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authorsotech117 <michael_foiani@brown.edu>2024-04-09 03:14:17 -0400
committersotech117 <michael_foiani@brown.edu>2024-04-09 03:14:17 -0400
commit7a8d0d8bc2572707c9d35006f30ea835c86954b0 (patch)
treededb9a65c1698202ad485378b4186b667008abe5 /resources/shaders/shader.frag
parent818324678bd5dca790c57048e5012d2937a4b5e5 (diff)
first draft to generate waves
Diffstat (limited to 'resources/shaders/shader.frag')
-rwxr-xr-xresources/shaders/shader.frag18
1 files changed, 18 insertions, 0 deletions
diff --git a/resources/shaders/shader.frag b/resources/shaders/shader.frag
new file mode 100755
index 0000000..de063c2
--- /dev/null
+++ b/resources/shaders/shader.frag
@@ -0,0 +1,18 @@
+#version 330 core
+out vec4 fragColor;
+
+in vec3 normal_cameraSpace;
+
+uniform int wire = 0;
+uniform float red = 1.0;
+uniform float green = 1.0;
+uniform float blue = 1.0;
+uniform float alpha = 1.0;
+
+void main() {
+ // Do lighting in camera space
+ vec3 lightDir = normalize(vec3(0, 0.5, 1));
+ float c = clamp(dot(normal_cameraSpace, lightDir), 0, 1);
+
+ fragColor = vec4(red * c, green * c, blue * c, 1);
+}