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+Name
+
+ NV_stream_socket
+ NV_stream_socket_unix
+ NV_stream_socket_inet
+
+Name Strings
+
+ EGL_NV_stream_socket
+ EGL_NV_stream_socket_unix
+ EGL_NV_stream_socket_inet
+
+Contributors
+
+ Daniel Kartch
+ Bogdan Naodovic
+ James Jones
+ Zander Clucas
+ Tarun Bansal
+
+Contacts
+
+ Daniel Kartch, NVIDIA (dkartch 'at' nvidia.com)
+
+Status
+
+ Draft
+
+Version
+
+ Version 6 - October 27, 2016
+
+Number
+
+ EGL Extension #115
+
+Extension Type
+
+ EGL display extension
+
+Dependencies
+
+ EGL_NV_stream_socket requires EGL_NV_stream_remote.
+
+ EGL_NV_stream_socket_unix requires EGL_NV_stream_socket.
+
+ EGL_NV_stream_socket_inet requires EGL_NV_stream_socket.
+
+Overview
+
+ These extensions build on the framework for remote streams provided
+ in EGL_NV_stream_remote to define a means for two EGLStream objects
+ representing opposite ends of a single stream to establish
+ communication using a socket. The application is expected to create
+ and connnect both ends of the socket before creating the stream
+ objects.
+
+ The base EGL_NV_stream_socket extension defines most of the
+ attributes required to initialize the stream objects. The
+ EGL_NV_stream_socket_unix and EGL_NV_stream_socket_inet extensions
+ indicate support for UNIX domain and internet protocol socket types,
+ respectively. Additional extensions may provide support for other
+ socket types. The type of socket is important, as certain operations
+ are only available with certain types, which may influence how the
+ streams are implemented. For instance, UNIX domain sockets allow
+ file descriptors to be passed between processes, while internet
+ protocol sockets do not. This ability may allow more efficient
+ sharing of resources between the socket endpoints.
+
+ An application using this extension will bear some similarity to the
+ example code from the EGL_KHR_stream_cross_process_fd extension,
+ which also uses sockets to establish the communication between two
+ processes and then create a pair of EGLStream objects. The key
+ difference is that in that case, the sockets are merely a temporary
+ means to an end to pass a file descriptor between the processes.
+ Once that is accomplished, the sockets are discarded.
+
+ The file descriptor used by that extension may represent an
+ underlying object such as shared memory which allows more efficient
+ communication than the sockets themselves. However, there is nothing
+ preventing an implementation of EGL_NV_stream_socket from creating
+ and passing such a file descriptor as well, gaining the same
+ efficiency. Therefore, a protocol based on sockets will work at
+ least as well as one based on file descriptors, with the added
+ benefit of being more portable.
+
+New Types
+
+ None
+
+New Functions
+
+ None
+
+New Tokens for EGL_NV_stream_socket
+
+ Accepted by eglCreateStreamKHR and returned by eglQueryStreamKHR
+ when attribute is EGL_STREAM_PROTOCOL_NV:
+
+ EGL_STREAM_PROTOCOL_SOCKET_NV 0x324B
+
+ Accepted as attribute names by eglCreateStreamKHR and
+ eglQueryStreamKHR functions
+
+ EGL_SOCKET_HANDLE_NV 0x324C
+ EGL_SOCKET_TYPE_NV 0x324D
+
+New Tokens for EGL_NV_stream_socket_unix
+
+ Accepted by eglCreateStreamKHR and returned by eglQueryStreamKHR
+ when attribute is EGL_SOCKET_TYPE_NV:
+
+ EGL_SOCKET_TYPE_UNIX_NV 0x324E
+
+New Tokens for EGL_NV_stream_socket_inet
+
+ Accepted by eglCreateStreamKHR and returned by eglQueryStreamKHR
+ when attribute is EGL_SOCKET_TYPE_NV:
+
+ EGL_SOCKET_TYPE_INET_NV 0x324F
+
+Add to list of failures in section "3.10.1 Creating an EGLStream" in EGL_KHR stream:
+
+ - EGL_BAD_MATCH is generated if the value of EGL_STREAM_PROTOCOL_NV
+ is EGL_STREAM_PROTOCOL_SOCKET_NV and values are not provided for
+ EGL_SOCKET_HANDLE_NV and EGL_SOCKET_TYPE_NV.
+
+Add to "Table 3.10.4.4 EGLStream Attributes" in EGL_KHR_stream:
+
+ Attribute Read/Write Type Section
+ -------------------------- ---------- ------ ----------
+ EGL_SOCKET_HANDLE_NV io EGLint 3.10.4.y
+ EGL_SOCKET_TYPE_NV io EGLint 3.10.4.y+1
+
+In section "3.10.4.x+1 EGL_STREAM_PROTOCOL_NV Attribute" of
+EGL_NV_stream_remote, add EGL_STREAM_PROTOCOL_SOCKET_NV to the list of
+legal values and add
+
+ A value of EGL_STREAM_PROTOCOL_SOCKET_NV indicates that the stream
+ is a remote stream whose communication is established using a socket
+ connection provided by the application. The details of the messages
+ passed through the socket are implementation dependent, and may be
+ influenced by the stream and socket types. This value for the
+ EGL_STREAM_PROTOCOL_NV attribute is compatible with values of
+ EGL_STREAM_CROSS_OBJECT_NV, EGL_STREAM_CROSS_DISPLAY_NV,
+ EGL_STREAM_CROSS_PROCESS_NV, and EGL_STREAM_CROSS_PARTITION_NV for
+ the EGL_STREAM_TYPE_NV attribute.
+
+Add new subsections to the end of section "3.10.4 EGLStream Attributes"
+in EGL_KHR_stream:
+
+ 3.10.4.y EGL_SOCKET_HANDLE_NV Attribute
+
+ The EGL_SOCKET_HANDLE_NV attribute may be set when the stream
+ is created, and provides the handle to a blocking socket which will
+ be used to communicate with the other endpoint of the stream. If the
+ value of EGL_STREAM_PROTOCOL_NV is not EGL_STREAM_PROTOCOL_SOCKET_NV,
+ this attribute is ignored.
+
+ The type of this value is operating system dependent, and the
+ default value will be an invalid socket handle for the operating
+ system. In particular, for unix-like operating systems, the value is
+ a socket file descriptor as returned by socket() and related
+ functions, and the default value is -1.
+
+ Prior to creating the EGLStream object, the application may use the
+ socket handle as it wishes. But once the EGLStream object has been
+ successfully created, it assumes full ownership of this socket. If
+ the application subsequently writes to, reads from, or closes the
+ socket, undefined behavior will result. Furthermore, if any data
+ sent over the socket prior to creating the EGLStream object is not
+ consumed before the opposite EGLStream object is created, undefined
+ behavior will result.
+
+ When the EGLStream object is deleted, the socket handle will be
+ closed by the stream.
+
+ 3.10.4.y+1 EGL_SOCKET_TYPE_NV Attribute
+
+ The EGL_SOCKET_TYPE_NV attribute may be set when the stream is
+ created, and indicates the type of the socket provided by the
+ EGL_STREAM_SOCKET_HANDLE_NV attribute. If the value of
+ EGL_STREAM_PROTOCOL_NV is not EGL_STREAM_PROTOCOL_SOCKET_NV this
+ attribute is ignored.
+
+ The default value is EGL_NONE.
+
+If EGL_NV_stream_socket_unix is present, add to section "3.10.4.y+1
+EGL_SOCKET_TYPE_NV Attribute" above:
+
+ A value of EGL_SOCKET_TYPE_UNIX_NV indicates that the socket handle
+ represents a Unix domain socket, created with SOCK_STREAM type.
+
+If EGL_NV_stream_socket_inet is present, add to section "3.10.4.y+1
+EGL_SOCKET_TYPE_NV Attribute" above:
+
+ A value of EGL_SOCKET_TYPE_INET_NV indicates that the socket handle
+ represents an internet protocol socket, created with SOCK_STREAM
+ type.
+
+Issues
+
+ None
+
+Revision History
+
+ #6 (October 27, 2016) Daniel Kartch
+ - Indicate that the socket handle provided should represent
+ a blocking socket.
+
+ #5 (June 7, 2016) Daniel Kartch
+ - Add contact and clean up in preparation for publication.
+
+ #4 (September 16, 2015) Zander Clucas
+ - Indicated STREAM_SOCKET_PROTOCOL as compatible with socket
+ type CROSS_PROCESS.
+
+ #3 (December 16, 2014) Daniel Kartch
+ - Refined overview to clarify comparison with
+ EGL_KHR_cross_process_fd.
+ - Indicated SOCK_STREAM as a requirement for the socket types.
+
+ #2 (December 11, 2014) Daniel Kartch
+ - Rewrote as NV draft for earlier release.
+ - Reserved enum values.
+
+ #1 (October 10, 2014) Daniel Kartch
+ - Initial EXT draft
+