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authorSebastian Park <SebPark03@gmail.com>2024-05-08 01:14:11 -0400
committerSebastian Park <SebPark03@gmail.com>2024-05-08 01:14:11 -0400
commit3d9a55316dbcfb2ca1f32f5554d1948fcabb5d74 (patch)
treef2ca9a05d094ab0a85a42f500fb9ea1cc6630240 /resources/shaders/shader.frag
parentdcab788763ff0af5918ca0c50538daa8bbfc84d8 (diff)
Do some scuffed caustics.
Diffstat (limited to 'resources/shaders/shader.frag')
-rwxr-xr-xresources/shaders/shader.frag3
1 files changed, 2 insertions, 1 deletions
diff --git a/resources/shaders/shader.frag b/resources/shaders/shader.frag
index 6d1bc57..88c783d 100755
--- a/resources/shaders/shader.frag
+++ b/resources/shaders/shader.frag
@@ -70,7 +70,8 @@ void main() {
vec2 refrUV = uvFromWorldPoint(refrPos);
vec2 reflUV = uvFromWorldPoint(reflPos);
- float waterMurkiness = 0.002f; // TODO: Make uniform
+// float waterMurkiness = 0.002f; // TODO: Make uniform
+ float waterMurkiness = 0.0005f; // TODO: Make uniform
vec3 waterVolumeColor = vec3(red * 0.1f, green * 0.2f, blue * 0.2f);
float murkDiffuse = 0.3f;
float murkAmbient = 0.8f;