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author | jjesswan <jessica_wan@brown.edu> | 2024-05-07 06:02:29 -0400 |
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committer | jjesswan <jessica_wan@brown.edu> | 2024-05-07 06:02:29 -0400 |
commit | 6a45579dbbf991c0e12ce59958e3b533d19fc9d4 (patch) | |
tree | 83ad11d63c0a1d1c89b9469455ecbda4531fe6ac /glm-master/glm/ext/matrix_double3x2_precision.hpp | |
parent | cb868acadcae4e3f497ecdabeca507f3e73e01c7 (diff) |
rotating skyboxgit add -A
Diffstat (limited to 'glm-master/glm/ext/matrix_double3x2_precision.hpp')
-rw-r--r-- | glm-master/glm/ext/matrix_double3x2_precision.hpp | 31 |
1 files changed, 31 insertions, 0 deletions
diff --git a/glm-master/glm/ext/matrix_double3x2_precision.hpp b/glm-master/glm/ext/matrix_double3x2_precision.hpp new file mode 100644 index 0000000..068d9e9 --- /dev/null +++ b/glm-master/glm/ext/matrix_double3x2_precision.hpp @@ -0,0 +1,31 @@ +/// @ref core +/// @file glm/ext/matrix_double3x2_precision.hpp + +#pragma once +#include "../detail/type_mat3x2.hpp" + +namespace glm +{ + /// @addtogroup core_matrix_precision + /// @{ + + /// 3 columns of 2 components matrix of double-precision floating-point numbers using low precision arithmetic in term of ULPs. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef mat<3, 2, double, lowp> lowp_dmat3x2; + + /// 3 columns of 2 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef mat<3, 2, double, mediump> mediump_dmat3x2; + + /// 3 columns of 2 components matrix of double-precision floating-point numbers using medium precision arithmetic in term of ULPs. + /// + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a> + /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a> + typedef mat<3, 2, double, highp> highp_dmat3x2; + + /// @} +}//namespace glm |