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authorsotech117 <michael_foiani@brown.edu>2024-04-09 03:14:17 -0400
committersotech117 <michael_foiani@brown.edu>2024-04-09 03:14:17 -0400
commit7a8d0d8bc2572707c9d35006f30ea835c86954b0 (patch)
treededb9a65c1698202ad485378b4186b667008abe5 /resources/shaders/shader.vert
parent818324678bd5dca790c57048e5012d2937a4b5e5 (diff)
first draft to generate waves
Diffstat (limited to 'resources/shaders/shader.vert')
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1 files changed, 18 insertions, 0 deletions
diff --git a/resources/shaders/shader.vert b/resources/shaders/shader.vert
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+#version 330 core
+
+layout(location = 0) in vec3 position; // Position of the vertex
+layout(location = 1) in vec3 normal; // Normal of the vertex
+
+uniform mat4 proj;
+uniform mat4 view;
+uniform mat4 model;
+
+uniform mat3 inverseTransposeModel;
+
+out vec3 normal_cameraSpace;
+
+void main() {
+ normal_cameraSpace = normalize(inverse(transpose(mat3(view))) * inverseTransposeModel * normal);
+
+ gl_Position = proj * view * model * vec4(position, 1);
+}