diff options
author | jjesswan <jessica_wan@brown.edu> | 2024-04-22 21:56:26 -0400 |
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committer | jjesswan <jessica_wan@brown.edu> | 2024-04-22 21:56:26 -0400 |
commit | a556b45abf18f1bd509daaf63b66b7d55e9fd291 (patch) | |
tree | bc9b8a2d184c12aee236e7f9f276a34b84ca552d /engine-ocean/Game/Systems/AI/aibehaviorcomponent.h | |
parent | cd7c76017a12bb548036571c1ff13e551369d06d (diff) |
add engine version
Diffstat (limited to 'engine-ocean/Game/Systems/AI/aibehaviorcomponent.h')
-rw-r--r-- | engine-ocean/Game/Systems/AI/aibehaviorcomponent.h | 27 |
1 files changed, 27 insertions, 0 deletions
diff --git a/engine-ocean/Game/Systems/AI/aibehaviorcomponent.h b/engine-ocean/Game/Systems/AI/aibehaviorcomponent.h new file mode 100644 index 0000000..5a86b88 --- /dev/null +++ b/engine-ocean/Game/Systems/AI/aibehaviorcomponent.h @@ -0,0 +1,27 @@ +#ifndef AIBEHAVIORCOMPONENT_H +#define AIBEHAVIORCOMPONENT_H + + +#include "Game/Components/Component.h" +#include "Game/Systems/AI/btselector.h" +#include "Game/Systems/aisystem.h" +#include <map> +#include <string> +class AIBehaviorComponent : public Component +{ +public: + AIBehaviorComponent(std::string entity_id, + std::map<std::string, BlackboardData>& global_blackboard); + ~AIBehaviorComponent(); + void update(float seconds); + +private: + void makeBehaviorTree(); + + std::string m_entity_id; + std::map<std::string, BlackboardData>& m_global_blackboard; + BTNode *m_root = 0; + Status m_status = Status::SUCCESS; +}; + +#endif // AIBEHAVIORCOMPONENT_H |