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authorjjesswan <jessica_wan@brown.edu>2024-05-10 01:52:52 -0400
committerjjesswan <jessica_wan@brown.edu>2024-05-10 01:52:52 -0400
commitc93b28613dd9c33de29152f987aeec3ca8340f8d (patch)
treeb3f7e39cdc0de827bac057f1a9e08f5f74f5bf84 /resources/shaders/caustics.vert
parentd2f792c6fee2a6e78dcf2fff77f43ef036c58877 (diff)
parent6aab43ffd2c29a66f71b0684974abd5b2685341c (diff)
merge with new foam fixes
Diffstat (limited to 'resources/shaders/caustics.vert')
-rw-r--r--resources/shaders/caustics.vert2
1 files changed, 1 insertions, 1 deletions
diff --git a/resources/shaders/caustics.vert b/resources/shaders/caustics.vert
index 298f5e1..f1e80be 100644
--- a/resources/shaders/caustics.vert
+++ b/resources/shaders/caustics.vert
@@ -45,7 +45,7 @@ void main() {
vec4 sampledNormal = texture(normSamp, vec2((pos + 1) / 2));
sampledNormal = (sampledNormal * 2.f) - 1.f;
col = sampledNormal;
- vec4 newPosAndProb = refractToFloor(vec3(0, 0, 1), pos, normalize(vec3(sampledNormal)), 0.01f);
+ vec4 newPosAndProb = refractToFloor(vec3(0, 0, 1), pos, normalize(vec3(sampledNormal)), 0.005f);
newPos = vec3(newPosAndProb[0], newPosAndProb[1], 0.f);
refractProb = newPosAndProb[3];
// newPos = pos;