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+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE html><html xmlns="http://www.w3.org/1999/xhtml">
+ <head>
+ <title xmlns:xlink="http://www.w3.org/1999/xlink">eglCreateContext - EGL Reference Pages</title>
+ <link rel="stylesheet" type="text/css" href="khronos-man.css"/>
+ <meta name="generator" content="DocBook XSL Stylesheets V1.79.1"/>
+ </head>
+ <body>
+ <header/>
+ <div class="refentry" id="eglCreateContext">
+ <div class="titlepage"/>
+ <div class="refnamediv">
+ <h2>Name</h2>
+ <p>eglCreateContext —
+ create a new <abbr class="acronym">EGL</abbr> rendering context
+ </p>
+ </div>
+ <div class="refsynopsisdiv">
+ <h2>C Specification</h2>
+ <div class="funcsynopsis">
+ <table style="border: 0; cellspacing: 0; cellpadding: 0;" class="funcprototype-table">
+ <tr>
+ <td>
+ <code class="funcdef">EGLContext <strong class="fsfunc">eglCreateContext</strong>(</code>
+ </td>
+ <td>EGLDisplay <var class="pdparam">display</var>, </td>
+ </tr>
+ <tr>
+ <td> </td>
+ <td>EGLConfig <var class="pdparam">config</var>, </td>
+ </tr>
+ <tr>
+ <td> </td>
+ <td>EGLContext <var class="pdparam">share_context</var>, </td>
+ </tr>
+ <tr>
+ <td> </td>
+ <td>EGLint const * <var class="pdparam">attrib_list</var><code>)</code>;</td>
+ </tr>
+ </table>
+ <div class="funcprototype-spacer"> </div>
+ </div>
+ </div>
+ <div class="refsect1" id="parameters">
+ <h2>Parameters</h2>
+ <div class="variablelist">
+ <dl class="variablelist">
+ <dt>
+ <span class="term">
+ <em class="parameter">
+ <code>display</code>
+ </em>
+ </span>
+ </dt>
+ <dd>
+ <p>
+ Specifies the
+ <abbr class="acronym">EGL</abbr>
+ display connection.
+ </p>
+ </dd>
+ <dt>
+ <span class="term">
+ <em class="parameter">
+ <code>config</code>
+ </em>
+ </span>
+ </dt>
+ <dd>
+ <p>Specifies the EGL frame buffer configuration that
+ defines the frame buffer resource available to the rendering context.
+ </p>
+ </dd>
+ <dt>
+ <span class="term">
+ <em class="parameter">
+ <code>share_context</code>
+ </em>
+ </span>
+ </dt>
+ <dd>
+ <p>
+ Specifies another
+ <abbr class="acronym">EGL</abbr>
+ rendering context with which to share data, as
+ defined by the client API corresponding to the
+ contexts. Data is also shared with all other
+ contexts with which
+ <em class="parameter"><code>share_context</code></em> shares data.
+ <code class="constant">EGL_NO_CONTEXT</code> indicates that
+ no sharing is to take place.
+ </p>
+ </dd>
+ <dt>
+ <span class="term">
+ <em class="parameter">
+ <code>attrib_list</code>
+ </em>
+ </span>
+ </dt>
+ <dd>
+ <p>
+ Specifies attributes and attribute values for the
+ context being created. Only the attribute
+ <code class="constant">EGL_CONTEXT_CLIENT_VERSION</code> may
+ be specified.
+ </p>
+ </dd>
+ </dl>
+ </div>
+ </div>
+ <div class="refsect1" id="description">
+ <h2>Description</h2>
+ <p>
+ <code class="function">eglCreateContext</code> creates an EGL
+ rendering context for the current rendering API (as set with
+ <code class="function">eglBindAPI</code>) and returns a handle to the
+ context. The context can then be used to render into an EGL
+ drawing surface. If <code class="function">eglCreateContext</code>
+ fails to create a rendering context,
+ <code class="constant">EGL_NO_CONTEXT</code> is returned.
+ </p>
+ <p>
+ If <em class="parameter"><code>share_context</code></em> is not
+ <code class="constant">EGL_NO_CONTEXT</code>, then all shareable data
+ in the context (as defined by the client API specification
+ for the current rendering API) are shared by context
+ <em class="parameter"><code>share_context</code></em>, all other contexts
+ <em class="parameter"><code>share_context</code></em> already shares with,
+ and the newly created context. An arbitrary number of
+ rendering contexts can share data. However, all rendering
+ contexts that share data must themselves exist in the same
+ address space. Two rendering contexts share an address space
+ if both are owned by a single process.
+ </p>
+ <p>
+ <em class="parameter"><code>attrib_list</code></em> specifies a list of
+ attributes for the context. The list has the same structure
+ as described for <code class="function">eglChooseConfig</code>. The
+ attributes and attribute values which may be specified are
+ as follows:
+ </p>
+ <div class="variablelist">
+ <dl class="variablelist">
+ <dt>
+ <span class="term">
+ <code class="constant">EGL_CONTEXT_MAJOR_VERSION</code>
+ </span>
+ </dt>
+ <dd>
+ <p>
+ Must be followed by an integer specifying the requested
+ major version of an OpenGL or OpenGL ES context. The
+ default value is 1. This attribute is an alias of the
+ older <code class="constant">EGL_CONTEXT_CLIENT_VERSION</code>,
+ and the tokens may be used interchangeably.
+ </p>
+ </dd>
+ <dt>
+ <span class="term">
+ <code class="constant">EGL_CONTEXT_MINOR_VERSION</code>
+ </span>
+ </dt>
+ <dd>
+ <p>
+ Must be followed by an integer specifying the requested
+ minor version of an OpenGL or OpenGL ES context. The
+ default value is 0.
+ </p>
+ </dd>
+ <dt>
+ <span class="term">
+ <code class="constant">EGL_CONTEXT_OPENGL_PROFILE_MASK</code>
+ </span>
+ </dt>
+ <dd>
+ <p>
+ Must be followed by an integer bitmask specifying the
+ <em class="firstterm">profile</em> of an OpenGL context.
+ Bits which may be set include
+ <code class="constant">EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT</code>
+ for a core profile and
+ <code class="constant">EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT</code>
+ for a compatibility profile. The default value is
+ <code class="constant">EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT</code>.
+ All OpenGL 3.2 and later implementations are required to
+ implement the core profile, but implementation of the
+ compatibility profile is optional.
+ </p>
+ </dd>
+ <dt>
+ <span class="term">
+ <code class="constant">EGL_CONTEXT_OPENGL_DEBUG</code>
+ </span>
+ </dt>
+ <dd>
+ <p>
+ Must be followed by <code class="constant">EGL_TRUE</code>,
+ specifying that an OpenGL or OpenGL ES <em class="firstterm">debug
+ context</em> should be created, or
+ <code class="constant">EGL_FALSE</code>, if a non-debug context
+ should be created. The default value is
+ <code class="constant">EGL_FALSE</code>.
+ </p>
+ </dd>
+ <dt>
+ <span class="term">
+ <code class="constant">EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE</code>
+ </span>
+ </dt>
+ <dd>
+ <p>
+ Must be followed by <code class="constant">EGL_TRUE</code>,
+ specifying that a
+ <em class="firstterm">forward-compatible</em> OpenGL context
+ should be created, or <code class="constant">EGL_FALSE</code>, if
+ a non-forward-compatible context should be created. The
+ default value is <code class="constant">EGL_FALSE</code>.
+ </p>
+ </dd>
+ <dt>
+ <span class="term">
+ <code class="constant">EGL_CONTEXT_OPENGL_ROBUST_ACCESS</code>
+ </span>
+ </dt>
+ <dd>
+ <p>
+ Must be followed by <code class="constant">EGL_TRUE</code>,
+ specifying that an OpenGL or OpenGL ES context
+ supporting <em class="firstterm">robust buffer access</em>
+ should be created, or <code class="constant">EGL_FALSE</code>, if
+ a non-robust context should be created. The default
+ value is <code class="constant">EGL_FALSE</code>.
+ </p>
+ </dd>
+ <dt>
+ <span class="term">
+ <code class="constant">EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY</code>
+ </span>
+ </dt>
+ <dd>
+ <p>
+ Must be followed by
+ <code class="constant">EGL_LOSE_CONTEXT_ON_RESET</code>,
+ specifying that an OpenGL or OpenGL ES context with
+ reset notification behavior
+ <code class="constant">GL_LOSE_CONTEXT_ON_RESET_ARB</code> should
+ be created, or
+ <code class="constant">EGL_NO_RESET_NOTIFICATION</code>,
+ specifying that an OpenGL or OpenGL ES context with
+ reset notification behavior
+ <code class="constant">GL_NO_RESET_NOTIFICATION_ARB</code> should
+ be created, as described by the
+ <code class="constant">GL_ARB_robustness</code> extension.
+ </p>
+ <p>
+ If the
+ <code class="constant">EGL_CONTEXT_OPENGL_ROBUST_ACCESS</code>
+ attribute is not set to <code class="constant">EGL_TRUE</code>,
+ context creation will not fail, but the resulting
+ context may not support robust buffer access, and
+ therefore may not support the requested reset
+ notification strategy The default value for
+ <code class="constant">EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY</code>
+ is <code class="constant">EGL_NO_RESET_NOTIFICATION</code> .
+ </p>
+ </dd>
+ </dl>
+ </div>
+ <p>
+ There are many possible interactions between requested OpenGL
+ and OpenGL ES context creation attributes, depending on the API
+ versions and extensions supported by the implementation. These
+ interactions are described in detail in the EGL 1.5
+ Specification, but are not listed here for compactness. The
+ requested attributes may not be able to be satisfied, but
+ context creation may still succeed. Applications should ensure
+ that the OpenGL or OpenGL ES contexts supports needed features
+ before using them, by determining the actual context version,
+ supported extensions, and supported context flags using runtime
+ queries.
+ </p>
+ </div>
+ </div>
+ <footer/>
+ </body>
+</html>