diff options
author | Sebastian Park <SebPark03@gmail.com> | 2024-05-08 01:14:11 -0400 |
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committer | Sebastian Park <SebPark03@gmail.com> | 2024-05-08 01:14:11 -0400 |
commit | 3d9a55316dbcfb2ca1f32f5554d1948fcabb5d74 (patch) | |
tree | f2ca9a05d094ab0a85a42f500fb9ea1cc6630240 /resources/shaders/shader.frag | |
parent | dcab788763ff0af5918ca0c50538daa8bbfc84d8 (diff) |
Do some scuffed caustics.
Diffstat (limited to 'resources/shaders/shader.frag')
-rwxr-xr-x | resources/shaders/shader.frag | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/resources/shaders/shader.frag b/resources/shaders/shader.frag index 6d1bc57..88c783d 100755 --- a/resources/shaders/shader.frag +++ b/resources/shaders/shader.frag @@ -70,7 +70,8 @@ void main() { vec2 refrUV = uvFromWorldPoint(refrPos); vec2 reflUV = uvFromWorldPoint(reflPos); - float waterMurkiness = 0.002f; // TODO: Make uniform +// float waterMurkiness = 0.002f; // TODO: Make uniform + float waterMurkiness = 0.0005f; // TODO: Make uniform vec3 waterVolumeColor = vec3(red * 0.1f, green * 0.2f, blue * 0.2f); float murkDiffuse = 0.3f; float murkAmbient = 0.8f; |