diff options
author | jjesswan <jessica_wan@brown.edu> | 2024-05-07 06:03:03 -0400 |
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committer | jjesswan <jessica_wan@brown.edu> | 2024-05-07 06:03:03 -0400 |
commit | 675391d07f50d0067e7bab983433c6d86f5f8256 (patch) | |
tree | 65a857125b91502974bceb40e24c1c7eff4bad59 /glm-master/glm/gtx/matrix_decompose.hpp | |
parent | 6a45579dbbf991c0e12ce59958e3b533d19fc9d4 (diff) |
remove glm
Diffstat (limited to 'glm-master/glm/gtx/matrix_decompose.hpp')
-rw-r--r-- | glm-master/glm/gtx/matrix_decompose.hpp | 46 |
1 files changed, 0 insertions, 46 deletions
diff --git a/glm-master/glm/gtx/matrix_decompose.hpp b/glm-master/glm/gtx/matrix_decompose.hpp deleted file mode 100644 index acd7a7f..0000000 --- a/glm-master/glm/gtx/matrix_decompose.hpp +++ /dev/null @@ -1,46 +0,0 @@ -/// @ref gtx_matrix_decompose -/// @file glm/gtx/matrix_decompose.hpp -/// -/// @see core (dependence) -/// -/// @defgroup gtx_matrix_decompose GLM_GTX_matrix_decompose -/// @ingroup gtx -/// -/// Include <glm/gtx/matrix_decompose.hpp> to use the features of this extension. -/// -/// Decomposes a model matrix to translations, rotation and scale components - -#pragma once - -// Dependencies -#include "../mat4x4.hpp" -#include "../vec3.hpp" -#include "../vec4.hpp" -#include "../geometric.hpp" -#include "../gtc/quaternion.hpp" -#include "../gtc/matrix_transform.hpp" - -#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED) -# ifndef GLM_ENABLE_EXPERIMENTAL -# pragma message("GLM: GLM_GTX_matrix_decompose is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.") -# else -# pragma message("GLM: GLM_GTX_matrix_decompose extension included") -# endif -#endif - -namespace glm -{ - /// @addtogroup gtx_matrix_decompose - /// @{ - - /// Decomposes a model matrix to translations, rotation and scale components - /// @see gtx_matrix_decompose - template<typename T, qualifier Q> - GLM_FUNC_DECL bool decompose( - mat<4, 4, T, Q> const& modelMatrix, - vec<3, T, Q> & scale, qua<T, Q> & orientation, vec<3, T, Q> & translation, vec<3, T, Q> & skew, vec<4, T, Q> & perspective); - - /// @} -}//namespace glm - -#include "matrix_decompose.inl" |