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-rw-r--r--engine-ocean/Game/Systems/AI/Conditions/proximitycondition.h27
1 files changed, 27 insertions, 0 deletions
diff --git a/engine-ocean/Game/Systems/AI/Conditions/proximitycondition.h b/engine-ocean/Game/Systems/AI/Conditions/proximitycondition.h
new file mode 100644
index 0000000..e43d178
--- /dev/null
+++ b/engine-ocean/Game/Systems/AI/Conditions/proximitycondition.h
@@ -0,0 +1,27 @@
+#ifndef PROXIMITYCONDITION_H
+#define PROXIMITYCONDITION_H
+#include "Game/Components/TransformComponent.h"
+#include "btcondition.h"
+#include <memory>
+
+
+class ProximityCondition : public BTNode
+{
+public:
+ ProximityCondition(std::string entity_id,
+ std::map<std::string, BlackboardData>& global_blackboard,
+ float proximity);
+ Status update(float seconds) override;
+ void reset() override;
+ void addChildren(BTNode *node) override;
+
+
+private:
+ bool checkProximity();
+ float m_proximity;
+ std::string m_entity_id;
+ std::map<std::string, BlackboardData>& m_global_blackboard;
+
+};
+
+#endif // PROXIMITYCONDITION_H