diff options
author | jjesswan <jessica_wan@brown.edu> | 2024-04-22 21:56:26 -0400 |
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committer | jjesswan <jessica_wan@brown.edu> | 2024-04-22 21:56:26 -0400 |
commit | a556b45abf18f1bd509daaf63b66b7d55e9fd291 (patch) | |
tree | bc9b8a2d184c12aee236e7f9f276a34b84ca552d /engine-ocean/Game/Systems/charactercontrollersystem.h | |
parent | cd7c76017a12bb548036571c1ff13e551369d06d (diff) |
add engine version
Diffstat (limited to 'engine-ocean/Game/Systems/charactercontrollersystem.h')
-rw-r--r-- | engine-ocean/Game/Systems/charactercontrollersystem.h | 62 |
1 files changed, 62 insertions, 0 deletions
diff --git a/engine-ocean/Game/Systems/charactercontrollersystem.h b/engine-ocean/Game/Systems/charactercontrollersystem.h new file mode 100644 index 0000000..04dd02f --- /dev/null +++ b/engine-ocean/Game/Systems/charactercontrollersystem.h @@ -0,0 +1,62 @@ +#ifndef CHARACTERCONTROLLERSYSTEM_H +#define CHARACTERCONTROLLERSYSTEM_H + + +#include "Game/Components/TransformComponent.h" +#include "Game/GameObjects/GameObject.h" +#include "Game/GameWorld.h" +#include "Game/Systems/CollisionSystems/ellipsoidtrianglecollisionsystem.h" +#include <map> + + + +class CharacterControllerSystem : public System +{ +public: + CharacterControllerSystem(std::map<std::string, std::shared_ptr<GameObject>>& gameobjects, + std::shared_ptr<Camera>& camera_param, + std::map<int, Input>& input_map, + std::map<std::string, BlackboardData>& global_blackboard); + void draw() override; + void update(double deltaTime) override; + void scrollEvent(double distance) override; + void mousePosEvent(double xpos, double ypos) override; + +private: + bool movePlayerLaterally(glm::vec3 dir, glm::vec3 perp, glm::vec3 &m_pos, float dt); + void handlePlayerMovement(double deltaTime); + TransformComponent* getPlayerTransform(); + + std::map<std::string, std::shared_ptr<GameObject>>& m_gameobjects; + std::shared_ptr<Camera>& camera; + std::map<int, Input>& m_input_map; + + void movePlayer(glm::vec3 direction, int key); + void setPlayerPos(glm::vec3 new_pos); + glm::vec3 getPlayerPos(); + float jumpPlayer(float &initial_v, double deltaTime, float snapshot_time, float gravity); + + + glm::vec3 m_pos = glm::vec3(0.f); + float horiz_velocity = .005f; + float snapshot_time = 0.f; + + std::map<std::string, BlackboardData>& m_global_blackboard; + + float m_currentSpeed = 0.f; + float m_currentTurnSpeed = 0.f; + + float RUN_SPEED = 8.f; + float TURN_SPEED = 2.f; + + glm::quat m_quat; + glm::vec3 m_axis; + + float HALFPI = 0.78539f; + bool gravity = false; + + + +}; + +#endif // CHARACTERCONTROLLERSYSTEM_H |