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authorjjesswan <90643397+jjesswan@users.noreply.github.com>2024-05-09 15:13:41 -0400
committerGitHub <noreply@github.com>2024-05-09 15:13:41 -0400
commitf846ddba00aee29675f0bd4f5dbc87a94a422368 (patch)
tree65a857125b91502974bceb40e24c1c7eff4bad59 /resources/shaders/skybox.vert
parent72bcf6a346dfcaeaac9520d8c524711192e77c3d (diff)
parent675391d07f50d0067e7bab983433c6d86f5f8256 (diff)
Merge pull request #3 from Seb-Park/foam2
Foam2 merge -- foam, skybox
Diffstat (limited to 'resources/shaders/skybox.vert')
-rw-r--r--resources/shaders/skybox.vert21
1 files changed, 21 insertions, 0 deletions
diff --git a/resources/shaders/skybox.vert b/resources/shaders/skybox.vert
new file mode 100644
index 0000000..edf50e4
--- /dev/null
+++ b/resources/shaders/skybox.vert
@@ -0,0 +1,21 @@
+#version 330 core
+
+layout(location = 0) in vec3 pos; // Position of the vertex
+//layout(location = 1) in vec3 normal; // Normal of the vertex
+//layout(location = 3) in vec3 texCoords;
+
+uniform mat4 view, projection, rotation;
+
+out vec3 tex_coord;
+
+
+
+void main() {
+
+ tex_coord = vec3(pos.x, pos.y, -pos.z);
+ vec4 world_pos = projection*view*rotation*vec4(pos, 1.0);
+ gl_Position = vec4(world_pos.x, world_pos.y, world_pos.w, world_pos.w);
+
+// tex_coord = pos;
+ // gl_Position = projection*view*vec4(pos, 1.0);
+}