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author | jjesswan <90643397+jjesswan@users.noreply.github.com> | 2024-05-09 15:13:41 -0400 |
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committer | GitHub <noreply@github.com> | 2024-05-09 15:13:41 -0400 |
commit | f846ddba00aee29675f0bd4f5dbc87a94a422368 (patch) | |
tree | 65a857125b91502974bceb40e24c1c7eff4bad59 /resources/shaders/skybox.vert | |
parent | 72bcf6a346dfcaeaac9520d8c524711192e77c3d (diff) | |
parent | 675391d07f50d0067e7bab983433c6d86f5f8256 (diff) |
Merge pull request #3 from Seb-Park/foam2
Foam2 merge -- foam, skybox
Diffstat (limited to 'resources/shaders/skybox.vert')
-rw-r--r-- | resources/shaders/skybox.vert | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/resources/shaders/skybox.vert b/resources/shaders/skybox.vert new file mode 100644 index 0000000..edf50e4 --- /dev/null +++ b/resources/shaders/skybox.vert @@ -0,0 +1,21 @@ +#version 330 core + +layout(location = 0) in vec3 pos; // Position of the vertex +//layout(location = 1) in vec3 normal; // Normal of the vertex +//layout(location = 3) in vec3 texCoords; + +uniform mat4 view, projection, rotation; + +out vec3 tex_coord; + + + +void main() { + + tex_coord = vec3(pos.x, pos.y, -pos.z); + vec4 world_pos = projection*view*rotation*vec4(pos, 1.0); + gl_Position = vec4(world_pos.x, world_pos.y, world_pos.w, world_pos.w); + +// tex_coord = pos; + // gl_Position = projection*view*vec4(pos, 1.0); +} |