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-rw-r--r--CMakeLists.txt.user19
-rwxr-xr-xresources/shaders/shader.frag2
-rwxr-xr-xresources/shaders/shader.vert4
-rwxr-xr-xsrc/glwidget.cpp2
-rw-r--r--src/graphics/shape.cpp1
-rw-r--r--src/ocean/ocean_alt.cpp9
6 files changed, 22 insertions, 15 deletions
diff --git a/CMakeLists.txt.user b/CMakeLists.txt.user
index aa1b822..a57a6a8 100644
--- a/CMakeLists.txt.user
+++ b/CMakeLists.txt.user
@@ -1,10 +1,10 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE QtCreatorProject>
-<!-- Written by QtCreator 8.0.1, 2024-04-23T13:00:43. -->
+<!-- Written by QtCreator 8.0.1, 2024-04-24T11:59:03. -->
<qtcreator>
<data>
<variable>EnvironmentId</variable>
- <value type="QByteArray">{543a715d-8664-4ae3-b37a-5c03b38d6a62}</value>
+ <value type="QByteArray">{96b0a71f-92bf-4ce4-971d-9106997a27d2}</value>
</data>
<data>
<variable>ProjectExplorer.Project.ActiveTarget</variable>
@@ -89,7 +89,7 @@
<value type="QString" key="ProjectExplorer.ProjectConfiguration.DefaultDisplayName">Qt 6.2.4 for macOS</value>
<value type="QString" key="ProjectExplorer.ProjectConfiguration.DisplayName">Qt 6.2.4 for macOS</value>
<value type="QString" key="ProjectExplorer.ProjectConfiguration.Id">qt.qt6.624.clang_64_kit</value>
- <value type="qlonglong" key="ProjectExplorer.Target.ActiveBuildConfiguration">0</value>
+ <value type="qlonglong" key="ProjectExplorer.Target.ActiveBuildConfiguration">1</value>
<value type="qlonglong" key="ProjectExplorer.Target.ActiveDeployConfiguration">0</value>
<value type="qlonglong" key="ProjectExplorer.Target.ActiveRunConfiguration">0</value>
<valuemap type="QVariantMap" key="ProjectExplorer.Target.BuildConfiguration.0">
@@ -104,7 +104,7 @@
-DCMAKE_CXX_FLAGS_INIT:STRING=%{Qt:QML_DEBUG_FLAG}
%{CMAKE_OSX_ARCHITECTURES:DefaultFlag}</value>
<value type="int" key="EnableQmlDebugging">0</value>
- <value type="QString" key="ProjectExplorer.BuildConfiguration.BuildDirectory">/Users/jesswan/Desktop/cs2240/build-ocean-simulation-Qt_6_2_4_for_macOS-Debug</value>
+ <value type="QString" key="ProjectExplorer.BuildConfiguration.BuildDirectory">/Users/sebastianpark/College/2023-24/CSCI_2240/ocean-simulation/build/build-ocean-simulation-Qt_6_2_4_for_macOS-Debug</value>
<valuemap type="QVariantMap" key="ProjectExplorer.BuildConfiguration.BuildStepList.0">
<valuemap type="QVariantMap" key="ProjectExplorer.BuildStepList.Step.0">
<valuelist type="QVariantList" key="CMakeProjectManager.MakeStep.BuildTargets">
@@ -152,7 +152,7 @@
-DCMAKE_CXX_COMPILER:FILEPATH=%{Compiler:Executable:Cxx}
-DCMAKE_CXX_FLAGS_INIT:STRING=%{Qt:QML_DEBUG_FLAG}
%{CMAKE_OSX_ARCHITECTURES:DefaultFlag}</value>
- <value type="QString" key="ProjectExplorer.BuildConfiguration.BuildDirectory">/Users/jesswan/Desktop/cs2240/build-ocean-simulation-Qt_6_2_4_for_macOS-Release</value>
+ <value type="QString" key="ProjectExplorer.BuildConfiguration.BuildDirectory">/Users/sebastianpark/College/2023-24/CSCI_2240/ocean-simulation/build/build-ocean-simulation-Qt_6_2_4_for_macOS-Release</value>
<valuemap type="QVariantMap" key="ProjectExplorer.BuildConfiguration.BuildStepList.0">
<valuemap type="QVariantMap" key="ProjectExplorer.BuildStepList.Step.0">
<valuelist type="QVariantList" key="CMakeProjectManager.MakeStep.BuildTargets">
@@ -200,7 +200,7 @@
-DCMAKE_CXX_COMPILER:FILEPATH=%{Compiler:Executable:Cxx}
-DCMAKE_CXX_FLAGS_INIT:STRING=%{Qt:QML_DEBUG_FLAG}
%{CMAKE_OSX_ARCHITECTURES:DefaultFlag}</value>
- <value type="QString" key="ProjectExplorer.BuildConfiguration.BuildDirectory">/Users/jesswan/Desktop/cs2240/build-ocean-simulation-Qt_6_2_4_for_macOS-RelWithDebInfo</value>
+ <value type="QString" key="ProjectExplorer.BuildConfiguration.BuildDirectory">/Users/sebastianpark/College/2023-24/CSCI_2240/ocean-simulation/build/build-ocean-simulation-Qt_6_2_4_for_macOS-RelWithDebInfo</value>
<valuemap type="QVariantMap" key="ProjectExplorer.BuildConfiguration.BuildStepList.0">
<valuemap type="QVariantMap" key="ProjectExplorer.BuildStepList.Step.0">
<valuelist type="QVariantList" key="CMakeProjectManager.MakeStep.BuildTargets">
@@ -247,7 +247,7 @@
-DCMAKE_CXX_FLAGS_INIT:STRING=%{Qt:QML_DEBUG_FLAG}
%{CMAKE_OSX_ARCHITECTURES:DefaultFlag}</value>
<value type="int" key="EnableQmlDebugging">0</value>
- <value type="QString" key="ProjectExplorer.BuildConfiguration.BuildDirectory">/Users/jesswan/Desktop/cs2240/build-ocean-simulation-Qt_6_2_4_for_macOS-Profile</value>
+ <value type="QString" key="ProjectExplorer.BuildConfiguration.BuildDirectory">/Users/sebastianpark/College/2023-24/CSCI_2240/ocean-simulation/build/build-ocean-simulation-Qt_6_2_4_for_macOS-Profile</value>
<valuemap type="QVariantMap" key="ProjectExplorer.BuildConfiguration.BuildStepList.0">
<valuemap type="QVariantMap" key="ProjectExplorer.BuildStepList.Step.0">
<valuelist type="QVariantList" key="CMakeProjectManager.MakeStep.BuildTargets">
@@ -293,7 +293,7 @@
-DCMAKE_CXX_COMPILER:FILEPATH=%{Compiler:Executable:Cxx}
-DCMAKE_CXX_FLAGS_INIT:STRING=%{Qt:QML_DEBUG_FLAG}
%{CMAKE_OSX_ARCHITECTURES:DefaultFlag}</value>
- <value type="QString" key="ProjectExplorer.BuildConfiguration.BuildDirectory">/Users/jesswan/Desktop/cs2240/build-ocean-simulation-Qt_6_2_4_for_macOS-MinSizeRel</value>
+ <value type="QString" key="ProjectExplorer.BuildConfiguration.BuildDirectory">/Users/sebastianpark/College/2023-24/CSCI_2240/ocean-simulation/build/build-ocean-simulation-Qt_6_2_4_for_macOS-MinSizeRel</value>
<valuemap type="QVariantMap" key="ProjectExplorer.BuildConfiguration.BuildStepList.0">
<valuemap type="QVariantMap" key="ProjectExplorer.BuildStepList.Step.0">
<valuelist type="QVariantList" key="CMakeProjectManager.MakeStep.BuildTargets">
@@ -357,7 +357,8 @@
<value type="bool" key="RunConfiguration.UseLibrarySearchPath">true</value>
<value type="bool" key="RunConfiguration.UseQmlDebugger">false</value>
<value type="bool" key="RunConfiguration.UseQmlDebuggerAuto">true</value>
- <value type="QString" key="RunConfiguration.WorkingDirectory.default">/Users/jesswan/Desktop/cs2240/build-ocean-simulation-Qt_6_2_4_for_macOS-Debug</value>
+ <value type="QString" key="RunConfiguration.WorkingDirectory">/Users/sebastianpark/College/2023-24/CSCI_2240/ocean-simulation/</value>
+ <value type="QString" key="RunConfiguration.WorkingDirectory.default">/Users/sebastianpark/College/2023-24/CSCI_2240/ocean-simulation/build/build-ocean-simulation-Qt_6_2_4_for_macOS-Release</value>
</valuemap>
<value type="qlonglong" key="ProjectExplorer.Target.RunConfigurationCount">1</value>
</valuemap>
diff --git a/resources/shaders/shader.frag b/resources/shaders/shader.frag
index 0697359..cc592c9 100755
--- a/resources/shaders/shader.frag
+++ b/resources/shaders/shader.frag
@@ -95,7 +95,7 @@ void main() {
fragColor = vec4(red * .2f, green * .2f, blue * .2f,1.f);
fragColor += 1.f * specular; // Specular TODO: Pass multiplications as uniforms.
fragColor = clamp(fragColor, 0.f, 1.f); // Clamp
- fragColor += 0.2f * skyRefl * vec4(0.8f, 0.9f, 1.f, 1.f);
+ fragColor += 0.3f * skyRefl;
fragColor = clamp(fragColor, 0.f, 1.f); // Clamp
fragColor *= ((1 - refrProb) / 1.f);
diff --git a/resources/shaders/shader.vert b/resources/shaders/shader.vert
index e78ddc6..2d0bfe2 100755
--- a/resources/shaders/shader.vert
+++ b/resources/shaders/shader.vert
@@ -55,9 +55,9 @@ vec4 getRefrPos() {
}
vec3 getReflPos() {
- float depth = 5000.f; // TODO: Pass as uniform
+ float depth = 500.f; // TODO: Pass as uniform
vec3 w_o = normalize(pos - camera_worldSpace);
- vec3 reflectedRay = 2 * dot(-w_o, normal_worldSpace) * normal_worldSpace + w_o;
+ vec3 reflectedRay = w_o - 2 * dot(w_o, normal_worldSpace) * normal_worldSpace;
float dist = depth - position.y;
float depthScale = dist / reflectedRay.y;
diff --git a/src/glwidget.cpp b/src/glwidget.cpp
index 7147e48..7d56389 100755
--- a/src/glwidget.cpp
+++ b/src/glwidget.cpp
@@ -64,7 +64,7 @@ void GLWidget::initializeGL()
fprintf(stdout, "Successfully initialized GLEW %s\n", glewGetString(GLEW_VERSION));
// Set clear color to white
- glClearColor(1, 1, 1, 1);
+ glClearColor(0, 0, 0, 1);
// Enable depth-testing and backface culling
glEnable(GL_DEPTH_TEST);
diff --git a/src/graphics/shape.cpp b/src/graphics/shape.cpp
index f983848..07af24a 100644
--- a/src/graphics/shape.cpp
+++ b/src/graphics/shape.cpp
@@ -147,6 +147,7 @@ void Shape::draw(Shader *shader, GLenum mode)
// https://stackoverflow.com/questions/67277087/opengl-glsl-multiple-texture-binding-not-working
// FIGURED OUT THE PROBLEM. it was that SAMPLERS WERE DEFAULTING TO SLOT 0 AND SETUNIFORM WASN'T WORKING
// BECAUSE IT WAS CALLING SETUNIFORM WITH FREAKING FLOATS. WHAT THE FRICK C++.
+ // https://learnopengl.com/Getting-started/Textures
glActiveTexture(GL_TEXTURE1);
glBindTexture(GL_TEXTURE_2D, m_sky_texture);
shader->setUniform("skySampler", 1);
diff --git a/src/ocean/ocean_alt.cpp b/src/ocean/ocean_alt.cpp
index dfb474c..b4052d6 100644
--- a/src/ocean/ocean_alt.cpp
+++ b/src/ocean/ocean_alt.cpp
@@ -110,7 +110,7 @@ void ocean_alt::fft_prime(double t){
Eigen::Vector2d k_normalized = k_vector.normalized();
m_displacements[i] += k_normalized*imag_comp;
- m_slopes[i] += k_vector*imag_comp;
+ m_slopes[i] += -k_vector*imag_comp;
}
}
@@ -271,7 +271,12 @@ std::vector<Eigen::Vector3f> ocean_alt::get_vertices()
float zs = 1.f + s[2]*s[2];
Eigen::Vector3f diff = y - s;
- Eigen::Vector3f norm = Eigen::Vector3f(diff[0]/ sqrt(xs), diff[1]/ sqrt(ys), diff[2]/sqrt(zs));
+ // Eigen::Vector3f norm = Eigen::Vector3f(diff[0]/ sqrt(xs), diff[1]/ sqrt(ys), diff[2]/sqrt(zs));
+
+ // NEW
+ Eigen::Vector3f norm = Eigen::Vector3f(-slope[0], 1.0, -slope[1]);
+ norm.normalize();
+ // NEW