| Age | Commit message (Expand) | Author |
|---|---|---|
| 2024-04-23 | Change sampler names to ground sampler . | Sebastian Park |
| 2024-04-23 | Add an ambient term and make output alpha 1. | Sebastian Park |
| 2024-04-23 | Merge branch 'shaders' | Sebastian Park |
| 2024-04-23 | saving | jjesswan |
| 2024-04-23 | Add more volumetric effects to water. | Sebastian Park |
| 2024-04-23 | Merge branch 'shaders' | Sebastian Park |
| 2024-04-23 | Add more textures. | Sebastian Park |
| 2024-04-23 | Get ground textures working, but not yet abstracted to the shape class. | Sebastian Park |
| 2024-04-22 | Add more diffuse and increase beer constant. | Sebastian Park |
| 2024-04-22 | add engine version | jjesswan |
| 2024-04-22 | Implement transmissive attenuation. | Sebastian Park |
| 2024-04-22 | normalize direction to camera. | Sebastian Park |
| 2024-04-17 | Refraction stuff. Also refractor shading equation. | Sebastian Park |
| 2024-04-17 | Do realtime refraction kinda. | Sebastian Park |
| 2024-04-10 | initial | Sebastian Park |
| 2024-04-09 | first draft to generate waves | sotech117 |
