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authorjjesswan <jessica_wan@brown.edu>2024-04-22 21:56:26 -0400
committerjjesswan <jessica_wan@brown.edu>2024-04-22 21:56:26 -0400
commita556b45abf18f1bd509daaf63b66b7d55e9fd291 (patch)
treebc9b8a2d184c12aee236e7f9f276a34b84ca552d /engine-ocean/Game/Systems/AI/btsequence.h
parentcd7c76017a12bb548036571c1ff13e551369d06d (diff)
add engine version
Diffstat (limited to 'engine-ocean/Game/Systems/AI/btsequence.h')
-rw-r--r--engine-ocean/Game/Systems/AI/btsequence.h20
1 files changed, 20 insertions, 0 deletions
diff --git a/engine-ocean/Game/Systems/AI/btsequence.h b/engine-ocean/Game/Systems/AI/btsequence.h
new file mode 100644
index 0000000..5ff230c
--- /dev/null
+++ b/engine-ocean/Game/Systems/AI/btsequence.h
@@ -0,0 +1,20 @@
+#ifndef BTSEQUENCE_H
+#define BTSEQUENCE_H
+#include "btnode.h"
+#include <vector>
+
+
+class BTSequence : public BTNode
+{
+public:
+ BTSequence();
+ Status update(float seconds) override;
+ void reset() override;
+ void addChildren(BTNode* node) override;
+
+
+private:
+ std::vector<BTNode *> m_sequence;
+};
+
+#endif // BTSEQUENCE_H