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authorjjesswan <jessica_wan@brown.edu>2024-05-10 01:52:52 -0400
committerjjesswan <jessica_wan@brown.edu>2024-05-10 01:52:52 -0400
commitc93b28613dd9c33de29152f987aeec3ca8340f8d (patch)
treeb3f7e39cdc0de827bac057f1a9e08f5f74f5bf84 /resources/shaders/shader.frag
parentd2f792c6fee2a6e78dcf2fff77f43ef036c58877 (diff)
parent6aab43ffd2c29a66f71b0684974abd5b2685341c (diff)
merge with new foam fixes
Diffstat (limited to 'resources/shaders/shader.frag')
-rwxr-xr-xresources/shaders/shader.frag4
1 files changed, 2 insertions, 2 deletions
diff --git a/resources/shaders/shader.frag b/resources/shaders/shader.frag
index 1b73b96..7fc82ed 100755
--- a/resources/shaders/shader.frag
+++ b/resources/shaders/shader.frag
@@ -44,8 +44,8 @@ float rand(vec4 n) {
}
vec2 uvFromWorldPoint(vec3 point) {
- float u = (point.x - widthBounds[0]) / (widthBounds[1] - widthBounds[0]);
- float v = (point.z - lengthBounds[0]) / (lengthBounds[1] - lengthBounds[0]);
+ float u = (point.x - widthBounds[0] * 50) / (widthBounds[1] * 50 - widthBounds[0] * 50);
+ float v = (point.z - lengthBounds[0] * 50) / (lengthBounds[1] * 50 - lengthBounds[0] * 50);
return vec2(u, v);
}