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authorSebastian Park <SebPark03@gmail.com>2024-05-10 04:09:10 -0400
committerSebastian Park <SebPark03@gmail.com>2024-05-10 04:09:10 -0400
commit487b0874e1fbb891e5ecf5721bd05814b0c0572d (patch)
tree99f394d3776f3094294097e262d711cd1a5acc89 /resources/shaders/particles.frag
parentee06bfd66ebc0d0d9d88bb9cb69b7cb350e3cfe2 (diff)
parentb4ca8b708587c540233284beae8d42ff43092580 (diff)
Merge branch 'main' of https://github.com/Seb-Park/ocean-simulation
Diffstat (limited to 'resources/shaders/particles.frag')
-rw-r--r--resources/shaders/particles.frag15
1 files changed, 15 insertions, 0 deletions
diff --git a/resources/shaders/particles.frag b/resources/shaders/particles.frag
new file mode 100644
index 0000000..99373e7
--- /dev/null
+++ b/resources/shaders/particles.frag
@@ -0,0 +1,15 @@
+#version 330 core
+in vec2 TexCoords;
+in vec4 ParticleColor;
+
+out vec4 fragColor;
+
+uniform sampler2D sprite;
+uniform float alpha;
+
+
+void main()
+{
+ // color = (texture(sprite, TexCoords) * ParticleColor);
+ fragColor = vec4(1,1,1,alpha);
+}