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authorSebastian Park <SebPark03@gmail.com>2024-04-23 16:56:15 -0400
committerSebastian Park <SebPark03@gmail.com>2024-04-23 16:56:15 -0400
commit37b6e9063dad88722d0063759af7b8f3b3fbc127 (patch)
treef89b6ac831b4f03acc911d28d3a561d3c203791b /resources/shaders/shader.vert
parent6a5806b82c44a2cae481a6015d1a0f390e4b8445 (diff)
Add more volumetric effects to water.
Diffstat (limited to 'resources/shaders/shader.vert')
-rwxr-xr-xresources/shaders/shader.vert2
1 files changed, 1 insertions, 1 deletions
diff --git a/resources/shaders/shader.vert b/resources/shaders/shader.vert
index 3271498..0888e37 100755
--- a/resources/shaders/shader.vert
+++ b/resources/shaders/shader.vert
@@ -22,7 +22,7 @@ out vec2 uv;
out float matIor;
vec4 getRefrPos() {
- float depth = -3.f; // TODO: Pass as uniform
+ float depth = -1000.f; // TODO: Pass as uniform
vec3 w_o = normalize(pos - camera_worldSpace);
float cos_theta_i = dot(-w_o, normal_worldSpace);
float n_i = 1;