diff options
author | sotech117 <michael_foiani@brown.edu> | 2024-04-09 03:14:17 -0400 |
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committer | sotech117 <michael_foiani@brown.edu> | 2024-04-09 03:14:17 -0400 |
commit | 7a8d0d8bc2572707c9d35006f30ea835c86954b0 (patch) | |
tree | dedb9a65c1698202ad485378b4186b667008abe5 /resources/shaders/shader.frag | |
parent | 818324678bd5dca790c57048e5012d2937a4b5e5 (diff) |
first draft to generate waves
Diffstat (limited to 'resources/shaders/shader.frag')
-rwxr-xr-x | resources/shaders/shader.frag | 18 |
1 files changed, 18 insertions, 0 deletions
diff --git a/resources/shaders/shader.frag b/resources/shaders/shader.frag new file mode 100755 index 0000000..de063c2 --- /dev/null +++ b/resources/shaders/shader.frag @@ -0,0 +1,18 @@ +#version 330 core +out vec4 fragColor; + +in vec3 normal_cameraSpace; + +uniform int wire = 0; +uniform float red = 1.0; +uniform float green = 1.0; +uniform float blue = 1.0; +uniform float alpha = 1.0; + +void main() { + // Do lighting in camera space + vec3 lightDir = normalize(vec3(0, 0.5, 1)); + float c = clamp(dot(normal_cameraSpace, lightDir), 0, 1); + + fragColor = vec4(red * c, green * c, blue * c, 1); +} |