diff options
Diffstat (limited to 'engine-ocean/External/glm-master/glm/ext/vector_ulp.inl')
-rw-r--r-- | engine-ocean/External/glm-master/glm/ext/vector_ulp.inl | 74 |
1 files changed, 74 insertions, 0 deletions
diff --git a/engine-ocean/External/glm-master/glm/ext/vector_ulp.inl b/engine-ocean/External/glm-master/glm/ext/vector_ulp.inl new file mode 100644 index 0000000..91565ce --- /dev/null +++ b/engine-ocean/External/glm-master/glm/ext/vector_ulp.inl @@ -0,0 +1,74 @@ +namespace glm +{ + template<length_t L, typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<L, T, Q> nextFloat(vec<L, T, Q> const& x) + { + vec<L, T, Q> Result; + for(length_t i = 0, n = Result.length(); i < n; ++i) + Result[i] = nextFloat(x[i]); + return Result; + } + + template<length_t L, typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<L, T, Q> nextFloat(vec<L, T, Q> const& x, int ULPs) + { + vec<L, T, Q> Result; + for(length_t i = 0, n = Result.length(); i < n; ++i) + Result[i] = nextFloat(x[i], ULPs); + return Result; + } + + template<length_t L, typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<L, T, Q> nextFloat(vec<L, T, Q> const& x, vec<L, int, Q> const& ULPs) + { + vec<L, T, Q> Result; + for(length_t i = 0, n = Result.length(); i < n; ++i) + Result[i] = nextFloat(x[i], ULPs[i]); + return Result; + } + + template<length_t L, typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<L, T, Q> prevFloat(vec<L, T, Q> const& x) + { + vec<L, T, Q> Result; + for(length_t i = 0, n = Result.length(); i < n; ++i) + Result[i] = prevFloat(x[i]); + return Result; + } + + template<length_t L, typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<L, T, Q> prevFloat(vec<L, T, Q> const& x, int ULPs) + { + vec<L, T, Q> Result; + for(length_t i = 0, n = Result.length(); i < n; ++i) + Result[i] = prevFloat(x[i], ULPs); + return Result; + } + + template<length_t L, typename T, qualifier Q> + GLM_FUNC_QUALIFIER vec<L, T, Q> prevFloat(vec<L, T, Q> const& x, vec<L, int, Q> const& ULPs) + { + vec<L, T, Q> Result; + for(length_t i = 0, n = Result.length(); i < n; ++i) + Result[i] = prevFloat(x[i], ULPs[i]); + return Result; + } + + template<length_t L, qualifier Q> + GLM_FUNC_QUALIFIER vec<L, int, Q> floatDistance(vec<L, float, Q> const& x, vec<L, float, Q> const& y) + { + vec<L, int, Q> Result; + for(length_t i = 0, n = Result.length(); i < n; ++i) + Result[i] = floatDistance(x[i], y[i]); + return Result; + } + + template<length_t L, qualifier Q> + GLM_FUNC_QUALIFIER vec<L, int64, Q> floatDistance(vec<L, double, Q> const& x, vec<L, double, Q> const& y) + { + vec<L, int64, Q> Result; + for(length_t i = 0, n = Result.length(); i < n; ++i) + Result[i] = floatDistance(x[i], y[i]); + return Result; + } +}//namespace glm |