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author | Sebastian Park <SebPark03@gmail.com> | 2024-05-09 23:18:46 -0400 |
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committer | Sebastian Park <SebPark03@gmail.com> | 2024-05-09 23:18:46 -0400 |
commit | f9819ae7f8b11b298c16eb14d929a9c09038a877 (patch) | |
tree | cef7f0c104d49d41a1e2c76bec2343f875ca8dff /resources/shaders/caustics.frag | |
parent | ac3f1e423e696392ea0a50c2652b829e5c5734b6 (diff) | |
parent | 99c588d4da2ca044df8276b7efbd9d27c19c8352 (diff) |
Merge branch 'shaders'
Diffstat (limited to 'resources/shaders/caustics.frag')
-rw-r--r-- | resources/shaders/caustics.frag | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/resources/shaders/caustics.frag b/resources/shaders/caustics.frag new file mode 100644 index 0000000..f746896 --- /dev/null +++ b/resources/shaders/caustics.frag @@ -0,0 +1,20 @@ +#version 410 core +out vec4 fragColor; + +in vec3 normal_worldSpace; +in vec3 pos; +in vec3 newPos; +in vec4 col; +in float refractProb; + +uniform sampler2D normSamp; + +void main() { +// fragColor = vec4(vec3((pos[0] + 1) / 2, (pos[1] + 1) / 2, 0.f), 1.f); + float oldArea = length(dFdx(vec3(pos[0], pos[2], pos[1]))) * length(dFdy(vec3(pos[0], pos[2], pos[1]))); + float newArea = length(dFdx(vec3(newPos[0], newPos[2], newPos[1]))) * length(dFdy(vec3(newPos[0], newPos[2], newPos[1]))); + float areaRatio = oldArea / newArea; + float intensity = pow(areaRatio * .3f, 1.5f); + fragColor = vec4(0.98, 1, .78, intensity * refractProb); +// fragColor = col; +} |