPredictorsSGIX", glDeleteMPEGPredictorsSGIX == NULL); + glewInfoFunc(fi, "glGenMPEGPredictorsSGIX", glGenMPEGPredictorsSGIX == NULL); + glewInfoFunc(fi, "glGetMPEGParameterfvSGIX", glGetMPEGParameterfvSGIX == NULL); + glewInfoFunc(fi, "glGetMPEGParameterivSGIX", glGetMPEGParameterivSGIX == NULL); + glewInfoFunc(fi, "glGetMPEGPredictorSGIX", glGetMPEGPredictorSGIX == NULL); + glewInfoFunc(fi, "glGetMPEGQuantTableubv", glGetMPEGQuantTableubv == NULL); + glewInfoFunc(fi, "glIsMPEGPredictorSGIX", glIsMPEGPredictorSGIX == NULL); + glewInfoFunc(fi, "glMPEGPredictorSGIX", glMPEGPredictorSGIX == NULL); + glewInfoFunc(fi, "glMPEGQuantTableubv", glMPEGQuantTableubv == NULL); + glewInfoFunc(fi, "glSwapMPEGPredictorsSGIX", glSwapMPEGPredictorsSGIX == NULL); +} + +#endif /* GL_SGIX_mpeg1 */ + +#ifdef GL_SGIX_mpeg2 + +static void _glewInfo_GL_SGIX_mpeg2 (void) +{ + glewPrintExt("GL_SGIX_mpeg2", GLEW_SGIX_mpeg2, glewIsSupported("GL_SGIX_mpeg2"), glewGetExtension("GL_SGIX_mpeg2")); +} + +#endif /* GL_SGIX_mpeg2 */ + +#ifdef GL_SGIX_nonlinear_lighting_pervertex + +static void _glewInfo_GL_SGIX_nonlinear_lighting_pervertex (void) +{ + GLboolean fi = glewPrintExt("GL_SGIX_nonlinear_lighting_pervertex", GLEW_SGIX_nonlinear_lighting_pervertex, glewIsSupported("GL_SGIX_nonlinear_lighting_pervertex"), glewGetExtension("GL_SGIX_nonlinear_lighting_pervertex")); + + glewInfoFunc(fi, "glGetNonlinLightfvSGIX", glGetNonlinLightfvSGIX == NULL); + glewInfoFunc(fi, "glGetNonlinMaterialfvSGIX", glGetNonlinMaterialfvSGIX == NULL); + glewInfoFunc(fi, "glNonlinLightfvSGIX", glNonlinLightfvSGIX == NULL); + glewInfoFunc(fi, "glNonlinMaterialfvSGIX", glNonlinMaterialfvSGIX == NULL); +} + +#endif /* GL_SGIX_nonlinear_lighting_pervertex */ + +#ifdef GL_SGIX_nurbs_eval + +static void _glewInfo_GL_SGIX_nurbs_eval (void) +{ + glewPrintExt("GL_SGIX_nurbs_eval", GLEW_SGIX_nurbs_eval, glewIsSupported("GL_SGIX_nurbs_eval"), glewGetExtension("GL_SGIX_nurbs_eval")); +} + +#endif /* GL_SGIX_nurbs_eval */ + +#ifdef GL_SGIX_occlusion_instrument + +static void _glewInfo_GL_SGIX_occlusion_instrument (void) +{ + glewPrintExt("GL_SGIX_occlusion_instrument", GLEW_SGIX_occlusion_instrument, glewIsSupported("GL_SGIX_occlusion_instrument"), glewGetExtension("GL_SGIX_occlusion_instrument")); +} + +#endif /* GL_SGIX_occlusion_instrument */ + +#ifdef GL_SGIX_packed_6bytes + +static void _glewInfo_GL_SGIX_packed_6bytes (void) +{ + glewPrintExt("GL_SGIX_packed_6bytes", GLEW_SGIX_packed_6bytes, glewIsSupported("GL_SGIX_packed_6bytes"), glewGetExtension("GL_SGIX_packed_6bytes")); +} + +#endif /* GL_SGIX_packed_6bytes */ + +#ifdef GL_SGIX_pixel_texture + +static void _glewInfo_GL_SGIX_pixel_texture (void) +{ + GLboolean fi = glewPrintExt("GL_SGIX_pixel_texture", GLEW_SGIX_pixel_texture, glewIsSupported("GL_SGIX_pixel_texture"), glewGetExtension("GL_SGIX_pixel_texture")); + + glewInfoFunc(fi, "glPixelTexGenSGIX", glPixelTexGenSGIX == NULL); +} + +#endif /* GL_SGIX_pixel_texture */ + +#ifdef GL_SGIX_pixel_texture_bits + +static void _glewInfo_GL_SGIX_pixel_texture_bits (void) +{ + glewPrintExt("GL_SGIX_pixel_texture_bits", GLEW_SGIX_pixel_texture_bits, glewIsSupported("GL_SGIX_pixel_texture_bits"), glewGetExtension("GL_SGIX_pixel_texture_bits")); +} + +#endif /* GL_SGIX_pixel_texture_bits */ + +#ifdef GL_SGIX_pixel_texture_lod + +static void _glewInfo_GL_SGIX_pixel_texture_lod (void) +{ + glewPrintExt("GL_SGIX_pixel_texture_lod", GLEW_SGIX_pixel_texture_lod, glewIsSupported("GL_SGIX_pixel_texture_lod"), glewGetExtension("GL_SGIX_pixel_texture_lod")); +} + +#endif /* GL_SGIX_pixel_texture_lod */ + +#ifdef GL_SGIX_pixel_tiles + +static void _glewInfo_GL_SGIX_pixel_tiles (void) +{ + glewPrintExt("GL_SGIX_pixel_tiles", GLEW_SGIX_pixel_tiles, glewIsSupported("GL_SGIX_pixel_tiles"), glewGetExtension("GL_SGIX_pixel_tiles")); +} + +#endif /* GL_SGIX_pixel_tiles */ + +#ifdef GL_SGIX_polynomial_ffd + +static void _glewInfo_GL_SGIX_polynomial_ffd (void) +{ + GLboolean fi = glewPrintExt("GL_SGIX_polynomial_ffd", GLEW_SGIX_polynomial_ffd, glewIsSupported("GL_SGIX_polynomial_ffd"), glewGetExtension("GL_SGIX_polynomial_ffd")); + + glewInfoFunc(fi, "glDeformSGIX", glDeformSGIX == NULL); + glewInfoFunc(fi, "glLoadIdentityDeformationMapSGIX", glLoadIdentityDeformationMapSGIX == NULL); +} + +#endif /* GL_SGIX_polynomial_ffd */ + +#ifdef GL_SGIX_quad_mesh + +static void _glewInfo_GL_SGIX_quad_mesh (void) +{ + GLboolean fi = glewPrintExt("GL_SGIX_quad_mesh", GLEW_SGIX_quad_mesh, glewIsSupported("GL_SGIX_quad_mesh"), glewGetExtension("GL_SGIX_quad_mesh")); + + glewInfoFunc(fi, "glMeshBreadthSGIX", glMeshBreadthSGIX == NULL); + glewInfoFunc(fi, "glMeshStrideSGIX", glMeshStrideSGIX == NULL); +} + +#endif /* GL_SGIX_quad_mesh */ + +#ifdef GL_SGIX_reference_plane + +static void _glewInfo_GL_SGIX_reference_plane (void) +{ + GLboolean fi = glewPrintExt("GL_SGIX_reference_plane", GLEW_SGIX_reference_plane, glewIsSupported("GL_SGIX_reference_plane"), glewGetExtension("GL_SGIX_reference_plane")); + + glewInfoFunc(fi, "glReferencePlaneSGIX", glReferencePlaneSGIX == NULL); +} + +#endif /* GL_SGIX_reference_plane */ + +#ifdef GL_SGIX_resample + +static void _glewInfo_GL_SGIX_resample (void) +{ + glewPrintExt("GL_SGIX_resample", GLEW_SGIX_resample, glewIsSupported("GL_SGIX_resample"), glewGetExtension("GL_SGIX_resample")); +} + +#endif /* GL_SGIX_resample */ + +#ifdef GL_SGIX_scalebias_hint + +static void _glewInfo_GL_SGIX_scalebias_hint (void) +{ + glewPrintExt("GL_SGIX_scalebias_hint", GLEW_SGIX_scalebias_hint, glewIsSupported("GL_SGIX_scalebias_hint"), glewGetExtension("GL_SGIX_scalebias_hint")); +} + +#endif /* GL_SGIX_scalebias_hint */ + +#ifdef GL_SGIX_shadow + +static void _glewInfo_GL_SGIX_shadow (void) +{ + glewPrintExt("GL_SGIX_shadow", GLEW_SGIX_shadow, glewIsSupported("GL_SGIX_shadow"), glewGetExtension("GL_SGIX_shadow")); +} + +#endif /* GL_SGIX_shadow */ + +#ifdef GL_SGIX_shadow_ambient + +static void _glewInfo_GL_SGIX_shadow_ambient (void) +{ + glewPrintExt("GL_SGIX_shadow_ambient", GLEW_SGIX_shadow_ambient, glewIsSupported("GL_SGIX_shadow_ambient"), glewGetExtension("GL_SGIX_shadow_ambient")); +} + +#endif /* GL_SGIX_shadow_ambient */ + +#ifdef GL_SGIX_slim + +static void _glewInfo_GL_SGIX_slim (void) +{ + glewPrintExt("GL_SGIX_slim", GLEW_SGIX_slim, glewIsSupported("GL_SGIX_slim"), glewGetExtension("GL_SGIX_slim")); +} + +#endif /* GL_SGIX_slim */ + +#ifdef GL_SGIX_spotlight_cutoff + +static void _glewInfo_GL_SGIX_spotlight_cutoff (void) +{ + glewPrintExt("GL_SGIX_spotlight_cutoff", GLEW_SGIX_spotlight_cutoff, glewIsSupported("GL_SGIX_spotlight_cutoff"), glewGetExtension("GL_SGIX_spotlight_cutoff")); +} + +#endif /* GL_SGIX_spotlight_cutoff */ + +#ifdef GL_SGIX_sprite + +static void _glewInfo_GL_SGIX_sprite (void) +{ + GLboolean fi = glewPrintExt("GL_SGIX_sprite", GLEW_SGIX_sprite, glewIsSupported("GL_SGIX_sprite"), glewGetExtension("GL_SGIX_sprite")); + + glewInfoFunc(fi, "glSpriteParameterfSGIX", glSpriteParameterfSGIX == NULL); + glewInfoFunc(fi, "glSpriteParameterfvSGIX", glSpriteParameterfvSGIX == NULL); + glewInfoFunc(fi, "glSpriteParameteriSGIX", glSpriteParameteriSGIX == NULL); + glewInfoFunc(fi, "glSpriteParameterivSGIX", glSpriteParameterivSGIX == NULL); +} + +#endif /* GL_SGIX_sprite */ + +#ifdef GL_SGIX_subdiv_patch + +static void _glewInfo_GL_SGIX_subdiv_patch (void) +{ + glewPrintExt("GL_SGIX_subdiv_patch", GLEW_SGIX_subdiv_patch, glewIsSupported("GL_SGIX_subdiv_patch"), glewGetExtension("GL_SGIX_subdiv_patch")); +} + +#endif /* GL_SGIX_subdiv_patch */ + +#ifdef GL_SGIX_subsample + +static void _glewInfo_GL_SGIX_subsample (void) +{ + glewPrintExt("GL_SGIX_subsample", GLEW_SGIX_subsample, glewIsSupported("GL_SGIX_subsample"), glewGetExtension("GL_SGIX_subsample")); +} + +#endif /* GL_SGIX_subsample */ + +#ifdef GL_SGIX_tag_sample_buffer + +static void _glewInfo_GL_SGIX_tag_sample_buffer (void) +{ + GLboolean fi = glewPrintExt("GL_SGIX_tag_sample_buffer", GLEW_SGIX_tag_sample_buffer, glewIsSupported("GL_SGIX_tag_sample_buffer"), glewGetExtension("GL_SGIX_tag_sample_buffer")); + + glewInfoFunc(fi, "glTagSampleBufferSGIX", glTagSampleBufferSGIX == NULL); +} + +#endif /* GL_SGIX_tag_sample_buffer */ + +#ifdef GL_SGIX_texture_add_env + +static void _glewInfo_GL_SGIX_texture_add_env (void) +{ + glewPrintExt("GL_SGIX_texture_add_env", GLEW_SGIX_texture_add_env, glewIsSupported("GL_SGIX_texture_add_env"), glewGetExtension("GL_SGIX_texture_add_env")); +} + +#endif /* GL_SGIX_texture_add_env */ + +#ifdef GL_SGIX_texture_coordinate_clamp + +static void _glewInfo_GL_SGIX_texture_coordinate_clamp (void) +{ + glewPrintExt("GL_SGIX_texture_coordinate_clamp", GLEW_SGIX_texture_coordinate_clamp, glewIsSupported("GL_SGIX_texture_coordinate_clamp"), glewGetExtension("GL_SGIX_texture_coordinate_clamp")); +} + +#endif /* GL_SGIX_texture_coordinate_clamp */ + +#ifdef GL_SGIX_texture_lod_bias + +static void _glewInfo_GL_SGIX_texture_lod_bias (void) +{ + glewPrintExt("GL_SGIX_texture_lod_bias", GLEW_SGIX_texture_lod_bias, glewIsSupported("GL_SGIX_texture_lod_bias"), glewGetExtension("GL_SGIX_texture_lod_bias")); +} + +#endif /* GL_SGIX_texture_lod_bias */ + +#ifdef GL_SGIX_texture_mipmap_anisotropic + +static void _glewInfo_GL_SGIX_texture_mipmap_anisotropic (void) +{ + glewPrintExt("GL_SGIX_texture_mipmap_anisotropic", GLEW_SGIX_texture_mipmap_anisotropic, glewIsSupported("GL_SGIX_texture_mipmap_anisotropic"), glewGetExtension("GL_SGIX_texture_mipmap_anisotropic")); +} + +#endif /* GL_SGIX_texture_mipmap_anisotropic */ + +#ifdef GL_SGIX_texture_multi_buffer + +static void _glewInfo_GL_SGIX_texture_multi_buffer (void) +{ + glewPrintExt("GL_SGIX_texture_multi_buffer", GLEW_SGIX_texture_multi_buffer, glewIsSupported("GL_SGIX_texture_multi_buffer"), glewGetExtension("GL_SGIX_texture_multi_buffer")); +} + +#endif /* GL_SGIX_texture_multi_buffer */ + +#ifdef GL_SGIX_texture_phase + +static void _glewInfo_GL_SGIX_texture_phase (void) +{ + glewPrintExt("GL_SGIX_texture_phase", GLEW_SGIX_texture_phase, glewIsSupported("GL_SGIX_texture_phase"), glewGetExtension("GL_SGIX_texture_phase")); +} + +#endif /* GL_SGIX_texture_phase */ + +#ifdef GL_SGIX_texture_range + +static void _glewInfo_GL_SGIX_texture_range (void) +{ + glewPrintExt("GL_SGIX_texture_range", GLEW_SGIX_texture_range, glewIsSupported("GL_SGIX_texture_range"), glewGetExtension("GL_SGIX_texture_range")); +} + +#endif /* GL_SGIX_texture_range */ + +#ifdef GL_SGIX_texture_scale_bias + +static void _glewInfo_GL_SGIX_texture_scale_bias (void) +{ + glewPrintExt("GL_SGIX_texture_scale_bias", GLEW_SGIX_texture_scale_bias, glewIsSupported("GL_SGIX_texture_scale_bias"), glewGetExtension("GL_SGIX_texture_scale_bias")); +} + +#endif /* GL_SGIX_texture_scale_bias */ + +#ifdef GL_SGIX_texture_supersample + +static void _glewInfo_GL_SGIX_texture_supersample (void) +{ + glewPrintExt("GL_SGIX_texture_supersample", GLEW_SGIX_texture_supersample, glewIsSupported("GL_SGIX_texture_supersample"), glewGetExtension("GL_SGIX_texture_supersample")); +} + +#endif /* GL_SGIX_texture_supersample */ + +#ifdef GL_SGIX_vector_ops + +static void _glewInfo_GL_SGIX_vector_ops (void) +{ + GLboolean fi = glewPrintExt("GL_SGIX_vector_ops", GLEW_SGIX_vector_ops, glewIsSupported("GL_SGIX_vector_ops"), glewGetExtension("GL_SGIX_vector_ops")); + + glewInfoFunc(fi, "glGetVectorOperationSGIX", glGetVectorOperationSGIX == NULL); + glewInfoFunc(fi, "glVectorOperationSGIX", glVectorOperationSGIX == NULL); +} + +#endif /* GL_SGIX_vector_ops */ + +#ifdef GL_SGIX_vertex_array_object + +static void _glewInfo_GL_SGIX_vertex_array_object (void) +{ + GLboolean fi = glewPrintExt("GL_SGIX_vertex_array_object", GLEW_SGIX_vertex_array_object, glewIsSupported("GL_SGIX_vertex_array_object"), glewGetExtension("GL_SGIX_vertex_array_object")); + + glewInfoFunc(fi, "glAreVertexArraysResidentSGIX", glAreVertexArraysResidentSGIX == NULL); + glewInfoFunc(fi, "glBindVertexArraySGIX", glBindVertexArraySGIX == NULL); + glewInfoFunc(fi, "glDeleteVertexArraysSGIX", glDeleteVertexArraysSGIX == NULL); + glewInfoFunc(fi, "glGenVertexArraysSGIX", glGenVertexArraysSGIX == NULL); + glewInfoFunc(fi, "glIsVertexArraySGIX", glIsVertexArraySGIX == NULL); + glewInfoFunc(fi, "glPrioritizeVertexArraysSGIX", glPrioritizeVertexArraysSGIX == NULL); +} + +#endif /* GL_SGIX_vertex_array_object */ + +#ifdef GL_SGIX_vertex_preclip + +static void _glewInfo_GL_SGIX_vertex_preclip (void) +{ + glewPrintExt("GL_SGIX_vertex_preclip", GLEW_SGIX_vertex_preclip, glewIsSupported("GL_SGIX_vertex_preclip"), glewGetExtension("GL_SGIX_vertex_preclip")); +} + +#endif /* GL_SGIX_vertex_preclip */ + +#ifdef GL_SGIX_vertex_preclip_hint + +static void _glewInfo_GL_SGIX_vertex_preclip_hint (void) +{ + glewPrintExt("GL_SGIX_vertex_preclip_hint", GLEW_SGIX_vertex_preclip_hint, glewIsSupported("GL_SGIX_vertex_preclip_hint"), glewGetExtension("GL_SGIX_vertex_preclip_hint")); +} + +#endif /* GL_SGIX_vertex_preclip_hint */ + +#ifdef GL_SGIX_ycrcb + +static void _glewInfo_GL_SGIX_ycrcb (void) +{ + glewPrintExt("GL_SGIX_ycrcb", GLEW_SGIX_ycrcb, glewIsSupported("GL_SGIX_ycrcb"), glewGetExtension("GL_SGIX_ycrcb")); +} + +#endif /* GL_SGIX_ycrcb */ + +#ifdef GL_SGIX_ycrcb_subsample + +static void _glewInfo_GL_SGIX_ycrcb_subsample (void) +{ + glewPrintExt("GL_SGIX_ycrcb_subsample", GLEW_SGIX_ycrcb_subsample, glewIsSupported("GL_SGIX_ycrcb_subsample"), glewGetExtension("GL_SGIX_ycrcb_subsample")); +} + +#endif /* GL_SGIX_ycrcb_subsample */ + +#ifdef GL_SGIX_ycrcba + +static void _glewInfo_GL_SGIX_ycrcba (void) +{ + glewPrintExt("GL_SGIX_ycrcba", GLEW_SGIX_ycrcba, glewIsSupported("GL_SGIX_ycrcba"), glewGetExtension("GL_SGIX_ycrcba")); +} + +#endif /* GL_SGIX_ycrcba */ + +#ifdef GL_SGI_color_matrix + +static void _glewInfo_GL_SGI_color_matrix (void) +{ + glewPrintExt("GL_SGI_color_matrix", GLEW_SGI_color_matrix, glewIsSupported("GL_SGI_color_matrix"), glewGetExtension("GL_SGI_color_matrix")); +} + +#endif /* GL_SGI_color_matrix */ + +#ifdef GL_SGI_color_table + +static void _glewInfo_GL_SGI_color_table (void) +{ + GLboolean fi = glewPrintExt("GL_SGI_color_table", GLEW_SGI_color_table, glewIsSupported("GL_SGI_color_table"), glewGetExtension("GL_SGI_color_table")); + + glewInfoFunc(fi, "glColorTableParameterfvSGI", glColorTableParameterfvSGI == NULL); + glewInfoFunc(fi, "glColorTableParameterivSGI", glColorTableParameterivSGI == NULL); + glewInfoFunc(fi, "glColorTableSGI", glColorTableSGI == NULL); + glewInfoFunc(fi, "glCopyColorTableSGI", glCopyColorTableSGI == NULL); + glewInfoFunc(fi, "glGetColorTableParameterfvSGI", glGetColorTableParameterfvSGI == NULL); + glewInfoFunc(fi, "glGetColorTableParameterivSGI", glGetColorTableParameterivSGI == NULL); + glewInfoFunc(fi, "glGetColorTableSGI", glGetColorTableSGI == NULL); +} + +#endif /* GL_SGI_color_table */ + +#ifdef GL_SGI_complex + +static void _glewInfo_GL_SGI_complex (void) +{ + glewPrintExt("GL_SGI_complex", GLEW_SGI_complex, glewIsSupported("GL_SGI_complex"), glewGetExtension("GL_SGI_complex")); +} + +#endif /* GL_SGI_complex */ + +#ifdef GL_SGI_complex_type + +static void _glewInfo_GL_SGI_complex_type (void) +{ + glewPrintExt("GL_SGI_complex_type", GLEW_SGI_complex_type, glewIsSupported("GL_SGI_complex_type"), glewGetExtension("GL_SGI_complex_type")); +} + +#endif /* GL_SGI_complex_type */ + +#ifdef GL_SGI_fft + +static void _glewInfo_GL_SGI_fft (void) +{ + GLboolean fi = glewPrintExt("GL_SGI_fft", GLEW_SGI_fft, glewIsSupported("GL_SGI_fft"), glewGetExtension("GL_SGI_fft")); + + glewInfoFunc(fi, "glGetPixelTransformParameterfvSGI", glGetPixelTransformParameterfvSGI == NULL); + glewInfoFunc(fi, "glGetPixelTransformParameterivSGI", glGetPixelTransformParameterivSGI == NULL); + glewInfoFunc(fi, "glPixelTransformParameterfSGI", glPixelTransformParameterfSGI == NULL); + glewInfoFunc(fi, "glPixelTransformParameterfvSGI", glPixelTransformParameterfvSGI == NULL); + glewInfoFunc(fi, "glPixelTransformParameteriSGI", glPixelTransformParameteriSGI == NULL); + glewInfoFunc(fi, "glPixelTransformParameterivSGI", glPixelTransformParameterivSGI == NULL); + glewInfoFunc(fi, "glPixelTransformSGI", glPixelTransformSGI == NULL); +} + +#endif /* GL_SGI_fft */ + +#ifdef GL_SGI_texture_color_table + +static void _glewInfo_GL_SGI_texture_color_table (void) +{ + glewPrintExt("GL_SGI_texture_color_table", GLEW_SGI_texture_color_table, glewIsSupported("GL_SGI_texture_color_table"), glewGetExtension("GL_SGI_texture_color_table")); +} + +#endif /* GL_SGI_texture_color_table */ + +#ifdef GL_SUNX_constant_data + +static void _glewInfo_GL_SUNX_constant_data (void) +{ + GLboolean fi = glewPrintExt("GL_SUNX_constant_data", GLEW_SUNX_constant_data, glewIsSupported("GL_SUNX_constant_data"), glewGetExtension("GL_SUNX_constant_data")); + + glewInfoFunc(fi, "glFinishTextureSUNX", glFinishTextureSUNX == NULL); +} + +#endif /* GL_SUNX_constant_data */ + +#ifdef GL_SUN_convolution_border_modes + +static void _glewInfo_GL_SUN_convolution_border_modes (void) +{ + glewPrintExt("GL_SUN_convolution_border_modes", GLEW_SUN_convolution_border_modes, glewIsSupported("GL_SUN_convolution_border_modes"), glewGetExtension("GL_SUN_convolution_border_modes")); +} + +#endif /* GL_SUN_convolution_border_modes */ + +#ifdef GL_SUN_global_alpha + +static void _glewInfo_GL_SUN_global_alpha (void) +{ + GLboolean fi = glewPrintExt("GL_SUN_global_alpha", GLEW_SUN_global_alpha, glewIsSupported("GL_SUN_global_alpha"), glewGetExtension("GL_SUN_global_alpha")); + + glewInfoFunc(fi, "glGlobalAlphaFactorbSUN", glGlobalAlphaFactorbSUN == NULL); + glewInfoFunc(fi, "glGlobalAlphaFactordSUN", glGlobalAlphaFactordSUN == NULL); + glewInfoFunc(fi, "glGlobalAlphaFactorfSUN", glGlobalAlphaFactorfSUN == NULL); + glewInfoFunc(fi, "glGlobalAlphaFactoriSUN", glGlobalAlphaFactoriSUN == NULL); + glewInfoFunc(fi, "glGlobalAlphaFactorsSUN", glGlobalAlphaFactorsSUN == NULL); + glewInfoFunc(fi, "glGlobalAlphaFactorubSUN", glGlobalAlphaFactorubSUN == NULL); + glewInfoFunc(fi, "glGlobalAlphaFactoruiSUN", glGlobalAlphaFactoruiSUN == NULL); + glewInfoFunc(fi, "glGlobalAlphaFactorusSUN", glGlobalAlphaFactorusSUN == NULL); +} + +#endif /* GL_SUN_global_alpha */ + +#ifdef GL_SUN_mesh_array + +static void _glewInfo_GL_SUN_mesh_array (void) +{ + glewPrintExt("GL_SUN_mesh_array", GLEW_SUN_mesh_array, glewIsSupported("GL_SUN_mesh_array"), glewGetExtension("GL_SUN_mesh_array")); +} + +#endif /* GL_SUN_mesh_array */ + +#ifdef GL_SUN_read_video_pixels + +static void _glewInfo_GL_SUN_read_video_pixels (void) +{ + GLboolean fi = glewPrintExt("GL_SUN_read_video_pixels", GLEW_SUN_read_video_pixels, glewIsSupported("GL_SUN_read_video_pixels"), glewGetExtension("GL_SUN_read_video_pixels")); + + glewInfoFunc(fi, "glReadVideoPixelsSUN", glReadVideoPixelsSUN == NULL); +} + +#endif /* GL_SUN_read_video_pixels */ + +#ifdef GL_SUN_slice_accum + +static void _glewInfo_GL_SUN_slice_accum (void) +{ + glewPrintExt("GL_SUN_slice_accum", GLEW_SUN_slice_accum, glewIsSupported("GL_SUN_slice_accum"), glewGetExtension("GL_SUN_slice_accum")); +} + +#endif /* GL_SUN_slice_accum */ + +#ifdef GL_SUN_triangle_list + +static void _glewInfo_GL_SUN_triangle_list (void) +{ + GLboolean fi = glewPrintExt("GL_SUN_triangle_list", GLEW_SUN_triangle_list, glewIsSupported("GL_SUN_triangle_list"), glewGetExtension("GL_SUN_triangle_list")); + + glewInfoFunc(fi, "glReplacementCodePointerSUN", glReplacementCodePointerSUN == NULL); + glewInfoFunc(fi, "glReplacementCodeubSUN", glReplacementCodeubSUN == NULL); + glewInfoFunc(fi, "glReplacementCodeubvSUN", glReplacementCodeubvSUN == NULL); + glewInfoFunc(fi, "glReplacementCodeuiSUN", glReplacementCodeuiSUN == NULL); + glewInfoFunc(fi, "glReplacementCodeuivSUN", glReplacementCodeuivSUN == NULL); + glewInfoFunc(fi, "glReplacementCodeusSUN", glReplacementCodeusSUN == NULL); + glewInfoFunc(fi, "glReplacementCodeusvSUN", glReplacementCodeusvSUN == NULL); +} + +#endif /* GL_SUN_triangle_list */ + +#ifdef GL_SUN_vertex + +static void _glewInfo_GL_SUN_vertex (void) +{ + GLboolean fi = glewPrintExt("GL_SUN_vertex", GLEW_SUN_vertex, glewIsSupported("GL_SUN_vertex"), glewGetExtension("GL_SUN_vertex")); + + glewInfoFunc(fi, "glColor3fVertex3fSUN", glColor3fVertex3fSUN == NULL); + glewInfoFunc(fi, "glColor3fVertex3fvSUN", glColor3fVertex3fvSUN == NULL); + glewInfoFunc(fi, "glColor4fNormal3fVertex3fSUN", glColor4fNormal3fVertex3fSUN == NULL); + glewInfoFunc(fi, "glColor4fNormal3fVertex3fvSUN", glColor4fNormal3fVertex3fvSUN == NULL); + glewInfoFunc(fi, "glColor4ubVertex2fSUN", glColor4ubVertex2fSUN == NULL); + glewInfoFunc(fi, "glColor4ubVertex2fvSUN", glColor4ubVertex2fvSUN == NULL); + glewInfoFunc(fi, "glColor4ubVertex3fSUN", glColor4ubVertex3fSUN == NULL); + glewInfoFunc(fi, "glColor4ubVertex3fvSUN", glColor4ubVertex3fvSUN == NULL); + glewInfoFunc(fi, "glNormal3fVertex3fSUN", glNormal3fVertex3fSUN == NULL); + glewInfoFunc(fi, "glNormal3fVertex3fvSUN", glNormal3fVertex3fvSUN == NULL); + glewInfoFunc(fi, "glReplacementCodeuiColor3fVertex3fSUN", glReplacementCodeuiColor3fVertex3fSUN == NULL); + glewInfoFunc(fi, "glReplacementCodeuiColor3fVertex3fvSUN", glReplacementCodeuiColor3fVertex3fvSUN == NULL); + glewInfoFunc(fi, "glReplacementCodeuiColor4fNormal3fVertex3fSUN", glReplacementCodeuiColor4fNormal3fVertex3fSUN == NULL); + glewInfoFunc(fi, "glReplacementCodeuiColor4fNormal3fVertex3fvSUN", glReplacementCodeuiColor4fNormal3fVertex3fvSUN == NULL); + glewInfoFunc(fi, "glReplacementCodeuiColor4ubVertex3fSUN", glReplacementCodeuiColor4ubVertex3fSUN == NULL); + glewInfoFunc(fi, "glReplacementCodeuiColor4ubVertex3fvSUN", glReplacementCodeuiColor4ubVertex3fvSUN == NULL); + glewInfoFunc(fi, "glReplacementCodeuiNormal3fVertex3fSUN", glReplacementCodeuiNormal3fVertex3fSUN == NULL); + glewInfoFunc(fi, "glReplacementCodeuiNormal3fVertex3fvSUN", glReplacementCodeuiNormal3fVertex3fvSUN == NULL); + glewInfoFunc(fi, "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN", glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN == NULL); + glewInfoFunc(fi, "glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN", glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN == NULL); + glewInfoFunc(fi, "glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN", glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN == NULL); + glewInfoFunc(fi, "glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN", glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN == NULL); + glewInfoFunc(fi, "glReplacementCodeuiTexCoord2fVertex3fSUN", glReplacementCodeuiTexCoord2fVertex3fSUN == NULL); + glewInfoFunc(fi, "glReplacementCodeuiTexCoord2fVertex3fvSUN", glReplacementCodeuiTexCoord2fVertex3fvSUN == NULL); + glewInfoFunc(fi, "glReplacementCodeuiVertex3fSUN", glReplacementCodeuiVertex3fSUN == NULL); + glewInfoFunc(fi, "glReplacementCodeuiVertex3fvSUN", glReplacementCodeuiVertex3fvSUN == NULL); + glewInfoFunc(fi, "glTexCoord2fColor3fVertex3fSUN", glTexCoord2fColor3fVertex3fSUN == NULL); + glewInfoFunc(fi, "glTexCoord2fColor3fVertex3fvSUN", glTexCoord2fColor3fVertex3fvSUN == NULL); + glewInfoFunc(fi, "glTexCoord2fColor4fNormal3fVertex3fSUN", glTexCoord2fColor4fNormal3fVertex3fSUN == NULL); + glewInfoFunc(fi, "glTexCoord2fColor4fNormal3fVertex3fvSUN", glTexCoord2fColor4fNormal3fVertex3fvSUN == NULL); + glewInfoFunc(fi, "glTexCoord2fColor4ubVertex3fSUN", glTexCoord2fColor4ubVertex3fSUN == NULL); + glewInfoFunc(fi, "glTexCoord2fColor4ubVertex3fvSUN", glTexCoord2fColor4ubVertex3fvSUN == NULL); + glewInfoFunc(fi, "glTexCoord2fNormal3fVertex3fSUN", glTexCoord2fNormal3fVertex3fSUN == NULL); + glewInfoFunc(fi, "glTexCoord2fNormal3fVertex3fvSUN", glTexCoord2fNormal3fVertex3fvSUN == NULL); + glewInfoFunc(fi, "glTexCoord2fVertex3fSUN", glTexCoord2fVertex3fSUN == NULL); + glewInfoFunc(fi, "glTexCoord2fVertex3fvSUN", glTexCoord2fVertex3fvSUN == NULL); + glewInfoFunc(fi, "glTexCoord4fColor4fNormal3fVertex4fSUN", glTexCoord4fColor4fNormal3fVertex4fSUN == NULL); + glewInfoFunc(fi, "glTexCoord4fColor4fNormal3fVertex4fvSUN", glTexCoord4fColor4fNormal3fVertex4fvSUN == NULL); + glewInfoFunc(fi, "glTexCoord4fVertex4fSUN", glTexCoord4fVertex4fSUN == NULL); + glewInfoFunc(fi, "glTexCoord4fVertex4fvSUN", glTexCoord4fVertex4fvSUN == NULL); +} + +#endif /* GL_SUN_vertex */ + +#ifdef GL_VIV_shader_binary + +static void _glewInfo_GL_VIV_shader_binary (void) +{ + glewPrintExt("GL_VIV_shader_binary", GLEW_VIV_shader_binary, glewIsSupported("GL_VIV_shader_binary"), glewGetExtension("GL_VIV_shader_binary")); +} + +#endif /* GL_VIV_shader_binary */ + +#ifdef GL_WIN_phong_shading + +static void _glewInfo_GL_WIN_phong_shading (void) +{ + glewPrintExt("GL_WIN_phong_shading", GLEW_WIN_phong_shading, glewIsSupported("GL_WIN_phong_shading"), glewGetExtension("GL_WIN_phong_shading")); +} + +#endif /* GL_WIN_phong_shading */ + +#ifdef GL_WIN_scene_markerXXX + +static void _glewInfo_GL_WIN_scene_markerXXX (void) +{ + glewPrintExt("GL_WIN_scene_markerXXX", GLEW_WIN_scene_markerXXX, glewIsSupported("GL_WIN_scene_markerXXX"), glewGetExtension("GL_WIN_scene_markerXXX")); +} + +#endif /* GL_WIN_scene_markerXXX */ + +#ifdef GL_WIN_specular_fog + +static void _glewInfo_GL_WIN_specular_fog (void) +{ + glewPrintExt("GL_WIN_specular_fog", GLEW_WIN_specular_fog, glewIsSupported("GL_WIN_specular_fog"), glewGetExtension("GL_WIN_specular_fog")); +} + +#endif /* GL_WIN_specular_fog */ + +#ifdef GL_WIN_swap_hint + +static void _glewInfo_GL_WIN_swap_hint (void) +{ + GLboolean fi = glewPrintExt("GL_WIN_swap_hint", GLEW_WIN_swap_hint, glewIsSupported("GL_WIN_swap_hint"), glewGetExtension("GL_WIN_swap_hint")); + + glewInfoFunc(fi, "glAddSwapHintRectWIN", glAddSwapHintRectWIN == NULL); +} + +#endif /* GL_WIN_swap_hint */ + +#if defined(GLEW_EGL) + +#ifdef EGL_VERSION_1_0 + +static void _glewInfo_EGL_VERSION_1_0 (void) +{ + GLboolean fi = glewPrintExt("EGL_VERSION_1_0", EGLEW_VERSION_1_0, EGLEW_VERSION_1_0, EGLEW_VERSION_1_0); + + glewInfoFunc(fi, "eglChooseConfig", eglChooseConfig == NULL); + glewInfoFunc(fi, "eglCopyBuffers", eglCopyBuffers == NULL); + glewInfoFunc(fi, "eglCreateContext", eglCreateContext == NULL); + glewInfoFunc(fi, "eglCreatePbufferSurface", eglCreatePbufferSurface == NULL); + glewInfoFunc(fi, "eglCreatePixmapSurface", eglCreatePixmapSurface == NULL); + glewInfoFunc(fi, "eglCreateWindowSurface", eglCreateWindowSurface == NULL); + glewInfoFunc(fi, "eglDestroyContext", eglDestroyContext == NULL); + glewInfoFunc(fi, "eglDestroySurface", eglDestroySurface == NULL); + glewInfoFunc(fi, "eglGetConfigAttrib", eglGetConfigAttrib == NULL); + glewInfoFunc(fi, "eglGetConfigs", eglGetConfigs == NULL); + glewInfoFunc(fi, "eglGetCurrentDisplay", eglGetCurrentDisplay == NULL); + glewInfoFunc(fi, "eglGetCurrentSurface", eglGetCurrentSurface == NULL); + glewInfoFunc(fi, "eglGetDisplay", eglGetDisplay == NULL); + glewInfoFunc(fi, "eglGetError", eglGetError == NULL); + glewInfoFunc(fi, "eglInitialize", eglInitialize == NULL); + glewInfoFunc(fi, "eglMakeCurrent", eglMakeCurrent == NULL); + glewInfoFunc(fi, "eglQueryContext", eglQueryContext == NULL); + glewInfoFunc(fi, "eglQueryString", eglQueryString == NULL); + glewInfoFunc(fi, "eglQuerySurface", eglQuerySurface == NULL); + glewInfoFunc(fi, "eglSwapBuffers", eglSwapBuffers == NULL); + glewInfoFunc(fi, "eglTerminate", eglTerminate == NULL); + glewInfoFunc(fi, "eglWaitGL", eglWaitGL == NULL); + glewInfoFunc(fi, "eglWaitNative", eglWaitNative == NULL); +} + +#endif /* EGL_VERSION_1_0 */ + +#ifdef EGL_VERSION_1_1 + +static void _glewInfo_EGL_VERSION_1_1 (void) +{ + GLboolean fi = glewPrintExt("EGL_VERSION_1_1", EGLEW_VERSION_1_1, EGLEW_VERSION_1_1, EGLEW_VERSION_1_1); + + glewInfoFunc(fi, "eglBindTexImage", eglBindTexImage == NULL); + glewInfoFunc(fi, "eglReleaseTexImage", eglReleaseTexImage == NULL); + glewInfoFunc(fi, "eglSurfaceAttrib", eglSurfaceAttrib == NULL); + glewInfoFunc(fi, "eglSwapInterval", eglSwapInterval == NULL); +} + +#endif /* EGL_VERSION_1_1 */ + +#ifdef EGL_VERSION_1_2 + +static void _glewInfo_EGL_VERSION_1_2 (void) +{ + GLboolean fi = glewPrintExt("EGL_VERSION_1_2", EGLEW_VERSION_1_2, EGLEW_VERSION_1_2, EGLEW_VERSION_1_2); + + glewInfoFunc(fi, "eglBindAPI", eglBindAPI == NULL); + glewInfoFunc(fi, "eglCreatePbufferFromClientBuffer", eglCreatePbufferFromClientBuffer == NULL); + glewInfoFunc(fi, "eglQueryAPI", eglQueryAPI == NULL); + glewInfoFunc(fi, "eglReleaseThread", eglReleaseThread == NULL); + glewInfoFunc(fi, "eglWaitClient", eglWaitClient == NULL); +} + +#endif /* EGL_VERSION_1_2 */ + +#ifdef EGL_VERSION_1_3 + +static void _glewInfo_EGL_VERSION_1_3 (void) +{ + glewPrintExt("EGL_VERSION_1_3", EGLEW_VERSION_1_3, EGLEW_VERSION_1_3, EGLEW_VERSION_1_3); +} + +#endif /* EGL_VERSION_1_3 */ + +#ifdef EGL_VERSION_1_4 + +static void _glewInfo_EGL_VERSION_1_4 (void) +{ + GLboolean fi = glewPrintExt("EGL_VERSION_1_4", EGLEW_VERSION_1_4, EGLEW_VERSION_1_4, EGLEW_VERSION_1_4); + + glewInfoFunc(fi, "eglGetCurrentContext", eglGetCurrentContext == NULL); +} + +#endif /* EGL_VERSION_1_4 */ + +#ifdef EGL_VERSION_1_5 + +static void _glewInfo_EGL_VERSION_1_5 (void) +{ + GLboolean fi = glewPrintExt("EGL_VERSION_1_5", EGLEW_VERSION_1_5, EGLEW_VERSION_1_5, EGLEW_VERSION_1_5); + + glewInfoFunc(fi, "eglClientWaitSync", eglClientWaitSync == NULL); + glewInfoFunc(fi, "eglCreateImage", eglCreateImage == NULL); + glewInfoFunc(fi, "eglCreatePlatformPixmapSurface", eglCreatePlatformPixmapSurface == NULL); + glewInfoFunc(fi, "eglCreatePlatformWindowSurface", eglCreatePlatformWindowSurface == NULL); + glewInfoFunc(fi, "eglCreateSync", eglCreateSync == NULL); + glewInfoFunc(fi, "eglDestroyImage", eglDestroyImage == NULL); + glewInfoFunc(fi, "eglDestroySync", eglDestroySync == NULL); + glewInfoFunc(fi, "eglGetPlatformDisplay", eglGetPlatformDisplay == NULL); + glewInfoFunc(fi, "eglGetSyncAttrib", eglGetSyncAttrib == NULL); + glewInfoFunc(fi, "eglWaitSync", eglWaitSync == NULL); +} + +#endif /* EGL_VERSION_1_5 */ + +#ifdef EGL_ANDROID_GLES_layers + +static void _glewInfo_EGL_ANDROID_GLES_layers (void) +{ + glewPrintExt("EGL_ANDROID_GLES_layers", EGLEW_ANDROID_GLES_layers, eglewIsSupported("EGL_ANDROID_GLES_layers"), eglewGetExtension("EGL_ANDROID_GLES_layers")); +} + +#endif /* EGL_ANDROID_GLES_layers */ + +#ifdef EGL_ANDROID_blob_cache + +static void _glewInfo_EGL_ANDROID_blob_cache (void) +{ + GLboolean fi = glewPrintExt("EGL_ANDROID_blob_cache", EGLEW_ANDROID_blob_cache, eglewIsSupported("EGL_ANDROID_blob_cache"), eglewGetExtension("EGL_ANDROID_blob_cache")); + + glewInfoFunc(fi, "eglSetBlobCacheFuncsANDROID", eglSetBlobCacheFuncsANDROID == NULL); +} + +#endif /* EGL_ANDROID_blob_cache */ + +#ifdef EGL_ANDROID_create_native_client_buffer + +static void _glewInfo_EGL_ANDROID_create_native_client_buffer (void) +{ + GLboolean fi = glewPrintExt("EGL_ANDROID_create_native_client_buffer", EGLEW_ANDROID_create_native_client_buffer, eglewIsSupported("EGL_ANDROID_create_native_client_buffer"), eglewGetExtension("EGL_ANDROID_create_native_client_buffer")); + + glewInfoFunc(fi, "eglCreateNativeClientBufferANDROID", eglCreateNativeClientBufferANDROID == NULL); +} + +#endif /* EGL_ANDROID_create_native_client_buffer */ + +#ifdef EGL_ANDROID_framebuffer_target + +static void _glewInfo_EGL_ANDROID_framebuffer_target (void) +{ + glewPrintExt("EGL_ANDROID_framebuffer_target", EGLEW_ANDROID_framebuffer_target, eglewIsSupported("EGL_ANDROID_framebuffer_target"), eglewGetExtension("EGL_ANDROID_framebuffer_target")); +} + +#endif /* EGL_ANDROID_framebuffer_target */ + +#ifdef EGL_ANDROID_front_buffer_auto_refresh + +static void _glewInfo_EGL_ANDROID_front_buffer_auto_refresh (void) +{ + glewPrintExt("EGL_ANDROID_front_buffer_auto_refresh", EGLEW_ANDROID_front_buffer_auto_refresh, eglewIsSupported("EGL_ANDROID_front_buffer_auto_refresh"), eglewGetExtension("EGL_ANDROID_front_buffer_auto_refresh")); +} + +#endif /* EGL_ANDROID_front_buffer_auto_refresh */ + +#ifdef EGL_ANDROID_get_frame_timestamps + +static void _glewInfo_EGL_ANDROID_get_frame_timestamps (void) +{ + GLboolean fi = glewPrintExt("EGL_ANDROID_get_frame_timestamps", EGLEW_ANDROID_get_frame_timestamps, eglewIsSupported("EGL_ANDROID_get_frame_timestamps"), eglewGetExtension("EGL_ANDROID_get_frame_timestamps")); + + glewInfoFunc(fi, "eglGetCompositorTimingANDROID", eglGetCompositorTimingANDROID == NULL); + glewInfoFunc(fi, "eglGetCompositorTimingSupportedANDROID", eglGetCompositorTimingSupportedANDROID == NULL); + glewInfoFunc(fi, "eglGetFrameTimestampSupportedANDROID", eglGetFrameTimestampSupportedANDROID == NULL); + glewInfoFunc(fi, "eglGetFrameTimestampsANDROID", eglGetFrameTimestampsANDROID == NULL); + glewInfoFunc(fi, "eglGetNextFrameIdANDROID", eglGetNextFrameIdANDROID == NULL); +} + +#endif /* EGL_ANDROID_get_frame_timestamps */ + +#ifdef EGL_ANDROID_get_native_client_buffer + +static void _glewInfo_EGL_ANDROID_get_native_client_buffer (void) +{ + GLboolean fi = glewPrintExt("EGL_ANDROID_get_native_client_buffer", EGLEW_ANDROID_get_native_client_buffer, eglewIsSupported("EGL_ANDROID_get_native_client_buffer"), eglewGetExtension("EGL_ANDROID_get_native_client_buffer")); + + glewInfoFunc(fi, "eglGetNativeClientBufferANDROID", eglGetNativeClientBufferANDROID == NULL); +} + +#endif /* EGL_ANDROID_get_native_client_buffer */ + +#ifdef EGL_ANDROID_image_native_buffer + +static void _glewInfo_EGL_ANDROID_image_native_buffer (void) +{ + glewPrintExt("EGL_ANDROID_image_native_buffer", EGLEW_ANDROID_image_native_buffer, eglewIsSupported("EGL_ANDROID_image_native_buffer"), eglewGetExtension("EGL_ANDROID_image_native_buffer")); +} + +#endif /* EGL_ANDROID_image_native_buffer */ + +#ifdef EGL_ANDROID_native_fence_sync + +static void _glewInfo_EGL_ANDROID_native_fence_sync (void) +{ + GLboolean fi = glewPrintExt("EGL_ANDROID_native_fence_sync", EGLEW_ANDROID_native_fence_sync, eglewIsSupported("EGL_ANDROID_native_fence_sync"), eglewGetExtension("EGL_ANDROID_native_fence_sync")); + + glewInfoFunc(fi, "eglDupNativeFenceFDANDROID", eglDupNativeFenceFDANDROID == NULL); +} + +#endif /* EGL_ANDROID_native_fence_sync */ + +#ifdef EGL_ANDROID_presentation_time + +static void _glewInfo_EGL_ANDROID_presentation_time (void) +{ + GLboolean fi = glewPrintExt("EGL_ANDROID_presentation_time", EGLEW_ANDROID_presentation_time, eglewIsSupported("EGL_ANDROID_presentation_time"), eglewGetExtension("EGL_ANDROID_presentation_time")); + + glewInfoFunc(fi, "eglPresentationTimeANDROID", eglPresentationTimeANDROID == NULL); +} + +#endif /* EGL_ANDROID_presentation_time */ + +#ifdef EGL_ANDROID_recordable + +static void _glewInfo_EGL_ANDROID_recordable (void) +{ + glewPrintExt("EGL_ANDROID_recordable", EGLEW_ANDROID_recordable, eglewIsSupported("EGL_ANDROID_recordable"), eglewGetExtension("EGL_ANDROID_recordable")); +} + +#endif /* EGL_ANDROID_recordable */ + +#ifdef EGL_ANGLE_d3d_share_handle_client_buffer + +static void _glewInfo_EGL_ANGLE_d3d_share_handle_client_buffer (void) +{ + glewPrintExt("EGL_ANGLE_d3d_share_handle_client_buffer", EGLEW_ANGLE_d3d_share_handle_client_buffer, eglewIsSupported("EGL_ANGLE_d3d_share_handle_client_buffer"), eglewGetExtension("EGL_ANGLE_d3d_share_handle_client_buffer")); +} + +#endif /* EGL_ANGLE_d3d_share_handle_client_buffer */ + +#ifdef EGL_ANGLE_device_d3d + +static void _glewInfo_EGL_ANGLE_device_d3d (void) +{ + glewPrintExt("EGL_ANGLE_device_d3d", EGLEW_ANGLE_device_d3d, eglewIsSupported("EGL_ANGLE_device_d3d"), eglewGetExtension("EGL_ANGLE_device_d3d")); +} + +#endif /* EGL_ANGLE_device_d3d */ + +#ifdef EGL_ANGLE_query_surface_pointer + +static void _glewInfo_EGL_ANGLE_query_surface_pointer (void) +{ + GLboolean fi = glewPrintExt("EGL_ANGLE_query_surface_pointer", EGLEW_ANGLE_query_surface_pointer, eglewIsSupported("EGL_ANGLE_query_surface_pointer"), eglewGetExtension("EGL_ANGLE_query_surface_pointer")); + + glewInfoFunc(fi, "eglQuerySurfacePointerANGLE", eglQuerySurfacePointerANGLE == NULL); +} + +#endif /* EGL_ANGLE_query_surface_pointer */ + +#ifdef EGL_ANGLE_surface_d3d_texture_2d_share_handle + +static void _glewInfo_EGL_ANGLE_surface_d3d_texture_2d_share_handle (void) +{ + glewPrintExt("EGL_ANGLE_surface_d3d_texture_2d_share_handle", EGLEW_ANGLE_surface_d3d_texture_2d_share_handle, eglewIsSupported("EGL_ANGLE_surface_d3d_texture_2d_share_handle"), eglewGetExtension("EGL_ANGLE_surface_d3d_texture_2d_share_handle")); +} + +#endif /* EGL_ANGLE_surface_d3d_texture_2d_share_handle */ + +#ifdef EGL_ANGLE_sync_control_rate + +static void _glewInfo_EGL_ANGLE_sync_control_rate (void) +{ + GLboolean fi = glewPrintExt("EGL_ANGLE_sync_control_rate", EGLEW_ANGLE_sync_control_rate, eglewIsSupported("EGL_ANGLE_sync_control_rate"), eglewGetExtension("EGL_ANGLE_sync_control_rate")); + + glewInfoFunc(fi, "eglGetMscRateANGLE", eglGetMscRateANGLE == NULL); +} + +#endif /* EGL_ANGLE_sync_control_rate */ + +#ifdef EGL_ANGLE_window_fixed_size + +static void _glewInfo_EGL_ANGLE_window_fixed_size (void) +{ + glewPrintExt("EGL_ANGLE_window_fixed_size", EGLEW_ANGLE_window_fixed_size, eglewIsSupported("EGL_ANGLE_window_fixed_size"), eglewGetExtension("EGL_ANGLE_window_fixed_size")); +} + +#endif /* EGL_ANGLE_window_fixed_size */ + +#ifdef EGL_ARM_image_format + +static void _glewInfo_EGL_ARM_image_format (void) +{ + glewPrintExt("EGL_ARM_image_format", EGLEW_ARM_image_format, eglewIsSupported("EGL_ARM_image_format"), eglewGetExtension("EGL_ARM_image_format")); +} + +#endif /* EGL_ARM_image_format */ + +#ifdef EGL_ARM_implicit_external_sync + +static void _glewInfo_EGL_ARM_implicit_external_sync (void) +{ + glewPrintExt("EGL_ARM_implicit_external_sync", EGLEW_ARM_implicit_external_sync, eglewIsSupported("EGL_ARM_implicit_external_sync"), eglewGetExtension("EGL_ARM_implicit_external_sync")); +} + +#endif /* EGL_ARM_implicit_external_sync */ + +#ifdef EGL_ARM_pixmap_multisample_discard + +static void _glewInfo_EGL_ARM_pixmap_multisample_discard (void) +{ + glewPrintExt("EGL_ARM_pixmap_multisample_discard", EGLEW_ARM_pixmap_multisample_discard, eglewIsSupported("EGL_ARM_pixmap_multisample_discard"), eglewGetExtension("EGL_ARM_pixmap_multisample_discard")); +} + +#endif /* EGL_ARM_pixmap_multisample_discard */ + +#ifdef EGL_EXT_bind_to_front + +static void _glewInfo_EGL_EXT_bind_to_front (void) +{ + glewPrintExt("EGL_EXT_bind_to_front", EGLEW_EXT_bind_to_front, eglewIsSupported("EGL_EXT_bind_to_front"), eglewGetExtension("EGL_EXT_bind_to_front")); +} + +#endif /* EGL_EXT_bind_to_front */ + +#ifdef EGL_EXT_buffer_age + +static void _glewInfo_EGL_EXT_buffer_age (void) +{ + glewPrintExt("EGL_EXT_buffer_age", EGLEW_EXT_buffer_age, eglewIsSupported("EGL_EXT_buffer_age"), eglewGetExtension("EGL_EXT_buffer_age")); +} + +#endif /* EGL_EXT_buffer_age */ + +#ifdef EGL_EXT_client_extensions + +static void _glewInfo_EGL_EXT_client_extensions (void) +{ + glewPrintExt("EGL_EXT_client_extensions", EGLEW_EXT_client_extensions, eglewIsSupported("EGL_EXT_client_extensions"), eglewGetExtension("EGL_EXT_client_extensions")); +} + +#endif /* EGL_EXT_client_extensions */ + +#ifdef EGL_EXT_client_sync + +static void _glewInfo_EGL_EXT_client_sync (void) +{ + GLboolean fi = glewPrintExt("EGL_EXT_client_sync", EGLEW_EXT_client_sync, eglewIsSupported("EGL_EXT_client_sync"), eglewGetExtension("EGL_EXT_client_sync")); + + glewInfoFunc(fi, "eglClientSignalSyncEXT", eglClientSignalSyncEXT == NULL); +} + +#endif /* EGL_EXT_client_sync */ + +#ifdef EGL_EXT_compositor + +static void _glewInfo_EGL_EXT_compositor (void) +{ + GLboolean fi = glewPrintExt("EGL_EXT_compositor", EGLEW_EXT_compositor, eglewIsSupported("EGL_EXT_compositor"), eglewGetExtension("EGL_EXT_compositor")); + + glewInfoFunc(fi, "eglCompositorBindTexWindowEXT", eglCompositorBindTexWindowEXT == NULL); + glewInfoFunc(fi, "eglCompositorSetContextAttributesEXT", eglCompositorSetContextAttributesEXT == NULL); + glewInfoFunc(fi, "eglCompositorSetContextListEXT", eglCompositorSetContextListEXT == NULL); + glewInfoFunc(fi, "eglCompositorSetSizeEXT", eglCompositorSetSizeEXT == NULL); + glewInfoFunc(fi, "eglCompositorSetWindowAttributesEXT", eglCompositorSetWindowAttributesEXT == NULL); + glewInfoFunc(fi, "eglCompositorSetWindowListEXT", eglCompositorSetWindowListEXT == NULL); + glewInfoFunc(fi, "eglCompositorSwapPolicyEXT", eglCompositorSwapPolicyEXT == NULL); +} + +#endif /* EGL_EXT_compositor */ + +#ifdef EGL_EXT_config_select_group + +static void _glewInfo_EGL_EXT_config_select_group (void) +{ + glewPrintExt("EGL_EXT_config_select_group", EGLEW_EXT_config_select_group, eglewIsSupported("EGL_EXT_config_select_group"), eglewGetExtension("EGL_EXT_config_select_group")); +} + +#endif /* EGL_EXT_config_select_group */ + +#ifdef EGL_EXT_create_context_robustness + +static void _glewInfo_EGL_EXT_create_context_robustness (void) +{ + glewPrintExt("EGL_EXT_create_context_robustness", EGLEW_EXT_create_context_robustness, eglewIsSupported("EGL_EXT_create_context_robustness"), eglewGetExtension("EGL_EXT_create_context_robustness")); +} + +#endif /* EGL_EXT_create_context_robustness */ + +#ifdef EGL_EXT_device_base + +static void _glewInfo_EGL_EXT_device_base (void) +{ + glewPrintExt("EGL_EXT_device_base", EGLEW_EXT_device_base, eglewIsSupported("EGL_EXT_device_base"), eglewGetExtension("EGL_EXT_device_base")); +} + +#endif /* EGL_EXT_device_base */ + +#ifdef EGL_EXT_device_drm + +static void _glewInfo_EGL_EXT_device_drm (void) +{ + glewPrintExt("EGL_EXT_device_drm", EGLEW_EXT_device_drm, eglewIsSupported("EGL_EXT_device_drm"), eglewGetExtension("EGL_EXT_device_drm")); +} + +#endif /* EGL_EXT_device_drm */ + +#ifdef EGL_EXT_device_drm_render_node + +static void _glewInfo_EGL_EXT_device_drm_render_node (void) +{ + glewPrintExt("EGL_EXT_device_drm_render_node", EGLEW_EXT_device_drm_render_node, eglewIsSupported("EGL_EXT_device_drm_render_node"), eglewGetExtension("EGL_EXT_device_drm_render_node")); +} + +#endif /* EGL_EXT_device_drm_render_node */ + +#ifdef EGL_EXT_device_enumeration + +static void _glewInfo_EGL_EXT_device_enumeration (void) +{ + GLboolean fi = glewPrintExt("EGL_EXT_device_enumeration", EGLEW_EXT_device_enumeration, eglewIsSupported("EGL_EXT_device_enumeration"), eglewGetExtension("EGL_EXT_device_enumeration")); + + glewInfoFunc(fi, "eglQueryDevicesEXT", eglQueryDevicesEXT == NULL); +} + +#endif /* EGL_EXT_device_enumeration */ + +#ifdef EGL_EXT_device_openwf + +static void _glewInfo_EGL_EXT_device_openwf (void) +{ + glewPrintExt("EGL_EXT_device_openwf", EGLEW_EXT_device_openwf, eglewIsSupported("EGL_EXT_device_openwf"), eglewGetExtension("EGL_EXT_device_openwf")); +} + +#endif /* EGL_EXT_device_openwf */ + +#ifdef EGL_EXT_device_persistent_id + +static void _glewInfo_EGL_EXT_device_persistent_id (void) +{ + GLboolean fi = glewPrintExt("EGL_EXT_device_persistent_id", EGLEW_EXT_device_persistent_id, eglewIsSupported("EGL_EXT_device_persistent_id"), eglewGetExtension("EGL_EXT_device_persistent_id")); + + glewInfoFunc(fi, "eglQueryDeviceBinaryEXT", eglQueryDeviceBinaryEXT == NULL); +} + +#endif /* EGL_EXT_device_persistent_id */ + +#ifdef EGL_EXT_device_query + +static void _glewInfo_EGL_EXT_device_query (void) +{ + GLboolean fi = glewPrintExt("EGL_EXT_device_query", EGLEW_EXT_device_query, eglewIsSupported("EGL_EXT_device_query"), eglewGetExtension("EGL_EXT_device_query")); + + glewInfoFunc(fi, "eglQueryDeviceAttribEXT", eglQueryDeviceAttribEXT == NULL); + glewInfoFunc(fi, "eglQueryDeviceStringEXT", eglQueryDeviceStringEXT == NULL); + glewInfoFunc(fi, "eglQueryDisplayAttribEXT", eglQueryDisplayAttribEXT == NULL); +} + +#endif /* EGL_EXT_device_query */ + +#ifdef EGL_EXT_device_query_name + +static void _glewInfo_EGL_EXT_device_query_name (void) +{ + glewPrintExt("EGL_EXT_device_query_name", EGLEW_EXT_device_query_name, eglewIsSupported("EGL_EXT_device_query_name"), eglewGetExtension("EGL_EXT_device_query_name")); +} + +#endif /* EGL_EXT_device_query_name */ + +#ifdef EGL_EXT_explicit_device + +static void _glewInfo_EGL_EXT_explicit_device (void) +{ + glewPrintExt("EGL_EXT_explicit_device", EGLEW_EXT_explicit_device, eglewIsSupported("EGL_EXT_explicit_device"), eglewGetExtension("EGL_EXT_explicit_device")); +} + +#endif /* EGL_EXT_explicit_device */ + +#ifdef EGL_EXT_gl_colorspace_bt2020_linear + +static void _glewInfo_EGL_EXT_gl_colorspace_bt2020_linear (void) +{ + glewPrintExt("EGL_EXT_gl_colorspace_bt2020_linear", EGLEW_EXT_gl_colorspace_bt2020_linear, eglewIsSupported("EGL_EXT_gl_colorspace_bt2020_linear"), eglewGetExtension("EGL_EXT_gl_colorspace_bt2020_linear")); +} + +#endif /* EGL_EXT_gl_colorspace_bt2020_linear */ + +#ifdef EGL_EXT_gl_colorspace_bt2020_pq + +static void _glewInfo_EGL_EXT_gl_colorspace_bt2020_pq (void) +{ + glewPrintExt("EGL_EXT_gl_colorspace_bt2020_pq", EGLEW_EXT_gl_colorspace_bt2020_pq, eglewIsSupported("EGL_EXT_gl_colorspace_bt2020_pq"), eglewGetExtension("EGL_EXT_gl_colorspace_bt2020_pq")); +} + +#endif /* EGL_EXT_gl_colorspace_bt2020_pq */ + +#ifdef EGL_EXT_gl_colorspace_display_p3 + +static void _glewInfo_EGL_EXT_gl_colorspace_display_p3 (void) +{ + glewPrintExt("EGL_EXT_gl_colorspace_display_p3", EGLEW_EXT_gl_colorspace_display_p3, eglewIsSupported("EGL_EXT_gl_colorspace_display_p3"), eglewGetExtension("EGL_EXT_gl_colorspace_display_p3")); +} + +#endif /* EGL_EXT_gl_colorspace_display_p3 */ + +#ifdef EGL_EXT_gl_colorspace_display_p3_linear + +static void _glewInfo_EGL_EXT_gl_colorspace_display_p3_linear (void) +{ + glewPrintExt("EGL_EXT_gl_colorspace_display_p3_linear", EGLEW_EXT_gl_colorspace_display_p3_linear, eglewIsSupported("EGL_EXT_gl_colorspace_display_p3_linear"), eglewGetExtension("EGL_EXT_gl_colorspace_display_p3_linear")); +} + +#endif /* EGL_EXT_gl_colorspace_display_p3_linear */ + +#ifdef EGL_EXT_gl_colorspace_display_p3_passthrough + +static void _glewInfo_EGL_EXT_gl_colorspace_display_p3_passthrough (void) +{ + glewPrintExt("EGL_EXT_gl_colorspace_display_p3_passthrough", EGLEW_EXT_gl_colorspace_display_p3_passthrough, eglewIsSupported("EGL_EXT_gl_colorspace_display_p3_passthrough"), eglewGetExtension("EGL_EXT_gl_colorspace_display_p3_passthrough")); +} + +#endif /* EGL_EXT_gl_colorspace_display_p3_passthrough */ + +#ifdef EGL_EXT_gl_colorspace_scrgb + +static void _glewInfo_EGL_EXT_gl_colorspace_scrgb (void) +{ + glewPrintExt("EGL_EXT_gl_colorspace_scrgb", EGLEW_EXT_gl_colorspace_scrgb, eglewIsSupported("EGL_EXT_gl_colorspace_scrgb"), eglewGetExtension("EGL_EXT_gl_colorspace_scrgb")); +} + +#endif /* EGL_EXT_gl_colorspace_scrgb */ + +#ifdef EGL_EXT_gl_colorspace_scrgb_linear + +static void _glewInfo_EGL_EXT_gl_colorspace_scrgb_linear (void) +{ + glewPrintExt("EGL_EXT_gl_colorspace_scrgb_linear", EGLEW_EXT_gl_colorspace_scrgb_linear, eglewIsSupported("EGL_EXT_gl_colorspace_scrgb_linear"), eglewGetExtension("EGL_EXT_gl_colorspace_scrgb_linear")); +} + +#endif /* EGL_EXT_gl_colorspace_scrgb_linear */ + +#ifdef EGL_EXT_image_dma_buf_import + +static void _glewInfo_EGL_EXT_image_dma_buf_import (void) +{ + glewPrintExt("EGL_EXT_image_dma_buf_import", EGLEW_EXT_image_dma_buf_import, eglewIsSupported("EGL_EXT_image_dma_buf_import"), eglewGetExtension("EGL_EXT_image_dma_buf_import")); +} + +#endif /* EGL_EXT_image_dma_buf_import */ + +#ifdef EGL_EXT_image_dma_buf_import_modifiers + +static void _glewInfo_EGL_EXT_image_dma_buf_import_modifiers (void) +{ + GLboolean fi = glewPrintExt("EGL_EXT_image_dma_buf_import_modifiers", EGLEW_EXT_image_dma_buf_import_modifiers, eglewIsSupported("EGL_EXT_image_dma_buf_import_modifiers"), eglewGetExtension("EGL_EXT_image_dma_buf_import_modifiers")); + + glewInfoFunc(fi, "eglQueryDmaBufFormatsEXT", eglQueryDmaBufFormatsEXT == NULL); + glewInfoFunc(fi, "eglQueryDmaBufModifiersEXT", eglQueryDmaBufModifiersEXT == NULL); +} + +#endif /* EGL_EXT_image_dma_buf_import_modifiers */ + +#ifdef EGL_EXT_image_gl_colorspace + +static void _glewInfo_EGL_EXT_image_gl_colorspace (void) +{ + glewPrintExt("EGL_EXT_image_gl_colorspace", EGLEW_EXT_image_gl_colorspace, eglewIsSupported("EGL_EXT_image_gl_colorspace"), eglewGetExtension("EGL_EXT_image_gl_colorspace")); +} + +#endif /* EGL_EXT_image_gl_colorspace */ + +#ifdef EGL_EXT_image_implicit_sync_control + +static void _glewInfo_EGL_EXT_image_implicit_sync_control (void) +{ + glewPrintExt("EGL_EXT_image_implicit_sync_control", EGLEW_EXT_image_implicit_sync_control, eglewIsSupported("EGL_EXT_image_implicit_sync_control"), eglewGetExtension("EGL_EXT_image_implicit_sync_control")); +} + +#endif /* EGL_EXT_image_implicit_sync_control */ + +#ifdef EGL_EXT_multiview_window + +static void _glewInfo_EGL_EXT_multiview_window (void) +{ + glewPrintExt("EGL_EXT_multiview_window", EGLEW_EXT_multiview_window, eglewIsSupported("EGL_EXT_multiview_window"), eglewGetExtension("EGL_EXT_multiview_window")); +} + +#endif /* EGL_EXT_multiview_window */ + +#ifdef EGL_EXT_output_base + +static void _glewInfo_EGL_EXT_output_base (void) +{ + GLboolean fi = glewPrintExt("EGL_EXT_output_base", EGLEW_EXT_output_base, eglewIsSupported("EGL_EXT_output_base"), eglewGetExtension("EGL_EXT_output_base")); + + glewInfoFunc(fi, "eglGetOutputLayersEXT", eglGetOutputLayersEXT == NULL); + glewInfoFunc(fi, "eglGetOutputPortsEXT", eglGetOutputPortsEXT == NULL); + glewInfoFunc(fi, "eglOutputLayerAttribEXT", eglOutputLayerAttribEXT == NULL); + glewInfoFunc(fi, "eglOutputPortAttribEXT", eglOutputPortAttribEXT == NULL); + glewInfoFunc(fi, "eglQueryOutputLayerAttribEXT", eglQueryOutputLayerAttribEXT == NULL); + glewInfoFunc(fi, "eglQueryOutputLayerStringEXT", eglQueryOutputLayerStringEXT == NULL); + glewInfoFunc(fi, "eglQueryOutputPortAttribEXT", eglQueryOutputPortAttribEXT == NULL); + glewInfoFunc(fi, "eglQueryOutputPortStringEXT", eglQueryOutputPortStringEXT == NULL); +} + +#endif /* EGL_EXT_output_base */ + +#ifdef EGL_EXT_output_drm + +static void _glewInfo_EGL_EXT_output_drm (void) +{ + glewPrintExt("EGL_EXT_output_drm", EGLEW_EXT_output_drm, eglewIsSupported("EGL_EXT_output_drm"), eglewGetExtension("EGL_EXT_output_drm")); +} + +#endif /* EGL_EXT_output_drm */ + +#ifdef EGL_EXT_output_openwf + +static void _glewInfo_EGL_EXT_output_openwf (void) +{ + glewPrintExt("EGL_EXT_output_openwf", EGLEW_EXT_output_openwf, eglewIsSupported("EGL_EXT_output_openwf"), eglewGetExtension("EGL_EXT_output_openwf")); +} + +#endif /* EGL_EXT_output_openwf */ + +#ifdef EGL_EXT_pixel_format_float + +static void _glewInfo_EGL_EXT_pixel_format_float (void) +{ + glewPrintExt("EGL_EXT_pixel_format_float", EGLEW_EXT_pixel_format_float, eglewIsSupported("EGL_EXT_pixel_format_float"), eglewGetExtension("EGL_EXT_pixel_format_float")); +} + +#endif /* EGL_EXT_pixel_format_float */ + +#ifdef EGL_EXT_platform_base + +static void _glewInfo_EGL_EXT_platform_base (void) +{ + GLboolean fi = glewPrintExt("EGL_EXT_platform_base", EGLEW_EXT_platform_base, eglewIsSupported("EGL_EXT_platform_base"), eglewGetExtension("EGL_EXT_platform_base")); + + glewInfoFunc(fi, "eglCreatePlatformPixmapSurfaceEXT", eglCreatePlatformPixmapSurfaceEXT == NULL); + glewInfoFunc(fi, "eglCreatePlatformWindowSurfaceEXT", eglCreatePlatformWindowSurfaceEXT == NULL); + glewInfoFunc(fi, "eglGetPlatformDisplayEXT", eglGetPlatformDisplayEXT == NULL); +} + +#endif /* EGL_EXT_platform_base */ + +#ifdef EGL_EXT_platform_device + +static void _glewInfo_EGL_EXT_platform_device (void) +{ + glewPrintExt("EGL_EXT_platform_device", EGLEW_EXT_platform_device, eglewIsSupported("EGL_EXT_platform_device"), eglewGetExtension("EGL_EXT_platform_device")); +} + +#endif /* EGL_EXT_platform_device */ + +#ifdef EGL_EXT_platform_wayland + +static void _glewInfo_EGL_EXT_platform_wayland (void) +{ + glewPrintExt("EGL_EXT_platform_wayland", EGLEW_EXT_platform_wayland, eglewIsSupported("EGL_EXT_platform_wayland"), eglewGetExtension("EGL_EXT_platform_wayland")); +} + +#endif /* EGL_EXT_platform_wayland */ + +#ifdef EGL_EXT_platform_x11 + +static void _glewInfo_EGL_EXT_platform_x11 (void) +{ + glewPrintExt("EGL_EXT_platform_x11", EGLEW_EXT_platform_x11, eglewIsSupported("EGL_EXT_platform_x11"), eglewGetExtension("EGL_EXT_platform_x11")); +} + +#endif /* EGL_EXT_platform_x11 */ + +#ifdef EGL_EXT_platform_xcb + +static void _glewInfo_EGL_EXT_platform_xcb (void) +{ + glewPrintExt("EGL_EXT_platform_xcb", EGLEW_EXT_platform_xcb, eglewIsSupported("EGL_EXT_platform_xcb"), eglewGetExtension("EGL_EXT_platform_xcb")); +} + +#endif /* EGL_EXT_platform_xcb */ + +#ifdef EGL_EXT_present_opaque + +static void _glewInfo_EGL_EXT_present_opaque (void) +{ + glewPrintExt("EGL_EXT_present_opaque", EGLEW_EXT_present_opaque, eglewIsSupported("EGL_EXT_present_opaque"), eglewGetExtension("EGL_EXT_present_opaque")); +} + +#endif /* EGL_EXT_present_opaque */ + +#ifdef EGL_EXT_protected_content + +static void _glewInfo_EGL_EXT_protected_content (void) +{ + glewPrintExt("EGL_EXT_protected_content", EGLEW_EXT_protected_content, eglewIsSupported("EGL_EXT_protected_content"), eglewGetExtension("EGL_EXT_protected_content")); +} + +#endif /* EGL_EXT_protected_content */ + +#ifdef EGL_EXT_protected_surface + +static void _glewInfo_EGL_EXT_protected_surface (void) +{ + glewPrintExt("EGL_EXT_protected_surface", EGLEW_EXT_protected_surface, eglewIsSupported("EGL_EXT_protected_surface"), eglewGetExtension("EGL_EXT_protected_surface")); +} + +#endif /* EGL_EXT_protected_surface */ + +#ifdef EGL_EXT_stream_consumer_egloutput + +static void _glewInfo_EGL_EXT_stream_consumer_egloutput (void) +{ + GLboolean fi = glewPrintExt("EGL_EXT_stream_consumer_egloutput", EGLEW_EXT_stream_consumer_egloutput, eglewIsSupported("EGL_EXT_stream_consumer_egloutput"), eglewGetExtension("EGL_EXT_stream_consumer_egloutput")); + + glewInfoFunc(fi, "eglStreamConsumerOutputEXT", eglStreamConsumerOutputEXT == NULL); +} + +#endif /* EGL_EXT_stream_consumer_egloutput */ + +#ifdef EGL_EXT_surface_CTA861_3_metadata + +static void _glewInfo_EGL_EXT_surface_CTA861_3_metadata (void) +{ + glewPrintExt("EGL_EXT_surface_CTA861_3_metadata", EGLEW_EXT_surface_CTA861_3_metadata, eglewIsSupported("EGL_EXT_surface_CTA861_3_metadata"), eglewGetExtension("EGL_EXT_surface_CTA861_3_metadata")); +} + +#endif /* EGL_EXT_surface_CTA861_3_metadata */ + +#ifdef EGL_EXT_surface_SMPTE2086_metadata + +static void _glewInfo_EGL_EXT_surface_SMPTE2086_metadata (void) +{ + glewPrintExt("EGL_EXT_surface_SMPTE2086_metadata", EGLEW_EXT_surface_SMPTE2086_metadata, eglewIsSupported("EGL_EXT_surface_SMPTE2086_metadata"), eglewGetExtension("EGL_EXT_surface_SMPTE2086_metadata")); +} + +#endif /* EGL_EXT_surface_SMPTE2086_metadata */ + +#ifdef EGL_EXT_surface_compression + +static void _glewInfo_EGL_EXT_surface_compression (void) +{ + GLboolean fi = glewPrintExt("EGL_EXT_surface_compression", EGLEW_EXT_surface_compression, eglewIsSupported("EGL_EXT_surface_compression"), eglewGetExtension("EGL_EXT_surface_compression")); + + glewInfoFunc(fi, "eglQuerySupportedCompressionRatesEXT", eglQuerySupportedCompressionRatesEXT == NULL); +} + +#endif /* EGL_EXT_surface_compression */ + +#ifdef EGL_EXT_swap_buffers_with_damage + +static void _glewInfo_EGL_EXT_swap_buffers_with_damage (void) +{ + GLboolean fi = glewPrintExt("EGL_EXT_swap_buffers_with_damage", EGLEW_EXT_swap_buffers_with_damage, eglewIsSupported("EGL_EXT_swap_buffers_with_damage"), eglewGetExtension("EGL_EXT_swap_buffers_with_damage")); + + glewInfoFunc(fi, "eglSwapBuffersWithDamageEXT", eglSwapBuffersWithDamageEXT == NULL); +} + +#endif /* EGL_EXT_swap_buffers_with_damage */ + +#ifdef EGL_EXT_sync_reuse + +static void _glewInfo_EGL_EXT_sync_reuse (void) +{ + GLboolean fi = glewPrintExt("EGL_EXT_sync_reuse", EGLEW_EXT_sync_reuse, eglewIsSupported("EGL_EXT_sync_reuse"), eglewGetExtension("EGL_EXT_sync_reuse")); + + glewInfoFunc(fi, "eglUnsignalSyncEXT", eglUnsignalSyncEXT == NULL); +} + +#endif /* EGL_EXT_sync_reuse */ + +#ifdef EGL_EXT_yuv_surface + +static void _glewInfo_EGL_EXT_yuv_surface (void) +{ + glewPrintExt("EGL_EXT_yuv_surface", EGLEW_EXT_yuv_surface, eglewIsSupported("EGL_EXT_yuv_surface"), eglewGetExtension("EGL_EXT_yuv_surface")); +} + +#endif /* EGL_EXT_yuv_surface */ + +#ifdef EGL_HI_clientpixmap + +static void _glewInfo_EGL_HI_clientpixmap (void) +{ + GLboolean fi = glewPrintExt("EGL_HI_clientpixmap", EGLEW_HI_clientpixmap, eglewIsSupported("EGL_HI_clientpixmap"), eglewGetExtension("EGL_HI_clientpixmap")); + + glewInfoFunc(fi, "eglCreatePixmapSurfaceHI", eglCreatePixmapSurfaceHI == NULL); +} + +#endif /* EGL_HI_clientpixmap */ + +#ifdef EGL_HI_colorformats + +static void _glewInfo_EGL_HI_colorformats (void) +{ + glewPrintExt("EGL_HI_colorformats", EGLEW_HI_colorformats, eglewIsSupported("EGL_HI_colorformats"), eglewGetExtension("EGL_HI_colorformats")); +} + +#endif /* EGL_HI_colorformats */ + +#ifdef EGL_IMG_context_priority + +static void _glewInfo_EGL_IMG_context_priority (void) +{ + glewPrintExt("EGL_IMG_context_priority", EGLEW_IMG_context_priority, eglewIsSupported("EGL_IMG_context_priority"), eglewGetExtension("EGL_IMG_context_priority")); +} + +#endif /* EGL_IMG_context_priority */ + +#ifdef EGL_IMG_image_plane_attribs + +static void _glewInfo_EGL_IMG_image_plane_attribs (void) +{ + glewPrintExt("EGL_IMG_image_plane_attribs", EGLEW_IMG_image_plane_attribs, eglewIsSupported("EGL_IMG_image_plane_attribs"), eglewGetExtension("EGL_IMG_image_plane_attribs")); +} + +#endif /* EGL_IMG_image_plane_attribs */ + +#ifdef EGL_KHR_cl_event + +static void _glewInfo_EGL_KHR_cl_event (void) +{ + glewPrintExt("EGL_KHR_cl_event", EGLEW_KHR_cl_event, eglewIsSupported("EGL_KHR_cl_event"), eglewGetExtension("EGL_KHR_cl_event")); +} + +#endif /* EGL_KHR_cl_event */ + +#ifdef EGL_KHR_cl_event2 + +static void _glewInfo_EGL_KHR_cl_event2 (void) +{ + GLboolean fi = glewPrintExt("EGL_KHR_cl_event2", EGLEW_KHR_cl_event2, eglewIsSupported("EGL_KHR_cl_event2"), eglewGetExtension("EGL_KHR_cl_event2")); + + glewInfoFunc(fi, "eglCreateSync64KHR", eglCreateSync64KHR == NULL); +} + +#endif /* EGL_KHR_cl_event2 */ + +#ifdef EGL_KHR_client_get_all_proc_addresses + +static void _glewInfo_EGL_KHR_client_get_all_proc_addresses (void) +{ + glewPrintExt("EGL_KHR_client_get_all_proc_addresses", EGLEW_KHR_client_get_all_proc_addresses, eglewIsSupported("EGL_KHR_client_get_all_proc_addresses"), eglewGetExtension("EGL_KHR_client_get_all_proc_addresses")); +} + +#endif /* EGL_KHR_client_get_all_proc_addresses */ + +#ifdef EGL_KHR_config_attribs + +static void _glewInfo_EGL_KHR_config_attribs (void) +{ + glewPrintExt("EGL_KHR_config_attribs", EGLEW_KHR_config_attribs, eglewIsSupported("EGL_KHR_config_attribs"), eglewGetExtension("EGL_KHR_config_attribs")); +} + +#endif /* EGL_KHR_config_attribs */ + +#ifdef EGL_KHR_context_flush_control + +static void _glewInfo_EGL_KHR_context_flush_control (void) +{ + glewPrintExt("EGL_KHR_context_flush_control", EGLEW_KHR_context_flush_control, eglewIsSupported("EGL_KHR_context_flush_control"), eglewGetExtension("EGL_KHR_context_flush_control")); +} + +#endif /* EGL_KHR_context_flush_control */ + +#ifdef EGL_KHR_create_context + +static void _glewInfo_EGL_KHR_create_context (void) +{ + glewPrintExt("EGL_KHR_create_context", EGLEW_KHR_create_context, eglewIsSupported("EGL_KHR_create_context"), eglewGetExtension("EGL_KHR_create_context")); +} + +#endif /* EGL_KHR_create_context */ + +#ifdef EGL_KHR_create_context_no_error + +static void _glewInfo_EGL_KHR_create_context_no_error (void) +{ + glewPrintExt("EGL_KHR_create_context_no_error", EGLEW_KHR_create_context_no_error, eglewIsSupported("EGL_KHR_create_context_no_error"), eglewGetExtension("EGL_KHR_create_context_no_error")); +} + +#endif /* EGL_KHR_create_context_no_error */ + +#ifdef EGL_KHR_debug + +static void _glewInfo_EGL_KHR_debug (void) +{ + GLboolean fi = glewPrintExt("EGL_KHR_debug", EGLEW_KHR_debug, eglewIsSupported("EGL_KHR_debug"), eglewGetExtension("EGL_KHR_debug")); + + glewInfoFunc(fi, "eglDebugMessageControlKHR", eglDebugMessageControlKHR == NULL); + glewInfoFunc(fi, "eglLabelObjectKHR", eglLabelObjectKHR == NULL); + glewInfoFunc(fi, "eglQueryDebugKHR", eglQueryDebugKHR == NULL); +} + +#endif /* EGL_KHR_debug */ + +#ifdef EGL_KHR_display_reference + +static void _glewInfo_EGL_KHR_display_reference (void) +{ + GLboolean fi = glewPrintExt("EGL_KHR_display_reference", EGLEW_KHR_display_reference, eglewIsSupported("EGL_KHR_display_reference"), eglewGetExtension("EGL_KHR_display_reference")); + + glewInfoFunc(fi, "eglQueryDisplayAttribKHR", eglQueryDisplayAttribKHR == NULL); +} + +#endif /* EGL_KHR_display_reference */ + +#ifdef EGL_KHR_fence_sync + +static void _glewInfo_EGL_KHR_fence_sync (void) +{ + glewPrintExt("EGL_KHR_fence_sync", EGLEW_KHR_fence_sync, eglewIsSupported("EGL_KHR_fence_sync"), eglewGetExtension("EGL_KHR_fence_sync")); +} + +#endif /* EGL_KHR_fence_sync */ + +#ifdef EGL_KHR_get_all_proc_addresses + +static void _glewInfo_EGL_KHR_get_all_proc_addresses (void) +{ + glewPrintExt("EGL_KHR_get_all_proc_addresses", EGLEW_KHR_get_all_proc_addresses, eglewIsSupported("EGL_KHR_get_all_proc_addresses"), eglewGetExtension("EGL_KHR_get_all_proc_addresses")); +} + +#endif /* EGL_KHR_get_all_proc_addresses */ + +#ifdef EGL_KHR_gl_colorspace + +static void _glewInfo_EGL_KHR_gl_colorspace (void) +{ + glewPrintExt("EGL_KHR_gl_colorspace", EGLEW_KHR_gl_colorspace, eglewIsSupported("EGL_KHR_gl_colorspace"), eglewGetExtension("EGL_KHR_gl_colorspace")); +} + +#endif /* EGL_KHR_gl_colorspace */ + +#ifdef EGL_KHR_gl_renderbuffer_image + +static void _glewInfo_EGL_KHR_gl_renderbuffer_image (void) +{ + glewPrintExt("EGL_KHR_gl_renderbuffer_image", EGLEW_KHR_gl_renderbuffer_image, eglewIsSupported("EGL_KHR_gl_renderbuffer_image"), eglewGetExtension("EGL_KHR_gl_renderbuffer_image")); +} + +#endif /* EGL_KHR_gl_renderbuffer_image */ + +#ifdef EGL_KHR_gl_texture_2D_image + +static void _glewInfo_EGL_KHR_gl_texture_2D_image (void) +{ + glewPrintExt("EGL_KHR_gl_texture_2D_image", EGLEW_KHR_gl_texture_2D_image, eglewIsSupported("EGL_KHR_gl_texture_2D_image"), eglewGetExtension("EGL_KHR_gl_texture_2D_image")); +} + +#endif /* EGL_KHR_gl_texture_2D_image */ + +#ifdef EGL_KHR_gl_texture_3D_image + +static void _glewInfo_EGL_KHR_gl_texture_3D_image (void) +{ + glewPrintExt("EGL_KHR_gl_texture_3D_image", EGLEW_KHR_gl_texture_3D_image, eglewIsSupported("EGL_KHR_gl_texture_3D_image"), eglewGetExtension("EGL_KHR_gl_texture_3D_image")); +} + +#endif /* EGL_KHR_gl_texture_3D_image */ + +#ifdef EGL_KHR_gl_texture_cubemap_image + +static void _glewInfo_EGL_KHR_gl_texture_cubemap_image (void) +{ + glewPrintExt("EGL_KHR_gl_texture_cubemap_image", EGLEW_KHR_gl_texture_cubemap_image, eglewIsSupported("EGL_KHR_gl_texture_cubemap_image"), eglewGetExtension("EGL_KHR_gl_texture_cubemap_image")); +} + +#endif /* EGL_KHR_gl_texture_cubemap_image */ + +#ifdef EGL_KHR_image + +static void _glewInfo_EGL_KHR_image (void) +{ + GLboolean fi = glewPrintExt("EGL_KHR_image", EGLEW_KHR_image, eglewIsSupported("EGL_KHR_image"), eglewGetExtension("EGL_KHR_image")); + + glewInfoFunc(fi, "eglCreateImageKHR", eglCreateImageKHR == NULL); + glewInfoFunc(fi, "eglDestroyImageKHR", eglDestroyImageKHR == NULL); +} + +#endif /* EGL_KHR_image */ + +#ifdef EGL_KHR_image_base + +static void _glewInfo_EGL_KHR_image_base (void) +{ + glewPrintExt("EGL_KHR_image_base", EGLEW_KHR_image_base, eglewIsSupported("EGL_KHR_image_base"), eglewGetExtension("EGL_KHR_image_base")); +} + +#endif /* EGL_KHR_image_base */ + +#ifdef EGL_KHR_image_pixmap + +static void _glewInfo_EGL_KHR_image_pixmap (void) +{ + glewPrintExt("EGL_KHR_image_pixmap", EGLEW_KHR_image_pixmap, eglewIsSupported("EGL_KHR_image_pixmap"), eglewGetExtension("EGL_KHR_image_pixmap")); +} + +#endif /* EGL_KHR_image_pixmap */ + +#ifdef EGL_KHR_lock_surface + +static void _glewInfo_EGL_KHR_lock_surface (void) +{ + GLboolean fi = glewPrintExt("EGL_KHR_lock_surface", EGLEW_KHR_lock_surface, eglewIsSupported("EGL_KHR_lock_surface"), eglewGetExtension("EGL_KHR_lock_surface")); + + glewInfoFunc(fi, "eglLockSurfaceKHR", eglLockSurfaceKHR == NULL); + glewInfoFunc(fi, "eglUnlockSurfaceKHR", eglUnlockSurfaceKHR == NULL); +} + +#endif /* EGL_KHR_lock_surface */ + +#ifdef EGL_KHR_lock_surface2 + +static void _glewInfo_EGL_KHR_lock_surface2 (void) +{ + glewPrintExt("EGL_KHR_lock_surface2", EGLEW_KHR_lock_surface2, eglewIsSupported("EGL_KHR_lock_surface2"), eglewGetExtension("EGL_KHR_lock_surface2")); +} + +#endif /* EGL_KHR_lock_surface2 */ + +#ifdef EGL_KHR_lock_surface3 + +static void _glewInfo_EGL_KHR_lock_surface3 (void) +{ + GLboolean fi = glewPrintExt("EGL_KHR_lock_surface3", EGLEW_KHR_lock_surface3, eglewIsSupported("EGL_KHR_lock_surface3"), eglewGetExtension("EGL_KHR_lock_surface3")); + + glewInfoFunc(fi, "eglQuerySurface64KHR", eglQuerySurface64KHR == NULL); +} + +#endif /* EGL_KHR_lock_surface3 */ + +#ifdef EGL_KHR_mutable_render_buffer + +static void _glewInfo_EGL_KHR_mutable_render_buffer (void) +{ + glewPrintExt("EGL_KHR_mutable_render_buffer", EGLEW_KHR_mutable_render_buffer, eglewIsSupported("EGL_KHR_mutable_render_buffer"), eglewGetExtension("EGL_KHR_mutable_render_buffer")); +} + +#endif /* EGL_KHR_mutable_render_buffer */ + +#ifdef EGL_KHR_no_config_context + +static void _glewInfo_EGL_KHR_no_config_context (void) +{ + glewPrintExt("EGL_KHR_no_config_context", EGLEW_KHR_no_config_context, eglewIsSupported("EGL_KHR_no_config_context"), eglewGetExtension("EGL_KHR_no_config_context")); +} + +#endif /* EGL_KHR_no_config_context */ + +#ifdef EGL_KHR_partial_update + +static void _glewInfo_EGL_KHR_partial_update (void) +{ + GLboolean fi = glewPrintExt("EGL_KHR_partial_update", EGLEW_KHR_partial_update, eglewIsSupported("EGL_KHR_partial_update"), eglewGetExtension("EGL_KHR_partial_update")); + + glewInfoFunc(fi, "eglSetDamageRegionKHR", eglSetDamageRegionKHR == NULL); +} + +#endif /* EGL_KHR_partial_update */ + +#ifdef EGL_KHR_platform_android + +static void _glewInfo_EGL_KHR_platform_android (void) +{ + glewPrintExt("EGL_KHR_platform_android", EGLEW_KHR_platform_android, eglewIsSupported("EGL_KHR_platform_android"), eglewGetExtension("EGL_KHR_platform_android")); +} + +#endif /* EGL_KHR_platform_android */ + +#ifdef EGL_KHR_platform_gbm + +static void _glewInfo_EGL_KHR_platform_gbm (void) +{ + glewPrintExt("EGL_KHR_platform_gbm", EGLEW_KHR_platform_gbm, eglewIsSupported("EGL_KHR_platform_gbm"), eglewGetExtension("EGL_KHR_platform_gbm")); +} + +#endif /* EGL_KHR_platform_gbm */ + +#ifdef EGL_KHR_platform_wayland + +static void _glewInfo_EGL_KHR_platform_wayland (void) +{ + glewPrintExt("EGL_KHR_platform_wayland", EGLEW_KHR_platform_wayland, eglewIsSupported("EGL_KHR_platform_wayland"), eglewGetExtension("EGL_KHR_platform_wayland")); +} + +#endif /* EGL_KHR_platform_wayland */ + +#ifdef EGL_KHR_platform_x11 + +static void _glewInfo_EGL_KHR_platform_x11 (void) +{ + glewPrintExt("EGL_KHR_platform_x11", EGLEW_KHR_platform_x11, eglewIsSupported("EGL_KHR_platform_x11"), eglewGetExtension("EGL_KHR_platform_x11")); +} + +#endif /* EGL_KHR_platform_x11 */ + +#ifdef EGL_KHR_reusable_sync + +static void _glewInfo_EGL_KHR_reusable_sync (void) +{ + GLboolean fi = glewPrintExt("EGL_KHR_reusable_sync", EGLEW_KHR_reusable_sync, eglewIsSupported("EGL_KHR_reusable_sync"), eglewGetExtension("EGL_KHR_reusable_sync")); + + glewInfoFunc(fi, "eglClientWaitSyncKHR", eglClientWaitSyncKHR == NULL); + glewInfoFunc(fi, "eglCreateSyncKHR", eglCreateSyncKHR == NULL); + glewInfoFunc(fi, "eglDestroySyncKHR", eglDestroySyncKHR == NULL); + glewInfoFunc(fi, "eglGetSyncAttribKHR", eglGetSyncAttribKHR == NULL); + glewInfoFunc(fi, "eglSignalSyncKHR", eglSignalSyncKHR == NULL); +} + +#endif /* EGL_KHR_reusable_sync */ + +#ifdef EGL_KHR_stream + +static void _glewInfo_EGL_KHR_stream (void) +{ + GLboolean fi = glewPrintExt("EGL_KHR_stream", EGLEW_KHR_stream, eglewIsSupported("EGL_KHR_stream"), eglewGetExtension("EGL_KHR_stream")); + + glewInfoFunc(fi, "eglCreateStreamKHR", eglCreateStreamKHR == NULL); + glewInfoFunc(fi, "eglDestroyStreamKHR", eglDestroyStreamKHR == NULL); + glewInfoFunc(fi, "eglQueryStreamKHR", eglQueryStreamKHR == NULL); + glewInfoFunc(fi, "eglQueryStreamu64KHR", eglQueryStreamu64KHR == NULL); + glewInfoFunc(fi, "eglStreamAttribKHR", eglStreamAttribKHR == NULL); +} + +#endif /* EGL_KHR_stream */ + +#ifdef EGL_KHR_stream_attrib + +static void _glewInfo_EGL_KHR_stream_attrib (void) +{ + GLboolean fi = glewPrintExt("EGL_KHR_stream_attrib", EGLEW_KHR_stream_attrib, eglewIsSupported("EGL_KHR_stream_attrib"), eglewGetExtension("EGL_KHR_stream_attrib")); + + glewInfoFunc(fi, "eglCreateStreamAttribKHR", eglCreateStreamAttribKHR == NULL); + glewInfoFunc(fi, "eglQueryStreamAttribKHR", eglQueryStreamAttribKHR == NULL); + glewInfoFunc(fi, "eglSetStreamAttribKHR", eglSetStreamAttribKHR == NULL); + glewInfoFunc(fi, "eglStreamConsumerAcquireAttribKHR", eglStreamConsumerAcquireAttribKHR == NULL); + glewInfoFunc(fi, "eglStreamConsumerReleaseAttribKHR", eglStreamConsumerReleaseAttribKHR == NULL); +} + +#endif /* EGL_KHR_stream_attrib */ + +#ifdef EGL_KHR_stream_consumer_gltexture + +static void _glewInfo_EGL_KHR_stream_consumer_gltexture (void) +{ + GLboolean fi = glewPrintExt("EGL_KHR_stream_consumer_gltexture", EGLEW_KHR_stream_consumer_gltexture, eglewIsSupported("EGL_KHR_stream_consumer_gltexture"), eglewGetExtension("EGL_KHR_stream_consumer_gltexture")); + + glewInfoFunc(fi, "eglStreamConsumerAcquireKHR", eglStreamConsumerAcquireKHR == NULL); + glewInfoFunc(fi, "eglStreamConsumerGLTextureExternalKHR", eglStreamConsumerGLTextureExternalKHR == NULL); + glewInfoFunc(fi, "eglStreamConsumerReleaseKHR", eglStreamConsumerReleaseKHR == NULL); +} + +#endif /* EGL_KHR_stream_consumer_gltexture */ + +#ifdef EGL_KHR_stream_cross_process_fd + +static void _glewInfo_EGL_KHR_stream_cross_process_fd (void) +{ + GLboolean fi = glewPrintExt("EGL_KHR_stream_cross_process_fd", EGLEW_KHR_stream_cross_process_fd, eglewIsSupported("EGL_KHR_stream_cross_process_fd"), eglewGetExtension("EGL_KHR_stream_cross_process_fd")); + + glewInfoFunc(fi, "eglCreateStreamFromFileDescriptorKHR", eglCreateStreamFromFileDescriptorKHR == NULL); + glewInfoFunc(fi, "eglGetStreamFileDescriptorKHR", eglGetStreamFileDescriptorKHR == NULL); +} + +#endif /* EGL_KHR_stream_cross_process_fd */ + +#ifdef EGL_KHR_stream_fifo + +static void _glewInfo_EGL_KHR_stream_fifo (void) +{ + GLboolean fi = glewPrintExt("EGL_KHR_stream_fifo", EGLEW_KHR_stream_fifo, eglewIsSupported("EGL_KHR_stream_fifo"), eglewGetExtension("EGL_KHR_stream_fifo")); + + glewInfoFunc(fi, "eglQueryStreamTimeKHR", eglQueryStreamTimeKHR == NULL); +} + +#endif /* EGL_KHR_stream_fifo */ + +#ifdef EGL_KHR_stream_producer_aldatalocator + +static void _glewInfo_EGL_KHR_stream_producer_aldatalocator (void) +{ + glewPrintExt("EGL_KHR_stream_producer_aldatalocator", EGLEW_KHR_stream_producer_aldatalocator, eglewIsSupported("EGL_KHR_stream_producer_aldatalocator"), eglewGetExtension("EGL_KHR_stream_producer_aldatalocator")); +} + +#endif /* EGL_KHR_stream_producer_aldatalocator */ + +#ifdef EGL_KHR_stream_producer_eglsurface + +static void _glewInfo_EGL_KHR_stream_producer_eglsurface (void) +{ + GLboolean fi = glewPrintExt("EGL_KHR_stream_producer_eglsurface", EGLEW_KHR_stream_producer_eglsurface, eglewIsSupported("EGL_KHR_stream_producer_eglsurface"), eglewGetExtension("EGL_KHR_stream_producer_eglsurface")); + + glewInfoFunc(fi, "eglCreateStreamProducerSurfaceKHR", eglCreateStreamProducerSurfaceKHR == NULL); +} + +#endif /* EGL_KHR_stream_producer_eglsurface */ + +#ifdef EGL_KHR_surfaceless_context + +static void _glewInfo_EGL_KHR_surfaceless_context (void) +{ + glewPrintExt("EGL_KHR_surfaceless_context", EGLEW_KHR_surfaceless_context, eglewIsSupported("EGL_KHR_surfaceless_context"), eglewGetExtension("EGL_KHR_surfaceless_context")); +} + +#endif /* EGL_KHR_surfaceless_context */ + +#ifdef EGL_KHR_swap_buffers_with_damage + +static void _glewInfo_EGL_KHR_swap_buffers_with_damage (void) +{ + GLboolean fi = glewPrintExt("EGL_KHR_swap_buffers_with_damage", EGLEW_KHR_swap_buffers_with_damage, eglewIsSupported("EGL_KHR_swap_buffers_with_damage"), eglewGetExtension("EGL_KHR_swap_buffers_with_damage")); + + glewInfoFunc(fi, "eglSwapBuffersWithDamageKHR", eglSwapBuffersWithDamageKHR == NULL); +} + +#endif /* EGL_KHR_swap_buffers_with_damage */ + +#ifdef EGL_KHR_vg_parent_image + +static void _glewInfo_EGL_KHR_vg_parent_image (void) +{ + glewPrintExt("EGL_KHR_vg_parent_image", EGLEW_KHR_vg_parent_image, eglewIsSupported("EGL_KHR_vg_parent_image"), eglewGetExtension("EGL_KHR_vg_parent_image")); +} + +#endif /* EGL_KHR_vg_parent_image */ + +#ifdef EGL_KHR_wait_sync + +static void _glewInfo_EGL_KHR_wait_sync (void) +{ + GLboolean fi = glewPrintExt("EGL_KHR_wait_sync", EGLEW_KHR_wait_sync, eglewIsSupported("EGL_KHR_wait_sync"), eglewGetExtension("EGL_KHR_wait_sync")); + + glewInfoFunc(fi, "eglWaitSyncKHR", eglWaitSyncKHR == NULL); +} + +#endif /* EGL_KHR_wait_sync */ + +#ifdef EGL_MESA_drm_image + +static void _glewInfo_EGL_MESA_drm_image (void) +{ + GLboolean fi = glewPrintExt("EGL_MESA_drm_image", EGLEW_MESA_drm_image, eglewIsSupported("EGL_MESA_drm_image"), eglewGetExtension("EGL_MESA_drm_image")); + + glewInfoFunc(fi, "eglCreateDRMImageMESA", eglCreateDRMImageMESA == NULL); + glewInfoFunc(fi, "eglExportDRMImageMESA", eglExportDRMImageMESA == NULL); +} + +#endif /* EGL_MESA_drm_image */ + +#ifdef EGL_MESA_image_dma_buf_export + +static void _glewInfo_EGL_MESA_image_dma_buf_export (void) +{ + GLboolean fi = glewPrintExt("EGL_MESA_image_dma_buf_export", EGLEW_MESA_image_dma_buf_export, eglewIsSupported("EGL_MESA_image_dma_buf_export"), eglewGetExtension("EGL_MESA_image_dma_buf_export")); + + glewInfoFunc(fi, "eglExportDMABUFImageMESA", eglExportDMABUFImageMESA == NULL); + glewInfoFunc(fi, "eglExportDMABUFImageQueryMESA", eglExportDMABUFImageQueryMESA == NULL); +} + +#endif /* EGL_MESA_image_dma_buf_export */ + +#ifdef EGL_MESA_platform_gbm + +static void _glewInfo_EGL_MESA_platform_gbm (void) +{ + glewPrintExt("EGL_MESA_platform_gbm", EGLEW_MESA_platform_gbm, eglewIsSupported("EGL_MESA_platform_gbm"), eglewGetExtension("EGL_MESA_platform_gbm")); +} + +#endif /* EGL_MESA_platform_gbm */ + +#ifdef EGL_MESA_platform_surfaceless + +static void _glewInfo_EGL_MESA_platform_surfaceless (void) +{ + glewPrintExt("EGL_MESA_platform_surfaceless", EGLEW_MESA_platform_surfaceless, eglewIsSupported("EGL_MESA_platform_surfaceless"), eglewGetExtension("EGL_MESA_platform_surfaceless")); +} + +#endif /* EGL_MESA_platform_surfaceless */ + +#ifdef EGL_MESA_query_driver + +static void _glewInfo_EGL_MESA_query_driver (void) +{ + GLboolean fi = glewPrintExt("EGL_MESA_query_driver", EGLEW_MESA_query_driver, eglewIsSupported("EGL_MESA_query_driver"), eglewGetExtension("EGL_MESA_query_driver")); + + glewInfoFunc(fi, "eglGetDisplayDriverConfig", eglGetDisplayDriverConfig == NULL); + glewInfoFunc(fi, "eglGetDisplayDriverName", eglGetDisplayDriverName == NULL); +} + +#endif /* EGL_MESA_query_driver */ + +#ifdef EGL_NOK_swap_region + +static void _glewInfo_EGL_NOK_swap_region (void) +{ + GLboolean fi = glewPrintExt("EGL_NOK_swap_region", EGLEW_NOK_swap_region, eglewIsSupported("EGL_NOK_swap_region"), eglewGetExtension("EGL_NOK_swap_region")); + + glewInfoFunc(fi, "eglSwapBuffersRegionNOK", eglSwapBuffersRegionNOK == NULL); +} + +#endif /* EGL_NOK_swap_region */ + +#ifdef EGL_NOK_swap_region2 + +static void _glewInfo_EGL_NOK_swap_region2 (void) +{ + GLboolean fi = glewPrintExt("EGL_NOK_swap_region2", EGLEW_NOK_swap_region2, eglewIsSupported("EGL_NOK_swap_region2"), eglewGetExtension("EGL_NOK_swap_region2")); + + glewInfoFunc(fi, "eglSwapBuffersRegion2NOK", eglSwapBuffersRegion2NOK == NULL); +} + +#endif /* EGL_NOK_swap_region2 */ + +#ifdef EGL_NOK_texture_from_pixmap + +static void _glewInfo_EGL_NOK_texture_from_pixmap (void) +{ + glewPrintExt("EGL_NOK_texture_from_pixmap", EGLEW_NOK_texture_from_pixmap, eglewIsSupported("EGL_NOK_texture_from_pixmap"), eglewGetExtension("EGL_NOK_texture_from_pixmap")); +} + +#endif /* EGL_NOK_texture_from_pixmap */ + +#ifdef EGL_NV_3dvision_surface + +static void _glewInfo_EGL_NV_3dvision_surface (void) +{ + glewPrintExt("EGL_NV_3dvision_surface", EGLEW_NV_3dvision_surface, eglewIsSupported("EGL_NV_3dvision_surface"), eglewGetExtension("EGL_NV_3dvision_surface")); +} + +#endif /* EGL_NV_3dvision_surface */ + +#ifdef EGL_NV_context_priority_realtime + +static void _glewInfo_EGL_NV_context_priority_realtime (void) +{ + glewPrintExt("EGL_NV_context_priority_realtime", EGLEW_NV_context_priority_realtime, eglewIsSupported("EGL_NV_context_priority_realtime"), eglewGetExtension("EGL_NV_context_priority_realtime")); +} + +#endif /* EGL_NV_context_priority_realtime */ + +#ifdef EGL_NV_coverage_sample + +static void _glewInfo_EGL_NV_coverage_sample (void) +{ + glewPrintExt("EGL_NV_coverage_sample", EGLEW_NV_coverage_sample, eglewIsSupported("EGL_NV_coverage_sample"), eglewGetExtension("EGL_NV_coverage_sample")); +} + +#endif /* EGL_NV_coverage_sample */ + +#ifdef EGL_NV_coverage_sample_resolve + +static void _glewInfo_EGL_NV_coverage_sample_resolve (void) +{ + glewPrintExt("EGL_NV_coverage_sample_resolve", EGLEW_NV_coverage_sample_resolve, eglewIsSupported("EGL_NV_coverage_sample_resolve"), eglewGetExtension("EGL_NV_coverage_sample_resolve")); +} + +#endif /* EGL_NV_coverage_sample_resolve */ + +#ifdef EGL_NV_cuda_event + +static void _glewInfo_EGL_NV_cuda_event (void) +{ + glewPrintExt("EGL_NV_cuda_event", EGLEW_NV_cuda_event, eglewIsSupported("EGL_NV_cuda_event"), eglewGetExtension("EGL_NV_cuda_event")); +} + +#endif /* EGL_NV_cuda_event */ + +#ifdef EGL_NV_depth_nonlinear + +static void _glewInfo_EGL_NV_depth_nonlinear (void) +{ + glewPrintExt("EGL_NV_depth_nonlinear", EGLEW_NV_depth_nonlinear, eglewIsSupported("EGL_NV_depth_nonlinear"), eglewGetExtension("EGL_NV_depth_nonlinear")); +} + +#endif /* EGL_NV_depth_nonlinear */ + +#ifdef EGL_NV_device_cuda + +static void _glewInfo_EGL_NV_device_cuda (void) +{ + glewPrintExt("EGL_NV_device_cuda", EGLEW_NV_device_cuda, eglewIsSupported("EGL_NV_device_cuda"), eglewGetExtension("EGL_NV_device_cuda")); +} + +#endif /* EGL_NV_device_cuda */ + +#ifdef EGL_NV_native_query + +static void _glewInfo_EGL_NV_native_query (void) +{ + GLboolean fi = glewPrintExt("EGL_NV_native_query", EGLEW_NV_native_query, eglewIsSupported("EGL_NV_native_query"), eglewGetExtension("EGL_NV_native_query")); + + glewInfoFunc(fi, "eglQueryNativeDisplayNV", eglQueryNativeDisplayNV == NULL); + glewInfoFunc(fi, "eglQueryNativePixmapNV", eglQueryNativePixmapNV == NULL); + glewInfoFunc(fi, "eglQueryNativeWindowNV", eglQueryNativeWindowNV == NULL); +} + +#endif /* EGL_NV_native_query */ + +#ifdef EGL_NV_post_convert_rounding + +static void _glewInfo_EGL_NV_post_convert_rounding (void) +{ + glewPrintExt("EGL_NV_post_convert_rounding", EGLEW_NV_post_convert_rounding, eglewIsSupported("EGL_NV_post_convert_rounding"), eglewGetExtension("EGL_NV_post_convert_rounding")); +} + +#endif /* EGL_NV_post_convert_rounding */ + +#ifdef EGL_NV_post_sub_buffer + +static void _glewInfo_EGL_NV_post_sub_buffer (void) +{ + GLboolean fi = glewPrintExt("EGL_NV_post_sub_buffer", EGLEW_NV_post_sub_buffer, eglewIsSupported("EGL_NV_post_sub_buffer"), eglewGetExtension("EGL_NV_post_sub_buffer")); + + glewInfoFunc(fi, "eglPostSubBufferNV", eglPostSubBufferNV == NULL); +} + +#endif /* EGL_NV_post_sub_buffer */ + +#ifdef EGL_NV_quadruple_buffer + +static void _glewInfo_EGL_NV_quadruple_buffer (void) +{ + glewPrintExt("EGL_NV_quadruple_buffer", EGLEW_NV_quadruple_buffer, eglewIsSupported("EGL_NV_quadruple_buffer"), eglewGetExtension("EGL_NV_quadruple_buffer")); +} + +#endif /* EGL_NV_quadruple_buffer */ + +#ifdef EGL_NV_robustness_video_memory_purge + +static void _glewInfo_EGL_NV_robustness_video_memory_purge (void) +{ + glewPrintExt("EGL_NV_robustness_video_memory_purge", EGLEW_NV_robustness_video_memory_purge, eglewIsSupported("EGL_NV_robustness_video_memory_purge"), eglewGetExtension("EGL_NV_robustness_video_memory_purge")); +} + +#endif /* EGL_NV_robustness_video_memory_purge */ + +#ifdef EGL_NV_stream_consumer_eglimage + +static void _glewInfo_EGL_NV_stream_consumer_eglimage (void) +{ + GLboolean fi = glewPrintExt("EGL_NV_stream_consumer_eglimage", EGLEW_NV_stream_consumer_eglimage, eglewIsSupported("EGL_NV_stream_consumer_eglimage"), eglewGetExtension("EGL_NV_stream_consumer_eglimage")); + + glewInfoFunc(fi, "eglQueryStreamConsumerEventNV", eglQueryStreamConsumerEventNV == NULL); + glewInfoFunc(fi, "eglStreamAcquireImageNV", eglStreamAcquireImageNV == NULL); + glewInfoFunc(fi, "eglStreamImageConsumerConnectNV", eglStreamImageConsumerConnectNV == NULL); + glewInfoFunc(fi, "eglStreamReleaseImageNV", eglStreamReleaseImageNV == NULL); +} + +#endif /* EGL_NV_stream_consumer_eglimage */ + +#ifdef EGL_NV_stream_consumer_gltexture_yuv + +static void _glewInfo_EGL_NV_stream_consumer_gltexture_yuv (void) +{ + GLboolean fi = glewPrintExt("EGL_NV_stream_consumer_gltexture_yuv", EGLEW_NV_stream_consumer_gltexture_yuv, eglewIsSupported("EGL_NV_stream_consumer_gltexture_yuv"), eglewGetExtension("EGL_NV_stream_consumer_gltexture_yuv")); + + glewInfoFunc(fi, "eglStreamConsumerGLTextureExternalAttribsNV", eglStreamConsumerGLTextureExternalAttribsNV == NULL); +} + +#endif /* EGL_NV_stream_consumer_gltexture_yuv */ + +#ifdef EGL_NV_stream_cross_display + +static void _glewInfo_EGL_NV_stream_cross_display (void) +{ + glewPrintExt("EGL_NV_stream_cross_display", EGLEW_NV_stream_cross_display, eglewIsSupported("EGL_NV_stream_cross_display"), eglewGetExtension("EGL_NV_stream_cross_display")); +} + +#endif /* EGL_NV_stream_cross_display */ + +#ifdef EGL_NV_stream_cross_object + +static void _glewInfo_EGL_NV_stream_cross_object (void) +{ + glewPrintExt("EGL_NV_stream_cross_object", EGLEW_NV_stream_cross_object, eglewIsSupported("EGL_NV_stream_cross_object"), eglewGetExtension("EGL_NV_stream_cross_object")); +} + +#endif /* EGL_NV_stream_cross_object */ + +#ifdef EGL_NV_stream_cross_partition + +static void _glewInfo_EGL_NV_stream_cross_partition (void) +{ + glewPrintExt("EGL_NV_stream_cross_partition", EGLEW_NV_stream_cross_partition, eglewIsSupported("EGL_NV_stream_cross_partition"), eglewGetExtension("EGL_NV_stream_cross_partition")); +} + +#endif /* EGL_NV_stream_cross_partition */ + +#ifdef EGL_NV_stream_cross_process + +static void _glewInfo_EGL_NV_stream_cross_process (void) +{ + glewPrintExt("EGL_NV_stream_cross_process", EGLEW_NV_stream_cross_process, eglewIsSupported("EGL_NV_stream_cross_process"), eglewGetExtension("EGL_NV_stream_cross_process")); +} + +#endif /* EGL_NV_stream_cross_process */ + +#ifdef EGL_NV_stream_cross_system + +static void _glewInfo_EGL_NV_stream_cross_system (void) +{ + glewPrintExt("EGL_NV_stream_cross_system", EGLEW_NV_stream_cross_system, eglewIsSupported("EGL_NV_stream_cross_system"), eglewGetExtension("EGL_NV_stream_cross_system")); +} + +#endif /* EGL_NV_stream_cross_system */ + +#ifdef EGL_NV_stream_dma + +static void _glewInfo_EGL_NV_stream_dma (void) +{ + glewPrintExt("EGL_NV_stream_dma", EGLEW_NV_stream_dma, eglewIsSupported("EGL_NV_stream_dma"), eglewGetExtension("EGL_NV_stream_dma")); +} + +#endif /* EGL_NV_stream_dma */ + +#ifdef EGL_NV_stream_fifo_next + +static void _glewInfo_EGL_NV_stream_fifo_next (void) +{ + glewPrintExt("EGL_NV_stream_fifo_next", EGLEW_NV_stream_fifo_next, eglewIsSupported("EGL_NV_stream_fifo_next"), eglewGetExtension("EGL_NV_stream_fifo_next")); +} + +#endif /* EGL_NV_stream_fifo_next */ + +#ifdef EGL_NV_stream_fifo_synchronous + +static void _glewInfo_EGL_NV_stream_fifo_synchronous (void) +{ + glewPrintExt("EGL_NV_stream_fifo_synchronous", EGLEW_NV_stream_fifo_synchronous, eglewIsSupported("EGL_NV_stream_fifo_synchronous"), eglewGetExtension("EGL_NV_stream_fifo_synchronous")); +} + +#endif /* EGL_NV_stream_fifo_synchronous */ + +#ifdef EGL_NV_stream_flush + +static void _glewInfo_EGL_NV_stream_flush (void) +{ + GLboolean fi = glewPrintExt("EGL_NV_stream_flush", EGLEW_NV_stream_flush, eglewIsSupported("EGL_NV_stream_flush"), eglewGetExtension("EGL_NV_stream_flush")); + + glewInfoFunc(fi, "eglStreamFlushNV", eglStreamFlushNV == NULL); +} + +#endif /* EGL_NV_stream_flush */ + +#ifdef EGL_NV_stream_frame_limits + +static void _glewInfo_EGL_NV_stream_frame_limits (void) +{ + glewPrintExt("EGL_NV_stream_frame_limits", EGLEW_NV_stream_frame_limits, eglewIsSupported("EGL_NV_stream_frame_limits"), eglewGetExtension("EGL_NV_stream_frame_limits")); +} + +#endif /* EGL_NV_stream_frame_limits */ + +#ifdef EGL_NV_stream_metadata + +static void _glewInfo_EGL_NV_stream_metadata (void) +{ + GLboolean fi = glewPrintExt("EGL_NV_stream_metadata", EGLEW_NV_stream_metadata, eglewIsSupported("EGL_NV_stream_metadata"), eglewGetExtension("EGL_NV_stream_metadata")); + + glewInfoFunc(fi, "eglQueryDisplayAttribNV", eglQueryDisplayAttribNV == NULL); + glewInfoFunc(fi, "eglQueryStreamMetadataNV", eglQueryStreamMetadataNV == NULL); + glewInfoFunc(fi, "eglSetStreamMetadataNV", eglSetStreamMetadataNV == NULL); +} + +#endif /* EGL_NV_stream_metadata */ + +#ifdef EGL_NV_stream_origin + +static void _glewInfo_EGL_NV_stream_origin (void) +{ + glewPrintExt("EGL_NV_stream_origin", EGLEW_NV_stream_origin, eglewIsSupported("EGL_NV_stream_origin"), eglewGetExtension("EGL_NV_stream_origin")); +} + +#endif /* EGL_NV_stream_origin */ + +#ifdef EGL_NV_stream_remote + +static void _glewInfo_EGL_NV_stream_remote (void) +{ + glewPrintExt("EGL_NV_stream_remote", EGLEW_NV_stream_remote, eglewIsSupported("EGL_NV_stream_remote"), eglewGetExtension("EGL_NV_stream_remote")); +} + +#endif /* EGL_NV_stream_remote */ + +#ifdef EGL_NV_stream_reset + +static void _glewInfo_EGL_NV_stream_reset (void) +{ + GLboolean fi = glewPrintExt("EGL_NV_stream_reset", EGLEW_NV_stream_reset, eglewIsSupported("EGL_NV_stream_reset"), eglewGetExtension("EGL_NV_stream_reset")); + + glewInfoFunc(fi, "eglResetStreamNV", eglResetStreamNV == NULL); +} + +#endif /* EGL_NV_stream_reset */ + +#ifdef EGL_NV_stream_socket + +static void _glewInfo_EGL_NV_stream_socket (void) +{ + glewPrintExt("EGL_NV_stream_socket", EGLEW_NV_stream_socket, eglewIsSupported("EGL_NV_stream_socket"), eglewGetExtension("EGL_NV_stream_socket")); +} + +#endif /* EGL_NV_stream_socket */ + +#ifdef EGL_NV_stream_socket_inet + +static void _glewInfo_EGL_NV_stream_socket_inet (void) +{ + glewPrintExt("EGL_NV_stream_socket_inet", EGLEW_NV_stream_socket_inet, eglewIsSupported("EGL_NV_stream_socket_inet"), eglewGetExtension("EGL_NV_stream_socket_inet")); +} + +#endif /* EGL_NV_stream_socket_inet */ + +#ifdef EGL_NV_stream_socket_unix + +static void _glewInfo_EGL_NV_stream_socket_unix (void) +{ + glewPrintExt("EGL_NV_stream_socket_unix", EGLEW_NV_stream_socket_unix, eglewIsSupported("EGL_NV_stream_socket_unix"), eglewGetExtension("EGL_NV_stream_socket_unix")); +} + +#endif /* EGL_NV_stream_socket_unix */ + +#ifdef EGL_NV_stream_sync + +static void _glewInfo_EGL_NV_stream_sync (void) +{ + GLboolean fi = glewPrintExt("EGL_NV_stream_sync", EGLEW_NV_stream_sync, eglewIsSupported("EGL_NV_stream_sync"), eglewGetExtension("EGL_NV_stream_sync")); + + glewInfoFunc(fi, "eglCreateStreamSyncNV", eglCreateStreamSyncNV == NULL); +} + +#endif /* EGL_NV_stream_sync */ + +#ifdef EGL_NV_sync + +static void _glewInfo_EGL_NV_sync (void) +{ + GLboolean fi = glewPrintExt("EGL_NV_sync", EGLEW_NV_sync, eglewIsSupported("EGL_NV_sync"), eglewGetExtension("EGL_NV_sync")); + + glewInfoFunc(fi, "eglClientWaitSyncNV", eglClientWaitSyncNV == NULL); + glewInfoFunc(fi, "eglCreateFenceSyncNV", eglCreateFenceSyncNV == NULL); + glewInfoFunc(fi, "eglDestroySyncNV", eglDestroySyncNV == NULL); + glewInfoFunc(fi, "eglFenceNV", eglFenceNV == NULL); + glewInfoFunc(fi, "eglGetSyncAttribNV", eglGetSyncAttribNV == NULL); + glewInfoFunc(fi, "eglSignalSyncNV", eglSignalSyncNV == NULL); +} + +#endif /* EGL_NV_sync */ + +#ifdef EGL_NV_system_time + +static void _glewInfo_EGL_NV_system_time (void) +{ + GLboolean fi = glewPrintExt("EGL_NV_system_time", EGLEW_NV_system_time, eglewIsSupported("EGL_NV_system_time"), eglewGetExtension("EGL_NV_system_time")); + + glewInfoFunc(fi, "eglGetSystemTimeFrequencyNV", eglGetSystemTimeFrequencyNV == NULL); + glewInfoFunc(fi, "eglGetSystemTimeNV", eglGetSystemTimeNV == NULL); +} + +#endif /* EGL_NV_system_time */ + +#ifdef EGL_NV_triple_buffer + +static void _glewInfo_EGL_NV_triple_buffer (void) +{ + glewPrintExt("EGL_NV_triple_buffer", EGLEW_NV_triple_buffer, eglewIsSupported("EGL_NV_triple_buffer"), eglewGetExtension("EGL_NV_triple_buffer")); +} + +#endif /* EGL_NV_triple_buffer */ + +#ifdef EGL_TIZEN_image_native_buffer + +static void _glewInfo_EGL_TIZEN_image_native_buffer (void) +{ + glewPrintExt("EGL_TIZEN_image_native_buffer", EGLEW_TIZEN_image_native_buffer, eglewIsSupported("EGL_TIZEN_image_native_buffer"), eglewGetExtension("EGL_TIZEN_image_native_buffer")); +} + +#endif /* EGL_TIZEN_image_native_buffer */ + +#ifdef EGL_TIZEN_image_native_surface + +static void _glewInfo_EGL_TIZEN_image_native_surface (void) +{ + glewPrintExt("EGL_TIZEN_image_native_surface", EGLEW_TIZEN_image_native_surface, eglewIsSupported("EGL_TIZEN_image_native_surface"), eglewGetExtension("EGL_TIZEN_image_native_surface")); +} + +#endif /* EGL_TIZEN_image_native_surface */ + +#ifdef EGL_WL_bind_wayland_display + +static void _glewInfo_EGL_WL_bind_wayland_display (void) +{ + GLboolean fi = glewPrintExt("EGL_WL_bind_wayland_display", EGLEW_WL_bind_wayland_display, eglewIsSupported("EGL_WL_bind_wayland_display"), eglewGetExtension("EGL_WL_bind_wayland_display")); + + glewInfoFunc(fi, "eglBindWaylandDisplayWL", eglBindWaylandDisplayWL == NULL); + glewInfoFunc(fi, "eglQueryWaylandBufferWL", eglQueryWaylandBufferWL == NULL); + glewInfoFunc(fi, "eglUnbindWaylandDisplayWL", eglUnbindWaylandDisplayWL == NULL); +} + +#endif /* EGL_WL_bind_wayland_display */ + +#ifdef EGL_WL_create_wayland_buffer_from_image + +static void _glewInfo_EGL_WL_create_wayland_buffer_from_image (void) +{ + GLboolean fi = glewPrintExt("EGL_WL_create_wayland_buffer_from_image", EGLEW_WL_create_wayland_buffer_from_image, eglewIsSupported("EGL_WL_create_wayland_buffer_from_image"), eglewGetExtension("EGL_WL_create_wayland_buffer_from_image")); + + glewInfoFunc(fi, "eglCreateWaylandBufferFromImageWL", eglCreateWaylandBufferFromImageWL == NULL); +} + +#endif /* EGL_WL_create_wayland_buffer_from_image */ + +#elif _WIN32 + +#ifdef WGL_3DFX_multisample + +static void _glewInfo_WGL_3DFX_multisample (void) +{ + glewPrintExt("WGL_3DFX_multisample", WGLEW_3DFX_multisample, wglewIsSupported("WGL_3DFX_multisample"), wglewGetExtension("WGL_3DFX_multisample")); +} + +#endif /* WGL_3DFX_multisample */ + +#ifdef WGL_3DL_stereo_control + +static void _glewInfo_WGL_3DL_stereo_control (void) +{ + GLboolean fi = glewPrintExt("WGL_3DL_stereo_control", WGLEW_3DL_stereo_control, wglewIsSupported("WGL_3DL_stereo_control"), wglewGetExtension("WGL_3DL_stereo_control")); + + glewInfoFunc(fi, "wglSetStereoEmitterState3DL", wglSetStereoEmitterState3DL == NULL); +} + +#endif /* WGL_3DL_stereo_control */ + +#ifdef WGL_AMD_gpu_association + +static void _glewInfo_WGL_AMD_gpu_association (void) +{ + GLboolean fi = glewPrintExt("WGL_AMD_gpu_association", WGLEW_AMD_gpu_association, wglewIsSupported("WGL_AMD_gpu_association"), wglewGetExtension("WGL_AMD_gpu_association")); + + glewInfoFunc(fi, "wglBlitContextFramebufferAMD", wglBlitContextFramebufferAMD == NULL); + glewInfoFunc(fi, "wglCreateAssociatedContextAMD", wglCreateAssociatedContextAMD == NULL); + glewInfoFunc(fi, "wglCreateAssociatedContextAttribsAMD", wglCreateAssociatedContextAttribsAMD == NULL); + glewInfoFunc(fi, "wglDeleteAssociatedContextAMD", wglDeleteAssociatedContextAMD == NULL); + glewInfoFunc(fi, "wglGetContextGPUIDAMD", wglGetContextGPUIDAMD == NULL); + glewInfoFunc(fi, "wglGetCurrentAssociatedContextAMD", wglGetCurrentAssociatedContextAMD == NULL); + glewInfoFunc(fi, "wglGetGPUIDsAMD", wglGetGPUIDsAMD == NULL); + glewInfoFunc(fi, "wglGetGPUInfoAMD", wglGetGPUInfoAMD == NULL); + glewInfoFunc(fi, "wglMakeAssociatedContextCurrentAMD", wglMakeAssociatedContextCurrentAMD == NULL); +} + +#endif /* WGL_AMD_gpu_association */ + +#ifdef WGL_ARB_buffer_region + +static void _glewInfo_WGL_ARB_buffer_region (void) +{ + GLboolean fi = glewPrintExt("WGL_ARB_buffer_region", WGLEW_ARB_buffer_region, wglewIsSupported("WGL_ARB_buffer_region"), wglewGetExtension("WGL_ARB_buffer_region")); + + glewInfoFunc(fi, "wglCreateBufferRegionARB", wglCreateBufferRegionARB == NULL); + glewInfoFunc(fi, "wglDeleteBufferRegionARB", wglDeleteBufferRegionARB == NULL); + glewInfoFunc(fi, "wglRestoreBufferRegionARB", wglRestoreBufferRegionARB == NULL); + glewInfoFunc(fi, "wglSaveBufferRegionARB", wglSaveBufferRegionARB == NULL); +} + +#endif /* WGL_ARB_buffer_region */ + +#ifdef WGL_ARB_context_flush_control + +static void _glewInfo_WGL_ARB_context_flush_control (void) +{ + glewPrintExt("WGL_ARB_context_flush_control", WGLEW_ARB_context_flush_control, wglewIsSupported("WGL_ARB_context_flush_control"), wglewGetExtension("WGL_ARB_context_flush_control")); +} + +#endif /* WGL_ARB_context_flush_control */ + +#ifdef WGL_ARB_create_context + +static void _glewInfo_WGL_ARB_create_context (void) +{ + GLboolean fi = glewPrintExt("WGL_ARB_create_context", WGLEW_ARB_create_context, wglewIsSupported("WGL_ARB_create_context"), wglewGetExtension("WGL_ARB_create_context")); + + glewInfoFunc(fi, "wglCreateContextAttribsARB", wglCreateContextAttribsARB == NULL); +} + +#endif /* WGL_ARB_create_context */ + +#ifdef WGL_ARB_create_context_no_error + +static void _glewInfo_WGL_ARB_create_context_no_error (void) +{ + glewPrintExt("WGL_ARB_create_context_no_error", WGLEW_ARB_create_context_no_error, wglewIsSupported("WGL_ARB_create_context_no_error"), wglewGetExtension("WGL_ARB_create_context_no_error")); +} + +#endif /* WGL_ARB_create_context_no_error */ + +#ifdef WGL_ARB_create_context_profile + +static void _glewInfo_WGL_ARB_create_context_profile (void) +{ + glewPrintExt("WGL_ARB_create_context_profile", WGLEW_ARB_create_context_profile, wglewIsSupported("WGL_ARB_create_context_profile"), wglewGetExtension("WGL_ARB_create_context_profile")); +} + +#endif /* WGL_ARB_create_context_profile */ + +#ifdef WGL_ARB_create_context_robustness + +static void _glewInfo_WGL_ARB_create_context_robustness (void) +{ + glewPrintExt("WGL_ARB_create_context_robustness", WGLEW_ARB_create_context_robustness, wglewIsSupported("WGL_ARB_create_context_robustness"), wglewGetExtension("WGL_ARB_create_context_robustness")); +} + +#endif /* WGL_ARB_create_context_robustness */ + +#ifdef WGL_ARB_extensions_string + +static void _glewInfo_WGL_ARB_extensions_string (void) +{ + GLboolean fi = glewPrintExt("WGL_ARB_extensions_string", WGLEW_ARB_extensions_string, wglewIsSupported("WGL_ARB_extensions_string"), wglewGetExtension("WGL_ARB_extensions_string")); + + glewInfoFunc(fi, "wglGetExtensionsStringARB", wglGetExtensionsStringARB == NULL); +} + +#endif /* WGL_ARB_extensions_string */ + +#ifdef WGL_ARB_framebuffer_sRGB + +static void _glewInfo_WGL_ARB_framebuffer_sRGB (void) +{ + glewPrintExt("WGL_ARB_framebuffer_sRGB", WGLEW_ARB_framebuffer_sRGB, wglewIsSupported("WGL_ARB_framebuffer_sRGB"), wglewGetExtension("WGL_ARB_framebuffer_sRGB")); +} + +#endif /* WGL_ARB_framebuffer_sRGB */ + +#ifdef WGL_ARB_make_current_read + +static void _glewInfo_WGL_ARB_make_current_read (void) +{ + GLboolean fi = glewPrintExt("WGL_ARB_make_current_read", WGLEW_ARB_make_current_read, wglewIsSupported("WGL_ARB_make_current_read"), wglewGetExtension("WGL_ARB_make_current_read")); + + glewInfoFunc(fi, "wglGetCurrentReadDCARB", wglGetCurrentReadDCARB == NULL); + glewInfoFunc(fi, "wglMakeContextCurrentARB", wglMakeContextCurrentARB == NULL); +} + +#endif /* WGL_ARB_make_current_read */ + +#ifdef WGL_ARB_multisample + +static void _glewInfo_WGL_ARB_multisample (void) +{ + glewPrintExt("WGL_ARB_multisample", WGLEW_ARB_multisample, wglewIsSupported("WGL_ARB_multisample"), wglewGetExtension("WGL_ARB_multisample")); +} + +#endif /* WGL_ARB_multisample */ + +#ifdef WGL_ARB_pbuffer + +static void _glewInfo_WGL_ARB_pbuffer (void) +{ + GLboolean fi = glewPrintExt("WGL_ARB_pbuffer", WGLEW_ARB_pbuffer, wglewIsSupported("WGL_ARB_pbuffer"), wglewGetExtension("WGL_ARB_pbuffer")); + + glewInfoFunc(fi, "wglCreatePbufferARB", wglCreatePbufferARB == NULL); + glewInfoFunc(fi, "wglDestroyPbufferARB", wglDestroyPbufferARB == NULL); + glewInfoFunc(fi, "wglGetPbufferDCARB", wglGetPbufferDCARB == NULL); + glewInfoFunc(fi, "wglQueryPbufferARB", wglQueryPbufferARB == NULL); + glewInfoFunc(fi, "wglReleasePbufferDCARB", wglReleasePbufferDCARB == NULL); +} + +#endif /* WGL_ARB_pbuffer */ + +#ifdef WGL_ARB_pixel_format + +static void _glewInfo_WGL_ARB_pixel_format (void) +{ + GLboolean fi = glewPrintExt("WGL_ARB_pixel_format", WGLEW_ARB_pixel_format, wglewIsSupported("WGL_ARB_pixel_format"), wglewGetExtension("WGL_ARB_pixel_format")); + + glewInfoFunc(fi, "wglChoosePixelFormatARB", wglChoosePixelFormatARB == NULL); + glewInfoFunc(fi, "wglGetPixelFormatAttribfvARB", wglGetPixelFormatAttribfvARB == NULL); + glewInfoFunc(fi, "wglGetPixelFormatAttribivARB", wglGetPixelFormatAttribivARB == NULL); +} + +#endif /* WGL_ARB_pixel_format */ + +#ifdef WGL_ARB_pixel_format_float + +static void _glewInfo_WGL_ARB_pixel_format_float (void) +{ + glewPrintExt("WGL_ARB_pixel_format_float", WGLEW_ARB_pixel_format_float, wglewIsSupported("WGL_ARB_pixel_format_float"), wglewGetExtension("WGL_ARB_pixel_format_float")); +} + +#endif /* WGL_ARB_pixel_format_float */ + +#ifdef WGL_ARB_render_texture + +static void _glewInfo_WGL_ARB_render_texture (void) +{ + GLboolean fi = glewPrintExt("WGL_ARB_render_texture", WGLEW_ARB_render_texture, wglewIsSupported("WGL_ARB_render_texture"), wglewGetExtension("WGL_ARB_render_texture")); + + glewInfoFunc(fi, "wglBindTexImageARB", wglBindTexImageARB == NULL); + glewInfoFunc(fi, "wglReleaseTexImageARB", wglReleaseTexImageARB == NULL); + glewInfoFunc(fi, "wglSetPbufferAttribARB", wglSetPbufferAttribARB == NULL); +} + +#endif /* WGL_ARB_render_texture */ + +#ifdef WGL_ARB_robustness_application_isolation + +static void _glewInfo_WGL_ARB_robustness_application_isolation (void) +{ + glewPrintExt("WGL_ARB_robustness_application_isolation", WGLEW_ARB_robustness_application_isolation, wglewIsSupported("WGL_ARB_robustness_application_isolation"), wglewGetExtension("WGL_ARB_robustness_application_isolation")); +} + +#endif /* WGL_ARB_robustness_application_isolation */ + +#ifdef WGL_ARB_robustness_share_group_isolation + +static void _glewInfo_WGL_ARB_robustness_share_group_isolation (void) +{ + glewPrintExt("WGL_ARB_robustness_share_group_isolation", WGLEW_ARB_robustness_share_group_isolation, wglewIsSupported("WGL_ARB_robustness_share_group_isolation"), wglewGetExtension("WGL_ARB_robustness_share_group_isolation")); +} + +#endif /* WGL_ARB_robustness_share_group_isolation */ + +#ifdef WGL_ATI_pixel_format_float + +static void _glewInfo_WGL_ATI_pixel_format_float (void) +{ + glewPrintExt("WGL_ATI_pixel_format_float", WGLEW_ATI_pixel_format_float, wglewIsSupported("WGL_ATI_pixel_format_float"), wglewGetExtension("WGL_ATI_pixel_format_float")); +} + +#endif /* WGL_ATI_pixel_format_float */ + +#ifdef WGL_ATI_render_texture_rectangle + +static void _glewInfo_WGL_ATI_render_texture_rectangle (void) +{ + glewPrintExt("WGL_ATI_render_texture_rectangle", WGLEW_ATI_render_texture_rectangle, wglewIsSupported("WGL_ATI_render_texture_rectangle"), wglewGetExtension("WGL_ATI_render_texture_rectangle")); +} + +#endif /* WGL_ATI_render_texture_rectangle */ + +#ifdef WGL_EXT_colorspace + +static void _glewInfo_WGL_EXT_colorspace (void) +{ + glewPrintExt("WGL_EXT_colorspace", WGLEW_EXT_colorspace, wglewIsSupported("WGL_EXT_colorspace"), wglewGetExtension("WGL_EXT_colorspace")); +} + +#endif /* WGL_EXT_colorspace */ + +#ifdef WGL_EXT_create_context_es2_profile + +static void _glewInfo_WGL_EXT_create_context_es2_profile (void) +{ + glewPrintExt("WGL_EXT_create_context_es2_profile", WGLEW_EXT_create_context_es2_profile, wglewIsSupported("WGL_EXT_create_context_es2_profile"), wglewGetExtension("WGL_EXT_create_context_es2_profile")); +} + +#endif /* WGL_EXT_create_context_es2_profile */ + +#ifdef WGL_EXT_create_context_es_profile + +static void _glewInfo_WGL_EXT_create_context_es_profile (void) +{ + glewPrintExt("WGL_EXT_create_context_es_profile", WGLEW_EXT_create_context_es_profile, wglewIsSupported("WGL_EXT_create_context_es_profile"), wglewGetExtension("WGL_EXT_create_context_es_profile")); +} + +#endif /* WGL_EXT_create_context_es_profile */ + +#ifdef WGL_EXT_depth_float + +static void _glewInfo_WGL_EXT_depth_float (void) +{ + glewPrintExt("WGL_EXT_depth_float", WGLEW_EXT_depth_float, wglewIsSupported("WGL_EXT_depth_float"), wglewGetExtension("WGL_EXT_depth_float")); +} + +#endif /* WGL_EXT_depth_float */ + +#ifdef WGL_EXT_display_color_table + +static void _glewInfo_WGL_EXT_display_color_table (void) +{ + GLboolean fi = glewPrintExt("WGL_EXT_display_color_table", WGLEW_EXT_display_color_table, wglewIsSupported("WGL_EXT_display_color_table"), wglewGetExtension("WGL_EXT_display_color_table")); + + glewInfoFunc(fi, "wglBindDisplayColorTableEXT", wglBindDisplayColorTableEXT == NULL); + glewInfoFunc(fi, "wglCreateDisplayColorTableEXT", wglCreateDisplayColorTableEXT == NULL); + glewInfoFunc(fi, "wglDestroyDisplayColorTableEXT", wglDestroyDisplayColorTableEXT == NULL); + glewInfoFunc(fi, "wglLoadDisplayColorTableEXT", wglLoadDisplayColorTableEXT == NULL); +} + +#endif /* WGL_EXT_display_color_table */ + +#ifdef WGL_EXT_extensions_string + +static void _glewInfo_WGL_EXT_extensions_string (void) +{ + GLboolean fi = glewPrintExt("WGL_EXT_extensions_string", WGLEW_EXT_extensions_string, wglewIsSupported("WGL_EXT_extensions_string"), wglewGetExtension("WGL_EXT_extensions_string")); + + glewInfoFunc(fi, "wglGetExtensionsStringEXT", wglGetExtensionsStringEXT == NULL); +} + +#endif /* WGL_EXT_extensions_string */ + +#ifdef WGL_EXT_framebuffer_sRGB + +static void _glewInfo_WGL_EXT_framebuffer_sRGB (void) +{ + glewPrintExt("WGL_EXT_framebuffer_sRGB", WGLEW_EXT_framebuffer_sRGB, wglewIsSupported("WGL_EXT_framebuffer_sRGB"), wglewGetExtension("WGL_EXT_framebuffer_sRGB")); +} + +#endif /* WGL_EXT_framebuffer_sRGB */ + +#ifdef WGL_EXT_make_current_read + +static void _glewInfo_WGL_EXT_make_current_read (void) +{ + GLboolean fi = glewPrintExt("WGL_EXT_make_current_read", WGLEW_EXT_make_current_read, wglewIsSupported("WGL_EXT_make_current_read"), wglewGetExtension("WGL_EXT_make_current_read")); + + glewInfoFunc(fi, "wglGetCurrentReadDCEXT", wglGetCurrentReadDCEXT == NULL); + glewInfoFunc(fi, "wglMakeContextCurrentEXT", wglMakeContextCurrentEXT == NULL); +} + +#endif /* WGL_EXT_make_current_read */ + +#ifdef WGL_EXT_multisample + +static void _glewInfo_WGL_EXT_multisample (void) +{ + glewPrintExt("WGL_EXT_multisample", WGLEW_EXT_multisample, wglewIsSupported("WGL_EXT_multisample"), wglewGetExtension("WGL_EXT_multisample")); +} + +#endif /* WGL_EXT_multisample */ + +#ifdef WGL_EXT_pbuffer + +static void _glewInfo_WGL_EXT_pbuffer (void) +{ + GLboolean fi = glewPrintExt("WGL_EXT_pbuffer", WGLEW_EXT_pbuffer, wglewIsSupported("WGL_EXT_pbuffer"), wglewGetExtension("WGL_EXT_pbuffer")); + + glewInfoFunc(fi, "wglCreatePbufferEXT", wglCreatePbufferEXT == NULL); + glewInfoFunc(fi, "wglDestroyPbufferEXT", wglDestroyPbufferEXT == NULL); + glewInfoFunc(fi, "wglGetPbufferDCEXT", wglGetPbufferDCEXT == NULL); + glewInfoFunc(fi, "wglQueryPbufferEXT", wglQueryPbufferEXT == NULL); + glewInfoFunc(fi, "wglReleasePbufferDCEXT", wglReleasePbufferDCEXT == NULL); +} + +#endif /* WGL_EXT_pbuffer */ + +#ifdef WGL_EXT_pixel_format + +static void _glewInfo_WGL_EXT_pixel_format (void) +{ + GLboolean fi = glewPrintExt("WGL_EXT_pixel_format", WGLEW_EXT_pixel_format, wglewIsSupported("WGL_EXT_pixel_format"), wglewGetExtension("WGL_EXT_pixel_format")); + + glewInfoFunc(fi, "wglChoosePixelFormatEXT", wglChoosePixelFormatEXT == NULL); + glewInfoFunc(fi, "wglGetPixelFormatAttribfvEXT", wglGetPixelFormatAttribfvEXT == NULL); + glewInfoFunc(fi, "wglGetPixelFormatAttribivEXT", wglGetPixelFormatAttribivEXT == NULL); +} + +#endif /* WGL_EXT_pixel_format */ + +#ifdef WGL_EXT_pixel_format_packed_float + +static void _glewInfo_WGL_EXT_pixel_format_packed_float (void) +{ + glewPrintExt("WGL_EXT_pixel_format_packed_float", WGLEW_EXT_pixel_format_packed_float, wglewIsSupported("WGL_EXT_pixel_format_packed_float"), wglewGetExtension("WGL_EXT_pixel_format_packed_float")); +} + +#endif /* WGL_EXT_pixel_format_packed_float */ + +#ifdef WGL_EXT_swap_control + +static void _glewInfo_WGL_EXT_swap_control (void) +{ + GLboolean fi = glewPrintExt("WGL_EXT_swap_control", WGLEW_EXT_swap_control, wglewIsSupported("WGL_EXT_swap_control"), wglewGetExtension("WGL_EXT_swap_control")); + + glewInfoFunc(fi, "wglGetSwapIntervalEXT", wglGetSwapIntervalEXT == NULL); + glewInfoFunc(fi, "wglSwapIntervalEXT", wglSwapIntervalEXT == NULL); +} + +#endif /* WGL_EXT_swap_control */ + +#ifdef WGL_EXT_swap_control_tear + +static void _glewInfo_WGL_EXT_swap_control_tear (void) +{ + glewPrintExt("WGL_EXT_swap_control_tear", WGLEW_EXT_swap_control_tear, wglewIsSupported("WGL_EXT_swap_control_tear"), wglewGetExtension("WGL_EXT_swap_control_tear")); +} + +#endif /* WGL_EXT_swap_control_tear */ + +#ifdef WGL_I3D_digital_video_control + +static void _glewInfo_WGL_I3D_digital_video_control (void) +{ + GLboolean fi = glewPrintExt("WGL_I3D_digital_video_control", WGLEW_I3D_digital_video_control, wglewIsSupported("WGL_I3D_digital_video_control"), wglewGetExtension("WGL_I3D_digital_video_control")); + + glewInfoFunc(fi, "wglGetDigitalVideoParametersI3D", wglGetDigitalVideoParametersI3D == NULL); + glewInfoFunc(fi, "wglSetDigitalVideoParametersI3D", wglSetDigitalVideoParametersI3D == NULL); +} + +#endif /* WGL_I3D_digital_video_control */ + +#ifdef WGL_I3D_gamma + +static void _glewInfo_WGL_I3D_gamma (void) +{ + GLboolean fi = glewPrintExt("WGL_I3D_gamma", WGLEW_I3D_gamma, wglewIsSupported("WGL_I3D_gamma"), wglewGetExtension("WGL_I3D_gamma")); + + glewInfoFunc(fi, "wglGetGammaTableI3D", wglGetGammaTableI3D == NULL); + glewInfoFunc(fi, "wglGetGammaTableParametersI3D", wglGetGammaTableParametersI3D == NULL); + glewInfoFunc(fi, "wglSetGammaTableI3D", wglSetGammaTableI3D == NULL); + glewInfoFunc(fi, "wglSetGammaTableParametersI3D", wglSetGammaTableParametersI3D == NULL); +} + +#endif /* WGL_I3D_gamma */ + +#ifdef WGL_I3D_genlock + +static void _glewInfo_WGL_I3D_genlock (void) +{ + GLboolean fi = glewPrintExt("WGL_I3D_genlock", WGLEW_I3D_genlock, wglewIsSupported("WGL_I3D_genlock"), wglewGetExtension("WGL_I3D_genlock")); + + glewInfoFunc(fi, "wglDisableGenlockI3D", wglDisableGenlockI3D == NULL); + glewInfoFunc(fi, "wglEnableGenlockI3D", wglEnableGenlockI3D == NULL); + glewInfoFunc(fi, "wglGenlockSampleRateI3D", wglGenlockSampleRateI3D == NULL); + glewInfoFunc(fi, "wglGenlockSourceDelayI3D", wglGenlockSourceDelayI3D == NULL); + glewInfoFunc(fi, "wglGenlockSourceEdgeI3D", wglGenlockSourceEdgeI3D == NULL); + glewInfoFunc(fi, "wglGenlockSourceI3D", wglGenlockSourceI3D == NULL); + glewInfoFunc(fi, "wglGetGenlockSampleRateI3D", wglGetGenlockSampleRateI3D == NULL); + glewInfoFunc(fi, "wglGetGenlockSourceDelayI3D", wglGetGenlockSourceDelayI3D == NULL); + glewInfoFunc(fi, "wglGetGenlockSourceEdgeI3D", wglGetGenlockSourceEdgeI3D == NULL); + glewInfoFunc(fi, "wglGetGenlockSourceI3D", wglGetGenlockSourceI3D == NULL); + glewInfoFunc(fi, "wglIsEnabledGenlockI3D", wglIsEnabledGenlockI3D == NULL); + glewInfoFunc(fi, "wglQueryGenlockMaxSourceDelayI3D", wglQueryGenlockMaxSourceDelayI3D == NULL); +} + +#endif /* WGL_I3D_genlock */ + +#ifdef WGL_I3D_image_buffer + +static void _glewInfo_WGL_I3D_image_buffer (void) +{ + GLboolean fi = glewPrintExt("WGL_I3D_image_buffer", WGLEW_I3D_image_buffer, wglewIsSupported("WGL_I3D_image_buffer"), wglewGetExtension("WGL_I3D_image_buffer")); + + glewInfoFunc(fi, "wglAssociateImageBufferEventsI3D", wglAssociateImageBufferEventsI3D == NULL); + glewInfoFunc(fi, "wglCreateImageBufferI3D", wglCreateImageBufferI3D == NULL); + glewInfoFunc(fi, "wglDestroyImageBufferI3D", wglDestroyImageBufferI3D == NULL); + glewInfoFunc(fi, "wglReleaseImageBufferEventsI3D", wglReleaseImageBufferEventsI3D == NULL); +} + +#endif /* WGL_I3D_image_buffer */ + +#ifdef WGL_I3D_swap_frame_lock + +static void _glewInfo_WGL_I3D_swap_frame_lock (void) +{ + GLboolean fi = glewPrintExt("WGL_I3D_swap_frame_lock", WGLEW_I3D_swap_frame_lock, wglewIsSupported("WGL_I3D_swap_frame_lock"), wglewGetExtension("WGL_I3D_swap_frame_lock")); + + glewInfoFunc(fi, "wglDisableFrameLockI3D", wglDisableFrameLockI3D == NULL); + glewInfoFunc(fi, "wglEnableFrameLockI3D", wglEnableFrameLockI3D == NULL); + glewInfoFunc(fi, "wglIsEnabledFrameLockI3D", wglIsEnabledFrameLockI3D == NULL); + glewInfoFunc(fi, "wglQueryFrameLockMasterI3D", wglQueryFrameLockMasterI3D == NULL); +} + +#endif /* WGL_I3D_swap_frame_lock */ + +#ifdef WGL_I3D_swap_frame_usage + +static void _glewInfo_WGL_I3D_swap_frame_usage (void) +{ + GLboolean fi = glewPrintExt("WGL_I3D_swap_frame_usage", WGLEW_I3D_swap_frame_usage, wglewIsSupported("WGL_I3D_swap_frame_usage"), wglewGetExtension("WGL_I3D_swap_frame_usage")); + + glewInfoFunc(fi, "wglBeginFrameTrackingI3D", wglBeginFrameTrackingI3D == NULL); + glewInfoFunc(fi, "wglEndFrameTrackingI3D", wglEndFrameTrackingI3D == NULL); + glewInfoFunc(fi, "wglGetFrameUsageI3D", wglGetFrameUsageI3D == NULL); + glewInfoFunc(fi, "wglQueryFrameTrackingI3D", wglQueryFrameTrackingI3D == NULL); +} + +#endif /* WGL_I3D_swap_frame_usage */ + +#ifdef WGL_NV_DX_interop + +static void _glewInfo_WGL_NV_DX_interop (void) +{ + GLboolean fi = glewPrintExt("WGL_NV_DX_interop", WGLEW_NV_DX_interop, wglewIsSupported("WGL_NV_DX_interop"), wglewGetExtension("WGL_NV_DX_interop")); + + glewInfoFunc(fi, "wglDXCloseDeviceNV", wglDXCloseDeviceNV == NULL); + glewInfoFunc(fi, "wglDXLockObjectsNV", wglDXLockObjectsNV == NULL); + glewInfoFunc(fi, "wglDXObjectAccessNV", wglDXObjectAccessNV == NULL); + glewInfoFunc(fi, "wglDXOpenDeviceNV", wglDXOpenDeviceNV == NULL); + glewInfoFunc(fi, "wglDXRegisterObjectNV", wglDXRegisterObjectNV == NULL); + glewInfoFunc(fi, "wglDXSetResourceShareHandleNV", wglDXSetResourceShareHandleNV == NULL); + glewInfoFunc(fi, "wglDXUnlockObjectsNV", wglDXUnlockObjectsNV == NULL); + glewInfoFunc(fi, "wglDXUnregisterObjectNV", wglDXUnregisterObjectNV == NULL); +} + +#endif /* WGL_NV_DX_interop */ + +#ifdef WGL_NV_DX_interop2 + +static void _glewInfo_WGL_NV_DX_interop2 (void) +{ + glewPrintExt("WGL_NV_DX_interop2", WGLEW_NV_DX_interop2, wglewIsSupported("WGL_NV_DX_interop2"), wglewGetExtension("WGL_NV_DX_interop2")); +} + +#endif /* WGL_NV_DX_interop2 */ + +#ifdef WGL_NV_copy_image + +static void _glewInfo_WGL_NV_copy_image (void) +{ + GLboolean fi = glewPrintExt("WGL_NV_copy_image", WGLEW_NV_copy_image, wglewIsSupported("WGL_NV_copy_image"), wglewGetExtension("WGL_NV_copy_image")); + + glewInfoFunc(fi, "wglCopyImageSubDataNV", wglCopyImageSubDataNV == NULL); +} + +#endif /* WGL_NV_copy_image */ + +#ifdef WGL_NV_delay_before_swap + +static void _glewInfo_WGL_NV_delay_before_swap (void) +{ + GLboolean fi = glewPrintExt("WGL_NV_delay_before_swap", WGLEW_NV_delay_before_swap, wglewIsSupported("WGL_NV_delay_before_swap"), wglewGetExtension("WGL_NV_delay_before_swap")); + + glewInfoFunc(fi, "wglDelayBeforeSwapNV", wglDelayBeforeSwapNV == NULL); +} + +#endif /* WGL_NV_delay_before_swap */ + +#ifdef WGL_NV_float_buffer + +static void _glewInfo_WGL_NV_float_buffer (void) +{ + glewPrintExt("WGL_NV_float_buffer", WGLEW_NV_float_buffer, wglewIsSupported("WGL_NV_float_buffer"), wglewGetExtension("WGL_NV_float_buffer")); +} + +#endif /* WGL_NV_float_buffer */ + +#ifdef WGL_NV_gpu_affinity + +static void _glewInfo_WGL_NV_gpu_affinity (void) +{ + GLboolean fi = glewPrintExt("WGL_NV_gpu_affinity", WGLEW_NV_gpu_affinity, wglewIsSupported("WGL_NV_gpu_affinity"), wglewGetExtension("WGL_NV_gpu_affinity")); + + glewInfoFunc(fi, "wglCreateAffinityDCNV", wglCreateAffinityDCNV == NULL); + glewInfoFunc(fi, "wglDeleteDCNV", wglDeleteDCNV == NULL); + glewInfoFunc(fi, "wglEnumGpuDevicesNV", wglEnumGpuDevicesNV == NULL); + glewInfoFunc(fi, "wglEnumGpusFromAffinityDCNV", wglEnumGpusFromAffinityDCNV == NULL); + glewInfoFunc(fi, "wglEnumGpusNV", wglEnumGpusNV == NULL); +} + +#endif /* WGL_NV_gpu_affinity */ + +#ifdef WGL_NV_multigpu_context + +static void _glewInfo_WGL_NV_multigpu_context (void) +{ + glewPrintExt("WGL_NV_multigpu_context", WGLEW_NV_multigpu_context, wglewIsSupported("WGL_NV_multigpu_context"), wglewGetExtension("WGL_NV_multigpu_context")); +} + +#endif /* WGL_NV_multigpu_context */ + +#ifdef WGL_NV_multisample_coverage + +static void _glewInfo_WGL_NV_multisample_coverage (void) +{ + glewPrintExt("WGL_NV_multisample_coverage", WGLEW_NV_multisample_coverage, wglewIsSupported("WGL_NV_multisample_coverage"), wglewGetExtension("WGL_NV_multisample_coverage")); +} + +#endif /* WGL_NV_multisample_coverage */ + +#ifdef WGL_NV_present_video + +static void _glewInfo_WGL_NV_present_video (void) +{ + GLboolean fi = glewPrintExt("WGL_NV_present_video", WGLEW_NV_present_video, wglewIsSupported("WGL_NV_present_video"), wglewGetExtension("WGL_NV_present_video")); + + glewInfoFunc(fi, "wglBindVideoDeviceNV", wglBindVideoDeviceNV == NULL); + glewInfoFunc(fi, "wglEnumerateVideoDevicesNV", wglEnumerateVideoDevicesNV == NULL); + glewInfoFunc(fi, "wglQueryCurrentContextNV", wglQueryCurrentContextNV == NULL); +} + +#endif /* WGL_NV_present_video */ + +#ifdef WGL_NV_render_depth_texture + +static void _glewInfo_WGL_NV_render_depth_texture (void) +{ + glewPrintExt("WGL_NV_render_depth_texture", WGLEW_NV_render_depth_texture, wglewIsSupported("WGL_NV_render_depth_texture"), wglewGetExtension("WGL_NV_render_depth_texture")); +} + +#endif /* WGL_NV_render_depth_texture */ + +#ifdef WGL_NV_render_texture_rectangle + +static void _glewInfo_WGL_NV_render_texture_rectangle (void) +{ + glewPrintExt("WGL_NV_render_texture_rectangle", WGLEW_NV_render_texture_rectangle, wglewIsSupported("WGL_NV_render_texture_rectangle"), wglewGetExtension("WGL_NV_render_texture_rectangle")); +} + +#endif /* WGL_NV_render_texture_rectangle */ + +#ifdef WGL_NV_swap_group + +static void _glewInfo_WGL_NV_swap_group (void) +{ + GLboolean fi = glewPrintExt("WGL_NV_swap_group", WGLEW_NV_swap_group, wglewIsSupported("WGL_NV_swap_group"), wglewGetExtension("WGL_NV_swap_group")); + + glewInfoFunc(fi, "wglBindSwapBarrierNV", wglBindSwapBarrierNV == NULL); + glewInfoFunc(fi, "wglJoinSwapGroupNV", wglJoinSwapGroupNV == NULL); + glewInfoFunc(fi, "wglQueryFrameCountNV", wglQueryFrameCountNV == NULL); + glewInfoFunc(fi, "wglQueryMaxSwapGroupsNV", wglQueryMaxSwapGroupsNV == NULL); + glewInfoFunc(fi, "wglQuerySwapGroupNV", wglQuerySwapGroupNV == NULL); + glewInfoFunc(fi, "wglResetFrameCountNV", wglResetFrameCountNV == NULL); +} + +#endif /* WGL_NV_swap_group */ + +#ifdef WGL_NV_vertex_array_range + +static void _glewInfo_WGL_NV_vertex_array_range (void) +{ + GLboolean fi = glewPrintExt("WGL_NV_vertex_array_range", WGLEW_NV_vertex_array_range, wglewIsSupported("WGL_NV_vertex_array_range"), wglewGetExtension("WGL_NV_vertex_array_range")); + + glewInfoFunc(fi, "wglAllocateMemoryNV", wglAllocateMemoryNV == NULL); + glewInfoFunc(fi, "wglFreeMemoryNV", wglFreeMemoryNV == NULL); +} + +#endif /* WGL_NV_vertex_array_range */ + +#ifdef WGL_NV_video_capture + +static void _glewInfo_WGL_NV_video_capture (void) +{ + GLboolean fi = glewPrintExt("WGL_NV_video_capture", WGLEW_NV_video_capture, wglewIsSupported("WGL_NV_video_capture"), wglewGetExtension("WGL_NV_video_capture")); + + glewInfoFunc(fi, "wglBindVideoCaptureDeviceNV", wglBindVideoCaptureDeviceNV == NULL); + glewInfoFunc(fi, "wglEnumerateVideoCaptureDevicesNV", wglEnumerateVideoCaptureDevicesNV == NULL); + glewInfoFunc(fi, "wglLockVideoCaptureDeviceNV", wglLockVideoCaptureDeviceNV == NULL); + glewInfoFunc(fi, "wglQueryVideoCaptureDeviceNV", wglQueryVideoCaptureDeviceNV == NULL); + glewInfoFunc(fi, "wglReleaseVideoCaptureDeviceNV", wglReleaseVideoCaptureDeviceNV == NULL); +} + +#endif /* WGL_NV_video_capture */ + +#ifdef WGL_NV_video_output + +static void _glewInfo_WGL_NV_video_output (void) +{ + GLboolean fi = glewPrintExt("WGL_NV_video_output", WGLEW_NV_video_output, wglewIsSupported("WGL_NV_video_output"), wglewGetExtension("WGL_NV_video_output")); + + glewInfoFunc(fi, "wglBindVideoImageNV", wglBindVideoImageNV == NULL); + glewInfoFunc(fi, "wglGetVideoDeviceNV", wglGetVideoDeviceNV == NULL); + glewInfoFunc(fi, "wglGetVideoInfoNV", wglGetVideoInfoNV == NULL); + glewInfoFunc(fi, "wglReleaseVideoDeviceNV", wglReleaseVideoDeviceNV == NULL); + glewInfoFunc(fi, "wglReleaseVideoImageNV", wglReleaseVideoImageNV == NULL); + glewInfoFunc(fi, "wglSendPbufferToVideoNV", wglSendPbufferToVideoNV == NULL); +} + +#endif /* WGL_NV_video_output */ + +#ifdef WGL_OML_sync_control + +static void _glewInfo_WGL_OML_sync_control (void) +{ + GLboolean fi = glewPrintExt("WGL_OML_sync_control", WGLEW_OML_sync_control, wglewIsSupported("WGL_OML_sync_control"), wglewGetExtension("WGL_OML_sync_control")); + + glewInfoFunc(fi, "wglGetMscRateOML", wglGetMscRateOML == NULL); + glewInfoFunc(fi, "wglGetSyncValuesOML", wglGetSyncValuesOML == NULL); + glewInfoFunc(fi, "wglSwapBuffersMscOML", wglSwapBuffersMscOML == NULL); + glewInfoFunc(fi, "wglSwapLayerBuffersMscOML", wglSwapLayerBuffersMscOML == NULL); + glewInfoFunc(fi, "wglWaitForMscOML", wglWaitForMscOML == NULL); + glewInfoFunc(fi, "wglWaitForSbcOML", wglWaitForSbcOML == NULL); +} + +#endif /* WGL_OML_sync_control */ + +#else /* _UNIX */ + +#ifdef GLX_VERSION_1_2 + +static void _glewInfo_GLX_VERSION_1_2 (void) +{ + GLboolean fi = glewPrintExt("GLX_VERSION_1_2", GLXEW_VERSION_1_2, GLXEW_VERSION_1_2, GLXEW_VERSION_1_2); + + glewInfoFunc(fi, "glXGetCurrentDisplay", glXGetCurrentDisplay == NULL); +} + +#endif /* GLX_VERSION_1_2 */ + +#ifdef GLX_VERSION_1_3 + +static void _glewInfo_GLX_VERSION_1_3 (void) +{ + GLboolean fi = glewPrintExt("GLX_VERSION_1_3", GLXEW_VERSION_1_3, GLXEW_VERSION_1_3, GLXEW_VERSION_1_3); + + glewInfoFunc(fi, "glXChooseFBConfig", glXChooseFBConfig == NULL); + glewInfoFunc(fi, "glXCreateNewContext", glXCreateNewContext == NULL); + glewInfoFunc(fi, "glXCreatePbuffer", glXCreatePbuffer == NULL); + glewInfoFunc(fi, "glXCreatePixmap", glXCreatePixmap == NULL); + glewInfoFunc(fi, "glXCreateWindow", glXCreateWindow == NULL); + glewInfoFunc(fi, "glXDestroyPbuffer", glXDestroyPbuffer == NULL); + glewInfoFunc(fi, "glXDestroyPixmap", glXDestroyPixmap == NULL); + glewInfoFunc(fi, "glXDestroyWindow", glXDestroyWindow == NULL); + glewInfoFunc(fi, "glXGetCurrentReadDrawable", glXGetCurrentReadDrawable == NULL); + glewInfoFunc(fi, "glXGetFBConfigAttrib", glXGetFBConfigAttrib == NULL); + glewInfoFunc(fi, "glXGetFBConfigs", glXGetFBConfigs == NULL); + glewInfoFunc(fi, "glXGetSelectedEvent", glXGetSelectedEvent == NULL); + glewInfoFunc(fi, "glXGetVisualFromFBConfig", glXGetVisualFromFBConfig == NULL); + glewInfoFunc(fi, "glXMakeContextCurrent", glXMakeContextCurrent == NULL); + glewInfoFunc(fi, "glXQueryContext", glXQueryContext == NULL); + glewInfoFunc(fi, "glXQueryDrawable", glXQueryDrawable == NULL); + glewInfoFunc(fi, "glXSelectEvent", glXSelectEvent == NULL); +} + +#endif /* GLX_VERSION_1_3 */ + +#ifdef GLX_VERSION_1_4 + +static void _glewInfo_GLX_VERSION_1_4 (void) +{ + glewPrintExt("GLX_VERSION_1_4", GLXEW_VERSION_1_4, GLXEW_VERSION_1_4, GLXEW_VERSION_1_4); +} + +#endif /* GLX_VERSION_1_4 */ + +#ifdef GLX_3DFX_multisample + +static void _glewInfo_GLX_3DFX_multisample (void) +{ + glewPrintExt("GLX_3DFX_multisample", GLXEW_3DFX_multisample, glxewIsSupported("GLX_3DFX_multisample"), glxewGetExtension("GLX_3DFX_multisample")); +} + +#endif /* GLX_3DFX_multisample */ + +#ifdef GLX_AMD_gpu_association + +static void _glewInfo_GLX_AMD_gpu_association (void) +{ + GLboolean fi = glewPrintExt("GLX_AMD_gpu_association", GLXEW_AMD_gpu_association, glxewIsSupported("GLX_AMD_gpu_association"), glxewGetExtension("GLX_AMD_gpu_association")); + + glewInfoFunc(fi, "glXBlitContextFramebufferAMD", glXBlitContextFramebufferAMD == NULL); + glewInfoFunc(fi, "glXCreateAssociatedContextAMD", glXCreateAssociatedContextAMD == NULL); + glewInfoFunc(fi, "glXCreateAssociatedContextAttribsAMD", glXCreateAssociatedContextAttribsAMD == NULL); + glewInfoFunc(fi, "glXDeleteAssociatedContextAMD", glXDeleteAssociatedContextAMD == NULL); + glewInfoFunc(fi, "glXGetContextGPUIDAMD", glXGetContextGPUIDAMD == NULL); + glewInfoFunc(fi, "glXGetCurrentAssociatedContextAMD", glXGetCurrentAssociatedContextAMD == NULL); + glewInfoFunc(fi, "glXGetGPUIDsAMD", glXGetGPUIDsAMD == NULL); + glewInfoFunc(fi, "glXGetGPUInfoAMD", glXGetGPUInfoAMD == NULL); + glewInfoFunc(fi, "glXMakeAssociatedContextCurrentAMD", glXMakeAssociatedContextCurrentAMD == NULL); +} + +#endif /* GLX_AMD_gpu_association */ + +#ifdef GLX_ARB_context_flush_control + +static void _glewInfo_GLX_ARB_context_flush_control (void) +{ + glewPrintExt("GLX_ARB_context_flush_control", GLXEW_ARB_context_flush_control, glxewIsSupported("GLX_ARB_context_flush_control"), glxewGetExtension("GLX_ARB_context_flush_control")); +} + +#endif /* GLX_ARB_context_flush_control */ + +#ifdef GLX_ARB_create_context + +static void _glewInfo_GLX_ARB_create_context (void) +{ + GLboolean fi = glewPrintExt("GLX_ARB_create_context", GLXEW_ARB_create_context, glxewIsSupported("GLX_ARB_create_context"), glxewGetExtension("GLX_ARB_create_context")); + + glewInfoFunc(fi, "glXCreateContextAttribsARB", glXCreateContextAttribsARB == NULL); +} + +#endif /* GLX_ARB_create_context */ + +#ifdef GLX_ARB_create_context_no_error + +static void _glewInfo_GLX_ARB_create_context_no_error (void) +{ + glewPrintExt("GLX_ARB_create_context_no_error", GLXEW_ARB_create_context_no_error, glxewIsSupported("GLX_ARB_create_context_no_error"), glxewGetExtension("GLX_ARB_create_context_no_error")); +} + +#endif /* GLX_ARB_create_context_no_error */ + +#ifdef GLX_ARB_create_context_profile + +static void _glewInfo_GLX_ARB_create_context_profile (void) +{ + glewPrintExt("GLX_ARB_create_context_profile", GLXEW_ARB_create_context_profile, glxewIsSupported("GLX_ARB_create_context_profile"), glxewGetExtension("GLX_ARB_create_context_profile")); +} + +#endif /* GLX_ARB_create_context_profile */ + +#ifdef GLX_ARB_create_context_robustness + +static void _glewInfo_GLX_ARB_create_context_robustness (void) +{ + glewPrintExt("GLX_ARB_create_context_robustness", GLXEW_ARB_create_context_robustness, glxewIsSupported("GLX_ARB_create_context_robustness"), glxewGetExtension("GLX_ARB_create_context_robustness")); +} + +#endif /* GLX_ARB_create_context_robustness */ + +#ifdef GLX_ARB_fbconfig_float + +static void _glewInfo_GLX_ARB_fbconfig_float (void) +{ + glewPrintExt("GLX_ARB_fbconfig_float", GLXEW_ARB_fbconfig_float, glxewIsSupported("GLX_ARB_fbconfig_float"), glxewGetExtension("GLX_ARB_fbconfig_float")); +} + +#endif /* GLX_ARB_fbconfig_float */ + +#ifdef GLX_ARB_framebuffer_sRGB + +static void _glewInfo_GLX_ARB_framebuffer_sRGB (void) +{ + glewPrintExt("GLX_ARB_framebuffer_sRGB", GLXEW_ARB_framebuffer_sRGB, glxewIsSupported("GLX_ARB_framebuffer_sRGB"), glxewGetExtension("GLX_ARB_framebuffer_sRGB")); +} + +#endif /* GLX_ARB_framebuffer_sRGB */ + +#ifdef GLX_ARB_get_proc_address + +static void _glewInfo_GLX_ARB_get_proc_address (void) +{ + glewPrintExt("GLX_ARB_get_proc_address", GLXEW_ARB_get_proc_address, glxewIsSupported("GLX_ARB_get_proc_address"), glxewGetExtension("GLX_ARB_get_proc_address")); +} + +#endif /* GLX_ARB_get_proc_address */ + +#ifdef GLX_ARB_multisample + +static void _glewInfo_GLX_ARB_multisample (void) +{ + glewPrintExt("GLX_ARB_multisample", GLXEW_ARB_multisample, glxewIsSupported("GLX_ARB_multisample"), glxewGetExtension("GLX_ARB_multisample")); +} + +#endif /* GLX_ARB_multisample */ + +#ifdef GLX_ARB_robustness_application_isolation + +static void _glewInfo_GLX_ARB_robustness_application_isolation (void) +{ + glewPrintExt("GLX_ARB_robustness_application_isolation", GLXEW_ARB_robustness_application_isolation, glxewIsSupported("GLX_ARB_robustness_application_isolation"), glxewGetExtension("GLX_ARB_robustness_application_isolation")); +} + +#endif /* GLX_ARB_robustness_application_isolation */ + +#ifdef GLX_ARB_robustness_share_group_isolation + +static void _glewInfo_GLX_ARB_robustness_share_group_isolation (void) +{ + glewPrintExt("GLX_ARB_robustness_share_group_isolation", GLXEW_ARB_robustness_share_group_isolation, glxewIsSupported("GLX_ARB_robustness_share_group_isolation"), glxewGetExtension("GLX_ARB_robustness_share_group_isolation")); +} + +#endif /* GLX_ARB_robustness_share_group_isolation */ + +#ifdef GLX_ARB_vertex_buffer_object + +static void _glewInfo_GLX_ARB_vertex_buffer_object (void) +{ + glewPrintExt("GLX_ARB_vertex_buffer_object", GLXEW_ARB_vertex_buffer_object, glxewIsSupported("GLX_ARB_vertex_buffer_object"), glxewGetExtension("GLX_ARB_vertex_buffer_object")); +} + +#endif /* GLX_ARB_vertex_buffer_object */ + +#ifdef GLX_ATI_pixel_format_float + +static void _glewInfo_GLX_ATI_pixel_format_float (void) +{ + glewPrintExt("GLX_ATI_pixel_format_float", GLXEW_ATI_pixel_format_float, glxewIsSupported("GLX_ATI_pixel_format_float"), glxewGetExtension("GLX_ATI_pixel_format_float")); +} + +#endif /* GLX_ATI_pixel_format_float */ + +#ifdef GLX_ATI_render_texture + +static void _glewInfo_GLX_ATI_render_texture (void) +{ + GLboolean fi = glewPrintExt("GLX_ATI_render_texture", GLXEW_ATI_render_texture, glxewIsSupported("GLX_ATI_render_texture"), glxewGetExtension("GLX_ATI_render_texture")); + + glewInfoFunc(fi, "glXBindTexImageATI", glXBindTexImageATI == NULL); + glewInfoFunc(fi, "glXDrawableAttribATI", glXDrawableAttribATI == NULL); + glewInfoFunc(fi, "glXReleaseTexImageATI", glXReleaseTexImageATI == NULL); +} + +#endif /* GLX_ATI_render_texture */ + +#ifdef GLX_EXT_buffer_age + +static void _glewInfo_GLX_EXT_buffer_age (void) +{ + glewPrintExt("GLX_EXT_buffer_age", GLXEW_EXT_buffer_age, glxewIsSupported("GLX_EXT_buffer_age"), glxewGetExtension("GLX_EXT_buffer_age")); +} + +#endif /* GLX_EXT_buffer_age */ + +#ifdef GLX_EXT_context_priority + +static void _glewInfo_GLX_EXT_context_priority (void) +{ + glewPrintExt("GLX_EXT_context_priority", GLXEW_EXT_context_priority, glxewIsSupported("GLX_EXT_context_priority"), glxewGetExtension("GLX_EXT_context_priority")); +} + +#endif /* GLX_EXT_context_priority */ + +#ifdef GLX_EXT_create_context_es2_profile + +static void _glewInfo_GLX_EXT_create_context_es2_profile (void) +{ + glewPrintExt("GLX_EXT_create_context_es2_profile", GLXEW_EXT_create_context_es2_profile, glxewIsSupported("GLX_EXT_create_context_es2_profile"), glxewGetExtension("GLX_EXT_create_context_es2_profile")); +} + +#endif /* GLX_EXT_create_context_es2_profile */ + +#ifdef GLX_EXT_create_context_es_profile + +static void _glewInfo_GLX_EXT_create_context_es_profile (void) +{ + glewPrintExt("GLX_EXT_create_context_es_profile", GLXEW_EXT_create_context_es_profile, glxewIsSupported("GLX_EXT_create_context_es_profile"), glxewGetExtension("GLX_EXT_create_context_es_profile")); +} + +#endif /* GLX_EXT_create_context_es_profile */ + +#ifdef GLX_EXT_fbconfig_packed_float + +static void _glewInfo_GLX_EXT_fbconfig_packed_float (void) +{ + glewPrintExt("GLX_EXT_fbconfig_packed_float", GLXEW_EXT_fbconfig_packed_float, glxewIsSupported("GLX_EXT_fbconfig_packed_float"), glxewGetExtension("GLX_EXT_fbconfig_packed_float")); +} + +#endif /* GLX_EXT_fbconfig_packed_float */ + +#ifdef GLX_EXT_framebuffer_sRGB + +static void _glewInfo_GLX_EXT_framebuffer_sRGB (void) +{ + glewPrintExt("GLX_EXT_framebuffer_sRGB", GLXEW_EXT_framebuffer_sRGB, glxewIsSupported("GLX_EXT_framebuffer_sRGB"), glxewGetExtension("GLX_EXT_framebuffer_sRGB")); +} + +#endif /* GLX_EXT_framebuffer_sRGB */ + +#ifdef GLX_EXT_get_drawable_type + +static void _glewInfo_GLX_EXT_get_drawable_type (void) +{ + glewPrintExt("GLX_EXT_get_drawable_type", GLXEW_EXT_get_drawable_type, glxewIsSupported("GLX_EXT_get_drawable_type"), glxewGetExtension("GLX_EXT_get_drawable_type")); +} + +#endif /* GLX_EXT_get_drawable_type */ + +#ifdef GLX_EXT_import_context + +static void _glewInfo_GLX_EXT_import_context (void) +{ + GLboolean fi = glewPrintExt("GLX_EXT_import_context", GLXEW_EXT_import_context, glxewIsSupported("GLX_EXT_import_context"), glxewGetExtension("GLX_EXT_import_context")); + + glewInfoFunc(fi, "glXFreeContextEXT", glXFreeContextEXT == NULL); + glewInfoFunc(fi, "glXGetContextIDEXT", glXGetContextIDEXT == NULL); + glewInfoFunc(fi, "glXGetCurrentDisplayEXT", glXGetCurrentDisplayEXT == NULL); + glewInfoFunc(fi, "glXImportContextEXT", glXImportContextEXT == NULL); + glewInfoFunc(fi, "glXQueryContextInfoEXT", glXQueryContextInfoEXT == NULL); +} + +#endif /* GLX_EXT_import_context */ + +#ifdef GLX_EXT_libglvnd + +static void _glewInfo_GLX_EXT_libglvnd (void) +{ + glewPrintExt("GLX_EXT_libglvnd", GLXEW_EXT_libglvnd, glxewIsSupported("GLX_EXT_libglvnd"), glxewGetExtension("GLX_EXT_libglvnd")); +} + +#endif /* GLX_EXT_libglvnd */ + +#ifdef GLX_EXT_no_config_context + +static void _glewInfo_GLX_EXT_no_config_context (void) +{ + glewPrintExt("GLX_EXT_no_config_context", GLXEW_EXT_no_config_context, glxewIsSupported("GLX_EXT_no_config_context"), glxewGetExtension("GLX_EXT_no_config_context")); +} + +#endif /* GLX_EXT_no_config_context */ + +#ifdef GLX_EXT_scene_marker + +static void _glewInfo_GLX_EXT_scene_marker (void) +{ + glewPrintExt("GLX_EXT_scene_marker", GLXEW_EXT_scene_marker, glxewIsSupported("GLX_EXT_scene_marker"), glxewGetExtension("GLX_EXT_scene_marker")); +} + +#endif /* GLX_EXT_scene_marker */ + +#ifdef GLX_EXT_stereo_tree + +static void _glewInfo_GLX_EXT_stereo_tree (void) +{ + glewPrintExt("GLX_EXT_stereo_tree", GLXEW_EXT_stereo_tree, glxewIsSupported("GLX_EXT_stereo_tree"), glxewGetExtension("GLX_EXT_stereo_tree")); +} + +#endif /* GLX_EXT_stereo_tree */ + +#ifdef GLX_EXT_swap_control + +static void _glewInfo_GLX_EXT_swap_control (void) +{ + GLboolean fi = glewPrintExt("GLX_EXT_swap_control", GLXEW_EXT_swap_control, glxewIsSupported("GLX_EXT_swap_control"), glxewGetExtension("GLX_EXT_swap_control")); + + glewInfoFunc(fi, "glXSwapIntervalEXT", glXSwapIntervalEXT == NULL); +} + +#endif /* GLX_EXT_swap_control */ + +#ifdef GLX_EXT_swap_control_tear + +static void _glewInfo_GLX_EXT_swap_control_tear (void) +{ + glewPrintExt("GLX_EXT_swap_control_tear", GLXEW_EXT_swap_control_tear, glxewIsSupported("GLX_EXT_swap_control_tear"), glxewGetExtension("GLX_EXT_swap_control_tear")); +} + +#endif /* GLX_EXT_swap_control_tear */ + +#ifdef GLX_EXT_texture_from_pixmap + +static void _glewInfo_GLX_EXT_texture_from_pixmap (void) +{ + GLboolean fi = glewPrintExt("GLX_EXT_texture_from_pixmap", GLXEW_EXT_texture_from_pixmap, glxewIsSupported("GLX_EXT_texture_from_pixmap"), glxewGetExtension("GLX_EXT_texture_from_pixmap")); + + glewInfoFunc(fi, "glXBindTexImageEXT", glXBindTexImageEXT == NULL); + glewInfoFunc(fi, "glXReleaseTexImageEXT", glXReleaseTexImageEXT == NULL); +} + +#endif /* GLX_EXT_texture_from_pixmap */ + +#ifdef GLX_EXT_visual_info + +static void _glewInfo_GLX_EXT_visual_info (void) +{ + glewPrintExt("GLX_EXT_visual_info", GLXEW_EXT_visual_info, glxewIsSupported("GLX_EXT_visual_info"), glxewGetExtension("GLX_EXT_visual_info")); +} + +#endif /* GLX_EXT_visual_info */ + +#ifdef GLX_EXT_visual_rating + +static void _glewInfo_GLX_EXT_visual_rating (void) +{ + glewPrintExt("GLX_EXT_visual_rating", GLXEW_EXT_visual_rating, glxewIsSupported("GLX_EXT_visual_rating"), glxewGetExtension("GLX_EXT_visual_rating")); +} + +#endif /* GLX_EXT_visual_rating */ + +#ifdef GLX_INTEL_swap_event + +static void _glewInfo_GLX_INTEL_swap_event (void) +{ + glewPrintExt("GLX_INTEL_swap_event", GLXEW_INTEL_swap_event, glxewIsSupported("GLX_INTEL_swap_event"), glxewGetExtension("GLX_INTEL_swap_event")); +} + +#endif /* GLX_INTEL_swap_event */ + +#ifdef GLX_MESA_agp_offset + +static void _glewInfo_GLX_MESA_agp_offset (void) +{ + GLboolean fi = glewPrintExt("GLX_MESA_agp_offset", GLXEW_MESA_agp_offset, glxewIsSupported("GLX_MESA_agp_offset"), glxewGetExtension("GLX_MESA_agp_offset")); + + glewInfoFunc(fi, "glXGetAGPOffsetMESA", glXGetAGPOffsetMESA == NULL); +} + +#endif /* GLX_MESA_agp_offset */ + +#ifdef GLX_MESA_copy_sub_buffer + +static void _glewInfo_GLX_MESA_copy_sub_buffer (void) +{ + GLboolean fi = glewPrintExt("GLX_MESA_copy_sub_buffer", GLXEW_MESA_copy_sub_buffer, glxewIsSupported("GLX_MESA_copy_sub_buffer"), glxewGetExtension("GLX_MESA_copy_sub_buffer")); + + glewInfoFunc(fi, "glXCopySubBufferMESA", glXCopySubBufferMESA == NULL); +} + +#endif /* GLX_MESA_copy_sub_buffer */ + +#ifdef GLX_MESA_pixmap_colormap + +static void _glewInfo_GLX_MESA_pixmap_colormap (void) +{ + GLboolean fi = glewPrintExt("GLX_MESA_pixmap_colormap", GLXEW_MESA_pixmap_colormap, glxewIsSupported("GLX_MESA_pixmap_colormap"), glxewGetExtension("GLX_MESA_pixmap_colormap")); + + glewInfoFunc(fi, "glXCreateGLXPixmapMESA", glXCreateGLXPixmapMESA == NULL); +} + +#endif /* GLX_MESA_pixmap_colormap */ + +#ifdef GLX_MESA_query_renderer + +static void _glewInfo_GLX_MESA_query_renderer (void) +{ + GLboolean fi = glewPrintExt("GLX_MESA_query_renderer", GLXEW_MESA_query_renderer, glxewIsSupported("GLX_MESA_query_renderer"), glxewGetExtension("GLX_MESA_query_renderer")); + + glewInfoFunc(fi, "glXQueryCurrentRendererIntegerMESA", glXQueryCurrentRendererIntegerMESA == NULL); + glewInfoFunc(fi, "glXQueryCurrentRendererStringMESA", glXQueryCurrentRendererStringMESA == NULL); + glewInfoFunc(fi, "glXQueryRendererIntegerMESA", glXQueryRendererIntegerMESA == NULL); + glewInfoFunc(fi, "glXQueryRendererStringMESA", glXQueryRendererStringMESA == NULL); +} + +#endif /* GLX_MESA_query_renderer */ + +#ifdef GLX_MESA_release_buffers + +static void _glewInfo_GLX_MESA_release_buffers (void) +{ + GLboolean fi = glewPrintExt("GLX_MESA_release_buffers", GLXEW_MESA_release_buffers, glxewIsSupported("GLX_MESA_release_buffers"), glxewGetExtension("GLX_MESA_release_buffers")); + + glewInfoFunc(fi, "glXReleaseBuffersMESA", glXReleaseBuffersMESA == NULL); +} + +#endif /* GLX_MESA_release_buffers */ + +#ifdef GLX_MESA_set_3dfx_mode + +static void _glewInfo_GLX_MESA_set_3dfx_mode (void) +{ + GLboolean fi = glewPrintExt("GLX_MESA_set_3dfx_mode", GLXEW_MESA_set_3dfx_mode, glxewIsSupported("GLX_MESA_set_3dfx_mode"), glxewGetExtension("GLX_MESA_set_3dfx_mode")); + + glewInfoFunc(fi, "glXSet3DfxModeMESA", glXSet3DfxModeMESA == NULL); +} + +#endif /* GLX_MESA_set_3dfx_mode */ + +#ifdef GLX_MESA_swap_control + +static void _glewInfo_GLX_MESA_swap_control (void) +{ + GLboolean fi = glewPrintExt("GLX_MESA_swap_control", GLXEW_MESA_swap_control, glxewIsSupported("GLX_MESA_swap_control"), glxewGetExtension("GLX_MESA_swap_control")); + + glewInfoFunc(fi, "glXGetSwapIntervalMESA", glXGetSwapIntervalMESA == NULL); + glewInfoFunc(fi, "glXSwapIntervalMESA", glXSwapIntervalMESA == NULL); +} + +#endif /* GLX_MESA_swap_control */ + +#ifdef GLX_NV_copy_buffer + +static void _glewInfo_GLX_NV_copy_buffer (void) +{ + GLboolean fi = glewPrintExt("GLX_NV_copy_buffer", GLXEW_NV_copy_buffer, glxewIsSupported("GLX_NV_copy_buffer"), glxewGetExtension("GLX_NV_copy_buffer")); + + glewInfoFunc(fi, "glXCopyBufferSubDataNV", glXCopyBufferSubDataNV == NULL); + glewInfoFunc(fi, "glXNamedCopyBufferSubDataNV", glXNamedCopyBufferSubDataNV == NULL); +} + +#endif /* GLX_NV_copy_buffer */ + +#ifdef GLX_NV_copy_image + +static void _glewInfo_GLX_NV_copy_image (void) +{ + GLboolean fi = glewPrintExt("GLX_NV_copy_image", GLXEW_NV_copy_image, glxewIsSupported("GLX_NV_copy_image"), glxewGetExtension("GLX_NV_copy_image")); + + glewInfoFunc(fi, "glXCopyImageSubDataNV", glXCopyImageSubDataNV == NULL); +} + +#endif /* GLX_NV_copy_image */ + +#ifdef GLX_NV_delay_before_swap + +static void _glewInfo_GLX_NV_delay_before_swap (void) +{ + GLboolean fi = glewPrintExt("GLX_NV_delay_before_swap", GLXEW_NV_delay_before_swap, glxewIsSupported("GLX_NV_delay_before_swap"), glxewGetExtension("GLX_NV_delay_before_swap")); + + glewInfoFunc(fi, "glXDelayBeforeSwapNV", glXDelayBeforeSwapNV == NULL); +} + +#endif /* GLX_NV_delay_before_swap */ + +#ifdef GLX_NV_float_buffer + +static void _glewInfo_GLX_NV_float_buffer (void) +{ + glewPrintExt("GLX_NV_float_buffer", GLXEW_NV_float_buffer, glxewIsSupported("GLX_NV_float_buffer"), glxewGetExtension("GLX_NV_float_buffer")); +} + +#endif /* GLX_NV_float_buffer */ + +#ifdef GLX_NV_multigpu_context + +static void _glewInfo_GLX_NV_multigpu_context (void) +{ + glewPrintExt("GLX_NV_multigpu_context", GLXEW_NV_multigpu_context, glxewIsSupported("GLX_NV_multigpu_context"), glxewGetExtension("GLX_NV_multigpu_context")); +} + +#endif /* GLX_NV_multigpu_context */ + +#ifdef GLX_NV_multisample_coverage + +static void _glewInfo_GLX_NV_multisample_coverage (void) +{ + glewPrintExt("GLX_NV_multisample_coverage", GLXEW_NV_multisample_coverage, glxewIsSupported("GLX_NV_multisample_coverage"), glxewGetExtension("GLX_NV_multisample_coverage")); +} + +#endif /* GLX_NV_multisample_coverage */ + +#ifdef GLX_NV_present_video + +static void _glewInfo_GLX_NV_present_video (void) +{ + GLboolean fi = glewPrintExt("GLX_NV_present_video", GLXEW_NV_present_video, glxewIsSupported("GLX_NV_present_video"), glxewGetExtension("GLX_NV_present_video")); + + glewInfoFunc(fi, "glXBindVideoDeviceNV", glXBindVideoDeviceNV == NULL); + glewInfoFunc(fi, "glXEnumerateVideoDevicesNV", glXEnumerateVideoDevicesNV == NULL); +} + +#endif /* GLX_NV_present_video */ + +#ifdef GLX_NV_robustness_video_memory_purge + +static void _glewInfo_GLX_NV_robustness_video_memory_purge (void) +{ + glewPrintExt("GLX_NV_robustness_video_memory_purge", GLXEW_NV_robustness_video_memory_purge, glxewIsSupported("GLX_NV_robustness_video_memory_purge"), glxewGetExtension("GLX_NV_robustness_video_memory_purge")); +} + +#endif /* GLX_NV_robustness_video_memory_purge */ + +#ifdef GLX_NV_swap_group + +static void _glewInfo_GLX_NV_swap_group (void) +{ + GLboolean fi = glewPrintExt("GLX_NV_swap_group", GLXEW_NV_swap_group, glxewIsSupported("GLX_NV_swap_group"), glxewGetExtension("GLX_NV_swap_group")); + + glewInfoFunc(fi, "glXBindSwapBarrierNV", glXBindSwapBarrierNV == NULL); + glewInfoFunc(fi, "glXJoinSwapGroupNV", glXJoinSwapGroupNV == NULL); + glewInfoFunc(fi, "glXQueryFrameCountNV", glXQueryFrameCountNV == NULL); + glewInfoFunc(fi, "glXQueryMaxSwapGroupsNV", glXQueryMaxSwapGroupsNV == NULL); + glewInfoFunc(fi, "glXQuerySwapGroupNV", glXQuerySwapGroupNV == NULL); + glewInfoFunc(fi, "glXResetFrameCountNV", glXResetFrameCountNV == NULL); +} + +#endif /* GLX_NV_swap_group */ + +#ifdef GLX_NV_vertex_array_range + +static void _glewInfo_GLX_NV_vertex_array_range (void) +{ + GLboolean fi = glewPrintExt("GLX_NV_vertex_array_range", GLXEW_NV_vertex_array_range, glxewIsSupported("GLX_NV_vertex_array_range"), glxewGetExtension("GLX_NV_vertex_array_range")); + + glewInfoFunc(fi, "glXAllocateMemoryNV", glXAllocateMemoryNV == NULL); + glewInfoFunc(fi, "glXFreeMemoryNV", glXFreeMemoryNV == NULL); +} + +#endif /* GLX_NV_vertex_array_range */ + +#ifdef GLX_NV_video_capture + +static void _glewInfo_GLX_NV_video_capture (void) +{ + GLboolean fi = glewPrintExt("GLX_NV_video_capture", GLXEW_NV_video_capture, glxewIsSupported("GLX_NV_video_capture"), glxewGetExtension("GLX_NV_video_capture")); + + glewInfoFunc(fi, "glXBindVideoCaptureDeviceNV", glXBindVideoCaptureDeviceNV == NULL); + glewInfoFunc(fi, "glXEnumerateVideoCaptureDevicesNV", glXEnumerateVideoCaptureDevicesNV == NULL); + glewInfoFunc(fi, "glXLockVideoCaptureDeviceNV", glXLockVideoCaptureDeviceNV == NULL); + glewInfoFunc(fi, "glXQueryVideoCaptureDeviceNV", glXQueryVideoCaptureDeviceNV == NULL); + glewInfoFunc(fi, "glXReleaseVideoCaptureDeviceNV", glXReleaseVideoCaptureDeviceNV == NULL); +} + +#endif /* GLX_NV_video_capture */ + +#ifdef GLX_NV_video_out + +static void _glewInfo_GLX_NV_video_out (void) +{ + GLboolean fi = glewPrintExt("GLX_NV_video_out", GLXEW_NV_video_out, glxewIsSupported("GLX_NV_video_out"), glxewGetExtension("GLX_NV_video_out")); + + glewInfoFunc(fi, "glXBindVideoImageNV", glXBindVideoImageNV == NULL); + glewInfoFunc(fi, "glXGetVideoDeviceNV", glXGetVideoDeviceNV == NULL); + glewInfoFunc(fi, "glXGetVideoInfoNV", glXGetVideoInfoNV == NULL); + glewInfoFunc(fi, "glXReleaseVideoDeviceNV", glXReleaseVideoDeviceNV == NULL); + glewInfoFunc(fi, "glXReleaseVideoImageNV", glXReleaseVideoImageNV == NULL); + glewInfoFunc(fi, "glXSendPbufferToVideoNV", glXSendPbufferToVideoNV == NULL); +} + +#endif /* GLX_NV_video_out */ + +#ifdef GLX_OML_swap_method + +static void _glewInfo_GLX_OML_swap_method (void) +{ + glewPrintExt("GLX_OML_swap_method", GLXEW_OML_swap_method, glxewIsSupported("GLX_OML_swap_method"), glxewGetExtension("GLX_OML_swap_method")); +} + +#endif /* GLX_OML_swap_method */ + +#ifdef GLX_OML_sync_control + +static void _glewInfo_GLX_OML_sync_control (void) +{ + GLboolean fi = glewPrintExt("GLX_OML_sync_control", GLXEW_OML_sync_control, glxewIsSupported("GLX_OML_sync_control"), glxewGetExtension("GLX_OML_sync_control")); + + glewInfoFunc(fi, "glXGetMscRateOML", glXGetMscRateOML == NULL); + glewInfoFunc(fi, "glXGetSyncValuesOML", glXGetSyncValuesOML == NULL); + glewInfoFunc(fi, "glXSwapBuffersMscOML", glXSwapBuffersMscOML == NULL); + glewInfoFunc(fi, "glXWaitForMscOML", glXWaitForMscOML == NULL); + glewInfoFunc(fi, "glXWaitForSbcOML", glXWaitForSbcOML == NULL); +} + +#endif /* GLX_OML_sync_control */ + +#ifdef GLX_SGIS_blended_overlay + +static void _glewInfo_GLX_SGIS_blended_overlay (void) +{ + glewPrintExt("GLX_SGIS_blended_overlay", GLXEW_SGIS_blended_overlay, glxewIsSupported("GLX_SGIS_blended_overlay"), glxewGetExtension("GLX_SGIS_blended_overlay")); +} + +#endif /* GLX_SGIS_blended_overlay */ + +#ifdef GLX_SGIS_color_range + +static void _glewInfo_GLX_SGIS_color_range (void) +{ + glewPrintExt("GLX_SGIS_color_range", GLXEW_SGIS_color_range, glxewIsSupported("GLX_SGIS_color_range"), glxewGetExtension("GLX_SGIS_color_range")); +} + +#endif /* GLX_SGIS_color_range */ + +#ifdef GLX_SGIS_multisample + +static void _glewInfo_GLX_SGIS_multisample (void) +{ + glewPrintExt("GLX_SGIS_multisample", GLXEW_SGIS_multisample, glxewIsSupported("GLX_SGIS_multisample"), glxewGetExtension("GLX_SGIS_multisample")); +} + +#endif /* GLX_SGIS_multisample */ + +#ifdef GLX_SGIS_shared_multisample + +static void _glewInfo_GLX_SGIS_shared_multisample (void) +{ + glewPrintExt("GLX_SGIS_shared_multisample", GLXEW_SGIS_shared_multisample, glxewIsSupported("GLX_SGIS_shared_multisample"), glxewGetExtension("GLX_SGIS_shared_multisample")); +} + +#endif /* GLX_SGIS_shared_multisample */ + +#ifdef GLX_SGIX_fbconfig + +static void _glewInfo_GLX_SGIX_fbconfig (void) +{ + GLboolean fi = glewPrintExt("GLX_SGIX_fbconfig", GLXEW_SGIX_fbconfig, glxewIsSupported("GLX_SGIX_fbconfig"), glxewGetExtension("GLX_SGIX_fbconfig")); + + glewInfoFunc(fi, "glXChooseFBConfigSGIX", glXChooseFBConfigSGIX == NULL); + glewInfoFunc(fi, "glXCreateContextWithConfigSGIX", glXCreateContextWithConfigSGIX == NULL); + glewInfoFunc(fi, "glXCreateGLXPixmapWithConfigSGIX", glXCreateGLXPixmapWithConfigSGIX == NULL); + glewInfoFunc(fi, "glXGetFBConfigAttribSGIX", glXGetFBConfigAttribSGIX == NULL); + glewInfoFunc(fi, "glXGetFBConfigFromVisualSGIX", glXGetFBConfigFromVisualSGIX == NULL); + glewInfoFunc(fi, "glXGetVisualFromFBConfigSGIX", glXGetVisualFromFBConfigSGIX == NULL); +} + +#endif /* GLX_SGIX_fbconfig */ + +#ifdef GLX_SGIX_hyperpipe + +static void _glewInfo_GLX_SGIX_hyperpipe (void) +{ + GLboolean fi = glewPrintExt("GLX_SGIX_hyperpipe", GLXEW_SGIX_hyperpipe, glxewIsSupported("GLX_SGIX_hyperpipe"), glxewGetExtension("GLX_SGIX_hyperpipe")); + + glewInfoFunc(fi, "glXBindHyperpipeSGIX", glXBindHyperpipeSGIX == NULL); + glewInfoFunc(fi, "glXDestroyHyperpipeConfigSGIX", glXDestroyHyperpipeConfigSGIX == NULL); + glewInfoFunc(fi, "glXHyperpipeAttribSGIX", glXHyperpipeAttribSGIX == NULL); + glewInfoFunc(fi, "glXHyperpipeConfigSGIX", glXHyperpipeConfigSGIX == NULL); + glewInfoFunc(fi, "glXQueryHyperpipeAttribSGIX", glXQueryHyperpipeAttribSGIX == NULL); + glewInfoFunc(fi, "glXQueryHyperpipeBestAttribSGIX", glXQueryHyperpipeBestAttribSGIX == NULL); + glewInfoFunc(fi, "glXQueryHyperpipeConfigSGIX", glXQueryHyperpipeConfigSGIX == NULL); + glewInfoFunc(fi, "glXQueryHyperpipeNetworkSGIX", glXQueryHyperpipeNetworkSGIX == NULL); +} + +#endif /* GLX_SGIX_hyperpipe */ + +#ifdef GLX_SGIX_pbuffer + +static void _glewInfo_GLX_SGIX_pbuffer (void) +{ + GLboolean fi = glewPrintExt("GLX_SGIX_pbuffer", GLXEW_SGIX_pbuffer, glxewIsSupported("GLX_SGIX_pbuffer"), glxewGetExtension("GLX_SGIX_pbuffer")); + + glewInfoFunc(fi, "glXCreateGLXPbufferSGIX", glXCreateGLXPbufferSGIX == NULL); + glewInfoFunc(fi, "glXDestroyGLXPbufferSGIX", glXDestroyGLXPbufferSGIX == NULL); + glewInfoFunc(fi, "glXGetSelectedEventSGIX", glXGetSelectedEventSGIX == NULL); + glewInfoFunc(fi, "glXQueryGLXPbufferSGIX", glXQueryGLXPbufferSGIX == NULL); + glewInfoFunc(fi, "glXSelectEventSGIX", glXSelectEventSGIX == NULL); +} + +#endif /* GLX_SGIX_pbuffer */ + +#ifdef GLX_SGIX_swap_barrier + +static void _glewInfo_GLX_SGIX_swap_barrier (void) +{ + GLboolean fi = glewPrintExt("GLX_SGIX_swap_barrier", GLXEW_SGIX_swap_barrier, glxewIsSupported("GLX_SGIX_swap_barrier"), glxewGetExtension("GLX_SGIX_swap_barrier")); + + glewInfoFunc(fi, "glXBindSwapBarrierSGIX", glXBindSwapBarrierSGIX == NULL); + glewInfoFunc(fi, "glXQueryMaxSwapBarriersSGIX", glXQueryMaxSwapBarriersSGIX == NULL); +} + +#endif /* GLX_SGIX_swap_barrier */ + +#ifdef GLX_SGIX_swap_group + +static void _glewInfo_GLX_SGIX_swap_group (void) +{ + GLboolean fi = glewPrintExt("GLX_SGIX_swap_group", GLXEW_SGIX_swap_group, glxewIsSupported("GLX_SGIX_swap_group"), glxewGetExtension("GLX_SGIX_swap_group")); + + glewInfoFunc(fi, "glXJoinSwapGroupSGIX", glXJoinSwapGroupSGIX == NULL); +} + +#endif /* GLX_SGIX_swap_group */ + +#ifdef GLX_SGIX_video_resize + +static void _glewInfo_GLX_SGIX_video_resize (void) +{ + GLboolean fi = glewPrintExt("GLX_SGIX_video_resize", GLXEW_SGIX_video_resize, glxewIsSupported("GLX_SGIX_video_resize"), glxewGetExtension("GLX_SGIX_video_resize")); + + glewInfoFunc(fi, "glXBindChannelToWindowSGIX", glXBindChannelToWindowSGIX == NULL); + glewInfoFunc(fi, "glXChannelRectSGIX", glXChannelRectSGIX == NULL); + glewInfoFunc(fi, "glXChannelRectSyncSGIX", glXChannelRectSyncSGIX == NULL); + glewInfoFunc(fi, "glXQueryChannelDeltasSGIX", glXQueryChannelDeltasSGIX == NULL); + glewInfoFunc(fi, "glXQueryChannelRectSGIX", glXQueryChannelRectSGIX == NULL); +} + +#endif /* GLX_SGIX_video_resize */ + +#ifdef GLX_SGIX_visual_select_group + +static void _glewInfo_GLX_SGIX_visual_select_group (void) +{ + glewPrintExt("GLX_SGIX_visual_select_group", GLXEW_SGIX_visual_select_group, glxewIsSupported("GLX_SGIX_visual_select_group"), glxewGetExtension("GLX_SGIX_visual_select_group")); +} + +#endif /* GLX_SGIX_visual_select_group */ + +#ifdef GLX_SGI_cushion + +static void _glewInfo_GLX_SGI_cushion (void) +{ + GLboolean fi = glewPrintExt("GLX_SGI_cushion", GLXEW_SGI_cushion, glxewIsSupported("GLX_SGI_cushion"), glxewGetExtension("GLX_SGI_cushion")); + + glewInfoFunc(fi, "glXCushionSGI", glXCushionSGI == NULL); +} + +#endif /* GLX_SGI_cushion */ + +#ifdef GLX_SGI_make_current_read + +static void _glewInfo_GLX_SGI_make_current_read (void) +{ + GLboolean fi = glewPrintExt("GLX_SGI_make_current_read", GLXEW_SGI_make_current_read, glxewIsSupported("GLX_SGI_make_current_read"), glxewGetExtension("GLX_SGI_make_current_read")); + + glewInfoFunc(fi, "glXGetCurrentReadDrawableSGI", glXGetCurrentReadDrawableSGI == NULL); + glewInfoFunc(fi, "glXMakeCurrentReadSGI", glXMakeCurrentReadSGI == NULL); +} + +#endif /* GLX_SGI_make_current_read */ + +#ifdef GLX_SGI_swap_control + +static void _glewInfo_GLX_SGI_swap_control (void) +{ + GLboolean fi = glewPrintExt("GLX_SGI_swap_control", GLXEW_SGI_swap_control, glxewIsSupported("GLX_SGI_swap_control"), glxewGetExtension("GLX_SGI_swap_control")); + + glewInfoFunc(fi, "glXSwapIntervalSGI", glXSwapIntervalSGI == NULL); +} + +#endif /* GLX_SGI_swap_control */ + +#ifdef GLX_SGI_video_sync + +static void _glewInfo_GLX_SGI_video_sync (void) +{ + GLboolean fi = glewPrintExt("GLX_SGI_video_sync", GLXEW_SGI_video_sync, glxewIsSupported("GLX_SGI_video_sync"), glxewGetExtension("GLX_SGI_video_sync")); + + glewInfoFunc(fi, "glXGetVideoSyncSGI", glXGetVideoSyncSGI == NULL); + glewInfoFunc(fi, "glXWaitVideoSyncSGI", glXWaitVideoSyncSGI == NULL); +} + +#endif /* GLX_SGI_video_sync */ + +#ifdef GLX_SUN_get_transparent_index + +static void _glewInfo_GLX_SUN_get_transparent_index (void) +{ + GLboolean fi = glewPrintExt("GLX_SUN_get_transparent_index", GLXEW_SUN_get_transparent_index, glxewIsSupported("GLX_SUN_get_transparent_index"), glxewGetExtension("GLX_SUN_get_transparent_index")); + + glewInfoFunc(fi, "glXGetTransparentIndexSUN", glXGetTransparentIndexSUN == NULL); +} + +#endif /* GLX_SUN_get_transparent_index */ + +#ifdef GLX_SUN_video_resize + +static void _glewInfo_GLX_SUN_video_resize (void) +{ + GLboolean fi = glewPrintExt("GLX_SUN_video_resize", GLXEW_SUN_video_resize, glxewIsSupported("GLX_SUN_video_resize"), glxewGetExtension("GLX_SUN_video_resize")); + + glewInfoFunc(fi, "glXGetVideoResizeSUN", glXGetVideoResizeSUN == NULL); + glewInfoFunc(fi, "glXVideoResizeSUN", glXVideoResizeSUN == NULL); +} + +#endif /* GLX_SUN_video_resize */ + +#endif /* _WIN32 */ + +/* ------------------------------------------------------------------------ */ + +static void glewInfo (void) +{ +#ifdef GL_VERSION_1_1 + _glewInfo_GL_VERSION_1_1(); +#endif /* GL_VERSION_1_1 */ +#ifdef GL_VERSION_1_2 + _glewInfo_GL_VERSION_1_2(); +#endif /* GL_VERSION_1_2 */ +#ifdef GL_VERSION_1_2_1 + _glewInfo_GL_VERSION_1_2_1(); +#endif /* GL_VERSION_1_2_1 */ +#ifdef GL_VERSION_1_3 + _glewInfo_GL_VERSION_1_3(); +#endif /* GL_VERSION_1_3 */ +#ifdef GL_VERSION_1_4 + _glewInfo_GL_VERSION_1_4(); +#endif /* GL_VERSION_1_4 */ +#ifdef GL_VERSION_1_5 + _glewInfo_GL_VERSION_1_5(); +#endif /* GL_VERSION_1_5 */ +#ifdef GL_VERSION_2_0 + _glewInfo_GL_VERSION_2_0(); +#endif /* GL_VERSION_2_0 */ +#ifdef GL_VERSION_2_1 + _glewInfo_GL_VERSION_2_1(); +#endif /* GL_VERSION_2_1 */ +#ifdef GL_VERSION_3_0 + _glewInfo_GL_VERSION_3_0(); +#endif /* GL_VERSION_3_0 */ +#ifdef GL_VERSION_3_1 + _glewInfo_GL_VERSION_3_1(); +#endif /* GL_VERSION_3_1 */ +#ifdef GL_VERSION_3_2 + _glewInfo_GL_VERSION_3_2(); +#endif /* GL_VERSION_3_2 */ +#ifdef GL_VERSION_3_3 + _glewInfo_GL_VERSION_3_3(); +#endif /* GL_VERSION_3_3 */ +#ifdef GL_VERSION_4_0 + _glewInfo_GL_VERSION_4_0(); +#endif /* GL_VERSION_4_0 */ +#ifdef GL_VERSION_4_1 + _glewInfo_GL_VERSION_4_1(); +#endif /* GL_VERSION_4_1 */ +#ifdef GL_VERSION_4_2 + _glewInfo_GL_VERSION_4_2(); +#endif /* GL_VERSION_4_2 */ +#ifdef GL_VERSION_4_3 + _glewInfo_GL_VERSION_4_3(); +#endif /* GL_VERSION_4_3 */ +#ifdef GL_VERSION_4_4 + _glewInfo_GL_VERSION_4_4(); +#endif /* GL_VERSION_4_4 */ +#ifdef GL_VERSION_4_5 + _glewInfo_GL_VERSION_4_5(); +#endif /* GL_VERSION_4_5 */ +#ifdef GL_VERSION_4_6 + _glewInfo_GL_VERSION_4_6(); +#endif /* GL_VERSION_4_6 */ +#ifdef GL_3DFX_multisample + _glewInfo_GL_3DFX_multisample(); +#endif /* GL_3DFX_multisample */ +#ifdef GL_3DFX_tbuffer + _glewInfo_GL_3DFX_tbuffer(); +#endif /* GL_3DFX_tbuffer */ +#ifdef GL_3DFX_texture_compression_FXT1 + _glewInfo_GL_3DFX_texture_compression_FXT1(); +#endif /* GL_3DFX_texture_compression_FXT1 */ +#ifdef GL_AMD_blend_minmax_factor + _glewInfo_GL_AMD_blend_minmax_factor(); +#endif /* GL_AMD_blend_minmax_factor */ +#ifdef GL_AMD_compressed_3DC_texture + _glewInfo_GL_AMD_compressed_3DC_texture(); +#endif /* GL_AMD_compressed_3DC_texture */ +#ifdef GL_AMD_compressed_ATC_texture + _glewInfo_GL_AMD_compressed_ATC_texture(); +#endif /* GL_AMD_compressed_ATC_texture */ +#ifdef GL_AMD_conservative_depth + _glewInfo_GL_AMD_conservative_depth(); +#endif /* GL_AMD_conservative_depth */ +#ifdef GL_AMD_debug_output + _glewInfo_GL_AMD_debug_output(); +#endif /* GL_AMD_debug_output */ +#ifdef GL_AMD_depth_clamp_separate + _glewInfo_GL_AMD_depth_clamp_separate(); +#endif /* GL_AMD_depth_clamp_separate */ +#ifdef GL_AMD_draw_buffers_blend + _glewInfo_GL_AMD_draw_buffers_blend(); +#endif /* GL_AMD_draw_buffers_blend */ +#ifdef GL_AMD_framebuffer_multisample_advanced + _glewInfo_GL_AMD_framebuffer_multisample_advanced(); +#endif /* GL_AMD_framebuffer_multisample_advanced */ +#ifdef GL_AMD_framebuffer_sample_positions + _glewInfo_GL_AMD_framebuffer_sample_positions(); +#endif /* GL_AMD_framebuffer_sample_positions */ +#ifdef GL_AMD_gcn_shader + _glewInfo_GL_AMD_gcn_shader(); +#endif /* GL_AMD_gcn_shader */ +#ifdef GL_AMD_gpu_shader_half_float + _glewInfo_GL_AMD_gpu_shader_half_float(); +#endif /* GL_AMD_gpu_shader_half_float */ +#ifdef GL_AMD_gpu_shader_half_float_fetch + _glewInfo_GL_AMD_gpu_shader_half_float_fetch(); +#endif /* GL_AMD_gpu_shader_half_float_fetch */ +#ifdef GL_AMD_gpu_shader_int16 + _glewInfo_GL_AMD_gpu_shader_int16(); +#endif /* GL_AMD_gpu_shader_int16 */ +#ifdef GL_AMD_gpu_shader_int64 + _glewInfo_GL_AMD_gpu_shader_int64(); +#endif /* GL_AMD_gpu_shader_int64 */ +#ifdef GL_AMD_interleaved_elements + _glewInfo_GL_AMD_interleaved_elements(); +#endif /* GL_AMD_interleaved_elements */ +#ifdef GL_AMD_multi_draw_indirect + _glewInfo_GL_AMD_multi_draw_indirect(); +#endif /* GL_AMD_multi_draw_indirect */ +#ifdef GL_AMD_name_gen_delete + _glewInfo_GL_AMD_name_gen_delete(); +#endif /* GL_AMD_name_gen_delete */ +#ifdef GL_AMD_occlusion_query_event + _glewInfo_GL_AMD_occlusion_query_event(); +#endif /* GL_AMD_occlusion_query_event */ +#ifdef GL_AMD_performance_monitor + _glewInfo_GL_AMD_performance_monitor(); +#endif /* GL_AMD_performance_monitor */ +#ifdef GL_AMD_pinned_memory + _glewInfo_GL_AMD_pinned_memory(); +#endif /* GL_AMD_pinned_memory */ +#ifdef GL_AMD_program_binary_Z400 + _glewInfo_GL_AMD_program_binary_Z400(); +#endif /* GL_AMD_program_binary_Z400 */ +#ifdef GL_AMD_query_buffer_object + _glewInfo_GL_AMD_query_buffer_object(); +#endif /* GL_AMD_query_buffer_object */ +#ifdef GL_AMD_sample_positions + _glewInfo_GL_AMD_sample_positions(); +#endif /* GL_AMD_sample_positions */ +#ifdef GL_AMD_seamless_cubemap_per_texture + _glewInfo_GL_AMD_seamless_cubemap_per_texture(); +#endif /* GL_AMD_seamless_cubemap_per_texture */ +#ifdef GL_AMD_shader_atomic_counter_ops + _glewInfo_GL_AMD_shader_atomic_counter_ops(); +#endif /* GL_AMD_shader_atomic_counter_ops */ +#ifdef GL_AMD_shader_ballot + _glewInfo_GL_AMD_shader_ballot(); +#endif /* GL_AMD_shader_ballot */ +#ifdef GL_AMD_shader_explicit_vertex_parameter + _glewInfo_GL_AMD_shader_explicit_vertex_parameter(); +#endif /* GL_AMD_shader_explicit_vertex_parameter */ +#ifdef GL_AMD_shader_image_load_store_lod + _glewInfo_GL_AMD_shader_image_load_store_lod(); +#endif /* GL_AMD_shader_image_load_store_lod */ +#ifdef GL_AMD_shader_stencil_export + _glewInfo_GL_AMD_shader_stencil_export(); +#endif /* GL_AMD_shader_stencil_export */ +#ifdef GL_AMD_shader_stencil_value_export + _glewInfo_GL_AMD_shader_stencil_value_export(); +#endif /* GL_AMD_shader_stencil_value_export */ +#ifdef GL_AMD_shader_trinary_minmax + _glewInfo_GL_AMD_shader_trinary_minmax(); +#endif /* GL_AMD_shader_trinary_minmax */ +#ifdef GL_AMD_sparse_texture + _glewInfo_GL_AMD_sparse_texture(); +#endif /* GL_AMD_sparse_texture */ +#ifdef GL_AMD_stencil_operation_extended + _glewInfo_GL_AMD_stencil_operation_extended(); +#endif /* GL_AMD_stencil_operation_extended */ +#ifdef GL_AMD_texture_gather_bias_lod + _glewInfo_GL_AMD_texture_gather_bias_lod(); +#endif /* GL_AMD_texture_gather_bias_lod */ +#ifdef GL_AMD_texture_texture4 + _glewInfo_GL_AMD_texture_texture4(); +#endif /* GL_AMD_texture_texture4 */ +#ifdef GL_AMD_transform_feedback3_lines_triangles + _glewInfo_GL_AMD_transform_feedback3_lines_triangles(); +#endif /* GL_AMD_transform_feedback3_lines_triangles */ +#ifdef GL_AMD_transform_feedback4 + _glewInfo_GL_AMD_transform_feedback4(); +#endif /* GL_AMD_transform_feedback4 */ +#ifdef GL_AMD_vertex_shader_layer + _glewInfo_GL_AMD_vertex_shader_layer(); +#endif /* GL_AMD_vertex_shader_layer */ +#ifdef GL_AMD_vertex_shader_tessellator + _glewInfo_GL_AMD_vertex_shader_tessellator(); +#endif /* GL_AMD_vertex_shader_tessellator */ +#ifdef GL_AMD_vertex_shader_viewport_index + _glewInfo_GL_AMD_vertex_shader_viewport_index(); +#endif /* GL_AMD_vertex_shader_viewport_index */ +#ifdef GL_ANDROID_extension_pack_es31a + _glewInfo_GL_ANDROID_extension_pack_es31a(); +#endif /* GL_ANDROID_extension_pack_es31a */ +#ifdef GL_ANGLE_depth_texture + _glewInfo_GL_ANGLE_depth_texture(); +#endif /* GL_ANGLE_depth_texture */ +#ifdef GL_ANGLE_framebuffer_blit + _glewInfo_GL_ANGLE_framebuffer_blit(); +#endif /* GL_ANGLE_framebuffer_blit */ +#ifdef GL_ANGLE_framebuffer_multisample + _glewInfo_GL_ANGLE_framebuffer_multisample(); +#endif /* GL_ANGLE_framebuffer_multisample */ +#ifdef GL_ANGLE_instanced_arrays + _glewInfo_GL_ANGLE_instanced_arrays(); +#endif /* GL_ANGLE_instanced_arrays */ +#ifdef GL_ANGLE_pack_reverse_row_order + _glewInfo_GL_ANGLE_pack_reverse_row_order(); +#endif /* GL_ANGLE_pack_reverse_row_order */ +#ifdef GL_ANGLE_program_binary + _glewInfo_GL_ANGLE_program_binary(); +#endif /* GL_ANGLE_program_binary */ +#ifdef GL_ANGLE_texture_compression_dxt1 + _glewInfo_GL_ANGLE_texture_compression_dxt1(); +#endif /* GL_ANGLE_texture_compression_dxt1 */ +#ifdef GL_ANGLE_texture_compression_dxt3 + _glewInfo_GL_ANGLE_texture_compression_dxt3(); +#endif /* GL_ANGLE_texture_compression_dxt3 */ +#ifdef GL_ANGLE_texture_compression_dxt5 + _glewInfo_GL_ANGLE_texture_compression_dxt5(); +#endif /* GL_ANGLE_texture_compression_dxt5 */ +#ifdef GL_ANGLE_texture_usage + _glewInfo_GL_ANGLE_texture_usage(); +#endif /* GL_ANGLE_texture_usage */ +#ifdef GL_ANGLE_timer_query + _glewInfo_GL_ANGLE_timer_query(); +#endif /* GL_ANGLE_timer_query */ +#ifdef GL_ANGLE_translated_shader_source + _glewInfo_GL_ANGLE_translated_shader_source(); +#endif /* GL_ANGLE_translated_shader_source */ +#ifdef GL_APPLE_aux_depth_stencil + _glewInfo_GL_APPLE_aux_depth_stencil(); +#endif /* GL_APPLE_aux_depth_stencil */ +#ifdef GL_APPLE_client_storage + _glewInfo_GL_APPLE_client_storage(); +#endif /* GL_APPLE_client_storage */ +#ifdef GL_APPLE_clip_distance + _glewInfo_GL_APPLE_clip_distance(); +#endif /* GL_APPLE_clip_distance */ +#ifdef GL_APPLE_color_buffer_packed_float + _glewInfo_GL_APPLE_color_buffer_packed_float(); +#endif /* GL_APPLE_color_buffer_packed_float */ +#ifdef GL_APPLE_copy_texture_levels + _glewInfo_GL_APPLE_copy_texture_levels(); +#endif /* GL_APPLE_copy_texture_levels */ +#ifdef GL_APPLE_element_array + _glewInfo_GL_APPLE_element_array(); +#endif /* GL_APPLE_element_array */ +#ifdef GL_APPLE_fence + _glewInfo_GL_APPLE_fence(); +#endif /* GL_APPLE_fence */ +#ifdef GL_APPLE_float_pixels + _glewInfo_GL_APPLE_float_pixels(); +#endif /* GL_APPLE_float_pixels */ +#ifdef GL_APPLE_flush_buffer_range + _glewInfo_GL_APPLE_flush_buffer_range(); +#endif /* GL_APPLE_flush_buffer_range */ +#ifdef GL_APPLE_framebuffer_multisample + _glewInfo_GL_APPLE_framebuffer_multisample(); +#endif /* GL_APPLE_framebuffer_multisample */ +#ifdef GL_APPLE_object_purgeable + _glewInfo_GL_APPLE_object_purgeable(); +#endif /* GL_APPLE_object_purgeable */ +#ifdef GL_APPLE_pixel_buffer + _glewInfo_GL_APPLE_pixel_buffer(); +#endif /* GL_APPLE_pixel_buffer */ +#ifdef GL_APPLE_rgb_422 + _glewInfo_GL_APPLE_rgb_422(); +#endif /* GL_APPLE_rgb_422 */ +#ifdef GL_APPLE_row_bytes + _glewInfo_GL_APPLE_row_bytes(); +#endif /* GL_APPLE_row_bytes */ +#ifdef GL_APPLE_specular_vector + _glewInfo_GL_APPLE_specular_vector(); +#endif /* GL_APPLE_specular_vector */ +#ifdef GL_APPLE_sync + _glewInfo_GL_APPLE_sync(); +#endif /* GL_APPLE_sync */ +#ifdef GL_APPLE_texture_2D_limited_npot + _glewInfo_GL_APPLE_texture_2D_limited_npot(); +#endif /* GL_APPLE_texture_2D_limited_npot */ +#ifdef GL_APPLE_texture_format_BGRA8888 + _glewInfo_GL_APPLE_texture_format_BGRA8888(); +#endif /* GL_APPLE_texture_format_BGRA8888 */ +#ifdef GL_APPLE_texture_max_level + _glewInfo_GL_APPLE_texture_max_level(); +#endif /* GL_APPLE_texture_max_level */ +#ifdef GL_APPLE_texture_packed_float + _glewInfo_GL_APPLE_texture_packed_float(); +#endif /* GL_APPLE_texture_packed_float */ +#ifdef GL_APPLE_texture_range + _glewInfo_GL_APPLE_texture_range(); +#endif /* GL_APPLE_texture_range */ +#ifdef GL_APPLE_transform_hint + _glewInfo_GL_APPLE_transform_hint(); +#endif /* GL_APPLE_transform_hint */ +#ifdef GL_APPLE_vertex_array_object + _glewInfo_GL_APPLE_vertex_array_object(); +#endif /* GL_APPLE_vertex_array_object */ +#ifdef GL_APPLE_vertex_array_range + _glewInfo_GL_APPLE_vertex_array_range(); +#endif /* GL_APPLE_vertex_array_range */ +#ifdef GL_APPLE_vertex_program_evaluators + _glewInfo_GL_APPLE_vertex_program_evaluators(); +#endif /* GL_APPLE_vertex_program_evaluators */ +#ifdef GL_APPLE_ycbcr_422 + _glewInfo_GL_APPLE_ycbcr_422(); +#endif /* GL_APPLE_ycbcr_422 */ +#ifdef GL_ARB_ES2_compatibility + _glewInfo_GL_ARB_ES2_compatibility(); +#endif /* GL_ARB_ES2_compatibility */ +#ifdef GL_ARB_ES3_1_compatibility + _glewInfo_GL_ARB_ES3_1_compatibility(); +#endif /* GL_ARB_ES3_1_compatibility */ +#ifdef GL_ARB_ES3_2_compatibility + _glewInfo_GL_ARB_ES3_2_compatibility(); +#endif /* GL_ARB_ES3_2_compatibility */ +#ifdef GL_ARB_ES3_compatibility + _glewInfo_GL_ARB_ES3_compatibility(); +#endif /* GL_ARB_ES3_compatibility */ +#ifdef GL_ARB_arrays_of_arrays + _glewInfo_GL_ARB_arrays_of_arrays(); +#endif /* GL_ARB_arrays_of_arrays */ +#ifdef GL_ARB_base_instance + _glewInfo_GL_ARB_base_instance(); +#endif /* GL_ARB_base_instance */ +#ifdef GL_ARB_bindless_texture + _glewInfo_GL_ARB_bindless_texture(); +#endif /* GL_ARB_bindless_texture */ +#ifdef GL_ARB_blend_func_extended + _glewInfo_GL_ARB_blend_func_extended(); +#endif /* GL_ARB_blend_func_extended */ +#ifdef GL_ARB_buffer_storage + _glewInfo_GL_ARB_buffer_storage(); +#endif /* GL_ARB_buffer_storage */ +#ifdef GL_ARB_cl_event + _glewInfo_GL_ARB_cl_event(); +#endif /* GL_ARB_cl_event */ +#ifdef GL_ARB_clear_buffer_object + _glewInfo_GL_ARB_clear_buffer_object(); +#endif /* GL_ARB_clear_buffer_object */ +#ifdef GL_ARB_clear_texture + _glewInfo_GL_ARB_clear_texture(); +#endif /* GL_ARB_clear_texture */ +#ifdef GL_ARB_clip_control + _glewInfo_GL_ARB_clip_control(); +#endif /* GL_ARB_clip_control */ +#ifdef GL_ARB_color_buffer_float + _glewInfo_GL_ARB_color_buffer_float(); +#endif /* GL_ARB_color_buffer_float */ +#ifdef GL_ARB_compatibility + _glewInfo_GL_ARB_compatibility(); +#endif /* GL_ARB_compatibility */ +#ifdef GL_ARB_compressed_texture_pixel_storage + _glewInfo_GL_ARB_compressed_texture_pixel_storage(); +#endif /* GL_ARB_compressed_texture_pixel_storage */ +#ifdef GL_ARB_compute_shader + _glewInfo_GL_ARB_compute_shader(); +#endif /* GL_ARB_compute_shader */ +#ifdef GL_ARB_compute_variable_group_size + _glewInfo_GL_ARB_compute_variable_group_size(); +#endif /* GL_ARB_compute_variable_group_size */ +#ifdef GL_ARB_conditional_render_inverted + _glewInfo_GL_ARB_conditional_render_inverted(); +#endif /* GL_ARB_conditional_render_inverted */ +#ifdef GL_ARB_conservative_depth + _glewInfo_GL_ARB_conservative_depth(); +#endif /* GL_ARB_conservative_depth */ +#ifdef GL_ARB_copy_buffer + _glewInfo_GL_ARB_copy_buffer(); +#endif /* GL_ARB_copy_buffer */ +#ifdef GL_ARB_copy_image + _glewInfo_GL_ARB_copy_image(); +#endif /* GL_ARB_copy_image */ +#ifdef GL_ARB_cull_distance + _glewInfo_GL_ARB_cull_distance(); +#endif /* GL_ARB_cull_distance */ +#ifdef GL_ARB_debug_output + _glewInfo_GL_ARB_debug_output(); +#endif /* GL_ARB_debug_output */ +#ifdef GL_ARB_depth_buffer_float + _glewInfo_GL_ARB_depth_buffer_float(); +#endif /* GL_ARB_depth_buffer_float */ +#ifdef GL_ARB_depth_clamp + _glewInfo_GL_ARB_depth_clamp(); +#endif /* GL_ARB_depth_clamp */ +#ifdef GL_ARB_depth_texture + _glewInfo_GL_ARB_depth_texture(); +#endif /* GL_ARB_depth_texture */ +#ifdef GL_ARB_derivative_control + _glewInfo_GL_ARB_derivative_control(); +#endif /* GL_ARB_derivative_control */ +#ifdef GL_ARB_direct_state_access + _glewInfo_GL_ARB_direct_state_access(); +#endif /* GL_ARB_direct_state_access */ +#ifdef GL_ARB_draw_buffers + _glewInfo_GL_ARB_draw_buffers(); +#endif /* GL_ARB_draw_buffers */ +#ifdef GL_ARB_draw_buffers_blend + _glewInfo_GL_ARB_draw_buffers_blend(); +#endif /* GL_ARB_draw_buffers_blend */ +#ifdef GL_ARB_draw_elements_base_vertex + _glewInfo_GL_ARB_draw_elements_base_vertex(); +#endif /* GL_ARB_draw_elements_base_vertex */ +#ifdef GL_ARB_draw_indirect + _glewInfo_GL_ARB_draw_indirect(); +#endif /* GL_ARB_draw_indirect */ +#ifdef GL_ARB_draw_instanced + _glewInfo_GL_ARB_draw_instanced(); +#endif /* GL_ARB_draw_instanced */ +#ifdef GL_ARB_enhanced_layouts + _glewInfo_GL_ARB_enhanced_layouts(); +#endif /* GL_ARB_enhanced_layouts */ +#ifdef GL_ARB_explicit_attrib_location + _glewInfo_GL_ARB_explicit_attrib_location(); +#endif /* GL_ARB_explicit_attrib_location */ +#ifdef GL_ARB_explicit_uniform_location + _glewInfo_GL_ARB_explicit_uniform_location(); +#endif /* GL_ARB_explicit_uniform_location */ +#ifdef GL_ARB_fragment_coord_conventions + _glewInfo_GL_ARB_fragment_coord_conventions(); +#endif /* GL_ARB_fragment_coord_conventions */ +#ifdef GL_ARB_fragment_layer_viewport + _glewInfo_GL_ARB_fragment_layer_viewport(); +#endif /* GL_ARB_fragment_layer_viewport */ +#ifdef GL_ARB_fragment_program + _glewInfo_GL_ARB_fragment_program(); +#endif /* GL_ARB_fragment_program */ +#ifdef GL_ARB_fragment_program_shadow + _glewInfo_GL_ARB_fragment_program_shadow(); +#endif /* GL_ARB_fragment_program_shadow */ +#ifdef GL_ARB_fragment_shader + _glewInfo_GL_ARB_fragment_shader(); +#endif /* GL_ARB_fragment_shader */ +#ifdef GL_ARB_fragment_shader_interlock + _glewInfo_GL_ARB_fragment_shader_interlock(); +#endif /* GL_ARB_fragment_shader_interlock */ +#ifdef GL_ARB_framebuffer_no_attachments + _glewInfo_GL_ARB_framebuffer_no_attachments(); +#endif /* GL_ARB_framebuffer_no_attachments */ +#ifdef GL_ARB_framebuffer_object + _glewInfo_GL_ARB_framebuffer_object(); +#endif /* GL_ARB_framebuffer_object */ +#ifdef GL_ARB_framebuffer_sRGB + _glewInfo_GL_ARB_framebuffer_sRGB(); +#endif /* GL_ARB_framebuffer_sRGB */ +#ifdef GL_ARB_geometry_shader4 + _glewInfo_GL_ARB_geometry_shader4(); +#endif /* GL_ARB_geometry_shader4 */ +#ifdef GL_ARB_get_program_binary + _glewInfo_GL_ARB_get_program_binary(); +#endif /* GL_ARB_get_program_binary */ +#ifdef GL_ARB_get_texture_sub_image + _glewInfo_GL_ARB_get_texture_sub_image(); +#endif /* GL_ARB_get_texture_sub_image */ +#ifdef GL_ARB_gl_spirv + _glewInfo_GL_ARB_gl_spirv(); +#endif /* GL_ARB_gl_spirv */ +#ifdef GL_ARB_gpu_shader5 + _glewInfo_GL_ARB_gpu_shader5(); +#endif /* GL_ARB_gpu_shader5 */ +#ifdef GL_ARB_gpu_shader_fp64 + _glewInfo_GL_ARB_gpu_shader_fp64(); +#endif /* GL_ARB_gpu_shader_fp64 */ +#ifdef GL_ARB_gpu_shader_int64 + _glewInfo_GL_ARB_gpu_shader_int64(); +#endif /* GL_ARB_gpu_shader_int64 */ +#ifdef GL_ARB_half_float_pixel + _glewInfo_GL_ARB_half_float_pixel(); +#endif /* GL_ARB_half_float_pixel */ +#ifdef GL_ARB_half_float_vertex + _glewInfo_GL_ARB_half_float_vertex(); +#endif /* GL_ARB_half_float_vertex */ +#ifdef GL_ARB_imaging + _glewInfo_GL_ARB_imaging(); +#endif /* GL_ARB_imaging */ +#ifdef GL_ARB_indirect_parameters + _glewInfo_GL_ARB_indirect_parameters(); +#endif /* GL_ARB_indirect_parameters */ +#ifdef GL_ARB_instanced_arrays + _glewInfo_GL_ARB_instanced_arrays(); +#endif /* GL_ARB_instanced_arrays */ +#ifdef GL_ARB_internalformat_query + _glewInfo_GL_ARB_internalformat_query(); +#endif /* GL_ARB_internalformat_query */ +#ifdef GL_ARB_internalformat_query2 + _glewInfo_GL_ARB_internalformat_query2(); +#endif /* GL_ARB_internalformat_query2 */ +#ifdef GL_ARB_invalidate_subdata + _glewInfo_GL_ARB_invalidate_subdata(); +#endif /* GL_ARB_invalidate_subdata */ +#ifdef GL_ARB_map_buffer_alignment + _glewInfo_GL_ARB_map_buffer_alignment(); +#endif /* GL_ARB_map_buffer_alignment */ +#ifdef GL_ARB_map_buffer_range + _glewInfo_GL_ARB_map_buffer_range(); +#endif /* GL_ARB_map_buffer_range */ +#ifdef GL_ARB_matrix_palette + _glewInfo_GL_ARB_matrix_palette(); +#endif /* GL_ARB_matrix_palette */ +#ifdef GL_ARB_multi_bind + _glewInfo_GL_ARB_multi_bind(); +#endif /* GL_ARB_multi_bind */ +#ifdef GL_ARB_multi_draw_indirect + _glewInfo_GL_ARB_multi_draw_indirect(); +#endif /* GL_ARB_multi_draw_indirect */ +#ifdef GL_ARB_multisample + _glewInfo_GL_ARB_multisample(); +#endif /* GL_ARB_multisample */ +#ifdef GL_ARB_multitexture + _glewInfo_GL_ARB_multitexture(); +#endif /* GL_ARB_multitexture */ +#ifdef GL_ARB_occlusion_query + _glewInfo_GL_ARB_occlusion_query(); +#endif /* GL_ARB_occlusion_query */ +#ifdef GL_ARB_occlusion_query2 + _glewInfo_GL_ARB_occlusion_query2(); +#endif /* GL_ARB_occlusion_query2 */ +#ifdef GL_ARB_parallel_shader_compile + _glewInfo_GL_ARB_parallel_shader_compile(); +#endif /* GL_ARB_parallel_shader_compile */ +#ifdef GL_ARB_pipeline_statistics_query + _glewInfo_GL_ARB_pipeline_statistics_query(); +#endif /* GL_ARB_pipeline_statistics_query */ +#ifdef GL_ARB_pixel_buffer_object + _glewInfo_GL_ARB_pixel_buffer_object(); +#endif /* GL_ARB_pixel_buffer_object */ +#ifdef GL_ARB_point_parameters + _glewInfo_GL_ARB_point_parameters(); +#endif /* GL_ARB_point_parameters */ +#ifdef GL_ARB_point_sprite + _glewInfo_GL_ARB_point_sprite(); +#endif /* GL_ARB_point_sprite */ +#ifdef GL_ARB_polygon_offset_clamp + _glewInfo_GL_ARB_polygon_offset_clamp(); +#endif /* GL_ARB_polygon_offset_clamp */ +#ifdef GL_ARB_post_depth_coverage + _glewInfo_GL_ARB_post_depth_coverage(); +#endif /* GL_ARB_post_depth_coverage */ +#ifdef GL_ARB_program_interface_query + _glewInfo_GL_ARB_program_interface_query(); +#endif /* GL_ARB_program_interface_query */ +#ifdef GL_ARB_provoking_vertex + _glewInfo_GL_ARB_provoking_vertex(); +#endif /* GL_ARB_provoking_vertex */ +#ifdef GL_ARB_query_buffer_object + _glewInfo_GL_ARB_query_buffer_object(); +#endif /* GL_ARB_query_buffer_object */ +#ifdef GL_ARB_robust_buffer_access_behavior + _glewInfo_GL_ARB_robust_buffer_access_behavior(); +#endif /* GL_ARB_robust_buffer_access_behavior */ +#ifdef GL_ARB_robustness + _glewInfo_GL_ARB_robustness(); +#endif /* GL_ARB_robustness */ +#ifdef GL_ARB_robustness_application_isolation + _glewInfo_GL_ARB_robustness_application_isolation(); +#endif /* GL_ARB_robustness_application_isolation */ +#ifdef GL_ARB_robustness_share_group_isolation + _glewInfo_GL_ARB_robustness_share_group_isolation(); +#endif /* GL_ARB_robustness_share_group_isolation */ +#ifdef GL_ARB_sample_locations + _glewInfo_GL_ARB_sample_locations(); +#endif /* GL_ARB_sample_locations */ +#ifdef GL_ARB_sample_shading + _glewInfo_GL_ARB_sample_shading(); +#endif /* GL_ARB_sample_shading */ +#ifdef GL_ARB_sampler_objects + _glewInfo_GL_ARB_sampler_objects(); +#endif /* GL_ARB_sampler_objects */ +#ifdef GL_ARB_seamless_cube_map + _glewInfo_GL_ARB_seamless_cube_map(); +#endif /* GL_ARB_seamless_cube_map */ +#ifdef GL_ARB_seamless_cubemap_per_texture + _glewInfo_GL_ARB_seamless_cubemap_per_texture(); +#endif /* GL_ARB_seamless_cubemap_per_texture */ +#ifdef GL_ARB_separate_shader_objects + _glewInfo_GL_ARB_separate_shader_objects(); +#endif /* GL_ARB_separate_shader_objects */ +#ifdef GL_ARB_shader_atomic_counter_ops + _glewInfo_GL_ARB_shader_atomic_counter_ops(); +#endif /* GL_ARB_shader_atomic_counter_ops */ +#ifdef GL_ARB_shader_atomic_counters + _glewInfo_GL_ARB_shader_atomic_counters(); +#endif /* GL_ARB_shader_atomic_counters */ +#ifdef GL_ARB_shader_ballot + _glewInfo_GL_ARB_shader_ballot(); +#endif /* GL_ARB_shader_ballot */ +#ifdef GL_ARB_shader_bit_encoding + _glewInfo_GL_ARB_shader_bit_encoding(); +#endif /* GL_ARB_shader_bit_encoding */ +#ifdef GL_ARB_shader_clock + _glewInfo_GL_ARB_shader_clock(); +#endif /* GL_ARB_shader_clock */ +#ifdef GL_ARB_shader_draw_parameters + _glewInfo_GL_ARB_shader_draw_parameters(); +#endif /* GL_ARB_shader_draw_parameters */ +#ifdef GL_ARB_shader_group_vote + _glewInfo_GL_ARB_shader_group_vote(); +#endif /* GL_ARB_shader_group_vote */ +#ifdef GL_ARB_shader_image_load_store + _glewInfo_GL_ARB_shader_image_load_store(); +#endif /* GL_ARB_shader_image_load_store */ +#ifdef GL_ARB_shader_image_size + _glewInfo_GL_ARB_shader_image_size(); +#endif /* GL_ARB_shader_image_size */ +#ifdef GL_ARB_shader_objects + _glewInfo_GL_ARB_shader_objects(); +#endif /* GL_ARB_shader_objects */ +#ifdef GL_ARB_shader_precision + _glewInfo_GL_ARB_shader_precision(); +#endif /* GL_ARB_shader_precision */ +#ifdef GL_ARB_shader_stencil_export + _glewInfo_GL_ARB_shader_stencil_export(); +#endif /* GL_ARB_shader_stencil_export */ +#ifdef GL_ARB_shader_storage_buffer_object + _glewInfo_GL_ARB_shader_storage_buffer_object(); +#endif /* GL_ARB_shader_storage_buffer_object */ +#ifdef GL_ARB_shader_subroutine + _glewInfo_GL_ARB_shader_subroutine(); +#endif /* GL_ARB_shader_subroutine */ +#ifdef GL_ARB_shader_texture_image_samples + _glewInfo_GL_ARB_shader_texture_image_samples(); +#endif /* GL_ARB_shader_texture_image_samples */ +#ifdef GL_ARB_shader_texture_lod + _glewInfo_GL_ARB_shader_texture_lod(); +#endif /* GL_ARB_shader_texture_lod */ +#ifdef GL_ARB_shader_viewport_layer_array + _glewInfo_GL_ARB_shader_viewport_layer_array(); +#endif /* GL_ARB_shader_viewport_layer_array */ +#ifdef GL_ARB_shading_language_100 + _glewInfo_GL_ARB_shading_language_100(); +#endif /* GL_ARB_shading_language_100 */ +#ifdef GL_ARB_shading_language_420pack + _glewInfo_GL_ARB_shading_language_420pack(); +#endif /* GL_ARB_shading_language_420pack */ +#ifdef GL_ARB_shading_language_include + _glewInfo_GL_ARB_shading_language_include(); +#endif /* GL_ARB_shading_language_include */ +#ifdef GL_ARB_shading_language_packing + _glewInfo_GL_ARB_shading_language_packing(); +#endif /* GL_ARB_shading_language_packing */ +#ifdef GL_ARB_shadow + _glewInfo_GL_ARB_shadow(); +#endif /* GL_ARB_shadow */ +#ifdef GL_ARB_shadow_ambient + _glewInfo_GL_ARB_shadow_ambient(); +#endif /* GL_ARB_shadow_ambient */ +#ifdef GL_ARB_sparse_buffer + _glewInfo_GL_ARB_sparse_buffer(); +#endif /* GL_ARB_sparse_buffer */ +#ifdef GL_ARB_sparse_texture + _glewInfo_GL_ARB_sparse_texture(); +#endif /* GL_ARB_sparse_texture */ +#ifdef GL_ARB_sparse_texture2 + _glewInfo_GL_ARB_sparse_texture2(); +#endif /* GL_ARB_sparse_texture2 */ +#ifdef GL_ARB_sparse_texture_clamp + _glewInfo_GL_ARB_sparse_texture_clamp(); +#endif /* GL_ARB_sparse_texture_clamp */ +#ifdef GL_ARB_spirv_extensions + _glewInfo_GL_ARB_spirv_extensions(); +#endif /* GL_ARB_spirv_extensions */ +#ifdef GL_ARB_stencil_texturing + _glewInfo_GL_ARB_stencil_texturing(); +#endif /* GL_ARB_stencil_texturing */ +#ifdef GL_ARB_sync + _glewInfo_GL_ARB_sync(); +#endif /* GL_ARB_sync */ +#ifdef GL_ARB_tessellation_shader + _glewInfo_GL_ARB_tessellation_shader(); +#endif /* GL_ARB_tessellation_shader */ +#ifdef GL_ARB_texture_barrier + _glewInfo_GL_ARB_texture_barrier(); +#endif /* GL_ARB_texture_barrier */ +#ifdef GL_ARB_texture_border_clamp + _glewInfo_GL_ARB_texture_border_clamp(); +#endif /* GL_ARB_texture_border_clamp */ +#ifdef GL_ARB_texture_buffer_object + _glewInfo_GL_ARB_texture_buffer_object(); +#endif /* GL_ARB_texture_buffer_object */ +#ifdef GL_ARB_texture_buffer_object_rgb32 + _glewInfo_GL_ARB_texture_buffer_object_rgb32(); +#endif /* GL_ARB_texture_buffer_object_rgb32 */ +#ifdef GL_ARB_texture_buffer_range + _glewInfo_GL_ARB_texture_buffer_range(); +#endif /* GL_ARB_texture_buffer_range */ +#ifdef GL_ARB_texture_compression + _glewInfo_GL_ARB_texture_compression(); +#endif /* GL_ARB_texture_compression */ +#ifdef GL_ARB_texture_compression_bptc + _glewInfo_GL_ARB_texture_compression_bptc(); +#endif /* GL_ARB_texture_compression_bptc */ +#ifdef GL_ARB_texture_compression_rgtc + _glewInfo_GL_ARB_texture_compression_rgtc(); +#endif /* GL_ARB_texture_compression_rgtc */ +#ifdef GL_ARB_texture_cube_map + _glewInfo_GL_ARB_texture_cube_map(); +#endif /* GL_ARB_texture_cube_map */ +#ifdef GL_ARB_texture_cube_map_array + _glewInfo_GL_ARB_texture_cube_map_array(); +#endif /* GL_ARB_texture_cube_map_array */ +#ifdef GL_ARB_texture_env_add + _glewInfo_GL_ARB_texture_env_add(); +#endif /* GL_ARB_texture_env_add */ +#ifdef GL_ARB_texture_env_combine + _glewInfo_GL_ARB_texture_env_combine(); +#endif /* GL_ARB_texture_env_combine */ +#ifdef GL_ARB_texture_env_crossbar + _glewInfo_GL_ARB_texture_env_crossbar(); +#endif /* GL_ARB_texture_env_crossbar */ +#ifdef GL_ARB_texture_env_dot3 + _glewInfo_GL_ARB_texture_env_dot3(); +#endif /* GL_ARB_texture_env_dot3 */ +#ifdef GL_ARB_texture_filter_anisotropic + _glewInfo_GL_ARB_texture_filter_anisotropic(); +#endif /* GL_ARB_texture_filter_anisotropic */ +#ifdef GL_ARB_texture_filter_minmax + _glewInfo_GL_ARB_texture_filter_minmax(); +#endif /* GL_ARB_texture_filter_minmax */ +#ifdef GL_ARB_texture_float + _glewInfo_GL_ARB_texture_float(); +#endif /* GL_ARB_texture_float */ +#ifdef GL_ARB_texture_gather + _glewInfo_GL_ARB_texture_gather(); +#endif /* GL_ARB_texture_gather */ +#ifdef GL_ARB_texture_mirror_clamp_to_edge + _glewInfo_GL_ARB_texture_mirror_clamp_to_edge(); +#endif /* GL_ARB_texture_mirror_clamp_to_edge */ +#ifdef GL_ARB_texture_mirrored_repeat + _glewInfo_GL_ARB_texture_mirrored_repeat(); +#endif /* GL_ARB_texture_mirrored_repeat */ +#ifdef GL_ARB_texture_multisample + _glewInfo_GL_ARB_texture_multisample(); +#endif /* GL_ARB_texture_multisample */ +#ifdef GL_ARB_texture_non_power_of_two + _glewInfo_GL_ARB_texture_non_power_of_two(); +#endif /* GL_ARB_texture_non_power_of_two */ +#ifdef GL_ARB_texture_query_levels + _glewInfo_GL_ARB_texture_query_levels(); +#endif /* GL_ARB_texture_query_levels */ +#ifdef GL_ARB_texture_query_lod + _glewInfo_GL_ARB_texture_query_lod(); +#endif /* GL_ARB_texture_query_lod */ +#ifdef GL_ARB_texture_rectangle + _glewInfo_GL_ARB_texture_rectangle(); +#endif /* GL_ARB_texture_rectangle */ +#ifdef GL_ARB_texture_rg + _glewInfo_GL_ARB_texture_rg(); +#endif /* GL_ARB_texture_rg */ +#ifdef GL_ARB_texture_rgb10_a2ui + _glewInfo_GL_ARB_texture_rgb10_a2ui(); +#endif /* GL_ARB_texture_rgb10_a2ui */ +#ifdef GL_ARB_texture_stencil8 + _glewInfo_GL_ARB_texture_stencil8(); +#endif /* GL_ARB_texture_stencil8 */ +#ifdef GL_ARB_texture_storage + _glewInfo_GL_ARB_texture_storage(); +#endif /* GL_ARB_texture_storage */ +#ifdef GL_ARB_texture_storage_multisample + _glewInfo_GL_ARB_texture_storage_multisample(); +#endif /* GL_ARB_texture_storage_multisample */ +#ifdef GL_ARB_texture_swizzle + _glewInfo_GL_ARB_texture_swizzle(); +#endif /* GL_ARB_texture_swizzle */ +#ifdef GL_ARB_texture_view + _glewInfo_GL_ARB_texture_view(); +#endif /* GL_ARB_texture_view */ +#ifdef GL_ARB_timer_query + _glewInfo_GL_ARB_timer_query(); +#endif /* GL_ARB_timer_query */ +#ifdef GL_ARB_transform_feedback2 + _glewInfo_GL_ARB_transform_feedback2(); +#endif /* GL_ARB_transform_feedback2 */ +#ifdef GL_ARB_transform_feedback3 + _glewInfo_GL_ARB_transform_feedback3(); +#endif /* GL_ARB_transform_feedback3 */ +#ifdef GL_ARB_transform_feedback_instanced + _glewInfo_GL_ARB_transform_feedback_instanced(); +#endif /* GL_ARB_transform_feedback_instanced */ +#ifdef GL_ARB_transform_feedback_overflow_query + _glewInfo_GL_ARB_transform_feedback_overflow_query(); +#endif /* GL_ARB_transform_feedback_overflow_query */ +#ifdef GL_ARB_transpose_matrix + _glewInfo_GL_ARB_transpose_matrix(); +#endif /* GL_ARB_transpose_matrix */ +#ifdef GL_ARB_uniform_buffer_object + _glewInfo_GL_ARB_uniform_buffer_object(); +#endif /* GL_ARB_uniform_buffer_object */ +#ifdef GL_ARB_vertex_array_bgra + _glewInfo_GL_ARB_vertex_array_bgra(); +#endif /* GL_ARB_vertex_array_bgra */ +#ifdef GL_ARB_vertex_array_object + _glewInfo_GL_ARB_vertex_array_object(); +#endif /* GL_ARB_vertex_array_object */ +#ifdef GL_ARB_vertex_attrib_64bit + _glewInfo_GL_ARB_vertex_attrib_64bit(); +#endif /* GL_ARB_vertex_attrib_64bit */ +#ifdef GL_ARB_vertex_attrib_binding + _glewInfo_GL_ARB_vertex_attrib_binding(); +#endif /* GL_ARB_vertex_attrib_binding */ +#ifdef GL_ARB_vertex_blend + _glewInfo_GL_ARB_vertex_blend(); +#endif /* GL_ARB_vertex_blend */ +#ifdef GL_ARB_vertex_buffer_object + _glewInfo_GL_ARB_vertex_buffer_object(); +#endif /* GL_ARB_vertex_buffer_object */ +#ifdef GL_ARB_vertex_program + _glewInfo_GL_ARB_vertex_program(); +#endif /* GL_ARB_vertex_program */ +#ifdef GL_ARB_vertex_shader + _glewInfo_GL_ARB_vertex_shader(); +#endif /* GL_ARB_vertex_shader */ +#ifdef GL_ARB_vertex_type_10f_11f_11f_rev + _glewInfo_GL_ARB_vertex_type_10f_11f_11f_rev(); +#endif /* GL_ARB_vertex_type_10f_11f_11f_rev */ +#ifdef GL_ARB_vertex_type_2_10_10_10_rev + _glewInfo_GL_ARB_vertex_type_2_10_10_10_rev(); +#endif /* GL_ARB_vertex_type_2_10_10_10_rev */ +#ifdef GL_ARB_viewport_array + _glewInfo_GL_ARB_viewport_array(); +#endif /* GL_ARB_viewport_array */ +#ifdef GL_ARB_window_pos + _glewInfo_GL_ARB_window_pos(); +#endif /* GL_ARB_window_pos */ +#ifdef GL_ARM_mali_program_binary + _glewInfo_GL_ARM_mali_program_binary(); +#endif /* GL_ARM_mali_program_binary */ +#ifdef GL_ARM_mali_shader_binary + _glewInfo_GL_ARM_mali_shader_binary(); +#endif /* GL_ARM_mali_shader_binary */ +#ifdef GL_ARM_rgba8 + _glewInfo_GL_ARM_rgba8(); +#endif /* GL_ARM_rgba8 */ +#ifdef GL_ARM_shader_framebuffer_fetch + _glewInfo_GL_ARM_shader_framebuffer_fetch(); +#endif /* GL_ARM_shader_framebuffer_fetch */ +#ifdef GL_ARM_shader_framebuffer_fetch_depth_stencil + _glewInfo_GL_ARM_shader_framebuffer_fetch_depth_stencil(); +#endif /* GL_ARM_shader_framebuffer_fetch_depth_stencil */ +#ifdef GL_ARM_texture_unnormalized_coordinates + _glewInfo_GL_ARM_texture_unnormalized_coordinates(); +#endif /* GL_ARM_texture_unnormalized_coordinates */ +#ifdef GL_ATIX_point_sprites + _glewInfo_GL_ATIX_point_sprites(); +#endif /* GL_ATIX_point_sprites */ +#ifdef GL_ATIX_texture_env_combine3 + _glewInfo_GL_ATIX_texture_env_combine3(); +#endif /* GL_ATIX_texture_env_combine3 */ +#ifdef GL_ATIX_texture_env_route + _glewInfo_GL_ATIX_texture_env_route(); +#endif /* GL_ATIX_texture_env_route */ +#ifdef GL_ATIX_vertex_shader_output_point_size + _glewInfo_GL_ATIX_vertex_shader_output_point_size(); +#endif /* GL_ATIX_vertex_shader_output_point_size */ +#ifdef GL_ATI_draw_buffers + _glewInfo_GL_ATI_draw_buffers(); +#endif /* GL_ATI_draw_buffers */ +#ifdef GL_ATI_element_array + _glewInfo_GL_ATI_element_array(); +#endif /* GL_ATI_element_array */ +#ifdef GL_ATI_envmap_bumpmap + _glewInfo_GL_ATI_envmap_bumpmap(); +#endif /* GL_ATI_envmap_bumpmap */ +#ifdef GL_ATI_fragment_shader + _glewInfo_GL_ATI_fragment_shader(); +#endif /* GL_ATI_fragment_shader */ +#ifdef GL_ATI_map_object_buffer + _glewInfo_GL_ATI_map_object_buffer(); +#endif /* GL_ATI_map_object_buffer */ +#ifdef GL_ATI_meminfo + _glewInfo_GL_ATI_meminfo(); +#endif /* GL_ATI_meminfo */ +#ifdef GL_ATI_pn_triangles + _glewInfo_GL_ATI_pn_triangles(); +#endif /* GL_ATI_pn_triangles */ +#ifdef GL_ATI_separate_stencil + _glewInfo_GL_ATI_separate_stencil(); +#endif /* GL_ATI_separate_stencil */ +#ifdef GL_ATI_shader_texture_lod + _glewInfo_GL_ATI_shader_texture_lod(); +#endif /* GL_ATI_shader_texture_lod */ +#ifdef GL_ATI_text_fragment_shader + _glewInfo_GL_ATI_text_fragment_shader(); +#endif /* GL_ATI_text_fragment_shader */ +#ifdef GL_ATI_texture_compression_3dc + _glewInfo_GL_ATI_texture_compression_3dc(); +#endif /* GL_ATI_texture_compression_3dc */ +#ifdef GL_ATI_texture_env_combine3 + _glewInfo_GL_ATI_texture_env_combine3(); +#endif /* GL_ATI_texture_env_combine3 */ +#ifdef GL_ATI_texture_float + _glewInfo_GL_ATI_texture_float(); +#endif /* GL_ATI_texture_float */ +#ifdef GL_ATI_texture_mirror_once + _glewInfo_GL_ATI_texture_mirror_once(); +#endif /* GL_ATI_texture_mirror_once */ +#ifdef GL_ATI_vertex_array_object + _glewInfo_GL_ATI_vertex_array_object(); +#endif /* GL_ATI_vertex_array_object */ +#ifdef GL_ATI_vertex_attrib_array_object + _glewInfo_GL_ATI_vertex_attrib_array_object(); +#endif /* GL_ATI_vertex_attrib_array_object */ +#ifdef GL_ATI_vertex_streams + _glewInfo_GL_ATI_vertex_streams(); +#endif /* GL_ATI_vertex_streams */ +#ifdef GL_DMP_program_binary + _glewInfo_GL_DMP_program_binary(); +#endif /* GL_DMP_program_binary */ +#ifdef GL_DMP_shader_binary + _glewInfo_GL_DMP_shader_binary(); +#endif /* GL_DMP_shader_binary */ +#ifdef GL_EXT_422_pixels + _glewInfo_GL_EXT_422_pixels(); +#endif /* GL_EXT_422_pixels */ +#ifdef GL_EXT_Cg_shader + _glewInfo_GL_EXT_Cg_shader(); +#endif /* GL_EXT_Cg_shader */ +#ifdef GL_EXT_EGL_image_array + _glewInfo_GL_EXT_EGL_image_array(); +#endif /* GL_EXT_EGL_image_array */ +#ifdef GL_EXT_EGL_image_external_wrap_modes + _glewInfo_GL_EXT_EGL_image_external_wrap_modes(); +#endif /* GL_EXT_EGL_image_external_wrap_modes */ +#ifdef GL_EXT_EGL_image_storage + _glewInfo_GL_EXT_EGL_image_storage(); +#endif /* GL_EXT_EGL_image_storage */ +#ifdef GL_EXT_EGL_image_storage_compression + _glewInfo_GL_EXT_EGL_image_storage_compression(); +#endif /* GL_EXT_EGL_image_storage_compression */ +#ifdef GL_EXT_EGL_sync + _glewInfo_GL_EXT_EGL_sync(); +#endif /* GL_EXT_EGL_sync */ +#ifdef GL_EXT_YUV_target + _glewInfo_GL_EXT_YUV_target(); +#endif /* GL_EXT_YUV_target */ +#ifdef GL_EXT_abgr + _glewInfo_GL_EXT_abgr(); +#endif /* GL_EXT_abgr */ +#ifdef GL_EXT_base_instance + _glewInfo_GL_EXT_base_instance(); +#endif /* GL_EXT_base_instance */ +#ifdef GL_EXT_bgra + _glewInfo_GL_EXT_bgra(); +#endif /* GL_EXT_bgra */ +#ifdef GL_EXT_bindable_uniform + _glewInfo_GL_EXT_bindable_uniform(); +#endif /* GL_EXT_bindable_uniform */ +#ifdef GL_EXT_blend_color + _glewInfo_GL_EXT_blend_color(); +#endif /* GL_EXT_blend_color */ +#ifdef GL_EXT_blend_equation_separate + _glewInfo_GL_EXT_blend_equation_separate(); +#endif /* GL_EXT_blend_equation_separate */ +#ifdef GL_EXT_blend_func_extended + _glewInfo_GL_EXT_blend_func_extended(); +#endif /* GL_EXT_blend_func_extended */ +#ifdef GL_EXT_blend_func_separate + _glewInfo_GL_EXT_blend_func_separate(); +#endif /* GL_EXT_blend_func_separate */ +#ifdef GL_EXT_blend_logic_op + _glewInfo_GL_EXT_blend_logic_op(); +#endif /* GL_EXT_blend_logic_op */ +#ifdef GL_EXT_blend_minmax + _glewInfo_GL_EXT_blend_minmax(); +#endif /* GL_EXT_blend_minmax */ +#ifdef GL_EXT_blend_subtract + _glewInfo_GL_EXT_blend_subtract(); +#endif /* GL_EXT_blend_subtract */ +#ifdef GL_EXT_buffer_storage + _glewInfo_GL_EXT_buffer_storage(); +#endif /* GL_EXT_buffer_storage */ +#ifdef GL_EXT_clear_texture + _glewInfo_GL_EXT_clear_texture(); +#endif /* GL_EXT_clear_texture */ +#ifdef GL_EXT_clip_control + _glewInfo_GL_EXT_clip_control(); +#endif /* GL_EXT_clip_control */ +#ifdef GL_EXT_clip_cull_distance + _glewInfo_GL_EXT_clip_cull_distance(); +#endif /* GL_EXT_clip_cull_distance */ +#ifdef GL_EXT_clip_volume_hint + _glewInfo_GL_EXT_clip_volume_hint(); +#endif /* GL_EXT_clip_volume_hint */ +#ifdef GL_EXT_cmyka + _glewInfo_GL_EXT_cmyka(); +#endif /* GL_EXT_cmyka */ +#ifdef GL_EXT_color_buffer_float + _glewInfo_GL_EXT_color_buffer_float(); +#endif /* GL_EXT_color_buffer_float */ +#ifdef GL_EXT_color_buffer_half_float + _glewInfo_GL_EXT_color_buffer_half_float(); +#endif /* GL_EXT_color_buffer_half_float */ +#ifdef GL_EXT_color_subtable + _glewInfo_GL_EXT_color_subtable(); +#endif /* GL_EXT_color_subtable */ +#ifdef GL_EXT_compiled_vertex_array + _glewInfo_GL_EXT_compiled_vertex_array(); +#endif /* GL_EXT_compiled_vertex_array */ +#ifdef GL_EXT_compressed_ETC1_RGB8_sub_texture + _glewInfo_GL_EXT_compressed_ETC1_RGB8_sub_texture(); +#endif /* GL_EXT_compressed_ETC1_RGB8_sub_texture */ +#ifdef GL_EXT_conservative_depth + _glewInfo_GL_EXT_conservative_depth(); +#endif /* GL_EXT_conservative_depth */ +#ifdef GL_EXT_convolution + _glewInfo_GL_EXT_convolution(); +#endif /* GL_EXT_convolution */ +#ifdef GL_EXT_coordinate_frame + _glewInfo_GL_EXT_coordinate_frame(); +#endif /* GL_EXT_coordinate_frame */ +#ifdef GL_EXT_copy_image + _glewInfo_GL_EXT_copy_image(); +#endif /* GL_EXT_copy_image */ +#ifdef GL_EXT_copy_texture + _glewInfo_GL_EXT_copy_texture(); +#endif /* GL_EXT_copy_texture */ +#ifdef GL_EXT_cull_vertex + _glewInfo_GL_EXT_cull_vertex(); +#endif /* GL_EXT_cull_vertex */ +#ifdef GL_EXT_debug_label + _glewInfo_GL_EXT_debug_label(); +#endif /* GL_EXT_debug_label */ +#ifdef GL_EXT_debug_marker + _glewInfo_GL_EXT_debug_marker(); +#endif /* GL_EXT_debug_marker */ +#ifdef GL_EXT_depth_bounds_test + _glewInfo_GL_EXT_depth_bounds_test(); +#endif /* GL_EXT_depth_bounds_test */ +#ifdef GL_EXT_depth_clamp + _glewInfo_GL_EXT_depth_clamp(); +#endif /* GL_EXT_depth_clamp */ +#ifdef GL_EXT_direct_state_access + _glewInfo_GL_EXT_direct_state_access(); +#endif /* GL_EXT_direct_state_access */ +#ifdef GL_EXT_discard_framebuffer + _glewInfo_GL_EXT_discard_framebuffer(); +#endif /* GL_EXT_discard_framebuffer */ +#ifdef GL_EXT_disjoint_timer_query + _glewInfo_GL_EXT_disjoint_timer_query(); +#endif /* GL_EXT_disjoint_timer_query */ +#ifdef GL_EXT_draw_buffers + _glewInfo_GL_EXT_draw_buffers(); +#endif /* GL_EXT_draw_buffers */ +#ifdef GL_EXT_draw_buffers2 + _glewInfo_GL_EXT_draw_buffers2(); +#endif /* GL_EXT_draw_buffers2 */ +#ifdef GL_EXT_draw_buffers_indexed + _glewInfo_GL_EXT_draw_buffers_indexed(); +#endif /* GL_EXT_draw_buffers_indexed */ +#ifdef GL_EXT_draw_elements_base_vertex + _glewInfo_GL_EXT_draw_elements_base_vertex(); +#endif /* GL_EXT_draw_elements_base_vertex */ +#ifdef GL_EXT_draw_instanced + _glewInfo_GL_EXT_draw_instanced(); +#endif /* GL_EXT_draw_instanced */ +#ifdef GL_EXT_draw_range_elements + _glewInfo_GL_EXT_draw_range_elements(); +#endif /* GL_EXT_draw_range_elements */ +#ifdef GL_EXT_draw_transform_feedback + _glewInfo_GL_EXT_draw_transform_feedback(); +#endif /* GL_EXT_draw_transform_feedback */ +#ifdef GL_EXT_external_buffer + _glewInfo_GL_EXT_external_buffer(); +#endif /* GL_EXT_external_buffer */ +#ifdef GL_EXT_float_blend + _glewInfo_GL_EXT_float_blend(); +#endif /* GL_EXT_float_blend */ +#ifdef GL_EXT_fog_coord + _glewInfo_GL_EXT_fog_coord(); +#endif /* GL_EXT_fog_coord */ +#ifdef GL_EXT_frag_depth + _glewInfo_GL_EXT_frag_depth(); +#endif /* GL_EXT_frag_depth */ +#ifdef GL_EXT_fragment_lighting + _glewInfo_GL_EXT_fragment_lighting(); +#endif /* GL_EXT_fragment_lighting */ +#ifdef GL_EXT_framebuffer_blit + _glewInfo_GL_EXT_framebuffer_blit(); +#endif /* GL_EXT_framebuffer_blit */ +#ifdef GL_EXT_framebuffer_multisample + _glewInfo_GL_EXT_framebuffer_multisample(); +#endif /* GL_EXT_framebuffer_multisample */ +#ifdef GL_EXT_framebuffer_multisample_blit_scaled + _glewInfo_GL_EXT_framebuffer_multisample_blit_scaled(); +#endif /* GL_EXT_framebuffer_multisample_blit_scaled */ +#ifdef GL_EXT_framebuffer_object + _glewInfo_GL_EXT_framebuffer_object(); +#endif /* GL_EXT_framebuffer_object */ +#ifdef GL_EXT_framebuffer_sRGB + _glewInfo_GL_EXT_framebuffer_sRGB(); +#endif /* GL_EXT_framebuffer_sRGB */ +#ifdef GL_EXT_geometry_point_size + _glewInfo_GL_EXT_geometry_point_size(); +#endif /* GL_EXT_geometry_point_size */ +#ifdef GL_EXT_geometry_shader + _glewInfo_GL_EXT_geometry_shader(); +#endif /* GL_EXT_geometry_shader */ +#ifdef GL_EXT_geometry_shader4 + _glewInfo_GL_EXT_geometry_shader4(); +#endif /* GL_EXT_geometry_shader4 */ +#ifdef GL_EXT_gpu_program_parameters + _glewInfo_GL_EXT_gpu_program_parameters(); +#endif /* GL_EXT_gpu_program_parameters */ +#ifdef GL_EXT_gpu_shader4 + _glewInfo_GL_EXT_gpu_shader4(); +#endif /* GL_EXT_gpu_shader4 */ +#ifdef GL_EXT_gpu_shader5 + _glewInfo_GL_EXT_gpu_shader5(); +#endif /* GL_EXT_gpu_shader5 */ +#ifdef GL_EXT_histogram + _glewInfo_GL_EXT_histogram(); +#endif /* GL_EXT_histogram */ +#ifdef GL_EXT_index_array_formats + _glewInfo_GL_EXT_index_array_formats(); +#endif /* GL_EXT_index_array_formats */ +#ifdef GL_EXT_index_func + _glewInfo_GL_EXT_index_func(); +#endif /* GL_EXT_index_func */ +#ifdef GL_EXT_index_material + _glewInfo_GL_EXT_index_material(); +#endif /* GL_EXT_index_material */ +#ifdef GL_EXT_index_texture + _glewInfo_GL_EXT_index_texture(); +#endif /* GL_EXT_index_texture */ +#ifdef GL_EXT_instanced_arrays + _glewInfo_GL_EXT_instanced_arrays(); +#endif /* GL_EXT_instanced_arrays */ +#ifdef GL_EXT_light_texture + _glewInfo_GL_EXT_light_texture(); +#endif /* GL_EXT_light_texture */ +#ifdef GL_EXT_map_buffer_range + _glewInfo_GL_EXT_map_buffer_range(); +#endif /* GL_EXT_map_buffer_range */ +#ifdef GL_EXT_memory_object + _glewInfo_GL_EXT_memory_object(); +#endif /* GL_EXT_memory_object */ +#ifdef GL_EXT_memory_object_fd + _glewInfo_GL_EXT_memory_object_fd(); +#endif /* GL_EXT_memory_object_fd */ +#ifdef GL_EXT_memory_object_win32 + _glewInfo_GL_EXT_memory_object_win32(); +#endif /* GL_EXT_memory_object_win32 */ +#ifdef GL_EXT_misc_attribute + _glewInfo_GL_EXT_misc_attribute(); +#endif /* GL_EXT_misc_attribute */ +#ifdef GL_EXT_multi_draw_arrays + _glewInfo_GL_EXT_multi_draw_arrays(); +#endif /* GL_EXT_multi_draw_arrays */ +#ifdef GL_EXT_multi_draw_indirect + _glewInfo_GL_EXT_multi_draw_indirect(); +#endif /* GL_EXT_multi_draw_indirect */ +#ifdef GL_EXT_multiple_textures + _glewInfo_GL_EXT_multiple_textures(); +#endif /* GL_EXT_multiple_textures */ +#ifdef GL_EXT_multisample + _glewInfo_GL_EXT_multisample(); +#endif /* GL_EXT_multisample */ +#ifdef GL_EXT_multisample_compatibility + _glewInfo_GL_EXT_multisample_compatibility(); +#endif /* GL_EXT_multisample_compatibility */ +#ifdef GL_EXT_multisampled_render_to_texture + _glewInfo_GL_EXT_multisampled_render_to_texture(); +#endif /* GL_EXT_multisampled_render_to_texture */ +#ifdef GL_EXT_multisampled_render_to_texture2 + _glewInfo_GL_EXT_multisampled_render_to_texture2(); +#endif /* GL_EXT_multisampled_render_to_texture2 */ +#ifdef GL_EXT_multiview_draw_buffers + _glewInfo_GL_EXT_multiview_draw_buffers(); +#endif /* GL_EXT_multiview_draw_buffers */ +#ifdef GL_EXT_multiview_tessellation_geometry_shader + _glewInfo_GL_EXT_multiview_tessellation_geometry_shader(); +#endif /* GL_EXT_multiview_tessellation_geometry_shader */ +#ifdef GL_EXT_multiview_texture_multisample + _glewInfo_GL_EXT_multiview_texture_multisample(); +#endif /* GL_EXT_multiview_texture_multisample */ +#ifdef GL_EXT_multiview_timer_query + _glewInfo_GL_EXT_multiview_timer_query(); +#endif /* GL_EXT_multiview_timer_query */ +#ifdef GL_EXT_occlusion_query_boolean + _glewInfo_GL_EXT_occlusion_query_boolean(); +#endif /* GL_EXT_occlusion_query_boolean */ +#ifdef GL_EXT_packed_depth_stencil + _glewInfo_GL_EXT_packed_depth_stencil(); +#endif /* GL_EXT_packed_depth_stencil */ +#ifdef GL_EXT_packed_float + _glewInfo_GL_EXT_packed_float(); +#endif /* GL_EXT_packed_float */ +#ifdef GL_EXT_packed_pixels + _glewInfo_GL_EXT_packed_pixels(); +#endif /* GL_EXT_packed_pixels */ +#ifdef GL_EXT_paletted_texture + _glewInfo_GL_EXT_paletted_texture(); +#endif /* GL_EXT_paletted_texture */ +#ifdef GL_EXT_pixel_buffer_object + _glewInfo_GL_EXT_pixel_buffer_object(); +#endif /* GL_EXT_pixel_buffer_object */ +#ifdef GL_EXT_pixel_transform + _glewInfo_GL_EXT_pixel_transform(); +#endif /* GL_EXT_pixel_transform */ +#ifdef GL_EXT_pixel_transform_color_table + _glewInfo_GL_EXT_pixel_transform_color_table(); +#endif /* GL_EXT_pixel_transform_color_table */ +#ifdef GL_EXT_point_parameters + _glewInfo_GL_EXT_point_parameters(); +#endif /* GL_EXT_point_parameters */ +#ifdef GL_EXT_polygon_offset + _glewInfo_GL_EXT_polygon_offset(); +#endif /* GL_EXT_polygon_offset */ +#ifdef GL_EXT_polygon_offset_clamp + _glewInfo_GL_EXT_polygon_offset_clamp(); +#endif /* GL_EXT_polygon_offset_clamp */ +#ifdef GL_EXT_post_depth_coverage + _glewInfo_GL_EXT_post_depth_coverage(); +#endif /* GL_EXT_post_depth_coverage */ +#ifdef GL_EXT_primitive_bounding_box + _glewInfo_GL_EXT_primitive_bounding_box(); +#endif /* GL_EXT_primitive_bounding_box */ +#ifdef GL_EXT_protected_textures + _glewInfo_GL_EXT_protected_textures(); +#endif /* GL_EXT_protected_textures */ +#ifdef GL_EXT_provoking_vertex + _glewInfo_GL_EXT_provoking_vertex(); +#endif /* GL_EXT_provoking_vertex */ +#ifdef GL_EXT_pvrtc_sRGB + _glewInfo_GL_EXT_pvrtc_sRGB(); +#endif /* GL_EXT_pvrtc_sRGB */ +#ifdef GL_EXT_raster_multisample + _glewInfo_GL_EXT_raster_multisample(); +#endif /* GL_EXT_raster_multisample */ +#ifdef GL_EXT_read_format_bgra + _glewInfo_GL_EXT_read_format_bgra(); +#endif /* GL_EXT_read_format_bgra */ +#ifdef GL_EXT_render_snorm + _glewInfo_GL_EXT_render_snorm(); +#endif /* GL_EXT_render_snorm */ +#ifdef GL_EXT_rescale_normal + _glewInfo_GL_EXT_rescale_normal(); +#endif /* GL_EXT_rescale_normal */ +#ifdef GL_EXT_robustness + _glewInfo_GL_EXT_robustness(); +#endif /* GL_EXT_robustness */ +#ifdef GL_EXT_sRGB + _glewInfo_GL_EXT_sRGB(); +#endif /* GL_EXT_sRGB */ +#ifdef GL_EXT_sRGB_write_control + _glewInfo_GL_EXT_sRGB_write_control(); +#endif /* GL_EXT_sRGB_write_control */ +#ifdef GL_EXT_scene_marker + _glewInfo_GL_EXT_scene_marker(); +#endif /* GL_EXT_scene_marker */ +#ifdef GL_EXT_secondary_color + _glewInfo_GL_EXT_secondary_color(); +#endif /* GL_EXT_secondary_color */ +#ifdef GL_EXT_semaphore + _glewInfo_GL_EXT_semaphore(); +#endif /* GL_EXT_semaphore */ +#ifdef GL_EXT_semaphore_fd + _glewInfo_GL_EXT_semaphore_fd(); +#endif /* GL_EXT_semaphore_fd */ +#ifdef GL_EXT_semaphore_win32 + _glewInfo_GL_EXT_semaphore_win32(); +#endif /* GL_EXT_semaphore_win32 */ +#ifdef GL_EXT_separate_depth_stencil + _glewInfo_GL_EXT_separate_depth_stencil(); +#endif /* GL_EXT_separate_depth_stencil */ +#ifdef GL_EXT_separate_shader_objects + _glewInfo_GL_EXT_separate_shader_objects(); +#endif /* GL_EXT_separate_shader_objects */ +#ifdef GL_EXT_separate_specular_color + _glewInfo_GL_EXT_separate_specular_color(); +#endif /* GL_EXT_separate_specular_color */ +#ifdef GL_EXT_shader_framebuffer_fetch + _glewInfo_GL_EXT_shader_framebuffer_fetch(); +#endif /* GL_EXT_shader_framebuffer_fetch */ +#ifdef GL_EXT_shader_framebuffer_fetch_non_coherent + _glewInfo_GL_EXT_shader_framebuffer_fetch_non_coherent(); +#endif /* GL_EXT_shader_framebuffer_fetch_non_coherent */ +#ifdef GL_EXT_shader_group_vote + _glewInfo_GL_EXT_shader_group_vote(); +#endif /* GL_EXT_shader_group_vote */ +#ifdef GL_EXT_shader_image_load_formatted + _glewInfo_GL_EXT_shader_image_load_formatted(); +#endif /* GL_EXT_shader_image_load_formatted */ +#ifdef GL_EXT_shader_image_load_store + _glewInfo_GL_EXT_shader_image_load_store(); +#endif /* GL_EXT_shader_image_load_store */ +#ifdef GL_EXT_shader_implicit_conversions + _glewInfo_GL_EXT_shader_implicit_conversions(); +#endif /* GL_EXT_shader_implicit_conversions */ +#ifdef GL_EXT_shader_integer_mix + _glewInfo_GL_EXT_shader_integer_mix(); +#endif /* GL_EXT_shader_integer_mix */ +#ifdef GL_EXT_shader_io_blocks + _glewInfo_GL_EXT_shader_io_blocks(); +#endif /* GL_EXT_shader_io_blocks */ +#ifdef GL_EXT_shader_non_constant_global_initializers + _glewInfo_GL_EXT_shader_non_constant_global_initializers(); +#endif /* GL_EXT_shader_non_constant_global_initializers */ +#ifdef GL_EXT_shader_pixel_local_storage + _glewInfo_GL_EXT_shader_pixel_local_storage(); +#endif /* GL_EXT_shader_pixel_local_storage */ +#ifdef GL_EXT_shader_pixel_local_storage2 + _glewInfo_GL_EXT_shader_pixel_local_storage2(); +#endif /* GL_EXT_shader_pixel_local_storage2 */ +#ifdef GL_EXT_shader_samples_identical + _glewInfo_GL_EXT_shader_samples_identical(); +#endif /* GL_EXT_shader_samples_identical */ +#ifdef GL_EXT_shader_texture_lod + _glewInfo_GL_EXT_shader_texture_lod(); +#endif /* GL_EXT_shader_texture_lod */ +#ifdef GL_EXT_shadow_funcs + _glewInfo_GL_EXT_shadow_funcs(); +#endif /* GL_EXT_shadow_funcs */ +#ifdef GL_EXT_shadow_samplers + _glewInfo_GL_EXT_shadow_samplers(); +#endif /* GL_EXT_shadow_samplers */ +#ifdef GL_EXT_shared_texture_palette + _glewInfo_GL_EXT_shared_texture_palette(); +#endif /* GL_EXT_shared_texture_palette */ +#ifdef GL_EXT_sparse_texture + _glewInfo_GL_EXT_sparse_texture(); +#endif /* GL_EXT_sparse_texture */ +#ifdef GL_EXT_sparse_texture2 + _glewInfo_GL_EXT_sparse_texture2(); +#endif /* GL_EXT_sparse_texture2 */ +#ifdef GL_EXT_static_vertex_array + _glewInfo_GL_EXT_static_vertex_array(); +#endif /* GL_EXT_static_vertex_array */ +#ifdef GL_EXT_stencil_clear_tag + _glewInfo_GL_EXT_stencil_clear_tag(); +#endif /* GL_EXT_stencil_clear_tag */ +#ifdef GL_EXT_stencil_two_side + _glewInfo_GL_EXT_stencil_two_side(); +#endif /* GL_EXT_stencil_two_side */ +#ifdef GL_EXT_stencil_wrap + _glewInfo_GL_EXT_stencil_wrap(); +#endif /* GL_EXT_stencil_wrap */ +#ifdef GL_EXT_subtexture + _glewInfo_GL_EXT_subtexture(); +#endif /* GL_EXT_subtexture */ +#ifdef GL_EXT_tessellation_point_size + _glewInfo_GL_EXT_tessellation_point_size(); +#endif /* GL_EXT_tessellation_point_size */ +#ifdef GL_EXT_tessellation_shader + _glewInfo_GL_EXT_tessellation_shader(); +#endif /* GL_EXT_tessellation_shader */ +#ifdef GL_EXT_texture + _glewInfo_GL_EXT_texture(); +#endif /* GL_EXT_texture */ +#ifdef GL_EXT_texture3D + _glewInfo_GL_EXT_texture3D(); +#endif /* GL_EXT_texture3D */ +#ifdef GL_EXT_texture_array + _glewInfo_GL_EXT_texture_array(); +#endif /* GL_EXT_texture_array */ +#ifdef GL_EXT_texture_border_clamp + _glewInfo_GL_EXT_texture_border_clamp(); +#endif /* GL_EXT_texture_border_clamp */ +#ifdef GL_EXT_texture_buffer + _glewInfo_GL_EXT_texture_buffer(); +#endif /* GL_EXT_texture_buffer */ +#ifdef GL_EXT_texture_buffer_object + _glewInfo_GL_EXT_texture_buffer_object(); +#endif /* GL_EXT_texture_buffer_object */ +#ifdef GL_EXT_texture_compression_astc_decode_mode + _glewInfo_GL_EXT_texture_compression_astc_decode_mode(); +#endif /* GL_EXT_texture_compression_astc_decode_mode */ +#ifdef GL_EXT_texture_compression_astc_decode_mode_rgb9e5 + _glewInfo_GL_EXT_texture_compression_astc_decode_mode_rgb9e5(); +#endif /* GL_EXT_texture_compression_astc_decode_mode_rgb9e5 */ +#ifdef GL_EXT_texture_compression_bptc + _glewInfo_GL_EXT_texture_compression_bptc(); +#endif /* GL_EXT_texture_compression_bptc */ +#ifdef GL_EXT_texture_compression_dxt1 + _glewInfo_GL_EXT_texture_compression_dxt1(); +#endif /* GL_EXT_texture_compression_dxt1 */ +#ifdef GL_EXT_texture_compression_latc + _glewInfo_GL_EXT_texture_compression_latc(); +#endif /* GL_EXT_texture_compression_latc */ +#ifdef GL_EXT_texture_compression_rgtc + _glewInfo_GL_EXT_texture_compression_rgtc(); +#endif /* GL_EXT_texture_compression_rgtc */ +#ifdef GL_EXT_texture_compression_s3tc + _glewInfo_GL_EXT_texture_compression_s3tc(); +#endif /* GL_EXT_texture_compression_s3tc */ +#ifdef GL_EXT_texture_compression_s3tc_srgb + _glewInfo_GL_EXT_texture_compression_s3tc_srgb(); +#endif /* GL_EXT_texture_compression_s3tc_srgb */ +#ifdef GL_EXT_texture_cube_map + _glewInfo_GL_EXT_texture_cube_map(); +#endif /* GL_EXT_texture_cube_map */ +#ifdef GL_EXT_texture_cube_map_array + _glewInfo_GL_EXT_texture_cube_map_array(); +#endif /* GL_EXT_texture_cube_map_array */ +#ifdef GL_EXT_texture_edge_clamp + _glewInfo_GL_EXT_texture_edge_clamp(); +#endif /* GL_EXT_texture_edge_clamp */ +#ifdef GL_EXT_texture_env + _glewInfo_GL_EXT_texture_env(); +#endif /* GL_EXT_texture_env */ +#ifdef GL_EXT_texture_env_add + _glewInfo_GL_EXT_texture_env_add(); +#endif /* GL_EXT_texture_env_add */ +#ifdef GL_EXT_texture_env_combine + _glewInfo_GL_EXT_texture_env_combine(); +#endif /* GL_EXT_texture_env_combine */ +#ifdef GL_EXT_texture_env_dot3 + _glewInfo_GL_EXT_texture_env_dot3(); +#endif /* GL_EXT_texture_env_dot3 */ +#ifdef GL_EXT_texture_filter_anisotropic + _glewInfo_GL_EXT_texture_filter_anisotropic(); +#endif /* GL_EXT_texture_filter_anisotropic */ +#ifdef GL_EXT_texture_filter_minmax + _glewInfo_GL_EXT_texture_filter_minmax(); +#endif /* GL_EXT_texture_filter_minmax */ +#ifdef GL_EXT_texture_format_BGRA8888 + _glewInfo_GL_EXT_texture_format_BGRA8888(); +#endif /* GL_EXT_texture_format_BGRA8888 */ +#ifdef GL_EXT_texture_format_sRGB_override + _glewInfo_GL_EXT_texture_format_sRGB_override(); +#endif /* GL_EXT_texture_format_sRGB_override */ +#ifdef GL_EXT_texture_integer + _glewInfo_GL_EXT_texture_integer(); +#endif /* GL_EXT_texture_integer */ +#ifdef GL_EXT_texture_lod_bias + _glewInfo_GL_EXT_texture_lod_bias(); +#endif /* GL_EXT_texture_lod_bias */ +#ifdef GL_EXT_texture_mirror_clamp + _glewInfo_GL_EXT_texture_mirror_clamp(); +#endif /* GL_EXT_texture_mirror_clamp */ +#ifdef GL_EXT_texture_mirror_clamp_to_edge + _glewInfo_GL_EXT_texture_mirror_clamp_to_edge(); +#endif /* GL_EXT_texture_mirror_clamp_to_edge */ +#ifdef GL_EXT_texture_norm16 + _glewInfo_GL_EXT_texture_norm16(); +#endif /* GL_EXT_texture_norm16 */ +#ifdef GL_EXT_texture_object + _glewInfo_GL_EXT_texture_object(); +#endif /* GL_EXT_texture_object */ +#ifdef GL_EXT_texture_perturb_normal + _glewInfo_GL_EXT_texture_perturb_normal(); +#endif /* GL_EXT_texture_perturb_normal */ +#ifdef GL_EXT_texture_query_lod + _glewInfo_GL_EXT_texture_query_lod(); +#endif /* GL_EXT_texture_query_lod */ +#ifdef GL_EXT_texture_rectangle + _glewInfo_GL_EXT_texture_rectangle(); +#endif /* GL_EXT_texture_rectangle */ +#ifdef GL_EXT_texture_rg + _glewInfo_GL_EXT_texture_rg(); +#endif /* GL_EXT_texture_rg */ +#ifdef GL_EXT_texture_sRGB + _glewInfo_GL_EXT_texture_sRGB(); +#endif /* GL_EXT_texture_sRGB */ +#ifdef GL_EXT_texture_sRGB_R8 + _glewInfo_GL_EXT_texture_sRGB_R8(); +#endif /* GL_EXT_texture_sRGB_R8 */ +#ifdef GL_EXT_texture_sRGB_RG8 + _glewInfo_GL_EXT_texture_sRGB_RG8(); +#endif /* GL_EXT_texture_sRGB_RG8 */ +#ifdef GL_EXT_texture_sRGB_decode + _glewInfo_GL_EXT_texture_sRGB_decode(); +#endif /* GL_EXT_texture_sRGB_decode */ +#ifdef GL_EXT_texture_shadow_lod + _glewInfo_GL_EXT_texture_shadow_lod(); +#endif /* GL_EXT_texture_shadow_lod */ +#ifdef GL_EXT_texture_shared_exponent + _glewInfo_GL_EXT_texture_shared_exponent(); +#endif /* GL_EXT_texture_shared_exponent */ +#ifdef GL_EXT_texture_snorm + _glewInfo_GL_EXT_texture_snorm(); +#endif /* GL_EXT_texture_snorm */ +#ifdef GL_EXT_texture_storage + _glewInfo_GL_EXT_texture_storage(); +#endif /* GL_EXT_texture_storage */ +#ifdef GL_EXT_texture_storage_compression + _glewInfo_GL_EXT_texture_storage_compression(); +#endif /* GL_EXT_texture_storage_compression */ +#ifdef GL_EXT_texture_swizzle + _glewInfo_GL_EXT_texture_swizzle(); +#endif /* GL_EXT_texture_swizzle */ +#ifdef GL_EXT_texture_type_2_10_10_10_REV + _glewInfo_GL_EXT_texture_type_2_10_10_10_REV(); +#endif /* GL_EXT_texture_type_2_10_10_10_REV */ +#ifdef GL_EXT_texture_view + _glewInfo_GL_EXT_texture_view(); +#endif /* GL_EXT_texture_view */ +#ifdef GL_EXT_timer_query + _glewInfo_GL_EXT_timer_query(); +#endif /* GL_EXT_timer_query */ +#ifdef GL_EXT_transform_feedback + _glewInfo_GL_EXT_transform_feedback(); +#endif /* GL_EXT_transform_feedback */ +#ifdef GL_EXT_unpack_subimage + _glewInfo_GL_EXT_unpack_subimage(); +#endif /* GL_EXT_unpack_subimage */ +#ifdef GL_EXT_vertex_array + _glewInfo_GL_EXT_vertex_array(); +#endif /* GL_EXT_vertex_array */ +#ifdef GL_EXT_vertex_array_bgra + _glewInfo_GL_EXT_vertex_array_bgra(); +#endif /* GL_EXT_vertex_array_bgra */ +#ifdef GL_EXT_vertex_array_setXXX + _glewInfo_GL_EXT_vertex_array_setXXX(); +#endif /* GL_EXT_vertex_array_setXXX */ +#ifdef GL_EXT_vertex_attrib_64bit + _glewInfo_GL_EXT_vertex_attrib_64bit(); +#endif /* GL_EXT_vertex_attrib_64bit */ +#ifdef GL_EXT_vertex_shader + _glewInfo_GL_EXT_vertex_shader(); +#endif /* GL_EXT_vertex_shader */ +#ifdef GL_EXT_vertex_weighting + _glewInfo_GL_EXT_vertex_weighting(); +#endif /* GL_EXT_vertex_weighting */ +#ifdef GL_EXT_win32_keyed_mutex + _glewInfo_GL_EXT_win32_keyed_mutex(); +#endif /* GL_EXT_win32_keyed_mutex */ +#ifdef GL_EXT_window_rectangles + _glewInfo_GL_EXT_window_rectangles(); +#endif /* GL_EXT_window_rectangles */ +#ifdef GL_EXT_x11_sync_object + _glewInfo_GL_EXT_x11_sync_object(); +#endif /* GL_EXT_x11_sync_object */ +#ifdef GL_FJ_shader_binary_GCCSO + _glewInfo_GL_FJ_shader_binary_GCCSO(); +#endif /* GL_FJ_shader_binary_GCCSO */ +#ifdef GL_GREMEDY_frame_terminator + _glewInfo_GL_GREMEDY_frame_terminator(); +#endif /* GL_GREMEDY_frame_terminator */ +#ifdef GL_GREMEDY_string_marker + _glewInfo_GL_GREMEDY_string_marker(); +#endif /* GL_GREMEDY_string_marker */ +#ifdef GL_HP_convolution_border_modes + _glewInfo_GL_HP_convolution_border_modes(); +#endif /* GL_HP_convolution_border_modes */ +#ifdef GL_HP_image_transform + _glewInfo_GL_HP_image_transform(); +#endif /* GL_HP_image_transform */ +#ifdef GL_HP_occlusion_test + _glewInfo_GL_HP_occlusion_test(); +#endif /* GL_HP_occlusion_test */ +#ifdef GL_HP_texture_lighting + _glewInfo_GL_HP_texture_lighting(); +#endif /* GL_HP_texture_lighting */ +#ifdef GL_IBM_cull_vertex + _glewInfo_GL_IBM_cull_vertex(); +#endif /* GL_IBM_cull_vertex */ +#ifdef GL_IBM_multimode_draw_arrays + _glewInfo_GL_IBM_multimode_draw_arrays(); +#endif /* GL_IBM_multimode_draw_arrays */ +#ifdef GL_IBM_rasterpos_clip + _glewInfo_GL_IBM_rasterpos_clip(); +#endif /* GL_IBM_rasterpos_clip */ +#ifdef GL_IBM_static_data + _glewInfo_GL_IBM_static_data(); +#endif /* GL_IBM_static_data */ +#ifdef GL_IBM_texture_mirrored_repeat + _glewInfo_GL_IBM_texture_mirrored_repeat(); +#endif /* GL_IBM_texture_mirrored_repeat */ +#ifdef GL_IBM_vertex_array_lists + _glewInfo_GL_IBM_vertex_array_lists(); +#endif /* GL_IBM_vertex_array_lists */ +#ifdef GL_IMG_bindless_texture + _glewInfo_GL_IMG_bindless_texture(); +#endif /* GL_IMG_bindless_texture */ +#ifdef GL_IMG_framebuffer_downsample + _glewInfo_GL_IMG_framebuffer_downsample(); +#endif /* GL_IMG_framebuffer_downsample */ +#ifdef GL_IMG_multisampled_render_to_texture + _glewInfo_GL_IMG_multisampled_render_to_texture(); +#endif /* GL_IMG_multisampled_render_to_texture */ +#ifdef GL_IMG_program_binary + _glewInfo_GL_IMG_program_binary(); +#endif /* GL_IMG_program_binary */ +#ifdef GL_IMG_read_format + _glewInfo_GL_IMG_read_format(); +#endif /* GL_IMG_read_format */ +#ifdef GL_IMG_shader_binary + _glewInfo_GL_IMG_shader_binary(); +#endif /* GL_IMG_shader_binary */ +#ifdef GL_IMG_texture_compression_pvrtc + _glewInfo_GL_IMG_texture_compression_pvrtc(); +#endif /* GL_IMG_texture_compression_pvrtc */ +#ifdef GL_IMG_texture_compression_pvrtc2 + _glewInfo_GL_IMG_texture_compression_pvrtc2(); +#endif /* GL_IMG_texture_compression_pvrtc2 */ +#ifdef GL_IMG_texture_env_enhanced_fixed_function + _glewInfo_GL_IMG_texture_env_enhanced_fixed_function(); +#endif /* GL_IMG_texture_env_enhanced_fixed_function */ +#ifdef GL_IMG_texture_filter_cubic + _glewInfo_GL_IMG_texture_filter_cubic(); +#endif /* GL_IMG_texture_filter_cubic */ +#ifdef GL_IMG_tile_region_protection + _glewInfo_GL_IMG_tile_region_protection(); +#endif /* GL_IMG_tile_region_protection */ +#ifdef GL_INGR_color_clamp + _glewInfo_GL_INGR_color_clamp(); +#endif /* GL_INGR_color_clamp */ +#ifdef GL_INGR_interlace_read + _glewInfo_GL_INGR_interlace_read(); +#endif /* GL_INGR_interlace_read */ +#ifdef GL_INTEL_blackhole_render + _glewInfo_GL_INTEL_blackhole_render(); +#endif /* GL_INTEL_blackhole_render */ +#ifdef GL_INTEL_conservative_rasterization + _glewInfo_GL_INTEL_conservative_rasterization(); +#endif /* GL_INTEL_conservative_rasterization */ +#ifdef GL_INTEL_fragment_shader_ordering + _glewInfo_GL_INTEL_fragment_shader_ordering(); +#endif /* GL_INTEL_fragment_shader_ordering */ +#ifdef GL_INTEL_framebuffer_CMAA + _glewInfo_GL_INTEL_framebuffer_CMAA(); +#endif /* GL_INTEL_framebuffer_CMAA */ +#ifdef GL_INTEL_map_texture + _glewInfo_GL_INTEL_map_texture(); +#endif /* GL_INTEL_map_texture */ +#ifdef GL_INTEL_parallel_arrays + _glewInfo_GL_INTEL_parallel_arrays(); +#endif /* GL_INTEL_parallel_arrays */ +#ifdef GL_INTEL_performance_query + _glewInfo_GL_INTEL_performance_query(); +#endif /* GL_INTEL_performance_query */ +#ifdef GL_INTEL_shader_integer_functions2 + _glewInfo_GL_INTEL_shader_integer_functions2(); +#endif /* GL_INTEL_shader_integer_functions2 */ +#ifdef GL_INTEL_texture_scissor + _glewInfo_GL_INTEL_texture_scissor(); +#endif /* GL_INTEL_texture_scissor */ +#ifdef GL_KHR_blend_equation_advanced + _glewInfo_GL_KHR_blend_equation_advanced(); +#endif /* GL_KHR_blend_equation_advanced */ +#ifdef GL_KHR_blend_equation_advanced_coherent + _glewInfo_GL_KHR_blend_equation_advanced_coherent(); +#endif /* GL_KHR_blend_equation_advanced_coherent */ +#ifdef GL_KHR_context_flush_control + _glewInfo_GL_KHR_context_flush_control(); +#endif /* GL_KHR_context_flush_control */ +#ifdef GL_KHR_debug + _glewInfo_GL_KHR_debug(); +#endif /* GL_KHR_debug */ +#ifdef GL_KHR_no_error + _glewInfo_GL_KHR_no_error(); +#endif /* GL_KHR_no_error */ +#ifdef GL_KHR_parallel_shader_compile + _glewInfo_GL_KHR_parallel_shader_compile(); +#endif /* GL_KHR_parallel_shader_compile */ +#ifdef GL_KHR_robust_buffer_access_behavior + _glewInfo_GL_KHR_robust_buffer_access_behavior(); +#endif /* GL_KHR_robust_buffer_access_behavior */ +#ifdef GL_KHR_robustness + _glewInfo_GL_KHR_robustness(); +#endif /* GL_KHR_robustness */ +#ifdef GL_KHR_shader_subgroup + _glewInfo_GL_KHR_shader_subgroup(); +#endif /* GL_KHR_shader_subgroup */ +#ifdef GL_KHR_texture_compression_astc_hdr + _glewInfo_GL_KHR_texture_compression_astc_hdr(); +#endif /* GL_KHR_texture_compression_astc_hdr */ +#ifdef GL_KHR_texture_compression_astc_ldr + _glewInfo_GL_KHR_texture_compression_astc_ldr(); +#endif /* GL_KHR_texture_compression_astc_ldr */ +#ifdef GL_KHR_texture_compression_astc_sliced_3d + _glewInfo_GL_KHR_texture_compression_astc_sliced_3d(); +#endif /* GL_KHR_texture_compression_astc_sliced_3d */ +#ifdef GL_KTX_buffer_region + _glewInfo_GL_KTX_buffer_region(); +#endif /* GL_KTX_buffer_region */ +#ifdef GL_MESAX_texture_stack + _glewInfo_GL_MESAX_texture_stack(); +#endif /* GL_MESAX_texture_stack */ +#ifdef GL_MESA_bgra + _glewInfo_GL_MESA_bgra(); +#endif /* GL_MESA_bgra */ +#ifdef GL_MESA_framebuffer_flip_x + _glewInfo_GL_MESA_framebuffer_flip_x(); +#endif /* GL_MESA_framebuffer_flip_x */ +#ifdef GL_MESA_framebuffer_flip_y + _glewInfo_GL_MESA_framebuffer_flip_y(); +#endif /* GL_MESA_framebuffer_flip_y */ +#ifdef GL_MESA_framebuffer_swap_xy + _glewInfo_GL_MESA_framebuffer_swap_xy(); +#endif /* GL_MESA_framebuffer_swap_xy */ +#ifdef GL_MESA_pack_invert + _glewInfo_GL_MESA_pack_invert(); +#endif /* GL_MESA_pack_invert */ +#ifdef GL_MESA_program_binary_formats + _glewInfo_GL_MESA_program_binary_formats(); +#endif /* GL_MESA_program_binary_formats */ +#ifdef GL_MESA_resize_buffers + _glewInfo_GL_MESA_resize_buffers(); +#endif /* GL_MESA_resize_buffers */ +#ifdef GL_MESA_shader_integer_functions + _glewInfo_GL_MESA_shader_integer_functions(); +#endif /* GL_MESA_shader_integer_functions */ +#ifdef GL_MESA_tile_raster_order + _glewInfo_GL_MESA_tile_raster_order(); +#endif /* GL_MESA_tile_raster_order */ +#ifdef GL_MESA_window_pos + _glewInfo_GL_MESA_window_pos(); +#endif /* GL_MESA_window_pos */ +#ifdef GL_MESA_ycbcr_texture + _glewInfo_GL_MESA_ycbcr_texture(); +#endif /* GL_MESA_ycbcr_texture */ +#ifdef GL_NVX_blend_equation_advanced_multi_draw_buffers + _glewInfo_GL_NVX_blend_equation_advanced_multi_draw_buffers(); +#endif /* GL_NVX_blend_equation_advanced_multi_draw_buffers */ +#ifdef GL_NVX_conditional_render + _glewInfo_GL_NVX_conditional_render(); +#endif /* GL_NVX_conditional_render */ +#ifdef GL_NVX_gpu_memory_info + _glewInfo_GL_NVX_gpu_memory_info(); +#endif /* GL_NVX_gpu_memory_info */ +#ifdef GL_NVX_gpu_multicast2 + _glewInfo_GL_NVX_gpu_multicast2(); +#endif /* GL_NVX_gpu_multicast2 */ +#ifdef GL_NVX_linked_gpu_multicast + _glewInfo_GL_NVX_linked_gpu_multicast(); +#endif /* GL_NVX_linked_gpu_multicast */ +#ifdef GL_NVX_progress_fence + _glewInfo_GL_NVX_progress_fence(); +#endif /* GL_NVX_progress_fence */ +#ifdef GL_NV_3dvision_settings + _glewInfo_GL_NV_3dvision_settings(); +#endif /* GL_NV_3dvision_settings */ +#ifdef GL_NV_EGL_stream_consumer_external + _glewInfo_GL_NV_EGL_stream_consumer_external(); +#endif /* GL_NV_EGL_stream_consumer_external */ +#ifdef GL_NV_alpha_to_coverage_dither_control + _glewInfo_GL_NV_alpha_to_coverage_dither_control(); +#endif /* GL_NV_alpha_to_coverage_dither_control */ +#ifdef GL_NV_bgr + _glewInfo_GL_NV_bgr(); +#endif /* GL_NV_bgr */ +#ifdef GL_NV_bindless_multi_draw_indirect + _glewInfo_GL_NV_bindless_multi_draw_indirect(); +#endif /* GL_NV_bindless_multi_draw_indirect */ +#ifdef GL_NV_bindless_multi_draw_indirect_count + _glewInfo_GL_NV_bindless_multi_draw_indirect_count(); +#endif /* GL_NV_bindless_multi_draw_indirect_count */ +#ifdef GL_NV_bindless_texture + _glewInfo_GL_NV_bindless_texture(); +#endif /* GL_NV_bindless_texture */ +#ifdef GL_NV_blend_equation_advanced + _glewInfo_GL_NV_blend_equation_advanced(); +#endif /* GL_NV_blend_equation_advanced */ +#ifdef GL_NV_blend_equation_advanced_coherent + _glewInfo_GL_NV_blend_equation_advanced_coherent(); +#endif /* GL_NV_blend_equation_advanced_coherent */ +#ifdef GL_NV_blend_minmax_factor + _glewInfo_GL_NV_blend_minmax_factor(); +#endif /* GL_NV_blend_minmax_factor */ +#ifdef GL_NV_blend_square + _glewInfo_GL_NV_blend_square(); +#endif /* GL_NV_blend_square */ +#ifdef GL_NV_clip_space_w_scaling + _glewInfo_GL_NV_clip_space_w_scaling(); +#endif /* GL_NV_clip_space_w_scaling */ +#ifdef GL_NV_command_list + _glewInfo_GL_NV_command_list(); +#endif /* GL_NV_command_list */ +#ifdef GL_NV_compute_program5 + _glewInfo_GL_NV_compute_program5(); +#endif /* GL_NV_compute_program5 */ +#ifdef GL_NV_compute_shader_derivatives + _glewInfo_GL_NV_compute_shader_derivatives(); +#endif /* GL_NV_compute_shader_derivatives */ +#ifdef GL_NV_conditional_render + _glewInfo_GL_NV_conditional_render(); +#endif /* GL_NV_conditional_render */ +#ifdef GL_NV_conservative_raster + _glewInfo_GL_NV_conservative_raster(); +#endif /* GL_NV_conservative_raster */ +#ifdef GL_NV_conservative_raster_dilate + _glewInfo_GL_NV_conservative_raster_dilate(); +#endif /* GL_NV_conservative_raster_dilate */ +#ifdef GL_NV_conservative_raster_pre_snap + _glewInfo_GL_NV_conservative_raster_pre_snap(); +#endif /* GL_NV_conservative_raster_pre_snap */ +#ifdef GL_NV_conservative_raster_pre_snap_triangles + _glewInfo_GL_NV_conservative_raster_pre_snap_triangles(); +#endif /* GL_NV_conservative_raster_pre_snap_triangles */ +#ifdef GL_NV_conservative_raster_underestimation + _glewInfo_GL_NV_conservative_raster_underestimation(); +#endif /* GL_NV_conservative_raster_underestimation */ +#ifdef GL_NV_copy_buffer + _glewInfo_GL_NV_copy_buffer(); +#endif /* GL_NV_copy_buffer */ +#ifdef GL_NV_copy_depth_to_color + _glewInfo_GL_NV_copy_depth_to_color(); +#endif /* GL_NV_copy_depth_to_color */ +#ifdef GL_NV_copy_image + _glewInfo_GL_NV_copy_image(); +#endif /* GL_NV_copy_image */ +#ifdef GL_NV_deep_texture3D + _glewInfo_GL_NV_deep_texture3D(); +#endif /* GL_NV_deep_texture3D */ +#ifdef GL_NV_depth_buffer_float + _glewInfo_GL_NV_depth_buffer_float(); +#endif /* GL_NV_depth_buffer_float */ +#ifdef GL_NV_depth_clamp + _glewInfo_GL_NV_depth_clamp(); +#endif /* GL_NV_depth_clamp */ +#ifdef GL_NV_depth_nonlinear + _glewInfo_GL_NV_depth_nonlinear(); +#endif /* GL_NV_depth_nonlinear */ +#ifdef GL_NV_depth_range_unclamped + _glewInfo_GL_NV_depth_range_unclamped(); +#endif /* GL_NV_depth_range_unclamped */ +#ifdef GL_NV_draw_buffers + _glewInfo_GL_NV_draw_buffers(); +#endif /* GL_NV_draw_buffers */ +#ifdef GL_NV_draw_instanced + _glewInfo_GL_NV_draw_instanced(); +#endif /* GL_NV_draw_instanced */ +#ifdef GL_NV_draw_texture + _glewInfo_GL_NV_draw_texture(); +#endif /* GL_NV_draw_texture */ +#ifdef GL_NV_draw_vulkan_image + _glewInfo_GL_NV_draw_vulkan_image(); +#endif /* GL_NV_draw_vulkan_image */ +#ifdef GL_NV_evaluators + _glewInfo_GL_NV_evaluators(); +#endif /* GL_NV_evaluators */ +#ifdef GL_NV_explicit_attrib_location + _glewInfo_GL_NV_explicit_attrib_location(); +#endif /* GL_NV_explicit_attrib_location */ +#ifdef GL_NV_explicit_multisample + _glewInfo_GL_NV_explicit_multisample(); +#endif /* GL_NV_explicit_multisample */ +#ifdef GL_NV_fbo_color_attachments + _glewInfo_GL_NV_fbo_color_attachments(); +#endif /* GL_NV_fbo_color_attachments */ +#ifdef GL_NV_fence + _glewInfo_GL_NV_fence(); +#endif /* GL_NV_fence */ +#ifdef GL_NV_fill_rectangle + _glewInfo_GL_NV_fill_rectangle(); +#endif /* GL_NV_fill_rectangle */ +#ifdef GL_NV_float_buffer + _glewInfo_GL_NV_float_buffer(); +#endif /* GL_NV_float_buffer */ +#ifdef GL_NV_fog_distance + _glewInfo_GL_NV_fog_distance(); +#endif /* GL_NV_fog_distance */ +#ifdef GL_NV_fragment_coverage_to_color + _glewInfo_GL_NV_fragment_coverage_to_color(); +#endif /* GL_NV_fragment_coverage_to_color */ +#ifdef GL_NV_fragment_program + _glewInfo_GL_NV_fragment_program(); +#endif /* GL_NV_fragment_program */ +#ifdef GL_NV_fragment_program2 + _glewInfo_GL_NV_fragment_program2(); +#endif /* GL_NV_fragment_program2 */ +#ifdef GL_NV_fragment_program4 + _glewInfo_GL_NV_fragment_program4(); +#endif /* GL_NV_fragment_program4 */ +#ifdef GL_NV_fragment_program_option + _glewInfo_GL_NV_fragment_program_option(); +#endif /* GL_NV_fragment_program_option */ +#ifdef GL_NV_fragment_shader_barycentric + _glewInfo_GL_NV_fragment_shader_barycentric(); +#endif /* GL_NV_fragment_shader_barycentric */ +#ifdef GL_NV_fragment_shader_interlock + _glewInfo_GL_NV_fragment_shader_interlock(); +#endif /* GL_NV_fragment_shader_interlock */ +#ifdef GL_NV_framebuffer_blit + _glewInfo_GL_NV_framebuffer_blit(); +#endif /* GL_NV_framebuffer_blit */ +#ifdef GL_NV_framebuffer_mixed_samples + _glewInfo_GL_NV_framebuffer_mixed_samples(); +#endif /* GL_NV_framebuffer_mixed_samples */ +#ifdef GL_NV_framebuffer_multisample + _glewInfo_GL_NV_framebuffer_multisample(); +#endif /* GL_NV_framebuffer_multisample */ +#ifdef GL_NV_framebuffer_multisample_coverage + _glewInfo_GL_NV_framebuffer_multisample_coverage(); +#endif /* GL_NV_framebuffer_multisample_coverage */ +#ifdef GL_NV_generate_mipmap_sRGB + _glewInfo_GL_NV_generate_mipmap_sRGB(); +#endif /* GL_NV_generate_mipmap_sRGB */ +#ifdef GL_NV_geometry_program4 + _glewInfo_GL_NV_geometry_program4(); +#endif /* GL_NV_geometry_program4 */ +#ifdef GL_NV_geometry_shader4 + _glewInfo_GL_NV_geometry_shader4(); +#endif /* GL_NV_geometry_shader4 */ +#ifdef GL_NV_geometry_shader_passthrough + _glewInfo_GL_NV_geometry_shader_passthrough(); +#endif /* GL_NV_geometry_shader_passthrough */ +#ifdef GL_NV_gpu_multicast + _glewInfo_GL_NV_gpu_multicast(); +#endif /* GL_NV_gpu_multicast */ +#ifdef GL_NV_gpu_program4 + _glewInfo_GL_NV_gpu_program4(); +#endif /* GL_NV_gpu_program4 */ +#ifdef GL_NV_gpu_program5 + _glewInfo_GL_NV_gpu_program5(); +#endif /* GL_NV_gpu_program5 */ +#ifdef GL_NV_gpu_program5_mem_extended + _glewInfo_GL_NV_gpu_program5_mem_extended(); +#endif /* GL_NV_gpu_program5_mem_extended */ +#ifdef GL_NV_gpu_program_fp64 + _glewInfo_GL_NV_gpu_program_fp64(); +#endif /* GL_NV_gpu_program_fp64 */ +#ifdef GL_NV_gpu_shader5 + _glewInfo_GL_NV_gpu_shader5(); +#endif /* GL_NV_gpu_shader5 */ +#ifdef GL_NV_half_float + _glewInfo_GL_NV_half_float(); +#endif /* GL_NV_half_float */ +#ifdef GL_NV_image_formats + _glewInfo_GL_NV_image_formats(); +#endif /* GL_NV_image_formats */ +#ifdef GL_NV_instanced_arrays + _glewInfo_GL_NV_instanced_arrays(); +#endif /* GL_NV_instanced_arrays */ +#ifdef GL_NV_internalformat_sample_query + _glewInfo_GL_NV_internalformat_sample_query(); +#endif /* GL_NV_internalformat_sample_query */ +#ifdef GL_NV_light_max_exponent + _glewInfo_GL_NV_light_max_exponent(); +#endif /* GL_NV_light_max_exponent */ +#ifdef GL_NV_memory_attachment + _glewInfo_GL_NV_memory_attachment(); +#endif /* GL_NV_memory_attachment */ +#ifdef GL_NV_memory_object_sparse + _glewInfo_GL_NV_memory_object_sparse(); +#endif /* GL_NV_memory_object_sparse */ +#ifdef GL_NV_mesh_shader + _glewInfo_GL_NV_mesh_shader(); +#endif /* GL_NV_mesh_shader */ +#ifdef GL_NV_multisample_coverage + _glewInfo_GL_NV_multisample_coverage(); +#endif /* GL_NV_multisample_coverage */ +#ifdef GL_NV_multisample_filter_hint + _glewInfo_GL_NV_multisample_filter_hint(); +#endif /* GL_NV_multisample_filter_hint */ +#ifdef GL_NV_non_square_matrices + _glewInfo_GL_NV_non_square_matrices(); +#endif /* GL_NV_non_square_matrices */ +#ifdef GL_NV_occlusion_query + _glewInfo_GL_NV_occlusion_query(); +#endif /* GL_NV_occlusion_query */ +#ifdef GL_NV_pack_subimage + _glewInfo_GL_NV_pack_subimage(); +#endif /* GL_NV_pack_subimage */ +#ifdef GL_NV_packed_depth_stencil + _glewInfo_GL_NV_packed_depth_stencil(); +#endif /* GL_NV_packed_depth_stencil */ +#ifdef GL_NV_packed_float + _glewInfo_GL_NV_packed_float(); +#endif /* GL_NV_packed_float */ +#ifdef GL_NV_packed_float_linear + _glewInfo_GL_NV_packed_float_linear(); +#endif /* GL_NV_packed_float_linear */ +#ifdef GL_NV_parameter_buffer_object + _glewInfo_GL_NV_parameter_buffer_object(); +#endif /* GL_NV_parameter_buffer_object */ +#ifdef GL_NV_parameter_buffer_object2 + _glewInfo_GL_NV_parameter_buffer_object2(); +#endif /* GL_NV_parameter_buffer_object2 */ +#ifdef GL_NV_path_rendering + _glewInfo_GL_NV_path_rendering(); +#endif /* GL_NV_path_rendering */ +#ifdef GL_NV_path_rendering_shared_edge + _glewInfo_GL_NV_path_rendering_shared_edge(); +#endif /* GL_NV_path_rendering_shared_edge */ +#ifdef GL_NV_pixel_buffer_object + _glewInfo_GL_NV_pixel_buffer_object(); +#endif /* GL_NV_pixel_buffer_object */ +#ifdef GL_NV_pixel_data_range + _glewInfo_GL_NV_pixel_data_range(); +#endif /* GL_NV_pixel_data_range */ +#ifdef GL_NV_platform_binary + _glewInfo_GL_NV_platform_binary(); +#endif /* GL_NV_platform_binary */ +#ifdef GL_NV_point_sprite + _glewInfo_GL_NV_point_sprite(); +#endif /* GL_NV_point_sprite */ +#ifdef GL_NV_polygon_mode + _glewInfo_GL_NV_polygon_mode(); +#endif /* GL_NV_polygon_mode */ +#ifdef GL_NV_present_video + _glewInfo_GL_NV_present_video(); +#endif /* GL_NV_present_video */ +#ifdef GL_NV_primitive_restart + _glewInfo_GL_NV_primitive_restart(); +#endif /* GL_NV_primitive_restart */ +#ifdef GL_NV_primitive_shading_rate + _glewInfo_GL_NV_primitive_shading_rate(); +#endif /* GL_NV_primitive_shading_rate */ +#ifdef GL_NV_query_resource_tag + _glewInfo_GL_NV_query_resource_tag(); +#endif /* GL_NV_query_resource_tag */ +#ifdef GL_NV_read_buffer + _glewInfo_GL_NV_read_buffer(); +#endif /* GL_NV_read_buffer */ +#ifdef GL_NV_read_buffer_front + _glewInfo_GL_NV_read_buffer_front(); +#endif /* GL_NV_read_buffer_front */ +#ifdef GL_NV_read_depth + _glewInfo_GL_NV_read_depth(); +#endif /* GL_NV_read_depth */ +#ifdef GL_NV_read_depth_stencil + _glewInfo_GL_NV_read_depth_stencil(); +#endif /* GL_NV_read_depth_stencil */ +#ifdef GL_NV_read_stencil + _glewInfo_GL_NV_read_stencil(); +#endif /* GL_NV_read_stencil */ +#ifdef GL_NV_register_combiners + _glewInfo_GL_NV_register_combiners(); +#endif /* GL_NV_register_combiners */ +#ifdef GL_NV_register_combiners2 + _glewInfo_GL_NV_register_combiners2(); +#endif /* GL_NV_register_combiners2 */ +#ifdef GL_NV_representative_fragment_test + _glewInfo_GL_NV_representative_fragment_test(); +#endif /* GL_NV_representative_fragment_test */ +#ifdef GL_NV_robustness_video_memory_purge + _glewInfo_GL_NV_robustness_video_memory_purge(); +#endif /* GL_NV_robustness_video_memory_purge */ +#ifdef GL_NV_sRGB_formats + _glewInfo_GL_NV_sRGB_formats(); +#endif /* GL_NV_sRGB_formats */ +#ifdef GL_NV_sample_locations + _glewInfo_GL_NV_sample_locations(); +#endif /* GL_NV_sample_locations */ +#ifdef GL_NV_sample_mask_override_coverage + _glewInfo_GL_NV_sample_mask_override_coverage(); +#endif /* GL_NV_sample_mask_override_coverage */ +#ifdef GL_NV_scissor_exclusive + _glewInfo_GL_NV_scissor_exclusive(); +#endif /* GL_NV_scissor_exclusive */ +#ifdef GL_NV_shader_atomic_counters + _glewInfo_GL_NV_shader_atomic_counters(); +#endif /* GL_NV_shader_atomic_counters */ +#ifdef GL_NV_shader_atomic_float + _glewInfo_GL_NV_shader_atomic_float(); +#endif /* GL_NV_shader_atomic_float */ +#ifdef GL_NV_shader_atomic_float64 + _glewInfo_GL_NV_shader_atomic_float64(); +#endif /* GL_NV_shader_atomic_float64 */ +#ifdef GL_NV_shader_atomic_fp16_vector + _glewInfo_GL_NV_shader_atomic_fp16_vector(); +#endif /* GL_NV_shader_atomic_fp16_vector */ +#ifdef GL_NV_shader_atomic_int64 + _glewInfo_GL_NV_shader_atomic_int64(); +#endif /* GL_NV_shader_atomic_int64 */ +#ifdef GL_NV_shader_buffer_load + _glewInfo_GL_NV_shader_buffer_load(); +#endif /* GL_NV_shader_buffer_load */ +#ifdef GL_NV_shader_noperspective_interpolation + _glewInfo_GL_NV_shader_noperspective_interpolation(); +#endif /* GL_NV_shader_noperspective_interpolation */ +#ifdef GL_NV_shader_storage_buffer_object + _glewInfo_GL_NV_shader_storage_buffer_object(); +#endif /* GL_NV_shader_storage_buffer_object */ +#ifdef GL_NV_shader_subgroup_partitioned + _glewInfo_GL_NV_shader_subgroup_partitioned(); +#endif /* GL_NV_shader_subgroup_partitioned */ +#ifdef GL_NV_shader_texture_footprint + _glewInfo_GL_NV_shader_texture_footprint(); +#endif /* GL_NV_shader_texture_footprint */ +#ifdef GL_NV_shader_thread_group + _glewInfo_GL_NV_shader_thread_group(); +#endif /* GL_NV_shader_thread_group */ +#ifdef GL_NV_shader_thread_shuffle + _glewInfo_GL_NV_shader_thread_shuffle(); +#endif /* GL_NV_shader_thread_shuffle */ +#ifdef GL_NV_shading_rate_image + _glewInfo_GL_NV_shading_rate_image(); +#endif /* GL_NV_shading_rate_image */ +#ifdef GL_NV_shadow_samplers_array + _glewInfo_GL_NV_shadow_samplers_array(); +#endif /* GL_NV_shadow_samplers_array */ +#ifdef GL_NV_shadow_samplers_cube + _glewInfo_GL_NV_shadow_samplers_cube(); +#endif /* GL_NV_shadow_samplers_cube */ +#ifdef GL_NV_stereo_view_rendering + _glewInfo_GL_NV_stereo_view_rendering(); +#endif /* GL_NV_stereo_view_rendering */ +#ifdef GL_NV_tessellation_program5 + _glewInfo_GL_NV_tessellation_program5(); +#endif /* GL_NV_tessellation_program5 */ +#ifdef GL_NV_texgen_emboss + _glewInfo_GL_NV_texgen_emboss(); +#endif /* GL_NV_texgen_emboss */ +#ifdef GL_NV_texgen_reflection + _glewInfo_GL_NV_texgen_reflection(); +#endif /* GL_NV_texgen_reflection */ +#ifdef GL_NV_texture_array + _glewInfo_GL_NV_texture_array(); +#endif /* GL_NV_texture_array */ +#ifdef GL_NV_texture_barrier + _glewInfo_GL_NV_texture_barrier(); +#endif /* GL_NV_texture_barrier */ +#ifdef GL_NV_texture_border_clamp + _glewInfo_GL_NV_texture_border_clamp(); +#endif /* GL_NV_texture_border_clamp */ +#ifdef GL_NV_texture_compression_latc + _glewInfo_GL_NV_texture_compression_latc(); +#endif /* GL_NV_texture_compression_latc */ +#ifdef GL_NV_texture_compression_s3tc + _glewInfo_GL_NV_texture_compression_s3tc(); +#endif /* GL_NV_texture_compression_s3tc */ +#ifdef GL_NV_texture_compression_s3tc_update + _glewInfo_GL_NV_texture_compression_s3tc_update(); +#endif /* GL_NV_texture_compression_s3tc_update */ +#ifdef GL_NV_texture_compression_vtc + _glewInfo_GL_NV_texture_compression_vtc(); +#endif /* GL_NV_texture_compression_vtc */ +#ifdef GL_NV_texture_env_combine4 + _glewInfo_GL_NV_texture_env_combine4(); +#endif /* GL_NV_texture_env_combine4 */ +#ifdef GL_NV_texture_expand_normal + _glewInfo_GL_NV_texture_expand_normal(); +#endif /* GL_NV_texture_expand_normal */ +#ifdef GL_NV_texture_multisample + _glewInfo_GL_NV_texture_multisample(); +#endif /* GL_NV_texture_multisample */ +#ifdef GL_NV_texture_npot_2D_mipmap + _glewInfo_GL_NV_texture_npot_2D_mipmap(); +#endif /* GL_NV_texture_npot_2D_mipmap */ +#ifdef GL_NV_texture_rectangle + _glewInfo_GL_NV_texture_rectangle(); +#endif /* GL_NV_texture_rectangle */ +#ifdef GL_NV_texture_rectangle_compressed + _glewInfo_GL_NV_texture_rectangle_compressed(); +#endif /* GL_NV_texture_rectangle_compressed */ +#ifdef GL_NV_texture_shader + _glewInfo_GL_NV_texture_shader(); +#endif /* GL_NV_texture_shader */ +#ifdef GL_NV_texture_shader2 + _glewInfo_GL_NV_texture_shader2(); +#endif /* GL_NV_texture_shader2 */ +#ifdef GL_NV_texture_shader3 + _glewInfo_GL_NV_texture_shader3(); +#endif /* GL_NV_texture_shader3 */ +#ifdef GL_NV_timeline_semaphore + _glewInfo_GL_NV_timeline_semaphore(); +#endif /* GL_NV_timeline_semaphore */ +#ifdef GL_NV_transform_feedback + _glewInfo_GL_NV_transform_feedback(); +#endif /* GL_NV_transform_feedback */ +#ifdef GL_NV_transform_feedback2 + _glewInfo_GL_NV_transform_feedback2(); +#endif /* GL_NV_transform_feedback2 */ +#ifdef GL_NV_uniform_buffer_unified_memory + _glewInfo_GL_NV_uniform_buffer_unified_memory(); +#endif /* GL_NV_uniform_buffer_unified_memory */ +#ifdef GL_NV_vdpau_interop + _glewInfo_GL_NV_vdpau_interop(); +#endif /* GL_NV_vdpau_interop */ +#ifdef GL_NV_vdpau_interop2 + _glewInfo_GL_NV_vdpau_interop2(); +#endif /* GL_NV_vdpau_interop2 */ +#ifdef GL_NV_vertex_array_range + _glewInfo_GL_NV_vertex_array_range(); +#endif /* GL_NV_vertex_array_range */ +#ifdef GL_NV_vertex_array_range2 + _glewInfo_GL_NV_vertex_array_range2(); +#endif /* GL_NV_vertex_array_range2 */ +#ifdef GL_NV_vertex_attrib_integer_64bit + _glewInfo_GL_NV_vertex_attrib_integer_64bit(); +#endif /* GL_NV_vertex_attrib_integer_64bit */ +#ifdef GL_NV_vertex_buffer_unified_memory + _glewInfo_GL_NV_vertex_buffer_unified_memory(); +#endif /* GL_NV_vertex_buffer_unified_memory */ +#ifdef GL_NV_vertex_program + _glewInfo_GL_NV_vertex_program(); +#endif /* GL_NV_vertex_program */ +#ifdef GL_NV_vertex_program1_1 + _glewInfo_GL_NV_vertex_program1_1(); +#endif /* GL_NV_vertex_program1_1 */ +#ifdef GL_NV_vertex_program2 + _glewInfo_GL_NV_vertex_program2(); +#endif /* GL_NV_vertex_program2 */ +#ifdef GL_NV_vertex_program2_option + _glewInfo_GL_NV_vertex_program2_option(); +#endif /* GL_NV_vertex_program2_option */ +#ifdef GL_NV_vertex_program3 + _glewInfo_GL_NV_vertex_program3(); +#endif /* GL_NV_vertex_program3 */ +#ifdef GL_NV_vertex_program4 + _glewInfo_GL_NV_vertex_program4(); +#endif /* GL_NV_vertex_program4 */ +#ifdef GL_NV_video_capture + _glewInfo_GL_NV_video_capture(); +#endif /* GL_NV_video_capture */ +#ifdef GL_NV_viewport_array + _glewInfo_GL_NV_viewport_array(); +#endif /* GL_NV_viewport_array */ +#ifdef GL_NV_viewport_array2 + _glewInfo_GL_NV_viewport_array2(); +#endif /* GL_NV_viewport_array2 */ +#ifdef GL_NV_viewport_swizzle + _glewInfo_GL_NV_viewport_swizzle(); +#endif /* GL_NV_viewport_swizzle */ +#ifdef GL_OES_EGL_image + _glewInfo_GL_OES_EGL_image(); +#endif /* GL_OES_EGL_image */ +#ifdef GL_OES_EGL_image_external + _glewInfo_GL_OES_EGL_image_external(); +#endif /* GL_OES_EGL_image_external */ +#ifdef GL_OES_EGL_image_external_essl3 + _glewInfo_GL_OES_EGL_image_external_essl3(); +#endif /* GL_OES_EGL_image_external_essl3 */ +#ifdef GL_OES_blend_equation_separate + _glewInfo_GL_OES_blend_equation_separate(); +#endif /* GL_OES_blend_equation_separate */ +#ifdef GL_OES_blend_func_separate + _glewInfo_GL_OES_blend_func_separate(); +#endif /* GL_OES_blend_func_separate */ +#ifdef GL_OES_blend_subtract + _glewInfo_GL_OES_blend_subtract(); +#endif /* GL_OES_blend_subtract */ +#ifdef GL_OES_byte_coordinates + _glewInfo_GL_OES_byte_coordinates(); +#endif /* GL_OES_byte_coordinates */ +#ifdef GL_OES_compressed_ETC1_RGB8_texture + _glewInfo_GL_OES_compressed_ETC1_RGB8_texture(); +#endif /* GL_OES_compressed_ETC1_RGB8_texture */ +#ifdef GL_OES_compressed_paletted_texture + _glewInfo_GL_OES_compressed_paletted_texture(); +#endif /* GL_OES_compressed_paletted_texture */ +#ifdef GL_OES_copy_image + _glewInfo_GL_OES_copy_image(); +#endif /* GL_OES_copy_image */ +#ifdef GL_OES_depth24 + _glewInfo_GL_OES_depth24(); +#endif /* GL_OES_depth24 */ +#ifdef GL_OES_depth32 + _glewInfo_GL_OES_depth32(); +#endif /* GL_OES_depth32 */ +#ifdef GL_OES_depth_texture + _glewInfo_GL_OES_depth_texture(); +#endif /* GL_OES_depth_texture */ +#ifdef GL_OES_depth_texture_cube_map + _glewInfo_GL_OES_depth_texture_cube_map(); +#endif /* GL_OES_depth_texture_cube_map */ +#ifdef GL_OES_draw_buffers_indexed + _glewInfo_GL_OES_draw_buffers_indexed(); +#endif /* GL_OES_draw_buffers_indexed */ +#ifdef GL_OES_draw_texture + _glewInfo_GL_OES_draw_texture(); +#endif /* GL_OES_draw_texture */ +#ifdef GL_OES_element_index_uint + _glewInfo_GL_OES_element_index_uint(); +#endif /* GL_OES_element_index_uint */ +#ifdef GL_OES_extended_matrix_palette + _glewInfo_GL_OES_extended_matrix_palette(); +#endif /* GL_OES_extended_matrix_palette */ +#ifdef GL_OES_fbo_render_mipmap + _glewInfo_GL_OES_fbo_render_mipmap(); +#endif /* GL_OES_fbo_render_mipmap */ +#ifdef GL_OES_fragment_precision_high + _glewInfo_GL_OES_fragment_precision_high(); +#endif /* GL_OES_fragment_precision_high */ +#ifdef GL_OES_framebuffer_object + _glewInfo_GL_OES_framebuffer_object(); +#endif /* GL_OES_framebuffer_object */ +#ifdef GL_OES_geometry_point_size + _glewInfo_GL_OES_geometry_point_size(); +#endif /* GL_OES_geometry_point_size */ +#ifdef GL_OES_geometry_shader + _glewInfo_GL_OES_geometry_shader(); +#endif /* GL_OES_geometry_shader */ +#ifdef GL_OES_get_program_binary + _glewInfo_GL_OES_get_program_binary(); +#endif /* GL_OES_get_program_binary */ +#ifdef GL_OES_gpu_shader5 + _glewInfo_GL_OES_gpu_shader5(); +#endif /* GL_OES_gpu_shader5 */ +#ifdef GL_OES_mapbuffer + _glewInfo_GL_OES_mapbuffer(); +#endif /* GL_OES_mapbuffer */ +#ifdef GL_OES_matrix_get + _glewInfo_GL_OES_matrix_get(); +#endif /* GL_OES_matrix_get */ +#ifdef GL_OES_matrix_palette + _glewInfo_GL_OES_matrix_palette(); +#endif /* GL_OES_matrix_palette */ +#ifdef GL_OES_packed_depth_stencil + _glewInfo_GL_OES_packed_depth_stencil(); +#endif /* GL_OES_packed_depth_stencil */ +#ifdef GL_OES_point_size_array + _glewInfo_GL_OES_point_size_array(); +#endif /* GL_OES_point_size_array */ +#ifdef GL_OES_point_sprite + _glewInfo_GL_OES_point_sprite(); +#endif /* GL_OES_point_sprite */ +#ifdef GL_OES_read_format + _glewInfo_GL_OES_read_format(); +#endif /* GL_OES_read_format */ +#ifdef GL_OES_required_internalformat + _glewInfo_GL_OES_required_internalformat(); +#endif /* GL_OES_required_internalformat */ +#ifdef GL_OES_rgb8_rgba8 + _glewInfo_GL_OES_rgb8_rgba8(); +#endif /* GL_OES_rgb8_rgba8 */ +#ifdef GL_OES_sample_shading + _glewInfo_GL_OES_sample_shading(); +#endif /* GL_OES_sample_shading */ +#ifdef GL_OES_sample_variables + _glewInfo_GL_OES_sample_variables(); +#endif /* GL_OES_sample_variables */ +#ifdef GL_OES_shader_image_atomic + _glewInfo_GL_OES_shader_image_atomic(); +#endif /* GL_OES_shader_image_atomic */ +#ifdef GL_OES_shader_io_blocks + _glewInfo_GL_OES_shader_io_blocks(); +#endif /* GL_OES_shader_io_blocks */ +#ifdef GL_OES_shader_multisample_interpolation + _glewInfo_GL_OES_shader_multisample_interpolation(); +#endif /* GL_OES_shader_multisample_interpolation */ +#ifdef GL_OES_single_precision + _glewInfo_GL_OES_single_precision(); +#endif /* GL_OES_single_precision */ +#ifdef GL_OES_standard_derivatives + _glewInfo_GL_OES_standard_derivatives(); +#endif /* GL_OES_standard_derivatives */ +#ifdef GL_OES_stencil1 + _glewInfo_GL_OES_stencil1(); +#endif /* GL_OES_stencil1 */ +#ifdef GL_OES_stencil4 + _glewInfo_GL_OES_stencil4(); +#endif /* GL_OES_stencil4 */ +#ifdef GL_OES_stencil8 + _glewInfo_GL_OES_stencil8(); +#endif /* GL_OES_stencil8 */ +#ifdef GL_OES_surfaceless_context + _glewInfo_GL_OES_surfaceless_context(); +#endif /* GL_OES_surfaceless_context */ +#ifdef GL_OES_tessellation_point_size + _glewInfo_GL_OES_tessellation_point_size(); +#endif /* GL_OES_tessellation_point_size */ +#ifdef GL_OES_tessellation_shader + _glewInfo_GL_OES_tessellation_shader(); +#endif /* GL_OES_tessellation_shader */ +#ifdef GL_OES_texture_3D + _glewInfo_GL_OES_texture_3D(); +#endif /* GL_OES_texture_3D */ +#ifdef GL_OES_texture_border_clamp + _glewInfo_GL_OES_texture_border_clamp(); +#endif /* GL_OES_texture_border_clamp */ +#ifdef GL_OES_texture_buffer + _glewInfo_GL_OES_texture_buffer(); +#endif /* GL_OES_texture_buffer */ +#ifdef GL_OES_texture_compression_astc + _glewInfo_GL_OES_texture_compression_astc(); +#endif /* GL_OES_texture_compression_astc */ +#ifdef GL_OES_texture_cube_map + _glewInfo_GL_OES_texture_cube_map(); +#endif /* GL_OES_texture_cube_map */ +#ifdef GL_OES_texture_cube_map_array + _glewInfo_GL_OES_texture_cube_map_array(); +#endif /* GL_OES_texture_cube_map_array */ +#ifdef GL_OES_texture_env_crossbar + _glewInfo_GL_OES_texture_env_crossbar(); +#endif /* GL_OES_texture_env_crossbar */ +#ifdef GL_OES_texture_mirrored_repeat + _glewInfo_GL_OES_texture_mirrored_repeat(); +#endif /* GL_OES_texture_mirrored_repeat */ +#ifdef GL_OES_texture_npot + _glewInfo_GL_OES_texture_npot(); +#endif /* GL_OES_texture_npot */ +#ifdef GL_OES_texture_stencil8 + _glewInfo_GL_OES_texture_stencil8(); +#endif /* GL_OES_texture_stencil8 */ +#ifdef GL_OES_texture_storage_multisample_2d_array + _glewInfo_GL_OES_texture_storage_multisample_2d_array(); +#endif /* GL_OES_texture_storage_multisample_2d_array */ +#ifdef GL_OES_texture_view + _glewInfo_GL_OES_texture_view(); +#endif /* GL_OES_texture_view */ +#ifdef GL_OES_vertex_array_object + _glewInfo_GL_OES_vertex_array_object(); +#endif /* GL_OES_vertex_array_object */ +#ifdef GL_OES_vertex_half_float + _glewInfo_GL_OES_vertex_half_float(); +#endif /* GL_OES_vertex_half_float */ +#ifdef GL_OES_vertex_type_10_10_10_2 + _glewInfo_GL_OES_vertex_type_10_10_10_2(); +#endif /* GL_OES_vertex_type_10_10_10_2 */ +#ifdef GL_OML_interlace + _glewInfo_GL_OML_interlace(); +#endif /* GL_OML_interlace */ +#ifdef GL_OML_resample + _glewInfo_GL_OML_resample(); +#endif /* GL_OML_resample */ +#ifdef GL_OML_subsample + _glewInfo_GL_OML_subsample(); +#endif /* GL_OML_subsample */ +#ifdef GL_OVR_multiview + _glewInfo_GL_OVR_multiview(); +#endif /* GL_OVR_multiview */ +#ifdef GL_OVR_multiview2 + _glewInfo_GL_OVR_multiview2(); +#endif /* GL_OVR_multiview2 */ +#ifdef GL_OVR_multiview_multisampled_render_to_texture + _glewInfo_GL_OVR_multiview_multisampled_render_to_texture(); +#endif /* GL_OVR_multiview_multisampled_render_to_texture */ +#ifdef GL_PGI_misc_hints + _glewInfo_GL_PGI_misc_hints(); +#endif /* GL_PGI_misc_hints */ +#ifdef GL_PGI_vertex_hints + _glewInfo_GL_PGI_vertex_hints(); +#endif /* GL_PGI_vertex_hints */ +#ifdef GL_QCOM_YUV_texture_gather + _glewInfo_GL_QCOM_YUV_texture_gather(); +#endif /* GL_QCOM_YUV_texture_gather */ +#ifdef GL_QCOM_alpha_test + _glewInfo_GL_QCOM_alpha_test(); +#endif /* GL_QCOM_alpha_test */ +#ifdef GL_QCOM_binning_control + _glewInfo_GL_QCOM_binning_control(); +#endif /* GL_QCOM_binning_control */ +#ifdef GL_QCOM_driver_control + _glewInfo_GL_QCOM_driver_control(); +#endif /* GL_QCOM_driver_control */ +#ifdef GL_QCOM_extended_get + _glewInfo_GL_QCOM_extended_get(); +#endif /* GL_QCOM_extended_get */ +#ifdef GL_QCOM_extended_get2 + _glewInfo_GL_QCOM_extended_get2(); +#endif /* GL_QCOM_extended_get2 */ +#ifdef GL_QCOM_frame_extrapolation + _glewInfo_GL_QCOM_frame_extrapolation(); +#endif /* GL_QCOM_frame_extrapolation */ +#ifdef GL_QCOM_framebuffer_foveated + _glewInfo_GL_QCOM_framebuffer_foveated(); +#endif /* GL_QCOM_framebuffer_foveated */ +#ifdef GL_QCOM_motion_estimation + _glewInfo_GL_QCOM_motion_estimation(); +#endif /* GL_QCOM_motion_estimation */ +#ifdef GL_QCOM_perfmon_global_mode + _glewInfo_GL_QCOM_perfmon_global_mode(); +#endif /* GL_QCOM_perfmon_global_mode */ +#ifdef GL_QCOM_render_shared_exponent + _glewInfo_GL_QCOM_render_shared_exponent(); +#endif /* GL_QCOM_render_shared_exponent */ +#ifdef GL_QCOM_shader_framebuffer_fetch_noncoherent + _glewInfo_GL_QCOM_shader_framebuffer_fetch_noncoherent(); +#endif /* GL_QCOM_shader_framebuffer_fetch_noncoherent */ +#ifdef GL_QCOM_shader_framebuffer_fetch_rate + _glewInfo_GL_QCOM_shader_framebuffer_fetch_rate(); +#endif /* GL_QCOM_shader_framebuffer_fetch_rate */ +#ifdef GL_QCOM_shading_rate + _glewInfo_GL_QCOM_shading_rate(); +#endif /* GL_QCOM_shading_rate */ +#ifdef GL_QCOM_texture_foveated + _glewInfo_GL_QCOM_texture_foveated(); +#endif /* GL_QCOM_texture_foveated */ +#ifdef GL_QCOM_texture_foveated2 + _glewInfo_GL_QCOM_texture_foveated2(); +#endif /* GL_QCOM_texture_foveated2 */ +#ifdef GL_QCOM_texture_foveated_subsampled_layout + _glewInfo_GL_QCOM_texture_foveated_subsampled_layout(); +#endif /* GL_QCOM_texture_foveated_subsampled_layout */ +#ifdef GL_QCOM_tiled_rendering + _glewInfo_GL_QCOM_tiled_rendering(); +#endif /* GL_QCOM_tiled_rendering */ +#ifdef GL_QCOM_writeonly_rendering + _glewInfo_GL_QCOM_writeonly_rendering(); +#endif /* GL_QCOM_writeonly_rendering */ +#ifdef GL_REGAL_ES1_0_compatibility + _glewInfo_GL_REGAL_ES1_0_compatibility(); +#endif /* GL_REGAL_ES1_0_compatibility */ +#ifdef GL_REGAL_ES1_1_compatibility + _glewInfo_GL_REGAL_ES1_1_compatibility(); +#endif /* GL_REGAL_ES1_1_compatibility */ +#ifdef GL_REGAL_enable + _glewInfo_GL_REGAL_enable(); +#endif /* GL_REGAL_enable */ +#ifdef GL_REGAL_error_string + _glewInfo_GL_REGAL_error_string(); +#endif /* GL_REGAL_error_string */ +#ifdef GL_REGAL_extension_query + _glewInfo_GL_REGAL_extension_query(); +#endif /* GL_REGAL_extension_query */ +#ifdef GL_REGAL_log + _glewInfo_GL_REGAL_log(); +#endif /* GL_REGAL_log */ +#ifdef GL_REGAL_proc_address + _glewInfo_GL_REGAL_proc_address(); +#endif /* GL_REGAL_proc_address */ +#ifdef GL_REND_screen_coordinates + _glewInfo_GL_REND_screen_coordinates(); +#endif /* GL_REND_screen_coordinates */ +#ifdef GL_S3_s3tc + _glewInfo_GL_S3_s3tc(); +#endif /* GL_S3_s3tc */ +#ifdef GL_SGIS_clip_band_hint + _glewInfo_GL_SGIS_clip_band_hint(); +#endif /* GL_SGIS_clip_band_hint */ +#ifdef GL_SGIS_color_range + _glewInfo_GL_SGIS_color_range(); +#endif /* GL_SGIS_color_range */ +#ifdef GL_SGIS_detail_texture + _glewInfo_GL_SGIS_detail_texture(); +#endif /* GL_SGIS_detail_texture */ +#ifdef GL_SGIS_fog_function + _glewInfo_GL_SGIS_fog_function(); +#endif /* GL_SGIS_fog_function */ +#ifdef GL_SGIS_generate_mipmap + _glewInfo_GL_SGIS_generate_mipmap(); +#endif /* GL_SGIS_generate_mipmap */ +#ifdef GL_SGIS_line_texgen + _glewInfo_GL_SGIS_line_texgen(); +#endif /* GL_SGIS_line_texgen */ +#ifdef GL_SGIS_multisample + _glewInfo_GL_SGIS_multisample(); +#endif /* GL_SGIS_multisample */ +#ifdef GL_SGIS_multitexture + _glewInfo_GL_SGIS_multitexture(); +#endif /* GL_SGIS_multitexture */ +#ifdef GL_SGIS_pixel_texture + _glewInfo_GL_SGIS_pixel_texture(); +#endif /* GL_SGIS_pixel_texture */ +#ifdef GL_SGIS_point_line_texgen + _glewInfo_GL_SGIS_point_line_texgen(); +#endif /* GL_SGIS_point_line_texgen */ +#ifdef GL_SGIS_shared_multisample + _glewInfo_GL_SGIS_shared_multisample(); +#endif /* GL_SGIS_shared_multisample */ +#ifdef GL_SGIS_sharpen_texture + _glewInfo_GL_SGIS_sharpen_texture(); +#endif /* GL_SGIS_sharpen_texture */ +#ifdef GL_SGIS_texture4D + _glewInfo_GL_SGIS_texture4D(); +#endif /* GL_SGIS_texture4D */ +#ifdef GL_SGIS_texture_border_clamp + _glewInfo_GL_SGIS_texture_border_clamp(); +#endif /* GL_SGIS_texture_border_clamp */ +#ifdef GL_SGIS_texture_edge_clamp + _glewInfo_GL_SGIS_texture_edge_clamp(); +#endif /* GL_SGIS_texture_edge_clamp */ +#ifdef GL_SGIS_texture_filter4 + _glewInfo_GL_SGIS_texture_filter4(); +#endif /* GL_SGIS_texture_filter4 */ +#ifdef GL_SGIS_texture_lod + _glewInfo_GL_SGIS_texture_lod(); +#endif /* GL_SGIS_texture_lod */ +#ifdef GL_SGIS_texture_select + _glewInfo_GL_SGIS_texture_select(); +#endif /* GL_SGIS_texture_select */ +#ifdef GL_SGIX_async + _glewInfo_GL_SGIX_async(); +#endif /* GL_SGIX_async */ +#ifdef GL_SGIX_async_histogram + _glewInfo_GL_SGIX_async_histogram(); +#endif /* GL_SGIX_async_histogram */ +#ifdef GL_SGIX_async_pixel + _glewInfo_GL_SGIX_async_pixel(); +#endif /* GL_SGIX_async_pixel */ +#ifdef GL_SGIX_bali_g_instruments + _glewInfo_GL_SGIX_bali_g_instruments(); +#endif /* GL_SGIX_bali_g_instruments */ +#ifdef GL_SGIX_bali_r_instruments + _glewInfo_GL_SGIX_bali_r_instruments(); +#endif /* GL_SGIX_bali_r_instruments */ +#ifdef GL_SGIX_bali_timer_instruments + _glewInfo_GL_SGIX_bali_timer_instruments(); +#endif /* GL_SGIX_bali_timer_instruments */ +#ifdef GL_SGIX_blend_alpha_minmax + _glewInfo_GL_SGIX_blend_alpha_minmax(); +#endif /* GL_SGIX_blend_alpha_minmax */ +#ifdef GL_SGIX_blend_cadd + _glewInfo_GL_SGIX_blend_cadd(); +#endif /* GL_SGIX_blend_cadd */ +#ifdef GL_SGIX_blend_cmultiply + _glewInfo_GL_SGIX_blend_cmultiply(); +#endif /* GL_SGIX_blend_cmultiply */ +#ifdef GL_SGIX_calligraphic_fragment + _glewInfo_GL_SGIX_calligraphic_fragment(); +#endif /* GL_SGIX_calligraphic_fragment */ +#ifdef GL_SGIX_clipmap + _glewInfo_GL_SGIX_clipmap(); +#endif /* GL_SGIX_clipmap */ +#ifdef GL_SGIX_color_matrix_accuracy + _glewInfo_GL_SGIX_color_matrix_accuracy(); +#endif /* GL_SGIX_color_matrix_accuracy */ +#ifdef GL_SGIX_color_table_index_mode + _glewInfo_GL_SGIX_color_table_index_mode(); +#endif /* GL_SGIX_color_table_index_mode */ +#ifdef GL_SGIX_complex_polar + _glewInfo_GL_SGIX_complex_polar(); +#endif /* GL_SGIX_complex_polar */ +#ifdef GL_SGIX_convolution_accuracy + _glewInfo_GL_SGIX_convolution_accuracy(); +#endif /* GL_SGIX_convolution_accuracy */ +#ifdef GL_SGIX_cube_map + _glewInfo_GL_SGIX_cube_map(); +#endif /* GL_SGIX_cube_map */ +#ifdef GL_SGIX_cylinder_texgen + _glewInfo_GL_SGIX_cylinder_texgen(); +#endif /* GL_SGIX_cylinder_texgen */ +#ifdef GL_SGIX_datapipe + _glewInfo_GL_SGIX_datapipe(); +#endif /* GL_SGIX_datapipe */ +#ifdef GL_SGIX_decimation + _glewInfo_GL_SGIX_decimation(); +#endif /* GL_SGIX_decimation */ +#ifdef GL_SGIX_depth_pass_instrument + _glewInfo_GL_SGIX_depth_pass_instrument(); +#endif /* GL_SGIX_depth_pass_instrument */ +#ifdef GL_SGIX_depth_texture + _glewInfo_GL_SGIX_depth_texture(); +#endif /* GL_SGIX_depth_texture */ +#ifdef GL_SGIX_dvc + _glewInfo_GL_SGIX_dvc(); +#endif /* GL_SGIX_dvc */ +#ifdef GL_SGIX_flush_raster + _glewInfo_GL_SGIX_flush_raster(); +#endif /* GL_SGIX_flush_raster */ +#ifdef GL_SGIX_fog_blend + _glewInfo_GL_SGIX_fog_blend(); +#endif /* GL_SGIX_fog_blend */ +#ifdef GL_SGIX_fog_factor_to_alpha + _glewInfo_GL_SGIX_fog_factor_to_alpha(); +#endif /* GL_SGIX_fog_factor_to_alpha */ +#ifdef GL_SGIX_fog_layers + _glewInfo_GL_SGIX_fog_layers(); +#endif /* GL_SGIX_fog_layers */ +#ifdef GL_SGIX_fog_offset + _glewInfo_GL_SGIX_fog_offset(); +#endif /* GL_SGIX_fog_offset */ +#ifdef GL_SGIX_fog_patchy + _glewInfo_GL_SGIX_fog_patchy(); +#endif /* GL_SGIX_fog_patchy */ +#ifdef GL_SGIX_fog_scale + _glewInfo_GL_SGIX_fog_scale(); +#endif /* GL_SGIX_fog_scale */ +#ifdef GL_SGIX_fog_texture + _glewInfo_GL_SGIX_fog_texture(); +#endif /* GL_SGIX_fog_texture */ +#ifdef GL_SGIX_fragment_lighting_space + _glewInfo_GL_SGIX_fragment_lighting_space(); +#endif /* GL_SGIX_fragment_lighting_space */ +#ifdef GL_SGIX_fragment_specular_lighting + _glewInfo_GL_SGIX_fragment_specular_lighting(); +#endif /* GL_SGIX_fragment_specular_lighting */ +#ifdef GL_SGIX_fragments_instrument + _glewInfo_GL_SGIX_fragments_instrument(); +#endif /* GL_SGIX_fragments_instrument */ +#ifdef GL_SGIX_framezoom + _glewInfo_GL_SGIX_framezoom(); +#endif /* GL_SGIX_framezoom */ +#ifdef GL_SGIX_icc_texture + _glewInfo_GL_SGIX_icc_texture(); +#endif /* GL_SGIX_icc_texture */ +#ifdef GL_SGIX_igloo_interface + _glewInfo_GL_SGIX_igloo_interface(); +#endif /* GL_SGIX_igloo_interface */ +#ifdef GL_SGIX_image_compression + _glewInfo_GL_SGIX_image_compression(); +#endif /* GL_SGIX_image_compression */ +#ifdef GL_SGIX_impact_pixel_texture + _glewInfo_GL_SGIX_impact_pixel_texture(); +#endif /* GL_SGIX_impact_pixel_texture */ +#ifdef GL_SGIX_instrument_error + _glewInfo_GL_SGIX_instrument_error(); +#endif /* GL_SGIX_instrument_error */ +#ifdef GL_SGIX_interlace + _glewInfo_GL_SGIX_interlace(); +#endif /* GL_SGIX_interlace */ +#ifdef GL_SGIX_ir_instrument1 + _glewInfo_GL_SGIX_ir_instrument1(); +#endif /* GL_SGIX_ir_instrument1 */ +#ifdef GL_SGIX_line_quality_hint + _glewInfo_GL_SGIX_line_quality_hint(); +#endif /* GL_SGIX_line_quality_hint */ +#ifdef GL_SGIX_list_priority + _glewInfo_GL_SGIX_list_priority(); +#endif /* GL_SGIX_list_priority */ +#ifdef GL_SGIX_mpeg1 + _glewInfo_GL_SGIX_mpeg1(); +#endif /* GL_SGIX_mpeg1 */ +#ifdef GL_SGIX_mpeg2 + _glewInfo_GL_SGIX_mpeg2(); +#endif /* GL_SGIX_mpeg2 */ +#ifdef GL_SGIX_nonlinear_lighting_pervertex + _glewInfo_GL_SGIX_nonlinear_lighting_pervertex(); +#endif /* GL_SGIX_nonlinear_lighting_pervertex */ +#ifdef GL_SGIX_nurbs_eval + _glewInfo_GL_SGIX_nurbs_eval(); +#endif /* GL_SGIX_nurbs_eval */ +#ifdef GL_SGIX_occlusion_instrument + _glewInfo_GL_SGIX_occlusion_instrument(); +#endif /* GL_SGIX_occlusion_instrument */ +#ifdef GL_SGIX_packed_6bytes + _glewInfo_GL_SGIX_packed_6bytes(); +#endif /* GL_SGIX_packed_6bytes */ +#ifdef GL_SGIX_pixel_texture + _glewInfo_GL_SGIX_pixel_texture(); +#endif /* GL_SGIX_pixel_texture */ +#ifdef GL_SGIX_pixel_texture_bits + _glewInfo_GL_SGIX_pixel_texture_bits(); +#endif /* GL_SGIX_pixel_texture_bits */ +#ifdef GL_SGIX_pixel_texture_lod + _glewInfo_GL_SGIX_pixel_texture_lod(); +#endif /* GL_SGIX_pixel_texture_lod */ +#ifdef GL_SGIX_pixel_tiles + _glewInfo_GL_SGIX_pixel_tiles(); +#endif /* GL_SGIX_pixel_tiles */ +#ifdef GL_SGIX_polynomial_ffd + _glewInfo_GL_SGIX_polynomial_ffd(); +#endif /* GL_SGIX_polynomial_ffd */ +#ifdef GL_SGIX_quad_mesh + _glewInfo_GL_SGIX_quad_mesh(); +#endif /* GL_SGIX_quad_mesh */ +#ifdef GL_SGIX_reference_plane + _glewInfo_GL_SGIX_reference_plane(); +#endif /* GL_SGIX_reference_plane */ +#ifdef GL_SGIX_resample + _glewInfo_GL_SGIX_resample(); +#endif /* GL_SGIX_resample */ +#ifdef GL_SGIX_scalebias_hint + _glewInfo_GL_SGIX_scalebias_hint(); +#endif /* GL_SGIX_scalebias_hint */ +#ifdef GL_SGIX_shadow + _glewInfo_GL_SGIX_shadow(); +#endif /* GL_SGIX_shadow */ +#ifdef GL_SGIX_shadow_ambient + _glewInfo_GL_SGIX_shadow_ambient(); +#endif /* GL_SGIX_shadow_ambient */ +#ifdef GL_SGIX_slim + _glewInfo_GL_SGIX_slim(); +#endif /* GL_SGIX_slim */ +#ifdef GL_SGIX_spotlight_cutoff + _glewInfo_GL_SGIX_spotlight_cutoff(); +#endif /* GL_SGIX_spotlight_cutoff */ +#ifdef GL_SGIX_sprite + _glewInfo_GL_SGIX_sprite(); +#endif /* GL_SGIX_sprite */ +#ifdef GL_SGIX_subdiv_patch + _glewInfo_GL_SGIX_subdiv_patch(); +#endif /* GL_SGIX_subdiv_patch */ +#ifdef GL_SGIX_subsample + _glewInfo_GL_SGIX_subsample(); +#endif /* GL_SGIX_subsample */ +#ifdef GL_SGIX_tag_sample_buffer + _glewInfo_GL_SGIX_tag_sample_buffer(); +#endif /* GL_SGIX_tag_sample_buffer */ +#ifdef GL_SGIX_texture_add_env + _glewInfo_GL_SGIX_texture_add_env(); +#endif /* GL_SGIX_texture_add_env */ +#ifdef GL_SGIX_texture_coordinate_clamp + _glewInfo_GL_SGIX_texture_coordinate_clamp(); +#endif /* GL_SGIX_texture_coordinate_clamp */ +#ifdef GL_SGIX_texture_lod_bias + _glewInfo_GL_SGIX_texture_lod_bias(); +#endif /* GL_SGIX_texture_lod_bias */ +#ifdef GL_SGIX_texture_mipmap_anisotropic + _glewInfo_GL_SGIX_texture_mipmap_anisotropic(); +#endif /* GL_SGIX_texture_mipmap_anisotropic */ +#ifdef GL_SGIX_texture_multi_buffer + _glewInfo_GL_SGIX_texture_multi_buffer(); +#endif /* GL_SGIX_texture_multi_buffer */ +#ifdef GL_SGIX_texture_phase + _glewInfo_GL_SGIX_texture_phase(); +#endif /* GL_SGIX_texture_phase */ +#ifdef GL_SGIX_texture_range + _glewInfo_GL_SGIX_texture_range(); +#endif /* GL_SGIX_texture_range */ +#ifdef GL_SGIX_texture_scale_bias + _glewInfo_GL_SGIX_texture_scale_bias(); +#endif /* GL_SGIX_texture_scale_bias */ +#ifdef GL_SGIX_texture_supersample + _glewInfo_GL_SGIX_texture_supersample(); +#endif /* GL_SGIX_texture_supersample */ +#ifdef GL_SGIX_vector_ops + _glewInfo_GL_SGIX_vector_ops(); +#endif /* GL_SGIX_vector_ops */ +#ifdef GL_SGIX_vertex_array_object + _glewInfo_GL_SGIX_vertex_array_object(); +#endif /* GL_SGIX_vertex_array_object */ +#ifdef GL_SGIX_vertex_preclip + _glewInfo_GL_SGIX_vertex_preclip(); +#endif /* GL_SGIX_vertex_preclip */ +#ifdef GL_SGIX_vertex_preclip_hint + _glewInfo_GL_SGIX_vertex_preclip_hint(); +#endif /* GL_SGIX_vertex_preclip_hint */ +#ifdef GL_SGIX_ycrcb + _glewInfo_GL_SGIX_ycrcb(); +#endif /* GL_SGIX_ycrcb */ +#ifdef GL_SGIX_ycrcb_subsample + _glewInfo_GL_SGIX_ycrcb_subsample(); +#endif /* GL_SGIX_ycrcb_subsample */ +#ifdef GL_SGIX_ycrcba + _glewInfo_GL_SGIX_ycrcba(); +#endif /* GL_SGIX_ycrcba */ +#ifdef GL_SGI_color_matrix + _glewInfo_GL_SGI_color_matrix(); +#endif /* GL_SGI_color_matrix */ +#ifdef GL_SGI_color_table + _glewInfo_GL_SGI_color_table(); +#endif /* GL_SGI_color_table */ +#ifdef GL_SGI_complex + _glewInfo_GL_SGI_complex(); +#endif /* GL_SGI_complex */ +#ifdef GL_SGI_complex_type + _glewInfo_GL_SGI_complex_type(); +#endif /* GL_SGI_complex_type */ +#ifdef GL_SGI_fft + _glewInfo_GL_SGI_fft(); +#endif /* GL_SGI_fft */ +#ifdef GL_SGI_texture_color_table + _glewInfo_GL_SGI_texture_color_table(); +#endif /* GL_SGI_texture_color_table */ +#ifdef GL_SUNX_constant_data + _glewInfo_GL_SUNX_constant_data(); +#endif /* GL_SUNX_constant_data */ +#ifdef GL_SUN_convolution_border_modes + _glewInfo_GL_SUN_convolution_border_modes(); +#endif /* GL_SUN_convolution_border_modes */ +#ifdef GL_SUN_global_alpha + _glewInfo_GL_SUN_global_alpha(); +#endif /* GL_SUN_global_alpha */ +#ifdef GL_SUN_mesh_array + _glewInfo_GL_SUN_mesh_array(); +#endif /* GL_SUN_mesh_array */ +#ifdef GL_SUN_read_video_pixels + _glewInfo_GL_SUN_read_video_pixels(); +#endif /* GL_SUN_read_video_pixels */ +#ifdef GL_SUN_slice_accum + _glewInfo_GL_SUN_slice_accum(); +#endif /* GL_SUN_slice_accum */ +#ifdef GL_SUN_triangle_list + _glewInfo_GL_SUN_triangle_list(); +#endif /* GL_SUN_triangle_list */ +#ifdef GL_SUN_vertex + _glewInfo_GL_SUN_vertex(); +#endif /* GL_SUN_vertex */ +#ifdef GL_VIV_shader_binary + _glewInfo_GL_VIV_shader_binary(); +#endif /* GL_VIV_shader_binary */ +#ifdef GL_WIN_phong_shading + _glewInfo_GL_WIN_phong_shading(); +#endif /* GL_WIN_phong_shading */ +#ifdef GL_WIN_scene_markerXXX + _glewInfo_GL_WIN_scene_markerXXX(); +#endif /* GL_WIN_scene_markerXXX */ +#ifdef GL_WIN_specular_fog + _glewInfo_GL_WIN_specular_fog(); +#endif /* GL_WIN_specular_fog */ +#ifdef GL_WIN_swap_hint + _glewInfo_GL_WIN_swap_hint(); +#endif /* GL_WIN_swap_hint */ +} + +/* ------------------------------------------------------------------------ */ + +#if defined(_WIN32) && !defined(GLEW_EGL) && !defined(GLEW_OSMESA) + +static void wglewInfo () +{ +#ifdef WGL_3DFX_multisample + _glewInfo_WGL_3DFX_multisample(); +#endif /* WGL_3DFX_multisample */ +#ifdef WGL_3DL_stereo_control + _glewInfo_WGL_3DL_stereo_control(); +#endif /* WGL_3DL_stereo_control */ +#ifdef WGL_AMD_gpu_association + _glewInfo_WGL_AMD_gpu_association(); +#endif /* WGL_AMD_gpu_association */ +#ifdef WGL_ARB_buffer_region + _glewInfo_WGL_ARB_buffer_region(); +#endif /* WGL_ARB_buffer_region */ +#ifdef WGL_ARB_context_flush_control + _glewInfo_WGL_ARB_context_flush_control(); +#endif /* WGL_ARB_context_flush_control */ +#ifdef WGL_ARB_create_context + _glewInfo_WGL_ARB_create_context(); +#endif /* WGL_ARB_create_context */ +#ifdef WGL_ARB_create_context_no_error + _glewInfo_WGL_ARB_create_context_no_error(); +#endif /* WGL_ARB_create_context_no_error */ +#ifdef WGL_ARB_create_context_profile + _glewInfo_WGL_ARB_create_context_profile(); +#endif /* WGL_ARB_create_context_profile */ +#ifdef WGL_ARB_create_context_robustness + _glewInfo_WGL_ARB_create_context_robustness(); +#endif /* WGL_ARB_create_context_robustness */ +#ifdef WGL_ARB_extensions_string + _glewInfo_WGL_ARB_extensions_string(); +#endif /* WGL_ARB_extensions_string */ +#ifdef WGL_ARB_framebuffer_sRGB + _glewInfo_WGL_ARB_framebuffer_sRGB(); +#endif /* WGL_ARB_framebuffer_sRGB */ +#ifdef WGL_ARB_make_current_read + _glewInfo_WGL_ARB_make_current_read(); +#endif /* WGL_ARB_make_current_read */ +#ifdef WGL_ARB_multisample + _glewInfo_WGL_ARB_multisample(); +#endif /* WGL_ARB_multisample */ +#ifdef WGL_ARB_pbuffer + _glewInfo_WGL_ARB_pbuffer(); +#endif /* WGL_ARB_pbuffer */ +#ifdef WGL_ARB_pixel_format + _glewInfo_WGL_ARB_pixel_format(); +#endif /* WGL_ARB_pixel_format */ +#ifdef WGL_ARB_pixel_format_float + _glewInfo_WGL_ARB_pixel_format_float(); +#endif /* WGL_ARB_pixel_format_float */ +#ifdef WGL_ARB_render_texture + _glewInfo_WGL_ARB_render_texture(); +#endif /* WGL_ARB_render_texture */ +#ifdef WGL_ARB_robustness_application_isolation + _glewInfo_WGL_ARB_robustness_application_isolation(); +#endif /* WGL_ARB_robustness_application_isolation */ +#ifdef WGL_ARB_robustness_share_group_isolation + _glewInfo_WGL_ARB_robustness_share_group_isolation(); +#endif /* WGL_ARB_robustness_share_group_isolation */ +#ifdef WGL_ATI_pixel_format_float + _glewInfo_WGL_ATI_pixel_format_float(); +#endif /* WGL_ATI_pixel_format_float */ +#ifdef WGL_ATI_render_texture_rectangle + _glewInfo_WGL_ATI_render_texture_rectangle(); +#endif /* WGL_ATI_render_texture_rectangle */ +#ifdef WGL_EXT_colorspace + _glewInfo_WGL_EXT_colorspace(); +#endif /* WGL_EXT_colorspace */ +#ifdef WGL_EXT_create_context_es2_profile + _glewInfo_WGL_EXT_create_context_es2_profile(); +#endif /* WGL_EXT_create_context_es2_profile */ +#ifdef WGL_EXT_create_context_es_profile + _glewInfo_WGL_EXT_create_context_es_profile(); +#endif /* WGL_EXT_create_context_es_profile */ +#ifdef WGL_EXT_depth_float + _glewInfo_WGL_EXT_depth_float(); +#endif /* WGL_EXT_depth_float */ +#ifdef WGL_EXT_display_color_table + _glewInfo_WGL_EXT_display_color_table(); +#endif /* WGL_EXT_display_color_table */ +#ifdef WGL_EXT_extensions_string + _glewInfo_WGL_EXT_extensions_string(); +#endif /* WGL_EXT_extensions_string */ +#ifdef WGL_EXT_framebuffer_sRGB + _glewInfo_WGL_EXT_framebuffer_sRGB(); +#endif /* WGL_EXT_framebuffer_sRGB */ +#ifdef WGL_EXT_make_current_read + _glewInfo_WGL_EXT_make_current_read(); +#endif /* WGL_EXT_make_current_read */ +#ifdef WGL_EXT_multisample + _glewInfo_WGL_EXT_multisample(); +#endif /* WGL_EXT_multisample */ +#ifdef WGL_EXT_pbuffer + _glewInfo_WGL_EXT_pbuffer(); +#endif /* WGL_EXT_pbuffer */ +#ifdef WGL_EXT_pixel_format + _glewInfo_WGL_EXT_pixel_format(); +#endif /* WGL_EXT_pixel_format */ +#ifdef WGL_EXT_pixel_format_packed_float + _glewInfo_WGL_EXT_pixel_format_packed_float(); +#endif /* WGL_EXT_pixel_format_packed_float */ +#ifdef WGL_EXT_swap_control + _glewInfo_WGL_EXT_swap_control(); +#endif /* WGL_EXT_swap_control */ +#ifdef WGL_EXT_swap_control_tear + _glewInfo_WGL_EXT_swap_control_tear(); +#endif /* WGL_EXT_swap_control_tear */ +#ifdef WGL_I3D_digital_video_control + _glewInfo_WGL_I3D_digital_video_control(); +#endif /* WGL_I3D_digital_video_control */ +#ifdef WGL_I3D_gamma + _glewInfo_WGL_I3D_gamma(); +#endif /* WGL_I3D_gamma */ +#ifdef WGL_I3D_genlock + _glewInfo_WGL_I3D_genlock(); +#endif /* WGL_I3D_genlock */ +#ifdef WGL_I3D_image_buffer + _glewInfo_WGL_I3D_image_buffer(); +#endif /* WGL_I3D_image_buffer */ +#ifdef WGL_I3D_swap_frame_lock + _glewInfo_WGL_I3D_swap_frame_lock(); +#endif /* WGL_I3D_swap_frame_lock */ +#ifdef WGL_I3D_swap_frame_usage + _glewInfo_WGL_I3D_swap_frame_usage(); +#endif /* WGL_I3D_swap_frame_usage */ +#ifdef WGL_NV_DX_interop + _glewInfo_WGL_NV_DX_interop(); +#endif /* WGL_NV_DX_interop */ +#ifdef WGL_NV_DX_interop2 + _glewInfo_WGL_NV_DX_interop2(); +#endif /* WGL_NV_DX_interop2 */ +#ifdef WGL_NV_copy_image + _glewInfo_WGL_NV_copy_image(); +#endif /* WGL_NV_copy_image */ +#ifdef WGL_NV_delay_before_swap + _glewInfo_WGL_NV_delay_before_swap(); +#endif /* WGL_NV_delay_before_swap */ +#ifdef WGL_NV_float_buffer + _glewInfo_WGL_NV_float_buffer(); +#endif /* WGL_NV_float_buffer */ +#ifdef WGL_NV_gpu_affinity + _glewInfo_WGL_NV_gpu_affinity(); +#endif /* WGL_NV_gpu_affinity */ +#ifdef WGL_NV_multigpu_context + _glewInfo_WGL_NV_multigpu_context(); +#endif /* WGL_NV_multigpu_context */ +#ifdef WGL_NV_multisample_coverage + _glewInfo_WGL_NV_multisample_coverage(); +#endif /* WGL_NV_multisample_coverage */ +#ifdef WGL_NV_present_video + _glewInfo_WGL_NV_present_video(); +#endif /* WGL_NV_present_video */ +#ifdef WGL_NV_render_depth_texture + _glewInfo_WGL_NV_render_depth_texture(); +#endif /* WGL_NV_render_depth_texture */ +#ifdef WGL_NV_render_texture_rectangle + _glewInfo_WGL_NV_render_texture_rectangle(); +#endif /* WGL_NV_render_texture_rectangle */ +#ifdef WGL_NV_swap_group + _glewInfo_WGL_NV_swap_group(); +#endif /* WGL_NV_swap_group */ +#ifdef WGL_NV_vertex_array_range + _glewInfo_WGL_NV_vertex_array_range(); +#endif /* WGL_NV_vertex_array_range */ +#ifdef WGL_NV_video_capture + _glewInfo_WGL_NV_video_capture(); +#endif /* WGL_NV_video_capture */ +#ifdef WGL_NV_video_output + _glewInfo_WGL_NV_video_output(); +#endif /* WGL_NV_video_output */ +#ifdef WGL_OML_sync_control + _glewInfo_WGL_OML_sync_control(); +#endif /* WGL_OML_sync_control */ +} + +#elif !defined(GLEW_EGL) && !defined(GLEW_OSMESA) /* _UNIX */ + +static void glxewInfo () +{ +#ifdef GLX_VERSION_1_2 + _glewInfo_GLX_VERSION_1_2(); +#endif /* GLX_VERSION_1_2 */ +#ifdef GLX_VERSION_1_3 + _glewInfo_GLX_VERSION_1_3(); +#endif /* GLX_VERSION_1_3 */ +#ifdef GLX_VERSION_1_4 + _glewInfo_GLX_VERSION_1_4(); +#endif /* GLX_VERSION_1_4 */ +#ifdef GLX_3DFX_multisample + _glewInfo_GLX_3DFX_multisample(); +#endif /* GLX_3DFX_multisample */ +#ifdef GLX_AMD_gpu_association + _glewInfo_GLX_AMD_gpu_association(); +#endif /* GLX_AMD_gpu_association */ +#ifdef GLX_ARB_context_flush_control + _glewInfo_GLX_ARB_context_flush_control(); +#endif /* GLX_ARB_context_flush_control */ +#ifdef GLX_ARB_create_context + _glewInfo_GLX_ARB_create_context(); +#endif /* GLX_ARB_create_context */ +#ifdef GLX_ARB_create_context_no_error + _glewInfo_GLX_ARB_create_context_no_error(); +#endif /* GLX_ARB_create_context_no_error */ +#ifdef GLX_ARB_create_context_profile + _glewInfo_GLX_ARB_create_context_profile(); +#endif /* GLX_ARB_create_context_profile */ +#ifdef GLX_ARB_create_context_robustness + _glewInfo_GLX_ARB_create_context_robustness(); +#endif /* GLX_ARB_create_context_robustness */ +#ifdef GLX_ARB_fbconfig_float + _glewInfo_GLX_ARB_fbconfig_float(); +#endif /* GLX_ARB_fbconfig_float */ +#ifdef GLX_ARB_framebuffer_sRGB + _glewInfo_GLX_ARB_framebuffer_sRGB(); +#endif /* GLX_ARB_framebuffer_sRGB */ +#ifdef GLX_ARB_get_proc_address + _glewInfo_GLX_ARB_get_proc_address(); +#endif /* GLX_ARB_get_proc_address */ +#ifdef GLX_ARB_multisample + _glewInfo_GLX_ARB_multisample(); +#endif /* GLX_ARB_multisample */ +#ifdef GLX_ARB_robustness_application_isolation + _glewInfo_GLX_ARB_robustness_application_isolation(); +#endif /* GLX_ARB_robustness_application_isolation */ +#ifdef GLX_ARB_robustness_share_group_isolation + _glewInfo_GLX_ARB_robustness_share_group_isolation(); +#endif /* GLX_ARB_robustness_share_group_isolation */ +#ifdef GLX_ARB_vertex_buffer_object + _glewInfo_GLX_ARB_vertex_buffer_object(); +#endif /* GLX_ARB_vertex_buffer_object */ +#ifdef GLX_ATI_pixel_format_float + _glewInfo_GLX_ATI_pixel_format_float(); +#endif /* GLX_ATI_pixel_format_float */ +#ifdef GLX_ATI_render_texture + _glewInfo_GLX_ATI_render_texture(); +#endif /* GLX_ATI_render_texture */ +#ifdef GLX_EXT_buffer_age + _glewInfo_GLX_EXT_buffer_age(); +#endif /* GLX_EXT_buffer_age */ +#ifdef GLX_EXT_context_priority + _glewInfo_GLX_EXT_context_priority(); +#endif /* GLX_EXT_context_priority */ +#ifdef GLX_EXT_create_context_es2_profile + _glewInfo_GLX_EXT_create_context_es2_profile(); +#endif /* GLX_EXT_create_context_es2_profile */ +#ifdef GLX_EXT_create_context_es_profile + _glewInfo_GLX_EXT_create_context_es_profile(); +#endif /* GLX_EXT_create_context_es_profile */ +#ifdef GLX_EXT_fbconfig_packed_float + _glewInfo_GLX_EXT_fbconfig_packed_float(); +#endif /* GLX_EXT_fbconfig_packed_float */ +#ifdef GLX_EXT_framebuffer_sRGB + _glewInfo_GLX_EXT_framebuffer_sRGB(); +#endif /* GLX_EXT_framebuffer_sRGB */ +#ifdef GLX_EXT_get_drawable_type + _glewInfo_GLX_EXT_get_drawable_type(); +#endif /* GLX_EXT_get_drawable_type */ +#ifdef GLX_EXT_import_context + _glewInfo_GLX_EXT_import_context(); +#endif /* GLX_EXT_import_context */ +#ifdef GLX_EXT_libglvnd + _glewInfo_GLX_EXT_libglvnd(); +#endif /* GLX_EXT_libglvnd */ +#ifdef GLX_EXT_no_config_context + _glewInfo_GLX_EXT_no_config_context(); +#endif /* GLX_EXT_no_config_context */ +#ifdef GLX_EXT_scene_marker + _glewInfo_GLX_EXT_scene_marker(); +#endif /* GLX_EXT_scene_marker */ +#ifdef GLX_EXT_stereo_tree + _glewInfo_GLX_EXT_stereo_tree(); +#endif /* GLX_EXT_stereo_tree */ +#ifdef GLX_EXT_swap_control + _glewInfo_GLX_EXT_swap_control(); +#endif /* GLX_EXT_swap_control */ +#ifdef GLX_EXT_swap_control_tear + _glewInfo_GLX_EXT_swap_control_tear(); +#endif /* GLX_EXT_swap_control_tear */ +#ifdef GLX_EXT_texture_from_pixmap + _glewInfo_GLX_EXT_texture_from_pixmap(); +#endif /* GLX_EXT_texture_from_pixmap */ +#ifdef GLX_EXT_visual_info + _glewInfo_GLX_EXT_visual_info(); +#endif /* GLX_EXT_visual_info */ +#ifdef GLX_EXT_visual_rating + _glewInfo_GLX_EXT_visual_rating(); +#endif /* GLX_EXT_visual_rating */ +#ifdef GLX_INTEL_swap_event + _glewInfo_GLX_INTEL_swap_event(); +#endif /* GLX_INTEL_swap_event */ +#ifdef GLX_MESA_agp_offset + _glewInfo_GLX_MESA_agp_offset(); +#endif /* GLX_MESA_agp_offset */ +#ifdef GLX_MESA_copy_sub_buffer + _glewInfo_GLX_MESA_copy_sub_buffer(); +#endif /* GLX_MESA_copy_sub_buffer */ +#ifdef GLX_MESA_pixmap_colormap + _glewInfo_GLX_MESA_pixmap_colormap(); +#endif /* GLX_MESA_pixmap_colormap */ +#ifdef GLX_MESA_query_renderer + _glewInfo_GLX_MESA_query_renderer(); +#endif /* GLX_MESA_query_renderer */ +#ifdef GLX_MESA_release_buffers + _glewInfo_GLX_MESA_release_buffers(); +#endif /* GLX_MESA_release_buffers */ +#ifdef GLX_MESA_set_3dfx_mode + _glewInfo_GLX_MESA_set_3dfx_mode(); +#endif /* GLX_MESA_set_3dfx_mode */ +#ifdef GLX_MESA_swap_control + _glewInfo_GLX_MESA_swap_control(); +#endif /* GLX_MESA_swap_control */ +#ifdef GLX_NV_copy_buffer + _glewInfo_GLX_NV_copy_buffer(); +#endif /* GLX_NV_copy_buffer */ +#ifdef GLX_NV_copy_image + _glewInfo_GLX_NV_copy_image(); +#endif /* GLX_NV_copy_image */ +#ifdef GLX_NV_delay_before_swap + _glewInfo_GLX_NV_delay_before_swap(); +#endif /* GLX_NV_delay_before_swap */ +#ifdef GLX_NV_float_buffer + _glewInfo_GLX_NV_float_buffer(); +#endif /* GLX_NV_float_buffer */ +#ifdef GLX_NV_multigpu_context + _glewInfo_GLX_NV_multigpu_context(); +#endif /* GLX_NV_multigpu_context */ +#ifdef GLX_NV_multisample_coverage + _glewInfo_GLX_NV_multisample_coverage(); +#endif /* GLX_NV_multisample_coverage */ +#ifdef GLX_NV_present_video + _glewInfo_GLX_NV_present_video(); +#endif /* GLX_NV_present_video */ +#ifdef GLX_NV_robustness_video_memory_purge + _glewInfo_GLX_NV_robustness_video_memory_purge(); +#endif /* GLX_NV_robustness_video_memory_purge */ +#ifdef GLX_NV_swap_group + _glewInfo_GLX_NV_swap_group(); +#endif /* GLX_NV_swap_group */ +#ifdef GLX_NV_vertex_array_range + _glewInfo_GLX_NV_vertex_array_range(); +#endif /* GLX_NV_vertex_array_range */ +#ifdef GLX_NV_video_capture + _glewInfo_GLX_NV_video_capture(); +#endif /* GLX_NV_video_capture */ +#ifdef GLX_NV_video_out + _glewInfo_GLX_NV_video_out(); +#endif /* GLX_NV_video_out */ +#ifdef GLX_OML_swap_method + _glewInfo_GLX_OML_swap_method(); +#endif /* GLX_OML_swap_method */ +#ifdef GLX_OML_sync_control + _glewInfo_GLX_OML_sync_control(); +#endif /* GLX_OML_sync_control */ +#ifdef GLX_SGIS_blended_overlay + _glewInfo_GLX_SGIS_blended_overlay(); +#endif /* GLX_SGIS_blended_overlay */ +#ifdef GLX_SGIS_color_range + _glewInfo_GLX_SGIS_color_range(); +#endif /* GLX_SGIS_color_range */ +#ifdef GLX_SGIS_multisample + _glewInfo_GLX_SGIS_multisample(); +#endif /* GLX_SGIS_multisample */ +#ifdef GLX_SGIS_shared_multisample + _glewInfo_GLX_SGIS_shared_multisample(); +#endif /* GLX_SGIS_shared_multisample */ +#ifdef GLX_SGIX_fbconfig + _glewInfo_GLX_SGIX_fbconfig(); +#endif /* GLX_SGIX_fbconfig */ +#ifdef GLX_SGIX_hyperpipe + _glewInfo_GLX_SGIX_hyperpipe(); +#endif /* GLX_SGIX_hyperpipe */ +#ifdef GLX_SGIX_pbuffer + _glewInfo_GLX_SGIX_pbuffer(); +#endif /* GLX_SGIX_pbuffer */ +#ifdef GLX_SGIX_swap_barrier + _glewInfo_GLX_SGIX_swap_barrier(); +#endif /* GLX_SGIX_swap_barrier */ +#ifdef GLX_SGIX_swap_group + _glewInfo_GLX_SGIX_swap_group(); +#endif /* GLX_SGIX_swap_group */ +#ifdef GLX_SGIX_video_resize + _glewInfo_GLX_SGIX_video_resize(); +#endif /* GLX_SGIX_video_resize */ +#ifdef GLX_SGIX_visual_select_group + _glewInfo_GLX_SGIX_visual_select_group(); +#endif /* GLX_SGIX_visual_select_group */ +#ifdef GLX_SGI_cushion + _glewInfo_GLX_SGI_cushion(); +#endif /* GLX_SGI_cushion */ +#ifdef GLX_SGI_make_current_read + _glewInfo_GLX_SGI_make_current_read(); +#endif /* GLX_SGI_make_current_read */ +#ifdef GLX_SGI_swap_control + _glewInfo_GLX_SGI_swap_control(); +#endif /* GLX_SGI_swap_control */ +#ifdef GLX_SGI_video_sync + _glewInfo_GLX_SGI_video_sync(); +#endif /* GLX_SGI_video_sync */ +#ifdef GLX_SUN_get_transparent_index + _glewInfo_GLX_SUN_get_transparent_index(); +#endif /* GLX_SUN_get_transparent_index */ +#ifdef GLX_SUN_video_resize + _glewInfo_GLX_SUN_video_resize(); +#endif /* GLX_SUN_video_resize */ +} + +#elif defined(GLEW_EGL) + +static void eglewInfo () +{ +#ifdef EGL_VERSION_1_0 + _glewInfo_EGL_VERSION_1_0(); +#endif /* EGL_VERSION_1_0 */ +#ifdef EGL_VERSION_1_1 + _glewInfo_EGL_VERSION_1_1(); +#endif /* EGL_VERSION_1_1 */ +#ifdef EGL_VERSION_1_2 + _glewInfo_EGL_VERSION_1_2(); +#endif /* EGL_VERSION_1_2 */ +#ifdef EGL_VERSION_1_3 + _glewInfo_EGL_VERSION_1_3(); +#endif /* EGL_VERSION_1_3 */ +#ifdef EGL_VERSION_1_4 + _glewInfo_EGL_VERSION_1_4(); +#endif /* EGL_VERSION_1_4 */ +#ifdef EGL_VERSION_1_5 + _glewInfo_EGL_VERSION_1_5(); +#endif /* EGL_VERSION_1_5 */ +#ifdef EGL_ANDROID_GLES_layers + _glewInfo_EGL_ANDROID_GLES_layers(); +#endif /* EGL_ANDROID_GLES_layers */ +#ifdef EGL_ANDROID_blob_cache + _glewInfo_EGL_ANDROID_blob_cache(); +#endif /* EGL_ANDROID_blob_cache */ +#ifdef EGL_ANDROID_create_native_client_buffer + _glewInfo_EGL_ANDROID_create_native_client_buffer(); +#endif /* EGL_ANDROID_create_native_client_buffer */ +#ifdef EGL_ANDROID_framebuffer_target + _glewInfo_EGL_ANDROID_framebuffer_target(); +#endif /* EGL_ANDROID_framebuffer_target */ +#ifdef EGL_ANDROID_front_buffer_auto_refresh + _glewInfo_EGL_ANDROID_front_buffer_auto_refresh(); +#endif /* EGL_ANDROID_front_buffer_auto_refresh */ +#ifdef EGL_ANDROID_get_frame_timestamps + _glewInfo_EGL_ANDROID_get_frame_timestamps(); +#endif /* EGL_ANDROID_get_frame_timestamps */ +#ifdef EGL_ANDROID_get_native_client_buffer + _glewInfo_EGL_ANDROID_get_native_client_buffer(); +#endif /* EGL_ANDROID_get_native_client_buffer */ +#ifdef EGL_ANDROID_image_native_buffer + _glewInfo_EGL_ANDROID_image_native_buffer(); +#endif /* EGL_ANDROID_image_native_buffer */ +#ifdef EGL_ANDROID_native_fence_sync + _glewInfo_EGL_ANDROID_native_fence_sync(); +#endif /* EGL_ANDROID_native_fence_sync */ +#ifdef EGL_ANDROID_presentation_time + _glewInfo_EGL_ANDROID_presentation_time(); +#endif /* EGL_ANDROID_presentation_time */ +#ifdef EGL_ANDROID_recordable + _glewInfo_EGL_ANDROID_recordable(); +#endif /* EGL_ANDROID_recordable */ +#ifdef EGL_ANGLE_d3d_share_handle_client_buffer + _glewInfo_EGL_ANGLE_d3d_share_handle_client_buffer(); +#endif /* EGL_ANGLE_d3d_share_handle_client_buffer */ +#ifdef EGL_ANGLE_device_d3d + _glewInfo_EGL_ANGLE_device_d3d(); +#endif /* EGL_ANGLE_device_d3d */ +#ifdef EGL_ANGLE_query_surface_pointer + _glewInfo_EGL_ANGLE_query_surface_pointer(); +#endif /* EGL_ANGLE_query_surface_pointer */ +#ifdef EGL_ANGLE_surface_d3d_texture_2d_share_handle + _glewInfo_EGL_ANGLE_surface_d3d_texture_2d_share_handle(); +#endif /* EGL_ANGLE_surface_d3d_texture_2d_share_handle */ +#ifdef EGL_ANGLE_sync_control_rate + _glewInfo_EGL_ANGLE_sync_control_rate(); +#endif /* EGL_ANGLE_sync_control_rate */ +#ifdef EGL_ANGLE_window_fixed_size + _glewInfo_EGL_ANGLE_window_fixed_size(); +#endif /* EGL_ANGLE_window_fixed_size */ +#ifdef EGL_ARM_image_format + _glewInfo_EGL_ARM_image_format(); +#endif /* EGL_ARM_image_format */ +#ifdef EGL_ARM_implicit_external_sync + _glewInfo_EGL_ARM_implicit_external_sync(); +#endif /* EGL_ARM_implicit_external_sync */ +#ifdef EGL_ARM_pixmap_multisample_discard + _glewInfo_EGL_ARM_pixmap_multisample_discard(); +#endif /* EGL_ARM_pixmap_multisample_discard */ +#ifdef EGL_EXT_bind_to_front + _glewInfo_EGL_EXT_bind_to_front(); +#endif /* EGL_EXT_bind_to_front */ +#ifdef EGL_EXT_buffer_age + _glewInfo_EGL_EXT_buffer_age(); +#endif /* EGL_EXT_buffer_age */ +#ifdef EGL_EXT_client_extensions + _glewInfo_EGL_EXT_client_extensions(); +#endif /* EGL_EXT_client_extensions */ +#ifdef EGL_EXT_client_sync + _glewInfo_EGL_EXT_client_sync(); +#endif /* EGL_EXT_client_sync */ +#ifdef EGL_EXT_compositor + _glewInfo_EGL_EXT_compositor(); +#endif /* EGL_EXT_compositor */ +#ifdef EGL_EXT_config_select_group + _glewInfo_EGL_EXT_config_select_group(); +#endif /* EGL_EXT_config_select_group */ +#ifdef EGL_EXT_create_context_robustness + _glewInfo_EGL_EXT_create_context_robustness(); +#endif /* EGL_EXT_create_context_robustness */ +#ifdef EGL_EXT_device_base + _glewInfo_EGL_EXT_device_base(); +#endif /* EGL_EXT_device_base */ +#ifdef EGL_EXT_device_drm + _glewInfo_EGL_EXT_device_drm(); +#endif /* EGL_EXT_device_drm */ +#ifdef EGL_EXT_device_drm_render_node + _glewInfo_EGL_EXT_device_drm_render_node(); +#endif /* EGL_EXT_device_drm_render_node */ +#ifdef EGL_EXT_device_enumeration + _glewInfo_EGL_EXT_device_enumeration(); +#endif /* EGL_EXT_device_enumeration */ +#ifdef EGL_EXT_device_openwf + _glewInfo_EGL_EXT_device_openwf(); +#endif /* EGL_EXT_device_openwf */ +#ifdef EGL_EXT_device_persistent_id + _glewInfo_EGL_EXT_device_persistent_id(); +#endif /* EGL_EXT_device_persistent_id */ +#ifdef EGL_EXT_device_query + _glewInfo_EGL_EXT_device_query(); +#endif /* EGL_EXT_device_query */ +#ifdef EGL_EXT_device_query_name + _glewInfo_EGL_EXT_device_query_name(); +#endif /* EGL_EXT_device_query_name */ +#ifdef EGL_EXT_explicit_device + _glewInfo_EGL_EXT_explicit_device(); +#endif /* EGL_EXT_explicit_device */ +#ifdef EGL_EXT_gl_colorspace_bt2020_linear + _glewInfo_EGL_EXT_gl_colorspace_bt2020_linear(); +#endif /* EGL_EXT_gl_colorspace_bt2020_linear */ +#ifdef EGL_EXT_gl_colorspace_bt2020_pq + _glewInfo_EGL_EXT_gl_colorspace_bt2020_pq(); +#endif /* EGL_EXT_gl_colorspace_bt2020_pq */ +#ifdef EGL_EXT_gl_colorspace_display_p3 + _glewInfo_EGL_EXT_gl_colorspace_display_p3(); +#endif /* EGL_EXT_gl_colorspace_display_p3 */ +#ifdef EGL_EXT_gl_colorspace_display_p3_linear + _glewInfo_EGL_EXT_gl_colorspace_display_p3_linear(); +#endif /* EGL_EXT_gl_colorspace_display_p3_linear */ +#ifdef EGL_EXT_gl_colorspace_display_p3_passthrough + _glewInfo_EGL_EXT_gl_colorspace_display_p3_passthrough(); +#endif /* EGL_EXT_gl_colorspace_display_p3_passthrough */ +#ifdef EGL_EXT_gl_colorspace_scrgb + _glewInfo_EGL_EXT_gl_colorspace_scrgb(); +#endif /* EGL_EXT_gl_colorspace_scrgb */ +#ifdef EGL_EXT_gl_colorspace_scrgb_linear + _glewInfo_EGL_EXT_gl_colorspace_scrgb_linear(); +#endif /* EGL_EXT_gl_colorspace_scrgb_linear */ +#ifdef EGL_EXT_image_dma_buf_import + _glewInfo_EGL_EXT_image_dma_buf_import(); +#endif /* EGL_EXT_image_dma_buf_import */ +#ifdef EGL_EXT_image_dma_buf_import_modifiers + _glewInfo_EGL_EXT_image_dma_buf_import_modifiers(); +#endif /* EGL_EXT_image_dma_buf_import_modifiers */ +#ifdef EGL_EXT_image_gl_colorspace + _glewInfo_EGL_EXT_image_gl_colorspace(); +#endif /* EGL_EXT_image_gl_colorspace */ +#ifdef EGL_EXT_image_implicit_sync_control + _glewInfo_EGL_EXT_image_implicit_sync_control(); +#endif /* EGL_EXT_image_implicit_sync_control */ +#ifdef EGL_EXT_multiview_window + _glewInfo_EGL_EXT_multiview_window(); +#endif /* EGL_EXT_multiview_window */ +#ifdef EGL_EXT_output_base + _glewInfo_EGL_EXT_output_base(); +#endif /* EGL_EXT_output_base */ +#ifdef EGL_EXT_output_drm + _glewInfo_EGL_EXT_output_drm(); +#endif /* EGL_EXT_output_drm */ +#ifdef EGL_EXT_output_openwf + _glewInfo_EGL_EXT_output_openwf(); +#endif /* EGL_EXT_output_openwf */ +#ifdef EGL_EXT_pixel_format_float + _glewInfo_EGL_EXT_pixel_format_float(); +#endif /* EGL_EXT_pixel_format_float */ +#ifdef EGL_EXT_platform_base + _glewInfo_EGL_EXT_platform_base(); +#endif /* EGL_EXT_platform_base */ +#ifdef EGL_EXT_platform_device + _glewInfo_EGL_EXT_platform_device(); +#endif /* EGL_EXT_platform_device */ +#ifdef EGL_EXT_platform_wayland + _glewInfo_EGL_EXT_platform_wayland(); +#endif /* EGL_EXT_platform_wayland */ +#ifdef EGL_EXT_platform_x11 + _glewInfo_EGL_EXT_platform_x11(); +#endif /* EGL_EXT_platform_x11 */ +#ifdef EGL_EXT_platform_xcb + _glewInfo_EGL_EXT_platform_xcb(); +#endif /* EGL_EXT_platform_xcb */ +#ifdef EGL_EXT_present_opaque + _glewInfo_EGL_EXT_present_opaque(); +#endif /* EGL_EXT_present_opaque */ +#ifdef EGL_EXT_protected_content + _glewInfo_EGL_EXT_protected_content(); +#endif /* EGL_EXT_protected_content */ +#ifdef EGL_EXT_protected_surface + _glewInfo_EGL_EXT_protected_surface(); +#endif /* EGL_EXT_protected_surface */ +#ifdef EGL_EXT_stream_consumer_egloutput + _glewInfo_EGL_EXT_stream_consumer_egloutput(); +#endif /* EGL_EXT_stream_consumer_egloutput */ +#ifdef EGL_EXT_surface_CTA861_3_metadata + _glewInfo_EGL_EXT_surface_CTA861_3_metadata(); +#endif /* EGL_EXT_surface_CTA861_3_metadata */ +#ifdef EGL_EXT_surface_SMPTE2086_metadata + _glewInfo_EGL_EXT_surface_SMPTE2086_metadata(); +#endif /* EGL_EXT_surface_SMPTE2086_metadata */ +#ifdef EGL_EXT_surface_compression + _glewInfo_EGL_EXT_surface_compression(); +#endif /* EGL_EXT_surface_compression */ +#ifdef EGL_EXT_swap_buffers_with_damage + _glewInfo_EGL_EXT_swap_buffers_with_damage(); +#endif /* EGL_EXT_swap_buffers_with_damage */ +#ifdef EGL_EXT_sync_reuse + _glewInfo_EGL_EXT_sync_reuse(); +#endif /* EGL_EXT_sync_reuse */ +#ifdef EGL_EXT_yuv_surface + _glewInfo_EGL_EXT_yuv_surface(); +#endif /* EGL_EXT_yuv_surface */ +#ifdef EGL_HI_clientpixmap + _glewInfo_EGL_HI_clientpixmap(); +#endif /* EGL_HI_clientpixmap */ +#ifdef EGL_HI_colorformats + _glewInfo_EGL_HI_colorformats(); +#endif /* EGL_HI_colorformats */ +#ifdef EGL_IMG_context_priority + _glewInfo_EGL_IMG_context_priority(); +#endif /* EGL_IMG_context_priority */ +#ifdef EGL_IMG_image_plane_attribs + _glewInfo_EGL_IMG_image_plane_attribs(); +#endif /* EGL_IMG_image_plane_attribs */ +#ifdef EGL_KHR_cl_event + _glewInfo_EGL_KHR_cl_event(); +#endif /* EGL_KHR_cl_event */ +#ifdef EGL_KHR_cl_event2 + _glewInfo_EGL_KHR_cl_event2(); +#endif /* EGL_KHR_cl_event2 */ +#ifdef EGL_KHR_client_get_all_proc_addresses + _glewInfo_EGL_KHR_client_get_all_proc_addresses(); +#endif /* EGL_KHR_client_get_all_proc_addresses */ +#ifdef EGL_KHR_config_attribs + _glewInfo_EGL_KHR_config_attribs(); +#endif /* EGL_KHR_config_attribs */ +#ifdef EGL_KHR_context_flush_control + _glewInfo_EGL_KHR_context_flush_control(); +#endif /* EGL_KHR_context_flush_control */ +#ifdef EGL_KHR_create_context + _glewInfo_EGL_KHR_create_context(); +#endif /* EGL_KHR_create_context */ +#ifdef EGL_KHR_create_context_no_error + _glewInfo_EGL_KHR_create_context_no_error(); +#endif /* EGL_KHR_create_context_no_error */ +#ifdef EGL_KHR_debug + _glewInfo_EGL_KHR_debug(); +#endif /* EGL_KHR_debug */ +#ifdef EGL_KHR_display_reference + _glewInfo_EGL_KHR_display_reference(); +#endif /* EGL_KHR_display_reference */ +#ifdef EGL_KHR_fence_sync + _glewInfo_EGL_KHR_fence_sync(); +#endif /* EGL_KHR_fence_sync */ +#ifdef EGL_KHR_get_all_proc_addresses + _glewInfo_EGL_KHR_get_all_proc_addresses(); +#endif /* EGL_KHR_get_all_proc_addresses */ +#ifdef EGL_KHR_gl_colorspace + _glewInfo_EGL_KHR_gl_colorspace(); +#endif /* EGL_KHR_gl_colorspace */ +#ifdef EGL_KHR_gl_renderbuffer_image + _glewInfo_EGL_KHR_gl_renderbuffer_image(); +#endif /* EGL_KHR_gl_renderbuffer_image */ +#ifdef EGL_KHR_gl_texture_2D_image + _glewInfo_EGL_KHR_gl_texture_2D_image(); +#endif /* EGL_KHR_gl_texture_2D_image */ +#ifdef EGL_KHR_gl_texture_3D_image + _glewInfo_EGL_KHR_gl_texture_3D_image(); +#endif /* EGL_KHR_gl_texture_3D_image */ +#ifdef EGL_KHR_gl_texture_cubemap_image + _glewInfo_EGL_KHR_gl_texture_cubemap_image(); +#endif /* EGL_KHR_gl_texture_cubemap_image */ +#ifdef EGL_KHR_image + _glewInfo_EGL_KHR_image(); +#endif /* EGL_KHR_image */ +#ifdef EGL_KHR_image_base + _glewInfo_EGL_KHR_image_base(); +#endif /* EGL_KHR_image_base */ +#ifdef EGL_KHR_image_pixmap + _glewInfo_EGL_KHR_image_pixmap(); +#endif /* EGL_KHR_image_pixmap */ +#ifdef EGL_KHR_lock_surface + _glewInfo_EGL_KHR_lock_surface(); +#endif /* EGL_KHR_lock_surface */ +#ifdef EGL_KHR_lock_surface2 + _glewInfo_EGL_KHR_lock_surface2(); +#endif /* EGL_KHR_lock_surface2 */ +#ifdef EGL_KHR_lock_surface3 + _glewInfo_EGL_KHR_lock_surface3(); +#endif /* EGL_KHR_lock_surface3 */ +#ifdef EGL_KHR_mutable_render_buffer + _glewInfo_EGL_KHR_mutable_render_buffer(); +#endif /* EGL_KHR_mutable_render_buffer */ +#ifdef EGL_KHR_no_config_context + _glewInfo_EGL_KHR_no_config_context(); +#endif /* EGL_KHR_no_config_context */ +#ifdef EGL_KHR_partial_update + _glewInfo_EGL_KHR_partial_update(); +#endif /* EGL_KHR_partial_update */ +#ifdef EGL_KHR_platform_android + _glewInfo_EGL_KHR_platform_android(); +#endif /* EGL_KHR_platform_android */ +#ifdef EGL_KHR_platform_gbm + _glewInfo_EGL_KHR_platform_gbm(); +#endif /* EGL_KHR_platform_gbm */ +#ifdef EGL_KHR_platform_wayland + _glewInfo_EGL_KHR_platform_wayland(); +#endif /* EGL_KHR_platform_wayland */ +#ifdef EGL_KHR_platform_x11 + _glewInfo_EGL_KHR_platform_x11(); +#endif /* EGL_KHR_platform_x11 */ +#ifdef EGL_KHR_reusable_sync + _glewInfo_EGL_KHR_reusable_sync(); +#endif /* EGL_KHR_reusable_sync */ +#ifdef EGL_KHR_stream + _glewInfo_EGL_KHR_stream(); +#endif /* EGL_KHR_stream */ +#ifdef EGL_KHR_stream_attrib + _glewInfo_EGL_KHR_stream_attrib(); +#endif /* EGL_KHR_stream_attrib */ +#ifdef EGL_KHR_stream_consumer_gltexture + _glewInfo_EGL_KHR_stream_consumer_gltexture(); +#endif /* EGL_KHR_stream_consumer_gltexture */ +#ifdef EGL_KHR_stream_cross_process_fd + _glewInfo_EGL_KHR_stream_cross_process_fd(); +#endif /* EGL_KHR_stream_cross_process_fd */ +#ifdef EGL_KHR_stream_fifo + _glewInfo_EGL_KHR_stream_fifo(); +#endif /* EGL_KHR_stream_fifo */ +#ifdef EGL_KHR_stream_producer_aldatalocator + _glewInfo_EGL_KHR_stream_producer_aldatalocator(); +#endif /* EGL_KHR_stream_producer_aldatalocator */ +#ifdef EGL_KHR_stream_producer_eglsurface + _glewInfo_EGL_KHR_stream_producer_eglsurface(); +#endif /* EGL_KHR_stream_producer_eglsurface */ +#ifdef EGL_KHR_surfaceless_context + _glewInfo_EGL_KHR_surfaceless_context(); +#endif /* EGL_KHR_surfaceless_context */ +#ifdef EGL_KHR_swap_buffers_with_damage + _glewInfo_EGL_KHR_swap_buffers_with_damage(); +#endif /* EGL_KHR_swap_buffers_with_damage */ +#ifdef EGL_KHR_vg_parent_image + _glewInfo_EGL_KHR_vg_parent_image(); +#endif /* EGL_KHR_vg_parent_image */ +#ifdef EGL_KHR_wait_sync + _glewInfo_EGL_KHR_wait_sync(); +#endif /* EGL_KHR_wait_sync */ +#ifdef EGL_MESA_drm_image + _glewInfo_EGL_MESA_drm_image(); +#endif /* EGL_MESA_drm_image */ +#ifdef EGL_MESA_image_dma_buf_export + _glewInfo_EGL_MESA_image_dma_buf_export(); +#endif /* EGL_MESA_image_dma_buf_export */ +#ifdef EGL_MESA_platform_gbm + _glewInfo_EGL_MESA_platform_gbm(); +#endif /* EGL_MESA_platform_gbm */ +#ifdef EGL_MESA_platform_surfaceless + _glewInfo_EGL_MESA_platform_surfaceless(); +#endif /* EGL_MESA_platform_surfaceless */ +#ifdef EGL_MESA_query_driver + _glewInfo_EGL_MESA_query_driver(); +#endif /* EGL_MESA_query_driver */ +#ifdef EGL_NOK_swap_region + _glewInfo_EGL_NOK_swap_region(); +#endif /* EGL_NOK_swap_region */ +#ifdef EGL_NOK_swap_region2 + _glewInfo_EGL_NOK_swap_region2(); +#endif /* EGL_NOK_swap_region2 */ +#ifdef EGL_NOK_texture_from_pixmap + _glewInfo_EGL_NOK_texture_from_pixmap(); +#endif /* EGL_NOK_texture_from_pixmap */ +#ifdef EGL_NV_3dvision_surface + _glewInfo_EGL_NV_3dvision_surface(); +#endif /* EGL_NV_3dvision_surface */ +#ifdef EGL_NV_context_priority_realtime + _glewInfo_EGL_NV_context_priority_realtime(); +#endif /* EGL_NV_context_priority_realtime */ +#ifdef EGL_NV_coverage_sample + _glewInfo_EGL_NV_coverage_sample(); +#endif /* EGL_NV_coverage_sample */ +#ifdef EGL_NV_coverage_sample_resolve + _glewInfo_EGL_NV_coverage_sample_resolve(); +#endif /* EGL_NV_coverage_sample_resolve */ +#ifdef EGL_NV_cuda_event + _glewInfo_EGL_NV_cuda_event(); +#endif /* EGL_NV_cuda_event */ +#ifdef EGL_NV_depth_nonlinear + _glewInfo_EGL_NV_depth_nonlinear(); +#endif /* EGL_NV_depth_nonlinear */ +#ifdef EGL_NV_device_cuda + _glewInfo_EGL_NV_device_cuda(); +#endif /* EGL_NV_device_cuda */ +#ifdef EGL_NV_native_query + _glewInfo_EGL_NV_native_query(); +#endif /* EGL_NV_native_query */ +#ifdef EGL_NV_post_convert_rounding + _glewInfo_EGL_NV_post_convert_rounding(); +#endif /* EGL_NV_post_convert_rounding */ +#ifdef EGL_NV_post_sub_buffer + _glewInfo_EGL_NV_post_sub_buffer(); +#endif /* EGL_NV_post_sub_buffer */ +#ifdef EGL_NV_quadruple_buffer + _glewInfo_EGL_NV_quadruple_buffer(); +#endif /* EGL_NV_quadruple_buffer */ +#ifdef EGL_NV_robustness_video_memory_purge + _glewInfo_EGL_NV_robustness_video_memory_purge(); +#endif /* EGL_NV_robustness_video_memory_purge */ +#ifdef EGL_NV_stream_consumer_eglimage + _glewInfo_EGL_NV_stream_consumer_eglimage(); +#endif /* EGL_NV_stream_consumer_eglimage */ +#ifdef EGL_NV_stream_consumer_gltexture_yuv + _glewInfo_EGL_NV_stream_consumer_gltexture_yuv(); +#endif /* EGL_NV_stream_consumer_gltexture_yuv */ +#ifdef EGL_NV_stream_cross_display + _glewInfo_EGL_NV_stream_cross_display(); +#endif /* EGL_NV_stream_cross_display */ +#ifdef EGL_NV_stream_cross_object + _glewInfo_EGL_NV_stream_cross_object(); +#endif /* EGL_NV_stream_cross_object */ +#ifdef EGL_NV_stream_cross_partition + _glewInfo_EGL_NV_stream_cross_partition(); +#endif /* EGL_NV_stream_cross_partition */ +#ifdef EGL_NV_stream_cross_process + _glewInfo_EGL_NV_stream_cross_process(); +#endif /* EGL_NV_stream_cross_process */ +#ifdef EGL_NV_stream_cross_system + _glewInfo_EGL_NV_stream_cross_system(); +#endif /* EGL_NV_stream_cross_system */ +#ifdef EGL_NV_stream_dma + _glewInfo_EGL_NV_stream_dma(); +#endif /* EGL_NV_stream_dma */ +#ifdef EGL_NV_stream_fifo_next + _glewInfo_EGL_NV_stream_fifo_next(); +#endif /* EGL_NV_stream_fifo_next */ +#ifdef EGL_NV_stream_fifo_synchronous + _glewInfo_EGL_NV_stream_fifo_synchronous(); +#endif /* EGL_NV_stream_fifo_synchronous */ +#ifdef EGL_NV_stream_flush + _glewInfo_EGL_NV_stream_flush(); +#endif /* EGL_NV_stream_flush */ +#ifdef EGL_NV_stream_frame_limits + _glewInfo_EGL_NV_stream_frame_limits(); +#endif /* EGL_NV_stream_frame_limits */ +#ifdef EGL_NV_stream_metadata + _glewInfo_EGL_NV_stream_metadata(); +#endif /* EGL_NV_stream_metadata */ +#ifdef EGL_NV_stream_origin + _glewInfo_EGL_NV_stream_origin(); +#endif /* EGL_NV_stream_origin */ +#ifdef EGL_NV_stream_remote + _glewInfo_EGL_NV_stream_remote(); +#endif /* EGL_NV_stream_remote */ +#ifdef EGL_NV_stream_reset + _glewInfo_EGL_NV_stream_reset(); +#endif /* EGL_NV_stream_reset */ +#ifdef EGL_NV_stream_socket + _glewInfo_EGL_NV_stream_socket(); +#endif /* EGL_NV_stream_socket */ +#ifdef EGL_NV_stream_socket_inet + _glewInfo_EGL_NV_stream_socket_inet(); +#endif /* EGL_NV_stream_socket_inet */ +#ifdef EGL_NV_stream_socket_unix + _glewInfo_EGL_NV_stream_socket_unix(); +#endif /* EGL_NV_stream_socket_unix */ +#ifdef EGL_NV_stream_sync + _glewInfo_EGL_NV_stream_sync(); +#endif /* EGL_NV_stream_sync */ +#ifdef EGL_NV_sync + _glewInfo_EGL_NV_sync(); +#endif /* EGL_NV_sync */ +#ifdef EGL_NV_system_time + _glewInfo_EGL_NV_system_time(); +#endif /* EGL_NV_system_time */ +#ifdef EGL_NV_triple_buffer + _glewInfo_EGL_NV_triple_buffer(); +#endif /* EGL_NV_triple_buffer */ +#ifdef EGL_TIZEN_image_native_buffer + _glewInfo_EGL_TIZEN_image_native_buffer(); +#endif /* EGL_TIZEN_image_native_buffer */ +#ifdef EGL_TIZEN_image_native_surface + _glewInfo_EGL_TIZEN_image_native_surface(); +#endif /* EGL_TIZEN_image_native_surface */ +#ifdef EGL_WL_bind_wayland_display + _glewInfo_EGL_WL_bind_wayland_display(); +#endif /* EGL_WL_bind_wayland_display */ +#ifdef EGL_WL_create_wayland_buffer_from_image + _glewInfo_EGL_WL_create_wayland_buffer_from_image(); +#endif /* EGL_WL_create_wayland_buffer_from_image */ +} + +#endif /* _WIN32 */ + +/* ------------------------------------------------------------------------ */ + +int main (int argc, char** argv) +{ + GLuint err; + struct createParams params = + { +#if defined(GLEW_OSMESA) +#elif defined(GLEW_EGL) +#elif defined(_WIN32) + -1, /* pixelformat */ +#elif !defined(__HAIKU__) && !defined(__APPLE__) || defined(GLEW_APPLE_GLX) + "", /* display */ + -1, /* visual */ +#endif + 0, /* major */ + 0, /* minor */ + 0, /* profile mask */ + 0, /* flags */ + 0 /* experimental */ + }; + +#if defined(GLEW_EGL) + typedef const GLubyte* (GLAPIENTRY * PFNGLGETSTRINGPROC) (GLenum name); + PFNGLGETSTRINGPROC getString; +#endif + + if (glewParseArgs(argc-1, argv+1, ¶ms)) + { + fprintf(stderr, "Usage: glewinfo " +#if defined(GLEW_OSMESA) +#elif defined(GLEW_EGL) +#elif defined(_WIN32) + "[-pf <pixelformat>] " +#elif !defined(__HAIKU__) && !defined(__APPLE__) || defined(GLEW_APPLE_GLX) + "[-display <display>] " + "[-visual <visual id>] " +#endif + "[-version <OpenGL version>] " + "[-profile core|compatibility] " + "[-flag debug|forward] " + "[-experimental]" + "\n"); + return 1; + } + + if (GL_TRUE == glewCreateContext(¶ms)) + { + fprintf(stderr, "Error: glewCreateContext failed\n"); + glewDestroyContext(); + return 1; + } + glewExperimental = params.experimental ? GL_TRUE : GL_FALSE; + err = glewInit(); + if (GLEW_OK != err) + { + fprintf(stderr, "Error [main]: glewInit failed: %s\n", glewGetErrorString(err)); + glewDestroyContext(); + return 1; + } + +#if defined(GLEW_EGL) + getString = (PFNGLGETSTRINGPROC) eglGetProcAddress("glGetString"); + if (!getString) + { + fprintf(stderr, "Error: eglGetProcAddress failed to fetch glGetString\n"); + glewDestroyContext(); + return 1; + } +#endif + +#if defined(_WIN32) +#if defined(_MSC_VER) && (_MSC_VER >= 1400) + if (fopen_s(&f, "glewinfo.txt", "w") != 0) + f = stdout; +#else + f = fopen("glewinfo.txt", "w"); +#endif + if (f == NULL) f = stdout; +#else + f = stdout; +#endif + fprintf(f, "---------------------------\n"); + fprintf(f, " GLEW Extension Info\n"); + fprintf(f, "---------------------------\n\n"); + fprintf(f, "GLEW version %s\n", glewGetString(GLEW_VERSION)); +#if defined(GLEW_OSMESA) +#elif defined(GLEW_EGL) +#elif defined(_WIN32) + fprintf(f, "Reporting capabilities of pixelformat %d\n", params.pixelformat); +#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) + fprintf(f, "Reporting capabilities of display %s, visual 0x%x\n", + params.display == NULL ? getenv("DISPLAY") : params.display, params.visual); +#endif +#if defined(GLEW_EGL) + fprintf(f, "Running on a %s from %s\n", + getString(GL_RENDERER), getString(GL_VENDOR)); + fprintf(f, "OpenGL version %s is supported\n", getString(GL_VERSION)); +#else + fprintf(f, "Running on a %s from %s\n", + glGetString(GL_RENDERER), glGetString(GL_VENDOR)); + fprintf(f, "OpenGL version %s is supported\n", glGetString(GL_VERSION)); +#endif + glewInfo(); +#if defined(GLEW_OSMESA) +#elif defined(GLEW_EGL) + eglewInfo(); +#elif defined(_WIN32) + wglewInfo(); +#else + glxewInfo(); +#endif + if (f != stdout) fclose(f); + glewDestroyContext(); + return 0; +} + +/* ------------------------------------------------------------------------ */ + +GLboolean glewParseArgs (int argc, char** argv, struct createParams *params) +{ + int p = 0; + while (p < argc) + { + if (!strcmp(argv[p], "-version")) + { + if (++p >= argc) return GL_TRUE; +#if defined(__STDC_LIB_EXT1__) || (defined(_MSC_VER) && (_MSC_VER >= 1400)) + if (sscanf_s(argv[p++], "%d.%d", ¶ms->major, ¶ms->minor) != 2) return GL_TRUE; +#else + if (sscanf(argv[p++], "%d.%d", ¶ms->major, ¶ms->minor) != 2) return GL_TRUE; +#endif + } + else if (!strcmp(argv[p], "-profile")) + { + if (++p >= argc) return GL_TRUE; + if (strcmp("core", argv[p]) == 0) params->profile |= 1; + else if (strcmp("compatibility",argv[p]) == 0) params->profile |= 2; + else return GL_TRUE; + ++p; + } + else if (!strcmp(argv[p], "-flag")) + { + if (++p >= argc) return GL_TRUE; + if (strcmp("debug", argv[p]) == 0) params->flags |= 1; + else if (strcmp("forward",argv[p]) == 0) params->flags |= 2; + else return GL_TRUE; + ++p; + } +#if defined(GLEW_OSMESA) +#elif defined(GLEW_EGL) +#elif defined(_WIN32) + else if (!strcmp(argv[p], "-pf") || !strcmp(argv[p], "-pixelformat")) + { + if (++p >= argc) return GL_TRUE; + params->pixelformat = strtol(argv[p++], NULL, 0); + } +#elif !defined(__HAIKU__) && !defined(__APPLE__) || defined(GLEW_APPLE_GLX) + else if (!strcmp(argv[p], "-display")) + { + if (++p >= argc) return GL_TRUE; + params->display = argv[p++]; + } + else if (!strcmp(argv[p], "-visual")) + { + if (++p >= argc) return GL_TRUE; + params->visual = (int)strtol(argv[p++], NULL, 0); + } +#endif + else if (!strcmp(argv[p], "-experimental")) + { + params->experimental = 1; + ++p; + } + else + return GL_TRUE; + } + return GL_FALSE; +} + +/* ------------------------------------------------------------------------ */ + +#if defined(GLEW_EGL) +EGLDisplay display; +EGLContext ctx; + +/* See: http://stackoverflow.com/questions/12662227/opengl-es2-0-offscreen-context-for-fbo-rendering */ + +GLboolean glewCreateContext (struct createParams *params) +{ + EGLDeviceEXT devices[1]; + EGLint numDevices; + EGLSurface surface; + EGLint majorVersion, minorVersion; + EGLint configAttribs[] = { + EGL_SURFACE_TYPE, EGL_WINDOW_BIT, + EGL_RED_SIZE, 1, + EGL_GREEN_SIZE, 1, + EGL_BLUE_SIZE, 1, + EGL_RENDERABLE_TYPE, EGL_OPENGL_BIT, + EGL_NONE + }; + static const EGLint contextAttribs[] = { + EGL_CONTEXT_CLIENT_VERSION, 2, + EGL_NONE + }; + static const EGLint pBufferAttribs[] = { + EGL_WIDTH, 128, + EGL_HEIGHT, 128, + EGL_NONE + }; + EGLConfig config; + EGLint numConfig; + EGLBoolean pBuffer; + + PFNEGLQUERYDEVICESEXTPROC queryDevices = NULL; + PFNEGLGETPLATFORMDISPLAYEXTPROC getPlatformDisplay = NULL; + PFNEGLGETERRORPROC getError = NULL; + PFNEGLGETDISPLAYPROC getDisplay = NULL; + PFNEGLINITIALIZEPROC initialize = NULL; + PFNEGLBINDAPIPROC bindAPI = NULL; + PFNEGLCHOOSECONFIGPROC chooseConfig = NULL; + PFNEGLCREATEWINDOWSURFACEPROC createWindowSurface = NULL; + PFNEGLCREATECONTEXTPROC createContext = NULL; + PFNEGLMAKECURRENTPROC makeCurrent = NULL; + PFNEGLCREATEPBUFFERSURFACEPROC createPbufferSurface = NULL; + + /* Load necessary entry points */ + queryDevices = (PFNEGLQUERYDEVICESEXTPROC) eglGetProcAddress("eglQueryDevicesEXT"); + getPlatformDisplay = (PFNEGLGETPLATFORMDISPLAYEXTPROC) eglGetProcAddress("eglGetPlatformDisplayEXT"); + getError = (PFNEGLGETERRORPROC) eglGetProcAddress("eglGetError"); + getDisplay = (PFNEGLGETDISPLAYPROC) eglGetProcAddress("eglGetDisplay"); + initialize = (PFNEGLINITIALIZEPROC) eglGetProcAddress("eglInitialize"); + bindAPI = (PFNEGLBINDAPIPROC) eglGetProcAddress("eglBindAPI"); + chooseConfig = (PFNEGLCHOOSECONFIGPROC) eglGetProcAddress("eglChooseConfig"); + createWindowSurface = (PFNEGLCREATEWINDOWSURFACEPROC) eglGetProcAddress("eglCreateWindowSurface"); + createPbufferSurface = (PFNEGLCREATEPBUFFERSURFACEPROC) eglGetProcAddress("eglCreatePbufferSurface"); + createContext = (PFNEGLCREATECONTEXTPROC) eglGetProcAddress("eglCreateContext"); + makeCurrent = (PFNEGLMAKECURRENTPROC) eglGetProcAddress("eglMakeCurrent"); + if (!getError || !getDisplay || !initialize || !bindAPI || !chooseConfig || !createWindowSurface || !createContext || !makeCurrent) + return GL_TRUE; + + pBuffer = 0; + display = EGL_NO_DISPLAY; + if (queryDevices && getPlatformDisplay) + { + queryDevices(1, devices, &numDevices); + if (numDevices==1) + { + /* Nvidia EGL doesn't need X11 for p-buffer surface */ + display = getPlatformDisplay(EGL_PLATFORM_DEVICE_EXT, devices[0], 0); + configAttribs[1] = EGL_PBUFFER_BIT; + pBuffer = 1; + } + } + if (display==EGL_NO_DISPLAY) + { + /* Fall-back to X11 surface, works on Mesa */ + display = getDisplay(EGL_DEFAULT_DISPLAY); + } + if (display == EGL_NO_DISPLAY) + return GL_TRUE; + + eglewInit(display); + + if (bindAPI(EGL_OPENGL_API) != EGL_TRUE) + return GL_TRUE; + + if (chooseConfig(display, configAttribs, &config, 1, &numConfig) != EGL_TRUE || (numConfig != 1)) + return GL_TRUE; + + ctx = createContext(display, config, EGL_NO_CONTEXT, pBuffer ? contextAttribs : NULL); + if (NULL == ctx) + return GL_TRUE; + + surface = EGL_NO_SURFACE; + /* Create a p-buffer surface if possible */ + if (pBuffer && createPbufferSurface) + { + surface = createPbufferSurface(display, config, pBufferAttribs); + } + /* Create a generic surface without a native window, if necessary */ + if (surface==EGL_NO_SURFACE) + { + surface = createWindowSurface(display, config, (EGLNativeWindowType) NULL, NULL); + } +#if 0 + if (surface == EGL_NO_SURFACE) + return GL_TRUE; +#endif + + if (makeCurrent(display, surface, surface, ctx) != EGL_TRUE) + return GL_TRUE; + + return GL_FALSE; +} + +void glewDestroyContext () +{ + if (NULL != ctx) eglDestroyContext(display, ctx); +} + +#elif defined(GLEW_OSMESA) +OSMesaContext ctx; + +static const GLint osmFormat = GL_UNSIGNED_BYTE; +static const GLint osmWidth = 640; +static const GLint osmHeight = 480; +static GLubyte *osmPixels = NULL; + +GLboolean glewCreateContext (struct createParams *params) +{ + ctx = OSMesaCreateContext(OSMESA_RGBA, NULL); + if (NULL == ctx) return GL_TRUE; + if (NULL == osmPixels) + { + osmPixels = (GLubyte *) calloc(osmWidth*osmHeight*4, 1); + } + if (!OSMesaMakeCurrent(ctx, osmPixels, GL_UNSIGNED_BYTE, osmWidth, osmHeight)) + { + return GL_TRUE; + } + return GL_FALSE; +} + +void glewDestroyContext () +{ + if (NULL != ctx) OSMesaDestroyContext(ctx); +} + +#elif defined(_WIN32) + +HWND wnd = NULL; +HDC dc = NULL; +HGLRC rc = NULL; + +GLboolean glewCreateContext (struct createParams* params) +{ + WNDCLASS wc; + PIXELFORMATDESCRIPTOR pfd; + /* register window class */ + ZeroMemory(&wc, sizeof(WNDCLASS)); + wc.hInstance = GetModuleHandle(NULL); + wc.lpfnWndProc = DefWindowProc; + wc.lpszClassName = "GLEW"; + if (0 == RegisterClass(&wc)) return GL_TRUE; + /* create window */ + wnd = CreateWindow("GLEW", "GLEW", 0, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, + CW_USEDEFAULT, NULL, NULL, GetModuleHandle(NULL), NULL); + if (NULL == wnd) return GL_TRUE; + /* get the device context */ + dc = GetDC(wnd); + if (NULL == dc) return GL_TRUE; + /* find pixel format */ + ZeroMemory(&pfd, sizeof(PIXELFORMATDESCRIPTOR)); + if (params->pixelformat == -1) /* find default */ + { + pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR); + pfd.nVersion = 1; + pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL; + params->pixelformat = ChoosePixelFormat(dc, &pfd); + if (params->pixelformat == 0) return GL_TRUE; + } + /* set the pixel format for the dc */ + if (FALSE == SetPixelFormat(dc, params->pixelformat, &pfd)) return GL_TRUE; + /* create rendering context */ + rc = wglCreateContext(dc); + if (NULL == rc) return GL_TRUE; + if (FALSE == wglMakeCurrent(dc, rc)) return GL_TRUE; + if (params->major || params->profile || params->flags) + { + HGLRC oldRC = rc; + int contextAttrs[20]; + int i; + + wglewInit(); + + /* Intel HD 3000 has WGL_ARB_create_context, but not WGL_ARB_create_context_profile */ + if (!wglewGetExtension("WGL_ARB_create_context")) + return GL_TRUE; + + i = 0; + if (params->major) + { + contextAttrs[i++] = WGL_CONTEXT_MAJOR_VERSION_ARB; + contextAttrs[i++] = params->major; + contextAttrs[i++] = WGL_CONTEXT_MINOR_VERSION_ARB; + contextAttrs[i++] = params->minor; + } + if (params->profile) + { + contextAttrs[i++] = WGL_CONTEXT_PROFILE_MASK_ARB; + contextAttrs[i++] = params->profile; + } + if (params->flags) + { + contextAttrs[i++] = WGL_CONTEXT_FLAGS_ARB; + contextAttrs[i++] = params->flags; + } + contextAttrs[i++] = 0; + rc = wglCreateContextAttribsARB(dc, 0, contextAttrs); + + if (NULL == rc) return GL_TRUE; + if (!wglMakeCurrent(dc, rc)) return GL_TRUE; + + wglDeleteContext(oldRC); + } + return GL_FALSE; +} + +void glewDestroyContext () +{ + if (NULL != rc) wglMakeCurrent(NULL, NULL); + if (NULL != rc) wglDeleteContext(rc); + if (NULL != wnd && NULL != dc) ReleaseDC(wnd, dc); + if (NULL != wnd) DestroyWindow(wnd); + UnregisterClass("GLEW", GetModuleHandle(NULL)); +} + +/* ------------------------------------------------------------------------ */ + +#elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX) + +#include <OpenGL/OpenGL.h> +#include <OpenGL/CGLTypes.h> + +CGLContextObj ctx, octx; + +GLboolean glewCreateContext (struct createParams *params) +{ + CGLPixelFormatAttribute contextAttrs[20]; + int i; + CGLPixelFormatObj pf; + GLint npix; + CGLError error; + + i = 0; + contextAttrs[i++] = kCGLPFAAccelerated; /* No software rendering */ + + /* MAC_OS_X_VERSION_10_7 == 1070 */ + #if MAC_OS_X_VERSION_MIN_REQUIRED >= 1070 + if (params->profile & GL_CONTEXT_CORE_PROFILE_BIT) + { + if ((params->major==3 && params->minor>=2) || params->major>3) + { + contextAttrs[i++] = kCGLPFAOpenGLProfile; /* OSX 10.7 Lion onwards */ + contextAttrs[i++] = (CGLPixelFormatAttribute) kCGLOGLPVersion_3_2_Core; /* 3.2 Core Context */ + } + } + #endif + + contextAttrs[i++] = 0; + + error = CGLChoosePixelFormat(contextAttrs, &pf, &npix); + if (error) return GL_TRUE; + error = CGLCreateContext(pf, NULL, &ctx); + if (error) return GL_TRUE; + CGLReleasePixelFormat(pf); + octx = CGLGetCurrentContext(); + error = CGLSetCurrentContext(ctx); + if (error) return GL_TRUE; + /* Needed for Regal on the Mac */ + #if defined(GLEW_REGAL) && defined(__APPLE__) + RegalMakeCurrent(ctx); + #endif + return GL_FALSE; +} + +void glewDestroyContext () +{ + CGLSetCurrentContext(octx); + CGLReleaseContext(ctx); +} + +/* ------------------------------------------------------------------------ */ + +#elif defined(__HAIKU__) + +GLboolean glewCreateContext (struct createParams *params) +{ + /* TODO: Haiku: We need to call C++ code here */ + return GL_FALSE; +} + +void glewDestroyContext () +{ + /* TODO: Haiku: We need to call C++ code here */ +} + +/* ------------------------------------------------------------------------ */ + +#else /* __UNIX || (__APPLE__ && GLEW_APPLE_GLX) */ + +Display* dpy = NULL; +XVisualInfo* vi = NULL; +XVisualInfo* vis = NULL; +GLXContext ctx = NULL; +Window wnd = 0; +Colormap cmap = 0; + +GLboolean glewCreateContext (struct createParams *params) +{ + int attrib[] = { GLX_RGBA, GLX_DOUBLEBUFFER, None }; + int erb, evb; + XSetWindowAttributes swa; + /* open display */ + dpy = XOpenDisplay(params->display); + if (NULL == dpy) return GL_TRUE; + /* query for glx */ + if (!glXQueryExtension(dpy, &erb, &evb)) return GL_TRUE; + /* choose visual */ + if (params->visual == -1) + { + vi = glXChooseVisual(dpy, DefaultScreen(dpy), attrib); + if (NULL == vi) return GL_TRUE; + params->visual = (int)XVisualIDFromVisual(vi->visual); + } + else + { + int n_vis, i; + vis = XGetVisualInfo(dpy, 0, NULL, &n_vis); + for (i=0; i<n_vis; i++) + { + if ((int)XVisualIDFromVisual(vis[i].visual) == params->visual) + vi = &vis[i]; + } + if (vi == NULL) return GL_TRUE; + } + /* create context */ + ctx = glXCreateContext(dpy, vi, None, True); + if (NULL == ctx) return GL_TRUE; + /* create window */ + /*wnd = XCreateSimpleWindow(dpy, RootWindow(dpy, vi->screen), 0, 0, 1, 1, 1, 0, 0);*/ + cmap = XCreateColormap(dpy, RootWindow(dpy, vi->screen), vi->visual, AllocNone); + swa.border_pixel = 0; + swa.colormap = cmap; + wnd = XCreateWindow(dpy, RootWindow(dpy, vi->screen), + 0, 0, 1, 1, 0, vi->depth, InputOutput, vi->visual, + CWBorderPixel | CWColormap, &swa); + /* make context current */ + if (!glXMakeCurrent(dpy, wnd, ctx)) return GL_TRUE; + if (params->major || params->profile || params->flags) + { + GLXContext oldCtx = ctx; + GLXFBConfig *FBConfigs; + int FBConfigAttrs[] = { GLX_FBCONFIG_ID, 0, None }; + int contextAttrs[20]; + int nelems, i; + + glxewInit(); + + if (!glxewGetExtension("GLX_ARB_create_context")) + return GL_TRUE; + + if (glXQueryContext(dpy, oldCtx, GLX_FBCONFIG_ID, &FBConfigAttrs[1])) + return GL_TRUE; + FBConfigs = glXChooseFBConfig(dpy, vi->screen, FBConfigAttrs, &nelems); + + if (nelems < 1) + return GL_TRUE; + + i = 0; + if (params->major) + { + contextAttrs[i++] = GLX_CONTEXT_MAJOR_VERSION_ARB; + contextAttrs[i++] = params->major; + contextAttrs[i++] = GLX_CONTEXT_MINOR_VERSION_ARB; + contextAttrs[i++] = params->minor; + } + if (params->profile) + { + contextAttrs[i++] = GLX_CONTEXT_PROFILE_MASK_ARB; + contextAttrs[i++] = params->profile; + } + if (params->flags) + { + contextAttrs[i++] = GLX_CONTEXT_FLAGS_ARB; + contextAttrs[i++] = params->flags; + } + contextAttrs[i++] = None; + ctx = glXCreateContextAttribsARB(dpy, *FBConfigs, NULL, True, contextAttrs); + + if (NULL == ctx) return GL_TRUE; + if (!glXMakeCurrent(dpy, wnd, ctx)) return GL_TRUE; + + glXDestroyContext(dpy, oldCtx); + + XFree(FBConfigs); + } + return GL_FALSE; +} + +void glewDestroyContext () +{ + if (NULL != dpy && NULL != ctx) glXDestroyContext(dpy, ctx); + if (NULL != dpy && 0 != wnd) XDestroyWindow(dpy, wnd); + if (NULL != dpy && 0 != cmap) XFreeColormap(dpy, cmap); + if (NULL != vis) + XFree(vis); + else if (NULL != vi) + XFree(vi); + if (NULL != dpy) XCloseDisplay(dpy); +} + +#endif /* __UNIX || (__APPLE__ && GLEW_APPLE_GLX) */ |