summaryrefslogtreecommitdiff
path: root/engine-ocean/External/glm-master/glm/gtx/rotate_vector.hpp
diff options
context:
space:
mode:
authorjjesswan <jessica_wan@brown.edu>2024-04-22 21:56:26 -0400
committerjjesswan <jessica_wan@brown.edu>2024-04-22 21:56:26 -0400
commita556b45abf18f1bd509daaf63b66b7d55e9fd291 (patch)
treebc9b8a2d184c12aee236e7f9f276a34b84ca552d /engine-ocean/External/glm-master/glm/gtx/rotate_vector.hpp
parentcd7c76017a12bb548036571c1ff13e551369d06d (diff)
add engine version
Diffstat (limited to 'engine-ocean/External/glm-master/glm/gtx/rotate_vector.hpp')
-rw-r--r--engine-ocean/External/glm-master/glm/gtx/rotate_vector.hpp123
1 files changed, 123 insertions, 0 deletions
diff --git a/engine-ocean/External/glm-master/glm/gtx/rotate_vector.hpp b/engine-ocean/External/glm-master/glm/gtx/rotate_vector.hpp
new file mode 100644
index 0000000..dcd5b95
--- /dev/null
+++ b/engine-ocean/External/glm-master/glm/gtx/rotate_vector.hpp
@@ -0,0 +1,123 @@
+/// @ref gtx_rotate_vector
+/// @file glm/gtx/rotate_vector.hpp
+///
+/// @see core (dependence)
+/// @see gtx_transform (dependence)
+///
+/// @defgroup gtx_rotate_vector GLM_GTX_rotate_vector
+/// @ingroup gtx
+///
+/// Include <glm/gtx/rotate_vector.hpp> to use the features of this extension.
+///
+/// Function to directly rotate a vector
+
+#pragma once
+
+// Dependency:
+#include "../gtx/transform.hpp"
+#include "../gtc/epsilon.hpp"
+#include "../ext/vector_relational.hpp"
+#include "../glm.hpp"
+
+#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
+# ifndef GLM_ENABLE_EXPERIMENTAL
+# pragma message("GLM: GLM_GTX_rotate_vector is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
+# else
+# pragma message("GLM: GLM_GTX_rotate_vector extension included")
+# endif
+#endif
+
+namespace glm
+{
+ /// @addtogroup gtx_rotate_vector
+ /// @{
+
+ /// Returns Spherical interpolation between two vectors
+ ///
+ /// @param x A first vector
+ /// @param y A second vector
+ /// @param a Interpolation factor. The interpolation is defined beyond the range [0, 1].
+ ///
+ /// @see gtx_rotate_vector
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL vec<3, T, Q> slerp(
+ vec<3, T, Q> const& x,
+ vec<3, T, Q> const& y,
+ T const& a);
+
+ //! Rotate a two dimensional vector.
+ //! From GLM_GTX_rotate_vector extension.
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL vec<2, T, Q> rotate(
+ vec<2, T, Q> const& v,
+ T const& angle);
+
+ //! Rotate a three dimensional vector around an axis.
+ //! From GLM_GTX_rotate_vector extension.
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL vec<3, T, Q> rotate(
+ vec<3, T, Q> const& v,
+ T const& angle,
+ vec<3, T, Q> const& normal);
+
+ //! Rotate a four dimensional vector around an axis.
+ //! From GLM_GTX_rotate_vector extension.
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL vec<4, T, Q> rotate(
+ vec<4, T, Q> const& v,
+ T const& angle,
+ vec<3, T, Q> const& normal);
+
+ //! Rotate a three dimensional vector around the X axis.
+ //! From GLM_GTX_rotate_vector extension.
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL vec<3, T, Q> rotateX(
+ vec<3, T, Q> const& v,
+ T const& angle);
+
+ //! Rotate a three dimensional vector around the Y axis.
+ //! From GLM_GTX_rotate_vector extension.
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL vec<3, T, Q> rotateY(
+ vec<3, T, Q> const& v,
+ T const& angle);
+
+ //! Rotate a three dimensional vector around the Z axis.
+ //! From GLM_GTX_rotate_vector extension.
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL vec<3, T, Q> rotateZ(
+ vec<3, T, Q> const& v,
+ T const& angle);
+
+ //! Rotate a four dimensional vector around the X axis.
+ //! From GLM_GTX_rotate_vector extension.
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL vec<4, T, Q> rotateX(
+ vec<4, T, Q> const& v,
+ T const& angle);
+
+ //! Rotate a four dimensional vector around the Y axis.
+ //! From GLM_GTX_rotate_vector extension.
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL vec<4, T, Q> rotateY(
+ vec<4, T, Q> const& v,
+ T const& angle);
+
+ //! Rotate a four dimensional vector around the Z axis.
+ //! From GLM_GTX_rotate_vector extension.
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL vec<4, T, Q> rotateZ(
+ vec<4, T, Q> const& v,
+ T const& angle);
+
+ //! Build a rotation matrix from a normal and a up vector.
+ //! From GLM_GTX_rotate_vector extension.
+ template<typename T, qualifier Q>
+ GLM_FUNC_DECL mat<4, 4, T, Q> orientation(
+ vec<3, T, Q> const& Normal,
+ vec<3, T, Q> const& Up);
+
+ /// @}
+}//namespace glm
+
+#include "rotate_vector.inl"