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author | jjesswan <jessica_wan@brown.edu> | 2024-04-22 21:56:26 -0400 |
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committer | jjesswan <jessica_wan@brown.edu> | 2024-04-22 21:56:26 -0400 |
commit | a556b45abf18f1bd509daaf63b66b7d55e9fd291 (patch) | |
tree | bc9b8a2d184c12aee236e7f9f276a34b84ca552d /engine-ocean/Game/Systems/AI/Actions/btaction.h | |
parent | cd7c76017a12bb548036571c1ff13e551369d06d (diff) |
add engine version
Diffstat (limited to 'engine-ocean/Game/Systems/AI/Actions/btaction.h')
-rw-r--r-- | engine-ocean/Game/Systems/AI/Actions/btaction.h | 17 |
1 files changed, 17 insertions, 0 deletions
diff --git a/engine-ocean/Game/Systems/AI/Actions/btaction.h b/engine-ocean/Game/Systems/AI/Actions/btaction.h new file mode 100644 index 0000000..180f72c --- /dev/null +++ b/engine-ocean/Game/Systems/AI/Actions/btaction.h @@ -0,0 +1,17 @@ +#ifndef BTACTION_H +#define BTACTION_H +#include "Game/Systems/AI/btnode.h" + +class BTAction : public BTNode +{ +public: + BTAction(); + virtual Status update(float seconds) = 0; + virtual void reset() = 0; + +private: + Status m_status; + +}; + +#endif // BTACTION_H |