diff options
| author | Sebastian Park <SebPark03@gmail.com> | 2024-04-23 16:56:15 -0400 |
|---|---|---|
| committer | Sebastian Park <SebPark03@gmail.com> | 2024-04-23 16:56:15 -0400 |
| commit | 37b6e9063dad88722d0063759af7b8f3b3fbc127 (patch) | |
| tree | f89b6ac831b4f03acc911d28d3a561d3c203791b /resources/shaders/shader.vert | |
| parent | 6a5806b82c44a2cae481a6015d1a0f390e4b8445 (diff) | |
Add more volumetric effects to water.
Diffstat (limited to 'resources/shaders/shader.vert')
| -rwxr-xr-x | resources/shaders/shader.vert | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/resources/shaders/shader.vert b/resources/shaders/shader.vert index 3271498..0888e37 100755 --- a/resources/shaders/shader.vert +++ b/resources/shaders/shader.vert @@ -22,7 +22,7 @@ out vec2 uv; out float matIor; vec4 getRefrPos() { - float depth = -3.f; // TODO: Pass as uniform + float depth = -1000.f; // TODO: Pass as uniform vec3 w_o = normalize(pos - camera_worldSpace); float cos_theta_i = dot(-w_o, normal_worldSpace); float n_i = 1; |
