diff options
author | jjesswan <jessica_wan@brown.edu> | 2024-04-22 21:56:26 -0400 |
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committer | jjesswan <jessica_wan@brown.edu> | 2024-04-22 21:56:26 -0400 |
commit | a556b45abf18f1bd509daaf63b66b7d55e9fd291 (patch) | |
tree | bc9b8a2d184c12aee236e7f9f276a34b84ca552d /engine-ocean/Game/Systems/objectcreationsystem.h | |
parent | cd7c76017a12bb548036571c1ff13e551369d06d (diff) |
add engine version
Diffstat (limited to 'engine-ocean/Game/Systems/objectcreationsystem.h')
-rw-r--r-- | engine-ocean/Game/Systems/objectcreationsystem.h | 82 |
1 files changed, 82 insertions, 0 deletions
diff --git a/engine-ocean/Game/Systems/objectcreationsystem.h b/engine-ocean/Game/Systems/objectcreationsystem.h new file mode 100644 index 0000000..ce30cde --- /dev/null +++ b/engine-ocean/Game/Systems/objectcreationsystem.h @@ -0,0 +1,82 @@ +#ifndef OBJECTCREATIONSYSTEM_H +#define OBJECTCREATIONSYSTEM_H + + +#include "Game/GameObjects/GameObject.h" +#include "Game/Systems/aisystem.h" +#include "Game/Ocean/ocean.h" + +#include "system.h" + + +class ObjectCreationSystem : public System +{ +public: + ObjectCreationSystem(std::map<std::string, std::shared_ptr<GameObject>>& gameobjects, + std::map<std::string, std::shared_ptr<GameObject>>& dynamic_gameobjects, + std::map<std::string, std::shared_ptr<GameObject>>& rigid_gameobjects, + std::map<std::string, BlackboardData>& global_blackboard, + std::map<std::string, std::vector<std::shared_ptr<GameObject>>>& lootables); + void draw() override; + void update(double deltaTime) override; + void scrollEvent(double distance) override; + void mousePosEvent(double xpos, double ypos) override; + +private: + void initializeAllObjects(); + void initializePlayerObject(); + void initializeGroundObject(); + void initializeObstacle(); + void generateBamboo(); + void generateBall(glm::vec3 scale, glm::vec3 pos, int number); + void addObject_NoTransform(std::string shape_name, std::string obj_name, std::string filename); + void makeBVHDemo(); + void initializeBackground(); + void initOcean(); + + + + void makeLootable(std::string shapename, std::string filename, int count, glm::vec3 scale); + + + + + + void initializeCeilingMesh(); + void initializeSlopedGround(); + void initializeGround(); + void addLight(); + void makeNavMesh(); + + + + + void insertAnyObject(const std::string name, const std::shared_ptr<GameObject> &game_obj); + void insertDynamicObject(const std::string name, const std::shared_ptr<GameObject> &game_obj); + void insertRigidObject(const std::string name, const std::shared_ptr<GameObject> &game_obj); + + + + + std::map<std::string, std::shared_ptr<GameObject>>& m_gameobjects; + std::map<std::string, std::shared_ptr<GameObject>>& m_dynamic_gameobjects; + std::map<std::string, std::shared_ptr<GameObject>>& m_rigid_gameobjects; + + std::map<std::string, BlackboardData>& m_global_blackboard; + + std::map<std::string, std::vector<std::shared_ptr<GameObject>>>& m_lootables; + + + float m_groundBounds = 0.f; + float m_ground_level = 0.f; + + + ocean m_ocean; + std::shared_ptr<GameObject> m_ocean_shape; + double m_time = 0.0; + double m_timestep = .01; + + +}; + +#endif // OBJECTCREATIONSYSTEM_H |