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authorjjesswan <jessica_wan@brown.edu>2024-05-10 04:24:54 -0400
committerjjesswan <jessica_wan@brown.edu>2024-05-10 04:24:54 -0400
commit690670c920549828733fddc12e45bae34271aff4 (patch)
tree77fb560ce868de0b16634a33034722721cdeeb7a /resources/shaders/particles.vert
parent7c0cd109b098b24279fb17b9a05ab846405d169b (diff)
texture particles
Diffstat (limited to 'resources/shaders/particles.vert')
-rw-r--r--resources/shaders/particles.vert6
1 files changed, 3 insertions, 3 deletions
diff --git a/resources/shaders/particles.vert b/resources/shaders/particles.vert
index 7b49a46..6e9e388 100644
--- a/resources/shaders/particles.vert
+++ b/resources/shaders/particles.vert
@@ -1,5 +1,5 @@
#version 330 core
-layout (location = 0) in vec2 pos; // <vec2 position, vec2 texCoords>
+layout (location = 0) in vec4 pos; // <vec2 position, vec2 texCoords>
out vec2 TexCoords;
out vec4 ParticleColor;
@@ -13,8 +13,8 @@ uniform float alpha;
void main()
{
float scale = 1.f;//2000.0f;
- //TexCoords = vertex.zw;
- ParticleColor = color;
+ TexCoords = vec2(pos.x, pos.w);
+ //ParticleColor = color;
// gl_Position = projection *view* vec4((pos * scale) + vec2(offset), 0.0, 1.0);
gl_Position = (vec4(pos.x*alpha, pos.y*alpha, 0, 1) + projection*view*vec4(vec3(offset), 1))*scale;