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authorjjesswan <jessica_wan@brown.edu>2024-05-07 06:03:03 -0400
committerjjesswan <jessica_wan@brown.edu>2024-05-07 06:03:03 -0400
commit675391d07f50d0067e7bab983433c6d86f5f8256 (patch)
tree65a857125b91502974bceb40e24c1c7eff4bad59 /glm-master/glm/gtx/matrix_transform_2d.hpp
parent6a45579dbbf991c0e12ce59958e3b533d19fc9d4 (diff)
remove glm
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-/// @ref gtx_matrix_transform_2d
-/// @file glm/gtx/matrix_transform_2d.hpp
-/// @author Miguel Ángel Pérez Martínez
-///
-/// @see core (dependence)
-///
-/// @defgroup gtx_matrix_transform_2d GLM_GTX_matrix_transform_2d
-/// @ingroup gtx
-///
-/// Include <glm/gtx/matrix_transform_2d.hpp> to use the features of this extension.
-///
-/// Defines functions that generate common 2d transformation matrices.
-
-#pragma once
-
-// Dependency:
-#include "../mat3x3.hpp"
-#include "../vec2.hpp"
-
-#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
-# ifndef GLM_ENABLE_EXPERIMENTAL
-# pragma message("GLM: GLM_GTX_matrix_transform_2d is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it.")
-# else
-# pragma message("GLM: GLM_GTX_matrix_transform_2d extension included")
-# endif
-#endif
-
-namespace glm
-{
- /// @addtogroup gtx_matrix_transform_2d
- /// @{
-
- /// Builds a translation 3 * 3 matrix created from a vector of 2 components.
- ///
- /// @param m Input matrix multiplied by this translation matrix.
- /// @param v Coordinates of a translation vector.
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<3, 3, T, Q> translate(
- mat<3, 3, T, Q> const& m,
- vec<2, T, Q> const& v);
-
- /// Builds a rotation 3 * 3 matrix created from an angle.
- ///
- /// @param m Input matrix multiplied by this translation matrix.
- /// @param angle Rotation angle expressed in radians.
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<3, 3, T, Q> rotate(
- mat<3, 3, T, Q> const& m,
- T angle);
-
- /// Builds a scale 3 * 3 matrix created from a vector of 2 components.
- ///
- /// @param m Input matrix multiplied by this translation matrix.
- /// @param v Coordinates of a scale vector.
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<3, 3, T, Q> scale(
- mat<3, 3, T, Q> const& m,
- vec<2, T, Q> const& v);
-
- /// Builds an horizontal (parallel to the x axis) shear 3 * 3 matrix.
- ///
- /// @param m Input matrix multiplied by this translation matrix.
- /// @param y Shear factor.
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<3, 3, T, Q> shearX(
- mat<3, 3, T, Q> const& m,
- T y);
-
- /// Builds a vertical (parallel to the y axis) shear 3 * 3 matrix.
- ///
- /// @param m Input matrix multiplied by this translation matrix.
- /// @param x Shear factor.
- template<typename T, qualifier Q>
- GLM_FUNC_QUALIFIER mat<3, 3, T, Q> shearY(
- mat<3, 3, T, Q> const& m,
- T x);
-
- /// @}
-}//namespace glm
-
-#include "matrix_transform_2d.inl"