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authorSebastian Park <SebPark03@gmail.com>2024-04-23 00:30:37 -0400
committerSebastian Park <SebPark03@gmail.com>2024-04-23 00:30:37 -0400
commitf2d61fc06387ccb22ecb5cb6c42210736ac64c9f (patch)
tree9191e1e91a79514a5231dc6e50c2ecc4feb03b16 /src
parentb4be9e522b51b01c7870821648e85f97c1fdb09b (diff)
Get ground textures working, but not yet abstracted to the shape class.
Diffstat (limited to 'src')
-rwxr-xr-xsrc/glwidget.cpp122
-rwxr-xr-xsrc/glwidget.h7
-rw-r--r--src/graphics/shape.cpp8
3 files changed, 120 insertions, 17 deletions
diff --git a/src/glwidget.cpp b/src/glwidget.cpp
index 263b7dd..472966b 100755
--- a/src/glwidget.cpp
+++ b/src/glwidget.cpp
@@ -70,12 +70,87 @@ void GLWidget::initializeGL()
glEnable(GL_DEPTH_TEST);
glEnable(GL_CULL_FACE);
glCullFace(GL_BACK);
- // glShadeModel(GL_SMOOTH);
+// glShadeModel(GL_SMOOTH);
// Initialize shaders
m_defaultShader = new Shader(":resources/shaders/shader.vert", ":resources/shaders/shader.frag");
m_pointShader = new Shader(":resources/shaders/anchorPoint.vert", ":resources/shaders/anchorPoint.geom", ":resources/shaders/anchorPoint.frag");
+// m_texture_shader = new Shader(":/resources/shaders/texture.vert", ":/resources/shaders/texture.frag");
+
+ // INITIALIZE TEXTURE STUFF
+
+ // Prepare filepath
+ QString kitten_filepath = QString(":/resources/images/kitten.png");
+
+ // TASK 1: Obtain image from filepath
+ m_image = QImage(kitten_filepath);
+
+ // TASK 2: Format image to fit OpenGL
+ m_image = m_image.convertToFormat(QImage::Format_RGBA8888).mirrored();
+
+ auto bits = m_image.bits();
+
+ // TASK 3: Generate kitten texture
+ glGenTextures(1, &m_kitten_texture);
+
+ // TASK 9: Set the active texture slot to texture slot 0
+ glActiveTexture(GL_TEXTURE0);
+
+ // TASK 4: Bind kitten texture
+ glBindTexture(GL_TEXTURE_2D, m_kitten_texture);
+
+ // TASK 5: Load image into kitten texture
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, m_image.width(), m_image.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, m_image.bits());
+
+ // TASK 6: Set min and mag filters' interpolation mode to linear
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+
+ // TASK 7: Unbind kitten texture
+ glBindTexture(GL_TEXTURE_2D, 0);
+
+// // TASK 10: set the texture.frag uniform for our texture
+// glUseProgram(m_texture_shader->id());
+// glUniform1i(glGetUniformLocation(m_texture_shader->id(), "sampler"), 0);
+// glUseProgram(0);
+
+ glUseProgram(m_defaultShader->id());
+ glUniform1i(glGetUniformLocation(m_defaultShader->id(), "sampler"), 0);
+ glUseProgram(0);
+
+// // TASK 11: Fix this "fullscreen" quad's vertex data
+// // TASK 12: Play around with different values!
+// // TASK 13: Add UV coordinates
+// std::vector<GLfloat> fullscreen_quad_data =
+// { // POSITIONS // UVs //
+// -1.0f, 1.0f, 0.0f, 0.0f, 1.0f,
+// -1.0f, -1.0f, 0.0f, 0.0f, 0.0f,
+// 1.0f, -1.0f, 0.0f, 1.0f, 0.0f,
+// 1.0f, 1.0f, 0.0f, 1.0f, 1.0f,
+// -1.0f, 1.0f, 0.0f, 0.0f, 1.0f,
+// 1.0f, -1.0f, 0.0f, 1.0f, 0.0f
+// };
+
+// // Generate and bind a VBO and a VAO for a fullscreen quad
+// glGenBuffers(1, &m_fullscreen_vbo);
+// glBindBuffer(GL_ARRAY_BUFFER, m_fullscreen_vbo);
+// glBufferData(GL_ARRAY_BUFFER, fullscreen_quad_data.size()*sizeof(GLfloat), fullscreen_quad_data.data(), GL_STATIC_DRAW);
+// glGenVertexArrays(1, &m_fullscreen_vao);
+// glBindVertexArray(m_fullscreen_vao);
+
+// // TASK 14: modify the code below to add a second attribute to the vertex attribute array
+// glEnableVertexAttribArray(0);
+// glEnableVertexAttribArray(1);
+// glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 5 * sizeof(GLfloat), nullptr);
+// glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, 5 * sizeof(GLfloat), reinterpret_cast<void *>(3 * sizeof(GLfloat)));
+
+// // Unbind the fullscreen quad's VBO and VAO
+// glBindBuffer(GL_ARRAY_BUFFER, 0);
+// glBindVertexArray(0);
+
+ // END INITIALIZE TEXTURE STUFF
+
// Initialize ARAP, and get parameters needed to decide the camera position, etc
Vector3f coeffMin, coeffMax;
@@ -111,11 +186,30 @@ void GLWidget::initializeGL()
m_arap.initGroundPlane(":resources/images/kitty.png", 2, m_defaultShader);
}
+//void GLWidget::paintTexture(GLuint texture, bool filtered){
+//// glUseProgram(m_texture_shader->id());
+// m_texture_shader->bind();
+// // TASK 32: Set your bool uniform on whether or not to filter the texture drawn
+//// glUniform1i(glGetUniformLocation(m_texture_shader->id(), "filtered"), filtered);
+// m_texture_shader->setUniform("filtered", filtered);
+// // TASK 10: Bind "texture" to slot 0
+// glActiveTexture(GL_TEXTURE0);
+// glBindTexture(GL_TEXTURE_2D, texture);
+// glBindVertexArray(m_fullscreen_vao);
+//// std::cout << texture << std::endl;
+// glDrawArrays(GL_TRIANGLES, 0, 6);
+// glBindTexture(GL_TEXTURE_2D, 0);
+// glBindVertexArray(0);
+// glUseProgram(0);
+// m_texture_shader->unbind();
+//}
+
void GLWidget::paintGL()
{
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glEnable( GL_BLEND );
+// paintTexture(m_kitten_texture, false);
+// glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+// glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+// glEnable( GL_BLEND );
m_defaultShader->bind();
m_defaultShader->setUniform("proj", m_camera.getProjection());
@@ -124,7 +218,9 @@ void GLWidget::paintGL()
m_defaultShader->setUniform("inverseView", inverseView);
m_defaultShader->setUniform("widthBounds", m_arap.minCorner[0], m_arap.maxCorner[0]);
m_defaultShader->setUniform("lengthBounds", m_arap.minCorner[2], m_arap.maxCorner[2]);
-// m_defaultShader->setUniform("");
+
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, m_kitten_texture);
m_arap.draw(m_defaultShader, GL_TRIANGLES);
m_defaultShader->unbind();
@@ -132,14 +228,14 @@ void GLWidget::paintGL()
glClear(GL_DEPTH_BUFFER_BIT);
-// m_pointShader->bind();
-// m_pointShader->setUniform("proj", m_camera.getProjection());
-// m_pointShader->setUniform("view", m_camera.getView());
-// m_pointShader->setUniform("vSize", m_vSize);
-// m_pointShader->setUniform("width", width());
-// m_pointShader->setUniform("height", height());
-// m_arap.draw(m_pointShader, GL_POINTS);
-// m_pointShader->unbind();
+//// m_pointShader->bind();
+//// m_pointShader->setUniform("proj", m_camera.getProjection());
+//// m_pointShader->setUniform("view", m_camera.getView());
+//// m_pointShader->setUniform("vSize", m_vSize);
+//// m_pointShader->setUniform("width", width());
+//// m_pointShader->setUniform("height", height());
+//// m_arap.draw(m_pointShader, GL_POINTS);
+//// m_pointShader->unbind();
}
void GLWidget::resizeGL(int w, int h)
diff --git a/src/glwidget.h b/src/glwidget.h
index b319756..6433e22 100755
--- a/src/glwidget.h
+++ b/src/glwidget.h
@@ -29,6 +29,7 @@ private:
// Basic OpenGL Overrides
void initializeGL() override;
void paintGL() override;
+ void paintTexture(GLuint texture, bool filtered);
void resizeGL(int w, int h) override;
// Event Listeners
@@ -48,6 +49,12 @@ private:
Camera m_camera;
Shader *m_defaultShader;
Shader *m_pointShader;
+ Shader *m_texture_shader;
+
+ GLuint m_fullscreen_vbo;
+ GLuint m_fullscreen_vao;
+ QImage m_image;
+ GLuint m_kitten_texture;
float m_movementScaling;
float m_vertexSelectionThreshold;
diff --git a/src/graphics/shape.cpp b/src/graphics/shape.cpp
index c5dde0d..824a012 100644
--- a/src/graphics/shape.cpp
+++ b/src/graphics/shape.cpp
@@ -127,12 +127,12 @@ void Shape::draw(Shader *shader, GLenum mode)
shader->setUniform("blue", m_blue);
shader->setUniform("alpha", m_alpha);
glBindVertexArray(m_surfaceVao);
- glActiveTexture(GL_TEXTURE0);
- glBindTexture(GL_TEXTURE_2D, ocean_floor_texture);
- shader->setUniform("sampler", 1);
+// glActiveTexture(GL_TEXTURE0);
+// glBindTexture(GL_TEXTURE_2D, ocean_floor_texture);
+// shader->setUniform("sampler", 0);
glDrawElements(mode, m_numSurfaceVertices, GL_UNSIGNED_INT, reinterpret_cast<GLvoid *>(0));
glBindVertexArray(0);
- glBindTexture(GL_TEXTURE_2D, 0);
+// glBindTexture(GL_TEXTURE_2D, 0);
break;
}
case GL_POINTS: