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author | Sebastian Park <SebPark03@gmail.com> | 2024-04-22 00:52:22 -0400 |
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committer | Sebastian Park <SebPark03@gmail.com> | 2024-04-22 00:52:22 -0400 |
commit | 28d74097815a8d52b8f47f6eae6464005a6bc552 (patch) | |
tree | 9c39f0ea77217b559067dd6b78e76cbd29372410 /resources/shaders/shader.vert | |
parent | 1d5c17db40e6bddf88c718d498eabbff0efbf4dd (diff) |
normalize direction to camera.
Diffstat (limited to 'resources/shaders/shader.vert')
-rwxr-xr-x | resources/shaders/shader.vert | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/resources/shaders/shader.vert b/resources/shaders/shader.vert index bc6cb2e..8dda424 100755 --- a/resources/shaders/shader.vert +++ b/resources/shaders/shader.vert @@ -22,7 +22,7 @@ out vec2 uv; vec4 getRefrPos() { float depth = -1.f; // TODO: Pass as uniform - vec3 w_o = pos - camera_worldSpace; + vec3 w_o = normalize(pos - camera_worldSpace); float cos_theta_i = dot(-w_o, normal_worldSpace); float n_i = 1; float n_t = 1.33f; |