diff options
Diffstat (limited to 'resources/shaders/shader.vert')
-rwxr-xr-x | resources/shaders/shader.vert | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/resources/shaders/shader.vert b/resources/shaders/shader.vert index 8dda424..fbb9950 100755 --- a/resources/shaders/shader.vert +++ b/resources/shaders/shader.vert @@ -19,6 +19,7 @@ out vec3 pos; out vec3 refrPos; out float refrProb; out vec2 uv; +out float matIor; vec4 getRefrPos() { float depth = -1.f; // TODO: Pass as uniform @@ -26,6 +27,7 @@ vec4 getRefrPos() { float cos_theta_i = dot(-w_o, normal_worldSpace); float n_i = 1; float n_t = 1.33f; +// matIor = n_t; float determinant = 1.f - (pow((n_i / n_t), 2.f) * (1.f - pow(cos_theta_i, 2.f))); float r0 = pow((n_i - n_t) / (n_i + n_t), 2.f); // variable required to calculate probability of reflection @@ -54,6 +56,7 @@ void main() { float dist = position.y - depth; float width = 81.f * 2.f; float length = 81.f * 2.f; + matIor = 1.33f; normal_cameraSpace = normalize(inverse(transpose(mat3(view))) * inverseTransposeModel * normal); camera_worldSpace = vec3(inverseView * vec4(0.f, 0.f, 0.f, 1.f)); |