diff options
author | Sebastian Park <SebPark03@gmail.com> | 2024-04-23 00:30:37 -0400 |
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committer | Sebastian Park <SebPark03@gmail.com> | 2024-04-23 00:30:37 -0400 |
commit | f2d61fc06387ccb22ecb5cb6c42210736ac64c9f (patch) | |
tree | 9191e1e91a79514a5231dc6e50c2ecc4feb03b16 /resources/shaders/texture.vert | |
parent | b4be9e522b51b01c7870821648e85f97c1fdb09b (diff) |
Get ground textures working, but not yet abstracted to the shape class.
Diffstat (limited to 'resources/shaders/texture.vert')
-rw-r--r-- | resources/shaders/texture.vert | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/resources/shaders/texture.vert b/resources/shaders/texture.vert new file mode 100644 index 0000000..c87f366 --- /dev/null +++ b/resources/shaders/texture.vert @@ -0,0 +1,15 @@ +#version 330 core + +// TASK 15: add a second layout variable representing a UV coordinate +layout (location = 0) in vec3 position; +layout (location = 1) in vec2 uv_raw; + +// TASK 16: create an "out" variable representing a UV coordinate +out vec2 uv; + +void main() { + // TASK 16: assign the UV layout variable to the UV "out" variable + uv = uv_raw; + + gl_Position = vec4(position, 1.0); +} |