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authorSebastian Park <51029066+Seb-Park@users.noreply.github.com>2024-04-22 00:59:29 -0400
committerGitHub <noreply@github.com>2024-04-22 00:59:29 -0400
commitcd7c76017a12bb548036571c1ff13e551369d06d (patch)
tree03cd022c7625c5c5682d21c20b0a8b8532e57140 /src/graphics/shader.cpp
parent5233a708a165ba8a3153e054ce74eb11084c0158 (diff)
parent28d74097815a8d52b8f47f6eae6464005a6bc552 (diff)
Merge pull request #2 from Seb-Park/shaders
Shaders
Diffstat (limited to 'src/graphics/shader.cpp')
-rw-r--r--src/graphics/shader.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/graphics/shader.cpp b/src/graphics/shader.cpp
index 6ac9949..161eeae 100644
--- a/src/graphics/shader.cpp
+++ b/src/graphics/shader.cpp
@@ -83,6 +83,14 @@ void Shader::setUniform(const std::string &name, bool b) {
glUniform1i(m_uniforms[name], static_cast<GLint>(b));
}
+void Shader::setUniform(const std::string &name, Eigen::Vector3f v) {
+ glUniform3f(m_uniforms[name], static_cast<GLfloat>(v[0]), static_cast<GLfloat>(v[1]), static_cast<GLfloat>(v[2]));
+}
+
+void Shader::setUniform(const std::string &name, float a, float b) {
+ glUniform2f(m_uniforms[name], static_cast<GLfloat>(a), static_cast<GLfloat>(b));
+}
+
void Shader::setUniformArrayByIndex(const std::string &name, float f, size_t index) {
glUniform1f(m_uniformArrays[std::make_tuple(name, index)], f);
}