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authorjjesswan <jessica_wan@brown.edu>2024-05-07 06:02:29 -0400
committerjjesswan <jessica_wan@brown.edu>2024-05-07 06:02:29 -0400
commit6a45579dbbf991c0e12ce59958e3b533d19fc9d4 (patch)
tree83ad11d63c0a1d1c89b9469455ecbda4531fe6ac /glm-master/test/core/core_func_common.cpp
parentcb868acadcae4e3f497ecdabeca507f3e73e01c7 (diff)
rotating skyboxgit add -A
Diffstat (limited to 'glm-master/test/core/core_func_common.cpp')
-rw-r--r--glm-master/test/core/core_func_common.cpp1349
1 files changed, 1349 insertions, 0 deletions
diff --git a/glm-master/test/core/core_func_common.cpp b/glm-master/test/core/core_func_common.cpp
new file mode 100644
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+++ b/glm-master/test/core/core_func_common.cpp
@@ -0,0 +1,1349 @@
+#define GLM_FORCE_EXPLICIT_CTOR
+#include <glm/gtc/constants.hpp>
+#include <glm/gtc/random.hpp>
+#include <glm/gtc/vec1.hpp>
+#include <glm/ext/scalar_relational.hpp>
+#include <glm/ext/vector_relational.hpp>
+#include <glm/ext/vector_float1.hpp>
+#include <glm/common.hpp>
+#include <glm/vec4.hpp>
+#include <glm/vec3.hpp>
+#include <glm/vec2.hpp>
+#include <vector>
+#include <cstdio>
+#include <cmath>
+#include <ctime>
+
+// This file has divisions by zero to test isnan
+#if GLM_COMPILER & GLM_COMPILER_VC
+# pragma warning(disable : 4723)
+#endif
+
+namespace floor_
+{
+ static int test()
+ {
+ int Error = 0;
+
+ {
+ float A = 1.1f;
+ float B = glm::floor(A);
+ Error += glm::equal(B, 1.f, 0.0001f) ? 0 : 1;
+ }
+
+ {
+ double A = 1.1;
+ double B = glm::floor(A);
+ Error += glm::equal(B, 1.0, 0.0001) ? 0 : 1;
+ }
+
+ {
+ glm::vec1 A(1.1f);
+ glm::vec1 B = glm::floor(A);
+
+ Error += glm::all(glm::equal(B, glm::vec1(1.0), 0.0001f)) ? 0 : 1;
+ }
+
+ {
+ glm::dvec1 A(1.1);
+ glm::dvec1 B = glm::floor(A);
+
+ Error += glm::all(glm::equal(B, glm::dvec1(1.0), 0.0001)) ? 0 : 1;
+ }
+
+ {
+ glm::vec2 A(1.1f);
+ glm::vec2 B = glm::floor(A);
+
+ Error += glm::all(glm::equal(B, glm::vec2(1.0), 0.0001f)) ? 0 : 1;
+ }
+
+ {
+ glm::dvec2 A(1.1);
+ glm::dvec2 B = glm::floor(A);
+
+ Error += glm::all(glm::equal(B, glm::dvec2(1.0), 0.0001)) ? 0 : 1;
+ }
+
+ {
+ glm::vec3 A(1.1f);
+ glm::vec3 B = glm::floor(A);
+
+ Error += glm::all(glm::equal(B, glm::vec3(1.0), 0.0001f)) ? 0 : 1;
+ }
+
+ {
+ glm::dvec3 A(1.1);
+ glm::dvec3 B = glm::floor(A);
+
+ Error += glm::all(glm::equal(B, glm::dvec3(1.0), 0.0001)) ? 0 : 1;
+ }
+
+ {
+ glm::vec4 A(1.1f);
+ glm::vec4 B = glm::floor(A);
+
+ Error += glm::all(glm::equal(B, glm::vec4(1.0), 0.0001f)) ? 0 : 1;
+ }
+
+ {
+ glm::dvec4 A(1.1);
+ glm::dvec4 B = glm::floor(A);
+
+ Error += glm::all(glm::equal(B, glm::dvec4(1.0), 0.0001)) ? 0 : 1;
+ }
+
+ return Error;
+ }
+}//namespace floor
+
+namespace modf_
+{
+ static int test()
+ {
+ int Error(0);
+
+ {
+ float X(1.5f);
+ float I(0.0f);
+ float A = glm::modf(X, I);
+
+ Error += glm::equal(I, 1.0f, 0.0001f) ? 0 : 1;
+ Error += glm::equal(A, 0.5f, 0.0001f) ? 0 : 1;
+ }
+
+ {
+ glm::vec4 X(1.1f, 1.2f, 1.5f, 1.7f);
+ glm::vec4 I(0.0f);
+ glm::vec4 A = glm::modf(X, I);
+
+ Error += glm::ivec4(I) == glm::ivec4(1) ? 0 : 1;
+ Error += glm::all(glm::equal(A, glm::vec4(0.1f, 0.2f, 0.5f, 0.7f), 0.00001f)) ? 0 : 1;
+ }
+
+ {
+ glm::dvec4 X(1.1, 1.2, 1.5, 1.7);
+ glm::dvec4 I(0.0);
+ glm::dvec4 A = glm::modf(X, I);
+
+ Error += glm::ivec4(I) == glm::ivec4(1) ? 0 : 1;
+ Error += glm::all(glm::equal(A, glm::dvec4(0.1, 0.2, 0.5, 0.7), 0.000000001)) ? 0 : 1;
+ }
+
+ {
+ double X(1.5);
+ double I(0.0);
+ double A = glm::modf(X, I);
+
+ Error += glm::equal(I, 1.0, 0.0001) ? 0 : 1;
+ Error += glm::equal(A, 0.5, 0.0001) ? 0 : 1;
+ }
+
+ return Error;
+ }
+}//namespace modf
+
+namespace mod_
+{
+ static int test()
+ {
+ int Error(0);
+
+ {
+ float A(1.5f);
+ float B(1.0f);
+ float C = glm::mod(A, B);
+
+ Error += glm::equal(C, 0.5f, 0.00001f) ? 0 : 1;
+ }
+
+ {
+ float A(-0.2f);
+ float B(1.0f);
+ float C = glm::mod(A, B);
+
+ Error += glm::equal(C, 0.8f, 0.00001f) ? 0 : 1;
+ }
+
+ {
+ float A(3.0);
+ float B(2.0f);
+ float C = glm::mod(A, B);
+
+ Error += glm::equal(C, 1.0f, 0.00001f) ? 0 : 1;
+ }
+
+ {
+ glm::vec4 A(3.0);
+ float B(2.0f);
+ glm::vec4 C = glm::mod(A, B);
+
+ Error += glm::all(glm::equal(C, glm::vec4(1.0f), 0.00001f)) ? 0 : 1;
+ }
+
+ {
+ glm::vec4 A(3.0);
+ glm::vec4 B(2.0f);
+ glm::vec4 C = glm::mod(A, B);
+
+ Error += glm::all(glm::equal(C, glm::vec4(1.0f), 0.00001f)) ? 0 : 1;
+ }
+
+ return Error;
+ }
+}//namespace mod_
+
+namespace floatBitsToInt
+{
+ static int test()
+ {
+ int Error = 0;
+
+ {
+ float A = 1.0f;
+ int B = glm::floatBitsToInt(A);
+ float C = glm::intBitsToFloat(B);
+ Error += glm::equal(A, C, 0.0001f) ? 0 : 1;
+ }
+
+ {
+ glm::vec2 A(1.0f, 2.0f);
+ glm::ivec2 B = glm::floatBitsToInt(A);
+ glm::vec2 C = glm::intBitsToFloat(B);
+ Error += glm::all(glm::equal(A, C, 0.0001f)) ? 0 : 1;
+ }
+
+ {
+ glm::vec3 A(1.0f, 2.0f, 3.0f);
+ glm::ivec3 B = glm::floatBitsToInt(A);
+ glm::vec3 C = glm::intBitsToFloat(B);
+ Error += glm::all(glm::equal(A, C, 0.0001f)) ? 0 : 1;
+ }
+
+ {
+ glm::vec4 A(1.0f, 2.0f, 3.0f, 4.0f);
+ glm::ivec4 B = glm::floatBitsToInt(A);
+ glm::vec4 C = glm::intBitsToFloat(B);
+ Error += glm::all(glm::equal(A, C, 0.0001f)) ? 0 : 1;
+ }
+
+ return Error;
+ }
+}//namespace floatBitsToInt
+
+namespace floatBitsToUint
+{
+ static int test()
+ {
+ int Error = 0;
+
+ {
+ float A = 1.0f;
+ glm::uint B = glm::floatBitsToUint(A);
+ float C = glm::uintBitsToFloat(B);
+ Error += glm::equal(A, C, 0.0001f) ? 0 : 1;
+ }
+
+ {
+ glm::vec2 A(1.0f, 2.0f);
+ glm::uvec2 B = glm::floatBitsToUint(A);
+ glm::vec2 C = glm::uintBitsToFloat(B);
+ Error += glm::all(glm::equal(A, C, 0.0001f)) ? 0 : 1;
+ }
+
+ {
+ glm::vec3 A(1.0f, 2.0f, 3.0f);
+ glm::uvec3 B = glm::floatBitsToUint(A);
+ glm::vec3 C = glm::uintBitsToFloat(B);
+ Error += glm::all(glm::equal(A, C, 0.0001f)) ? 0 : 1;
+ }
+
+ {
+ glm::vec4 A(1.0f, 2.0f, 3.0f, 4.0f);
+ glm::uvec4 B = glm::floatBitsToUint(A);
+ glm::vec4 C = glm::uintBitsToFloat(B);
+ Error += glm::all(glm::equal(A, C, 0.0001f)) ? 0 : 1;
+ }
+
+ return Error;
+ }
+}//namespace floatBitsToUint
+
+namespace min_
+{
+ static int test()
+ {
+ int Error = 0;
+
+ glm::vec1 A0 = glm::min(glm::vec1(1), glm::vec1(1));
+ bool A1 = glm::all(glm::equal(A0, glm::vec1(1), glm::epsilon<float>()));
+ Error += A1 ? 0 : 1;
+
+ glm::vec2 B0 = glm::min(glm::vec2(1), glm::vec2(1));
+ glm::vec2 B1 = glm::min(glm::vec2(1), 1.0f);
+ bool B2 = glm::all(glm::equal(B0, B1, glm::epsilon<float>()));
+ Error += B2 ? 0 : 1;
+
+ glm::vec3 C0 = glm::min(glm::vec3(1), glm::vec3(1));
+ glm::vec3 C1 = glm::min(glm::vec3(1), 1.0f);
+ bool C2 = glm::all(glm::equal(C0, C1, glm::epsilon<float>()));
+ Error += C2 ? 0 : 1;
+
+ glm::vec4 D0 = glm::min(glm::vec4(1), glm::vec4(1));
+ glm::vec4 D1 = glm::min(glm::vec4(1), 1.0f);
+ bool D2 = glm::all(glm::equal(D0, D1, glm::epsilon<float>()));
+ Error += D2 ? 0 : 1;
+
+ return Error;
+ }
+
+ int min_tern(int a, int b)
+ {
+ return a < b ? a : b;
+ }
+
+ int min_int(int x, int y)
+ {
+ return y ^ ((x ^ y) & -(x < y));
+ }
+
+ static int perf(std::size_t Count)
+ {
+ std::vector<int> A(Count);
+ std::vector<int> B(Count);
+
+ std::size_t const InternalCount = 200000;
+
+ for(std::size_t i = 0; i < Count; ++i)
+ {
+ A[i] = glm::linearRand(-1000, 1000);
+ B[i] = glm::linearRand(-1000, 1000);
+ }
+
+ int Error = 0;
+
+ glm::int32 SumA = 0;
+ {
+ std::clock_t Timestamp0 = std::clock();
+
+ for (std::size_t j = 0; j < InternalCount; ++j)
+ for (std::size_t i = 0; i < Count; ++i)
+ SumA += min_tern(A[i], B[i]);
+
+ std::clock_t Timestamp1 = std::clock();
+
+ std::printf("min_tern Time %d clocks\n", static_cast<int>(Timestamp1 - Timestamp0));
+ }
+
+ glm::int32 SumB = 0;
+ {
+ std::clock_t Timestamp0 = std::clock();
+
+ for (std::size_t j = 0; j < InternalCount; ++j)
+ for (std::size_t i = 0; i < Count; ++i)
+ SumB += min_int(A[i], B[i]);
+
+ std::clock_t Timestamp1 = std::clock();
+
+ std::printf("min_int Time %d clocks\n", static_cast<int>(Timestamp1 - Timestamp0));
+ }
+
+ Error += SumA == SumB ? 0 : 1;
+
+ return Error;
+ }
+}//namespace min_
+
+namespace max_
+{
+ static int test()
+ {
+ int Error = 0;
+
+ glm::vec1 A0 = glm::max(glm::vec1(1), glm::vec1(1));
+ bool A1 = glm::all(glm::equal(A0, glm::vec1(1), glm::epsilon<float>()));
+ Error += A1 ? 0 : 1;
+
+
+ glm::vec2 B0 = glm::max(glm::vec2(1), glm::vec2(1));
+ glm::vec2 B1 = glm::max(glm::vec2(1), 1.0f);
+ bool B2 = glm::all(glm::equal(B0, B1, glm::epsilon<float>()));
+ Error += B2 ? 0 : 1;
+
+ glm::vec3 C0 = glm::max(glm::vec3(1), glm::vec3(1));
+ glm::vec3 C1 = glm::max(glm::vec3(1), 1.0f);
+ bool C2 = glm::all(glm::equal(C0, C1, glm::epsilon<float>()));
+ Error += C2 ? 0 : 1;
+
+ glm::vec4 D0 = glm::max(glm::vec4(1), glm::vec4(1));
+ glm::vec4 D1 = glm::max(glm::vec4(1), 1.0f);
+ bool D2 = glm::all(glm::equal(D0, D1, glm::epsilon<float>()));
+ Error += D2 ? 0 : 1;
+
+ return Error;
+ }
+}//namespace max_
+
+namespace clamp_
+{
+ static int test()
+ {
+ int Error = 0;
+
+ return Error;
+ }
+}//namespace clamp_
+
+namespace mix_
+{
+ template<typename T, typename B>
+ struct entry
+ {
+ T x;
+ T y;
+ B a;
+ T Result;
+ };
+
+ entry<float, bool> const TestBool[] =
+ {
+ {0.0f, 1.0f, false, 0.0f},
+ {0.0f, 1.0f, true, 1.0f},
+ {-1.0f, 1.0f, false, -1.0f},
+ {-1.0f, 1.0f, true, 1.0f}
+ };
+
+ entry<float, float> const TestFloat[] =
+ {
+ {0.0f, 1.0f, 0.0f, 0.0f},
+ {0.0f, 1.0f, 1.0f, 1.0f},
+ {-1.0f, 1.0f, 0.0f, -1.0f},
+ {-1.0f, 1.0f, 1.0f, 1.0f}
+ };
+
+ entry<glm::vec2, bool> const TestVec2Bool[] =
+ {
+ {glm::vec2(0.0f), glm::vec2(1.0f), false, glm::vec2(0.0f)},
+ {glm::vec2(0.0f), glm::vec2(1.0f), true, glm::vec2(1.0f)},
+ {glm::vec2(-1.0f), glm::vec2(1.0f), false, glm::vec2(-1.0f)},
+ {glm::vec2(-1.0f), glm::vec2(1.0f), true, glm::vec2(1.0f)}
+ };
+
+ entry<glm::vec2, glm::bvec2> const TestBVec2[] =
+ {
+ {glm::vec2(0.0f), glm::vec2(1.0f), glm::bvec2(false), glm::vec2(0.0f)},
+ {glm::vec2(0.0f), glm::vec2(1.0f), glm::bvec2(true), glm::vec2(1.0f)},
+ {glm::vec2(-1.0f), glm::vec2(1.0f), glm::bvec2(false), glm::vec2(-1.0f)},
+ {glm::vec2(-1.0f), glm::vec2(1.0f), glm::bvec2(true), glm::vec2(1.0f)},
+ {glm::vec2(-1.0f), glm::vec2(1.0f), glm::bvec2(true, false), glm::vec2(1.0f, -1.0f)}
+ };
+
+ entry<glm::vec3, bool> const TestVec3Bool[] =
+ {
+ {glm::vec3(0.0f), glm::vec3(1.0f), false, glm::vec3(0.0f)},
+ {glm::vec3(0.0f), glm::vec3(1.0f), true, glm::vec3(1.0f)},
+ {glm::vec3(-1.0f), glm::vec3(1.0f), false, glm::vec3(-1.0f)},
+ {glm::vec3(-1.0f), glm::vec3(1.0f), true, glm::vec3(1.0f)}
+ };
+
+ entry<glm::vec3, glm::bvec3> const TestBVec3[] =
+ {
+ {glm::vec3(0.0f), glm::vec3(1.0f), glm::bvec3(false), glm::vec3(0.0f)},
+ {glm::vec3(0.0f), glm::vec3(1.0f), glm::bvec3(true), glm::vec3(1.0f)},
+ {glm::vec3(-1.0f), glm::vec3(1.0f), glm::bvec3(false), glm::vec3(-1.0f)},
+ {glm::vec3(-1.0f), glm::vec3(1.0f), glm::bvec3(true), glm::vec3(1.0f)},
+ {glm::vec3(1.0f, 2.0f, 3.0f), glm::vec3(4.0f, 5.0f, 6.0f), glm::bvec3(true, false, true), glm::vec3(4.0f, 2.0f, 6.0f)}
+ };
+
+ entry<glm::vec4, bool> const TestVec4Bool[] =
+ {
+ {glm::vec4(0.0f), glm::vec4(1.0f), false, glm::vec4(0.0f)},
+ {glm::vec4(0.0f), glm::vec4(1.0f), true, glm::vec4(1.0f)},
+ {glm::vec4(-1.0f), glm::vec4(1.0f), false, glm::vec4(-1.0f)},
+ {glm::vec4(-1.0f), glm::vec4(1.0f), true, glm::vec4(1.0f)}
+ };
+
+ entry<glm::vec4, glm::bvec4> const TestBVec4[] =
+ {
+ {glm::vec4(0.0f, 0.0f, 1.0f, 1.0f), glm::vec4(2.0f, 2.0f, 3.0f, 3.0f), glm::bvec4(false, true, false, true), glm::vec4(0.0f, 2.0f, 1.0f, 3.0f)},
+ {glm::vec4(0.0f), glm::vec4(1.0f), glm::bvec4(true), glm::vec4(1.0f)},
+ {glm::vec4(-1.0f), glm::vec4(1.0f), glm::bvec4(false), glm::vec4(-1.0f)},
+ {glm::vec4(-1.0f), glm::vec4(1.0f), glm::bvec4(true), glm::vec4(1.0f)},
+ {glm::vec4(1.0f, 2.0f, 3.0f, 4.0f), glm::vec4(5.0f, 6.0f, 7.0f, 8.0f), glm::bvec4(true, false, true, false), glm::vec4(5.0f, 2.0f, 7.0f, 4.0f)}
+ };
+
+ static int test()
+ {
+ int Error = 0;
+
+ // Float with bool
+ {
+ for(std::size_t i = 0; i < sizeof(TestBool) / sizeof(entry<float, bool>); ++i)
+ {
+ float Result = glm::mix(TestBool[i].x, TestBool[i].y, TestBool[i].a);
+ Error += glm::equal(Result, TestBool[i].Result, glm::epsilon<float>()) ? 0 : 1;
+ }
+ }
+
+ // Float with float
+ {
+ for(std::size_t i = 0; i < sizeof(TestFloat) / sizeof(entry<float, float>); ++i)
+ {
+ float Result = glm::mix(TestFloat[i].x, TestFloat[i].y, TestFloat[i].a);
+ Error += glm::equal(Result, TestFloat[i].Result, glm::epsilon<float>()) ? 0 : 1;
+ }
+ }
+
+ // vec2 with bool
+ {
+ for(std::size_t i = 0; i < sizeof(TestVec2Bool) / sizeof(entry<glm::vec2, bool>); ++i)
+ {
+ glm::vec2 Result = glm::mix(TestVec2Bool[i].x, TestVec2Bool[i].y, TestVec2Bool[i].a);
+ Error += glm::equal(Result.x, TestVec2Bool[i].Result.x, glm::epsilon<float>()) ? 0 : 1;
+ Error += glm::equal(Result.y, TestVec2Bool[i].Result.y, glm::epsilon<float>()) ? 0 : 1;
+ }
+ }
+
+ // vec2 with bvec2
+ {
+ for(std::size_t i = 0; i < sizeof(TestBVec2) / sizeof(entry<glm::vec2, glm::bvec2>); ++i)
+ {
+ glm::vec2 Result = glm::mix(TestBVec2[i].x, TestBVec2[i].y, TestBVec2[i].a);
+ Error += glm::equal(Result.x, TestBVec2[i].Result.x, glm::epsilon<float>()) ? 0 : 1;
+ Error += glm::equal(Result.y, TestBVec2[i].Result.y, glm::epsilon<float>()) ? 0 : 1;
+ }
+ }
+
+ // vec3 with bool
+ {
+ for(std::size_t i = 0; i < sizeof(TestVec3Bool) / sizeof(entry<glm::vec3, bool>); ++i)
+ {
+ glm::vec3 Result = glm::mix(TestVec3Bool[i].x, TestVec3Bool[i].y, TestVec3Bool[i].a);
+ Error += glm::equal(Result.x, TestVec3Bool[i].Result.x, glm::epsilon<float>()) ? 0 : 1;
+ Error += glm::equal(Result.y, TestVec3Bool[i].Result.y, glm::epsilon<float>()) ? 0 : 1;
+ Error += glm::equal(Result.z, TestVec3Bool[i].Result.z, glm::epsilon<float>()) ? 0 : 1;
+ }
+ }
+
+ // vec3 with bvec3
+ {
+ for(std::size_t i = 0; i < sizeof(TestBVec3) / sizeof(entry<glm::vec3, glm::bvec3>); ++i)
+ {
+ glm::vec3 Result = glm::mix(TestBVec3[i].x, TestBVec3[i].y, TestBVec3[i].a);
+ Error += glm::equal(Result.x, TestBVec3[i].Result.x, glm::epsilon<float>()) ? 0 : 1;
+ Error += glm::equal(Result.y, TestBVec3[i].Result.y, glm::epsilon<float>()) ? 0 : 1;
+ Error += glm::equal(Result.z, TestBVec3[i].Result.z, glm::epsilon<float>()) ? 0 : 1;
+ }
+ }
+
+ // vec4 with bool
+ {
+ for(std::size_t i = 0; i < sizeof(TestVec4Bool) / sizeof(entry<glm::vec4, bool>); ++i)
+ {
+ glm::vec4 Result = glm::mix(TestVec4Bool[i].x, TestVec4Bool[i].y, TestVec4Bool[i].a);
+ Error += glm::equal(Result.x, TestVec4Bool[i].Result.x, glm::epsilon<float>()) ? 0 : 1;
+ Error += glm::equal(Result.y, TestVec4Bool[i].Result.y, glm::epsilon<float>()) ? 0 : 1;
+ Error += glm::equal(Result.z, TestVec4Bool[i].Result.z, glm::epsilon<float>()) ? 0 : 1;
+ Error += glm::equal(Result.w, TestVec4Bool[i].Result.w, glm::epsilon<float>()) ? 0 : 1;
+ }
+ }
+
+ // vec4 with bvec4
+ {
+ for(std::size_t i = 0; i < sizeof(TestBVec4) / sizeof(entry<glm::vec4, glm::bvec4>); ++i)
+ {
+ glm::vec4 Result = glm::mix(TestBVec4[i].x, TestBVec4[i].y, TestBVec4[i].a);
+ Error += glm::equal(Result.x, TestBVec4[i].Result.x, glm::epsilon<float>()) ? 0 : 1;
+ Error += glm::equal(Result.y, TestBVec4[i].Result.y, glm::epsilon<float>()) ? 0 : 1;
+ Error += glm::equal(Result.z, TestBVec4[i].Result.z, glm::epsilon<float>()) ? 0 : 1;
+ Error += glm::equal(Result.w, TestBVec4[i].Result.w, glm::epsilon<float>()) ? 0 : 1;
+ }
+ }
+
+ return Error;
+ }
+}//namespace mix_
+
+namespace step_
+{
+ template<typename EDGE, typename VEC>
+ struct entry
+ {
+ EDGE edge;
+ VEC x;
+ VEC result;
+ };
+
+ entry<float, glm::vec4> TestVec4Scalar [] =
+ {
+ { 1.0f, glm::vec4(1.0f, 2.0f, 3.0f, 4.0f), glm::vec4(1.0f) },
+ { 0.0f, glm::vec4(1.0f, 2.0f, 3.0f, 4.0f), glm::vec4(1.0f) },
+ { 0.0f, glm::vec4(-1.0f, -2.0f, -3.0f, -4.0f), glm::vec4(0.0f) }
+ };
+
+ entry<glm::vec4, glm::vec4> TestVec4Vector [] =
+ {
+ { glm::vec4(-1.0f, -2.0f, -3.0f, -4.0f), glm::vec4(-2.0f, -3.0f, -4.0f, -5.0f), glm::vec4(0.0f) },
+ { glm::vec4( 0.0f, 1.0f, 2.0f, 3.0f), glm::vec4( 1.0f, 2.0f, 3.0f, 4.0f), glm::vec4(1.0f) },
+ { glm::vec4( 2.0f, 3.0f, 4.0f, 5.0f), glm::vec4( 1.0f, 2.0f, 3.0f, 4.0f), glm::vec4(0.0f) },
+ { glm::vec4( 0.0f, 1.0f, 2.0f, 3.0f), glm::vec4(-1.0f,-2.0f,-3.0f,-4.0f), glm::vec4(0.0f) }
+ };
+
+ static int test()
+ {
+ int Error = 0;
+
+ // scalar
+ {
+ float const Edge = 2.0f;
+
+ float const A = glm::step(Edge, 1.0f);
+ Error += glm::equal(A, 0.0f, glm::epsilon<float>()) ? 0 : 1;
+
+ float const B = glm::step(Edge, 3.0f);
+ Error += glm::equal(B, 1.0f, glm::epsilon<float>()) ? 0 : 1;
+
+ float const C = glm::step(Edge, 2.0f);
+ Error += glm::equal(C, 1.0f, glm::epsilon<float>()) ? 0 : 1;
+ }
+
+ // vec4 and float
+ {
+ for (std::size_t i = 0; i < sizeof(TestVec4Scalar) / sizeof(entry<float, glm::vec4>); ++i)
+ {
+ glm::vec4 Result = glm::step(TestVec4Scalar[i].edge, TestVec4Scalar[i].x);
+ Error += glm::all(glm::equal(Result, TestVec4Scalar[i].result, glm::epsilon<float>())) ? 0 : 1;
+ }
+ }
+
+ // vec4 and vec4
+ {
+ for (std::size_t i = 0; i < sizeof(TestVec4Vector) / sizeof(entry<glm::vec4, glm::vec4>); ++i)
+ {
+ glm::vec4 Result = glm::step(TestVec4Vector[i].edge, TestVec4Vector[i].x);
+ Error += glm::all(glm::equal(Result, TestVec4Vector[i].result, glm::epsilon<float>())) ? 0 : 1;
+ }
+ }
+
+ return Error;
+ }
+}//namespace step_
+
+namespace round_
+{
+ static int test()
+ {
+ int Error = 0;
+
+ {
+ float A = glm::round(0.0f);
+ Error += glm::equal(A, 0.0f, glm::epsilon<float>()) ? 0 : 1;
+ float B = glm::round(0.5f);
+ Error += glm::equal(B, 1.0f, glm::epsilon<float>()) ? 0 : 1;
+ float C = glm::round(1.0f);
+ Error += glm::equal(C, 1.0f, glm::epsilon<float>()) ? 0 : 1;
+ float D = glm::round(0.1f);
+ Error += glm::equal(D, 0.0f, glm::epsilon<float>()) ? 0 : 1;
+ float E = glm::round(0.9f);
+ Error += glm::equal(E, 1.0f, glm::epsilon<float>()) ? 0 : 1;
+ float F = glm::round(1.5f);
+ Error += glm::equal(F, 2.0f, glm::epsilon<float>()) ? 0 : 1;
+ float G = glm::round(1.9f);
+ Error += glm::equal(G, 2.0f, glm::epsilon<float>()) ? 0 : 1;
+ }
+
+ {
+ float A = glm::round(-0.0f);
+ Error += glm::equal(A, 0.0f, glm::epsilon<float>()) ? 0 : 1;
+ float B = glm::round(-0.5f);
+ Error += glm::equal(B, -1.0f, glm::epsilon<float>()) ? 0 : 1;
+ float C = glm::round(-1.0f);
+ Error += glm::equal(C, -1.0f, glm::epsilon<float>()) ? 0 : 1;
+ float D = glm::round(-0.1f);
+ Error += glm::equal(D, 0.0f, glm::epsilon<float>()) ? 0 : 1;
+ float E = glm::round(-0.9f);
+ Error += glm::equal(E, -1.0f, glm::epsilon<float>()) ? 0 : 1;
+ float F = glm::round(-1.5f);
+ Error += glm::equal(F, -2.0f, glm::epsilon<float>()) ? 0 : 1;
+ float G = glm::round(-1.9f);
+ Error += glm::equal(G, -2.0f, glm::epsilon<float>()) ? 0 : 1;
+ }
+
+ return Error;
+ }
+}//namespace round_
+
+namespace roundEven
+{
+ static int test()
+ {
+ int Error = 0;
+
+ {
+ float A1 = glm::roundEven(-1.5f);
+ Error += glm::equal(A1, -2.0f, 0.0001f) ? 0 : 1;
+
+ float A2 = glm::roundEven(1.5f);
+ Error += glm::equal(A2, 2.0f, 0.0001f) ? 0 : 1;
+
+ float A5 = glm::roundEven(-2.5f);
+ Error += glm::equal(A5, -2.0f, 0.0001f) ? 0 : 1;
+
+ float A6 = glm::roundEven(2.5f);
+ Error += glm::equal(A6, 2.0f, 0.0001f) ? 0 : 1;
+
+ float A3 = glm::roundEven(-3.5f);
+ Error += glm::equal(A3, -4.0f, 0.0001f) ? 0 : 1;
+
+ float A4 = glm::roundEven(3.5f);
+ Error += glm::equal(A4, 4.0f, 0.0001f) ? 0 : 1;
+
+ float C7 = glm::roundEven(-4.5f);
+ Error += glm::equal(C7, -4.0f, 0.0001f) ? 0 : 1;
+
+ float C8 = glm::roundEven(4.5f);
+ Error += glm::equal(C8, 4.0f, 0.0001f) ? 0 : 1;
+
+ float C1 = glm::roundEven(-5.5f);
+ Error += glm::equal(C1, -6.0f, 0.0001f) ? 0 : 1;
+
+ float C2 = glm::roundEven(5.5f);
+ Error += glm::equal(C2, 6.0f, 0.0001f) ? 0 : 1;
+
+ float C3 = glm::roundEven(-6.5f);
+ Error += glm::equal(C3, -6.0f, 0.0001f) ? 0 : 1;
+
+ float C4 = glm::roundEven(6.5f);
+ Error += glm::equal(C4, 6.0f, 0.0001f) ? 0 : 1;
+
+ float C5 = glm::roundEven(-7.5f);
+ Error += glm::equal(C5, -8.0f, 0.0001f) ? 0 : 1;
+
+ float C6 = glm::roundEven(7.5f);
+ Error += glm::equal(C6, 8.0f, 0.0001f) ? 0 : 1;
+
+ Error += 0;
+ }
+
+ {
+ float A7 = glm::roundEven(-2.4f);
+ Error += glm::equal(A7, -2.0f, 0.0001f) ? 0 : 1;
+
+ float A8 = glm::roundEven(2.4f);
+ Error += glm::equal(A8, 2.0f, 0.0001f) ? 0 : 1;
+
+ float B1 = glm::roundEven(-2.6f);
+ Error += glm::equal(B1, -3.0f, 0.0001f) ? 0 : 1;
+
+ float B2 = glm::roundEven(2.6f);
+ Error += glm::equal(B2, 3.0f, 0.0001f) ? 0 : 1;
+
+ float B3 = glm::roundEven(-2.0f);
+ Error += glm::equal(B3, -2.0f, 0.0001f) ? 0 : 1;
+
+ float B4 = glm::roundEven(2.0f);
+ Error += glm::equal(B4, 2.0f, 0.0001f) ? 0 : 1;
+
+ Error += 0;
+ }
+
+ {
+ float A = glm::roundEven(0.0f);
+ Error += glm::equal(A, 0.0f, glm::epsilon<float>()) ? 0 : 1;
+ float B = glm::roundEven(0.5f);
+ Error += glm::equal(B, 0.0f, glm::epsilon<float>()) ? 0 : 1;
+ float C = glm::roundEven(1.0f);
+ Error += glm::equal(C, 1.0f, glm::epsilon<float>()) ? 0 : 1;
+ float D = glm::roundEven(0.1f);
+ Error += glm::equal(D, 0.0f, glm::epsilon<float>()) ? 0 : 1;
+ float E = glm::roundEven(0.9f);
+ Error += glm::equal(E, 1.0f, glm::epsilon<float>()) ? 0 : 1;
+ float F = glm::roundEven(1.5f);
+ Error += glm::equal(F, 2.0f, glm::epsilon<float>()) ? 0 : 1;
+ float G = glm::roundEven(1.9f);
+ Error += glm::equal(G, 2.0f, glm::epsilon<float>()) ? 0 : 1;
+ }
+
+ {
+ float A = glm::roundEven(-0.0f);
+ Error += glm::equal(A, 0.0f, glm::epsilon<float>()) ? 0 : 1;
+ float B = glm::roundEven(-0.5f);
+ Error += glm::equal(B, -0.0f, glm::epsilon<float>()) ? 0 : 1;
+ float C = glm::roundEven(-1.0f);
+ Error += glm::equal(C, -1.0f, glm::epsilon<float>()) ? 0 : 1;
+ float D = glm::roundEven(-0.1f);
+ Error += glm::equal(D, 0.0f, glm::epsilon<float>()) ? 0 : 1;
+ float E = glm::roundEven(-0.9f);
+ Error += glm::equal(E, -1.0f, glm::epsilon<float>()) ? 0 : 1;
+ float F = glm::roundEven(-1.5f);
+ Error += glm::equal(F, -2.0f, glm::epsilon<float>()) ? 0 : 1;
+ float G = glm::roundEven(-1.9f);
+ Error += glm::equal(G, -2.0f, glm::epsilon<float>()) ? 0 : 1;
+ }
+
+ {
+ float A = glm::roundEven(1.5f);
+ Error += glm::equal(A, 2.0f, glm::epsilon<float>()) ? 0 : 1;
+ float B = glm::roundEven(2.5f);
+ Error += glm::equal(B, 2.0f, glm::epsilon<float>()) ? 0 : 1;
+ float C = glm::roundEven(3.5f);
+ Error += glm::equal(C, 4.0f, glm::epsilon<float>()) ? 0 : 1;
+ float D = glm::roundEven(4.5f);
+ Error += glm::equal(D, 4.0f, glm::epsilon<float>()) ? 0 : 1;
+ float E = glm::roundEven(5.5f);
+ Error += glm::equal(E, 6.0f, glm::epsilon<float>()) ? 0 : 1;
+ float F = glm::roundEven(6.5f);
+ Error += glm::equal(F, 6.0f, glm::epsilon<float>()) ? 0 : 1;
+ float G = glm::roundEven(7.5f);
+ Error += glm::equal(G, 8.0f, glm::epsilon<float>()) ? 0 : 1;
+ }
+
+ {
+ float A = glm::roundEven(-1.5f);
+ Error += glm::equal(A, -2.0f, glm::epsilon<float>()) ? 0 : 1;
+ float B = glm::roundEven(-2.5f);
+ Error += glm::equal(B, -2.0f, glm::epsilon<float>()) ? 0 : 1;
+ float C = glm::roundEven(-3.5f);
+ Error += glm::equal(C, -4.0f, glm::epsilon<float>()) ? 0 : 1;
+ float D = glm::roundEven(-4.5f);
+ Error += glm::equal(D, -4.0f, glm::epsilon<float>()) ? 0 : 1;
+ float E = glm::roundEven(-5.5f);
+ Error += glm::equal(E, -6.0f, glm::epsilon<float>()) ? 0 : 1;
+ float F = glm::roundEven(-6.5f);
+ Error += glm::equal(F, -6.0f, glm::epsilon<float>()) ? 0 : 1;
+ float G = glm::roundEven(-7.5f);
+ Error += glm::equal(G, -8.0f, glm::epsilon<float>()) ? 0 : 1;
+ }
+
+ return Error;
+ }
+}//namespace roundEven
+
+namespace isnan_
+{
+ static int test()
+ {
+ int Error = 0;
+
+ float Zero_f = 0.0;
+ double Zero_d = 0.0;
+
+ {
+ Error += true == glm::isnan(0.0/Zero_d) ? 0 : 1;
+ Error += true == glm::any(glm::isnan(glm::dvec2(0.0 / Zero_d))) ? 0 : 1;
+ Error += true == glm::any(glm::isnan(glm::dvec3(0.0 / Zero_d))) ? 0 : 1;
+ Error += true == glm::any(glm::isnan(glm::dvec4(0.0 / Zero_d))) ? 0 : 1;
+ }
+
+ {
+ Error += true == glm::isnan(0.0f/Zero_f) ? 0 : 1;
+ Error += true == glm::any(glm::isnan(glm::vec2(0.0f/Zero_f))) ? 0 : 1;
+ Error += true == glm::any(glm::isnan(glm::vec3(0.0f/Zero_f))) ? 0 : 1;
+ Error += true == glm::any(glm::isnan(glm::vec4(0.0f/Zero_f))) ? 0 : 1;
+ }
+
+ return Error;
+ }
+}//namespace isnan_
+
+namespace isinf_
+{
+ static int test()
+ {
+ int Error = 0;
+
+ float Zero_f = 0.0;
+ double Zero_d = 0.0;
+
+ {
+ Error += true == glm::isinf( 1.0/Zero_d) ? 0 : 1;
+ Error += true == glm::isinf(-1.0/Zero_d) ? 0 : 1;
+ Error += true == glm::any(glm::isinf(glm::dvec2( 1.0/Zero_d))) ? 0 : 1;
+ Error += true == glm::any(glm::isinf(glm::dvec2(-1.0/Zero_d))) ? 0 : 1;
+ Error += true == glm::any(glm::isinf(glm::dvec3( 1.0/Zero_d))) ? 0 : 1;
+ Error += true == glm::any(glm::isinf(glm::dvec3(-1.0/Zero_d))) ? 0 : 1;
+ Error += true == glm::any(glm::isinf(glm::dvec4( 1.0/Zero_d))) ? 0 : 1;
+ Error += true == glm::any(glm::isinf(glm::dvec4(-1.0/Zero_d))) ? 0 : 1;
+ }
+
+ {
+ Error += true == glm::isinf( 1.0f/Zero_f) ? 0 : 1;
+ Error += true == glm::isinf(-1.0f/Zero_f) ? 0 : 1;
+ Error += true == glm::any(glm::isinf(glm::vec2( 1.0f/Zero_f))) ? 0 : 1;
+ Error += true == glm::any(glm::isinf(glm::vec2(-1.0f/Zero_f))) ? 0 : 1;
+ Error += true == glm::any(glm::isinf(glm::vec3( 1.0f/Zero_f))) ? 0 : 1;
+ Error += true == glm::any(glm::isinf(glm::vec3(-1.0f/Zero_f))) ? 0 : 1;
+ Error += true == glm::any(glm::isinf(glm::vec4( 1.0f/Zero_f))) ? 0 : 1;
+ Error += true == glm::any(glm::isinf(glm::vec4(-1.0f/Zero_f))) ? 0 : 1;
+ }
+
+ return Error;
+ }
+}//namespace isinf_
+
+namespace sign
+{
+ template<typename genFIType>
+ GLM_FUNC_QUALIFIER genFIType sign_if(genFIType x)
+ {
+ GLM_STATIC_ASSERT(
+ std::numeric_limits<genFIType>::is_iec559 ||
+ (std::numeric_limits<genFIType>::is_signed && std::numeric_limits<genFIType>::is_integer), "'sign' only accept signed inputs");
+
+ genFIType result;
+ if(x > genFIType(0))
+ result = genFIType(1);
+ else if(x < genFIType(0))
+ result = genFIType(-1);
+ else
+ result = genFIType(0);
+ return result;
+ }
+
+ template<typename genFIType>
+ GLM_FUNC_QUALIFIER genFIType sign_alu1(genFIType x)
+ {
+ GLM_STATIC_ASSERT(
+ std::numeric_limits<genFIType>::is_signed && std::numeric_limits<genFIType>::is_integer,
+ "'sign' only accept integer inputs");
+
+ return (x >> 31) | (static_cast<unsigned>(-x) >> 31);
+ }
+
+ GLM_FUNC_QUALIFIER int sign_alu2(int x)
+ {
+ GLM_STATIC_ASSERT(std::numeric_limits<int>::is_signed && std::numeric_limits<int>::is_integer, "'sign' only accept integer inputs");
+
+# if GLM_COMPILER & GLM_COMPILER_VC
+# pragma warning(push)
+# pragma warning(disable : 4146) //cast truncates constant value
+# endif
+
+ return -(static_cast<unsigned>(x) >> 31) | (-static_cast<unsigned>(x) >> 31);
+
+# if GLM_COMPILER & GLM_COMPILER_VC
+# pragma warning(pop)
+# endif
+ }
+
+ template<typename genFIType>
+ GLM_FUNC_QUALIFIER genFIType sign_sub(genFIType x)
+ {
+ GLM_STATIC_ASSERT(
+ std::numeric_limits<genFIType>::is_signed && std::numeric_limits<genFIType>::is_integer,
+ "'sign' only accept integer inputs");
+
+ return (static_cast<unsigned>(-x) >> 31) - (static_cast<unsigned>(x) >> 31);
+ }
+
+ template<typename genFIType>
+ GLM_FUNC_QUALIFIER genFIType sign_cmp(genFIType x)
+ {
+ GLM_STATIC_ASSERT(
+ std::numeric_limits<genFIType>::is_signed && std::numeric_limits<genFIType>::is_integer,
+ "'sign' only accept integer inputs");
+
+ return (x > 0) - (x < 0);
+ }
+
+ template<typename genType>
+ struct type
+ {
+ genType Value;
+ genType Return;
+ };
+
+ int test_int32()
+ {
+ type<glm::int32> const Data[] =
+ {
+ { std::numeric_limits<glm::int32>::max(), 1},
+ { std::numeric_limits<glm::int32>::min(), -1},
+ { 0, 0},
+ { 1, 1},
+ { 2, 1},
+ { 3, 1},
+ {-1,-1},
+ {-2,-1},
+ {-3,-1}
+ };
+
+ int Error = 0;
+
+ for(std::size_t i = 0; i < sizeof(Data) / sizeof(type<glm::int32>); ++i)
+ {
+ glm::int32 Result = glm::sign(Data[i].Value);
+ Error += Data[i].Return == Result ? 0 : 1;
+ }
+
+ for(std::size_t i = 0; i < sizeof(Data) / sizeof(type<glm::int32>); ++i)
+ {
+ glm::int32 Result = sign_cmp(Data[i].Value);
+ Error += Data[i].Return == Result ? 0 : 1;
+ }
+
+ for(std::size_t i = 0; i < sizeof(Data) / sizeof(type<glm::int32>); ++i)
+ {
+ glm::int32 Result = sign_if(Data[i].Value);
+ Error += Data[i].Return == Result ? 0 : 1;
+ }
+
+ for(std::size_t i = 0; i < sizeof(Data) / sizeof(type<glm::int32>); ++i)
+ {
+ glm::int32 Result = sign_alu1(Data[i].Value);
+ Error += Data[i].Return == Result ? 0 : 1;
+ }
+
+ for(std::size_t i = 0; i < sizeof(Data) / sizeof(type<glm::int32>); ++i)
+ {
+ glm::int32 Result = sign_alu2(Data[i].Value);
+ Error += Data[i].Return == Result ? 0 : 1;
+ }
+
+ return Error;
+ }
+
+ int test_i32vec4()
+ {
+ type<glm::ivec4> const Data[] =
+ {
+ {glm::ivec4( 1), glm::ivec4( 1)},
+ {glm::ivec4( 0), glm::ivec4( 0)},
+ {glm::ivec4( 2), glm::ivec4( 1)},
+ {glm::ivec4( 3), glm::ivec4( 1)},
+ {glm::ivec4(-1), glm::ivec4(-1)},
+ {glm::ivec4(-2), glm::ivec4(-1)},
+ {glm::ivec4(-3), glm::ivec4(-1)}
+ };
+
+ int Error = 0;
+
+ for(std::size_t i = 0; i < sizeof(Data) / sizeof(type<glm::ivec4>); ++i)
+ {
+ glm::ivec4 Result = glm::sign(Data[i].Value);
+ Error += glm::all(glm::equal(Data[i].Return, Result)) ? 0 : 1;
+ }
+
+ return Error;
+ }
+
+ int test_f32vec4()
+ {
+ type<glm::vec4> const Data[] =
+ {
+ {glm::vec4( 1), glm::vec4( 1)},
+ {glm::vec4( 0), glm::vec4( 0)},
+ {glm::vec4( 2), glm::vec4( 1)},
+ {glm::vec4( 3), glm::vec4( 1)},
+ {glm::vec4(-1), glm::vec4(-1)},
+ {glm::vec4(-2), glm::vec4(-1)},
+ {glm::vec4(-3), glm::vec4(-1)}
+ };
+
+ int Error = 0;
+
+ for(std::size_t i = 0; i < sizeof(Data) / sizeof(type<glm::vec4>); ++i)
+ {
+ glm::vec4 Result = glm::sign(Data[i].Value);
+ Error += glm::all(glm::equal(Data[i].Return, Result, glm::epsilon<float>())) ? 0 : 1;
+ }
+
+ return Error;
+ }
+
+ static int test()
+ {
+ int Error = 0;
+
+ Error += test_int32();
+ Error += test_i32vec4();
+ Error += test_f32vec4();
+
+ return Error;
+ }
+
+ int perf_rand(std::size_t Samples)
+ {
+ int Error = 0;
+
+ std::size_t const Count = Samples;
+ std::vector<glm::int32> Input, Output;
+ Input.resize(Count);
+ Output.resize(Count);
+ for(std::size_t i = 0; i < Count; ++i)
+ Input[i] = static_cast<glm::int32>(glm::linearRand(-65536.f, 65536.f));
+
+ std::clock_t Timestamp0 = std::clock();
+
+ for(std::size_t i = 0; i < Count; ++i)
+ Output[i] = sign_cmp(Input[i]);
+
+ std::clock_t Timestamp1 = std::clock();
+
+ for(std::size_t i = 0; i < Count; ++i)
+ Output[i] = sign_if(Input[i]);
+
+ std::clock_t Timestamp2 = std::clock();
+
+ for(std::size_t i = 0; i < Count; ++i)
+ Output[i] = sign_alu1(Input[i]);
+
+ std::clock_t Timestamp3 = std::clock();
+
+ for(std::size_t i = 0; i < Count; ++i)
+ Output[i] = sign_alu2(Input[i]);
+
+ std::clock_t Timestamp4 = std::clock();
+
+ for(std::size_t i = 0; i < Count; ++i)
+ Output[i] = sign_sub(Input[i]);
+
+ std::clock_t Timestamp5 = std::clock();
+
+ for(std::size_t i = 0; i < Count; ++i)
+ Output[i] = glm::sign(Input[i]);
+
+ std::clock_t Timestamp6 = std::clock();
+
+ std::printf("sign_cmp(rand) Time %d clocks\n", static_cast<int>(Timestamp1 - Timestamp0));
+ std::printf("sign_if(rand) Time %d clocks\n", static_cast<int>(Timestamp2 - Timestamp1));
+ std::printf("sign_alu1(rand) Time %d clocks\n", static_cast<int>(Timestamp3 - Timestamp2));
+ std::printf("sign_alu2(rand) Time %d clocks\n", static_cast<int>(Timestamp4 - Timestamp3));
+ std::printf("sign_sub(rand) Time %d clocks\n", static_cast<int>(Timestamp5 - Timestamp4));
+ std::printf("glm::sign(rand) Time %d clocks\n", static_cast<int>(Timestamp6 - Timestamp5));
+
+ return Error;
+ }
+
+ int perf_linear(std::size_t Samples)
+ {
+ int Error = 0;
+
+ std::size_t const Count = Samples;
+ std::vector<glm::int32> Input, Output;
+ Input.resize(Count);
+ Output.resize(Count);
+ for(std::size_t i = 0; i < Count; ++i)
+ Input[i] = static_cast<glm::int32>(i);
+
+ std::clock_t Timestamp0 = std::clock();
+
+ for(std::size_t i = 0; i < Count; ++i)
+ Output[i] = sign_cmp(Input[i]);
+
+ std::clock_t Timestamp1 = std::clock();
+
+ for(std::size_t i = 0; i < Count; ++i)
+ Output[i] = sign_if(Input[i]);
+
+ std::clock_t Timestamp2 = std::clock();
+
+ for(std::size_t i = 0; i < Count; ++i)
+ Output[i] = sign_alu1(Input[i]);
+
+ std::clock_t Timestamp3 = std::clock();
+
+ for(std::size_t i = 0; i < Count; ++i)
+ Output[i] = sign_alu2(Input[i]);
+
+ std::clock_t Timestamp4 = std::clock();
+
+ for(std::size_t i = 0; i < Count; ++i)
+ Output[i] = sign_sub(Input[i]);
+
+ std::clock_t Timestamp5 = std::clock();
+
+ std::printf("sign_cmp(linear) Time %d clocks\n", static_cast<int>(Timestamp1 - Timestamp0));
+ std::printf("sign_if(linear) Time %d clocks\n", static_cast<int>(Timestamp2 - Timestamp1));
+ std::printf("sign_alu1(linear) Time %d clocks\n", static_cast<int>(Timestamp3 - Timestamp2));
+ std::printf("sign_alu2(linear) Time %d clocks\n", static_cast<int>(Timestamp4 - Timestamp3));
+ std::printf("sign_sub(linear) Time %d clocks\n", static_cast<int>(Timestamp5 - Timestamp4));
+
+ return Error;
+ }
+
+ int perf_linear_cal(std::size_t Samples)
+ {
+ int Error = 0;
+
+ glm::int32 const Count = static_cast<glm::int32>(Samples);
+
+ std::clock_t Timestamp0 = std::clock();
+ glm::int32 Sum = 0;
+
+ for(glm::int32 i = 1; i < Count; ++i)
+ Sum += sign_cmp(i);
+
+ std::clock_t Timestamp1 = std::clock();
+
+ for(glm::int32 i = 1; i < Count; ++i)
+ Sum += sign_if(i);
+
+ std::clock_t Timestamp2 = std::clock();
+
+ for(glm::int32 i = 1; i < Count; ++i)
+ Sum += sign_alu1(i);
+
+ std::clock_t Timestamp3 = std::clock();
+
+ for(glm::int32 i = 1; i < Count; ++i)
+ Sum += sign_alu2(i);
+
+ std::clock_t Timestamp4 = std::clock();
+
+ for(glm::int32 i = 1; i < Count; ++i)
+ Sum += sign_sub(i);
+
+ std::clock_t Timestamp5 = std::clock();
+
+ std::printf("Sum %d\n", static_cast<int>(Sum));
+
+ std::printf("sign_cmp(linear_cal) Time %d clocks\n", static_cast<int>(Timestamp1 - Timestamp0));
+ std::printf("sign_if(linear_cal) Time %d clocks\n", static_cast<int>(Timestamp2 - Timestamp1));
+ std::printf("sign_alu1(linear_cal) Time %d clocks\n", static_cast<int>(Timestamp3 - Timestamp2));
+ std::printf("sign_alu2(linear_cal) Time %d clocks\n", static_cast<int>(Timestamp4 - Timestamp3));
+ std::printf("sign_sub(linear_cal) Time %d clocks\n", static_cast<int>(Timestamp5 - Timestamp4));
+
+ return Error;
+ }
+
+ static int perf(std::size_t Samples)
+ {
+ int Error(0);
+
+ Error += perf_linear_cal(Samples);
+ Error += perf_linear(Samples);
+ Error += perf_rand(Samples);
+
+ return Error;
+ }
+}//namespace sign
+
+namespace frexp_
+{
+ static int test()
+ {
+ int Error = 0;
+
+ {
+ glm::vec1 const x(1024);
+ glm::ivec1 exp;
+ glm::vec1 A = glm::frexp(x, exp);
+ Error += glm::all(glm::equal(A, glm::vec1(0.5), glm::epsilon<float>())) ? 0 : 1;
+ Error += glm::all(glm::equal(exp, glm::ivec1(11))) ? 0 : 1;
+ }
+
+ {
+ glm::vec2 const x(1024, 0.24);
+ glm::ivec2 exp;
+ glm::vec2 A = glm::frexp(x, exp);
+ Error += glm::all(glm::equal(A, glm::vec2(0.5, 0.96), glm::epsilon<float>())) ? 0 : 1;
+ Error += glm::all(glm::equal(exp, glm::ivec2(11, -2))) ? 0 : 1;
+ }
+
+ {
+ glm::vec3 const x(1024, 0.24, 0);
+ glm::ivec3 exp;
+ glm::vec3 A = glm::frexp(x, exp);
+ Error += glm::all(glm::equal(A, glm::vec3(0.5, 0.96, 0.0), glm::epsilon<float>())) ? 0 : 1;
+ Error += glm::all(glm::equal(exp, glm::ivec3(11, -2, 0))) ? 0 : 1;
+ }
+
+ {
+ glm::vec4 const x(1024, 0.24, 0, -1.33);
+ glm::ivec4 exp;
+ glm::vec4 A = glm::frexp(x, exp);
+ Error += glm::all(glm::equal(A, glm::vec4(0.5, 0.96, 0.0, -0.665), glm::epsilon<float>())) ? 0 : 1;
+ Error += glm::all(glm::equal(exp, glm::ivec4(11, -2, 0, 1))) ? 0 : 1;
+ }
+
+ return Error;
+ }
+}//namespace frexp_
+
+namespace ldexp_
+{
+ static int test()
+ {
+ int Error(0);
+
+ {
+ glm::vec1 A = glm::vec1(0.5);
+ glm::ivec1 exp = glm::ivec1(11);
+ glm::vec1 x = glm::ldexp(A, exp);
+ Error += glm::all(glm::equal(x, glm::vec1(1024),0.00001f)) ? 0 : 1;
+ }
+
+ {
+ glm::vec2 A = glm::vec2(0.5, 0.96);
+ glm::ivec2 exp = glm::ivec2(11, -2);
+ glm::vec2 x = glm::ldexp(A, exp);
+ Error += glm::all(glm::equal(x, glm::vec2(1024, .24),0.00001f)) ? 0 : 1;
+ }
+
+ {
+ glm::vec3 A = glm::vec3(0.5, 0.96, 0.0);
+ glm::ivec3 exp = glm::ivec3(11, -2, 0);
+ glm::vec3 x = glm::ldexp(A, exp);
+ Error += glm::all(glm::equal(x, glm::vec3(1024, .24, 0),0.00001f)) ? 0 : 1;
+ }
+
+ {
+ glm::vec4 A = glm::vec4(0.5, 0.96, 0.0, -0.665);
+ glm::ivec4 exp = glm::ivec4(11, -2, 0, 1);
+ glm::vec4 x = glm::ldexp(A, exp);
+ Error += glm::all(glm::equal(x, glm::vec4(1024, .24, 0, -1.33),0.00001f)) ? 0 : 1;
+ }
+
+ return Error;
+ }
+}//namespace ldexp_
+
+static int test_constexpr()
+{
+#if GLM_HAS_CONSTEXPR
+ static_assert(glm::abs(1.0f) > 0.0f, "GLM: Failed constexpr");
+ constexpr glm::vec1 const A = glm::abs(glm::vec1(1.0f));
+ constexpr glm::vec2 const B = glm::abs(glm::vec2(1.0f));
+ constexpr glm::vec3 const C = glm::abs(glm::vec3(1.0f));
+ constexpr glm::vec4 const D = glm::abs(glm::vec4(1.0f));
+#endif // GLM_HAS_CONSTEXPR
+
+ return 0;
+}
+
+int main()
+{
+ int Error = 0;
+
+ Error += test_constexpr();
+ Error += sign::test();
+ Error += floor_::test();
+ Error += mod_::test();
+ Error += modf_::test();
+ Error += floatBitsToInt::test();
+ Error += floatBitsToUint::test();
+ Error += mix_::test();
+ Error += step_::test();
+ Error += max_::test();
+ Error += min_::test();
+ Error += clamp_::test();
+ Error += round_::test();
+ Error += roundEven::test();
+ Error += isnan_::test();
+ Error += isinf_::test();
+ Error += frexp_::test();
+ Error += ldexp_::test();
+
+# ifdef NDEBUG
+ std::size_t Samples = 1000;
+# else
+ std::size_t Samples = 1;
+# endif
+ Error += sign::perf(Samples);
+
+ Error += min_::perf(Samples);
+
+ return Error;
+}
+