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authorjjesswan <jessica_wan@brown.edu>2024-05-07 06:02:29 -0400
committerjjesswan <jessica_wan@brown.edu>2024-05-07 06:02:29 -0400
commit6a45579dbbf991c0e12ce59958e3b533d19fc9d4 (patch)
tree83ad11d63c0a1d1c89b9469455ecbda4531fe6ac /resources/shaders
parentcb868acadcae4e3f497ecdabeca507f3e73e01c7 (diff)
rotating skyboxgit add -A
Diffstat (limited to 'resources/shaders')
-rw-r--r--resources/shaders/skybox.frag24
-rw-r--r--resources/shaders/skybox.vert21
2 files changed, 45 insertions, 0 deletions
diff --git a/resources/shaders/skybox.frag b/resources/shaders/skybox.frag
new file mode 100644
index 0000000..926807e
--- /dev/null
+++ b/resources/shaders/skybox.frag
@@ -0,0 +1,24 @@
+
+#version 330 core
+
+in vec3 tex_coord;
+
+uniform samplerCube cubeMap;
+uniform vec3 skyColor;
+
+out vec4 fragColor;
+
+const float lowerLimit = -50000.f;
+const float upperLimit = 50000.f;
+
+
+void main() {
+
+ //fragColor = vec4(1.f);
+ vec4 finalColor = texture(cubeMap, tex_coord);
+
+ // blending bottom of skybox to skyColor
+ float factor = (tex_coord.y - lowerLimit) / (upperLimit - lowerLimit);
+ factor = clamp(factor, 0.f, 1.f);
+ fragColor = finalColor; // mix(vec4(skyColor, 1.f), finalColor, factor);
+}
diff --git a/resources/shaders/skybox.vert b/resources/shaders/skybox.vert
new file mode 100644
index 0000000..edf50e4
--- /dev/null
+++ b/resources/shaders/skybox.vert
@@ -0,0 +1,21 @@
+#version 330 core
+
+layout(location = 0) in vec3 pos; // Position of the vertex
+//layout(location = 1) in vec3 normal; // Normal of the vertex
+//layout(location = 3) in vec3 texCoords;
+
+uniform mat4 view, projection, rotation;
+
+out vec3 tex_coord;
+
+
+
+void main() {
+
+ tex_coord = vec3(pos.x, pos.y, -pos.z);
+ vec4 world_pos = projection*view*rotation*vec4(pos, 1.0);
+ gl_Position = vec4(world_pos.x, world_pos.y, world_pos.w, world_pos.w);
+
+// tex_coord = pos;
+ // gl_Position = projection*view*vec4(pos, 1.0);
+}