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-rw-r--r--resources/shaders/foam.frag6
1 files changed, 3 insertions, 3 deletions
diff --git a/resources/shaders/foam.frag b/resources/shaders/foam.frag
index 30fe241..8f5df85 100644
--- a/resources/shaders/foam.frag
+++ b/resources/shaders/foam.frag
@@ -21,7 +21,7 @@ float getSaturation(vec2 k, vec2 xzPos, float adjWaveLength, float phaseC){
//k = normalize(k);
float result = dot(k, xzPos) * 3.14f / adjWaveLength;
result = result + phaseC*time*.5f;
- result = -tan(result) + 1.57f;
+ result = -tan(result + 1.57f);
result = exp(result) / 20.f;
return result;
@@ -32,7 +32,7 @@ float getSaturation(vec2 k, vec2 xzPos, float adjWaveLength, float phaseC){
void main() {
float height = pos.y;
- float saturation = getSaturation(dir, vec2(pos.x,pos.z), 100.f, 1.f);
+ float saturation = constants[0];//getSaturation(dir, vec2(pos.x, pos.z), 512.f, constants[0]);
vec4 m_uv = texture(halftone_texture, tex);
float m_threshold = m_uv.r * m_uv.g * m_uv.b;
@@ -49,5 +49,5 @@ void main() {
if (saturation > m_threshold) j = vec4(vec3(g*foam), 1);
- // fragColor = vec4(vec3(saturation), 1);
+ fragColor = vec4(vec3(saturation), 1);
}