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-rw-r--r--src/skybox.cpp48
1 files changed, 11 insertions, 37 deletions
diff --git a/src/skybox.cpp b/src/skybox.cpp
index 3b894bd..70af2ce 100644
--- a/src/skybox.cpp
+++ b/src/skybox.cpp
@@ -69,25 +69,9 @@ void skybox::draw(Shader *skybox_shader, Camera m_camera){
// apply rotation matrix
skybox_shader->setUniform("rotation", m_rotation_mat);
- //glUniformMatrix4fv(glGetUniformLocation(skybox_shader., "rotation"), 1, GL_FALSE, glm::value_ptr(m_rotation_mat->getRotation()[0]));
-
- //Global::graphics.setGlobalData(glm::vec3(.5f));
glBindVertexArray(VAO);
glDrawArrays(GL_TRIANGLES, 0, m_vertices.size());
-
-// glDrawElements(GL_TRIANGLES, m_vertices.size(), GL_UNSIGNED_INT, reinterpret_cast<GLvoid *>(0));
-// glBindVertexArray(0);
-//// glBindTexture(GL_TEXTURE_2D, 0);
-///
-///
-///
-///
-
- // std::cout << m_camera.getPosition() << std::endl;
-
- // sky_shape.draw(skybox_shader, GL_TRIANGLES);
-
glDepthFunc(GL_LESS);
@@ -98,12 +82,6 @@ void skybox::draw(Shader *skybox_shader, Camera m_camera){
void skybox::update(double deltaTime){
m_rotation += ROTATE_SPEED * deltaTime;
-// Eigen::Rotation2Df f = Eigen::Rotation2Df(m_rotation);
-
-
-// m_rotation_mat = f.toRotationMatrix();
-
-
auto sinA = std::sin(m_rotation / 2);
auto cosA = std::cos(m_rotation/ 2);
@@ -119,12 +97,6 @@ void skybox::update(double deltaTime){
m_rotation_mat = mat4;
-
-
-
-
-
-
}
GLuint skybox::loadCubeMap(std::vector<const char*> textureFiles){
@@ -132,7 +104,7 @@ GLuint skybox::loadCubeMap(std::vector<const char*> textureFiles){
GLuint textureID;
glGenTextures(1, &textureID);
- // std::cout << "hello fssd" << std::endl;
+ std::cout << "hello fssd" << std::endl;
//glActiveTexture(GL_TEXTURE3);
@@ -144,22 +116,24 @@ GLuint skybox::loadCubeMap(std::vector<const char*> textureFiles){
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
- // std::cout << "hello fssd" << std::endl;
GLuint target = GL_TEXTURE_CUBE_MAP_POSITIVE_X;
for (int i=0; i<6; i++){
+ std::cout << i << std::endl;
std::string filename = std::string(textureFiles[i]);//directory + '/' + filename;
- int width, height, nrChannels;
- unsigned char* data = stbi_load(filename.c_str(), &width, &height, &nrChannels, 0);
+
+ QString sky_texture_filepath = QString(filename.c_str());
+ QImage box_image = QImage(sky_texture_filepath);
+ box_image = box_image.convertToFormat(QImage::Format_RGBA8888);
+ auto data = box_image.bits();
+ int width = box_image.width();
+ int height = box_image.height();
if (data){
- stbi_set_flip_vertically_on_load(false);
- glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, GL_RGB, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, data);
- stbi_image_free(data);
+ glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
} else {
- // std::cout << "Texture failed to load at path: " << textureFiles[i] << std::endl;
- stbi_image_free(data);
+ std::cout << "Texture failed to load at path: " << textureFiles[i] << std::endl;
}
}