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authorSebastian Park <SebPark03@gmail.com>2024-05-10 00:33:27 -0400
committerSebastian Park <SebPark03@gmail.com>2024-05-10 00:33:27 -0400
commit8f61cdb6c394b7c32a495966c7ad3a088c91c17b (patch)
treec5de34e832b822e17bfff3238138dd7a5851b1e8 /resources/shaders/caustics.vert
parent7a61605e57d96bf5c699c9c759288376b8c94eac (diff)
Fix messed up bind framebuffer.
Diffstat (limited to 'resources/shaders/caustics.vert')
-rw-r--r--resources/shaders/caustics.vert2
1 files changed, 1 insertions, 1 deletions
diff --git a/resources/shaders/caustics.vert b/resources/shaders/caustics.vert
index 298f5e1..f1e80be 100644
--- a/resources/shaders/caustics.vert
+++ b/resources/shaders/caustics.vert
@@ -45,7 +45,7 @@ void main() {
vec4 sampledNormal = texture(normSamp, vec2((pos + 1) / 2));
sampledNormal = (sampledNormal * 2.f) - 1.f;
col = sampledNormal;
- vec4 newPosAndProb = refractToFloor(vec3(0, 0, 1), pos, normalize(vec3(sampledNormal)), 0.01f);
+ vec4 newPosAndProb = refractToFloor(vec3(0, 0, 1), pos, normalize(vec3(sampledNormal)), 0.005f);
newPos = vec3(newPosAndProb[0], newPosAndProb[1], 0.f);
refractProb = newPosAndProb[3];
// newPos = pos;