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authorjjesswan <jessica_wan@brown.edu>2024-04-22 21:56:26 -0400
committerjjesswan <jessica_wan@brown.edu>2024-04-22 21:56:26 -0400
commita556b45abf18f1bd509daaf63b66b7d55e9fd291 (patch)
treebc9b8a2d184c12aee236e7f9f276a34b84ca552d /engine-ocean/External/glm-master/test/gtx/gtx_rotate_vector.cpp
parentcd7c76017a12bb548036571c1ff13e551369d06d (diff)
add engine version
Diffstat (limited to 'engine-ocean/External/glm-master/test/gtx/gtx_rotate_vector.cpp')
-rw-r--r--engine-ocean/External/glm-master/test/gtx/gtx_rotate_vector.cpp77
1 files changed, 77 insertions, 0 deletions
diff --git a/engine-ocean/External/glm-master/test/gtx/gtx_rotate_vector.cpp b/engine-ocean/External/glm-master/test/gtx/gtx_rotate_vector.cpp
new file mode 100644
index 0000000..becd63f
--- /dev/null
+++ b/engine-ocean/External/glm-master/test/gtx/gtx_rotate_vector.cpp
@@ -0,0 +1,77 @@
+#define GLM_ENABLE_EXPERIMENTAL
+#include <glm/gtx/rotate_vector.hpp>
+#include <glm/gtc/constants.hpp>
+#include <glm/ext/vector_relational.hpp>
+
+int test_rotate()
+{
+ int Error = 0;
+
+ glm::vec2 A = glm::rotate(glm::vec2(1, 0), glm::pi<float>() * 0.5f);
+ glm::vec3 B = glm::rotate(glm::vec3(1, 0, 0), glm::pi<float>() * 0.5f, glm::vec3(0, 0, 1));
+ glm::vec4 C = glm::rotate(glm::vec4(1, 0, 0, 1), glm::pi<float>() * 0.5f, glm::vec3(0, 0, 1));
+ glm::vec3 D = glm::rotateX(glm::vec3(1, 0, 0), glm::pi<float>() * 0.5f);
+ glm::vec4 E = glm::rotateX(glm::vec4(1, 0, 0, 1), glm::pi<float>() * 0.5f);
+ glm::vec3 F = glm::rotateY(glm::vec3(1, 0, 0), glm::pi<float>() * 0.5f);
+ glm::vec4 G = glm::rotateY(glm::vec4(1, 0, 0, 1), glm::pi<float>() * 0.5f);
+ glm::vec3 H = glm::rotateZ(glm::vec3(1, 0, 0), glm::pi<float>() * 0.5f);
+ glm::vec4 I = glm::rotateZ(glm::vec4(1, 0, 0,1 ), glm::pi<float>() * 0.5f);
+ glm::mat4 O = glm::orientation(glm::normalize(glm::vec3(1)), glm::vec3(0, 0, 1));
+
+ return Error;
+}
+
+int test_rotateX()
+{
+ int Error = 0;
+
+ glm::vec3 D = glm::rotateX(glm::vec3(1, 0, 0), glm::pi<float>() * 0.5f);
+ glm::vec4 E = glm::rotateX(glm::vec4(1, 0, 0, 1), glm::pi<float>() * 0.5f);
+
+ return Error;
+}
+
+int test_rotateY()
+{
+ int Error = 0;
+
+ glm::vec3 F = glm::rotateY(glm::vec3(1, 0, 0), glm::pi<float>() * 0.5f);
+ glm::vec4 G = glm::rotateY(glm::vec4(1, 0, 0, 1), glm::pi<float>() * 0.5f);
+
+ return Error;
+}
+
+
+int test_rotateZ()
+{
+ int Error = 0;
+
+ glm::vec3 H = glm::rotateZ(glm::vec3(1, 0, 0), glm::pi<float>() * 0.5f);
+ glm::vec4 I = glm::rotateZ(glm::vec4(1, 0, 0,1 ), glm::pi<float>() * 0.5f);
+
+ return Error;
+}
+
+int test_orientation()
+{
+ int Error = 0;
+
+ glm::mat4 O = glm::orientation(glm::normalize(glm::vec3(1)), glm::vec3(0, 0, 1));
+
+ return Error;
+}
+
+int main()
+{
+ int Error = 0;
+
+ Error += test_rotate();
+ Error += test_rotateX();
+ Error += test_rotateY();
+ Error += test_rotateZ();
+ Error += test_orientation();
+
+ return Error;
+}
+
+