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-rw-r--r--engine-ocean/Game/Systems/Inventory/inventoryitem.h31
1 files changed, 31 insertions, 0 deletions
diff --git a/engine-ocean/Game/Systems/Inventory/inventoryitem.h b/engine-ocean/Game/Systems/Inventory/inventoryitem.h
new file mode 100644
index 0000000..efa093b
--- /dev/null
+++ b/engine-ocean/Game/Systems/Inventory/inventoryitem.h
@@ -0,0 +1,31 @@
+#ifndef INVENTORYITEM_H
+#define INVENTORYITEM_H
+
+
+#include "Game/Systems/UI/UITextures/uidisplay.h"
+class InventoryItem
+{
+public:
+ InventoryItem(const char* worldLabelFile, const char* inventoryLabelFile,
+ glm::vec2 worldLabelScale,
+ glm::vec2 inventoryLabelScale,
+ std::set<std::string>& m_shownScreens);
+ void updateWorldLabelPos(glm::vec2 pos);
+ glm::mat4 getWorldLabelTransformationMat();
+ GLuint getWorldLabelTexID();
+ float getWorldLabelTexAspect();
+ std::shared_ptr<UIDisplay> getUIDisplay();
+
+
+
+
+
+private:
+ std::shared_ptr<UIDisplay> m_world_label;
+ std::shared_ptr<UIDisplay> m_inventory_label;
+
+ int m_inventoryCount = 0;
+
+};
+
+#endif // INVENTORYITEM_H