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-rw-r--r--glm-master/glm/ext/vector_float4_precision.hpp31
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diff --git a/glm-master/glm/ext/vector_float4_precision.hpp b/glm-master/glm/ext/vector_float4_precision.hpp
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--- a/glm-master/glm/ext/vector_float4_precision.hpp
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-/// @ref core
-/// @file glm/ext/vector_float4_precision.hpp
-
-#pragma once
-#include "../detail/type_vec4.hpp"
-
-namespace glm
-{
- /// @addtogroup core_vector_precision
- /// @{
-
- /// 4 components vector of high single-qualifier floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef vec<4, float, highp> highp_vec4;
-
- /// 4 components vector of medium single-qualifier floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef vec<4, float, mediump> mediump_vec4;
-
- /// 4 components vector of low single-qualifier floating-point numbers.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.5 Vectors</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef vec<4, float, lowp> lowp_vec4;
-
- /// @}
-}//namespace glm