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Diffstat (limited to 'glew/auto/EGL-Registry/extensions/NV/EGL_NV_coverage_sample_resolve.txt')
-rw-r--r-- | glew/auto/EGL-Registry/extensions/NV/EGL_NV_coverage_sample_resolve.txt | 127 |
1 files changed, 127 insertions, 0 deletions
diff --git a/glew/auto/EGL-Registry/extensions/NV/EGL_NV_coverage_sample_resolve.txt b/glew/auto/EGL-Registry/extensions/NV/EGL_NV_coverage_sample_resolve.txt new file mode 100644 index 0000000..fa5cc15 --- /dev/null +++ b/glew/auto/EGL-Registry/extensions/NV/EGL_NV_coverage_sample_resolve.txt @@ -0,0 +1,127 @@ +Name + + NV_coverage_sample_resolve + +Name Strings + + EGL_NV_coverage_sample_resolve + +Contact + + James Jones, NVIDIA Corporation (jajones 'at' nvidia.com) + +Notice + + Copyright NVIDIA Corporation, 2011 + +Status + + NVIDIA Proprietary + +Version + + Last Modified Date: 2011/04/13 + NVIDIA Revision: 1.0 + +Number + + EGL Extension #30 + +Dependencies + + Written based on the wording of the EGL 1.4 specification. + + Trivially interacts with EGL_NV_coverage_sample + + Requires EGL 1.2. + +Overview + + NV_coverage_sample introduced a method to improve rendering quality + using a separate buffer to store coverage information for pixels in + the color buffers. It also provided a mechanism to disable writing + to the coverage buffer when coverage sample filtering was not needed + or undesirable. However, it did not provide a way to disable + reading data from the coverage buffer at resolve time. In some + cases performance can be improved by eliminating these memory reads. + To that end, this extension exposes a surface attribute that allows + applications to specify when no coverage sample resolve is desired. + +IP Status + + NVIDIA Proprietary + +New Types + + None + +New Procedures and Functions + + None + +New Tokens + + Accepted by the <attribute> parameter of eglSurfaceAttrib and + eglQuerySurface: + + EGL_COVERAGE_SAMPLE_RESOLVE_NV 0x3131 + + Accepted by the <value> parameter of eglSurfaceAttrib and returned + in the <value> parameter of eglQuerySurface when <attribute> is + EGL_COVERAGE_SAMPLE_RESOLVE_NV: + + EGL_COVERAGE_SAMPLE_RESOLVE_DEFAULT_NV 0x3132 + EGL_COVERAGE_SAMPLE_RESOLVE_NONE_NV 0x3133 + +Additions to Chapter 3 of the EGL 1.4 Specification (EGL Functions and +Errors) + + Additions to section 3.5.6 (Surface Attributes) + + Replace the last sentence of paragraph 2 (p. 35): + + "Attributes that can be specified are + EGL_COVERAGE_SAMPLE_RESOLVE_NV, EGL_MIPMAP_LEVEL, + EGL_MULTISAMPLE_RESOLVE, and EGL_SWAP_BEHAVIOR." + + Add the following paragraphs between paragraphs 2 and 3 (p. 35): + + "If <attribute> is EGL_COVERAGE_SAMPLE_RESOLVE_NV, then <value> + specifies the filter to use when resolving the coverage sample + buffer. A <value> of EGL_COVERAGE_SAMPLE_RESOLVE_DEFAULT_NV chooses + the default implementation-defined filtering method, while + EGL_MULTISAMPLE_RESOLVE_NONE_NV disables filtering based on coverage + data. + + "The initial value of EGL_COVERAGE_SAMPLE_RESOLVE_NV is + EGL_COVERAGE_SAMPLE_RESOLVE_DEFAULT_NV." + + Add the following paragraph after paragraph 13 (p. 36): + + "Querying EGL_COVERAGE_SAMPLE_RESOLVE_NV returns the filtering + method used when performing coverage buffer resolution. The filter + may be either EGL_COVERAGE_SAMPLE_RESOLVE_DEFAULT_NV or + EGL_COVERAGE_SAMPLE_RESOLVE_NONE_NV, as described above for + eglSurfaceAttrib." + +Interactions with EGL_NV_coverage_sample: + + This extension relies on language in EGL_NV_coverage_sample to + describe the coverage sample buffer. + + If EGL_NV_coverage_sample is not present, this extension has no + effect on rendering. + +Issues + + 1. Should it be an error to set EGL_COVERAGE_SAMPLE_RESOLVE_NV on + surfaces that don't have a coverage buffer? + + RESOLVED: No. EGL_COVERAGE_SAMPLE_RESOLVE_DEFAULT_NV will behave + the same as EGL_COVERAGE_SAMPLE_RESOLVE_NONE_NV in this case. + +Revision History + +#1 (James Jones, 2011-04-13) + + - Initial revision. |