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authorSebastian Park <SebPark03@gmail.com>2024-05-09 22:02:12 -0400
committerSebastian Park <SebPark03@gmail.com>2024-05-09 22:02:12 -0400
commit481e582be02385271f87524bfe46d6c41654e23c (patch)
treeddb9a0b98de7e5b40aeea55464deb75cc753a15d /resources/shaders/shader.frag
parentf1230ea24dc87a3bb5c9c709d4571e3298d7d07f (diff)
"raytraced" caustics.
Diffstat (limited to 'resources/shaders/shader.frag')
-rwxr-xr-xresources/shaders/shader.frag3
1 files changed, 2 insertions, 1 deletions
diff --git a/resources/shaders/shader.frag b/resources/shaders/shader.frag
index 88c783d..2bc8043 100755
--- a/resources/shaders/shader.frag
+++ b/resources/shaders/shader.frag
@@ -71,7 +71,8 @@ void main() {
vec2 reflUV = uvFromWorldPoint(reflPos);
// float waterMurkiness = 0.002f; // TODO: Make uniform
- float waterMurkiness = 0.0005f; // TODO: Make uniform
+// float waterMurkiness = 0.0005f; // TODO: Make uniform
+ float waterMurkiness = 0.f; // TODO: Make uniform
vec3 waterVolumeColor = vec3(red * 0.1f, green * 0.2f, blue * 0.2f);
float murkDiffuse = 0.3f;
float murkAmbient = 0.8f;