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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html><html xmlns="http://www.w3.org/1999/xhtml">
+ <head>
+ <title xmlns:xlink="http://www.w3.org/1999/xlink">eglSwapBuffers - EGL Reference Pages</title>
+ <link rel="stylesheet" type="text/css" href="khronos-man.css"/>
+ <meta name="generator" content="DocBook XSL Stylesheets V1.79.1"/>
+ </head>
+ <body>
+ <header/>
+ <div class="refentry" id="eglSwapBuffers">
+ <div class="titlepage"/>
+ <div class="refnamediv">
+ <h2>Name</h2>
+ <p>eglSwapBuffers —
+ post <abbr class="acronym">EGL</abbr> surface color buffer to a native window
+ </p>
+ </div>
+ <div class="refsynopsisdiv">
+ <h2>C Specification</h2>
+ <div class="funcsynopsis">
+ <table style="border: 0; cellspacing: 0; cellpadding: 0;" class="funcprototype-table">
+ <tr>
+ <td>
+ <code class="funcdef">EGLBoolean <strong class="fsfunc">eglSwapBuffers</strong>(</code>
+ </td>
+ <td>EGLDisplay <var class="pdparam">display</var>, </td>
+ </tr>
+ <tr>
+ <td> </td>
+ <td>EGLSurface <var class="pdparam">surface</var><code>)</code>;</td>
+ </tr>
+ </table>
+ <div class="funcprototype-spacer"> </div>
+ </div>
+ </div>
+ <div class="refsect1" id="parameters">
+ <h2>Parameters</h2>
+ <div class="variablelist">
+ <dl class="variablelist">
+ <dt>
+ <span class="term">
+ <em class="parameter">
+ <code>display</code>
+ </em>
+ </span>
+ </dt>
+ <dd>
+ <p>
+ Specifies the EGL display connection.
+ </p>
+ </dd>
+ <dt>
+ <span class="term">
+ <em class="parameter">
+ <code>surface</code>
+ </em>
+ </span>
+ </dt>
+ <dd>
+ <p>
+ Specifies the EGL drawing surface whose buffers are to be swapped.
+ </p>
+ </dd>
+ </dl>
+ </div>
+ </div>
+ <div class="refsect1" id="description">
+ <h2>Description</h2>
+ <p>
+ If <em class="parameter"><code>surface</code></em> is a back-buffered window
+ surface, then the color
+ buffer is copied (posted) to the native window associated with that
+ surface. If <em class="parameter"><code>surface</code></em> is a single-buffered
+ window, pixmap, or pixel buffer surface,
+ <code class="function">eglSwapBuffers</code> has no effect.
+ </p>
+ <p>
+ The contents of ancillary buffers are always undefined after
+ calling <code class="function">eglSwapBuffers</code>. The contents of the
+ color buffer are undefined if the value of the
+ <code class="constant">EGL_SWAP_BEHAVIOR</code> attribute of
+ <em class="parameter"><code>surface</code></em> is not
+ <code class="constant">EGL_BUFFER_PRESERVED</code>. The value of
+ <code class="constant">EGL_SWAP_BEHAVIOR</code> can be set for some
+ surfaces using
+ <a class="citerefentry" href="eglSurfaceAttrib.xhtml"><span class="citerefentry"><span class="refentrytitle">eglSurfaceAttrib</span></span></a>.
+ <code class="constant">EGL_SWAP_BEHAVIOR</code> applies only to the color
+ buffer. EGL has no way to specify or query whether or not
+ ancillary buffers are preserved, and applications should not
+ rely on this behavior.
+ </p>
+ <p>
+ <code class="function">eglSwapBuffers</code> performs an implicit
+ flush operation on the context (<code class="function">glFlush</code>
+ for an OpenGL ES or OpenGL context,
+ <code class="function">vgFlush</code> for an OpenVG context) bound to
+ <em class="parameter"><code>surface</code></em> before swapping. Subsequent
+ client API commands may be issued on that context
+ immediately after calling
+ <code class="function">eglSwapBuffers</code>, but are not executed
+ until the buffer exchange is completed.
+ </p>
+ </div>
+ <div class="refsect1" id="resize">
+ <h2>Native Window Resizing</h2>
+ <p>
+ If the native window corresponding to
+ <em class="parameter"><code>surface</code></em> has been resized prior to the
+ swap, <em class="parameter"><code>surface</code></em> must be resized to match.
+ <em class="parameter"><code>surface</code></em> will normally be resized by the
+ EGL implementation at the time the native window is resized. If
+ the implementation cannot do this transparently to the client,
+ then <code class="function">eglSwapBuffers</code> must detect the change
+ and resize surface prior to copying its pixels to the native
+ window. If <em class="parameter"><code>surface</code></em> shrinks as a result of
+ resizing, some rendered pixels are lost. If
+ <em class="parameter"><code>surface</code></em> grows, the newly allocated buffer
+ contents are undefined. The resizing behavior described here
+ only maintains consistency of EGL surfaces and native windows;
+ clients are still responsible for detecting window size changes
+ (using platform-specific means) and changing their viewport and
+ scissor regions accordingly.
+ </p>
+ </div>
+ <div class="refsect1" id="notes">
+ <h2>Notes</h2>
+ <p>
+ Attribute <code class="constant">EGL_SWAP_BEHAVIOR</code> is supported
+ only if the EGL version is 1.2 or greater. In earlier versions,
+ behavior is as though the attribute exists, and always has the
+ value <code class="constant">EGL_BUFFER_DESTROYED</code>.
+ </p>
+ <p>
+ The EGL 1.4 specification was updated to acknowledge that
+ ancillary buffers are not necessarily preserved after a swap,
+ and that the <code class="constant">EGL_SWAP_BEHAVIOR</code> attribute
+ applies only to the color buffer. This change in the
+ specification acknowledged the behavior of many shipping
+ implementations, and is not intended to result in behavior
+ changes in any existing implementation.
+ </p>
+ </div>
+ <div class="refsect1" id="errors">
+ <h2>Errors</h2>
+ <p>
+ <code class="constant">EGL_FALSE</code> is returned if swapping of the
+ surface buffers fails, <code class="constant">EGL_TRUE</code> otherwise.
+ </p>
+ <p>
+ <code class="constant">EGL_BAD_DISPLAY</code> is generated if
+ <em class="parameter"><code>display</code></em> is not an EGL display connection.
+ </p>
+ <p>
+ <code class="constant">EGL_NOT_INITIALIZED</code> is generated if
+ <em class="parameter"><code>display</code></em> has not been initialized.
+ </p>
+ <p>
+ <code class="constant">EGL_BAD_SURFACE</code> is generated if
+ <em class="parameter"><code>surface</code></em> is not an EGL drawing surface.
+ </p>
+ <p>
+ <code class="constant">EGL_CONTEXT_LOST</code> is generated if a power management
+ event has occurred. The application must destroy all contexts and
+ reinitialise OpenGL ES state and objects to continue rendering.
+ </p>
+ </div>
+ <div class="refsect1" id="seealso">
+ <h2>See Also</h2>
+ <p>
+ <code class="function">glFlush</code>,
+ <a class="citerefentry" href="eglCopyBuffers.xhtml"><span class="citerefentry"><span class="refentrytitle">eglCopyBuffers</span></span></a>,
+ <code class="function">vgFlush</code>
+ </p>
+ </div>
+ <p>
+ </p>
+ <div class="refsect3" id="copyright">
+ <img src="KhronosLogo.jpg"/>
+ <p>
+ Copyright © 2003-2014 The Khronos Group Inc.
+ Permission is hereby granted, free of charge, to any person obtaining a
+ copy of this software and/or associated documentation files (the
+ "Materials"), to deal in the Materials without restriction, including
+ without limitation the rights to use, copy, modify, merge, publish,
+ distribute, sublicense, and/or sell copies of the Materials, and to
+ permit persons to whom the Materials are furnished to do so, subject to
+ the condition that this copyright notice and permission notice shall be included
+ in all copies or substantial portions of the Materials.
+ </p>
+ </div>
+ <p>
+</p>
+ </div>
+ <footer/>
+ </body>
+</html>