diff options
author | Sebastian Park <SebPark03@gmail.com> | 2024-05-10 04:09:10 -0400 |
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committer | Sebastian Park <SebPark03@gmail.com> | 2024-05-10 04:09:10 -0400 |
commit | 487b0874e1fbb891e5ecf5721bd05814b0c0572d (patch) | |
tree | 99f394d3776f3094294097e262d711cd1a5acc89 /src/ocean/ocean_alt.cpp | |
parent | ee06bfd66ebc0d0d9d88bb9cb69b7cb350e3cfe2 (diff) | |
parent | b4ca8b708587c540233284beae8d42ff43092580 (diff) |
Merge branch 'main' of https://github.com/Seb-Park/ocean-simulation
Diffstat (limited to 'src/ocean/ocean_alt.cpp')
-rw-r--r-- | src/ocean/ocean_alt.cpp | 17 |
1 files changed, 16 insertions, 1 deletions
diff --git a/src/ocean/ocean_alt.cpp b/src/ocean/ocean_alt.cpp index 7523c94..751fca5 100644 --- a/src/ocean/ocean_alt.cpp +++ b/src/ocean/ocean_alt.cpp @@ -319,6 +319,7 @@ void ocean_alt::update_ocean() // reset normals & vertices arrays for the single tile m_vertices = std::vector<Eigen::Vector3f>(N); m_normals = std::vector<Eigen::Vector3f>(N); + m_heights.clear(); for (int i = 0; i < N; i++){ Eigen::Vector2d horiz_pos = spacing*m_waveIndexConstants[i].base_horiz_pos; Eigen::Vector2d amplitude = m_current_h[i]; @@ -357,15 +358,20 @@ void ocean_alt::update_ocean() Eigen::Vector2d disp = lambda*Eigen::Vector2d(m_displacements_x[i][0], m_displacements_z[i][0]) + Eigen::Vector2d(vertex_displacement, vertex_displacement); // set corner at 0,0 for retiling + Eigen::Vector3f v = Eigen::Vector3f(horiz_pos[0] + disp[0], height, horiz_pos[1] + disp[1]); // for final vertex position, use the real number component of amplitude vector - m_vertices[i] = {horiz_pos[0] + disp[0], height, horiz_pos[1] + disp[1]}; + m_vertices[i] = v; m_normals[i] = norm.normalized();//Eigen::Vector3f(-slope[0], 1.0, -slope[1]).normalized(); //std::cout << "normal: " << m_normals[i] << std::endl Eigen::Vector2i m_n = index_1d_to_2d(i); // m_foam_constants.wavelengths[i] = 2.f* M_PI * m_slopes[i].dot(m_slopes[i]) / Lx; +// float h_0 = m_waveIndexConstants[i].h0_prime[0]; // min*.2f; +// float h_max = max*.001f; // the smaller the constant, the more foam there is +// float waveheight = (height - h_0 ) / (h_max - h_0); +// m_foam_constants.wavelengths[i] = waveheight; float h_0 = 0; // min*.2f; float h_max = max*.35f; // the smaller the constant, the more foam there is m_foam_constants.wavelengths[i] = (height - h_0 ) / (h_max - h_0); @@ -375,6 +381,15 @@ void ocean_alt::update_ocean() // std::cout << m_foam_constants.wavelengths[i] << std::endl; // } + if (m_foam_constants.wavelengths[i] >= height_threshold){ + //std::cout << "push" << std::endl; + OceanSpray s; + s.height = v; + s.slope = norm; + s.slope_vector = Eigen::Vector2f(m_slopes_x[i][0], m_slopes_z[i][0]); + //std::cout << s.slope_vector << std::endl; + m_heights.push_back(s); + } } |