diff options
author | sotech117 <michael_foiani@brown.edu> | 2024-05-10 14:31:04 -0400 |
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committer | sotech117 <michael_foiani@brown.edu> | 2024-05-10 14:31:04 -0400 |
commit | 2820f2a620340feff973dfea26c1eb1172140ada (patch) | |
tree | a3b84e7c69954b7cd6ef28a68a3ae815e69c3127 /resources/shaders/foam.frag | |
parent | 1b98aed8908e04b750012323a8bf0f182fb305a6 (diff) |
demo daygit add .
Diffstat (limited to 'resources/shaders/foam.frag')
-rw-r--r-- | resources/shaders/foam.frag | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/resources/shaders/foam.frag b/resources/shaders/foam.frag index d534ccd..d6d1cab 100644 --- a/resources/shaders/foam.frag +++ b/resources/shaders/foam.frag @@ -33,7 +33,7 @@ float getSaturation(vec2 k, vec2 xzPos, float adjWaveLength, float phaseC){ void main() { float height = pos.y; float saturation = constants[0];//getSaturation(dir, vec2(pos.x, pos.z), 200.f, constants[0]); - vec4 m_uv = texture(halftone_texture, tex*1); + vec4 m_uv = texture(halftone_texture, tex*.6); float m_threshold = (m_uv.r + m_uv.g + m_uv.b) / 3; // final rgba color at x,z pos @@ -46,7 +46,7 @@ void main() { // apply foam texture vec4 foam = texture(foam_texture, tex + time*.0003); vec4 j = vec4(0,0,0,0); - if (saturation > m_threshold) j = g*foam*1.8; + if (saturation > m_threshold) j = g*foam; fragColor = j; |