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author | jjesswan <90643397+jjesswan@users.noreply.github.com> | 2024-05-10 04:26:01 -0400 |
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committer | GitHub <noreply@github.com> | 2024-05-10 04:26:01 -0400 |
commit | 2cff8e109965307a4265f43d01f4c365f09977e7 (patch) | |
tree | 4915de3e338ee965502289f05f12dc07ef3a717f /resources/shaders/particles.frag | |
parent | d158de5abe6ddbc8546a7fafd797e9f7c74fe768 (diff) | |
parent | 690670c920549828733fddc12e45bae34271aff4 (diff) |
Merge pull request #5 from Seb-Park/new_parti
texture particles
Diffstat (limited to 'resources/shaders/particles.frag')
-rw-r--r-- | resources/shaders/particles.frag | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/resources/shaders/particles.frag b/resources/shaders/particles.frag index 99373e7..85d9ac2 100644 --- a/resources/shaders/particles.frag +++ b/resources/shaders/particles.frag @@ -4,12 +4,12 @@ in vec4 ParticleColor; out vec4 fragColor; -uniform sampler2D sprite; +uniform sampler2D particle_texture; uniform float alpha; void main() { - // color = (texture(sprite, TexCoords) * ParticleColor); - fragColor = vec4(1,1,1,alpha); + vec4 c = texture(particle_texture, TexCoords); + fragColor = c*vec4(1,1,1,alpha)*1.6; } |