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-rw-r--r--resources/shaders/texture.vert15
1 files changed, 15 insertions, 0 deletions
diff --git a/resources/shaders/texture.vert b/resources/shaders/texture.vert
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index 0000000..c87f366
--- /dev/null
+++ b/resources/shaders/texture.vert
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+#version 330 core
+
+// TASK 15: add a second layout variable representing a UV coordinate
+layout (location = 0) in vec3 position;
+layout (location = 1) in vec2 uv_raw;
+
+// TASK 16: create an "out" variable representing a UV coordinate
+out vec2 uv;
+
+void main() {
+ // TASK 16: assign the UV layout variable to the UV "out" variable
+ uv = uv_raw;
+
+ gl_Position = vec4(position, 1.0);
+}