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authorjjesswan <jessica_wan@brown.edu>2024-05-06 02:22:37 -0400
committerjjesswan <jessica_wan@brown.edu>2024-05-06 02:22:37 -0400
commit7a6ceadedc20f58b7be76654eb8357e3ca0b026d (patch)
treeef4b93cdb8f92c358c3d4715f6eebd5a2827427b /src/glwidget.cpp
parent2ba27898535e01298ef8f0d0b9ffd4e69ce13458 (diff)
saving
Diffstat (limited to 'src/glwidget.cpp')
-rwxr-xr-xsrc/glwidget.cpp12
1 files changed, 8 insertions, 4 deletions
diff --git a/src/glwidget.cpp b/src/glwidget.cpp
index f2a6d94..2805d3c 100755
--- a/src/glwidget.cpp
+++ b/src/glwidget.cpp
@@ -85,8 +85,8 @@ void GLWidget::initializeGL()
m_colorShader = new Shader(":resources/shaders/color.vert", ":resources/shaders/color.frag");
m_foamShader = new Shader(":resources/shaders/foam.vert", ":resources/shaders/foam.frag");
- m_halftone_tex = loadTextureFromFile("/Users/jesswan/Desktop/cs2240/ocean-simulation/resources/images/sky_clouds.png").textureID;
-
+ m_halftone_tex = loadTextureFromFile("/Users/jesswan/Desktop/cs2240/ocean-simulation/resources/images/halftone.png").textureID;
+ m_foam_tex = loadTextureFromFile("/Users/jesswan/Desktop/cs2240/ocean-simulation/resources/images/foam.png").textureID;
@@ -361,6 +361,10 @@ void GLWidget::paintGL()
glBindTexture(GL_TEXTURE_2D, m_halftone_tex);
glUniform1i(glGetUniformLocation(m_foamShader->id(), "halftone_texture"), 5);
+ glActiveTexture(GL_TEXTURE6);
+ glBindTexture(GL_TEXTURE_2D, m_foam_tex);
+ glUniform1i(glGetUniformLocation(m_foamShader->id(), "foam_texture"), 6);
+
@@ -395,8 +399,8 @@ TextureData GLWidget::loadTextureFromFile(const char *path)
glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, GL_UNSIGNED_BYTE, data);
glGenerateMipmap(GL_TEXTURE_2D);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);