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author | Sebastian Park <SebPark03@gmail.com> | 2024-05-09 23:18:46 -0400 |
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committer | Sebastian Park <SebPark03@gmail.com> | 2024-05-09 23:18:46 -0400 |
commit | f9819ae7f8b11b298c16eb14d929a9c09038a877 (patch) | |
tree | cef7f0c104d49d41a1e2c76bec2343f875ca8dff /resources/shaders/color.vert | |
parent | ac3f1e423e696392ea0a50c2652b829e5c5734b6 (diff) | |
parent | 99c588d4da2ca044df8276b7efbd9d27c19c8352 (diff) |
Merge branch 'shaders'
Diffstat (limited to 'resources/shaders/color.vert')
-rw-r--r-- | resources/shaders/color.vert | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/resources/shaders/color.vert b/resources/shaders/color.vert index 677abf6..d607ff9 100644 --- a/resources/shaders/color.vert +++ b/resources/shaders/color.vert @@ -4,7 +4,7 @@ layout(location = 0) in vec3 position; // Position of the vertex layout(location = 1) in vec3 normal; // Normal of the vertex layout(location = 2) in vec3 texCoords; // Normal of the vertex -uniform float depth = -3000.f; +uniform float depth = -1000.f; uniform float skyHeight = 500.f; uniform mat4 proj; uniform mat4 view; @@ -89,4 +89,5 @@ void main() { oldPosFlat = moveToTopDown(position); pos = moveToTopDown(vec3(refractedPositionAndProb)); gl_Position = vec4(pos, 1.f); + gl_Position = vec4(oldPosFlat, 1.f); } |