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-rw-r--r--engine-ocean/Graphics/material.h36
1 files changed, 36 insertions, 0 deletions
diff --git a/engine-ocean/Graphics/material.h b/engine-ocean/Graphics/material.h
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+++ b/engine-ocean/Graphics/material.h
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+#pragma once
+
+#include "GLWrappers/texture.h"
+#include <memory>
+
+#include "glm/glm.hpp"
+
+enum ColorSource{
+ SOLID_COLOR,
+ TEXTURE_COLOR,
+ PER_VERTEX_COLOR
+};
+
+class Material{
+public:
+ Material(glm::vec3 color, float shininess = 1.f); //Constructor for setting SOLID_COLOR based material
+ Material(float shininess = 1.f); //Constructor for setting PER_VERTEX_COLOR based material
+ Material(std::shared_ptr<Texture> texture, float shininess = 1.f); //Constructor for setting TEXTURE_COLOR based material
+ ~Material();
+
+ // Functions for setting uniforms
+ ColorSource getColorSource();
+ void setColorSource(ColorSource source);
+ std::shared_ptr<Texture> getTexture();
+ void setTexture(std::shared_ptr<Texture> texture);
+ glm::vec3 getColor();
+ void setColor(glm::vec3 color);
+ float getShininess();
+ void setShininess(float shininess);
+
+private:
+ ColorSource m_colorSource;
+ std::shared_ptr<Texture> m_texture;
+ glm::vec3 m_color;
+ float m_shininess;
+}; \ No newline at end of file